Slashdot Mirror


AMD's 64-bit Plot

ceebABC writes "In a long interview with eWEEK, AMD's CEO Hector de Ruiz talks about struggling to compete with Intel, but more importantly about their upcoming 64-bit processors. He says that AMD's 64-bit chips will be comparatively priced to the 32-bit ones, and backwards compatible. He also thinks there will be a market for desktop 64-bit systems. Skip to the last page for the most interesting stuff."

234 of 507 comments (clear)

  1. Hmm by zapfie · · Score: 3, Interesting

    Is there really much consumer (not business) application for 64-bit processors? If so, where would desktop computing benefit?

    --
    slashdot!=valid HTML
    1. Re:Hmm by nmaeone · · Score: 4, Funny

      Well, 64 bits made Mario come to life. Maybe Micro$oft will make a fully 3-D rendered MSN Butterfly to help you with your daily tasks?

    2. Re:Hmm by MisterFancypants · · Score: 3, Insightful

      There's really not much need for 64bits even in gaming. The side-effects of going to these 64 bit chips (Hammer and Itanium), like executing more instructions per cycle, will help out, but the 64-bitness of the chips is not at all important for games for the foreseeable future.

    3. Re:Hmm by rodgerd · · Score: 3, Interesting

      Desktop video is one that springs to mind - lotsa memory.

      I can buy PC133 @ US$60 per half gig. For US$500, I can fill the address space of the 32 bit processor, yet a non-trivial home movie could occupy more than 4 GB in uncompressed form.

    4. Re:Hmm by drinkypoo · · Score: 2
      It depends on what you're up to. Some operations which are basically limited by the number of bytes you can load into a register at a time will happen twice as fast on a 64 bit processor once optimized to use registers that size. (For some C functions and other high-level language constructs this will happen with a recompile.) The x86-64 also has twice as many registers (of twice the size) when compared to x86, so in theory you only have to move things to the stack or push them out into memory somewhere 1/4 as often. That's not really a benefit of 64-bitness (well, half of it is) but I think it's worth mentioning. I would speak with specifics but AMD still hasn't sent me my copy of the hammer specifications and programming guide.

      A sibling comment to this one points out the precision issue, a very good argument I wouldn't have thought up.

      But basically, anything where you're dealing with a 64 bit (or larger) value is going to get faster. Anything where you're dealing with shoveling data with a minimal amount of processing in the middle is going to get faster, too. I'm sure that a 64 bit chip with an integrated memory controller is going to have plenty of operations which let you do memory to memory copies, and you can usually only do them at a certain size, which tends to be about four times your maximum word length. This means that a single copy operation could go from 128 bits to 256 bits, but again I'd have to look up the references for intel (I have that one already) and AMD's hammer (not here yet) to doublecheck.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Hmm by Screaming+Lunatic · · Score: 5, Informative
      There's really not much need for 64bits even in gaming...but the 64-bitness of the chips is not at all important for games for the foreseeable future.

      That's the biggest bunch of crap that I've ever heard. There are a bunch of games that do fixed point math because floating point does not give you enough accuracy.

      Collision detection would certainly benefit from improved precision. Physics suck in games because it is difficult to do fast and accurate at the same time.

      Epic has promised a 64bit version of games. I'm guessing they are doing so for a very good reason. And they are doing this despite the fact that they use a comparitively very robust physics engine in Karma.

      I'm guessing you've never implemented a physics engine or even taken a Numerical Analysis course or read any books. So how about pulling your head out of your ass before disseminating FUD.

    6. Re:Hmm by DataPath · · Score: 2

      I don't think its so much an issue of "does it improve performance for the consumer" but, "can we match consumer performance, and get quantity up so that it will be profitable to produce"

      remember... almost all those major server processors out there were designed and are sold to a very limited number of computers... if AMD can make a server processor, and sell it to the low-end servers, business, and home computers, they can make it profitable to produce the darned thing.

      At that point, home computers and servers can have mostly the same silicon, produced cheaply, and advances benefit both markets very quickly.

      The way I see it, AMD just wants to merge the two markets some and pick up the economies of size.

      --
      Inconceivable!
    7. Re:Hmm by timeOday · · Score: 3, Insightful

      Besides, remember those pointers address *virtual* memory. I can eaily imagine wanting to mmap a DVD or big database even if I didn't have that much RAM.

    8. Re:Hmm by MajroMax · · Score: 2
      I would speak with specifics but AMD still hasn't sent me my copy of the hammer specifications and programming guide.

      You also? I ordered mine around the middle of August, but the only thing I've heard from them since was an e-mail in October saying it was "finally available" and that they'd be shipping to my correct address.

      No books.

      --
      "Evil company X is threatening to restrict our rights! Let's all get together to stop--OOOH! SHINEY!!!" -- AC
    9. Re:Hmm by drinkypoo · · Score: 3, Informative
      Well I'm forced to play my hole card, IPv6 addresses. As we know the size of an IPv4 address is 32 bits and a IPv6 address is 128 bits. A machine with 32 bit registers will need to use four of them to store an entire IPv6 address at once. A machine with 64 bit registers will only need to use two.

      While x86-compatible CPUs have generally not been used in dedicated networking devices until very recently due to the cost to performance ratio, they have become a fairly popular high-performance embedded solution lately. Hammer should be an extremely attractive solution in the high-performance embedded space because:

      • It is inexpensive. The interview that has spawned all this discussion seems to indicate that they will be in the same price range as the current 32 bit Athlon offerings. (AMD's processor roadmap indicates that only the 2-8 way SMP version (Slegehammer) will be called Opteron, and Clawhammer will be known as Athlon 64 and Mobile Athlon 64.)
      • It has an integrated memory controller. Those willing to use hypertransport between their custom silicon and the CPU might need only a north bridge, or perhaps even a simpler solution. A Hypertransport to PCI bridge would be sufficient for most needs, if not all, given the use of hypertransport to do whatever actual work you have in mind.
      • It is 64 bit, and as such can shovel a lot of data quickly, or work with large integers (Again quickly, since you can work with an integer of any size on a CPU with at least two digits' worth of space or at the very least one digit and a carry/borrow flag.)
      • The part is (well, will be) available with very high clock rates which while it is by no means the only defining factor in the performance of a system, it is nonetheless a factor.

      Another nice factor of using large integers instead of floating point is that when you absolutely positively have to get the result back in the same number of cycles each time, you can do this. Math coprocessors are just that, coprocessors. I haven't kept up so I don't know just how fast you can expect things to come back from them these days, and if they are actually scheduled or not, but at least in the olden days you had to shovel the data at the math co, then query it to find out if it was done. One problem was that if you queried it too fast it might not have set the flags properly yet and you would get bogus results. Ah, x86 is so classy!

      The address space will become significant to us all very quickly if we start doing entirely memory-mapped I/O. Isn't this an issue of the Hurd at the moment? While there are other ways to solve it (but who wants to deal with segmented addressing? not me!) certainly there are many advantages to mem-mapped I/O.

      And finally, sure games do fine, but more power means bigger, shiner games with more gibs! Also the reason GPUs have become so popular is that CPU speed wasn't growing fast enough to satisfy the desires of the game industry. Expect to see some more graphics-related processing to be done in the CPU for a while, namely multires (the reduction of vertices in a model one at a time with re-meshing in between, with the greatest number of vertices assigned to the appropriate models and usually determined by a scoring system, using very high-vertex-count models which may never be rendered with all visible vertices plotted EVER.) Multires and the most simple of occlusion techniques is enough to make a scalable game which will look very good on even low-end hardware and still look fantastically better on high-end equipment. It does cost you CPU though, and I'm sure you can see where I'm going with this. Of course multires will be an inherent feature of a future generation of 3D accelerators which will do even more for the developer and likely have even crappier drivers.

      Also the memory bandwidth of hammer doesn't seem like it's all that outstanding except that it's integrated into the CPU and so you can expect to do less waiting. The real advantages in terms of memory bandwidth will be in SMP systems. Of course I don't know too many people planning to go to Clawhammer who aren't planning to go to dual Clawhammer, but if they are less inexpensive than promised I'll be one sucker with only one of 'em.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Hmm by Znork · · Score: 2

      Um, games like EverQuest already touch the 1GB memory requirement for the game to run optimally. 3GB is the current max memory per process in a 32bit architecture. That's just a factor 3 off from the hardware being unable to support the game well. How long did it take to go from 256MB being plenty to 768MB being recommended?

      Of course, it's to a large extent due to sucky programming, but it's not far off.

    11. Re:Hmm by psamuels · · Score: 2, Interesting
      Well I'm forced to play my hole card, IPv6 addresses.

      Ha! I made drinkypoo play his hole card. I confess I never thought of using a server-class CPU for the embedded market such as routers. Perhaps it will make sense. But that's still not to say 64 bit math is needed in the home market.

      Another nice factor of using large integers instead of floating point is that when you absolutely positively have to get the result back in the same number of cycles each time, you can do this.

      Uh, no, due to memory caching - and OS interrupts and such - there's very little you can depend on for absolute clock cycle numbers.

      Also, you are out of date concerning the 80387. AMD recognised the shortcomings of the 8087, uh, design, so they came out with 3DNow! for a more modern approach to floating point. Intel countered with SSE. I don't know modern x86 assembly but from what I hear, both are a lot pleasanter to work with than 8087 ever was.

      The address space will become significant to us all very quickly if we start doing entirely memory-mapped I/O.

      That's one of those cases where "a use will be found" if the capability exists. Applications designed for huge data sets seem to have no trouble paging things in and out manually; I imagine there are layers that do this semi-automatically for some languages. A 64-bit CPU and accompanying OS will solve this problem, but it's hardly essential. Now, when the average joe starts getting computers up in the 4GB of memory range (and yes, I can see we're getting there), then it makes sense to have a CPU that can address more than that at a time..

      --
      "How can you claim that you are anti-crack, while still writing a window manager?" — Metacity README
    12. Re:Hmm by SoftwareJanitor · · Score: 2

      $60 for 512M of PC133? You are paying too much. Fry's is selling 256M PC133 sticks for $15 this week, and the 512M ones are only a little more than double that. But who wants PC133 these days... most of the new motherboards support DDR...

    13. Re:Hmm by rodgerd · · Score: 2

      The New Zealand market isn't quite as price competitive as the US one, unfortunately.

  2. What desktop users want to know.. by m0i · · Score: 4, Insightful

    will it be faster than 32 bit offerings? For almost anyone out there, it's the only factor when buying a CPU: speed! Adressing >4Gb of memory is not that worries me first :)

    --
    have you been defaced today?
    1. Re:What desktop users want to know.. by FearUncertaintyDoubt · · Score: 4, Insightful
      For almost anyone out there, it's the only factor when buying a CPU: speed! Adressing >4Gb of memory is not that worries me first :)

      For desktops, you are right. However, a huge part of the 64-bit market is in servers, and the possibility of >4GB memory is a Big Thing. My SQL Servers will eat that much for breakfast.

    2. Re:What desktop users want to know.. by Junks+Jerzey · · Score: 5, Insightful

      For almost anyone out there, it's the only factor when buying a CPU: speed!

      Nope. These days it's price. You can barely, oh so barely, tell the difference between 866MHz and 2.4GHZ, and only then when running certain high-end games or 3D modelling packages. Now go over to Dell's site and price a 2.4GHz system. You can easily get something with 256MB and no monitor for US$800. Now upgrade to a 3.06GHz P4. How much does that does that 27% increase in clockspeed cost you? Just over US$1000. And what does it get you? Remembering that clockspeed does not translate directly to more CPU performance, maybe you're getting a 20% across the board improvement, but _man_ are you paying for it, both in cost and power consumption. And was it worth it, for 27% faster than "more speed than I know what to do with?" Probably not (though I realize that all hardware site weenies will absolutely insist that they can feel the difference when browsing the web on such a machine).

    3. Re:What desktop users want to know.. by Anonymous Coward · · Score: 2, Interesting
      will it be faster than 32 bit offerings?

      Yes it will, due the larger register file of x86-64. Epic ported UT2K3 to x86-64 and said they saw a 15% perf increse vs. IA32-version running on same CPU.

    4. Re:What desktop users want to know.. by sv0f · · Score: 2

      And what does it get you? [...] Maybe you're getting a 20% across the board improvement, but _man_ are you paying for it, both in cost and power consumption. And was it worth it, for 27% faster than "more speed than I know what to do with?" Probably not (though I realize that all hardware site weenies will absolutely insist that they can feel the difference when browsing the web on such a machine).

      Tubes versus solid-state...
      Beta versus VHS...
      Vinyl records versus CDs...
      Air-cooled versus water-cooled...

    5. Re:What desktop users want to know.. by jonnythan · · Score: 2

      You can easily get a 2 GHz system with 256 MB RAM *and* a monitor for less than $600.

    6. Re:What desktop users want to know.. by Decameron81 · · Score: 2, Insightful

      Yes the main factor when buying a new CPU is price atm.

      But you DO notice the difference between a 866 Mhz processor and a 2.4 Ghz one in many ways. On of them is the time it takes for the computer to boot. But there are several other tasks that become much faster by going up with the frequency... also remember that a 2.4 Ghz processor has DDR whereas an 866 Mhz one probably won't (haven't heard of 866s with DDR, although I may be wrong). Hopefully another factor that will show you a nice speed increase in the future is the new Hyper Threading tech in the 3.06 Ghz Intel CPU.

      The computer's overall speed is increased, and yes, you will notice the big difference when it comes to playing games, using programs like Pro Tools or doing Graphics, but that doesn't mean the rest isn't changed at all.

      I have a K7 850 and an Athlon 1400 DDR and hell, do I notice the difference? Of course I do...

      Decameron

      --
      diegoT
    7. Re:What desktop users want to know.. by Jeff+DeMaagd · · Score: 3, Interesting

      A system starts to "feel" faster when it is about twice as fast. You won't get your work done any faster, but it is a much more reactive and enjoyable machine to work with.

      If CPU performance is the _only_ differentiator, maybe. Back in the PII days, I had a 166MHz Alpha (21066) for a personal machine and at work, a PII, 300MHz, both systems ran Windows NT 4.0.

      In just about every way, the PII was supposed to be two times or more times better, but the Alpha system actually felt "snappier", despite the computation performance and bandwidth of the PII being tested as 2x faster.

    8. Re:What desktop users want to know.. by tswinzig · · Score: 5, Insightful

      You can barely, oh so barely, tell the difference between 866MHz and 2.4GHZ, and only then when running certain high-end games or 3D modelling packages.

      Sorry. Wrong. I went from a 1Ghz Athlon to an 1850Mhz AthlonXP. I use Windows XP. Programs opened faster. And when you're talking about Mozilla, or Office, or Photoshop, or Dreamweaver, or anything more complicated than notepad, really, you DO notice this. Especially when you're opening and closing programs all day long.

      When I come across a webpage designed with complex tables and CSS elements, the speed improvement is noticeable (e.g. my banking website, which I frequent, is complex and now renders much faster).

      You can never have enough speed. You will always notice a difference, eventually, because the more power that becomes available, the more complex things become that we use frequently.

      And believe it or not, but many people like to play new games. Not just "gamers." Regular people, too. My dad can barely turn around in Quake, but he loves wandering around in god mode and shooting things. He wants to play Doom3 when it comes out. He will need new hardware.

      I'm just sick of this lame argument that people aren't interested in new processors because they can't tell the difference between 800Mhz and 2Ghz. Bullshit. They might be able to LIVE with the difference in speed, especially if money is tight, but you can never have "too much" speed.

      --

      "And like that ... he's gone."
    9. Re:What desktop users want to know.. by Dave_bsr · · Score: 3, Funny

      Athlon 1600, newegg.com, $56
      ECS K7S5A mobo, newegg.com, $54
      512MB of kingston PC133 memory, newegg.com, $50
      Maxtor 80GB HD, newegg.com, $110
      Liteon 48-24-48 CDRW, newegg.com, $50
      Chieftec 450W Tower, newegg.com, $55
      SB Augigy+firewire, newegg.com, $60
      floppy, NIC, etc, newegg.com, $30
      Shipping, Fedex + newegg.com, $50 (approx)


      Building a sweet, powerful, linux-ready system for ~$515?
      Priceless.

      ps- If my math is off by a bit, sorry. And I never checked shipping, but newegg's is cheap. And, does anybody know about Turtle Beach Santa Cruz support under linux? Experience?

      --


      Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
    10. Re:What desktop users want to know.. by Dave_bsr · · Score: 5, Interesting

      Dave_bsr's Law: Governing "when computers will be fast enough":

      Computers will be fast enough, when, for every conceivable operation, system delay between user requests and proper system response is less than the human ability to resolve, eg, instantaneous.

      Not instantaneous, as in .05 seconds (button click speed now now), no, I mean _instantaneous_, like when I push on my door and I see movement. When I write on paper and _instantly_ there is writing. Then, computers will be fast enough. And I don't just mean speed for mozilla, i mean processing real-time 3d bump-mapped, whooseyourdaddy environments. Yeah.

      --


      Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
    11. Re:What desktop users want to know.. by jandrese · · Score: 2

      Er, you missed the point. Below a certain price point on hardware, the corner cutting begins to effect the hardware in a seriously detrimental way. If you buy the $600 computer, you are probably going to pay more in the long run than the guy who paid $800, because he can keep his computer 4 years whereas yours is breaking down after only a year. Worse, if you try to upgrade your $600 system, you often find that there is no driver support for the crap hardware in any OS beyond what it shipped with. Also, support is generally terrible on extremly low end hardware like that, not that it helps because you will have very little warentee anyway (the people who build these things know that they break down a lot). It's certainly true that you don't need to spend $2000 on a computer to read email, but if you go for the abolute bottom barrel system, you are going to get what you pay for.

      --

      I read the internet for the articles.
    12. Re:What desktop users want to know.. by bfree · · Score: 3, Interesting

      I think the sort of latency you see from current "realtime" audio systems is about right to meet my demands, <2ms! When we can have our computer provide a simulated environment at the compexity of modern physics in which we can shoot at our friends driving F1 cars while impregentating our girlfriend, all modeled indistinguisably from real life (could we ever model the creation of a human life meaningfully). That should keep us going for a few years but it will give scientists an incredible toy!
      With up to 10^81 (2^273) atoms in the universe and then what level of subatomic detail? 512bit seems about right to me. Pity Moore's Law suggests we might have to wait til around 2674 til /. will be covered with questions over whether 512bit really is enough, with processor speeds of 3 Peta9Hz (thats 3 + 9 * 000,000,000,000,000). Who would want a beowolf cluster of those? Whose going to supply the power!
      Unfortuantely anyone who reads this today will be lucky to see a nice 128bit computer in 96 years time at 1.5MegaPetaHz :-(

      --

      Never underestimate the dark side of the Source

    13. Re:What desktop users want to know.. by Billly+Gates · · Score: 2
      It depends on what you do.

      I upgraded my pentiumIII700 to an athlon XP1800 and was dissapointed initially. The performance seemed the same when launching Word or even quake3 unless quake3 was set at the maximum resolution. These apps are what most people run there computers for. IE, word, and excell is the norm and any pentiumIII or pentiumII can do the task.

      However I switched from Linux to Windows2k due to constant rpm hell and noticed only after cygwin, mozilla, mysql, openoffice, netbeans, and other opensource apps were installed that I noticed a big difference. Even this newer athlon seems slugish during bootup but it was alot more bearable then my pentiumIII. So for me it matters but with most people it does not. Nobody besides developers runs these apps.

      I now have a cable modem so I can finally leave redhat and suse for real distro's like gentoo or debian and believe me gentoo is noticable faster when doing an "emerge sync" or "emerge kde".

      800mhz is fine for %85 of all users at there.

    14. Re:What desktop users want to know.. by be-fan · · Score: 2

      Actually, the original Pentium bus was 64 bit, and that has been the widest one until dual-channel DDR became all the rage. A 64-bit chip doesn't necessarily have any more bandwidth than a 32-bit chip, especially since main memory is accessed in cachelines of 32-64 bytes regardless of the width of the chip.

      --
      A deep unwavering belief is a sure sign you're missing something...
    15. Re:What desktop users want to know.. by teamhasnoi · · Score: 2
      Thank you - I have been saying that for a long time, you have just said it better. :)

      I say that to people and they look at me like I'm the guy who microwaves a burrito for 30 seconds and drums his fingers while growling, "Damnit! Hurry up!" There is no reason we shouldn't be closer to that than we are now; bloated code will hog a processor no matter what the speed. We could probably have near instant results with what we've got right now - if the programs weren't so big Bertha.

      I'm starting to think that Bill is compensating for something.

    16. Re:What desktop users want to know.. by TheLink · · Score: 2

      Yes. Otherwise AMD will get killed.

      Not faster = mistake. AMD cannot afford mistakes.

      Intel can survive launching a next gen processor that is slower than current. But AMD can't.

      Technical reasons for faster/slower aren't that relevant in this case. AMD has to execute or be executed.

      --
    17. Re:What desktop users want to know.. by pmz · · Score: 2

      You can barely, oh so barely, tell the difference between 866MHz and 2.4GHZ, and only then when running certain high-end games or 3D modelling packages.

      This is very true. I've been using Pentium-class PCs and UltraSPARC II machines for years. Recently, I got to try out a friend's 2GHz Pentium 4 Dell.

      The result: the hard drive is so slow that it is essentially the limiting factor in the P4 system (it was a 7200RPM drive, too). For general use, I really don't see much practical difference among all the computers I use and the P4 system. I will admit that the P4 did very well with 3D games, and I'm sure things like Flash-based web pages will do well, too. Thankfully, I have a Playstation for games and don't care about Flash.

      The need for faster CPUs and more memory can be determined only by an individual's true need. 3D modeling and scientific systems should get all the power available. General-purpose desktops maxed-out quite a long time ago.

    18. Re:What desktop users want to know.. by tswinzig · · Score: 2

      I bet you re-installed your Windows.

      Uhh no, why the hell would I do that? All I did was change my CPU.

      Fresh Windows is allways running better, since most of Windowses do have degrading performance in desktop use. Registry is for one. Don't know much about Windows XP, but at least NT 4.0 and Windows 9.x does this.

      You might want to look into something called 'disk defrag.' Uhhhhhhhh

      --

      "And like that ... he's gone."
  3. Wow by r0xah · · Score: 3, Insightful

    Yes 64 bit CPU's for desktops will soon be the next new thing, but who really needs them? Grandma and grampa checking their email won't need something that fast and even the normal computer user will never experience such CPU intensive work to need a larger word size. Trust me I am not saying I won't be one of the first people to run out and get one, but there really is no need for the general public to have 64 bit processors.

    --
    those people who think they know everything are a great annoyance to those of us who do. -isaac asimov
    1. Re:Wow by scotch · · Score: 4, Funny
      Grandma and grampa checking their email won't need something that fast ....

      Grandma and grandpa could check their email on a 16-bit computer. Don't forget grandpa's geri-porn, you need some horsepower for that.

      --
      XML causes global warming.
    2. Re:Wow by jki · · Score: 2
      . Trust me I am not saying I won't be one of the first people to run out and get one, but there really is no need for the general public to have 64 bit processors

      Now, when you are a rich and famous IT star, you will regret saying that like this guy does :)

      Microsoft has not changed any of its plans for Windows. It is obvious that we will not include things like threads and preemptive multitasking in Windows. By the time we added that, you would have OS/2.
      -- Bill Gates, from "OS/2 Notebook", Microsoft Press, (c) 1990

    3. Re:Wow by dingleberrie · · Score: 5, Insightful

      It's not about what consumer needs 64 bit for today's applications... it's tomorrow's applications. First there must be a base of users out there.

      Do you remember the opportunity brought about by the 386? Who needed that when all the modern applications ran fine with the 286? The 386 even broke some of the old 286 code. But it was still very useful to programmers who could spend focusing on quality (and bloat?) rather than worrying about how to confine data to 64 K blocks. Almost 20 years later we are still benefitting from the whole flat memory model that finally came to x86 (flat up to 4 GB, that is).

      If you have to ask the question of who needs it, then it's not you... yet. Sure the first adopters are the Corporate people who know they need it as well as the "look what I have" crowd. But I'm pretty sure that there will be consumer applications that will make 64 bits necessary after there is enough consumers that have them.

      640 TB should be enough for anybody.

    4. Re:Wow by Anonvmous+Coward · · Score: 5, Insightful

      "Grandma and grampa checking their email won't need something that fast and even the normal computer user will never experience such CPU intensive work to need a larger word size."

      That's a bit of a narrow minded view, don'tcha think? Consider this: We don't know what we'll be doing with computers 2-3 years from now. If it turns out that PVRs are a killer App, for example, then suddenly 64-bit processors are interesting.

      The "who really needs it for the most basic stuff?" argument is extremely tired. Lots of people buy their machines based on their potential, not what they can do with them today. Don't believe me? Then look at all the people who bought an XBOX solely because of it's chipset and hard drive. They were (and are today) expecting to eventually buy games that blow them away.

      If computers were strictly used for their most basic features (internet browsing, email, etc...) then 'internet appliances' would have been some sort of hit as opposed to the flop that they are. So please, put this 'how do I get my grandma to buy one?' argument to rest. The answer is she won't. But there is still a large market of people who do want/need 64-bit processing. You don't need for grandma to want one in order for the product to be a success.

    5. Re:Wow by RatBastard · · Score: 2

      IBM didn't think anyone needed 386 systems. Compaq decided that they'd sell them instead. IBM's control of the PC died that day.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    6. Re:Wow by TheAncientHacker · · Score: 4, Informative

      Actually, IBM was pretty damn sure that people needed 80386 systems. What they were also just as sure about was that an 80386 based PC would canibalize sales from their System/36 systems. The folks up in Rochester, Minnesota (where the System/36 and later AS/400 come from) went to Armonk (IBM Headquarters) and had the IBM Executive Committee block the 80386 based PC.

      The industry stalled for a while because NOBODY had introduced anything for the PC compatible industry that wasn't a clone of IBM's systems or peripherals until then. Finally, Compaq risked the company with the DeskPro 386 and IBM was in serious trouble.

    7. Re:Wow by RatBastard · · Score: 2

      Who needed more than 64K of RAM?
      Who needed MoDems faster than 1200 baud?
      Who needed processors faster than 1MHz?
      Who needed more than four colors?
      Who needed hard drives?
      Who needed mice?

      I could stay with my old ColorComputer 2 but I don't want to.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    8. Re:Wow by ToasterTester · · Score: 2

      You are correct sir!

      Even business isn't going to have that much need for 64-bits. Very few people have a need for 64-bits of precision in doing calculations, scientific applications mainly. Then very large database could use the extra memory addressing. But we're talking the databases John Ashcroft wants to build to track every person in the U.S.

      People don't have a need for a 64_bit CPU. I believe it was here are /. last week on how computer sales are down because people are realizing these new faster CPU are buying them much. Business and home users are just updating some componets in their systems and not going for the latest 2.n barn burner system. Only gamers and high end multi-media artists are going for the faster and faster systems.

      AMD better look for a side business their 64-bit isn't going to keep them afloat. Because even with the 64-bit systems, you need software that take advantage of 64-bit.

    9. Re:Wow by Arthur+Dent · · Score: 3, Insightful
      Yes 64 bit CPU's for desktops will soon be the next new thing, but who really needs them? Grandma and grampa checking their email won't need something that fast and even the normal computer user will never experience such CPU intensive work to need a larger word size.

      You're forgetting something: What if Grandpa and Grandma want to view that shiny video email of their grandkids? And what if they want to play movie director in their copious free time and compose a video email themselves?

      After all, today's crop of digital cameras already record mpg clips (about six seconds worth before the CF card fills up), but it won't be long before flash ram gets even cheaper and we start seeing 4/8 GB cards.

      Once the processors are available, applications will be written to take advantage of the larger word sizes. There's no way to tell what will happen.

  4. Heat. by Anonymous Coward · · Score: 3, Interesting

    Will the processors run cooler than the current 32 bit offerings from AMD?

    As much as I love AMD, my box is far too loud, and I'm too damned cheap to shell out another $100 for decently quiet fans.

    1. Re:Heat. by Jim+Norton · · Score: 2
      Will the processors run cooler than the current 32 bit offerings from AMD?

      I don't think anyone has a definitive answer for that question. However, you have to remember that the Athlon is an older part which is nearing the end of its life... Intel faced the same situation with the Pentium III beyond 1 GHz.

      Silicon-On-Insulator (SOI) technology, which will debut with Opteron/Clawhammer, is supposed to reduce heat by around 15%

      --
      -- Jim
    2. Re:Heat. by ottffssent · · Score: 2

      Your box is too loud? So buy a P4 - that should give you less heat to dissipate. Oh, wait.

      Buy the quiet HSF or suffer in !silence.

    3. Re:Heat. by RzUpAnmsCwrds · · Score: 2

      That's what I have. 8045 + Panaflo 29CFM. Now if only my GeForce4 were civil.

  5. Re:Big deal. by Devil's+BSD · · Score: 2, Informative
    Nintendo64 was 64 bits.

    Yeah, and I have a 128-bit graphics card. (I know, they have like 100 Mbit ethernet cards now. :) ) However, The GPU and processor are totally different. The graphics card has more bits but obviously it doesnt run as fast as the cpu. All it does is make your fragfest a little more purty by letting you see the giblets all over. Having the CPU 64 bits is quite different, security-wise, code-wise, and speed-wise. If you have a 64-bit 2 GHz processor and a 32-bit 2 GHz processor, the 64-bit processor is going to be much faster. This speeds up the whole system, not just the rate at which you make giblets fly.

    --
    I'm the Devil the Windows users warned you about.
  6. Big Bets on Table by 4of12 · · Score: 5, Insightful

    Both Intel and AMD have been betting big on 64 bit computing and it will be interesting to see how this plays out.

    Itanium 1 was a flop. Itanium 2 has respectable performance, but is not IA-32 backward compatible, where AMD x86-64 is backward compatible.

    I will bet that backward compatibility will tilt the balance to Opteron and that Intel will scramble to introduce a new chip Yamhill(?) designed to provide the backward compatibility that IA64 lacks.

    --
    "Provided by the management for your protection."
    1. Re:Big Bets on Table by nelsonal · · Score: 3, Interesting

      The only itanium2's avalable are hp's offerings (I think its the rp2600 and rp5670), they have a two way and four way that should have been shipping since August. Considering that HP is the co-developer and only one selling them, might tell you something. Although there have been rumblings that IBM and Dell will be adopting the architecture. I think Dell is waiting for a better chipset from someone besides HP. It seems like AMD is trying hard to move into the low end server business with these, but planning to sell a cut rate model to consumers to help cover their development costs.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    2. Re:Big Bets on Table by MagPulse · · Score: 2

      The Itanium 2 has silicon dedicated to x86 emulation, which has been redesigned to be faster than the original Itanium. If this is fast enough, then it shouldn't be an advantage for AMD right?

      Once AMD and Intel have 64-bit processors that are affordable and faster than their 32-bit products, I imagine apps will be optimized for both x86 and IA64 architectures. This could be by using separate binaries compiled for each, or just by writing for Java or .NET and JIT'ing to the host architecture. At this point, x86 emulation will only be used for legacy apps, so it doesn't have to be as fast as IA64 code.

      I'm not sure how the emulation works though. Does the CPU have to switch modes using a lengthy switching time, or does the emulator just pick up x86 instructions and translate them to IA64 instructions?

    3. Re:Big Bets on Table by cheezedawg · · Score: 2

      Intel will scramble to introduce a new chip Yamhill(?) designed to provide the backward compatibility that IA64 lacks.

      I think you can rest assured that Intel already has a backup plan for a 64 bit desktop chip in case AMD finds a market there - it will not be much of a scramble. For now they are predicting that the P4 clock speeds will have increased enough by the time the first Hammer chips are introduced (still around 5 months) that they will outperform Hammer anyway.

      And IA64 does provide backward compatibility with an on-chip emulator. It might not be the fastest right now, but it does have a lot of potential.

      --
      "The defense of freedom requires the advance of freedom" - George W Bush
    4. Re:Big Bets on Table by Jace+of+Fuse! · · Score: 3, Informative

      or does the emulator just pick up x86 instructions and translate them to IA64 instructions?

      As I understand it, AMD's 64-Bit processors actually have hardware for supporting the previous 32-Bit instructions. I could be misunderstanding, but if I'm not this will naturally mean that with 32-Bit instructions the AMD chip will outperform Intel's emulation.

      Intel is banking heavily on people finally ditching x86 for good. There are good reasons for people to ditch x86, but there is one good reason to keep it: Legacy Support. How important that is will depend on the person and their needs.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    5. Re:Big Bets on Table by Ninja+Programmer · · Score: 2, Informative
      • Both Intel and AMD have been betting big on 64 bit computing and it will be interesting to see how this plays out.
      They had nowhere else to go. If we start hitting the 4GB, and there is no solution, software developers and end-users will eventually be crying bloody murder like they were when Intel's 640KB limitation was hit. (That time Intel was slow to react -- this time around AMD and Intel are trying to have a solution in place *before* it becomes a problem.)
      • Itanium 1 was a flop. Itanium 2 has respectable performance, but is not IA-32 backward compatible, where AMD x86-64 is backward compatible.
      Well I like to dig on Intel as much as the next guy, but technically speaking, IA64 is backward compatible with IA32 (it does have a bona fide IA32 mode.) But its slow as molasses (they might as well be emulating IA-32.)

      That being said, I don't think Windows device drivers are going to work on IA-64 (the IA-32 mode is not involved in the boot process in any way.) IA-64's compatibility is in fact a "joke", though technically there.

      The backward compatibility mode in Hammer, is very different. You can boot 32-bit windows on it, play your old DOS games on it or whatever and you will not know the difference (except it will be a lot faster.)
    6. Re:Big Bets on Table by BadlandZ · · Score: 2
      Itanium 1 was a flop

      1 flop? I'd have thought at least a mega-flop. So AMD will be a Giga-flop?

      You know what, I don't give a rats-behind about x86 backwards compatability, I care about GOOD hardware, and MORE IMPORTANTLY, a good compiler that works on THAT SPECIFIC HARDWARE.

      Where is a benchmark I can understand? One that takes the best hardware, with a standard aplication (COMPILED NATIVELY, WITH a GOOD compiler) and gives me a number I can understand before I buy it.

      Say what you will, but G4 is at least GCC compiled (know the compiler) and benchmarkable... I'm still trying to figure out what compilers best for NORMAL x86. One's good on AMD's, another on Intel, and then they are OS dependant.....

      How can soo many people care soo much about hardware that they will pay an extra 50% for hardware that is ONLY 20% FASTER??? All while the right compiler can make all of your apps faster by 10% to 30%, without additional hardware costs?

      Come on, new hardware is great, but let's not put the cart before the horse AGAIN. Avoid the hype, ask the right questions.... Where is the good compiler for the new CPU? What are the SPECs (or other benchmarks)?

    7. Re:Big Bets on Table by rweir · · Score: 2

      Legacy Support.

      And this is somewhere that Linux (and the *BSDs) can shine. I can get (modifiable) source code for nearly every app on my machine. My OS (Debian) runs on several 64-bit architectures already. How hard do you think it will be to port it to 'pure' x86-64? I imagine there will be issues, but nearly all the code should be 64-bit compatible already. Oh, and if it's not, I have the GODDAMN SOURCE.

    8. Re:Big Bets on Table by Ryan+Amos · · Score: 2

      Opteron will probably be the victor here, but not solely because of IA-32 backwards compatability. The vast majority of the desktop market runs Windows, and you'd be stupid to think that Intel wouldn't give Microsoft a very good emulator to include in their OS. x86-64 will win out because Itanium 2 is extremely power-hungry and very expensive. It really wasn't designed to be a desktop chip. Intel designed the Itanium to compete with Sun and IBM, not AMD. That's what will win out, with backwards compatability being a secondary consideration.

    9. Re:Big Bets on Table by MajroMax · · Score: 2
      Intel is banking heavily on people finally ditching x86 for good. There are good reasons for people to ditch x86, but there is one good reason to keep it: Legacy Support. How important that is will depend on the person and their needs.

      Ironically, 64-bit processors are also the best time in the next 5 years to ditch the worst of the cruft with the 8086. I seem to remember, in fact, that the Opteron is doing exactly that --- IIRC, some of the legacy operations are simply not supported while the processor is in 'pure' 64-bit mode.

      --
      "Evil company X is threatening to restrict our rights! Let's all get together to stop--OOOH! SHINEY!!!" -- AC
    10. Re:Big Bets on Table by Dun+Malg · · Score: 2

      Hammer is a much more efficient chip.

      Much more efficient with its 100 million transistors (compared to 54 million transistors on the P4)?

      Yes. Efficiency isn't about transistor count. I have a halogen light bulb with NO transistors and it draws 200W. Opteron is more efficient even with more transistors because its Silicon-On-Insulator design allows it to run at lower voltage.

      --
      If a job's not worth doing, it's not worth doing right.
  7. They don't *WANT* to make money?!?! by freeze128 · · Score: 2, Interesting

    Didn't AMD announce that they were no longer going to compete for the desktop CPU? And now they say that there *IS* a market for the 64 bit CPU on the desktops!!! Well, are they, or are they not competing then?

    I confused!

    1. Re:They don't *WANT* to make money?!?! by DjMd · · Score: 5, Informative

      I love that everyone read that story and thought it ment that they were leaving the desktop market, when it really said that they were going to diversify outside of the desktop market, as in do more in addition to their desktop market...

      (a quote from first paragraph of the Forbes article "[a] strategy of developing processors for a wider range of products outside computers ...")

      --
      DJMD - The fourth man - Planetary
    2. Re:They don't *WANT* to make money?!?! by spoco2 · · Score: 3, Insightful

      I think the problem was that no-one actually read the story... just the sensationlist Slashdot article.

      All the article said was that AMD saw the ridiculous waste of time in simply jacking up the speed of processes continually... We're up to 3GHz now... and what actually requires that? Not much... so why not spend the time building COOLER chips that can be cooled in a QUIETER way... in fact, why not ship your chips with a QUIET fan, like really QUIET (why am I shouting the word QUIET? Oh yeah, so I can be heard over my AMD with noisy FAN!)...

      Cooler... damn that would be nice... my media server, sitting in my entertainment cabinet... pumps out a lot of heat... it's ridiculous really... I got a relatively lowly Duron 1GHz and it's pouring the heat out.

      Surely, now that they're up at 3GHz... rather than screaming towards 4GHz like mad things, why don't they work on making the 2GHz and lower cooler?

  8. Benchmark's by Anonymous Coward · · Score: 4, Informative

    Here are some benchmarks for a Operton.

    http://www.aceshardware.com/

  9. 64 bits=$8=8 bytes etc??? by Devil's+BSD · · Score: 2, Informative

    OK people, I know some of you are trying to be humorous, but really the 64 bits is the size of the registers and how much data the processor handles at once. Which means at 64 bits, the processor can process (theoretically) twice as much data per second than a 32 bit processor. Which also means it can handle any number up to 2^64.

    --
    I'm the Devil the Windows users warned you about.
    1. Re:64 bits=$8=8 bytes etc??? by Visigothe · · Score: 3, Informative

      This isn't totally correct.

      "64bit" refers to the size of the instruction word, not "how much data the processor handles at once". That is a function of pipelining, ALUs, branch prediction, etc. This can be proved by a recompile of a 32bit application with 64bit flags. The application won't be "magically" twice as fast.

      There is something else... a 64bit app may even be *slower* as the cache can only hold half the number of words, given an equal cache size. Cache misses are a huge performance hit these days, as RAM is much slower than Cache RAM.

      Of course the big difference between AMD and IBM is that the new 64bit PPC970 doesn't take a performance hit switching between 32 and 64bit applications. This has more to do with the PPC ISA than anything in the processor.

      The only thing that 64bits will give "normal" users is the ability to address a *huge* amount of LOGICAL memory. In most cases, it doesn't make sense to make 64bit versions of applications, due to the above cache issue. Also, note the allusion that users will require more RAM for 64bit applications, as it will be needed to store the larger word size.

      .

    2. Re:64 bits=$8=8 bytes etc??? by Eric+Smith · · Score: 2
      "64bit" refers to the size of the instruction word, not "how much data the processor handles at once".
      That's certainly not true in the x86 world. x86 instructions are variable length, and can be as short as one byte. Surely you wouldn't call the Pentium IV an 8-bit processor?
      There is something else... a 64bit app may even be *slower* as the cache can only hold half the number of words, given an equal cache size.
      In 64-bit mode, the only things that MUST be 64 bits wide are pointers. Instructions are generally the same size (or one byte longer). 64-bit code can still use 8-, 16-, and 32-bit data, so it doesn't force your data to be 64 bits wide unless you specifically want it. So in general I wouldn't expect too much of a degradation on cache hit performance on typical applications.
      the big difference between AMD and IBM is that the new 64bit PPC970 doesn't take a performance hit switching between 32 and 64bit applications.
      x86-64 doesn't appear to have any serious performance hit there either. I suspect this was a design requirement for the architecture.
    3. Re:64 bits=$8=8 bytes etc??? by Door-opening+Fascist · · Score: 2
      There is something else... a 64bit app may even be *slower* as the cache can only hold half the number of words, given an equal cache size. Cache misses are a huge performance hit these days, as RAM is much slower than Cache RAM.

      Not true. Not only do cache segments not have to be 64-bits apart, most 64-bit CPUs have at least 512kB of cache, and some (i.e. PA-RISC, POWER, UltraSPARC) can have up to 16MB of cache. Not even Intel's Xeon or Itanium can match that.

  10. gotta luv it by djupedal · · Score: 2

    ...and anything is can do for people's humor quotient will be welcome as well

  11. Re:Bug deal by dubbreak · · Score: 2, Funny

    from previous: "What about the Commodore 64? And when whas this? 1992? Sheez." ah commodore 64 = 64kb ram, not a 64bit processor.. oh that was a joke, i get it haha! To my knowledge the processor was an 8 bit.. bit of a difference.. oh hahaha pun pun joke joke..

    --
    "If you are going through hell, keep going." - Winston Churchill
  12. 64 bits sounds nice, but misses the point by Anonymous Coward · · Score: 2, Interesting

    64 bits is useful for databases accessing gigantic datafiles and other I/O intensive operations. High performance computing loves moving 64 bit values around. Ever do a "file" on /sbin, /usr/bin, /usr/sbin on Solaris? 32 bits all the way. The only reason I downloaded a trial copy of Sun's C compiler was to compile lsof for Solaris 9, which, since it talks to file structures, needs to be 64 bit.

    I think having 64-bit Linux without buying a SPARC, RS6000 or PA-RISC box will be huge for the enterprise. The rest of us will wonder why our apps still suck.

  13. 640KB should be enough for anyone by nomadicGeek · · Score: 5, Insightful

    At first they will be expensive, then they will be in the $599 desktops. Why wouldn't you use them?

    1. Re:640KB should be enough for anyone by swordboy · · Score: 2

      At first they will be expensive, then they will be in the $599 desktops. Why wouldn't you use them?

      Because 32-bit processors will have evolved into low-power, high-performance, integrated solutions being sold in $199 desktops. 64-bits will flop on the desktop for the same reason the Pentium4 has had so much success - clock speed. Certainly - there will be a 32-bit x86 core on there for backward compatibility, but the extra cruft of the 64-bits will cause much lower clock speeds so, sales will be lower until there are more native 64-bit [desktop] apps. There will be less support for 64-bit apps because sales are low.

      In the meantime, the x86 32-bit core will make huge leaps in speed and integration. Low power, fanless desktops are the future. Wireless network booting and the other nine yards...

      --

      Life is the leading cause of death in America.
    2. Re:640KB should be enough for anyone by jsse · · Score: 2

      At first they will be expensive, then they will be in the $599 desktops. Why wouldn't you use them?

      I don't know. When I asked my gf why didn't she buy AMD for less money, she said she could pay more for extra stability. Then I said AMD run her XP with a glitch, then she said she wouldn't buy from those sub-brand like AMD. Then I asked why didn't she buy IBM desktop, which is traditionally the origianl brand of PC, then she said it's more expensive...

      Things go downhill from here...

  14. Will This be Linux's first killer app? by peripatetic_bum · · Score: 4, Interesting

    Just wondering, if Linux already runs on 64bit, which I think it does, and I have not heard of microsoft having anything ready for this market, does this mean that just as gamer's buying games pushed the video card (and in my opinion, the os) market, will we see linux be increasing adopted since it will run 64bit and MS does not?
    Just a question.
    Thanks for the replies

    --

    Sigs are dangerous coy things

    1. Re:Will This be Linux's first killer app? by JKR · · Score: 5, Informative
      ...and I have not heard of microsoft having anything ready for this market

      MS have been quietly getting ready for 64 bit for at least 2 years; they've been shipping a 64 bit SDK on my MSDN disks for over a year. There are 64 bit NVidia drivers for WinXP-64. What makes you think MS isn't already there?

    2. Re:Will This be Linux's first killer app? by joshki · · Score: 2

      Windows XP and Office XP run on the opteron. There was also an article on slashdot a while back about it. Linux ports are definitely in progress, but I don't know if there's anything solid running on 64 bit x86 machines right now.

      --
      I do not read or respond to AC's. If you want a discussion, log in. Otherwise, don't waste your time.
    3. Re:Will This be Linux's first killer app? by pantherace · · Score: 2
      32-bit version (essentially the top 32-bits got chopped off)

      It wasn't bad, A HELL of a lot more stable than ANY x86 windows I have worked with. (As in about as stable as linux on alpha)

    4. Re:Will This be Linux's first killer app? by fobbman · · Score: 2
    5. Re:Will This be Linux's first killer app? by Nothinman · · Score: 2

      But the point is moot if it's running in a 32-bit mode. Alpha's are 99% 'normal' hardware with PCI slots, EISA (some with ISA), SDRAM, IDE, etc. The last parts I bought for my Alpha PWS600au was memory from crucial and a PCI video card.

  15. Re:Big deal. by Isle · · Score: 5, Insightful

    If you have a 64-bit 2 GHz processor and a 32-bit 2 GHz processor, the 64-bit processor is going to be much faster. This speeds up the whole system, not just the rate at which you make giblets fly.

    Ehrmm. no, if it were that easy we would all be using 64bit by now. 64bit has historically been faster because they belong to a better group of architectures called RISC, the new AMD 64-bit will be faster not because they have more bits but because AMD has upgraded the architecture and added more registers.

    The number of bits is a meaningless as counting the number of seats in a car, twice as many seats doesnt make a faster car. In fact it makes the car harder to design to be fast, so does 64bit processors.

  16. 64 bit AGP what huh? by raehl · · Score: 2

    You can already do 64 bit adressing on AGP. As for bus width, width of the bus is independent of processor register size. PCI/X already has a 64 bit width configuration and works quite well with processors that are only 32 bits wide.

  17. Re:Big deal. by Junks+Jerzey · · Score: 5, Informative

    If you have a 64-bit 2 GHz processor and a 32-bit 2 GHz processor, the 64-bit processor is going to be much faster. This speeds up the whole system, not just the rate at which you make giblets fly.

    No. That's a myth. As it stands, Pentiums for many years now have sported 64 bit buses and 64-bit FPUs (well, 80-bit CPUS actually), so we're not talking about bus size and FPU width. We're talking about:

    1. All addresses being 64-bits.
    2. All internal integer registers being 64-bits.

    For #1, realize that this is going to greatly increase the data size of many applications. The larger the data size, the higher the chance of cache misses. In general, this is a loss, not a win.

    For #2, realize that some integer operations are O(N) where N is the number of bits involved. 64-bit multiplication and division are slower than the same 32-bit operations. Period.

    The gain with 64-bit processors is one of address space and nothing more.

  18. Wow, the MPAA is *SO* screwed. by raehl · · Score: 2

    These plots are 32 times as good as the 2-bit plots in Hollywood movies.

    Good thing it's backwards compatible or all the studios would have to upgrade their writers too.

  19. The article by Freston+Youseff · · Score: 2

    talks virtually nothing about similarities to IA-64. Perhaps, what I'm asking is, can anybody compare and contrast the two architectures; is there a certain advantage to one or the other?

    --

    1. Re:The article by puppetman · · Score: 5, Insightful

      Perhaps, what I'm asking is, can anybody compare and contrast the two architectures; is there a certain advantage to one or the other?

      Yah - AMD will offer it to the consumer combined with motherboards from tier-1 manufacturers like Asus, Abit, IWill, Tyan, and so forth, all at an attractive price (read: the same price as the Athalon XP CPUs).

      Intel, on the other hand, will keep their 64 bit CPUs out of the consumer hands by pricing them above what most consumers are willing to pay, thus reaping a premium on them by selling them in servers through Dell and IBM (making even more money on cases and motherboards). There will be limited support for the CPU outside Intel's own motherboard offerings, and if you run with a hard-drive, video card, CD-Rom that has not been explicitly approved by Intel, then forget support (we've had this problem with Intel on some of their server motherboards).

      Intel is taking the Cathedral approach, and AMD a Bazaar approach.

    2. Re:The article by jpmorgan · · Score: 2

      I'd say Intel's strategy of 'consumers don't need 64-bit platforms yet' makes more sense. Why try to sell people an expensive chip that they don't need? They're just going to focus on the very-high-end for a few years.

      Of course, that's not to say people won't need to switch eventually... and if you look at Intel's roadmap, they're planning to start weaning people off of x86 and trying to get them to shift to IA64 on the desktop in a couple of years, which considering the current spate of applications and hardware, makes a lot more sense.

      Remember, the only real need for 64-bit is larger address spaces, and half of /. was bitching a 18 months ago when WindowsXP came out that it needed at least 128mb of RAM. So it seems to me that we're still a few years away from needing the extra bits of address space.

      And until then, Intel will bide their time selling the chip to people who actually have a use for it.

    3. Re:The article by puppetman · · Score: 2

      We have a use for it in our company. As software developers, RAM and GHz is at a premium. We also use workstations as low-end databases for development and QA. Putting 3 Oracle databases on one machine means you needs lots of RAM.

      With games, Linux, Oracle, IBM and others porting to match the AMD 64-bit CPU, I think anyone who uses there computer for anything other than email, word processing, browsing the web, will get a nice boost from 64 bits.

  20. Windows runs in 64 bit by KPU · · Score: 2, Informative

    Check the Windows XP 64 bit edition website. I hate to burst your bubble, but microsoft knows what it's doing.

  21. Over 10 years after DEC introduced Alpha .... by Bio · · Score: 5, Interesting

    I'm amazed to read the discussion, wether or not 64 bit will succeed over 32 bit processors.

    This is 10 years after DEC has introduced the Alpha Architecture (in spring 1992).

    The Alpha was fun to work with, not only because of it's 64 bit architecture, but because of the clean orthogonal instruction set and it's outstanding performance.

    Rest in peace ...

    1. Re:Over 10 years after DEC introduced Alpha .... by gordon_schumway · · Score: 4, Funny

      DEAD PERSON: I'm not dead!
      CART MASTER: What?
      CUSTOMER: Nothing. Here's your ninepence.
      DEAD PERSON: I'm not dead!
      CART MASTER: 'Ere. He says he's not dead!
      CUSTOMER: Yes, he is.
      DEAD PERSON: I'm not!
      CART MASTER: He isn't?
      CUSTOMER: Well, he will be soon. He's very ill.
      DEAD PERSON: I'm getting better!
      CUSTOMER: No, you're not. You'll be stone dead in a moment.
      CART MASTER: Oh, I can't take him like that. It's against regulations.
      DEAD PERSON: I don't want to go on the cart!
      CUSTOMER: Oh, don't be such a baby.
      CART MASTER: I can't take him.
      DEAD PERSON: I feel fine!
      CUSTOMER: Well, do us a favour.
      CART MASTER: I can't.
      CUSTOMER: Well, can you hang around a couple of minutes? He won't be long.
      CART MASTER: No, I've got to go to the Robinsons'. They've lost nine today.
      CUSTOMER: Well, when's your next round?
      CART MASTER: Thursday.
      DEAD PERSON: I think I'll go for a walk.
      CUSTOMER: You're not fooling anyone, you know. Look. Isn't there something you can do?
      DEAD PERSON: [singing] I feel happy. I feel happy. [whop]
      CUSTOMER: Ah, thanks very much.
      CART MASTER: Not at all. See you on Thursday.
      CUSTOMER: Right. All right.

      --

      Ha! I kill me!

    2. Re:Over 10 years after DEC introduced Alpha .... by Door-opening+Fascist · · Score: 5, Interesting

      One thing to remember is that the Alpha was not the first 64-bit processor. Before it were HP's PA-RISC in 1986, U. of Tokyo's TRON design in 1987, and DEC's MIPS R4000 in 1991. Sun/Fujitsu moved the SPARC to 64 bits in late 1992, and IBM was late when it moved the POWER in 1995. So 64-bit processors were neither unheard-of nor new in 1992.

    3. Re:Over 10 years after DEC introduced Alpha .... by msobkow · · Score: 2

      IIRC, PA-RISC was 40 or 48 bit addressing with a 32-bit instruction set at the time that Alpha came out. Alpha was out well before 64-bit MIPS processors (which were not DEC processors, BTW.) Alpha was also 64-bit before a refresh of the SPARC design brought it to 64 bit.

      --
      I do not fail; I succeed at finding out what does not work.
    4. Re:Over 10 years after DEC introduced Alpha .... by Door-opening+Fascist · · Score: 2

      You're right on both PA-RISC and MIPS. PA-RISC was 48-bit in 1986, and wasn't moved to 64-bit until 1996. MIPS were originally designed by a Stanford research team, but the design was licensed by both Digital and SGI, and a couple embedded companies. I guess I should have done some checking beforehand.

  22. 32-bit compatible = a temporary half-solution by justanumber · · Score: 4, Informative

    No real benefit will come until geniune 64-bit apps hit the consumer market. This will be a steep learning curve for most developers who have only ever know 16 or 32-bit programming.

    The problems to be hurdled are:

    1) Reliance on the fact that size of pointer is equal to size of int.

    2) Reliance on a particular byte order in the machine word.

    3) Using type long and presuming that it always has the same size as int.

    4) Alignment of stack variables.

    5) Different alignment rules in structures and classes.

    6) Pointer arithmetic.

    A lot of engineering (and developer re-education) work also needs to be put into not only these issues, but also designing the application so that it is actually getting the most out of each clock cycle.

    1. Re:32-bit compatible = a temporary half-solution by Eric+Smith · · Score: 2
      No real benefit will come until geniune 64-bit apps hit the consumer market.
      Given that the Hammer will offer more 32-bit performance per dollar than the current Athlon parts (and, for that matter, Intel parts), I would say that there's at least some benefit even if there are NO 64-bit apps.

      But the advantage of Hammer is that you don't need to migrate ALL of your apps to 64-bit to get a serious performance benefit. With the IA64, the performace of 32-bit applications is terrible, so it's a poor choice unless most of your software is 64-bit.

    2. Re:32-bit compatible = a temporary half-solution by MagPulse · · Score: 2

      Developer re-education? Developers constantly re-educate themselves or become outdated quickly. Most C/C++ programmers who will be affected are aware that if we don't make our programs 64-bit clean today that we'll pay for it later.

      C99 has inttypes.h, which declares types like int32_t and uint16_t. Bjarne says this will probably make it in to C++0x.

    3. Re:32-bit compatible = a temporary half-solution by Eric+Smith · · Score: 2
      The benefit will be higher performance, whether the user runs 64-bit apps or not, for the reasons I stated. It's a simple fact that the Hammer will offer higher performance on 32-bit applications than the 32-bit Athlon, because it's a newer design. AMD can't get as much performance improvement from simple process geometry scaling on the 32-bit part as they can from the redesigned core of the Hammer. This has nothing to do with the 64-bit-ness of the Hammer. If Moore's law was enough by itself, Intel wouldn't have had to make the Pentium IV; they would have just kept scaling the Pentium III (or II, or I, or the 486...). So that doesn't seem like a negligible benefit to me.

      Also, "porting" and "refactoring" aren't necessary. Just recompile. All your 64-bit operations (e.g., operations on ISO C int64_t and uint64_t types) get faster. And you can access more per-process memory. That's really the point. There's nothing magic about 64-bit mode that requires you do do amazingly special stuff to take advantage of it.

      If you were somehow expecting using 64-bit pointers to make your software (that fits OK in under 4G address space) run faster, think again.

      If you're proposing some other sort of speedup from native 64-bit applications, you'll have to explain what you think is going to provide that.

    4. Re:32-bit compatible = a temporary half-solution by cartman · · Score: 2

      1) Reliance on the fact that size of pointer is equal to size of int.
      2) Reliance on a particular byte order in the machine word.
      3) Using type long and presuming that it always has the same size as int.
      4) Alignment of stack variables.
      5) Different alignment rules in structures and classes.
      6) Pointer arithmetic.


      With regard to points 1, 2, and 3: Only exceptionally hacky programmers would ever do these things. Even the first edition of "The C Programming Language" states clearly that you should never do them. It also states that you should always use "sizeof (int)" rather than 4 (32 bits), etc. It also states that a long should never be assumed to be the same size as an int. Only very poorly written programs would present any difficulty when re-compiling for 64 bits.

      Points 4, 5, and 6: These things are handled automatically by the compiler. If an int is 8 bytes, the compiler automatically multiplies by 8 rather than 4.

    5. Re:32-bit compatible = a temporary half-solution by Ninja+Programmer · · Score: 3, Interesting
      Yes, but several development houses (including, primarily Microsoft) have had experience porting to other 64 bit architectures. So the problems are known and addressable.
      • The problems to be hurdled are:
        1) Reliance on the fact that size of pointer is equal to size of int.
      True. But this is really a bad code practice sort of thing that developers that the C/C++ standard doesn't endorse anyhow. Java developers need not be concerned.
      • 2) Reliance on a particular byte order in the machine word.
      Its little endian, like it has always been on Intel. What's the problem? Little endian has the natural LSB/W/D property that makes increasing the natural word size typically a non-issue (unlike big endian where it is a serious PITA.)
      • 3) Using type long and presuming that it always has the same size as int.
      It is the same. You need to use "long long", or "_int64" or something like that to move to 64 bits in your C/C++ compiler. AMD's new "long mode" actually defaults to 32 bit data sizes, and only uses 64 bits when specifically overridden to do so. That's the whole point of the x86 architecture -- it supports a variety of data sizes as a consequence of its long history of backward compatibility, not just one (like a typical RISC.)
      • 4) Alignment of stack variables.
        5) Different alignment rules in structures and classes.
      Same as it has always been. (64 bit integers already exist today in known common ABIs/compilers, in case you were unaware.)
      • 6) Pointer arithmetic.
      Eh? You can add/subtract integers to pointers, and subtract two pointers from each other. How does moving to 64 bits change anything?
    6. Re:32-bit compatible = a temporary half-solution by WatertonMan · · Score: 2
      Many, although not all, of those problems can be solved by compiling your key code on multiple platforms. Obviously you'll have some system dependencies - especially in the interface. But it is almost always a good idea to isolate the interface from the "substance." Making the "substance" crossplatform is almost always a good idea, and not just because of future sales or development.

      If you do this sort of crossplatform development you'll find bugs easier and most of the above sorts of issues never happen. Then when 64-bit computing arises, you'll have few problems in your development. I know I compile under OSX, Linux, Solaris, Borland and Visual Studio. It really does find a lot of bugs and prevents a lot of problem. I do a cross-compile every few weeks and it is amazing how many things pop up that never did in my main development system.

    7. Re:32-bit compatible = a temporary half-solution by be-fan · · Score: 2

      It'll benifet Linux users like me right off the bat. Most Linux software is already 64-bit clean. The Alpha port of Gentoo was done in *two* days! I'm a recompile away from enjoying the fastest processors out there, regardless of architecture. Suck it Gates!

      --
      A deep unwavering belief is a sure sign you're missing something...
    8. Re:32-bit compatible = a temporary half-solution by rweir · · Score: 2

      Aren't these all good practice tips anyhow? There's lots of crappy developers producing crappy 32-bit-specific code out there, but it's because they're crappy developers.

    9. Re:32-bit compatible = a temporary half-solution by timeOday · · Score: 2

      I was on a C++ project on Solaris that switched from 32 bit to 64 bit half way through. It was a piece of cake. In fact you could just pass a compiler switch to compile for one or the other.

    10. Re:32-bit compatible = a temporary half-solution by rnd() · · Score: 2
      these are all good arguments in favor of languages like Java and LISP (and maybe eventually C#).

      Non embedded-systems programmers should not waste time worrying about machine level details, or even worrying about using best-practices to ensure cross-platform code, unless performance is more important than maintainability and reliability.

      --

      Amazing magic tricks

  23. AMD is puny by Ed+Avis · · Score: 5, Funny
    From the interview:
    We really can't control whether we'll go to war with Iraq, and all that sort of thing.
    And that, my friends, is the difference between AMD and Intel.
    --
    -- Ed Avis ed@membled.com
  24. Re:Big deal. by rock_climbing_guy · · Score: 2, Funny

    no, the Commodore 64 was 64 bi^h^hkilobytes of RAM. hey, imagine a beowulf cluster of those.

    --
    Wh47 d1d j00 541, 31337 15n't t3h r0xor5 ne m0r3???
  25. "comparatively priced"? by SkulkCU · · Score: 3, Funny


    AMD's 64-bit chips will be comparatively priced to the 32-bit ones

    So, they're going to be twice as much?

    heh.

    --
    .sig last updated Jan. 14, 2000
    1. Re:"comparatively priced"? by spike+hay · · Score: 2



      AMD's 64-bit chips will be comparatively priced to the 32-bit ones

      So, they're going to be twice as much?


      No, they'll cost 2^32 times as much.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
  26. re: Skip to the last page for the most interesting by bogie · · Score: 5, Interesting

    No this is the interesting stuff

    "eWEEK: What does it mean to you personally, though, when a Gateway or an IBM not just stop, but announce that they'll no longer be offering AMD as an option?

    Ruiz: I think it's terrible, obviously. It's terrible. I think if you were to talk with Ted Waitt at Gateway, and ask him, "Why'd you do that?" and if he would really tell you why, it's a question of he's being bribed to do it. Now, he's got to look out for his own hide and the company that's probably in great difficulty has got to listen to the huge amounts of money that can help him do that.

    But you know what I find amazing, think about the power, is that despite all that, which obviously we really get emotional about the fact that somebody like Gateway gets bribed into doing that, is that despite that, according to Dataquest last week, we're still holding a 19 percent share of the market. That to me tells me we're in the throes of breaking this open"

    Hey Intel, see you in court! Of course now that Intel is along with Microsoft backing a group to outlaw opensource in the government, I think its time for the opensource community to boycott Intel. Why should our money go to a company which is now attempting to hurt Linux and opensource? I know because these recent actions, I will NEVER buy Intel ever again!

    --
    If you wanna get rich, you know that payback is a bitch
  27. Remember the Alpha by chunkwhite86 · · Score: 3, Interesting

    I see many posts here wondering about porting Linux to 64 bit...

    Remember the Alpha? 64 bit goodness all the way. Has been running Linux for years.

    And for those old enough to remember... Microsoft did support Win NT on the Alpha just a few years ago.

    As far as the software goes, both Linux and Microsoft are ready for 64 bit computing.

    --
    I'd rather be a conservative nutjob than a liberal with no nuts and no job.
    1. Re:Remember the Alpha by Bert64 · · Score: 2

      Alpha`s used to ship with PowerStorm displaycards a few years ago, which at the time were able to completely destroy any pc displaycards in any benchmarks..
      Modern alpha`s support AGP and PCI.. you could plug any displaycard in assuming you have drivers for it, and most drivers written for linux/x86 work fine on linux/alpha

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    2. Re:Remember the Alpha by puppetman · · Score: 2

      Huh?

      Epic said:
      "We're extremely excited about the upcoming AMD Athlon 64 processor. It's designed to run today's 32-bit games and applications and will actually, clock-for-clock, boost their performance relative to 32-bit AMD Athlon processors. But when you add 64-bits to the picture you can get additional capabilities and other performance boosts," said Mark Rein, vice president, Epic Games Inc. "We're planning to ship a 64-bit update for Unreal Tournament 2003 at the same time the AMD Athlon 64 processors show up on retail shelves."

      Anandtech said:
      "Epic has said that they will ship a 64-bit version of Unreal Tournament 2003 when Athlon 64 makes it to retail, and the performance increase from moving to Opteron is significant. You get a 15% speedup from the on-die memory controller and another 15% from compiler optimization for the additional registers in x86-64 mode."

  28. Just to remind people why more bits is good.. by Inoshiro · · Score: 4, Insightful

    2^32 addressing is obsolete already -- it cannot keep up. Most enthusiasts have a gig of RAM (or more) in their DESKTOP PCs. In 2005, most of them will have hit the 4gb limit. In 2009, most consumer PCs will have hit the same limit. Servers have already hit this limit. That's why there are special instructions (a return to segmented memory access) on P3 and P4 processors, allowing up to 64gb of RAM in 4gb segments to be addressed. If you remember doing DOS programming (I do), you know why this 64-bits is good, while 32-bit segmented access isn't.

    2^32 addressing limits addressable HD space to 2 terabytes. "2 terabytes? But that's way larger than even enthusiasts use in their PCs, despite their larger than average needs." This ignores the fact that many companies have storage arrays that are at 2 terabytes. Some work went into the 2.5 Linux kernel to increase the number of blocks that could be addressed by moving internally to 64-bits. Storage needs are always increasing. If we're hitting 2tb today, isn't it a good thing that we're moving to a better amount of bits?

    2^64 addressing is not the only benefit of the change. FPUs see additional benefit when they have more bits. More bits means more precission; this is very important and desirable, especially when working with numbers that have fractional components. For proper 3D rendering, physics models, and anything else that involves computing numbers that have fractional parts, more is better. When the FPU can handle a double in one clock cycle because it works natively on 64-bit IEEE floating point numbers, you will notice a performance boost in addition to the increased accuracy.

    64-bit word operations means that databuses can be slower, since each clock-tick sends more data. 64-bits means you can do more, more flexibly, with your computer.

    There will always people who resist change, even when there is no reason to resist change. The same people are posting comments on Slashdot about how 32-bits is enough, and how happy they are with 32-bit applications. These are the same people who had to be carried, kicking and screaming, from their 286s to the new 386 and 486 machines which had 32-bit addressing and data operations. Don't let these people hold back your exploration of new technology!

    For those of you who are saying, "what about 64 bits? Will 64 bits be enough?" 2^64 is 32 orders of magnitude bigger than 2^32. 2^32 is roughly 4.5 billion (unsigned). 2^64 unsigned is 18,446,744,073,709,551,616, or roughly 2220 * 8309 trillion. 4.5 billion goes into that number 4.5 billion times. 2^64 is certainly enough for at least a hundred years :)

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Just to remind people why more bits is good.. by Rob.Mathers · · Score: 5, Funny

      "2^64 is certainly enough for at least a hundred years"

      Famous last words?

      --

      My other sig is funny!
    2. Re:Just to remind people why more bits is good.. by Christopher+Thomas · · Score: 5, Informative

      2^64 addressing is not the only benefit of the change. FPUs see additional benefit when they have more bits. More bits means more precission; this is very important and desirable, especially when working with numbers that have fractional components. For proper 3D rendering, physics models, and anything else that involves computing numbers that have fractional parts, more is better. When the FPU can handle a double in one clock cycle because it works natively on 64-bit IEEE floating point numbers, you will notice a performance boost in addition to the increased accuracy.

      Um, all current x86s already handle 64-bit IEEE double-precision floats natively (actually more like 80 bits, for "extended double-precision"). The FP register file has been this wide for quite a while.

      There will be no performance or precision boost for floating-point math from moving the rest of the chip to 64-bit registers/datapaths.

    3. Re:Just to remind people why more bits is good.. by blamanj · · Score: 2, Informative

      A nit. Orders of magnitude is generally thought of in the decimal realm. Thus 2^64 which is a 20 digit number is only 10 orders of magnitude greater than 2^32 (a 10 digit number).

      I wouldn't be to sure about the 100 years part either. But it out to be good for at least 10.

    4. Re:Just to remind people why more bits is good.. by cheezedawg · · Score: 2

      2^64 addressing is not the only benefit of the change

      I don't know of any of the 64 bit procs that actually use 64 bit addresses yet. AMD's Hammer will only use 40 bit addresses IIRC.

      --
      "The defense of freedom requires the advance of freedom" - George W Bush
    5. Re:Just to remind people why more bits is good.. by lucifuge31337 · · Score: 2, Funny

      2^64 is certainly enough for at least a hundred years:)

      "I think there is a world market for maybe five computers."
      - Thomas Watson, chairman of IBM, 1943

      "I have travelled the length and breadth of this country and talked with the best people, and I can assure you that data processings is a fad that won't last out the year."
      - The editor in charge of business books for Prentice-Hall, 1957

      "But what...is it good for?"
      - Engineer at the Advanced Computing Systems Division of IBM, 1968, commenting on the microchip

      "There is no reason anyone would want a computer in their home."
      - Ken Olson, president, chairman and founder of DEC

      Come on....you HAD to know that was coming.

      --
      Do not fold, spindle or mutilate.
    6. Re:Just to remind people why more bits is good.. by Azog · · Score: 2

      64-bit really should be enough for a hundred years. If you could turn every atom of the earth into a bit of storage, 64 bit addressing would still be enough to give every byte a unique address. (or something like that.)

      So, unless we find a way to make computers without atoms (memory made entirely of energy in some sort of star-trek-esque subspace lattice?), or, it becomes common for single computers to contain as much matter as a planet, 64 bits will be enough...

      I'd bet you a petabyte of memory we'll be fine for 100 years :-)

      --
      Torrey Hoffman (Azog)
      "HTML needs a rant tag" - Alan Cox
    7. Re:Just to remind people why more bits is good.. by leviramsey · · Score: 2
      I wouldn't be to sure about the 100 years part either. But it out to be good for at least 10.

      32-bit was good for 10+ years. If memory demand is growing in some Moore's Law-like fashion (which is probably somewhat reasonable), 64-bit should be good for at least 20 years, though when you start the clock matters...

    8. Re:Just to remind people why more bits is good.. by Zaak · · Score: 2, Informative

      The physical interconnect is of secondary importance to the internal implementation. If your program counter and other registers have 64 bits internally, then to make a processor which can actually use 2^64 bytes of memory, you just need to add more address lines to the IC. No big deal. When your registers are only 32 bits (as they are in the IA32 processors we have now) it's not easy to make a processor which can use more than 2^32 bytes of memory. You have to use icky segmentation schemes and other ugliness.

      TTFN

    9. Re:Just to remind people why more bits is good.. by Amazing+Quantum+Man · · Score: 2

      The FP register file has been this wide for quite a while.

      Since at least 1981 -- the 8087 had 80-bit FPU registers.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    10. Re:Just to remind people why more bits is good.. by kma · · Score: 3, Informative
      Servers have already hit this limit. That's why there are special instructions (a return to segmented memory access) on P3 and P4 processors, allowing up to 64gb of RAM in 4gb segments to be addressed.
      Bzzt. The feature you're describing is known as PAE, for physical address extension. It doesn't work via "real mode" style DOS segmentation. Each program's virtual address space is still 4GB, and pointers are still a flat 32 bits. PAE simply changes the hardware page table structure so the 4GB "window" of your virtual address space can look out onto more than 4GBs of physical memory. Even though no one process can access more memory than before, you can run multiple, 4GB processes on a single machine.

      Miraculously, someone at Intel stowed the x86 crackpipe, preventing some sort of segmented/overlay nightmare like the one you describe.
    11. Re:Just to remind people why more bits is good.. by Vegan+Pagan · · Score: 2

      "18,446,744,073,709,551,616 is certainly enough for at least a hundred years :)"

      Microsoft is putting that much money into making sure the next version of Windows only lets it last for 100 weeks.

    12. Re:Just to remind people why more bits is good.. by Nothinman · · Score: 2

      But it's still a bad hack because:

      A) Some programs need >2G of space (with some versions of NT you can boot with the /3G switch to get 3G of addressable space, but virtually no apps support it.
      B) Some devices, mostly ISA but some dumb PCI ones, can only DMA to addresses below the 4G line.

    13. Re:Just to remind people why more bits is good.. by G-funk · · Score: 2

      The pentium pro onwards has a 40 bit address bus.

      --
      Send lawyers, guns, and money!
    14. Re:Just to remind people why more bits is good.. by crgrace · · Score: 2
      For those of you who are saying, "what about 64 bits? Will 64 bits be enough?" 2^64 is 32 orders of magnitude bigger than 2^32. 2^32 is roughly 4.5 billion (unsigned). 2^64 unsigned is 18,446,744,073,709,551,616, or roughly 2220 * 8309 trillion. 4.5 billion goes into that number 4.5 billion times.


      Wouldn't that be 9.5 orders of magnitude?

    15. Re:Just to remind people why more bits is good.. by bored · · Score: 2
      Miraculously, someone at Intel stowed the x86 crackpipe, preventing some sort of segmented/overlay nightmare like the one you describe.

      No, its just the rebirth of an even more evil concept, "bank switched memory" because that is effectivly what has to happen to use more than 4 gigs at a time. Look at the W2k "Address Window Extensions" which allow more than 4gb access in a manner similar to the old DOS EMS extension. In order to support this they have to be constantly fsking with the page tables, which results in lots of TLB flushes, and on SMP boxes IPI's. In the end its really slow slow slow! Plus you end up supporting the thing as though you have a bunch of 4k segments.

  29. More bits not useful to games? by Inoshiro · · Score: 5, Informative

    Have you ever done a physics engine? When you are working with vectors, you want as much precission as you can get. More precission means more bits.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:More bits not useful to games? by MajroMax · · Score: 2
      Have you ever done a physics engine? When you are working with vectors, you want as much precission as you can get. More precission means more bits.

      Sure, but precision happens in the floating point units (and SSE(2) vector unit); 64-bit integer registers won't help with float precision.

      --
      "Evil company X is threatening to restrict our rights! Let's all get together to stop--OOOH! SHINEY!!!" -- AC
  30. Re:Big deal. by Dave_bsr · · Score: 5, Informative

    Increased maximum memory helps.
    Opteron's extra registers help.
    64-bit calculations are easier, they don't have to be put into multiple 32-bit parts.

    So...a 32-person bus is just as good as a 64-person bus? It may be harder to design and build, but when you have to move >32 people it's nice to have that big of a bus running around.

    What I'm saying is, being 64-bit DOES make you faster. Not twice as fast, but definately faster and more powerful.

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  31. Desktop advantages of 64 bit by chunkwhite86 · · Score: 2, Interesting

    A major advantage, especially to the Open Source community of 64 bits on the desktop is software development.

    Remember, many (most?) open source developers are private individuals and not huge corporations. Allowing individual open source developers to own an affordable 64 bit desktop machine will allow them to more effectively develop and debug the code that runs on the 64 bit servers.

    It only seems natural that a developer, given a 64 bit system to develop and debug code on, is going to produce better 64 bit code. And we all want Linux (and the BSD's!) to be the best 64 bit platform it can be, right??

    --
    I'd rather be a conservative nutjob than a liberal with no nuts and no job.
  32. Re:Bug deal by Bedouin+X · · Score: 2

    Let's also not forget the fact that the C64 was closer to 1982 than 1992.

    --
    Dissolve... Resolve... Evolve...
  33. Re:Big deal. by Mitreya · · Score: 2, Interesting
    For #1, realize that this is going to greatly increase the data size of many applications. The larger the data size, the higher the chance of cache misses. In general, this is a loss, not a win.

    wouldn't the chance of cache misses depend on the caching policy? How does the data size matter? If your policy is good, when your misses will be rare. Otherwise you're screwed even if it is 8-bit

    The gain with 64-bit processors is one of address space and nothing more.

    Which includes better behaviour for those programs that have to fake larger address space. That would be a speed increase.

  34. Alas, the memory... by NerveGas · · Score: 2, Interesting

    I've been eagerly waiting for Hammer ever since it's announcement. High-bandwidth interconnects, 8-way SMP support, and AMD's incredibly high IPC all team up for a chip that sounds like a winner.

    However, each chip is only going to get a single DDR333 memory path. With all of this time and effort, and so much at stake for AMD, you'd think that they'd make sure that they did it right, and move to a dual-channel solution, or at the very least, a DDR400 solution - which will be a pretty standard offering when the Opteron/Hammer/Athlon64/Whatever is released.

    Sure, it'll perform pretty well with a single channel of DDR333. But I'll bet it would perform MUCH better with more bandwidth. And compared to all of the design and development that they've already done, implementing a dual-channel memory controller really wouldn't have been any significant challenge.

    So, I'm not nearly as optimistic. On the other hand, I'm not a skeptic yet. When they come out, I'll see how they perform. But I'm certainly not as excited as I used to be.

    steve

    --
    Oh, you're not stuck, you're just unable to let go of the onion rings.
    1. Re:Alas, the memory... by orz · · Score: 2

      The high end Hammer chips will have either a 128-bit DDR333 memory bus or 2 64-bit DDR333 memory busses. Either way, that's 5.4 GB/s of memory bandwidth (per CPU), compared to the 2.4 GB/s that you get with a normal 64-bit DDR266 memory bus. The low end Hammer chips will admittedly have merely 2.7 GB/s memory bandwidth (per CPU), but most desktop applications aren't limitted by memory bandwidth. What are you complaining about?

    2. Re:Alas, the memory... by be-fan · · Score: 2

      Well, on the desktop, memory bandwidth is extremely important. Thanks to SIMD, current P4's can chew through tens of GB of data per second. In an intensive program like a game of media application, even the 3.2 GB/sec of memory bandwidth of a P4 can get pegged. Intel is moving to dual channel DDR in all of its chipsets, and the KT400A will also be a dual channel platform. Starting in Q2-2003, Intel's SpringDale-PE chipset will have 6.4 GB/sec memory bandwidth, and people buying DDR-433 memory will probably be able to push the KT400A to 7 GB/sec of memory bandwidth. All for less than $500 on PriceWatch :)

      --
      A deep unwavering belief is a sure sign you're missing something...
  35. A marginal OS on a marginal processor? by Kjella · · Score: 2

    What does it get the consumer:
    New apps (as in killer apps)? No.
    New OS features (by going 64bit)? None.
    Speed? Somewhat.

    Since when did a little bit more speed make linux a killer app? Also considering that if there is a marked, Windows will most certainly give out a 64bit-version.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  36. Re:Microsoft Quote, and Kernel Dev Question by fastpathguru · · Score: 2, Informative

    Kernel 2.4.20 has x86-64 support built-in.

    Look for SuSE's Andi Kleen in the release-notes.

    fpg

  37. How do you build one? by astrashe · · Score: 2

    Are there any sites that talk about how to get a 64 bit AMD system going? How expensive are they?

  38. NT on Alpha by Detritus · · Score: 2

    NT ran in a crippled 32-bit mode on the Alpha. It did not support 64-bit applications.

    --
    Mea navis aericumbens anguillis abundat
    1. Re:NT on Alpha by WinterSolstice · · Score: 2
      Yes, there were major issues. Calc and notepad were about the only apps that came with it, and nothing would run on it except for a very short list of apps.

      Or wait, was the the x86 version of NT 4.0...

      Just kidding, of course. We actually had an NT 4.0 on Alpha here for a long time, but we never actually used it for anything. It was a sort of expensive air filter after the original project (whatever it was) dried up.

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
  39. Re:Big deal. by Christopher+Thomas · · Score: 2

    For #2, realize that some integer operations are O(N) where N is the number of bits involved. 64-bit multiplication and division are slower than the same 32-bit operations. Period.

    If area is not an issue, you can do a multiplication in log N steps. Current latencies suggest that this has been done for a while, so I wouldn't expect to see much of a difference at all for multiplying numbers. It's division that takes O(N) steps (you can apply brute force to reduce the proportionality constant, but the order remains).

  40. Re:Big deal. by cioxx · · Score: 2
    Having the CPU 64 bits is quite different, security-wise...

    Would you mind elaborating on that part?
  41. They still do by ArchieBunker · · Score: 3, Interesting

    Talk to the right people and you'll find a beta of win2k server for the alpha cpu. At the time neither intel or AMD had a ready for prime time cpu and MS needed to keep a working 64 bit codebase.

    --
    Only the State obtains its revenue by coercion. - Murray Rothbard
  42. If not, it will be the first time. by DaveAtFraud · · Score: 2

    Every time the processor bus width has gone up (8 -> 16 -> 32), applications have expanded to "fill" the newly available bandwidth. A few data points:

    1) I remember PC Magazine predicting that 80286 systems would only be needed as servers.
    2) I get by with a 733 MHz system at work but the only system I can't saturate at home is my dual Athlon box by "just" playing a game. The more realistic and "imersive" the game, the more bandwidth it takes.
    3) I correspond with several people who do digital video editing and they can swamp their dual CPU systems.

    --
    They that can give up essential liberty to obtain a little temporary safety deserve neither safety nor liberty.
    Ben
  43. Nope, if that were true... by raehl · · Score: 2

    Alphas might have had a chance, being 2^32 times as good as their 32 bit competition.

  44. Re:Big deal. by styrotech · · Score: 2

    The number of bits is a meaningless as counting the number of seats in a car, twice as many seats doesnt make a faster car. In fact it makes the car harder to design to be fast, so does 64bit processors.

    It does let you transport people twice as fast though - although most trips will still end up being made with some empty seats.

    I'll leave the car pooling analogy to someone else :)

  45. DRM features? by vandan · · Score: 2

    It's nice that AMD are benefitting from open source developers such as those as http://www.x86-64.org
    But keep in mind that AMD have stepped forward (with Intel) and said they will be planting DRM features in their products to satisfy M$'s trusted computing push. And while initially you will be able to turn them off, soon the US and their states such as England and Australia will pass laws to make such consumer disobedience illegal.

  46. Re:What about the OS by cant_get_a_good_nick · · Score: 2

    Windows 3.51 ran on Alpha, Mips, and PowerPC. 4.0 was restricted to Alpha only, then some service pack took even this away. Even though it doesn't run on anything but IA32, I doubt if the code is real "64-bit impure" now, and they probably already have had x86-64 and Ittanium teams chugging along for a while now. Most of the free UNIXes (Linux, FreeBSD, NetBSD) have Alpha support, which is another 64-bit Little Endian chip, so it shouldn't be too hard of an shift to x86-64. NetBSD already has the OS up and running on an x86-64 simulator.

    If you want to say "an OS optimized for 64 bit" and applications that scream with 64 bit chips, then I'd say "ahh, there's the rub." It will take folks to move to 64 bit, just as it took folks to move from the relatively dirty 16-bit "selector plus offset" addressing of Intel 16 bit code to the cleaner flat addressing model of 32 bits. but you need the chips out there for people to play with and get real applications for.

  47. Re: Skip to the last page for the most interesting by stratjakt · · Score: 2, Insightful

    How about.. Hey Ruiz, see YOU in court.

    Unless he has proof, that would be libel, no? Of course not - in his world, when a competitor gets more business by offering a substantial discount that you cant match - thats bribery. When you do it, that's good business.

    Maybe Gateway cant deal with the support cost of overheated (and dead) Athlons? Or maybe too many processor cores are getting crushed when putting on the heatsinks? Maybe they just DONT SELL to gateway's customers. I can think of a lot of reasons not to want to stock AMDs CPUs that don't involve some giant corporate conspiracy.

    Now,

    AMD has their thumbs just as deep in MSFTs Palladium pie, they just have smaller thumbs and leave smaller prints.

    Why do you assume because a company is struggling in a market makes them somehow kinder and fuzzier?

    What makes you think AMD gives a flying fuck about open source? Are they a non-profit orginization now?

    If tomorrow, AMD magically had 80% (desktop) market share, and Intel 20%, would the world be a better place?

    If you really wanted to make a difference, you'd boycott anything and everything digital, DVDs, CDs, video games, computers, and make a statement that you don't like the way the industry is treating us with DRM et al.

    Anything short of that is not only pointless - it's hypocritical. Hear yourself saying "Intel is an evil company! Buy AMD!". It's moronic.

    --
    I don't need no instructions to know how to rock!!!!
  48. Re:Big deal. by Christopher+Thomas · · Score: 5, Informative

    For #1, realize that this is going to greatly increase the data size of many applications. The larger the data size, the higher the chance of cache misses. In general, this is a loss, not a win.

    wouldn't the chance of cache misses depend on the caching policy? How does the data size matter?

    Data size matters because a program will typically access a fixed number of working variables, not a fixed amount of data. If a program's working set size stays at, say, 1000 words, and you move from a 32-bit to a 64-bit architecture, you need a cache with twice as much storage space to hold the working set without thrashing.

    There's easily enough die area to double the sizes of the L1 and L2 caches; the problem is that it slows down cache access (more latency cycles fetching something from L1 is a Bad Thing).

    Certain types of load work with constant size instead of constant word count, but most of those deal with working sets large enough that you'll thrash no matter what.

    The gain with 64-bit processors is one of address space and nothing more.

    Which includes better behaviour for those programs that have to fake larger address space. That would be a speed increase.

    Nothing running on x86 will do that. Unless you're running old DOS programs in real mode, you're already working with a flat address space. Typically 2 gigs of this is available to user programs (with the rest being mapped to kernel or device space). If you have a problem with a working set larger than 2 gigabytes, you already have a Sun/$other_vendor machine to solve it on.

    Larger address space targets the _future_ problem of desktop users who want many gigabytes of memory.

    A fringe benefit is being able to more efficiently map multi-gigabyte files into memory space, but performance for this kind of task is limited by disk latency and controller bandwidth, not memory architecture.

  49. Re:i thought... by Forkenhoppen · · Score: 2

    The article you point to was all about how AMD is interested in branching out. It's no longer their key business, is what they're saying; I wouldn't surprised if they're looking at going up against Motorola, which tends to have it's chips in pretty much everything.

    In other words, that article was mostly an appeal for new corporate partners.

    As usual, the Slashdot employee got it wrong; timothy, in this case. Funny.. I don't remember seeing him screw up before.

    Anyone want to make a scorecard site of some sort for these kinds of things? I think it'd be kinda amusing to keep track of how many times each of the respective Slashdot editors over-exaggerate an article's content. Or, at the very least, it might embarrass them into enforcing some stricter quality control.. (although if last week's two dupe-posts couldn't do it.. ... or was it three?..)

    Mod me down if you must, but I did answer the question. :P

  50. Re:Big deal. by halo8 · · Score: 2

    This is a Question ive wanted answered for a while now..
    these news 64bit proc's
    will they bis SISC? or RISC?
    isnt it time we dumped the whole SISC architecture? like the ISA standard

    --
    The More Knowledge you have the Luckier you Get- J.R. Ewing
  51. Great... by xenocide2 · · Score: 2

    so now the registers will be named like "weax" and "xfbc"?

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Great... by be-fan · · Score: 2

      It's RAX, RBX, etc. Don't know what the 'r' stands for, but it makes for the funny RIP instruction pointer :)

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Great... by Decimal · · Score: 2

      It's RAX, RBX, etc. Don't know what the 'r' stands for, but it makes for the funny RIP instruction pointer :).

      Considering that the 8 new 64-bit registers are labeled R7 - R15, I'm guessing that R stands for "Register". But what do I know?

      --

      Remember "Bring 'em on"? *sigh
  52. I know some engineers... by inode_buddha · · Score: 2

    who could really use this, I bet. Their typical job ATM has an array of at least 3000x2000 data points as input (starting the job) and the job requires differential calculus to the 12th decimal point for each possible combination... last I heard, their shiny! new! pentium 4s with WinXP were choking and gagging for days on end.... so like I said, bring it on, AMD.

    --
    C|N>K
  53. Re:This is why I don't understand AMD's lament... by symbolic · · Score: 2

    Why does AMD have to compete with Intel on raw speed? Why does AMD need to have the absolute fastest chip available? Why not concentrate on providing customers with a low price and high performance instead- in other words, chips that may not be the absolute fastest, but are fast enough?

    The reason my last two PCs have been AMD-based boxes is precisely because they didn't have Intel processors. I'd like to think I'll still have a choice a couple of years from now.

  54. Re:64Bit data movements... by TENTH+SHOW+JAM · · Score: 2

    Hmm. And the next gen OSs will slow it back down again to where we are today with cruft and bloat.

    Just for fun, I installed windows3.11 on a P3 500 and had a boot up in 7 seconds from bios handover to loading up word. I suppose the bit that depresses me is that XP does very little more than 3.1 (more peripherals supported, but not too many more)

    And Linux fans, get off your high horse, Mandrake and Redhat on modern hardware cannot compete with aincient distros of slackware for speed of bootage. Yes I know I can roll my own and an out of the box may not be considered "fair" but how many users in the real world do more optimization than is presented during install time?

    So more grunt will be sacrificed once again at the alter of bloat.

    Sand.

    --
    A sig is placed here
    To display how futile
    English Haiku is
  55. Here's where consumers need 64-bit CPU's by MtViewGuy · · Score: 3, Insightful

    I think you'll be surprised where 64-bit CPU's may become useful consumers.

    The first place where this will be useful is video editing. With the proliferation of MiniDV camcorders that have IEEE-1394 connections to desktop computers, many camcorder users are downloading video onto their computers for editing and creating home-made VideoCD or DVD-R discs. With 64-bit CPU processing we now can see the development much more sophisticated (yet easier to use) programs that make video editing and VideoCD or DVD-R disc creation almost a snap.

    The second place this is useful is still image editing. With the proliferation of digital still cameras with USB ports people are doing more and more image processing of still images before printing out the pictures. With 64-bit CPU processing we can see image-editing tools that can do image processing that is far more sophisticated than what even Photoshop 7.0 can do today, yet would be easier to use than ever.

    The final place is games. 64-bit processing makes it possible to do extremely sophisticated graphics effects in real time without over-reliance on an expensive high-end graphics card; a lot of games that need fast motion with complex backgrounds could benefit from going to 64-bit CPU processing.

  56. The point by Dave_bsr · · Score: 2

    you, sir, just said it best of anyone so far, IMO.

    "Once the processors are available, applications will be written to take advantage of the larger word sizes. There's no way to tell what will happen."

    Exactly. What can't you do on your PC now, fast enough? full-motion, real-time, uber-quality video editing? Molecular/weather/beer modelling? Compression? Encryption? Random CPU usage for fun?

    That's why we need better computers - because you can do nearly _anything_ on a PC, given enough processing power. That's why they are so beautiful: general purpose computing rocks. In ten years, I will look at my 32-bit Athlon, and sigh, and remember the days... :D

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  57. benchmarks? by Dave_bsr · · Score: 2

    ha. good point. benchmarks? we don't need no STINKIN benchmarks!

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  58. Re:Big deal. by joto · · Score: 3, Funny
    isnt it time we dumped the whole SISC architecture? like the ISA standard

    As for as I know, the SISC (single instruction set computing), typically embodied by the instruction SBN (subtract and branch if negative) is only used as a joke, in the same manner as Intercal and Malbolge.

    Oh, you probably meant CISC, never mind...

  59. 32 bits != 4 gig max by cartman · · Score: 5, Informative

    32 bit architectures are not limited to 4 gigabytes of memory. "32 bit processor" refers to the width of the DATA bus (and registers). It does not refer to the width of the address bus.

    For example, the z80 and 6502 were 8-bit processors, but they supported more than 256 bytes of RAM (2^8 bytes). The 68000 and 80286 were 16-bit processors, but they supported more than 64k of RAM (2^16 bytes). That's because the 8-bit processors had 16-bit address busses, and the 16-bit processors often had 24-bit address busses.

    The current pentium-4 Xeon chip supports 64 gig of RAM, despite being a 32-bit processor.

    64-bit computing means that you can hold a 64-bit quantity (long int or double) in a register. Also, you can load, store, or perform arithmetic on such quantities using one instruction and often in one clock cycle.

    This offers very few benefits for the end consumer. Mostly it's about perception: consumers will percieve that a 64-bit chip is twice as good as a 32-bit one.

    1. Re:32 bits != 4 gig max by mr_data_esq · · Score: 3, Informative
      Mostly, I agree. In fact, I spend lots of time writing software for 8 and 16 bit machines, and I spend half that time turning single bits on and off.

      One thing I'd like to point out, though: I've noticed that an awful lot of mathematics is being done using doubles (i.e., 64-bit floats) these days. It's partially laziness, but it's also really the case that 32-bit IEEE floats only give you 24 bits of accuracy. Doing math with doubles really cuts down on roundoff errors, so a lot of people switch to doubles and forget about it.

    2. Re:32 bits != 4 gig max by Bert64 · · Score: 4, Informative

      AFAIK the 68000 was a 32bit processor, with 24bit address bus and 16bit external bus. The later 68020 increased everything to 32bit.
      However, the p4 actually has a 32bit address bus, with hacks to address 36bit space, but thats what it is.. a hack, the extra addressspace is not directly available to apps. There is also likely to be a performance hit when using these hacks..

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:32 bits != 4 gig max by rweir · · Score: 3, Insightful

      The current pentium-4 Xeon chip supports 64 gig of RAM, despite being a 32-bit processor.

      Yes, that's true, but it's horribly hacky. Addressing your RAM in 4gb segments? It's enough to make any old-skool DOS coder cry.

    4. Re:32 bits != 4 gig max by Ninja+Programmer · · Score: 2, Informative
      • 32 bit architectures are not limited to 4 gigabytes of memory. "32 bit processor" refers to the width of the DATA bus (and registers). It does not refer to the width of the address bus.
      This is a marketing term, not a technical one. And as far as the current 32 bit processors are concerned, you have it exactly backwards. x86's today have SSE registers which can hold 64 bit integers. I think the PPC's AltiVec registers can also hold 64bit integers. However, neither processor can access a 64 bit address space.

      But even the marketeers knows that you don't call these processors "64bit". With the notable exception of Nintendo, the only time a processor is labelled "64 bits" is when its *address* space is 64 bits, not just its registers/ALUs.
    5. Re:32 bits != 4 gig max by cartman · · Score: 2, Informative

      What you said is incorrect. "32 bit" has ALWAYS referred to the width of the data bus/registers.

      SSE2 and AltiVec have 128-bit registers. This is so they can hold 4 32-bit quantities (the point is to be able to do 32-bit operations on 4 values at a time). It is still a 32-bit processor.

      If the number of bits described the address bus width, then x86 is 36-bit, DEC Alpha is 36-bit (NOT 64-bit), 6502 is 16-bit, 68000 is 24-bit, 80286 is 24-bit, etc. This is clearly not the case. When was the last time you heard anyone refer to a Xeon as a 36-bit processor, or a 68000 as a 24-bit processor?

  60. Re:Big deal. by Gavitron_zero · · Score: 5, Insightful
    The number of bits is a meaningless as counting the number of seats in a car, twice as many seats doesnt make a faster car. In fact it makes the car harder to design to be fast, so does 64bit processors

    That's not exactly accurate. A 64 bit processor has a large data pathway, and is more comparable to a roadway than a car. The cars are the data, and a 64-bit roadway has twice the space for cars (data) on it, which is where the extra speed is. But I do agree with you otherwise.

  61. Re:Big deal. by Christopher+Thomas · · Score: 2

    You can use Newton's method. Combined w/ constant time multiplication, division is only O(log N)

    Newton's Method involves doing a division...

  62. Re:Big deal. by ameoba · · Score: 4, Informative

    I think you mean CISC.

    RISC = Reduced Instruction Set Computer
    CISC = Complex ...

    The basic idea of (most) RISC chip designs, such as the MIPS, Alpha, PowerPC & Sparc, was to have a large number of general purpose registers, fixed length instructions that could only refer to those registers, and only a handful of instructions that specifically read/wrote to main memory (which is why they're also referred to as 'load/store' architectures). This simplistic design allowed them to push clock speeds without too much trouble. RISC processors were also adopted superscalar designs (having multiple execution units, allowing the execution of multiple instructions 'simultaniously') before their CISC counterparts.

    In contrast to the simplicity of the RISC systems, there are the CISC chips, such as the x86 and the old VAX processors, which tried to make their instructions resemble high-level languages, as well as having a smaller number of registers, many of them having a special purpose. With variable length instructions, and many different modes of operation for each instruction, the CISC methodology generaly resulted in much larger, more complex chip designs that were harder to speed up, pipeline & make superscalar.

    To compare the two, lets take a simple operation, such as taking two numbers from memory & adding them together. A generic RISC system would do something like:
    1) load 1st number into Register 1
    2) load 2nd number into Register 2
    3) add the value in R1 to R2, putting the value in R3
    4) copy the value from Register 3 to memory ...and not have any other way to solve the problem

    where a CISC chip, would more likely do something more like:
    1)add the value at memory location 1 to the value at memory location 2, and store in a special Accumulator register
    2) copy the Accumulator register back to memory

    The difference being that where the RISC machine only had one addition operation (register+register->register), the CISC machine would have a handful of them, depending on where the data came from (memory (using multiple forms of reference), registers, constants, and various combinations).

    In the early 80s, the RISC/CISC debate was a hot one in accademia, and RISC won out there, by virtue of its simplicity & easy of improvement. By the mid 80s, the debate was starting again in industry, as a number of RISC chips started entering the marketplace, where Intel's x86 architecture won by virtue of the IBM PC.

    The whole debate is pretty much a moot point now,
    since Intel's new x86 chips have RISC cores wrapped by a thin layer to translate the complex instructions. As an added bonus, the new 64b x86 systems should be adding a bunch of extra registers, further negating the penalty of the architecture.

    --
    my sig's at the bottom of the page.
  63. P4 no longer cooler operating than Athlon by Brian+Stretch · · Score: 3, Informative

    The new Thoroughbred Revision B Athlons (XP 2400+ and higher) made a significant drop in power consumption (1.65V core), while the 3GHz P4 guzzles more electrons than any Athlon (have you seen the heatsink Intel bundles with that thing?!). The Hammer series uses Silicon-On-Insulator technology to keep power consumption (heat) down, to the point that the larger Hammer core consumes about the same amount of power as the TBred RevB. AMD is gunning for the high-density rackmount market with the Opteron where efficient power use is critical. They'll get it too.

    I have a dual CPU Athlon 2400+ box, 2GHz each, using Thermalright SLK800 heatsinks and 80mm adjustable fans set to 2500RPM. My temps are 41C/43C/42C (case/CPU1/CPU2) at the moment with about 25% CPU utilization. Power consumption (as measured by my UPS load monitor) is the same as the dual Athlon 1800+ chips (1.53GHz) the new CPUs replaced.

  64. FUD disguised as a technical comment. by Ninja+Programmer · · Score: 5, Informative
    • 1. All addresses being 64-bits.
      For #1, realize that this is going to greatly increase the data size of many applications. The larger the data size, the higher the chance of cache misses. In general, this is a loss, not a win.
    This is incorrect. The Hammer "long mode" uses 32 bits as the default data size. 64 bits are only used for pointers and explicitely overridden 64 bit operands. I.e., you still have to declare "long long" or "int64" or whatever, in your languages to access those 64 bits. All your old 32-bit data still occupies the same space.

    Furthermore, measurements by AMD indicate that op-code size did not increase with the expanded instructions, but actual *decreased* because the additional registers decreased the typical amount of spill/fill code emitted.

    Therefore there is no additional cache pressure. The "code bloat" problem remains solely in the hands of the software developer, and is *NOT* worsened in any way by hammer.
    • 2. All internal integer registers being 64-bits.
      For #2, realize that some integer operations are O(N) where N is the number of bits involved. 64-bit multiplication and division are slowerthan the same 32-bit operations. Period.
    This is also incorrect. There are numerous well known techniques used in ALU design that makes precious few operations "O(bits)". Again, AMD specifically targetted this. For example: the 64-bit integer multiply in hammer is *FASTER* (per clock) than the 32-bit integer multiply in either the Athlon or Pentium 4.

    The reason AMD is able to do this is because arithmetic and logic operations can largely be implemented in a "more gates for more speed" fashion. They are closer to O(ln(N)) than O(N). But at this level of circuit design, you don't necessarily think in those terms (since N is constant, everything just looks like O(1)) -- these high speed circuit designers worry about other technical things like "latch speed".

    The 64 bit integer divide may be a little slower, however, again you need to explicitely use 64 bit ints in your software, and division is a comparatively uncommon operation.
    • The gain with 64-bit processors is one of address space and nothing more.
    This is the largest gain (big DB people will be very happy with it) but it certainly is not the only gain. Remember that there are now twice as many SSE registers. This opens up some performance possibilities for multimedia applications.

    Although I don't know that its related to SSE, it should be pointed out that EPIC (as in the video game company) has ported the Unreal engine to x86-64! Like most people, I was quite surprised that they did this, however, they apparently found doing it to be worthwhile.

    Do not underestimate the upside of going to 64 bits in the way that AMD has done it. They have literally made it a no-lose scenario -- that alone should spur (mostly new) application developer interest.
    1. Re:FUD disguised as a technical comment. by captaineo · · Score: 2

      Thanks for the clarification. Just two minor comments. First, on "long" mode - it is my understanding that 64-bit Windows will use such a standard, since far too much Windows code depends on "long" being 32 bits. However, on UNIX style systems like Linux, "long" will be 64 bits (as it is on most other 64-bit systems).

      I disagree that the move to 64 bits will not affect cache pressure. I can think of many applications where the data structures are mostly pointers (e.g. compilers or XML processors). In such cases, working sets could almost double as pointers become 64 bits.

    2. Re:FUD disguised as a technical comment. by Junks+Jerzey · · Score: 2

      This is incorrect. The Hammer "long mode" uses 32 bits as the default data size. 64 bits are only used for pointers and explicitely overridden 64 bit operands.

      Now isn't that *exactly* what I said, that all addresses are now 64-bits? I didn't say anything about integers stored in memory.

      This is also incorrect. There are numerous well known techniques used in ALU design that makes precious few operations "O(bits)".

      Yes, and those precious few include multiplication and division. As another poster pointer out, you can get these down to O(log N) if you trade space for speed. But if you get a 64-bit divide executing faster than a 32-bit divide, then something is seriously wrong. That must be one really awful 32-bit divide.

      In any case, there's no doubling in speed to be had by going from 32 to 64 bits. That some people are quibbling over a few cycles in a divide unit is pretty sad overall.

  65. Re:Big deal. by Christopher+Thomas · · Score: 2

    You are thinking about large integers. Actually at the circuit level, multiplication is not done in O(log(N)) steps, but instead, they just have blazingly fast adders.

    I have been treating adders as operating in constant time, as we're working with small integers.

    The grid approach to multiplication that everyone sees in undergrad microprocessor design requires N serial additions. A tree structure still requires N additions, but done in parallel in log(N) levels (as you pointed out). This is where my statement came from.

    Very large integers would indeed require O(log(N)^2) cycles, due to non-negligeable adder delay, but we can make the constant-time approximation for our purposes (especially since the pipeline is likely tuned to have adds take one cycle).

  66. There is no "desktop" market for 64 bit CPUs by ppetrakis · · Score: 4, Interesting
    I don't have to read the article. I've been working with Alphas all my life. There is nothing for 99.9% of the applications you use everyday that could benefit from running itself in a 64 bit address space. Unless you get a signifigant performace boost from the move (like Alpha in it's heyday) it isn't worth the effort.

    If you find you need that sort of mega addressing the chances are the app you need already runs on 64 bit Solaris. After that point it's up to the vendor (Think Avanti Corp /Apollo) Wheither it's worth their while. Remember, You need their application. Unless your app is home grown or you have some signifigant pull with a vendor the port isn't going to happen.

    The desktop is an afterthought. This chip was designed to be sold in quanties of 8 and higher in single large servers. Once they cut into that market the economies of scale just happen to make it cheap enough for the desktop market to pick it up. They have a much better chance at getting it down with their builtin backwards compatibility and keeping costs down. Alpha never hit that "sweet spot" for the volume to really bring down the price..

    Now, Don't think Intel is going to sit on its hands while AMD eats their lunch. They're more likely to drop an Itanium instruction decoder into an Alpha EV7 core and push that than follow with an x86-64 processor line. Itanium is just to big and costs too much to at this stage of development to make inroads fast enough stop AMD in gaining marketshare but more importantly, mindshare. Intel would never take up x86-64, Doing so admits defeat to the industry i.e. You're not the leader anymore.

    So to sum it up, Intel will either:

    1. release Itanium and we all find out it isn't as slow as everyone claims it is or as expensive
    2. See Alpha/Itanium hybrid core above
    3. They bring back Alpha (maybe not by name) and put it under a modern process. Expect atleast x1.5 current clock speeds and Alpha's can milk rambus for all it's worth

    2 and 3 are much more likely than one, You know which one I'd rather see happen :).

    Either way it'll be a boon for the OS community and certainly make our (The Alpha community) lives easier. The way I see it, even if hammer is moderatly successfull. You guys will 'clean' most of the popular soucecode out there to be 64 bit clean, reducing our matainence work by like 80%. The only thing we'll have to worry about is firmware, toolchain, libc, Xwindows, and kernel. So please buy a *hammer and learn the joys of porting to 64 bits. If it proves too painfull, please see the ld manpage for the "-taso" flag :).

    Peter

    --
    www.alphalinux.org
    1. Re:There is no "desktop" market for 64 bit CPUs by Decimal · · Score: 3, Insightful

      I don't have to read the article. I've been working with Alphas all my life. There is nothing for 99.9% of the applications you use everyday that could benefit from running itself in a 64 bit address space.

      After looking at your title and seeing no relation to your first paragraph, I know I wouldn't have to read the rest of your post and still know exactly where you went wrong. The "market" for a computer is not necessarily defined by what new applications it can offer. It can be defined by Joe Average coming home to his house carrying a huge box, telling his wife "You've gotta check this out. Its got sixty-four bits!"

      (Chances are he's never worked with a "computer" in his life, and thinks he'll have to assemble all 64 pieces manually.)

      --

      Remember "Bring 'em on"? *sigh
  67. Windows costs $2000 per 8-cpu box by yerricde · · Score: 2

    I.e. 8-way becomes a PCB-design issue, not a chipset issue.

    And an OS support issue. Of all Microsoft operating systems, only Microsoft Windows 2000 Advanced Server and Microsoft Windows 2000 Datacenter Server support 8 CPUs, Don't expect 8-way Windows to cost less than $2000 per copy, assuming that the OEM price is half the retail price of Windows 2000 Advanced Server with 25 CALs.

    --
    Will I retire or break 10K?
  68. I like the word plot... by Kjella · · Score: 2

    ...because I'm fairly sure that it's not that big a deal as they make it out to. Hopefully it won't be as bad as the Pentium Pro, but I'm guessing it won't run faster on 32bit code, which is what 99% of the programs will be at launch.

    Look at it more as their version of the GHz game. "Our processor runs at 3GHz, yours at only 2GHz" "Yes, but we have 64bit registers, yours only has 32bit" Neither is a good measure of actual capabilities. But I'm sure it'll help AMDs marketing department.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  69. Thank god for 'em. I landed a job because of it! by iamwoodyjones · · Score: 2

    I'm working on several projects right now dealing with these problems. The thing is that you're right. These misnomers are hacky things done by not-so-good programmers.

    Unfortuanetly explain that to a FORTRAN program that was written in the early 70s and didn't have a pointer. It had to use an integer.

    Yes, a lot of old stuff is shit and now programmers who thought, "If it's not broke don't fix it" are getting burned.

  70. Re: Skip to the last page for the most interesting by Dun+Malg · · Score: 3

    Unless he has proof, that would be libel, no? Of course not - in his world, when a competitor gets more business by offering a substantial discount that you cant match - thats bribery. When you do it, that's good business.

    Maybe, maybe not. When Standard Oil undercut all its competitors by pricing its products BELOW production costs in order to drive them to bankruptcy and buy them out, that was ruled A Bad Thing and led to SO being broken up. There is a point where offering "special deals" is considered anti-competitive. If Standard Oil got nailed simply for offering product for too low a price, it's not unreasonable that Intel should likewise be nailed for offering product for a super low price, but only to companies that don't buy from Intel competitors. That's kind of shady territory there.

    For example: BobComp buys Intel and AMD CPUs, so they get P4s for $35 each. JoeComp buys only Intel so they get the "deal" of $30 each. If BobComp buys 1000 CPUs a year from Intel and JoeComp buys only 500, then it's clearly not a "bulk discount".; it's a "helping us ace out the competition" discount. Now if $30 represents a significant loss of profit margin over $35 for Intel, then I'd say Intel is edging into some pretty anti-competitive territory.

    --
    If a job's not worth doing, it's not worth doing right.
  71. is M$ quiet about anything? by twitter · · Score: 3, Interesting
    MS have been quietly getting ready for 64 bit for at least 2 years; they've been shipping a 64 bit SDK on my MSDN disks for over a year. There are 64 bit NVidia drivers for WinXP-64. What makes you think MS isn't already there?

    Spare me the smoke and vapor. Don't you remember the sad story of Mica, errr, NT on Alpha? Loudly proclaimed, quietly killed, that's why I think they are not there. If you consider the number of bugs and holes in 32bit M$ work, you might conclude they never arived anywhere.

    In the mean time, you can get Linux and BSD on Alpha and other 64 bit platoforms:


    Oh, it hurts so much to remember and think!

    --

    Friends don't help friends install M$ junk.

    1. Re:is M$ quiet about anything? by JKR · · Score: 2
      Oh, it hurts so much to remember and think!

      No, it hurts so much to pay a development team to support a platform returning a tiny fraction of your overall OS revenue. MS is a business, not a charity; if your platform can't compete on price with lowest-common-denominator hardware, they're not going to spend vast amounts of time and money supporting it. If they don't get a return on XP64 it'll get dropped, plain and simple. They've done exactly the same thing with CE - SH3 and MIPS support has been dropped, because ARM is the perceived best bet.

      Remember the 80/20 rule - chasing the last 20% of the market costs you 80% of the effort.

      Jon

  72. Well by autopr0n · · Score: 2

    However, The GPU and processor are totally different.

    Yes, thats correct. But the Nintendo 64 had a 64 bit processor (and a 128 bit graphics bus)

    --
    autopr0n is like, down and stuff.
  73. The "bitness" of a micro-architecture by Luminous+Coward · · Score: 2, Informative

    I have to share this insightful comment I read on Usenet 3 years ago:

    The "bit width" of a CPU is not strictly defined by a single architectural
    attribute. Several candidates for a "normative" bit width exist:

    - word width of the general purpose registers

    - width of internal data paths

    - width of external data paths

    - width of the ALU

    - width of the architected address range

    There are probably more...

    Back in the days of the 8 bit processors, ALUs were 8 bit wide, but address
    range was already 16 bit.

    In the age of 16 bit processors, registers and ALUs were 16 bits wide, but
    often there were more than 16 address bits. Segmented addressing was needed
    to make use of more than 64 KB for a single process.

    When the first 32 bit CPUs appeared, they had 32 bit wide general purpose
    registers and 32 bits of architected address space. But for example the 68000
    had only a 16 bit ALU and its data bus was only 16 bits wide. Of the address
    bits, only 24 were externally visible on pins.

    Nowadays, with "64 bit CPUs" a reality for high-end computers, the address
    width is the important criterion. Only a true 64 bit machine can linearly
    address more than 4 GB for each running process. And when you handle pointer
    variables that are 64 bits wide, it makes a lot of sense to have 64 bit wide
    registers, a 64 bit ALU and 64 bit wide internal data paths. All current
    64 bit CPUs that I know of meet this definition of "64 bit".

    Internal bus widths tend to be wider (think of the 256 bit wide backside L2
    bus of Coppermine or the G5), and registers have been wider than the "bitness"
    ever since FPUs have moved on-chip (you don't even need to consider AltiVec or
    SSE). External buses are sometimes narrower (to save some pins and a lot of
    bucks on packaging) and sometimes wider (to better feed the new and fast CPU
    cores from the same old memory chips).

    So, by all intents and purposes, the x86 architecture was 16 bit until and
    including the 286, and is 32 bit from the 386 onwards. AMD's K8 will probably
    extend it to 64 bits. The P6 core is 32 bits, but it has some extensions to
    enable it to address 64 GB of physical RAM. But every single process can only
    address 4 GB directly, since pointers are still 32 bits wide. AFAIK K7 and P7
    also have these extensions, but are still 32 bit cores.

    BTW, the G5 is also rumored to be able to address 64 GB of physical RAM.
    There are four unused bits in each of the "segment registers" which could be
    used by the OS to select one of sixteen banks of 4 GB each. But processes
    would still be limited to 4 GB of directly addressable memory.

    Holger Bettag

  74. because! by twitter · · Score: 2
    At first they will be expensive, then they will be in the $599 desktops. Why wouldn't you use them?

    Could it be for the same reason people who have "high speed internet connections" still place charge by the minute long distance calls instead of using voice over IP, or crawl to a company like Yahoo to be a middleman? Look to Redmond, there you will see the answer. Anti-competitive, greedy stupid shit. Remember the 64 bit Alpha? You would think it would be cheap to make by now, no? Sorry, that might hurt someone's bottom line.

    In short, I'd love to use one but I'm not going to get my hopes up.

    --

    Friends don't help friends install M$ junk.

  75. A really fast processor means ... by wytcld · · Score: 2

    that it will become trivial in terms of speed to compile your distribution (a la Gentoo) and so rpm- and deb-based distributions of pre-compiled (and thus not optimized to your specific CPU) programs will lose their current speed-of-installation advantage. Having really fast CPUs means that you can have an OS with major optimization to the specifics of those CPUs and associated hardware. This ease of customization might produce a situation parallel to the one in which the specialty steel business remains profitable while the old, monolithic producers require massive subsidies to survive. That is, it could hurt both Microsoft and Red Hat - while being very good for open source.

    --
    "with their freedom lost all virtue lose" - Milton
  76. AMD isn't... by jpmorgan · · Score: 2

    AMD isn't up to 3ghz yet. Perhaps that's part of the reason why they're interested in becoming more independent of the desktop market?

  77. Dangit. by Dave_bsr · · Score: 2

    Knew i forgot something. NO VIDEO CARD! ARGH! Still, you can get a decent one for under $85, keeping the price at $600. *shrug*. All Hail Newegg!

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  78. Re: Skip to the last page for the most interesting by jpmorgan · · Score: 3, Insightful

    The flaw in your logic is that Intel's actually making a profit, while AMD is still, I believe, in the red. Seeing as how it tends to be difficult to turn a profit when your primary product is sold at a loss, I'll take a stab in the dark and guess that they're not actually selling any chips for below the production cost.

    Also, don't forget that Intel's manafacturing technology is about three years ahead of AMD. Their production costs are half of AMD's per unit.

    A big problem with AMD chips, and something that I suspect is a not insignificant factor when it comes to the big OEMs, is that AMD builds fragile chips! If I need to build and ship x thousands of computers per day, if half the chips I buy get cracked during installation, I'm effectively paying double the unit cost.

  79. Re: bashing me by Dave_bsr · · Score: 2

    Well, while you're bashing me,

    PC-Chips, afaik, is not ECS,and their Sis board is very, very good. Somehow I doubt it is illegal...being sold online and all. I've had no problems and it's been more stable than other, more expensive boards I've used. Yeah...I build systems, I'm not just making this up.

    Liteon was reviewed by Linuxhardware.org, and it beat out several Plextor drives.Their products are solid and fast.

    Chieftec, as far as I can tell, makes the cases that Alienware uses. Yeah. And the PS was by Foxconn, if you bothered to look.AMD approved.Where did you get 430 watts from?

    So I don't know quite what you are talking about. I've built 2 systems essentially like the one above. I've checked up on the users, and both are completely satisfied, say the systems are stable and amazingly fast. You say 5400 RPMs is slow...ok, but where did you get any idea that I was talking about 5400 RPM? the one i listed was 7200 RPM.

    One thing you missed, while you were bashing me - I forgot a video card. Buy a nice GeForce 2 or 3, they are nice...don't get an MX.

    So, you can do it, you can build a nice, sweet system for about $600, if you do it yourself. It's much easier (and educational!) to do it that way. AMD's price/performance ration is quite nice, and I don't mind taking advantage of it.

    And whatever burr got up your butt, I'm sorry. A little more background info, maybe?

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  80. Uh.... by jpmorgan · · Score: 2

    Who moderated this up?

    64-bit CPUs have been around for years. Linux and Windows both run fine on 64-bit platforms. There is more to computing than PCs and Macs.

  81. Won't make any difference by jpmorgan · · Score: 2

    Uh, 64-bitness is due to the size of integers and the memory addressing that the chip supports.

    Numerical approximation of differential equations is a floating point problem, and you wouldn't use fixed-point math (integers) to do it (unless you were nuts). The P4 (and the Athlons) support 80-bit extended double precision floating point math, and with SSE2, it's damn fast. If they want really insane performance, they should consider grabbing one of the Itanium2 systems from HP. Intel are floating point gods; wwhy do you think SGI is planning to migrate their supercomputer lines to IA64?

    1. Re:Won't make any difference by inode_buddha · · Score: 2

      Ok, this is news to me, but then I never was a math major. Nor have I really followed chip devel since the P3, but the AMD stuff looks interesting. Unfortunately, hardware is not in their budget for the forseeable future; that was finalized at the beginning of the contract 10 years ago, as part of figuring the profit margin. Likewise, the software install (Win2k/XP Pro)is standardized by the corporate, and can't be touched.

      I thought the 64-bit thing referred to the width of the data bus, and how fast you could keep the math co-processors fed. In this case, the floating-point is especially critical, right? So, I stand corrected it seems. If you know any ways around all that, I'll be glad to listen.

      --
      C|N>K
  82. GAH! by autopr0n · · Score: 2

    Stop using these base ten exponents while talking about computers, you're making my brain hurt!

    --
    autopr0n is like, down and stuff.
  83. Re:Big deal. by Bert64 · · Score: 2

    The atari Jaguar had a 64bit graphics processor, just like a 486 does if you plug an S3 Trio64 card in...
    The main processor of the jaguar was a Motorola 68000, a 32bit processor with 16bit external paths and 24bit addressing.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  84. Re:Well... there was Alpha by Bert64 · · Score: 3, Insightful

    If only this were the case, the itanium 2 is very different to the alpha.
    Really they should have continued the alpha, instead of creating a new architecture... The alpha is the cleanest of all the 64bit architectures, and has always been the most performant, plus by using an existing architecture you would already have a software and user base.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  85. Re:Microsoft Quote, and Kernel Dev Question by Bert64 · · Score: 2

    The sparc64 linux kernel handles 64bit sparc and 32bit sparc applications, the sparc64 version of solaris does the same. IRIX on 64bit MIPS does too, but i`m not sure about the mips64 port of linux.
    Infact... I`m typing this right now on an IRIX64 machine running a 32bit version of galeon:
    root@evil:~# file `which galeon-bin` /usr/freeware/bin/galeon-bin: ELF N32 MSB mips-3 dynamic executable MIPS - version 1
    root@evil:~# uname -a
    IRIX64 evil 6.5 07121149 IP30

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  86. Re:Minor nitpick by ameoba · · Score: 2

    Perhaps I worded that poorly. Rather than the the ISAs growing to resemble existing HLLs, many CISC architectures have complex instructions giving a higher-level idea of what the CPU is doing. The x86 even has text-manipulation opcodes, and the VAX (commonly refered to as the epitome of CISC computing) has 8 different ways to interpret the value of a register.

    RISC machines are intended to be programmed by compilers; CISC are designed to make life easier for programmers.

    --
    my sig's at the bottom of the page.
  87. Comparatively by be-fan · · Score: 2

    You mean comparably? It's note quite than/then, but it's pretty unidiomatic.

    --
    A deep unwavering belief is a sure sign you're missing something...
  88. Yes.... by Inoshiro · · Score: 2

    FPU units which can communicate faster over the bus, since they send 1 data word per clock tick, instead of requiring 2 ticks to send 1 dword.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  89. Hey, great. by Inoshiro · · Score: 2

    The 286 could address 16 megs of RAM, too. In real mode, you still had to deal with a 64k segment view on the world.

    The PPro has, at best, a 4gb segment view of the world. This is because it's still very 32-bit. Unless it's all 64-bit, it's of limited use.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Hey, great. by G-funk · · Score: 2

      The PPro has, at best, a 4gb segment view of the world - Not if you have 2mb or 4mb paging turned on (as opposed to the default 4kb paging)

      --
      Send lawyers, guns, and money!
  90. Re:Hard Numbers: Build Times! by Jeff+DeMaagd · · Score: 2

    I do believe that there are people that need the horsepower. But there are probably 10 people that don't for the one that does. Animators, video people, developers, engineers and scientists probably do. People running Office anything or some web client probably do not.

  91. It's still a hack. by Inoshiro · · Score: 2

    Until I can have an entire virtual space that allows a complete view of the entire range of RAM, it's all just a way of jury-rigging more memory onto a system not designed for it.

    True, it may not be as hard to use as segments, but it's not as easy to use as 100% flat addressing either. And the 4gb limit is still a problem for some RDBMS systems.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  92. Order of magnitude. by Inoshiro · · Score: 3, Interesting

    Let's say I have a 16,000 by 16,000 image frame. I have 60 of them per second, and have 2 hours of film. That works out to 100.5 terabytes of data. 2^64 happens to let me store and address about 166,937 of these superduperHD movies.

    Now, I don't know about you, but I only own a couple-hundred movies, and I only own a couple-hundred games. Even if they were the mega, mega high res I mention above, I'd still not use up more than a miniscule fraction of what I had available. That's why I think it'll last at least a century.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  93. The 64-bit desktop by Jugalator · · Score: 2

    "He also thinks there will be a market for desktop 64-bit systems."

    I'll only say this...

    http://www.theinquirer.net/?article=6501

    --
    Beware: In C++, your friends can see your privates!
  94. Re:+5 Blatant Karma Whore by ameoba · · Score: 2

    I was hoping. If I could get some karma out of my CS degree, it'd be more than I've been able to get from it yet, considering the dismal state of the economy. Now is not the time to be a fresh graduate.

    --
    my sig's at the bottom of the page.
  95. Killer applications by pacc · · Score: 2

    "early adopters, people like the gaming folks. Those people are really dumping tons of data into broadband"
    'nuff said; AMD is really counting on the DVD-iso scene demaning higher performance..

    Kudos for the direct link to last page, that should be the slashdot standard for any story and hardware review!

  96. interesting by Dave_bsr · · Score: 2

    I know newegg's a pain for links...sorry.

    i've never had problems with newegg or that chipset...2/2 times. *shrug*.

    But I HAVE had troubles with PCChips, two boards, both awful, with onboard video etc, no support, and general crappiness. My Mom's PC that i didn't get to suggest any change about, and a friend of mine who's main questions was: how cheap is it for what sounds good? ARGH! PC chips is a whore.

    So... ECS is PC-chips? huh. something new...

    Liteon: I've never had problems. Maybe I'm lucky. never know.

    Back to homework.

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  97. Reasons to ditch x86? by Decimal · · Score: 2

    What is so bad about x86 anyhow? Is it that its support for smaller sections of registers (8 bit AL register that merged with 8 bit AH register to become the 16 bit AX register, then EAX, RAX, etc) made for more hardware that slowed it down? That's apparently not the case, with the speed war between AMD and Intel pushing ~3 GHz. So why does x86 have such a bad rap? Because it is little-endian?

    --

    Remember "Bring 'em on"? *sigh
    1. Re:Reasons to ditch x86? by GooberToo · · Score: 2

      It's generally agreed that it's the limited number of available registers and how the available registers may be used (limited number of general purpose). The limited number of registers is one of the reasons why it's generally considered slightly harder to heavily optimize for x86 than many other CPUs. IMOHO, any complaints beyond what's being described above is simple CPU-bias.

  98. Re:Microsoft Quote, and Kernel Dev Question by Decimal · · Score: 2

    My favorite part so far (not at the end yet) is the part about why Microsoft would support it

    Back-scratching. Remember how an AMD figurehead testified in favor of Microsoft at the DOJ trial? It may have been enough to convince MS not to walk hand-in-hand with Intel while it tries to crush the #2 chipmaker.

    --

    Remember "Bring 'em on"? *sigh
  99. Cache pressure. by TheLink · · Score: 2

    Actually cache pressure may not be that bad. Correct me if I'm wrong.

    For OS caches, 64 bit is neutral, what you lose in bigger data, you gain in being able to have more RAM.

    With respect to CPU caches, lots of data sets don't fit anyway. Unless you're talking about 8MB caches - very expensive .

    In contrast, my guess is the size of loops in program code haven't increased, in fact they probably have gone down due to caching (Don't want to unroll a loop till it falls out of the various caches).

    --
  100. Re:Big deal. by Halo1 · · Score: 2
    Increased maximum memory helps.
    But if you don't need the extra memory, all you get is the overhead of having to load 64bit pointers all the time instead of 32bit ones. This means that you have more memory->processor traffic, slowing down things instead of speeding them up.

    Opteron's extra registers help.
    This doesn't have anything to do with 64bit.

    64-bit calculations are easier, they don't have to be put into multiple 32-bit parts.
    Most integer calculations however don't need 64bit precision, 32bits is often enough.

    Really, apart from the increased memory address space, there aren't many advantages (which result in speedups) that 64bit processors hold compared to 32bit ones. And even that extra memory space is only useful to a select number of applications (such as 3D renderers and scientific applications) currently, although I suppose that will change over time.

    --
    Donate free food here
  101. Browsing the _Intranet_ by TheLink · · Score: 2

    Not just high-end games or 3D modelling.

    Sure I agree that it's not worth upgrading from 2.4GHz to 3GHz, but can't tell the diff between 866MHz and 2.4GHz???

    You do notice faster processors when you use scripting languages :). Or databases.

    Believe me you'll feel the difference when _serving_ the web vs surfing the web.

    As for web browing? Faster machines on both client and server make the _Intranet_ browsing experience VERY different.

    When you match servers which can serve up dynamic custom pages at video refresh rates (70 hits/sec)with clients that can render it at that those rates. Pages just snap up in front of you. Very very nice. Your application stops getting in the way of people and users stop noticing your application even subconciously.

    Users who really don't notice the difference even when switching to slower machines are the same users who don't notice what the dialog box said before they clicked OK, and will then tell you they didn't change or do anything.

    --
  102. Translation by TheLink · · Score: 2

    Why so many words?

    Dave _bsr's Law: They'll never be fast enough.

    Computer, count to from 0 to infinity and finish it now.

    Not useful? OK how about this:

    Computer, do a statistical analysis of prime numbers vs normal numbers from 0 to infinity and tell me if you find anything interesting based on my previous interest in this subject, NOW.
    --

    Heck even the speed of light isn't fast enough. Ask any transcontinental quake player.

    --
  103. Re:Big deal. by Keith_Beef · · Score: 2
    even that extra memory space is only useful to a select number of applications

    One word: ramdisk.

    Here's a first example of what you can do. DVD or CD-Rom is very slow, hard drive space is faster and is cheap. So I copy the contents of my reference books from the DVD onto the hard drive. But this too is slow. So when my machine boots, I would like to be able to load a ramdisk image of two or three DVD's worth of reference material.

    A second example, would be to do the same, but with something like the contents of /bin, /sbin, /usr/bin and /usr/sbin to speed up the execution of my bash and ksh scripts.

    Having something like six gigabytes of memory would make this perfectly feasible.

    Most integer calculations however don't need 64bit precision, 32bits is often enough.

    That reminds me of the 640kByte anecdote.

  104. Re:Big deal. by Halo1 · · Score: 2
    One word: ramdisk.

    [snip]

    Having something like six gigabytes of memory would make this perfectly feasible.

    I'm not going to nitpick about how you're going to cram the contents of 3 DVD's in 6 GB, but in the days of DOS/Win 3.1 when people also had 8 or 16 MB of ram, they also didn't do this. At most, they used a ram disk for temp space. Nowadays, ram disks are even less usefull since the OS'es have much more intelligent caching functionality (like using all otherwise unused RAM as disk cache). So, yes, you could get a 4GB disk cache now, which will speed up your system.

    I don't see this immediately happening in consumer (or even prosumer) systems however, because you'll either need a lot of dimm slots or very high density dimms and both will be quite expensive.

    Please also note that I was reacting to the original poster's statement that 64bit processing would automatically make your system faster. That's simply not true. If you start adding lots of ram, then it will become faster because of the ram (which is indeed made possible because you have 64 bit address space, although like other have already said in this thread, the address bus is often already larger than 32 bits in the 32 bit processors we use today).

    Most integer calculations however don't need 64bit precision, 32bits is often enough.
    That reminds me of the 640kByte anecdote.
    This was also in reaction to the statement that 64 bit processing would automatically make your system faster. If lots of programs had to do lots of 64bit calcuations, then this would be true. The fact is that very little calcualtions require 64 bit integer precision. Nothing says this won't change in the future, but until then your programs will not run any faster on a 64 bit processor (even when completely recompiled) than on a 32 bit processor. In fact, they'll most likely be slower because of the extra memory bandwidth that's necessary for loading pointers.
    --
    Donate free food here
  105. What an abominable article by Keith_Beef · · Score: 2

    How cheap can you get? You take an interview between some second-rate reporters (pompously described as being "Executive Editor/News" and "Editor in Chief") and some marketing exec who cannot talk coherently, and just transcribe the conversation. Leaving aside the travel costs, you've got an article for the cost of twenty minutes' worth of typing secretary.

    Of course, Linux is already way ahead and on top of Opteron. Their far ahead of anybody at the moment ...

    The monkey of an editor didn't even proof-read!

    I'm enthusiastically waiting for Hammer (I'm waiting as fast as possibly I can)... but this kind of article makes me glad I don't shell out any schekels for eWeek.

  106. "It's the end user, stupid" by melonman · · Score: 2

    technology is now not an issue. You can do almost anything you want to with technology. Can we now make it more useful? Can we make it more practical?

    AMD will sell a certain number of chips because 64-bit is a sexy number, just like the obsession with clock speeds, just like people buy PCs with 32Mb of video ram to do WP.

    But the quote above seems to me to encapsulate the challenge facing the IT industry in general. What qualititive difference does the latest processor - or the latest kernel for that matter - make to the end user? What real-world job will it let me do that I can't do now? In terms of servers, it is easy to answer the question. In terms of desktop machines, I'm not so sure.

    --
    Virtually serving coffee
  107. Re: Can anybody compare and contrast the two ... by Ninja+Programmer · · Score: 2

    Short answer:
    Itanium = IBM PS/2. Hammer = PC AT.

    Long answer:
    Itanium is a VLIW architecture with a new 64 bit instruction set, that performs in-order execution (like an original Pentium, or a Sun UltraSparc.) It has very high floating point performance, because of its dual, fully pipelined FMAC units. The architecture is interesting in that it uses a wide variety of mechanisms (predicates, conditional loads/stores) to avoid branches without using speculation.

    Because of its new instruction set, its not compatible with any prior software. *Everything* must be ported from scratch, and there is no prior install base from which to leverage. (Actually that's not strictly true -- it has an x86 compatibility mode that is exceedingly slow; its like a quarter to a third of the performance of leading x86s.)

    Compilers in particular are a really different kind of beast on the IA-64. All the "out of order execution" techniques that are in most other modern CPUs have to be somehow implemented in the compiler. The performance of everything depends on these compilers, and so far only Intel and HP's compiler have measured up to snuff. SGI's, Microsoft's and gcc have been ported, but apparently aren't very credible. It appears as though creating good compilers for IA-64 is a truly monumental task.

    Microsoft has gone on record as saying that they have no intention of porting Office to Itanium -- its not that kind of platform. Itanium is seen as a server only player. While one is tempted to say "oh but that will come to the desktop eventually", unless Microsoft (or Apple or Sun -- but those are even less likely) is willing to port a significant number of applications to it, that's just not going to happen. Microsoft has ported Windows to IA-64, but has pretty much stopped development of IA-64 at that point.

    Itanium has been available for over a year now, and has had a very cold reception in the marketplace. Nobody wants them.

    Hammer (Opteron) is just a 64 bit extension of the x86 architecture. If you are an assembly, or system level programmer take a look at this:

    http://murl.microsoft.com/LectureDetails.asp?690

    Its quite detailed. The key thing to note is that the x86-64 instructions are really just extensions of the IA-32 instructions. That means that all the compilers and tools work almost identically to how they worked for IA-32. The key features that have been added are: 64 bit registers, a 64 bit address space, and twice as many integer and SSE registers.

    x86-64 remains backward compatible with ordinary x86 in two ways. If the chip boots as normal with a 32-bit OS, that is unaware of its 64-bit mode, than just like 16-bit DOS before it, it functions like a normal old 32-bit Athlon. It also contains two other interesting modes: 1) Long Mode (this is how 64-bit are enabled) and 2) Compatibility Mode.

    Long Mode enables the new instructions, registers, address modes, etc. Compatibility mode allows it to execute the old 32-bit software in a virtual environment, much like the v86 mode used for DOS Boxes under Windows.

    It is known that Microsoft has ported Windows to Hammer, and apparently Office and Internet Explorer are up and running on it. But don't be fooled, Microsoft didn't waste their time *porting* Office or Explorer to x86-64. They simply run in compatibility mode under this new Hammer enabled 64 bit Windows. That's the whole beauty of their scheme -- 32 bit and 64 bit applications can be running at the same time, sharing the same OS resources.

    Now because x86-64 is so similar to IA-32, it allowed AMD to implement both long mode, and compatibility modes in the same pipelines, with optimal ALU usage, using the same instruction translation super-structures, the same rename registers, etc, etc. I.e., any effort AMD spends in speeding up the critical paths of 64 bit operations, translated back directly to 32 bit operations and vice versa. There is no compromise -- it will be a very fast 32 bit processor, as well as a very fast 64 bit processor.

    While Hammer will not be quite at the same performance as IA-64 for floating point, it won't be that far behind, and it will almost surely cream it on integer performance. This much has been revealed by AMD/Intel's Spec CPU claims/disclosures thus far.

    As far as selling Hammer? Its just a natural follow-on to Athlon. It won't cost more (it actually has a smaller die size, so it actually costs AMD *less* to make Opterons than Athlons) and it will be just as compatible with your software (Linux, Windows, or whatever.) At the very least, people *will* adopt them for the same reason they adopted the Athlon. So 64-bit ready desktops are going to ship middle of next year, and the customers *will* be lining up to get them (regardless of whether or not they use the 64 bit features, or even get the 64-bit Windows for it.)

    Microsoft has gone on record as saying they endorse AMD's approach. And of course they don't need to commit one way or another to porting any applications, since they will all run at top speed on Hammer regardless. While there is nothing more overtly committed by Microsoft, reading between the lines will lead you to realize the Microsoft probably intends to port its DB and IIS to Hammer.

    Linux, of course, has been ported to both, but I don't know if they have enabled the compatibility mode for Hammer.

  108. good solid business advice, jon. by twitter · · Score: 2
    Alpha has been in production for 10 years. How come it's not cheap? What? The lowest common dominator company don't like it? That's what I thought.

    When you think it's OK to screw people for buisness reasons, that's what you will get.

    --

    Friends don't help friends install M$ junk.

    1. Re:good solid business advice, jon. by JKR · · Score: 2
      Alpha is minority because post-VAX DEC couldn't market their way out of a paper bag. Look at the DEC Rainbow (their answer to the PC-XT, and technologically a much better machine). They failed to compete with IBM & Compaq (the clone factory), and that pretty much killed them.

      The Alpha legacy lives on as one of the best performance / power ratio processors, the StrongARM (and XScale) both of which use techniques developed for Alpha.

      I don't think it's OK to screw people in the name of business, but I don't think you should bend over and take it either...

      Jon.

  109. Re:Compiling 32-bit != 64-bit app by platypus · · Score: 2

    Well, that linux can't only be recompiled for a new platform in nearly every case is clear, since parts of it are coded in assembly, it needs drivers for the mb-chipsets and whatnot. This is where the arch/ subdir from the kernel tree comes into play.

    For userland apps the story is completely different, the needed changes nearly all are cleanups, where the code wasn't 64bit clean.
    IOW, the statement that you can do CFLAGS="-m64" on any app isn't true.

  110. Re:Big deal. by jpc · · Score: 2, Interesting

    > For #2, realize that some integer operations are
    > O(N) where N is the number of bits involved.
    > 64-bit multiplication and division are slower
    > than the same 32-bit operations. Period.

    Not true. They are done in circiuts so you can use parallel algorithms. Mostly arithmetic ops are n log n so they dont take a significant amount of time longer. You do need more transistors though...

  111. One bit per year by IPFreely · · Score: 2
    2^64 is certainly enough for at least a hundred years

    In the late 70's, we hit the limit of what 8-bit computing could do. 16-Bit processors were produced.
    8 Years later 16 bit processors were hitting their limit. In '86 Intel produced a 32 bit processor.
    Now, 16 years later, we will jump from 32 to 64 bit processors.

    That should last us for another 32 years, then we'll hit the limit and really have to go with 128 bit. A Quick calc of the needed bits would be the year - 1970. Sure, we may not need 64 whole bits right now. But we do need more than 32. so the next obvious step is to just bump it up to the next power of two and wait it out.
    (This is desktop microprocessors of course. High end and mainframe processors have advanced at earlier dates, but about the same intervals.)

    --
    There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
  112. Re:Big deal. by Christopher+Thomas · · Score: 2

    Infact thrashing occurs when an OS is unable to keep a large enough RMS(Resident Memory Size) of a process. It has *nothing* to do with the cache.

    In Computer Engineering, "thrashing" refers to the overflow of any kind of cache, be it a CPU's cache of system RAM or system RAM's cache of the OS's virtual memory space (RAM plus swap plus what-have-you).

  113. Re:Compiling 32-bit != 64-bit app by Eric+Smith · · Score: 2
    You still haven't explained how refactoring enters into it at all. There's nothing wrong with refactoring, and it can improve 32-bit applications without needing a 64-bit CPU. But it is neither necessary nor sufficient to take advantage of a 64-bit CPU.
    It makes a 64-bit CROSS COMPILE of the 32-bit applciation you had before.
    Or you can compile natively on the 64-bit machine. It shouldn't make any difference.

    It is true that some applications will break if you simply try to compile them on a 64-bit platform. This is because those applications violate the C standard, typically assuming that sizeof(int)==sizeof(void *). Applications that make such assumptions aren't necessarily portable to other 32-bit platforms, let alone 64-bit. If you write your application badly to start with, it's not a surprise if it's harder to port. But if you write it well, porting to Hammer (or IA64, or Alpha) should be a piece of cake.

    You can refactor til the cows come home, but that won't by itself isn't going to help with porting a poorly written application.

  114. Re:Heat. tsarkon reports. by Jim+Norton · · Score: 2
    I see.... the P3 never had any heat issues beyond 1 GHz whatsoever, even though they recalled the 1.13 GHz due to exactly that reason (this was BEFORE the Tualatin/0.13 micron shrink)

    Seriously...

    Now the biggest problem with your filth is that Hammer specs aren't out. system integrators need thermal information to make designs. And when Dell and friends get the thermal data, along with everyone else, then you can talk about what kind of heat output AMD-64 will have.

    No shit. Didn't you even read my post? I said there was no definitive answer to his question... oh, never mind. We've been down this road before and all i'll get is more babble and garbage posts laden with personal insults i've already heard from you a million times before which were taken right out of some Elementary school playground.

    Grow up. Seriously. It's been a month. A fucking MONTH and you still haven't gotten the point yet. I'M NOT LISTENING TO YOU. Get a life! Do something productive instead of wasting time spewing crap and typing shit nobody is interested in reading anyway.

    --
    -- Jim
  115. Re: Skip to the last page for the most interesting by Elwood+P+Dowd · · Score: 2

    Craig Mundie (perhaps a different MS PR Rep) said in an interview that he felt the GPL was unamerican, and suggested it might be something that congress should "look into". Dunno if MS has actually done anything about it, but comments like that plus campaign contributions might be all that's feasible. Don't want to go googling for links right now, sorry...

    Intel has done no such thing, of course. I don't know what the hell the troll meant by saying that they were "backing" orgs trying to destroy OSS.

    --

    There are no trails. There are no trees out here.