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Nvidia GeForceFX(NV30) Officially Launched

egarland writes "Tom's Hardware has a new article previewing the new GeForceFX chip and discussing its architecture. 0.13 Micron, 16 GB/s memory bandwidth, 128-bit DDR2 memory interface, 125 M transistors, support for 8x FSAA. Sounds like an interesting chip. They stuck with a 128 bit memory bus so ATI's R300 still has more memory bandwidth (19.8 GB/s) but NVidia has new lossless memory compression so we will have to wait for benchmarks to see if NVidia comes up a winner here. The reference card also sports a massive new cooling system which is worth a look." Readers Oliver Wendell and JavaTenor add links to additional stories at The Register and at AnandTech.

178 of 426 comments (clear)

  1. Alas.... by Anonymous+Cow+herd · · Score: 2, Funny

    ...poor Tom's Hardware, we knew him well. :-(

    --
    Ita erat quando hic adveni.
  2. That's nice ... by Anonymous Coward · · Score: 3, Interesting


    That's nice. Now maybe NVidia will find the time to FIX THEIR FUCKING DRIVERS. Christ, they're becoming the new Diamond when it comes to shitty software.

    1. Re:That's nice ... by Anonymous Coward · · Score: 2, Insightful


      Why is this flamebait? He's dead on - detonator has started sucking lately. Flame bait would be "NV IS POOP ATI RULES" or even if his claims were false - detonator has been sucking ass with the past few releases.

  3. Doom III by vasqzr · · Score: 2, Interesting


    Anyone know how it works with Doom III?

    Not like Tom's would post benchmarks, but maybe "someone" has tried it

    1. Re:Doom III by L0rdJedi · · Score: 3, Informative

      Actually, Anandtech has a benchmark that was provided by Nvidia showing a 40% increase over ATIs 9700.

    2. Re:Doom III by mmacdona86 · · Score: 5, Informative

      AnandTech's coverage includes an nVidia-supplied benchmark that shows the NV30 beating the 4600 by 2.5x in Doom 3 (and the Radeon 9700 by about 40%). Of course, no one knows under what circumstances these benchmarks were obtained. I don't think any "independent" benchmarks will be available for awhile.

    3. Re:Doom III by epyT-R · · Score: 2, Informative

      "The perfect example we like to use is Doom3; Doom3 was designed around DX8 technology, it will be Doom3's successor that can truly take advantage of the features of GeForce FX." Doom is based on DirectX 8? Well, maybe for sound and control input on windows but not for the renderer. Does this refer to the version of shader specification being used or is Anandtech smoking crack? In the video graphics market, the first generation features of a new card are almost NEVER used until two or three successive generations later. Eg, the Geforce vs the geforce 2,3 and their 'hardware transform and lighting.' What matters is, how well is the card going to play TODAYs games like doom3 (both the card's and the game's release will roughly coincide)? By the time 'tomorrow's games' that use these new features come out, this GeforceFX will be far too slow to play them well anyway. The GeforceFX 2 or 3 should be able to...and guess what? They'll have some new features..and so on and on and on.... I buy video cards based on how well they'll run my favorite games of today on my current system, not on how well they'll run QuakeEngine(tm) version 7 two years down the road. I'll worry about that then.

    4. Re:Doom III by kubrick · · Score: 2

      You left out 'using an incomplete and unreleased game'. :)

      --
      deus does not exist but if he does
  4. Good now I can afford a Ti4600 by NetNinja · · Score: 4, Insightful

    Time to buy a Ti4600 :)

    1. Re:Good now I can afford a Ti4600 by Camulus · · Score: 5, Informative

      Wait till February if you are going to do that. They haven't even released test samples yet. They have just finalized the design.

    2. Re:Good now I can afford a Ti4600 by LordYUK · · Score: 2

      pricegrabber.com has the Ti4600 128 meg cards on sale for 236... I cant wait till X-mas!!

      "but honey, if I get this, then you can put the 64 meg in your slot"!

      --
      This is my sig. Its pathetic.
    3. Re:Good now I can afford a Ti4600 by swordboy · · Score: 5, Insightful

      Time to buy a Ti4600 :)

      Not necessarily...

      nVidia like to announce things well in advance of shipment in order to convince people to wait. This is perfect timing to keep those gamers from scooping up the 9700s for the Christmas season.

      Make note that nVidia announced the nForce 2 way back in July and you still can't buy them.

      With business practices like that, I like to take my dollar to the competition. ATI is very good about keeping products hush-hush until they are close to shipment. I wouldn't expect the FX anytime soon.

      So the prices of the 4600s won't be dropping as a result of nVidia announcing something that won't be on shelves until next spring.

      --

      Life is the leading cause of death in America.
    4. Re:Good now I can afford a Ti4600 by Jace+of+Fuse! · · Score: 3, Interesting

      ATI is very good about keeping products hush-hush until they are close to shipment.

      Bull. ATI has only recently stopped sucking in many areas, and that used to be one of the worst areas. Ask anyone who had a ATI Rage Pro or other card that very clearly stated OpenGL support on the box but a visit to the website merely announced upcoming support. For nearly a year it was "Soon to be released" until finally support for the card was almost totally dropped.

      Hush hush my ass. ATI have always made some good products with some bad features, and they've always talked a whole lot more shit than they should have been able to get away with.

      In the past year and a half things have been going really well for ATI, but I'm very convinced ATI would still be breaking promises if they hadn't bought ArtX.

      I would also like to say I never really thought ATI's older cards sucked, because on paper they should have been excellent cards, but crappy drivers almost always seemed to be the limiting factor. I owned a few ATI's but broken promises several times over drove me to NVIDIA. Yes, ATI currently makes the fastest card, but you know what? I still get plenty of satisfaction out of my current NVIDIA card and I feel no need to replace it just quite yet, not even with another NVIDIA card.

      When the time comes to upgrade, I'll look over my options and decide then. But NVIDIA hasn't let me down in the past, and I still haven't forgotten what ATI was like just a very short time ago.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    5. Re:Good now I can afford a Ti4600 by fferreres · · Score: 2

      My experience: I bought an Edge 3D and was totaly screwed by Nvidia. Not even decent DirectDraw, no Win98 drivers. Of course no Windows 2000 drivers, no Linux drivers, no drivers at all. And it also came with a soundcard that I can't use. I bought this card in 1996 so they should have supported at least Windows 98 and Windows 2000 like every other card in the market.

      The RIVA was also a very crappy card that couldn't play anything at decent speed expect with a quality that looked like dithered 256 colors.

      So watch out, when companies are playing catch up they can try and make promises they will not fullfill. So ATI and Nvidia played the same game.

      On the other hand, 3Dfx never failed me even once. It was happy when I got hand of my first Voodoo I, and with the Voodoo II even happier (but the Voodoo I blew me away).

      --
      unfinished: (adj.)
    6. Re:Good now I can afford a Ti4600 by Jace+of+Fuse! · · Score: 2

      So ATI and Nvidia played the same game.

      Not quite. When the Riva 128 was popular (or unpopular), OpenGL wasn't nearly as widely accepted. Direct3D had barely begun to catch on. The 3D "Boom" had yet to happen, so really none of the cards were making or breaking promises. Yes, the Riva 128 sucked, but it the Rage also sucked, too.

      The Voodoo even had it's flaws, esspecially since it lacked any 2D support. After I got a Rendition I yoinked my Voodoo 2 and never regreated it. By that time Glide was starting to fade in popularity and Direct3D and OpenGL were really taking off. It was about this time I consider the "real test" of which video card companies really mattered.

      See, you say ATI and NVIDIA played the same game, but the difference is NVIDIA jumped on the performance/compatability bandwagon WAY before ATI did. So even if you could use the same argument against NVIDIA (nVidia back then) from the early Riva days (which I don't think you truely can), it would still be true to say that ATI didn't break the pattern until more recently, and you could also say NVIDIA has been producting higher quality products than ATI for a longer span of time.

      I'm very inclinded to say that ATI would still suck if they hadn't purchased ArtX, but I can't prove that. I do know however that the graphics processor in the Nintendo Gamecube is the ArtX design. That didn't change even after ATI bought ArtX out. So it does lend some credibility to the idea that the ArtX purchase saved ATI's ass by giving them the technologies they needed to compete. Their Rage Pro designs sure as hell weren't going to do it.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    7. Re:Good now I can afford a Ti4600 by SailorBob · · Score: 2
      Time to buy a Ti4600 :)

      Actually, your best bet as far as price/performance goes is probably the GeForce4 TI 4200 64MB which is going for $109 on pricewatch.com, as compared to the GeForce4 TI 4600 which is going for $210 dollars yet only gives you an extra 15% gaming performance.

      --

      Woopty Doo Basil, what does it all mean?!

    8. Re:Good now I can afford a Ti4600 by fferreres · · Score: 2

      I am not saying they where the same, I was just saying I was totaly screwed with no support after I bought a faily expensive card from NVidia.

      3Dfx support was great. ATI, on the other hand, took more time to deliver, but I think there's also an aleviating fact that plays in ATIs favour. Their cards where cheap, the had always been very cheap. So they where trying to match $300 cards and offering $100 ones, claiming they where just as good. I know they weren't, but they where hell worth the money.

      On the other hand, Edge3D, Rendition cards, Virge3D and even the Matrox cards where a complete fiasco.

      The TNT put nvidia in the right track, but it wasn't a low budget card. ATI was the first to offer cheap cards that could _really_ play 3D Games.

      I have now a Laptop with a Rage Pro (mobolity M), and I can still play Quake, Quake II, Quake III and many other 3D games with "decent" speeds. And it's a 1998 design (though I will crash the system after a while, because there must be some overheating or something. I need to underclock it to play more than an hour straight :).

      By the way, I had always regarded ATI cards as crap, until I witnessed the Rage Pro was really not that bad, in fact, for the price, it was a great card.

      --
      unfinished: (adj.)
    9. Re:Good now I can afford a Ti4600 by fferreres · · Score: 2

      Your right about the Rendition. The problems with it where "too late". The Voodoo I came almost at the same time as the Verite I and it wasn't 5 FPS, it was a lot more. The quality of the verite was ineed much vetter than the Voodoo, but the Voodoo quality was much more than expected. I remember thinking we'd NEVER ever be able to play 640x480 games at fool screen. And there was Quake and Mechwarrior at 40 FPS and 640x480.

      I had a friend with a Verite and LOVED it. But the Voodoo had Glide and the miniGL, and Id discovered they didn't want to write one driver tunned for each card. The specifically regreted about writing the Verite driver because from then on everyone would expect them to write a driver for each card and they wheren't going to do that.

      I think the real reson the Voodoo catched on is because it was a pleasure to use Glide, it was more powerfull (speed) and it really had the budget to fucos on getting the card supported. They where constantly helping developers to write the Glide versions. Rendition probably didn't have that much resources.

      --
      unfinished: (adj.)
    10. Re:Good now I can afford a Ti4600 by fferreres · · Score: 2

      All true statements :) Anyway, the outcome has been pretty positive considering the 3D cards of today have more power than a $250.000 station of 5 years ago.

      --
      unfinished: (adj.)
  5. Re:Cooling system by Captain_Frisk · · Score: 2

    Most systems now don't have filters on any of the other fans, why would this be any different? I'd assume that this system is needed because it gets really hot, and adding in a filter wouldn't exactly fascilitate air flow.

  6. Doom III by viper21 · · Score: 2, Funny

    How does it run Doom III?

    Well, I can see that it allows blood to drip 2x as fast as my 128 Meg Geforce 4400.

    And, wow! You can totally see the eyelids blur as characters blink!!!

    What great features in this cool cool engine. I think I can even see the blood polygons underneath the characters' pixelated skin!

    Don't even get me started about the quality of reflections in the moving water.

    DAAAMN!

    -S

  7. Some other useful links by JavaTenor · · Score: 5, Informative
    1. Re:Some other useful links by Julius+X · · Score: 3, Funny

      Heh- Anyone else see the "NVFairy" on the offical site? If the GeForceFX can do that...then I forsee an entirely new market segment opening up in "Hardware Accelerated" software.

      Kind of adds a whole new meaning to the "Force" in GeForce.

      The GeForceFX - so fast it leaves skid marks in your wallet!

      --

      -Julius X
      remove "-whatkindofspamdoyoutakemefor-" from email to send
    2. Re:Some other useful links by Fesh · · Score: 2

      Heh. That may have been too subtle for anyone who hasn't looked at the article... I'd have expeced this comment to be +5 funny for porn reference.

      --
      --Fesh
      Kill -9 'em all, let root@localhost sort 'em out.
  8. Cooling System by killmenow · · Score: 4, Interesting

    I'm not so sure about that cooling system. Why put the intake right next to the output? Seems to me like it'll just be sucking that hot air right back in.

    I'd think it would make more sense to use air inside the case and blow it out the back. With a grill/fan on the front of the PC, you're helping to improve the overall air-flow inside the system instead of just recycling your heat-wash.

  9. Wattage by haxor.dk · · Score: 3, Interesting

    How many Watts does this monster dissipate?

    I'm just thinking of the power economics of the todays 3D accellerators... :/

  10. lossless compression by mikeee · · Score: 2, Redundant

    Won't compressing that data win bandwidth at the expense of latency? And if it's really lossless, the compression will be worse than useless on some data sets (maybe they can optimize so those are unlikely/invalid ones, I dunno..)

    1. Re:lossless compression by Camulus · · Score: 2

      I am sure that it does add some latency. However, the GeforceFX should actually have a quicker access time (2.2 ns) over the 9700 (2.9 ns) because it is using DDR-II and if I remember correctly, the Radeon is still using the first generation. So, yeah, you might be right, but it will still be faster then any thing on the martket.

    2. Re:lossless compression by mmacdona86 · · Score: 5, Informative

      Compression within graphics boards is very different than other kinds of compression. They aren't really trying to make the amount of data you need to store smaller; they are just interested in making the amount of data you need to shuffle between the chip and the card memory smaller. They also know that in some circumstances (multi-sampling) the data is going to be redundant in very predictable ways. This lets them take some shortcuts that let them have good average compression ratios, lossless, with very low latency. The risk of very bad cases is small--people aren't going to run games where everything looks like TV snow--and the worst-case penalty isn't too bad.

    3. Re:lossless compression by be-fan · · Score: 2

      The difference is that latency isn't as a big an issue in graphics. In regular code, there are lots of branches and whatnot that depend on the results of a memory access. In graphics (particularly with the frame-buffer) data is moved around in far larger chunks (for example, you'd bring in a large part of a texture at once, rather than just one or two words) so latency doesn't hurt as much. Also, I don't know if latency would be hurt very much anyway. The data is only compressed going over the bus. It's stored uncompressed at either side.

      --
      A deep unwavering belief is a sure sign you're missing something...
  11. How many watts? by SClitheroe · · Score: 3, Interesting

    So how many watts is this GPU drawing, to require an active cooling system that major? It seems that the latest GPU's from both major manufacturers are favoring a brute force approach to performance, rather than improving their architecture. I wonder what implications this will have for power supplies in your average PC - are we getting to the point that a fast P4 or Athlon system is going to require a 600 watt or more power supply to be adequately stable?

    I also would love to hear how loud this video card is..blowers are generally pretty noisy.

    1. Re:How many watts? by blincoln · · Score: 2

      It seems that the latest GPU's from both major manufacturers are favoring a brute force approach to performance, rather than improving their architecture.

      Did you read the article? The NV30 is a completely different design than previous GeForces.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    2. Re:How many watts? by be-fan · · Score: 3, Informative

      I doubt you know enough about GPU architecture to make that sort of bullshit comment. Graphics is a very simple, very parallizable system, when you get down to it. What matters, (assuming good drivers and adequate memory bandwidth, which isn't always the case) is clock_speed * pixel-pipelines. This has been the case since the Riva 128! Improving the architecture means adding more pixel pipelines (not always useful, if the developer can't use that many pipelines) or upping the clock-speed. Most operations in a modern GPU already take one cycle, so it's not like they're just pushing along inefficient architectures.

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:How many watts? by SClitheroe · · Score: 2

      Yes, I realize it's a totally new design, but you'd think that the chips would be getting more power efficient as the technology advances. The thing is maybe 2-3 times faster than the previous GeForce models, but it needs a lot more power, as evidenced by the blower and off-board power connector. Other boards, like the Kyro based ones, seemed to get impressive performance for the power they consumed by using new or different techniques for rendering pixels.

    4. Re:How many watts? by tshak · · Score: 2

      If you've studied the history of consumer microprocessers over the last 10 years you'd see that heat issues have always been the issue, and that they are not tied to poor design. Also, from the looks of it the NV30 uses _LESS_ power, but the problem is because it's smaller the internal heat spread is much higher.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    5. Re:How many watts? by or_smth · · Score: 2, Interesting

      Personally I don't see anything wrong with brute forcing it for now, as long as we can brute force it we might as well.

      Getting away from opinion for a while, I wouldn't worry about the slaughter of your innocent little P.S.U. (which really should be a good 400 watts for modern computers) as the card requires external power. To quote [H]ardOCP...

      "You will also note that there is a Molex connector on this card to plug in for the extra power that's needed. The power the AGP port supplies just isn't enough to run the card stably. Just like the Radeon 9700 Pro, you must plug in external power to the card."

    6. Re:How many watts? by blincoln · · Score: 2

      ...which this one does too, in addition to consuming approximately 1.57 megawatts of power =).
      Seriously, I think that NVidia has learned from the mistakes of 3Dfx. They've squeezed what they can from the GF4 line, and rather than just clock it higher or put two GPUs on a single board, they're putting out something new. Even the GF4 series incorporated similar technology to the Kyro chips, so I'm sure this will be even better. The main issue I see with strategies like the Kyro is that rather than using their technology to outpace the leaders, the manufacturers use it to build cards that are roughly equivalent to the midrange of their competitors but that cost less. If they did build high-end consumer cards, they would probably end up with crazy cooling systems too.
      I would bet that the mid- and low- end of this new series will not have such extreme cooling apparati. NVidia knows that dorky performance freaks* are willing to put up with things like dual-slot-occupying blowers to get as much power as possible, but I'm sure they also realize that not everyone is like that.

      * No offense to dorky performance geeks, of which I am one sometimes.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    7. Re:How many watts? by be-fan · · Score: 2

      The Kyro II isn't a more efficient architecture, it uses a totally different rendering method than most cards. Comparing it's efficiency to a normal card's is like comparing PovRay to Renderman. For the same rendering task, they do different things, and their results are different, so efficiency isn't directly comparable. It's not like comparing a G4 to a P4, where you basically execute the same logical operations and see which one executes each operation in the least number of cycles.

      That said, there is a reason the Kyro approach isn't used as often. It has some serious issues with transparency and alpha-blending. Besides, NVIDIA and ATI both include certain Kyro-esque features, like occlusion culling (removing objects that will be hidden by objects drawn later) that provide most of the benifets of the Kyro in high-overdraw situations within the context of a standard 3D pipeline.

      As for Intel, I think what they're doing with the P4 is great. All I care about is final performance and how much it costs. High-clockspeed vs IPC is a *design decision* driven by the realization that wide-slow architectures just don't cut it for the kind of code most people run.

      --
      A deep unwavering belief is a sure sign you're missing something...
  12. woot. by grub · · Score: 5, Funny


    There I was with my Beowulf cluster of GeForceFX(NV30) cards..
    The duct tape glistened in the weak 40 watts of light in my parents' basement. "g1bb0r m3 T-Fl0p5!" I screamed but it was not to be. There was no joy in Mudville, the mighty cluster had blown a fuse.

    --
    Trolling is a art,
  13. Re:Cooling system by jaredcoleman · · Score: 3, Interesting

    You don't need filters if the fan is always blowing out. Besides, there's always going to be dust in the box anyway, you just open it up and blow it out with Anti-static air. Looks like you could blow out that cooling unit too. That's a good thing to do every 6 mo. or so anyway, depending on the environment.

  14. Love the cooling system by grub · · Score: 5, Funny


    I could hook that thing up to my ductwork and save a fortune on natural gas this winter.

    --
    Trolling is a art,
    1. Re:Love the cooling system by DrEldarion · · Score: 3, Funny

      You joke, but it's oh so true. This room used to be FREEZING during the wintertime, but ever since I got my nice new computer, it's been toasty in here.

      -- Dr. Eldarion --

  15. Re:Cooling System by scott1853 · · Score: 2

    Who's to say everyone had a fan in the front of their case? I don't bother.

    It's always easier to work within the confines of a self-contained system such as the one they've created than rely on outside factors being just right.

  16. To Late For The Fall Leaves by scotay · · Score: 5, Funny

    Damn, Nvidia, why couldn't you have this thing ready for fall?

    I've been searching for years for a leaf blower that could run Doom III at acceptable frame rates.

  17. cooling excess... by sapgau · · Score: 5, Insightful

    This board is clearly out of spec... since when I need to free up two slots to add a graphics card?

    Obviously inserting it wont be easy and expect many breakage and damage returns.

    1. Re:cooling excess... by stratjakt · · Score: 5, Insightful

      Most enthusiasts know to leave the next PCI slot next to the AGP free as it is, for at least 2 reasons.

      1) Imrove airflow to the Vid Card

      2) That first PCI slot often shares an IRQ with the AGP slot - uncool, performance wise.

      So for the gamers that the card is targetted for, business as usual.

      For everyone else, I'm sure it'll be implemented with a more 'normal' cooler.

      If a 1.3ghz tualitan P3 and 1.8ghz P4 can run a low profile cooling setup in a 1U rack, so can this.

      Or they could place the GPU back on the 'top' of the card so that heat can rise off it and out of the case, equip it with a more conventional GF4 style sink/fan, and there ya go.

      Also note, that this is an optimized, hopped up reference board for Tom, and not something we'll ever be buying. It's like a concept car at a car show.

      I've been burned enough with Tom's special 'reviewer edition' hardware ad-hype pieces. Wait for the real thing.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:cooling excess... by Zathrus · · Score: 3, Informative

      Or they could place the GPU back on the 'top' of the card so that heat can rise off it and out of the case, equip it with a more conventional GF4 style sink/fan, and there ya go.

      Can't do that -- there's not enough clearance between the AGP slot and the CPU slot or other MB components to put in a HS/fan, much less this monstrosity.

      Heck, I bet the heatsink on the back renders it incompatible with some motherboards because there are large caps too close to the AGP slot.

    3. Re:cooling excess... by Zathrus · · Score: 5, Interesting

      This board is clearly out of spec...

      Which spec? Would you care to give references? While the heatpipe/blower is indeed massive, I see nothing to indicate that it does not comply to the ATX 2.03 spec.

      since when I need to free up two slots to add a graphics card?

      Well, with the Voodoo2 I had to clear up 3 - the main video card and 2 more for the dual V2 setup.

      And who uses all their slots anyway? Excepting micro ATX systems like Shuttle how many people actually have an AGP card and 4-5 PCI cards? Oh, sure, there will be some here since this is /., but most people have video, sound, and network. And nowadays you can do without the network and perhaps the sound - it's called the magic of integration.

      Another poster made some good comments about why you should leave the PCI slot next to your video empty anyway.

      Oh, and would you like to take a guess at how many current cards prevent use of the adjoining PCI slot because of the normal fan/heatsinks? Most of the high-end Ti4600 designs fall into this category.

      Obviously inserting it wont be easy and expect many breakage and damage returns

      Doubt it. About the only problem with inserting it will be the mass - it's going to be rather ungainly compared to a normal card. The distance between slots is spec'd, so actually lining it up is a non-issue. And it's not actually plugging into the PCI slot either, so alignment isn't a problem there either.

      Of course, if this whole thing scares you, or makes too much noise (which it probably will - sigh), then don't buy it. There will be a slower version available that has a more normal profile. I still wouldn't recommend utilizing the PCI slot next to it though.

    4. Re:cooling excess... by blankmange · · Score: 2
      and since the Voodoo didn't bother itself with @d chores, add a third card for 2d duties.... oh the good old days...

      Thanks, but no thanks, nVidia, I will run along with my Radeon 9700 Pro

      --
      ...we are from the government - we are here to help...
    5. Re:cooling excess... by |<amikaze · · Score: 2

      This isn't a huge problem anyways. Typically, the top PCI slot and the AGP slot share an IRQ, and putting a card there has a tendancy to break things (especially with Via motherboards)... Diagnosing shitty problems like that is especially annoying.

    6. Re:cooling excess... by ejaw5 · · Score: 2

      hmm....in my setup I use 3 slots for the AGP graphics. (GeForce 256...yea, it ain't the greatest but it still does the job). The PCI below it is empty for air space as well as to avoid any IRQ conflicts. The slot cooler that exhausts the GPU's heat resides on the 2nd PCI slot. I plan to do this with all the computers I build, so that's why I use mobos with lots of slots

      --

      $cat /dev/random > Sig
    7. Re:cooling excess... by Per+Wigren · · Score: 2

      And who uses all their slots anyway?

      I do. Gfx-card, soundcard, ATA-card, TV-card, two network-cards. Then only the PCI-bus next to the AGP-bus is free, because it is unusable for anything but something like this anyway...

      --
      My other account has a 3-digit UID.
    8. Re:cooling excess... by Zathrus · · Score: 2
      Noise may be an issue. Read the articles.

      From the Tom's Hardware article:

      The demo board, which NVIDIA demonstrated in an nForce2 system, produced a lot of heat. The air coming out of the fan grille is hot to the touch. While the system was quite loud overall, we could still make out the Flow FX fan - not a very positive trait. NVIDIA has promised to refine the design to make it quieter.


      And, frankly, do you have any idea how loud some of the Ti4600 coolers are? 60dB+. No thanks.
    9. Re:cooling excess... by Zathrus · · Score: 2

      Ok, so if you upgraded and bought a new system (because putting a GF Fx in that old of a system would be so deeply pointless it's not even funny) you'd be able to ditch at least 1 card and possibly 2 - the extra graphics card goes, since all GF Fx are dual-head capable, and possibly the TV card if you get a version with one built in (presuming they become available - it's a maybe).

      Most people don't use all their slots. Of the four PCs I have at home none has more than 3 slots used, excluding AGP. My next PC will have 0-2 PCI slots used as well. The cost of an integrated MB is a non-issue - MBs with decent sound and ethernet cost only $10 more than the regular ones. And I've yet to see any benchmarks showing network speed issues from a Realtek chipset (not to mention that you won't even approach 10 Mbit, much less 100 Mbit, on cable/DSL). Computer sound is such utter crap that I don't see any reason to buy a soundcard either. I'm an audiophile and I've yet to hear a computer speaker setup that's worth a shit. When I want to hook my PC up to my stereo I'll buy an M-Audio card and do it right. Until then integrated is adequate.

    10. Re:cooling excess... by Zathrus · · Score: 2

      Doesn't help the noise floor, nor does it help your hearing in the long term.

      Noise floor is the bigger issue -- if the fan is churning out 60 dB, then you aren't going to be able to hear anything quieter clearly.

      Shrug, if it's a big enough issue then building a noise dampening box is easily doable.

  18. Re:Here's the no advertisement version by b0r1s · · Score: 2, Insightful

    That's nice of you.

    There's thousands of people hammering their servers, costing them money for bandwidth and power, and all you can think about is bypassing their MAIN SOURCE OF REVENUE, because it inconveniences you? That's great.

    Way to go mods, +5 for stealing advertising revenues.

    --
    Mooniacs for iOS and Android
  19. Dawn demo looks awesome by Anonymous Coward · · Score: 5, Funny

    NVIDIA has a few more shots of that Fairy:
    1
    2
    3

    1. Re:Dawn demo looks awesome by mcpkaaos · · Score: 2

      ...which is exactly why most porn stars shave. ;)

      --
      It goes from God, to Jerry, to me.
    2. Re:Dawn demo looks awesome by Jethro · · Score: 3, Funny

      Um, dude... 'bits' don't look realistic in _real_ porn right now.

      --


      In the land of the blind, the one-eyed man is kinky.
    3. Re:Dawn demo looks awesome by arkanes · · Score: 2

      Realistic bits ain't any harder than any other body part - you just need artists to draw and.. erm... animate them. As for hair - it's only long hair that's really hard, which is why the fairy in the demo and almost every other CG actor has a crew cut. For porn stars, this is not an issue anyway.

    4. Re:Dawn demo looks awesome by MyHair · · Score: 3, Funny

      Is that the sister of the MSN butterfly guy?

    5. Re:Dawn demo looks awesome by MbM · · Score: 2

      The screenshots have been replaced since this article was posted. The original screenshots were on a white background with a much higher quality rendering.

      (original fairy head seen here)

      Also of note:
      this screenshot vs this screenshot

      --
      - MbM
  20. Re:WTF? by Anonymous Coward · · Score: 2, Informative

    Actually, the weird part about that quote is Doom 3 runs in OpenGL, not DirectX.

  21. Thanks alot Nvidia! by xchino · · Score: 2, Funny

    Now that they have a video card that has more impressive specs than my PC I have to upgrade or be made fun of by my rich friends.

    --
    Everyone is entitled to their own opinion. It's just that yours is stupid.
    1. Re:Thanks alot Nvidia! by Detritus · · Score: 2

      It could be worse. I used to have a modem that had more MIPS than the PC it was connected to.

      --
      Mea navis aericumbens anguillis abundat
  22. Article At HardOCP.com by AskedRelic · · Score: 3, Informative

    Another preview at HardOCP here.

  23. Water cooling needed a killer app... by Junior+J.+Junior+III · · Score: 2

    And now it has one. With the noise that card's air cooler is sure to generate, perhaps this is the card that will spur DIY types to implement water cooling and make it commonplace. Once it's commonplace, it should become cheaper (one would hope anyway)...

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Water cooling needed a killer app... by Junior+J.+Junior+III · · Score: 2

      That's what the anandtech review said. The tomshardware review said its fan was audible over the CPU and PSU fans. Anandtech said that the card downclocks when not being pushed hard, which enables to make the fan go slower, and THAT'S what makes it quiet. When pushing frames for a modern 3dFPS game for any length of time, I'll go out on a limb and say it's not whisper quiet anymore.

      And it still takes up two slots on the back of your case, which could be annoying if you have a lot of PCI cards.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
  24. Better grab one soon though. by MtViewGuy · · Score: 3, Informative

    I've read that nVidia has stopped GeForce4 Ti4600 production and is only selling the GeForce4 Ti4200 GPU.

    In short, better get that Ti4600 card very soon, because they could be gone in a matter of months.

    1. Re:Better grab one soon though. by Anonymous+Custard · · Score: 2

      I've read that nVidia has stopped GeForce4 Ti4600 production and is only selling the GeForce4 Ti4200 GPU.

      Where'd you read that?

    2. Re:Better grab one soon though. by Anonymous Coward · · Score: 2, Funny

      In short, better get that Ti4600 card very soon, because they could be gone in a matter of months.

      I am glad you summarized that, because I was having trouble digesting the entire *sentence* before that.

  25. Cooler similar to Abit OTES by Boone^ · · Score: 2

    Abit's OTES line of GeForce4 cards has coolers similar to the NV30 reference board linked in the post. Abit OTES link: here.

  26. Re:Okay, this is getting crazy... by Jim+Norton · · Score: 2

    I think most of those things already exist. Oh, except for the 'cheap' part. :)

    --
    -- Jim
  27. "Officially Launched" by nakaduct · · Score: 5, Funny
    Release Date: February 2003


    Dear Timothy,

    1. Do you understand what the word 'launch' means?
    2. Are you aware it is not yet February 2003?

    1. Re:"Officially Launched" by BrookHarty · · Score: 2

      Timothy was last seen at Nvidia headquarters with a briefcase full of cash.

    2. Re:"Officially Launched" by Yokaze · · Score: 2

      Then he is expensive. Everyone else here would've settled with a NV30 (myself included)

      OTOH, what would ATI spend for a sample?
      I must stop this, I'm beginning to think like an MBA.

      So, did these "reports" sound to you like a press release, too?

      --
      "Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
  28. Sharky Extreme Article by Tidan · · Score: 2, Informative
    Here's another one by Sharky Extreme:
    http://www.sharkyextreme.com/hardware/videocards/a rticle.php/1502451

    My dog ate my sig.

    --
    free ipod? yeah.
  29. Re:Cooling System by drinkypoo · · Score: 2

    I think it's better to do this this way. If I ever get one (ha ha) I'll probably add an exhaust vent and an intake filter. On the other hand, I'm currently running a 4U aluminum rack case (mostly because it was roomy) and it's got a filter on the input fan, so in this box I prefer that everything else simply get air from inside the case. The big fan blows right over the hard drives...

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  30. I hate to imagine... by MtViewGuy · · Score: 2

    ...What ASUS, Gainward, LeadTek, PNY and other nVidia chipset graphics card manufacturers will do in terms of cooling the graphics card for the new GeForce FX 5800 cards.

    Have you seen the cooling systems some of these manufacturers have attempted with their Ti4600 cards?! (eek.) I can just see the enormous monstrosities in terms of cooling systems for GeForce FX cards when the production models come out in late January 2003. It could make CPU coolers look downright conservative in comparison.

  31. Still far off by MagPulse · · Score: 2

    You won't see the GeforceFX in stores until next February, and then it will probably be around $360 according to NVidia. The Radeon 9700 came out a couple of months ago at about $400, and the mid-range version won't be out until next month at under $200. So the mid-range GeforceFX will probably be out some time next summer.

    I'm telling people who are prone to buying me gifts to go for the Geforce 4 Ti4200 128MB, which is about $150 right now. The Radeon 8500 is nearly as good if you're not stuck on NVidia like I am, and the 128MB version is under $100.

    And for those of you who haven't seen it yet, here's the NVidia promo video, which has taken a lot of criticism.

  32. Re:Here's the no advertisement version by Usquebaugh · · Score: 2

    It's not theft anymore than installing ad blocking software is theft.

    People do not want advertisments, print, radio, TV or internet. Futhermore nobody needs advertisments. Companies need to advertise to compete with other companys.

    Futhermore, I cannot think of one industry where the generation of revenue from advertising has not affected that industry in a negative way. Can you?

  33. Re:Here's the no advertisement version by itsnotme · · Score: 2

    Well, I think that its the customer's prerogative.. I think there's a sublimal programming thing somewhere that makes all customers want to look for the straightforward bullshit instead of getting the bullshit with the news..

    I'm sure that even YOU go to the bathroom or grab drinks during the commercials on TV.. well shame on you for not holding it or watching the commercials THEN going to the bathroom during the show!

    Its pointless to yell at people for doing something you probably do yourself.

  34. Re:Okay, this is getting crazy... by rodgerd · · Score: 2

    The bottleneck for the target market for this product is not storage. Gamers are quite happy to take a break between levels while the maps spool off disk.

    If this were a product aimed at video edit suites or database systems, you'd be correct.

  35. So will it work on my system? by Nailer · · Score: 2

    Sounds like a good card. I'm assuming it has Linux drivers, otherwise it wont work on my system and I will have to buy a 4600.

    No reason to fear from NVidia, they've produced Linux drivers for all their cards since befoe they were on shelves since the GF2Ultra, but does anyone have any info?

  36. always half the story. by stratjakt · · Score: 3, Insightful

    3D graphics are fine and good, I do play enough games to want some polygon-smashing horsepower.

    But has nVidia done anything towards improving 2D and multimedia performance yet?

    The difference between the Radeons and the GF4's when it comes to watching DVD, using TV-Out, or just plain desktop computing is night-and-day.

    The nVidia offerings always seem plagued with washed-out colors, shimmering refresh rates, albeit not nearly as bad as the 3DFX offerings. ATI cards have always been as good as it gets.

    Sure I do alot of gaming, but not all of it is in 3D. I also watch movies, write code, surf the net, etc, etc.. Not only does nVidia never pay attention to any of that, nor do any of the review sites.

    Video card != 3D Accelerator alone, IMO.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:always half the story. by be-fan · · Score: 2

      As desktops shift to using the 3D engine for 2D, this problem will go away. I tried the EVAS demo the other day, and it blew me away. This *is* the future.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:always half the story. by delus10n0 · · Score: 2

      Not only does nVidia never pay attention to any of that, nor do any of the review sites.

      Huh? ATI has consistantly failed in the 2D department. Search their knowledge base/support archives for problems regarding tool bars not refreshing, icons only half-drawing on the screen, anti aliasing fonts rebooting(!) windows, etc. etc. the list goes on and on.

      If you're speaking of the D-SUB image quality of nVidia cards, I'll agree that on some brands of cards, they can't handle high resolutions very well. If you read any of the articles on the GeForceFX, it states that they resolved the 2d image issues regarding D-SUB output. But more improtantly, who gives a crap about D-SUB anymore? DVI is the future.

      Speaking of DVI, my ATI All-In-Wonder Radeon can't properly handle DVI resolutions above 1024x768, while my GeForce3 Ti500 handles it just fine.

      ATI != best 2D quality (and neither does nVidia) and I wish people would get the ATI myth out of their head.

      --
      Not All Who Wander Are Lost
  37. Re:Crazy World by Junks+Jerzey · · Score: 5, Insightful

    There's this trend in computing to make everything faster, more featureful, hotter, and more energy consuming.

    I agree. We're not getting huge, usable leaps in computing capabilities, we're getting continual, incremental improvements. Even these incremental improvements are not coming for free, we're getting them at the cost of increased power consumption, and millions of people throwing away motherboards and video cards every few years. And the incremental nature of it all keeps developers back a couple of generations. It's just barely getting to the point where you can realistically ignore everyone who doesn't have hardware T&L, several years after the introduction of the GeForce 2. But this is still a questionable choice, as a large number of PCs from Dell and Gateway still ship with generic video chipsets that don't have hardware support for T&L. Doom 3, which isn't even on the release radar yet (2003? 2004?), is the first game that's going to require the pixel shaders of the GeForce 3 and beyond. No other developer is going out on such a limb, as cool as shaders may be.

    I'd love to see a quantum leap in desktop PC capability that isn't a one-to-one trade of MIPS for wattage. It's very possible, but we're running down this bizarre path where everyone gets all excited about a 9% increase in raw clockspeed (which translates into maybe 4% in benchmarks), even though it increases power consumption by 9% or more.

    I'm at the point where I'd be willing to chuck the historic trappings of desktop PCs--x86, UNIX-like operating systems, C++, gcc, etc--for something simpler and cooler running, whose blatant wrongness doesn't eat away at your soul every time you use it. The whole Windows vs. Linux nonsense is a complete red herring in that regard.

  38. My prediction by Waffle+Iron · · Score: 5, Funny
    There seems to be a trend lately of graphics adapters kludging ever bigger chips and heatsinks onto a PCI card. Motherboards seem to get smaller and more integrated.

    I predict that we'll soon be buying big metal graphics controller boxes from nVidia complete with heavy duty power supplies and massive cooling capacity. After you get it home, you'll open up your graphics adapter and insert a little motherboard and CPU into an option slot to complete your computer system.

    1. Re:My prediction by Jagasian · · Score: 2

      Console gaming systems have been doing this for decades. A weak CPU, plus badass graphics and sound processors.

    2. Re:My prediction by ameoba · · Score: 2

      'decades'?

      Umm... The Atari Jaguar which came out in late 1993, the PSX was officially released in December of 1994 and the Sega Saturn which came out some time in between, possibly including the late-coming N64 (last to market, but it did have the best 3D hardware), were the first generation of consoles that had anything resembling 'real' graphics power, and that was highly limited by modern standards. If you have a calendar, you'll see that the release date of the Jag was less than 10yr ago, nowhere near 'decades'

      Before them, console graphics hardware was nowhere near the power of their main CPUs. The next(current) generation of console hardware was the first to really push the graphics hardware; starting with the Dreamcast in '99, and including our Game Cube, PS2 and XBox, we started getting graphics hardware that was at least as powerful, if not moreso than the main processor.

      --
      my sig's at the bottom of the page.
    3. Re:My prediction by Phil+Wilkins · · Score: 2

      Except that the PS2 has a badass CPU, with pretty weak sound and graphics processors. Well, the GPU/GS isn't exactly weak, more like fast, but dumb.

  39. Exciting by be-fan · · Score: 5, Funny

    New hardware mentioned on Slashdot. Now it's time for all the lamers to come up with the following posts:

    1) Who needs all that power anyway? I'm running Windows XP just fine here on my 486SX/33!

    2) Why cares if it's fast? It uses up too much power and has a *fan* on it. God forbid a computer have a fan on it! It sucks because it's not fan-less like my Mac!

    3) Sure it might be fast, but I bet it isn't as *efficient* as a G4!

    4) NVIDIA sucks because it's drivers are closed source.

    Did I forget anything? Anyway, I couldn't care less what the lamers think. This is a genuinely cool piece of hardware. There are a few things that make it so:

    1) 500 MHz! That's half a gigahertz! A very large jump in clock-speed here, much more so than the usual 33 MHz pussy-footing the industry (particularly Intel!) is guilty of.

    2) Compressed-memory access. Ah, computational power exceeds memory bandwidth to the point that it's more efficient just to compress the data before sending it over the bus... The 16 GB/sec memory bandwidth (which is also quite a big jump from existing machines) is made even more impressive by a lossless compression that can achieve 4:1 ratios. This is very helpful for multisample AA graphics, because it reduces the memory bandwidth hit to just the pixels that occupy the edges of polygons rather than every pixel in the scene.

    3) Fully floating point pixel pipelines. Carmack was asking for 64-bit floating-point point pipelines a while ago. While this doesn't quite get there (it's 32-bit floating point) it is a major step, and makes life a lot easier for game developers.

    Overall, this card is definately in the cards for me :) Maybe along with a dual Opteron machine. And before you scream excess, have you checked Pricewatch lateley? I remember paying $3300 for a single processor PII-300 with 64MB of RAM and a Riva 128 in January of 1998. If the Opterons don't cost that much more than the high-end Athlons today, I could put together this machine for significantly less than that!

    --
    A deep unwavering belief is a sure sign you're missing something...
    1. Re:Exciting by be-fan · · Score: 2

      Actually, I don't play games. I do 3D work, scientific programming, and C++ development. However, that stuff requires just as much horsepower as gaming. But thanks for playing, anyway :)

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Exciting by ivan256 · · Score: 3, Insightful

      4) NVIDIA sucks because it's drivers are closed source.

      I could care less if their drivers were closed or open. I just wish they'd make them stable! The Nvidia drivers have crashed my machine 3 times in the last 6 months. That's unacceptable.

    3. Re:Exciting by be-fan · · Score: 2

      Nonsense. Even compiling simple C++ heavily templated C++ software takes ages. Hell, even non templated software like KDE takes close to a day. G++ is just plain slow, there is no doubt about it. Of course, C++ is one best of a language to compile, so you can blame G++ entirely. That said, C++'s complexity at the developer end (especially with templates) can pay off a huge amount at the user end. Templates allow you to do "pretty" designs without sacrificing performance. It's a win-win for everybody but the compiler-writers.

      --
      A deep unwavering belief is a sure sign you're missing something...
    4. Re:Exciting by be-fan · · Score: 2

      I'm interested, what chipset are you running it on? I've used NVIDIA's Linux drivers on the following configurations:

      1) PII-300 Intel 440LX chipset - RivaTNT and GeForce2 MX.
      2) Athlon XP 1700 + SiS 735 chipset - RivaTNT and GeForce2 MX.
      3) Pentium 4 2000 + Intel 845M chipset - GeForce4 Go 440.

      I've never had a crash on any of those machines that wasn't my fault (devel software :). I've also had a Duron 750 running the GeForce2 MX and the Athlon XP running a GeForce4 Ti 4200 under Windows, and neither of those machines crash either, even under heavy gaming. I heard that the NVIDIA drivers don't get along well with VIA chipsets, though, and some configs require manual tweeking of AGP settings.

      --
      A deep unwavering belief is a sure sign you're missing something...
    5. Re:Exciting by subsolar2 · · Score: 2
      ... The 16 GB/sec memory bandwidth (which is also quite a big jump from existing machines) is made even more impressive by a lossless compression that can achieve 4:1 ratios.
      Well the ATI Radeon 9700 has 19.3GB/sec memory bandwidth, but I agree the lossless memory compression is a cool idea, but I doubt the 4:1 ratio in anything but synthetic tests.

      subsolar

    6. Re:Exciting by be-fan · · Score: 2

      It depends. The article mentions that one of the main uses of the increased bandwidth is to enable high performance anti-aliasing. When you do multisample antialiasing, you jitter the image slightly to blur polygon edges. On the interior of polygons, jittering will often fail to change the color of the pixel at all, which will allow 4 pixels (for an ideal 4x AA case) to be compressed to one. It is mainly at the edges of polygons, where jittering mixes the polygon and background colors that the resultant pixels differ and thus can't be compressed. Even without antialiasing, I'd bet the compression buys enough to make up for the 3 GB/sec difference in memory bandwidth.

      --
      A deep unwavering belief is a sure sign you're missing something...
    7. Re:Exciting by Ziviyr · · Score: 2

      Fully floating point pixel pipelines. Carmack was asking for 64-bit floating-point point pipelines a while ago. While this doesn't quite get there (it's 32-bit floating point) it is a major step,

      Its 32 bit per channel, or 128 bit.

      I don't think Carmack is crying about not getting an extra 1.8E19 shades per channel (4+ billion should be enough, we're used to 256 ya know).

      --

      Someone set us up the bomb, so shine we are!
    8. Re:Exciting by be-fan · · Score: 2

      I've given up trying to figure out AMD's naming schemes. I meant the Hammer-based Athlon processors. Besides, I don't do gaming. If a $1000 machine can provide the same performance as dual Opterons for the stuff I do, gimme!

      --
      A deep unwavering belief is a sure sign you're missing something...
    9. Re:Exciting by tshak · · Score: 2

      The Nvidia drivers have crashed my machine 3 times in the last 6 months.

      You mean the non-certified drivers that Firingsquad links to? I do question why NVidia even makes them publically available, but even then they do mention that niether performance nor stability is guarunteed.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    10. Re:Exciting by be-fan · · Score: 2

      I don't know, I think Carmack said something about the floating point format giving you more dynamic range then you get with integer. Ie, the largest value for a 32-bit float is a whole lot larger than the largest value for a 32-bit integer.

      --
      A deep unwavering belief is a sure sign you're missing something...
    11. Re:Exciting by be-fan · · Score: 2

      Every time I've seen a problem with the NVIDIA drivers, it's been from somebody using dual-head. I think the TwinView code has some glitches in it, and apparently (from what I gather from others I've talked to) a resource leak under certain circumstances (acquiring/releasing the screen). TwinView works fine for me over here, but I only use it for watching DVDs on my TV, so I don't stress it was much.

      --
      A deep unwavering belief is a sure sign you're missing something...
    12. Re:Exciting by subsolar2 · · Score: 2

      I guess I can see where there is room for some useful compression on your average 3D game screen. Especially with some sort of delta compression. A truely photorealistic scene probably has less room for compression, but I guess I agree that it could more than make up for the difference in bandwidth.

  40. Re:Here's the no advertisement version by _ph1ux_ · · Score: 2

    What!

    First of all - this post assumes that the fundamental reason for the internet is Advertising Revenue - instead of information sharing.

    And you get modded up insightful?!

    Its funny how things can shift so subtley (sp) yet so significantly.

    On the one hand - they need to have revenue in order to stay in business - and provide us with the reviews we want to see... on the other hand the internet is about sharing information, without a bias from marketing.

    Yet - now we see the both are so dependant on eachother we even get people who are upset over the bypassing of Advertiser Sponsored information in favor of just the raw information we are talking about in the first place.

    WTF has our perception of the way the internet should be come to?!

    Just because its the way it is - doesn't mean its the way it should be.

  41. GeforceFX Launch Games by DeadBugs · · Score: 4, Informative

    NVidia has a list of "Lauch Games" for the GeforceFX. Command & Conquer: Generals, Unreal II, Rallisport Challenge, Sea Dogs II & Splinter Cell. Screen shots and some movies are included.

    --
    http://www.kubuntu.org/
  42. Re:Cooling system by coryboehne · · Score: 5, Informative

    Dust doesn't hurt chips, but it does insulate them which can lead to excessive heat which does damage chips. Filters on cooling fans is a bad idea, simply because having a filter will increase resistance and reduce airflow which kills the desired cooling effect.

    Instead of using a filter simply buy either:

    1: A can of compressed air every now and then (expensive, but easy and reliable)

    or

    2: A small air compressor (however this can get much more expensive in the short term especially considering you need not only a compressor, but also, hose, fittings, an air chuck and most importantly a dryer (aka de-humidifer), so unless you have alot of stuff that needs cleaning and you live in a place that makes it needed fairly often you should probably stick with #1)

    I must say though, what a cooling system! I don't know about everybody else, but I used to have a nice voodoo 3500 that would get so hot that you could burn yourself on it, I was always worried about that thing.... I finally rigged up a cooling system for it (yeah I know, buy one.... but it's more fun to make it out of old parts :) ) It's nice to see that nvidia is thinking of these things.

  43. Don't stop there. by FreeLinux · · Score: 2

    With a good amount of hose you could clear your yard of any leaf litter. Also, by plugging the hose into the intake side, with a small inline filter, you could have a central vacuum system for your home.

    I definitely want good graphics but, the cooling problems that these new cards bring with them is just getting ridiculous.

  44. How in the hell do I use that? by Longinus · · Score: 3, Insightful

    I am the only one with my AGP slot as the first slot at the top on my motherboard? That means there's no open slot on the back of my case for that fan to stick out of. The only way I can see a contraption like that working is if it was taking up two PCI slots, which of course it doesn't... Any ideas?

    1. Re:How in the hell do I use that? by be-fan · · Score: 2

      It should take up the opening next to the AGP slot, as well as the opening for the PCI slot right under it.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:How in the hell do I use that? by Anonymous Coward · · Score: 2, Informative

      The venting slot uses the first slot BELOW the AGP slot, not the slot above it.

    3. Re:How in the hell do I use that? by Longinus · · Score: 2

      Yeah, I just realized that...where the hell is the delete button ;-)

    4. Re:How in the hell do I use that? by ErikZ · · Score: 2

      It's time for water cooling.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
  45. It is upgrade time... by Fulg0re- · · Score: 4, Interesting

    Well, I've had my GeForce2 for almost 2 years now, and with this announcement of the GeForce FX, it's finally a sign to upgrade.

    It's funny, practically my entire workstation (P4 2.2GHz, 256MB DDR400, 80GB HD, etc.)has been upgraded in terms of components, however, my video card has remained static. Not that I'm complaining, because I can run pretty much every game out there at (what I consider to be) fairly decent speeds. Take Age of Mythology as an example. It's more than fast enough. Unreal Tournament 2003 is a tad different, as I have to turn down some of the graphics, but it's is still fine for the 'average' game. Plus, my Xbox and PS2 are for my gaming needs :)

    Now, does the theory of diminishing marginal utility apply to video cards, or is it the opposite? How much more powerful can video cards get so that we won't even 'notice' (at least in the loose sense) any difference when playing games? The Radeon 9700 Pro (with a fast CPU) can run pratically every game on the market at max details at most resolutions. Well, so can the GeForce FX 5800. Sure it may be 30-50% faster, but the utility gained for current games is definately marginal.

    Since I've held out for 2 generations of video cards, for me, it's definately the time to upgrade. Though, it's not really because my video card is too 'slow'. I suppose it's an issue of just gloating to my friends!

    Moreover, in terms of approaching cinematic rendering, nVidia is definately going in the right step. They are quickly approaching the level of "Final Fantasy" in terms of quality of output. Nonetheless, they'll still need to add quite a bit of horsepower to be able to do it all in real-time.

    1. Re:It is upgrade time... by xigxag · · Score: 3, Insightful

      it's definately the time to upgrade

      I'll agree with that, but now that the two top dogs are both ready for DirectX9, it's time for them to stop adding proprietary extensions and to compete on speed and price.

      Ultimately, creeping featuritis is good for no-one, not for the manufacturers, who have to figure out a way to top each other, not for the consumers, who spend top dollar on cards that get obsoleted by superior technology, and most importantly, not for the game companies, who can't make money with products that only work on bleeding edge tech. Fine, GeForceFX has 63356 maximum instructions per vertex, but what if the gamer "only" has a Radeon 9700 Pro? They're limited to 1024 max instructions. What if they have a GeForce3? They're out of the loop altogether. That's why, despite all the advancements we've seen lately, games are just now coming out that list T&L accelerated cards as a requirement. Programmers (excepting id software, who are in the business of selling their engine more than in actually programming "games") aren't going to use the most advanced features until they can be reasonably sure a large segment of the buying public won't be shut out. So, please nVidia and ATI, slow down on the features, let's lock into what we have now (much as AMD and Intel have pretty much locked their feature set) and let's get these cards down to the price level where one doesn't have to take out a second mortgage to afford them. They're only toys, after all.

      --
      There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
  46. Oh no by lewp · · Score: 2, Interesting

    This goofy two-slot setup reminds me way too much of what 3dfx started doing when they couldn't keep up with a "normal" board. We all know what happened next...

    Unless they can trim that extra fat off the board I'll stick with ATI's offerings.

    --
    Game... blouses.
  47. Anandtech says it all. by BrookHarty · · Score: 4, Informative

    So there you have it; the elusive NV30 has surfaced in the form of GeForce FX. ATI has won the first round with the Radeon 9700 Pro, what will be most interesting will be what ATI has up their sleeves when the GeForce FX hits the shelves in February.

    Myself, I had a GF3 Ti500, I upgraded to a GF4 4600, but it wasnt much faster, returned it. Then a couple games came out (Battlefield 1942, Unreal2003) that really needed some gfx horsepower. So I bought the Ati 9700, Amazing. I can run older games with 6x AA perfectly, and Newer games run at 60FPS with 2x AA enabled. The GFX card works fine with the CVS version of Xfree also. (Or vesa mode for older 4.2.1) Also, I can output to TV at 1024x768, and have it mirror my monitor, great when playing some multiplayer games, or playing some divx/svcds. The Ati 9700 is a very nice product, and found some great forums at Rage3d for questions and updated beta drivers. (Like the new DX 9.0 drivers and DX 9.0 demos)

  48. Re:Cooling system by joib · · Score: 2

    Well, you dont' have dust filters on jet engines equipped with afterburners either.

  49. China Syndrome by binaryDigit · · Score: 4, Funny

    My goodness, can you imagine a "workstation" running one of these nVidia cards with dual Itanic processors? Heck, if you got a university to run this configuration, you could bring Enron back from the brink. I see 20amp fuses in many homes going "POP" right now.

  50. nvidias gffx funfacts by paradesign · · Score: 2
    here

    i like this one. Can render >100 Jurassic Park dinosaurs at 100 frames per second.

    powerful, yeah.

    --
    I want 2D games back.
    1. Re:nvidias gffx funfacts by Ziviyr · · Score: 2

      But how many Jurassic Park t-shirts can it render at 100FPS?

      How many pixels can it fit on the head of a pin?

      Can it realistically render pouring hot grits?

      --

      Someone set us up the bomb, so shine we are!
  51. Anyone else disgusted with NVIDIA / NV30 Launch? by Bullseye_blam · · Score: 2, Insightful

    Damn, I'm just gonna come out and say it (and risk major flames):
    I'm disgusted with the overabundance of hype with this launch. That's what this launch is. Of course there's no real substance because there's no shipping product!
    And maybe it's not just NVIDIA. A lot of companies hype their products when they launch. Gee, even if the launch is three months away. But what really gets me though is the AMOUNT of pure meaningless crap that is spewing from the websites I've seen.
    Tell me how it's going to benefit the consumer, by:

    1. Comparing the numbers like the "instructions," "constants," and "registers" that this new chip allows. These kinds of numbers mean nothing to the consumer. If nothing else NVIDIA should be pitching this crap to developers.
    2. Posting some really pretty pictures of things supposedly rendered with this card. Let me tell you why this is so rediculous.
    I did a little test. This is what you were supposed to get with your Geforce 3 (according to the picture on a HardOCP preview). Guess what, no games even LOOK like that yet, let alone if you had one could you play it on a Geforce 3 at acceptable frame rates! Sigh. Things are just getting worse.
    3. Real performance. I really can't believe that Anandtech posted frame rate numbers from Doom 3 that were supplied by NVIDIA. Data from an alpha game supplied by the card's manufacturer?. Yet no tests were shown of any other game, be it current or old. That is just rediculous.

    Maybe it's not realistic to do this since the card is not even in production yet. Yet NVIDIA chooses to 'announce' their card anyway, in the same fashion they have done in the past (usually when the product is available). Right. It's a very clever game NVIDIA is playing; announce this new product and attempt to hurt sales of their competitor's product in the hope that the consumer waits for this new, overly-hyped and untested product. We've seen this before with the Geforce 3 and we're seeing it again on a larger scale, and I'm sick of it.

    ok, so please flame me up the arse for bitching about the current state of deception that's going on in the industry. Yeah, lots of companies do it (while I think NVIDIA is the worst), yet people just eat this shit up! What's the point of going to different web sites when they're all supplied with the same incessant crap that NVIDIA created? I don't want to hear that it's just "the way things are" because I'm saying that they shouldn't be this way.
    Thanks for reading.

  52. Re:WTF? by be-fan · · Score: 2

    It's Dx8'ish (even though it uses OpenGL) in that it uses features specified in the DX8 shader APIs. This means integer pixel pipelines, and small shader programs without loops or other flow control. This card offers full floating-point pixel pipelines, and support for complex shader programs with branches and whatnot. These features are requirements for being fully DX9 compatible.

    --
    A deep unwavering belief is a sure sign you're missing something...
  53. Re:Cooling System by Zathrus · · Score: 3, Insightful

    In a desktop the reference design is already FUBAR - the output vent is below the intake vent.

    Oops.

    You can't suck in air from the case because you can't be sure that there's enough ventilation to let you suck the air in -- you always want to maintain an equal ratio of input and output airflow. The only way Nvidia could do this is to put the intake and the output on the card itself, which leads to the situation we see currently.

    Preventing the output being sucked back into the intake is pretty trivial though - take a piece of cardboard and put it between the two. That will solve the majority of the problem. Yes, it's inelegant. But if the cooling problem has gotten to the point where you need a heat pipe with a blower separate from the rest of the system then you're pretty much SOL on elegant solutions anyway.

  54. All that copper looks expensive by alchemist68 · · Score: 4, Funny

    That new graphics card sure looks pretty and EXPENSIVE with all that copper. This will certainly add to the cost of that product. I wonder what percent by weight of the entire product is copper, seeing that copper is a commodity metal.

    Regarding those comments about the cooling system not having a filter, this is a pre-production model. Give it some time, it will have to use a filter to keep the small space between the copper fins free of dust.

    Hey Bob, while you're out at Murray's Automotive, get me a new oil filter model number P3160 for a Saturn SL2 dual overhead cam and FX160 filter for my NVidia graphics card, 128MB DDR2 RAM, and be sure to read the serial number information. My FX card is post 4375XXX, so it doesn't need a finotany rod or a muffler bearing.

    1. Re:All that copper looks expensive by Animats · · Score: 2

      Nah. Copper is $0.72 / pound today. That thing has maybe 50 cents worth of copper in it.

  55. Re:Best Value? by be-fan · · Score: 2

    A GeForce4 MX 440 will play older games *really* fast, and runs about $50 (including shipping) on pricewatch. It's got TV-Out too!

    --
    A deep unwavering belief is a sure sign you're missing something...
  56. Re:Crazy World by Gaccm · · Score: 2

    What ARE you talking about? Since when are computers holy and have a "blatent wrongness" about them? Just because companies prefer to stay close to a known money making path they are curropting the true beauty that a company could be? The amusing part is that these companies ARE making things use less and less energy. Compare the .35 micron p2 (IIRC) and this .13 gfx, the energy used per transistor is MUCH less, but they add a bunch of transistors so that people are more interested in buying them. Would you really prefer to still be using a Riva TNT equivilent Vid card, but that uses only a tiny bit of energy? Would you keep buying the upgrades? This isn't a bizarre path, this is the path of the market. Most people want better and better cards, and while they wouldn't accept massive 30kw power suckers, increasing the woltage just a tad is acceptable.

    --

    Only dead fish swim with the stream...
  57. Nvidia picked up a 3Dfx trait... by Chicane-UK · · Score: 2

    Well many people were interested to see what elements of 3Dfx might show up in Nvidias latest design..

    The result seems to be making bloody huge cards! I think they need to concentrate on finding ways to keep these cards SENSIBLY cool - not bolting on huge copper coolers, which expand onto a 2nd PCI slot, just to keep the GPU cool.

    Its crazy I tells ya!

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
  58. Re:Wait a minute... by Boone^ · · Score: 2

    This is an old-fashioned AMD-style Paper Launch (see the XP 2400-2800 processors).

  59. Re:Crazy World by stu72 · · Score: 2

    If you want those things, it's simple: vote with your dollars. If everyone stopped buying into these semi-annual incremental upgrades, and insisted on real, substanstial improvement, you'd change the industry overnight.

  60. Re:Crazy World by William+Tanksley · · Score: 2

    I'm at the point where I'd be willing to chuck the historic trappings of desktop PCs--x86, UNIX-like operating systems, C++, gcc, etc--for something simpler and cooler running, whose blatant wrongness doesn't eat away at your soul every time you use it. The whole Windows vs. Linux nonsense is a complete red herring in that regard.

    I know exactly how you feel. Others agree as well -- for example, Chuck Moore, inventor of Forth, colorForth, and the very impressive 25X chip design (25 asynchronous processors in one tiny, low power chip, interfacing directly to an SDRAM or whatever else you want -- each of the output pins is software controlled by one processor).

    I'm not sure whether anything could ever come of such -- but I'd like to see it.

    -Billy

  61. Not only can I cook eggs on my P4 but I by SensitiveMale · · Score: 2

    can also toast my english muffin at the same time.

  62. Dawn... by jonr · · Score: 2

    So, how long until the nude version of Dawn is leaked? ;)

    1. Re:Dawn... by Ziviyr · · Score: 2

      Queue the vertex shading jokes...

      --

      Someone set us up the bomb, so shine we are!
  63. cynical by DarkHelmet · · Score: 2
    Does anyone find it funny that Nvidia starts releasing parts late after they acquire 3dfx? It's like 3dfx ate some poisonous small company that ended up disagreeing with them. When Nvidia ate 3dfx, they were poisonous and disagreed with them too...

    In all seriousness, I really do want nvidia to succeed, and I'm not an ATI fanboy but...

    By the time nv30 comes out, ATI will most likely have a .13 micron ddr-ii part to counter it. They most likely won't drop their 256 bit interface either...

    He who releases a press release first is not he who wins.

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  64. Turbo power, the problem by Animats · · Score: 3, Insightful
    This is impressive, but it may exceed the heat and power consumption acceptable in a consumer product. Especially with power supplies out there from those slimeballs who forge UL certifications. Remember the article about power supplies catching fire when loaded up just to their rated load?

    From a developer perspective, we're headed for a shader fight between NVidia's Cg, OpenGL 2.0 shader languages (shader assembler, ISL, and Quartz Extreme) and Microsoft's HLSL. It's not enough to have shader languages; they have to be supported in the content creation tools, so the artists can see what they're doing. This will take a while.

    Developers need to buy this thing, but everybody else can wait a year.

  65. Re:Crazy World by Zathrus · · Score: 3, Insightful

    years after the introduction of the GeForce 2

    2.5 years to be precise. The GF2 was released in May, 2000. I wound up having to buy one the 2nd day it was out, so I remember (old V2 setup wouldn't work in new system).

    Doom 3, which isn't even on the release radar yet (2003? 2004?), is the first game that's going to require the pixel shaders of the GeForce 3 and beyond

    Doom3 is allegedly scheduled for Christmas of 2003. I'd be surprised if they missed that, but id software is usually more focused on getting it done right than on time, so who knows.

    As for the features - by that time everyone will be going out on the same limb. As usual, the D3 engine will be licensed by many people and all those games will require the same level of hardware. D3 will take advantage of most of the features present in the GF4/GFFx as well, so now we're back to the games being only a year behind the hardware.

    I'd love to see a quantum leap in desktop PC capability that isn't a one-to-one trade of MIPS for wattage

    Well, I have no idea what the power consumption of the GF Fx is, but it's not a 1:1 trade of speed to MHz - the GF Fx runs at a 500 MHz core, which is roughly a 40% improvement over the Ti4600. For that speed improvement you get (allegedly) up to 400% of the speed. Not bad.

    Realistically, though, you've got to be kidding. Science and technology rarely deal with sudden massive jumps in capability or performance. It's all building blocks. If you want a sudden massive jump then you have to skip a few iterations.

    Did I mention that I'm still using the aforementioned GF2? Yes, I'm looking to upgrade right now and I do expect a considerable leap in capability and performance.

    I'm at the point where I'd be willing to chuck the historic trappings of desktop PCs

    So vote with your wallet and stop buying stuff you don't need. The only blatent wrongness is in buying crap you don't need and then whining about it being evil.

  66. Re:Here's the no advertisement version by jericho4.0 · · Score: 2
    Is owning a tivo a sign of moral failing? How about the hosts file on my gateway that blocks most adds anyway? Going to the bathroom during commercials? Not clicking-through??

    Fuck adds. They don't work, and the sooner we all realize that the sooner we cab get on building a better model.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  67. Re:Cooling System by tbmaddux · · Score: 5, Informative
    Why put the intake right next to the output? Seems to me like it'll just be sucking that hot air right back in.
    Assuming that you leave enough space behind the PC the card is installed in (that may or may not be a fair assumption), the turbulent jet of air blowing out will penetrate quite a bit farther into the surrounding still air around the PC than the intake is able to draw back in.

    It's similar to how you can't feel the air blowing towards a fan intake as well as you can feel the air blowing out. Try it with a household fan sometime. Orient your hand parallel to the intake/output so that you're not blocking the flow much.

    So, if they can get the cool air from outside, it's a better solution than using the pre-heated air from in the case.

    --
    Can't you see that everyone is buying station wagons?
  68. Ex-3DFX Engineers Strike Back by bryanbrunton · · Score: 4, Funny


    Its amazing!

    The specs for this board should include a noise dampener to counter the hoover that they have strapped to its circuit board.

    The ex-3DFX engineers that NVidia acquired somehow managed to brainwash the NVidia guys into releasing a gigantic monster of a board that can only rival the VooDoo 5000 in its unpracticality and ungainliness.

    Those 3DFX guys have had their revenge.

  69. Re:Anyone else disgusted with NVIDIA / NV30 Launch by Ninja+Master+Gara · · Score: 2, Insightful
    It's not even this industry. It's the way business is done. At this moment, I'm watching a full length news article hyping a new birth control pill that's ALSO a weight control pill, and making it sound like the bees knees, they haven't mentioned any side effects, which any hormone pill has.

    nVidia, with heavier competition from ATI than they had with the GF2 or 3, needs to have a strong launch of the NV30. Marketing is innevitable. We know they're evil. But get past it and look for what yer interested in. If yer not interested in it, move on.

    I don't have any flames for you, but I think yer overreacting to a constant of doing business.

    --

    ---
    When I grow up, I want to be a kid again.
  70. GF4 ti4200 by CrackHappy · · Score: 2, Insightful

    I own one of these. So far, I have played Q3, RA3, UT, BF1942, AA:O, etc. at the MAXIMUM resolution, with FSAA set at highest rate, i.e. trying as hard as I can to get it to slow down. No go!

    I haven't met a game yet which can slow my framerate below 90fps or so. Not only that, it's so crisp it almost hurts.

    I'm all for early adoption, but geez... the low end GF4 ti can easily handle any software I throw at it...

    It's a good buy (got mine for $89).

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d Capitalization really works: i helped my uncle jack off a horse
  71. shuttle cases by slithytove · · Score: 2

    hmmm,

    my shuttle ss51g has it's one pci slot on the other side of the agp from most boards, but i think i might be able to cut a slot for the fan. In fact I was considering modding that side to cool my geforce 4 anyway:)
    Has anyone else done any modding of the shuttle case?

    ~m

  72. Does anyone remember something called "Socket X"? by autopr0n · · Score: 2

    I remember reading in boot magazine back in high school when AGP was coming first coming out, some graphics company was working on a spec for graphics chip sockets on motherboards. They figured it would allow for faster bandwidth, and make it easier to build imbedded video onto motherboards (just take out the socket, and solder on the chip :P)

    Anyway, I'm wondering if maybe the time for that hasn't come, I mean wit the insane cooling these new cards need. I mean, really. I remember surprise the first time I saw a graphics chip with a heat sink! Now cards these days need more cooling then my first CPU (and that was a Pentium 75 by the way). I don't think slots are really the best place to put these things.

    --
    autopr0n is like, down and stuff.
  73. Buh bye, SGI by Anonymous Coward · · Score: 3, Interesting

    Right now I'm on a project where we are reluctantly (well, I'm reluctant: others are quite happy) using SGIs: we just dropped mid-five figures, and will probably come close to six before we're done (on this machine, we have about another $500k or so worth already). A lot of this is because of SGI's graphics pipe: we're doing some convolution and other stuff where we use pretty much all of the 512MB of texture memory that we have.

    I believe that current Nvidia Ti4600s have 128MB (256?) of memory, so I hope that a professional level of this new card might scale to the half Gig we need.

    Additionally, the SGI is 12-bits per color channel, which is a bummer since the interface it is simulating is 16-bit monochrome. Sure, you can try and do tricks, but from a quick glance over the FX's specs, I see 32 bits per channel, which would be very nice.

    With this FX card, a reasonably setup AMD Clawhammer system, and the scalability and preemption stuff that's going into 2.6/3.0 Linux kernels, we might be able to move from SGI within the next year or two, thus saving taxpayers on the order of $40-80k or more per system. A lot of development is already done on Linux, but it sure would be nice to move over fully.

  74. Not very good at orienting things in your mind? by Inoshiro · · Score: 2

    Here are some ASCII diagrams:
    Case/motherboard:
    TOP
    ] AGP
    ] PCI
    ] PCI
    ] PCI
    BOTTOM

    nVidia card:
    TOP
    ]======
    ]--/
    BOTTOM

    Note how the ==== card can sit in the AGP slot while the --/ cooling fan sits over the adjacent PCI slot.

    Seriously, after playing so much Tetris, how could you screw this up? :)

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  75. Re:Cooling system by MagPulse · · Score: 2

    I don't know why the card Tom's Hardware reviewed didn't have one, but this shot which I've seen everywhere else has a gray filter on it. It looks like styrofoam to me, but I don't know what filters are usually made of.

  76. Re:Crazy World by Christopher+Thomas · · Score: 2

    and the very impressive 25X chip design (25 asynchronous processors in one tiny, low power chip, interfacing directly to an SDRAM or whatever else you want -- each of the output pins is software controlled by one processor)

    I'd be careful calling this impressive. Even *one* processor often ends up being memory-bound - 25 on one die will cause most to be idly stalled on memory loads.

    Also, the previous article on this chip said that the pinout was chosen so that it could be put back-to-back with a specific SRAM chip, not SDRAM.

    Another poster called into question the claim that you could have all of those processors active at once without overheating, but without actually checking a chip or reading a detailed electrical specs sheet, I can't confirm or refute that allegation.

  77. Questionable Name by Galahad2 · · Score: 5, Interesting

    Why didn't they name it the GeForce5? That sounds soo much cooler than FX. FX doesn't sound powerful at all, especially when their low end chip is called the "MX." Pronouncing the two isn't that different, too. Which sounds faster: Radeon 9700 Pro or GeForce FX? Sheesh.

    1. Re:Questionable Name by NotAnotherReboot · · Score: 2

      I'm still waiting for the "Geforce Voodoo" or "Voodoo Geforce." They own the trademark, they may as well use it.

    2. Re:Questionable Name by Soul-Burn666 · · Score: 2

      Uerm... 3DFX Voodoo, NVidia GeForceFX. I'm pretty sure thet's no coincidence.

      --
      ^_^
  78. Someone Please Help... by xanadu-xtroot.com · · Score: 2

    I don't get it. OK so this card is fast as hell, and does some serious-ass rendering. So what does this mean for me being a Linux user? All the benchmarks are Win* stuff. That means nothing to me, esentially.

    --
    I'm not a prophet or a stone-age man,
    I'm just a mortal with potential of a super man.
    1. Re:Someone Please Help... by be-fan · · Score: 2

      The card will support Linux (and FreeBSD now!) just like every other NVIDIA card in the GeForce line. And it will support Linux with performance equal to it's performance in Windows. So it just means the fastest 3D hardware with Linux support just got faster. This is good news for Linux users, because it one-ups ATI's soluation, which *doesn't* have Linux support.

      --
      A deep unwavering belief is a sure sign you're missing something...
  79. Quit moaning about the fan... by Grandal · · Score: 4, Informative
    It will be on their enthusiast-level card, but it looks like there will be a version for you mainstreamers too:

    "NVIDIA has hinted at offering another version of the GeForce FX at a lower clock speed that would only occupy a single slot cutout, but we will have to wait until the product line is announced before we can find out what the differences will be. Our initial guess would indicate that a simple reduction in clock speed would be enough to go with a more conventional cooling setup."

    And:

    "The other issue that users may have is noise, luckily NVIDIA has taken steps to make sure that the GeForce FX is one of the most quiet running cards they've ever produced. Borrowing technology from their mobile parts and combining it with the FX Flow cooling system, NVIDIA is able to dynamically reduce the speed of the fan based on the graphical needs of the system. When sitting in a 2D situation the card will scale back the clock speed of parts of the 3D pipeline that aren't in use, thus allowing the fan to spin much slower. As soon as you start using the GPU for games or any other 3D intensive applications, the clock speeds up as does the fan. The idea is that if you're gaming you're not as concerned with noise as when you are typing in Word."

    Link: http://anandtech.com/video/showdoc.html?i=1749&p=6

    --
    "Your mother sent me here to kill you..."
    - "Bill Cosby - Himself"
  80. Re:Cooling system by RatBastard · · Score: 2

    or
    3: A cannister vac with a hose on the exhaust port. Works great for getting crud out of the computer.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  81. Get a job, yah bum! by RatBastard · · Score: 2

    Get a job! Then you get to buy all kinds of fun toys!

    --
    Boobies never hurt anyone. - Sherry Glaser.
  82. Re:Crazy World by ameoba · · Score: 2
    I'm at the point where I'd be willing to chuck the historic trappings of desktop PCs--x86, UNIX-like operating systems, C++, gcc, etc--for something simpler and cooler running, whose blatant wrongness doesn't eat away at your soul every time you use it. The whole Windows vs. Linux nonsense is a complete red herring in that regard


    Umm, what kind of world are you living in? For starters, you seem too lump unix, C++ and the x86 desktops into a single category. Unix is traditionally C land, and until recently was primarily on non-Intel workstations & high-end servers not x86 PCs (unless you consider DOS a Unix-like OS). C++ is, for the most part, architecture independant.

    As far as the windows/linux thing being a red herring is concered, I see it differently. Getting more people & software written for the (highly portable and relatively standardized) Unix-based operating systems is going to facilitate moving to this new computing platform as long as your 'quantum leap' in computing technology doesn't completely obsolete current ideas of OS design.
    --
    my sig's at the bottom of the page.
  83. Another preview at HotHardware.com by Anonymous Coward · · Score: 2, Informative

    Hi All,
    There is another article here, regarding the new GeForce FX, at HotHardware.

  84. Re:Cooling system by haggar · · Score: 2

    It's nice to see that nvidia is thinking of these things.
    Well, most likely, they had to. In other words, I think touching the heatsink on this card is definitely not a good idea. Unless you want to tatoo yourself a la "Raiders of the lost ark" :o)

    I must admit, however, that I am impressed by this heatsink, too.

    --
    Sigged!
  85. Re:Making nVidia work for you by Xeger · · Score: 3, Interesting

    I don't quite follow. Wouldn't even-numbered ones be the new cards to buy? Give everyone else a chance to mess with the bleeding edge when they come out with a GeForce 5 or 7, and then snap up a technology-perfected GeForce 6 or 8 for half the price of the original 5 (or 7) series, with more features, more memory and many small improvements.

    I've done this for the GeForce series up until now, sticking with my Riva TNT until GeForce 2 came out and then keeping my GF2 until I could afford a Radeon 9000 (which is a GF4 equivalent). I've always been happy with my affordable, yet cheap graphics performance (my last three cards have been less than $100 apiece).

  86. Re:Crazy World by Junks+Jerzey · · Score: 2

    Getting more people & software written for the (highly portable and relatively standardized) Unix-based operating systems is going to facilitate moving to this new computing platform as long as your 'quantum leap' in computing technology doesn't completely obsolete current ideas of OS design.

    I'd argue that UNIX is hardly a "current idea" of OS design. UNIX is holding us back, not moving us forward.

  87. Re:Questionable Name: Superstitious? by A_Non_Moose · · Score: 3, Insightful

    Why didn't they name it the GeForce5?

    Remember that company called 3DFX whose "last" card was the Voodoo5? Then a powerhouse called Nvidia took over as highend "King of the Hill".

    Funny how that works, eh?

    I mean it is not like Nvidia has anything to worry about with ATI taking the performance cro ...errr...hey wait a minute...

    .

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  88. Switch? by Soulfader · · Score: 2
    I'd love to see a quantum leap in desktop PC capability . . . I'm at the point where I'd be willing to chuck the historic trappings of desktop PCs--x86 . . .for something simpler and cooler running, whose blatant wrongness doesn't eat away at your soul
    Except for the "Unix-like" digression, this could have been a Switch commercial. =)
  89. Boring by Bitmanhome · · Score: 2

    Yeah, I'm very interested in these announcements too. And the terawatt cooler looks awfully hip, dunnit? But then I see the pictures, and become disappointed. Computer games look more detailed than ever before, but they're all obviously computer generated. So I've promised myself I wouldn't get excited until I see a significant jump in actual picture quality.

    I guess Carmack got it right (doesn't he always?) -- we need 100 passes per pixel.

    --
    Not that this wasn't entirely predictable.
  90. Re:Anyone else disgusted with NVIDIA / NV30 Launch by Ziviyr · · Score: 2

    I'm disgusted with the overabundance of hype with this launch. That's what this launch is. Of course there's no real substance because there's no shipping product!

    I have yet to see any ATI demos, let alone anything like Dawn (still needs work, but I'w finally becoming happy with the state of graphics rendering).

    Hell, all I see when I go to ATIs site are "desktop solutions", and my ATI capture card sucks software wise, and now I'm ranting.

    In any case I see more substance to the NV30 chip than I do to ATIs latest release, which is diisappointing, I'd like to see competition (and not just imagine it, like I have to do now).

    --

    Someone set us up the bomb, so shine we are!
  91. Take up scuba diving by AHumbleOpinion · · Score: 2

    2: A small air compressor (however this can get much more expensive in the short term especially considering you need not only a compressor, but also, hose, fittings, an air chuck and most importantly a dryer (aka de-humidifer), so unless you have alot of stuff that needs cleaning and you live in a place that makes it needed fairly often you should probably stick with #1)

    Or take up scuba diving as a hobby. You can get an air chuck that attaches to the low pressure hose that would normally connect to a bouyancy compensator (inflatable vest). The air from the cylinder is already filtered and dry.

  92. OK mr expert by GunFodder · · Score: 2

    Exactly which graphics card manufacturer do you work for? The only reason you would say this is to sell video cards, because cutting production of the Ti4600 makes no sense. What would Nvidia sell someone who wants to pay more than $100 for a Ti4200 and less than $400 for a GeForce FX? Are you proposing that Nvidia is just conceding that market to ATI?

    This reminds me of my old job. At the time memory prices were steadily dropping. We were told to recommend that customers buy memory now because the trend towards lower prices could reverse tomorrow. I guess it is hard to come up with a good excuse for someone to pay more now rather than less later.

  93. Go back farther by msobkow · · Score: 2

    The technical concepts have been in use for decades, provided that you don't myopically focus on "console gaming" as the definition of platform.

    Go wayyyyyy back to the days of the "dumb" terminal, the mid-80s. The "hot" video games such as Star Wars, Tempest, and their ilk had pathetic processors, but hardware vector graphics engines (i.e. line-drawing only) that would have required CPUs 10-20 times as powerful to render the same data to a raster display. "Intelligent" display terminals used for CAD/CAM often had at least as much raw CPU power as the monstrous VAX midframes they talked to.

    Over the decades, the balance of power has constantly shifted between the processing center (CPU or data center) and the presentation/client (smart TTYs, X-terminals, fat clients, thin clients, browsers, browsers with plugins, java download clients, etc.)

    You'd be amazed how much of modern graphics and CPU technology was actually theorized as far back as the 60s or 70s, but just could not be implemented with the technology of the day. Some of the algorithms discussed in my 400-series graphics class in the late 80's were only "theoretical" algorithms because even a Cray would have taken a couple days to calculate a single frame using them. Now we take it for granted and argue about which is "better", myopically ignoring all which came before us.

    Case in point: Darwin Peachey was one of the graphics grads/profs at the University of Saskatchewan when I graduated. He left that year to work for a little startup you might have heard of: Pixar. Most of what he'd studied was research, and he saw Pixar as a chance to work with a bleeding-edge company that wanted to make the theory real. To the public their work is "new", but to their staff it's something they've been working on for 15-20 years, and far from new!

    --
    I do not fail; I succeed at finding out what does not work.
  94. Flip-chip technology by doug363 · · Score: 3, Interesting

    I'm suprised noone has commented on NVidia's change to flip-chip technology yet. It's the first time that I've seen it used in consumer computer technology. Instead of having small legs like surface mount chips, the chip has blobs of solder underneath it, and the solder bonds to the PCB when the chip is pressed against the board during manufacturing. It's important because it lowers the capacitance of the external pins, which means that the chip can interface to the outside world at higher clock rates. It's an important shift in packaging technology.

  95. Apple Leaked Documents! by Isldeur · · Score: 3, Funny
    I just found these leaked from a "reliable" source!! :)

    Official MacOSX 10.2.7 Patch schedule

    Because many new GPUs are reaching a stage where they are faster than our G4s, code has been added to swap the GPU into a CPU and the CPU(G4) into a GPU. We anticipate a 15-30% boost in Photoshop.

  96. Re:Crazy World by Junks+Jerzey · · Score: 2

    And what's your grand idea of a "current" OS design? 3D file drawers with lickable handles?

    You must be one of those people who think that there are three operating systems in the world, four if you count BeOs.

  97. Re:Crazy World by Junks+Jerzey · · Score: 2

    Power consumption is also reduced by a full 36% according to NVIDIA.

    If that's true, then why does this card require an external power supply? Yikes.

  98. Re:Crazy World by William+Tanksley · · Score: 2

    I'd be careful calling this impressive.

    You've got a very good point -- it's not even close to being in production. The author lacks the resources to fab it. The design is nonetheless impressive, and his previous chips testify to that.

    Even *one* processor often ends up being memory-bound - 25 on one die will cause most to be idly stalled on memory loads.

    Did I mention that each one has an on-chip block of memory?

    Also, the previous article on this chip said that the pinout was chosen so that it could be put back-to-back with a specific SRAM chip, not SDRAM.

    My typo, sorry. Yes, he picked the fastest SRAM he could find. But the pinout isn't specific to that -- it's software programmable.

    Another poster called into question the claim that you could have all of those processors active at once without overheating, but without actually checking a chip or reading a detailed electrical specs sheet, I can't confirm or refute that allegation.

    It's a rather premature allegation -- look at his other processors, the ones he's actually built. It's not a _silly_ allegation, just groundless.

    -Billy

  99. Re:Crazy World by Christopher+Thomas · · Score: 2

    Even *one* processor often ends up being memory-bound - 25 on one die will cause most to be idly stalled on memory loads.

    Did I mention that each one has an on-chip block of memory?

    It doesn't matter. Working set size for most problems is far larger than you can reasonably cram into 1/25th of a die (or arguably even a whole die, though that claim's harder to make now that HP's embedded DRAM caches are maturing). Or to put it another way, only a small subset of problems will have a small enough footprint for this processor to be better than a less aggressively muticore design at solving them.

    Give it a few more linewidth shrinks, and sure, you'll have enough cache per core, but by then everyone and their kid brother will also be rolling out CMP systems.

    I'm afraid that in the absence of hard data, I remain skeptical.

  100. Re:Making nVidia work for you by Xeger · · Score: 2

    That's how I feel: buy 'em cheap and make the most out of 'em, because there'll be something fundamentally better within 18 months anyway.

    For awhile, the modem was the most frequently updated disposable peripheral; it seemed I found myself buying a faster modem every year. Of course, the hardware didn't always live up to the hype and noisy phone lines usually knocked your speed back down to 28.8 no matter how fast your modem.