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Snood, the Simple Game

Greg Costikyan has penned a Snood screed that bears reading for anyone into game design. I gave Snood a try a couple of years ago when I read that Woz was hooked on it. Fun. I've played it on and off since then. But the ninth most popular game in 2001? That's nuts. Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments? Is there still the chance for an individual or small team to strike it rich writing a game like this (maybe for cell phones)? Or is the engagingly simple game doomed to extinction? M : The Snood-equivalent for Linux is Frozen Bubble.

145 of 364 comments (clear)

  1. Frozen bubble by Anonymous Coward · · Score: 4, Informative

    A RIP OFF of the Bust a move game.

    1. Re:Frozen bubble by los+furtive · · Score: 3, Funny

      And just like Bust a Move is a rip off of Puzzle Bobble. Anybody try Puzzle Bobble 4 on MAME? It's like smoking crack and watching saturday morning cartoons!

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    2. Re:Frozen bubble by DarkZero · · Score: 3, Interesting

      Thank you for making this the first post in this story. Seeing a PC rip-off of a game that has been released on the NeoGeo, Super Nintendo, PS1, Game Boy Advance, and really almost every console and handheld game system released in the last decade referred to as an original game disgusted me.

      Is there still the chance for an individual or small team to strike it rich writing a game like this (maybe for cell phones)?

      Is there still a chance for an individual or small team to strike it rich by plagiarizing an obscure cult classic and pretending that it's a new idea? I fucking hope not.

    3. Re:Frozen bubble by TobyWong · · Score: 2

      No not just like that at all... it doesn't borrow some vague gameplay concepts its a blatant ripoff.

      --
      - Toby
    4. Re:Frozen bubble by DarkZero · · Score: 2

      Prowd owner of an F-3 system with Puzzle Bobble 2 [vaps.org]

      Just out of curiosity, why'd you go for the Taito F-3 and not the MVS? Does the Taito F-3 version have more features or does the system have other good games or something? Personally, I've always played the MVS version because of some occasional problems with MAME and the Taito F-3 versions (yes, yes, I'm a heathen emulator user, I know), so I wouldn't know.

    5. Re:Frozen bubble by TobyWong · · Score: 2

      I guess thats why you only post at 1, you aren't too bright.

      --
      - Toby
    6. Re:Frozen bubble by CableModemSniper · · Score: 2

      Wow, that is amazing. Ladies and Gentlemen, Toby Wong just attempted to relate my intelligence to my Karma. Wow. If it'll make you think I am smarter, here I'll post at 2.

      --
      Why not fork?
    7. Re:Frozen bubble by TobyWong · · Score: 2

      If you think anyone else is even reading this you can have +100 for being a retard.

      --
      - Toby
  2. whatever by tps12 · · Score: 3, Funny

    Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

    Games like this (and Tetris, and Solitaire, and so many others) are simply antisocial and psychologically crippling. You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

    If our legislators had seen these in action, they'd be banning them before they worry about the comparitively healthy first person shooters.

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:whatever by flippet · · Score: 2

      You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

      While saying "Just one more game, then I'll stop, honest!" throughout...

      --
      "Cattle Prods solve most of life's little problems."
    2. Re:whatever by Jason1729 · · Score: 5, Interesting

      I used to play multiplayer tetris on the LAN at work. There were bonus pieces that let you do good things like eliminate rows from the bottom of the screen or bad things like drop random blocks on someone's screen

      It was team based and you generally had to use your good blocks on an ally who's in trouble. We'd play it for hours at a time, and we were enjoying it and socializing, not too numbed to stop. Since we were all in the same room, it was like a LAN party. Occasionally, even the managers would play.

      Games like quake3 where all you do is go around shooting things are boring. That's what's mind-numbing and crippling. Tetris makes you concentrate and think.

      The best games are the simple ones with high playability, so to answer the question in the summary, there will always be a demand for this.

      Jason
      ProfQuotes

    3. Re:whatever by Blkdeath · · Score: 5, Insightful

      I'm not sure if this was intended to be funny, or if it was misconstrued by the mods (wow, that'd be a first!), but I'll respond as if it were in a serious tone.

      Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

      Most people I see playing online shoot-em-ups are too busy fragging their opponents to bother taking their hands from the cursor keys (or whatever they use for direction and fire) to use the keyboard; that would reduce their kill rate.

      Games like this (and Tetris, and Solitaire, and so many others) are simply antisocial and psychologically crippling. You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

      Are the games at fault, or the people? My grandmother used to (and probably still does) play Solitaire. Alone. She had a board she'd put on her lap and a deck of cards that's probably been dealt more times than I've worn socks. She'd play until she was bored, then quit.

      I used to read quite seriously, and would often plow through 200-300 pages in a single night. (I read the American BiCentennial Series in a single school year = 10 months; grade 6). Would that be considered 'obsessive' behaviour, or is that healthy? I couldn't do it now, because performing in public school is much less demanding than performing at work (and heaven knows what would've happened if I pulled a few all-nighters like that and tried to drive before the sun came up!).

      Anything to excess is a bad thing. Be it Quake, Snood, Solitaire, reading, chocolate, sex, anything. Rather than regulating everything that COULD cause us harm - why don't we teach our children and students moderation and self discipline?

      --
      BD Phone Home!

      Shameless plug. Like you weren't expecting it.

    4. Re:whatever by jellomizer · · Score: 2

      I am not a Gammer I dont care much to play Quake 3. I do play Warcraft 3 on occasion. But most of the time I will be playing small games like Snood, Tetris, KSpaceDuels (Space War Ripoff). And it is not antisocial because the reason I play these games is because they are easy to stop playing when you are distracted and if you are distracted you are not as fustrated, as you would be when you are playing the more involved games.
      These little games are used to fill up empty time durring the day that you are not being socal. Games like Quake and Ever Crack, etc. people actually set aside time durring the day to play these game and they get angry if they are distracted from the game.
      So these little games are actually better socialy then Quake 3 because they fill up do nothing time in your day, Compared to Planned vidio game time. Sure durring that time you are playing Snood you can probably be doing something more productive but that is also true with people playing Quake.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    5. Re:whatever by insanecarbonbasedlif · · Score: 3, Informative

      I used to play multiplayer tetris on the LAN at work. There were bonus pieces that let you do good things like eliminate rows from the bottom of the screen or bad things like drop random blocks on someone's screen

      It was team based and you generally had to use your good blocks on an ally who's in trouble. We'd play it for hours at a time, and we were enjoying it and socializing, not too numbed to stop. Since we were all in the same room, it was like a LAN party. Occasionally, even the managers would play.


      Was it by chance called tetrinet? That game ruled.

      --
      Just because I doubt myself does not mean I find your position compelling.
    6. Re:whatever by man2525 · · Score: 2, Insightful

      Games like this (and Tetris, and Solitaire, and so many others) are simply antisocial and psychologically crippling. You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

      I think it depends on the environment. Where I work, a student development office at a university, the student assistants got hooked on Snood. They engaged in friendly competition and shared strategies for beating the different levels. True, some did spend hours at home to get better, but they most enjoyed having the high score on the computer where their friends would be playing next.

      Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

      As far as communication and fantasy violence in online games is concerned, I prefer direct communication by the very real violence of throwing a pillow at a friend during a Mario Kart 64 marathon! Take that bastard!

    7. Re:whatever by NorthDude · · Score: 2

      I have to disagree, Sex can't be a bad thing, even less in excess.
      The more you do it, the better it is.

      For everything else, you were quite right

      --


      I'd rather be sailing...
    8. Re:whatever by micromoog · · Score: 3, Funny

      Once every three years doesn't count as "excess", dude.

    9. Re:whatever by knodi · · Score: 3, Interesting

      Seriously, it's true. Sometimes when I'm talking to my girlfriend on the phone she'll start to phase out and talk more slowly. I'll say "Close snood!" and she'll sound sheepish and close it.

      Say what you will, but the fact is, Snood is mind numbing, and puzzlingly (pun intended) addictive. I won't say we should outlaw mind numbing games, but just realize what you may be getting yourself into before sharing this with a loved one.

      --
      Austin is more fun than Dallas.
    10. Re:whatever by skeedlelee · · Score: 2

      Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

      Yes I realize you're joking but I'm going to respond to the socialness of puzzle games comment seriously. Okay that's certainly true for Solitare but I think one of the weird things that makes Snood successful is the social aspect. Really. I picked it up from an old roommate who got hooked on it in college. At the time people would casually and not-so casually organize Snood tournaments. Pay for it and that's one of the added perks, tournament mode. Not quite the head-to-head action that bust-a-move had (which Snood is a blatant rip-off of), but actual tournaments, with actual people, playing at the same computer in the same room. I think there's now some elaborate web system for online tournaments but clearly Snood can be a social as anything else. Hell, now that I think about it, I remember people in my dorm years ago getting competitive on their solitaire score. Gladly didn't get caught up in that.

      Perhaps smart game designers are those that realize that not everyone wants an hours-long-caffeine-fueled-adrenaline-pumping-frag -fest. Sometimes people play games to simply distract themselves and relax. Some of my favorite games are those which are absurdly easy to learn and which somehow translate into reasonable turn based social gaming sessions. I've spent as much time playing these easy to pick-up non-dazzle games as I have the fancy looking ones. Sure I like flashy 3D graphics, but if it feels like I'm playing a movie (ie. game play feels prerecorded) then I'm not going to play it much. Heck, one of my favorite games of all time was Jump Man (on the PC now BTW). Same concept, simple to learn, puzzles, slowly increasing difficulty, and a ridiculous number of levels. And I can't tell you how many times I've heard people expound on how much they like(d) Tecmo Bowl, even well after it was horribly outdated. Many people I've known would play (beer-in-hand) marathon sessions of it, even well into the late '90s.

    11. Re:whatever by f97tosc · · Score: 2

      Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

      Yes, no doubt many rich conversations such as:
      F*cking camper!
      Rush! Rush!
      Boot @ss-man, hes speed-cheeting

      Tor

    12. Re:whatever by mr_burns · · Score: 3, Insightful

      How is blowing a representation of a real person away with a railgun NOT antisocial!?

      --
      "Let him go, Ralph. He knows what he's doing." --Otto Mann (simpsons)
    13. Re:whatever by mgblst · · Score: 3, Funny

      Come on, he probably can't afford it anymore frequently.

    14. Re:whatever by Dirtside · · Score: 2

      Well, you're interacting with him... that sounds fairly social to me. :)

      "Hey, Bob!"
      "Hey, Jim, how's the wife and kids?"
      *BLAM*
      Jim has taken the lead with 1 kills!

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    15. Re:whatever by Pxtl · · Score: 2

      Actually, that's the exact same reason I like Quake 3 - it loads quickly, connects quickly, and I can hop on a server and get into the game fast, and leave just as fast. Same thing with CounterStrike. There is no lengthy time commitment.

      WarCraft and EverCrack I agree on. Those games take a large time commitment to get any fun out of them. That is why my favourite RTS game is still Z - its the only one that mastered the 15-minute game. IMHO, the worst are console games with long-spaced save points (like many RPGs).

    16. Re:whatever by fucksl4shd0t · · Score: 2

      Sometimes people play games to simply distract themselves and relax.

      You've just hit on the only reason I still play video games. I don't have a fancy console, and I refuse to run Windows to play games (the most common reason I've seen for people continuing to run Windows even if they agree that it's "wrong", which is arguable). I find that the games that come with mandrake Linux are suitable to my purpose, which is to relax.

      As far as the antisocial aspect, I used to have a couple of old Macs around, and there was an asteroids clone on 'em. My wife and I used to stay up for hours after the kids went to bed and blast asteroids in the 2-player team mode. We had great fun! (Then we had...well...uh...) For a 7-year marriage with two small children a good, quick-loading, fun, 2-player game can be much more relaxing and entertaining than sex. Consider that to play the game, privacy is not required, and the kids love watching us play the game! (No, we won't let them watch us have sex)

      --
      Like what I said? You might like my music
    17. Re:whatever by fucksl4shd0t · · Score: 2

      Yohoho! Puzzle Pirates [puzzlepirates.com] puts games like Tetris etc. in the context of a Pirate-themed MMP game, neatly eliminating your complaint; the game is intensely social (you puzzle with or against other Pirates) and lots of fun. Skill at puzzling actually means something to you and other players.

      Well, I popped over, but I didn't download it yet. I don't have a vm on my linux box (other than Kaffe, which doesn't work too well), so I'll have to download Sun's before I screw with it.

      But I did get a feeling like "Boy would I love to play a good pirate game right now!" I'll check it out. :) (Even if you're blatantly pimping your own game, heh)

      --
      Like what I said? You might like my music
  3. Snood is a definite classic. by AugstWest · · Score: 5, Interesting

    Gamers tend to think that games will only be classics if they're adopted by gamers. That's why they're so surprised when deer hunting games outsell Quake.

    My 64 year-old mother got hooked on Snood, and got a copy for everyone she knew. She doesn't know what kind of video card she has, she doesn't know the bus speed of her RAM, but she'd be up until 3 in the morning trying to beat her high scores.

    Oh, it is already available on cell phones and PDAs.

    1. Re:Snood is a definite classic. by BethLogic · · Score: 5, Funny

      I was introduced to Snood a couple summers ago while living with a non-geek friend and got very addicted. Many unemployed hours were spent watching the pretty colors gather and then fall. When I was over at my boyfriend's apt I would take every chance I got to try to beat his high score. If he walked out of the room and was gone for a minute I'd start playing. The competition aspect made it much more gripping.

      Luckily I found a job and have been able to turn those wasted hours into time spent on /.

      Although a little Snood wouldn't be a bad way to kill time as I wait for code to build....

    2. Re:Snood is a definite classic. by AugstWest · · Score: 4, Funny

      We actually started sending our high score files to her whenever we'd beat even one of her scores, and she wouldn't sleep until she'd wiped our names off the list again.

    3. Re:Snood is a definite classic. by kelzer · · Score: 2

      Luckily I found a job and have been able to turn those wasted hours into time spent on /.

      Somebody mod this up. That's one of the funniest lines I've read around here in a long time!

      --

      ---------------------------------------------
      SERENITY NOW!!!!!!!!!!!!!!!!
  4. Good Design, Annoying Installation by weeeee · · Score: 5, Insightful

    If only this game doesn't come with every spyware software in existance! All my friends have this game, and they wonder why their computer runs like crap after installation. Thank you Ad-Aware.

    1. Re:Good Design, Annoying Installation by jgerman · · Score: 4, Funny

      Obviously you didn't understand... getting rid of the spyware IS the game, kinda like Whack-A-Mole.

      --
      I'm the big fish in the big pond bitch.
    2. Re:Good Design, Annoying Installation by sunspot42 · · Score: 2

      Yup. I used to play Snood. I think I might have even registered it at one point on my old PC. Then it started shipping with loads of spyware, thanks to some "advice" the author got from his uncle IIRC.

      Thanks, uncle. I've now stopped using the product due to your "advice".

    3. Re:Good Design, Annoying Installation by joe52 · · Score: 2, Informative

      I used to play Snood on my mac several years ago. I even registered my copy. I agree that the current version (at least the Windows installer) is so loaded with useless software that I don't want that I would tell anyone not to install it.

      What I don't understand is why on earth the author started bundling that garbage with his game. I would have thought that with the popularity of the game that he would have sold plenty of licenses. I understand that only a small percentage of users will ever pay for a piece of shareware, but I would have thought that with the kind of volume that he has that there would be enough money in it without the spyware. Between the popups on their web site and the spyware in the installer I'm amazed that anyone would think highly enough of the author to actually pay for a registration code.

  5. It's not always about graphics and violence by stevenbdjr · · Score: 5, Insightful

    Games are at heart a form a recreation and enjoyment. Some people find games like Counter Strike and UT2003 disturbing, and with good reason. Games like Tetris, Solitaire, and Snood, are simply fun, without the violence. These are the types of games that parents, grandparents, and wifes play. That's a big market.

    Heck, I'm a huge RTCW player, but one of my favorite games is still Columns on Sega Genesis.

    1. Re:It's not always about graphics and violence by Limburgher · · Score: 2
      Me too on the RTCW. Still, I felt Columns was better on the Sega Master System. My mom and I got into a HUGE fight when I went to college about me trying to take my Master System to school. She wanted her Columns.

      The Sega stayed at home. Remind me never to mess with mom again.

      --

      You are not the customer.

  6. Puzzle Bobble by Snover · · Score: 2, Informative

    Snood is primarily a cheap rip-off of the arcade game Puzzle Bobble (aka Bust-a-Move in the USA). Mame does an excellent job of playing the ORIGINAL versions, and there are also plenty of less "hacked" alternative (by hacked, I mean that Snood has removed a lot of the original features of the game that made it really fun).

    --

    [insert witty comment here]
    1. Re:Puzzle Bobble by iainl · · Score: 2

      For those that don't want to dabble in emulation, or fork out for the original Neo Geo release, I've also bought legitimate releases of various Puzzle Bobble/Bust A Move and sequels for:

      PC
      PS
      PS2
      Dreamcast
      Gameboy Colour
      Gameboy Advance
      NeoGeo Pocket Colour

      (I believe there is a Mac and Saturn release, but I don't own it)

      Hell, Taito will even do you a Puzzle Bobble Online for the PC. There really is little chance of you owning a machine that will play Snood, and not Puzzle Bobble.

      As a side thing, stay away from Super Bust A Move for the PS2 - its really painful on the eyes. A PS2 will play Bust A Move 4 just fine, so stick with that.

      --
      "I Know You Are But What Am I?"
  7. I hope these games get popular... by GoofyBoy · · Score: 3, Funny

    .. cause in my old age I can't play twitch games like I used to.

    In a child-like echoy voice;
    "Ready ... GO!"

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  8. What's so great about Snood? by Junior+J.+Junior+III · · Score: 2

    I got bored with it after about five minutes.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  9. Bust a Move Rip Off? by Flamesplash · · Score: 4, Informative

    Isn't Snood just a rip off of Bust a Move? I heard of Bust a Move long before Snood. Or is this one of those occassions where Bust a Move is the rip off and happens to be more well known.

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
    1. Re:Bust a Move Rip Off? by boinger · · Score: 5, Informative
      That was my immediate thought, too - some quick Googling shows that the original Bust A Move was an English conversion of a Japanese game "Puzzle Bobble" - the copyrights for Bust A Move go back to 1994.

      So, the question is, when is Snood from?

      --
      Send your friends messages of love at fuck-you.org
    2. Re:Bust a Move Rip Off? by boinger · · Score: 2
      Most game reviewers of Snood say that it's "a ripoff of Bust-A-Move", notably. And they generally say something like "Snood is a PC rehash of Bust-A-Move, complete with worse graphics than the original". I've never played Snood, but judging by screenshots, I think they're right.

      Some additional Googling turned up the Puzzle Bobble/Bust-A-Move FAQ.

      --
      Send your friends messages of love at fuck-you.org
    3. Re:Bust a Move Rip Off? by oGMo · · Score: 2

      They all look like Puzzle Bobble to me, and that was for the SNES, which is even older than the platforms listed for Bust a Move. I can't find any source for a NES version having existed, though the arcade and GameGear versions listed on that page may have been of that era.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    4. Re:Bust a Move Rip Off? by Lazlo+Nibble · · Score: 2, Informative

      Snood is the rip-off of Bust-A-Move (a/k/a Puzzle Bobble, et al.). The fact that so few people seem to recognize this kind of reinforces the original author's point about the recent obscurity of the puzzle-game genre.

    5. Re:Bust a Move Rip Off? by MisterFancypants · · Score: 2
      Yes, Snood is Yet Another Bust-A-Move. Bust-A-Move has been gunning for the most-cloned-game of all time (though it still has quite a ways to go to catch up to Tetris). Bust-A-Move even has commercial game clones (Worms Blast) in addition to all the myriad of shareware/freeware clones.

      The whole premise of this article is somewhat offensive, IMO. A link to someone complaining that SNOOD gets no respect when in his 'screed' he doesn't once mention that SNOOD owes everything it has to Bust-A-Move. Give Taito some props. Bust-A-Move has been kicking ass as a simple fun game since the early 90s, and all of the Bubble Bobble/Rainbow Islands games (that some of the Bust-A-Move characters were taken from) were great fun too.

    6. Re:Bust a Move Rip Off? by jez9999 · · Score: 2

      Erm... yes, lol! The first thing that came to mind when I downloaded and played this was: this is a rather crap ripoff of Puzzle Bobble, the arcade game I've been playing and emulating for years! For those who haven't played Puzzle Bobble, go download NeoRageX and the ROM, it's excellent! And it's a nicer game than 'Snood'.

    7. Re:Bust a Move Rip Off? by jez9999 · · Score: 2

      That's funny, because when I went on holiday to America, one of the hotels I was staying actually had a few arcades in it, and one of them was a Neo Geo arcade containing the game Puzzle Bobble. Not Bust-A-Move.

    8. Re:Bust a Move Rip Off? by Aexia · · Score: 2

      But the point is that I don't see people complaining about how Quake3 is a rip off of Doom.

      Possibly because they're made by the same developers?

  10. snood is fun but... by Stanley+Feinbaum · · Score: 2

    The windows version really blows. It's slow and thegraphics are chunky. Like most programs originally coded for Mac, it was NOT ported to windows properly.

    I enjoy playing snood on my g4 when I am not working on journalism but I have tried it on PCs a few times and it is a terrible mess. How snood became popular outside the Mac platform I will not know...

    --

    Stanley Feinbaum, professional journalist and master debater! God bless the USA!

  11. strike it rich by mesach · · Score: 2, Insightful

    I think that was the problem with the .bombs

    Everyone wanted to "Strike it rich" and didn't care if what they were striking it rich on was really worthwile. I mean come on dog food delivery?!

    While I think that snood would probably be cool to play on a cell phone. Don't do it because you wanna get rich doing it, just do it cause its a thing that you think we need,

    I think the quote is
    do what you love the money will come.

    --
    moo.
  12. Zen and Snood by _Sambo · · Score: 3, Interesting

    The logic of solving small puzzles quickly and in sequence is the best training i can think of for the world's future coders.

    Snood, like tetris, is a puzzle that is impossible (or at least improbable) to beat. But trying to do the improbable is one of the most endearing traits of the human species. (Think flying, scuba diving, landing on the moon, ending the cold war, etc.)

    This speed induced logic could help to sharpen the minds of young scientists, and keep the minds of bored scientists busily doing nothing for the duration of their addiction. Crap. It's a double-edged sword.

    God bless Snood.

    1. Re:Zen and Snood by Quill_28 · · Score: 2

      What is the definition of beating tetris, and why is it impossible or improbable?

    2. Re:Zen and Snood by plastik55 · · Score: 2

      In the original versions of Tetris, the space shuttle on the screen would take off once you passed level 15.

      It is improbable since it's very hard (highest I got was level 11).

      --

      I have a positive modifier on Troll. When I mod someone Troll their karma should go UP!

  13. Most popular Rip-Off by brandorf · · Score: 3, Insightful

    Snood is fun, but it's hardly original, Taito's Bust-a-Move has been around for years prior to the emergence of snood, and has seveal arcade games, and ports on the PSX, PS2, GBC, GBA, PC and probbably others as well. It's interesting that almost enveryone in college has played snood, but most have never heard of the original. I don't really think there's any sort of analogy for it.

    --


    Bork Bork Bork!!
  14. I always liked by big_groo · · Score: 3, Insightful

    Blockout.

    A 3D Tetris-a-like. Loads of fun.

    .

    1. Re:I always liked by Deagol · · Score: 2

      I'd forgotten about this awesome game (a download into my VMWare session is going as I type this). Far more enjoyable than Tetris. And far better than Welltris. Anyone remember that piece of shit, Welltris? Man, did it suck ass. I can't belive I spent real money on that game.

    2. Re:I always liked by kubrick · · Score: 2

      There's a GNOME 1.x version of Blockout as well. Hasn't been updated for a while, though.

      I've loved Blockout since I played the arcade version soon after it came out here... the Lynx port is my favourite game for that platform, and I also have the Amiga version (somewhere :).

      --
      deus does not exist but if he does
  15. Dont forget bubble bobble by Anonymous Coward · · Score: 2, Informative

    The ORIGINAL game where the green monster from bust a move came from. I owned the commodore 64 version, and it was a VERY addictive platformer, which imho pushed a lot onto a small cassete.

    I never completed all 100 levels, But its still a legendary game that deserves a mention.

    1. Re:Dont forget bubble bobble by RichardX · · Score: 2, Informative

      "It was followed with an incredibly poor sequel: Rainbow Islands, which as legend has it, was rushed to production in 2 weeks after the developers sat around doing nothing while they were being paid to do a Bubble Bobble sequel."

      Wash your mouth out, filthy heathen!!
      Rainbow Islands was ace. I wore a hole in my hand with a Konix Navigator joystick I played it so much on my Atari ST.

      Sure, the concept was guff, and it wasn't all that polished at first glance, but once you explored it's hidden depths - it had at LEAST twice as many secret bonuses, etc as Bubble Bobble.. Hell, even now I remember that every third enemy you killed gave you a special.. I think the order was red pot x 3 (extra rainbow), yellow pot (fast fire), trainers/sneakers (move fast), super-special.. and if you crushed an enemy with a rainbow they turned into a gem.. depending on where you crushed them, they'd fly a different way, and where they landed dictated the colour of the gem.. get 'em all, and you open the secret level... and on, and on..

      I can't believe it was rushed in 2 weeks. To this day it remains one of the most secret packed arcade games I've ever played!

      Anyways, yeah. Big long ramble, sorry. Just had to stick up for this much maligned game tho :)

      --
      Curiosity was framed. Ignorance killed the cat.
  16. Important Concept Missing from Frozen Bubble by Lord+Bitman · · Score: 2

    Okay, played this thing for 3 seconds, it looks well executed [especially for an Open Source game, how the hell many GOOD games do we have? zero? yep!]
    But it launches colors which arent already on the screen, adding needless clutter and taking away from the fast-paced nature of Bust-A-Move. Booo! Hissss!
    Yeah, I formed that opinion in 3 seconds.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  17. Bust-a-move by SonicBurst · · Score: 4, Interesting

    otherwise known as puzzle bobble to the rest of the world. Both mame and NeoRageX play it very well, btw. :)

    --

    Geek used to be a four letter word. Now it's a six-figure one.
    1. Re:Bust-A-Move by matticus · · Score: 3, Informative

      oh, and I'm aware that puzzle bobble came before bust-a-move, but they're the same game. Bust-a-move is just the american name for it.

  18. blatant plug by kisrael · · Score: 3, Informative

    My contribution to the 'amazingly simple game' genre are game buttons, reasonably rich games each played entirely within a single CGI form grey pushbutton, as both controller and display. I still come back to these every once in a while, especially Dashteroids and Happy Eater.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:blatant plug by LucVdB · · Score: 3, Interesting

      Hey, those are pretty cool. Well done.

      I also like Tiny Windows Games.

      This makes me think that given half a chance humans will find a game in even the simplest activity.

    2. Re:blatant plug by daeley · · Score: 2

      This makes me think that given half a chance humans will find a game in even the simplest activity.

      I agree with you completely.

      BTW, what's your karma? ;)

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    3. Re:blatant plug by fucksl4shd0t · · Score: 2

      My contribution to the 'amazingly simple game' genre are game buttons [kisrael.com], reasonably rich games each played entirely within a single CGI form grey pushbutton, as both controller and display. I still come back to these every once in a while, especially Dashteroids and Happy Eater.

      Not something I really want to spend a lot of time playing (I remember trashing joysticks with the original Summer Games), but really cool stuff, dude.

      --
      Like what I said? You might like my music
  19. already been ported to cell phones by ketamine · · Score: 2, Insightful

    I've had snood on my samsung java-enabled phone for a few months...

  20. Always room for these games by core+plexus · · Score: 4, Insightful
    "Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments?"

    Short answer: Most Definately

    I've found older people and kids, especially, love Frozen Bubble (in Linux), as well as Tetris, Minesweeper, Tux Racer, etc. There will always be a place for these games. And don't just do it on the hope of making a mint: do it for the challenge, the thrill, the exposure, or even the vanity.

    Fight with computer brings SWAT team

    1. Re:Always room for these games by joestar · · Score: 2

      It's interesting to notice that Frozen Bubble has been designed by MandrakeSoft employees! Really, it's a shame that MandrakeSoft pays Free Software coders to develop free games :-)

  21. It's not just computer games. by Tofino · · Score: 2, Insightful

    Little, simple card, board, and RPG games also get little respect from card, board, and RPG game developers or "hardcore" gamers. Magic: The Gathering (the card game) and Mage Knight (the miniatures game) are both available for purchase in every game store in existence, you can learn to play either in about 20 minutes, and they are fun and addictive. The rules, while not particularly rich or complicated, are elegant, and strong enough to keep people playing. But both of these games are looked down upon by "traditional" gamers.

  22. The Year of the Snood by sandbenders · · Score: 5, Funny

    I remember it like it was yesterday- rank upon rank of students sitting behind Macs in the computer labs, forcing helpless drama students to go to the engineering labs and use windows machines to get their homework done. Countless hours lost, students failing left and right, the university computer store replacinging record numbers of worn-out Mac mice and keyboards.... The cause: Snood. The year: 1998.

    Good thing Slashdot stays on top of the latest trends in the Mac world.

    Among my friends, Snood has come and gone, enjoyed a brief renaissance, and finally slipped into obscurity. In fact, the year I graduated, in 1998, the term 'Bad Snood'- for a stupid move, or a stroke of bad luck- was in common usage on campus.

    --
    Eagles may fly, but weasels don't get sucked into jet engines.
    1. Re:The Year of the Snood by Night+Goat · · Score: 2

      I hear that, man. I remember in '98, working at the university computer help desk, playing that game to beat the high scores of my fellow co-workers. That was pretty much the only decent way to kill time when stuck using the Mac.

      The best thing about Snood is that if you needed to help someone with their computer, you could go away and come back without worrying about your game. It'd still be there like you left it.

      PS: My mom has played over 5000 games of Snood on her unregistered DOS version of the game. She's very hesitant to have me upgrade the folks' PC, because apparently you can't get a version of Snood that'll let you play forever without registering it!

    2. Re:The Year of the Snood by MAXOMENOS · · Score: 2
      My mom has played over 5000 games of Snood on her unregistered DOS version of the game. She's very hesitant to have me upgrade the folks' PC, because apparently you can't get a version of Snood that'll let you play forever without registering it!

      Not true. The shareware (unregistered) version of Snood will let you play unlimited Easy and Child level games, and a limited number (100 or so) of Medium, Hard, Evil, Puzzle, etc. games. If you want to play more of the harder levels, you need to cough up money.

    3. Re:The Year of the Snood by Night+Goat · · Score: 2

      Ah, I see. She must have meant that she couldn't play forever on the harder levels. She's quite good at the game, I imagine the easier levels are too easy.

  23. best game in the genre... by kisrael · · Score: 4, Insightful

    *THE* best game in the genre, at least for two players, is "Panel de Pon" aka "Tetris Attack" aka "Pokemon Puzzle League". This game has an amazing seesaw action two player, since the garbage blocks you send to your opponent can end up being used against you, allowing combos that will bring garbage blocks raining down on your own head.

    EGM mentioned some upcoming mega-puzzle-compilation for GameCube, with 4 player versions of Tetris, Tetris Attack, Dr. Mario, etc...man, I am *so* there.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:best game in the genre... by kisrael · · Score: 2

      That said, I'll own you any place, any time. I'm not kidding;

      I don't doubt it.
      Here's my story: I can beat any of the women in my family in most videogames, but not the one that they really get into. (for my mom that includes 2600 versions of Burger Time, Pengo, Ms Pac Man, Missile Command, and then GB Tetris.) And that included Tetris Attack.

      Well, my buddy and I also got into this game, his thoughtful combo-seeking play vs. my "speedbitch" technique, usually with me having a slight edge. We played for months and months. The songs and shouts started to drive my girlfriend (who still became my wife sometime during this all) nuts. And at the next family reunion...BAM! I was champion of the family, after previously being humiliated by all of them at seperate times.

      So I was pretty psyched when I went to a classic video game show and saw they had a Pok.Puzzle League tourney. I knew I there'd likely be a few freaks there who could beat me, so I wouldn't be champion, but it would be interesting to see how I did...

      I got clocked in the first round. By someone who got schooled in the second.

      People can build up ungodly skills in this game. (And alas, my main competitor has given it up, citing carpal tunnel like reasons, so I'm unlikely to pursue my own skills much futher)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:best game in the genre... by deblau · · Score: 2

      Play Yahoo Towers. No, I'm not affiliated with them, I've just spent way too much time playing this dumb game.

      --
      This post expresses my opinion, not that of my employer. And yes, IAAL.
    3. Re:best game in the genre... by Broccolist · · Score: 2

      If you like Money Puzzle Exchanger, check out Magical Drop 3, also for the Neo Geo. Basically the same principle, except that all you need to make a combo is to clear 2 or more groups of colored balls really fast, even if they are unrelated. If you pause for half a second your combo stops. The kind of frantic game where you pound on the controller and yell trash talk at your opponent; I like it much better than MPE personally.

  24. Confessions of a Snood addict by seldolivaw · · Score: 2

    I habitually browse the web in one window while playing snood in the other. I was playing Snood when I saw this article. I play Snood while watching TV, and when I'm chatting, and whenever I should be working. I play Snood a *LOT*.

    Further confession: I use the aimer, 'cause I prefer the puzzles to the actual dexterity skills. Or so I rationalize it to myself, anyway.

  25. Re:NOT just a bust-a-move clone by Anonymous Coward · · Score: 4, Informative

    IGN is dead wrong about Snood, as is whomever thought that Frozen Bubble is equivalent. There are two seemingly small differences between Snood and the Puzzle Bobble series, but they make all the difference in the world.

    The first difference is the lack of any timing element. This gives Snood a meditative quality unlike Bust-a-Move, which uses power bubbles and other flashy gimmicks as a crutch to make up for dull game fundamentals.

    More importantly, Snood's danger bar can be ROLLED BACK. This makes Snood an infinitely more complex and strategic game than Bust-a-Move; you don't need perfect aim or lucky pieces to win, just great thinking. To use another video game analogy: it's the difference between someone who uses ticks and cheap combos to play Street Fighter II, and someone who can win without throwing a single hadouken.

    There are just enough really subtle touches in Snood that I think Dave Dobson really understands game design. His earlier (Mac-only) game, Centaurian, is an outstanding tribute to Bosconian as well as every classic video game of the 80's.

    I do pity the poor Windows users who have to put up with crapware like Gator to install Snood, though. The original Mac version never had any spyware, and I don't expect the Mac OS X version to, either.

  26. Play Snood responsibly by Mr.+Sketch · · Score: 3, Funny

    I had a friend in college that played Snood for a very long time and her leg fell asleep so when she got out of her chair she fell on her leg just right and broke it.

    Yep, Snood is responsible for at least one broken leg so, please play responsibly.

    1. Re:Play Snood responsibly by fucksl4shd0t · · Score: 2

      and her leg fell asleep so when she got out of her chair she fell on her leg just right and broke it.

      Forget her leg, her brain must have been asleep for her not to notice her leg sleeping!

      --
      Like what I said? You might like my music
  27. Always room for these types of games by Masem · · Score: 2
    Tetris, Snood, Bejeweled will always fill a niche in the gaming market that you'll rarely find filled by major developers, in that these are the types of games people play when they want a quick diversion, or don't want to upgrade to the latest & greatest hardware, or just to have something more intellicully stimulating than most FPSs without the time commitment of RPGs and RTS games. They load fast, are easy to learn, require few resources, and yet can be addictive and fun to play. There's more of them being made all the time by the same type of people that specialize in shareware, PopCap being a prime example of a group working off their success. And with the easy of programming these things thanks to the simplicity of Flash and/or Java, there's a lot more people getting involved with these as well.

    Sure, not all the games are equally challenging, and not every game will be met with the same appriciation as others, but it's definite a niche that needs to be filled and it's being filled quite well.

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
  28. Sooo.... by sharkey · · Score: 2

    Woz likes Snoodling, huh?

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  29. Not an indie design success story by Junks+Jerzey · · Score: 5, Insightful

    I've played it on and off since then. But the ninth most popular game in 2001? That's nuts. Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments?

    I like the sentiment, wanting the little indie game designer to succeed. That's great!

    But at the same time, is it really a success for all these so called inde developers to keep endlessly, endlessly, cloning the same handful of Tetris variants? Even ten years ago these things were stale, and now, in 2003, we have people hailing a design 100% borrowed from the Bust-A-Move arcade game from the mid 1990s as a "success" for the little developer? Surely there is a way to stay outside the "world of Counterstrikes and Unreal Tournaments" without resorting to writing rehashes of the same diddly batch of puzzle games.

    1. Re:Not an indie design success story by Kevin+Stevens · · Score: 2

      Most of today's games are rehashes of earlier games. The last time a 'new' game came about was probably wolfenstein- and it made a huge impact on the industry. Snood had the same amount of gameplay innovation in it as Quake 2 and 3, Unreal tournament 1 and 2, duke Nukem, etc... had. Indie designers can continually re-implement them because they dont need state of the art graphics, and thus given enough time can be made from the ground up with one or a few people. I do not disagree with what you are saying, but I also do not think you should limit the scope of your scorn to just puzzle games.

    2. Re:Not an indie design success story by Junks+Jerzey · · Score: 4, Insightful

      Most of today's games are rehashes of earlier games. The last time a 'new' game came about was probably wolfenstein- and it made a huge impact on the industry

      Most games are in established genres, but Snood is more than just in the puzzle genre: it's a 1-for-1 rewrite of Bust-A-Move. Period. That's perfectly fine...unless you're trying to use it as the poster childer for what a brash, independent game designer can come up with, which is what's happening here.

      There have been a lot of original games over the last ten years. To say otherwise is defeatist. Here are a few: Tony Hawk Pro-Skater 1, Theif, The Sims, PaRappa the Rapper, Super Monkey Ball, Crazy Taxi, Prop-Cycle, and Jet Grind Radio. Please note that "original" does not imply some kind of mythical lack of ties to other games, but rather a game that has some independent vision, and not just an attempt to be like another game.

      Blindly accepting the overly derivative nature of most games is like admitting that there's no good music, so you just listen to pop crap like Mariah Carey. In actuality though, there's a lot of really good music with independent vision, and lots of people seek it out. Not so with games, however.

    3. Re:Not an indie design success story by jrstewart · · Score: 2
      But at the same time, is it really a success for all these so called inde developers to keep endlessly, endlessly, cloning the same handful of Tetris variants? Even ten years ago these things were stale, and now, in 2003, we have people hailing a design 100% borrowed from the Bust-A-Move arcade game from the mid 1990s as a "success" for the little developer?


      Can you believe that in 2003 people are still playing blackjack, poker, bridge, hearts and spades? These games were old a hundred years ago.

      There's nothing wrong with playing an old game. There's nothing wrong with updating an old game for a new platform, with a new twist on the rules, or even just a new look. Millions of people never played Bust-A-Move and can now enjoy Snood.

      There's not really very many games out there, but that's okay. I'll still sign up for the next Wolfenstein 3D (Return to Unreal Team Capture the Half-Quake IV) or the next SimCity.
    4. Re:Not an indie design success story by Junks+Jerzey · · Score: 2

      The Sims: Little Computer People Project
      PaRappa the Rapper: Come on - ever play "Simon"?

      This is anal retentive nit-picking, like refusing to read a science fiction novel because it includes space flight on the basis that earlier books did as well.

      PaRappa, for example, is a musical game. You repeat short sequences to a beat. Simon was simply "memorize a long, never ending sequence." The play experience is completely and utterly different.

      There is nothing to be gained from pristine originality, and that's okay. But if you insist on pristine originality then you quickly start calling all games derivative, and that marginalizes the creative effort behind some games. For example, blowing off PaRappa as a Simon knock-off is not the same thing as blowing off Snood as a Bust-A-Move knock-off. In one case there's a genealogy of concepts, in another case there's a design template.

    5. Re:Not an indie design success story by Jagasian · · Score: 3, Insightful

      The designer of The Sims even claimed himself to be inspired by Little Computer People. Of course, The Sims improved the upon The Little Computer People in many ways. There are a few areas, however, where The Sims took steps backwards. Mainly in that you can't directly have a relationship with a sim, while you could play games directly with your little computer person.

      Parappa is Simon with cartoon graphics. The core gameplay is the same. Just a different skin.

      After 1990, every game has been derivative. Sometimes the derivative games make great improvements on past ideas. Most times gamers are sold more of the same.

    6. Re:Not an indie design success story by Junks+Jerzey · · Score: 2

      The designer of The Sims even claimed himself to be inspired by Little Computer People.

      That's inspiration, which is different than stating "I'm going to write a game just like Little Computer People."

      Parappa is Simon with cartoon graphics. The core gameplay is the same. Just a different skin.

      The core gameplay is not the same! Both involve the player repeating a pattern, but in the first case you just try to remember one endless sequence, so it's a game of memorization. PaRappa is not a game of memorization, it's a game of musical timing.

      After 1990, every game has been derivative.

      Utter nonsense! And in any case, just writing off games as derivative is meaningless. There are degrees of inspiration. Many great novels were inspired by other novels, but you can't really tell. The author used a previous work to start his thinking and went from there. But if you specifically set out to write a book "like Ender's Game, only better," then that really shows through. Most games developed in the 1990s take the latter route, but not all of them.

  30. just one more game by kennon42 · · Score: 4, Funny

    although, realizing this effect, the creator of snood helpfully provided a "Just One More Game" function, and even gave it its own hotkey :)

    --
    -- Microsoft is the best becau[INVALID PAGE FAULT IN MODULE Signature.exe AT ADDRESS 0x4353]
  31. Frozen Bubbles LAN Fun by long_john_stewart_mi · · Score: 2

    I went to a LAN party in the summer, and the most popular tournament was Frozen Bubbles (I *think*... CS may have barely beaten it). The great thing about the game is that the learning curve isn't very steep. If everybody has little experience at it (like most people at the LAN), that's when you have a blast. You can just hop in, learn the 3 buttons necessary, and have fun. =)

    --
    ...oOOo..'(_)'..oOOo...
  32. Actually by Anonymous Coward · · Score: 2, Funny

    It is a variation of Asteroids, As are ALL drop from the sky games, Tetris et al. You youngsters are probably amazed by Pong!

    1. Re:Actually by Twirlip+of+the+Mists · · Score: 2

      It is a variation of Asteroids, As are ALL drop from the sky games, Tetris et al.

      Asteroids? No. I think you're thinking of Missile Command.

      --

      I write in my journal
  33. bust a move by Suppafly · · Score: 2

    How can you give props to snood for being inovative when its a blatant ripoff of bust a move which came out several years before snood was even conceived.

  34. Bust-A-Move by matticus · · Score: 3, Informative

    I remember throwing quarters into Bust-a-move like 8 years ago. Then last year, someone asked me if i had heard of "Snood," supposedly the "most addictive game ever". Surprisingly enough, it's not near as good as Bust-A-Move even though it's a DIRECT RIPOFF and as far as I can tell, the little Bubble Bobble dinosaurs don't get any money from the probably $12 the Snood creators made from including spyware in the game. It's disgusting. Which would you rather play, a game with the bubbly goodness of the dinosaurs, or a crappy ripoff that pops up ads? Give me a break. Frozen Bubble stays relatively true to the original Bust-A-Move, and it's Free, so check that out, but please, for the love of everything that is good, inform EVERYONE you know who has ever heard of Snood that it is a crappy ripoff of Bust-A-Move and it should be called Bust-A-Move, if only to make people aware that Bust-A-Move exists. Please.

  35. Other puzzle games by Old+Wolf · · Score: 2

    The article says, "Tetris was the game that originally sold GameBoy, the single hit game that convinced people to buy the device."

    I beg to differ - I had a GameBoy but was annoyed that it only came with stupid Tetris. I think GameBoy sold well because of the idea of being able to walk around playing games that were a bit more involving than existing handheld games (eg. those crappy flat display ones).

    Back to my main point.... two other puzzle games I loved were Sokoban (although the version I have has 100 maps and is free) and Blots, a game that was remarkable because you controlled one guy with the left hand and another with the right hand. Unfortunately, I cannot find Blots anywhere now. It was a shareware game in pre-web days but the author seems to have slipped out of existence after posting only five free levels. Any one got info?

    Finally, I don't think it matters what the game is called... I've played this game but have never heard the names 'Snood' or 'Bust A Move', I'm sure when the survey called it the 9th most played game, they were referring to all games with this same theme.

  36. For Zaurus users... by dr_dank · · Score: 3, Informative

    there is Froot. Definitely a must for Zaurus gamers who like Snood.

    --
    Where does the school board find them and why do they keep sending them to ME?
  37. Re:No Need To Worry by lewp · · Score: 2

    I'd say it's the other way around. I find beating an actual human opponent to be much more satisfying than beating some computer that doesn't really care one way or the other.

    --
    Game... blouses.
  38. Ad-Aware out of date by thenightfly42 · · Score: 2, Informative

    Ad-Aware is critically out of date, and therfore dangerous, according to SpyWareInfo. It's expected to be "out of commission" until February for the free version. He recommends Spybot in the meantime.

  39. You know why Snood gets no respect? by piku · · Score: 2, Interesting

    Because it is just a lame Puzzle Bobble ripoff. Sorry Snood, you're about 6 or 7 years too late.

    It almost makes me sick that Snood has become so popular while nobody has even heard of Puzzle Bobble.

    1. Re:You know why Snood gets no respect? by slim · · Score: 3

      Because it is just a lame Puzzle Bobble ripoff.

      I'm with you there. I just downloaded Snood to see what the fuss was about, and you're right: it's Puzzle Bobble without the hypnotic music or the great graphic design.

      Details of the arcade original here.

      Puzzle Bobble is also known as "Bust a Move" - you can play it on MAME, and there are versions for most consoles, from the Megadrive/Genesis right through to PS2.

      Seriously, if you like Snood, try the real thing, and find out what a little finesse and a few production values can do.

  40. Buying snood by rosewood · · Score: 2

    Snood, like the other puzzle games, including the ones from Popcap, has a problem with buying.

    I want to buy Snood, but if I want it for my PDA and Windows, I get to pay for it twice. Gh-ey. Why should I pay popcap twice for the same damn game?

    As for snood, there are quite a few snood products, and my gf is friggen addicted to it. She is not much of a computer person and Ive told her a dozen times she needs to register but she says "Why do that when I can find the reg code on google?!"

    1. Re:Buying snood by angst_ridden_hipster · · Score: 2
      I want to buy Snood, but if I want it for my PDA and Windows, I get to pay for it twice. Gh-ey. Why should I pay popcap twice for the same damn game?

      Yeah, I know what you mean. I want new tires, but if I want 'em for both my bicycle and my car, I get to pay twice. Totally sucks.

      --
      Eloi, Eloi, lema sabachtani?
      www.fogbound.net
    2. Re:Buying snood by angst_ridden_hipster · · Score: 2
      Im buying the exact same game, just compiled differently.

      Spoken like someone who has never done cross-platform development. Do you think you can simply take a Windows app source and change a command-line switch to compile a Palm Pilot app?

      It's (unfortunately) not that easy.

      --
      Eloi, Eloi, lema sabachtani?
      www.fogbound.net
  41. Re:Good insight by maxume · · Score: 2

    I used to play lots of freecell. I stopped, mostly because it is fairly easy, and gets repetitive. I don't really remember, but I think before I stopped playing, I would regularly look at least 10 moves ahead before doing anything. It still only takes me ~ 1 minute to win a game. Freecell is a catagory two game. If it matters, my winning percentage when I played alot was ~80%, mostly because I wasn't that patient with myself, and would rush into losing occasionally. Playing hungerover contibuted some too, but that's my own fault...

    --
    Nerd rage is the funniest rage.
  42. bejeweled equivalent for linux? by eries · · Score: 2

    Is there a linux equivalent for bejeweled?

  43. Welltris by Dephex+Twin · · Score: 2

    We used to have Welltris, and I played it a lot when I was about 10-12 years old. I thought it was a pretty cool game. It was a similar idea to Tetris, but making it 3D and having the option for 5-block pieces expanded the game. It was also pretty original to have a looking-down-a-well perspective.

    I don't know... it was not a huge departure from Tetris, but I thought it was decent.

    --

    If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
  44. Always... by vex24 · · Score: 2

    There will always be a market for games you can play in a discreet window with the sound off at work. I think Windows Solitaire is probably the most played game ever.

    --

    People shape laws. Not the other way around.

  45. Re:Good insight by Anonymous+Custard · · Score: 2

    How does tetris take more thinking than snood? Tetris takes pattern recognition and quick thinking, and snood does as well. Tetris uses shape geometry, snood uses angle geometry. And let me tell you, I've faded out playing tetris as often as any other puzzle game.

  46. Snood not aimed at hardcore gamer by xiong · · Score: 2, Insightful

    Perhaps Snood's popularity is due to the type of audience it's reaching. Much like Solitaire, Freecell, Tetris, etc, I've found it's more of an "office game." It appeals to a wide audience who likes to dabble in occasional mindless monotony to escape from...well, their daily dribble. These individuals, although not gamers in the _truest_ sense, still play video games and certainly account for at least a good portion of Snood's popularity.

  47. I happen to know the guy who wrote Snood by mistcat · · Score: 3, Informative

    The author of Snood, Dave Dobson, is a professor where I went to College. From what I understand from talking with him and people who asked him about it in school, he wrote it just for fun and figured he might make a couple hundred bucks over the lifetime of the game from the few people gracious enough to register the game. Its hard to believe how the game has taken off. I think this is more a triumph of the internet and the ways an uncontrolled distribution channel can let just about anyone into the marketplace. There are plenty of markets where cost of getting into the distribution channels alone is enough to stifle meaningful competition. Just read Charles H. Ferguson's High Stakes, No Prisoners for an example.

    I think another thing to consider is that the internet doesn't just allow for originality or quality but also popularity. I think its sobering to realize that even in the anti-clique of the open source movement there is a lot pressure to conform to certain world views and also to tear down what's popular. (I'm sure everyone who posts to slashdot with a @aol.com address can attest to that) I'm sure there are games with better graphics and maybe better game play than snood out there, but I think a lot of peoples reflex reaction is to attack snood simply because its not necessarily the very first game of its kind. The problem is that without popular products, even ones that are not the best of their breed, some markets will never get wide exposure. I think that most genre's of software benefit immeasurably from exposure, it almost always spurs competition and I'm sure there will be bigger,faster,stronger snood that I'll hear about on slashdot in another year.

    --
    "A lie gets halfway around the world before the truth has a chance to get its pants on." - Sir Winston Churchill
  48. Some other puzzle games worth mentioning. by Shutaro · · Score: 2, Interesting

    For those of you that are into puzzle games like myself there are plenty of other games worth mentioning. Here's my little list:

    Columns -- Sega's answer to Tetris. Fun and addictive.

    Magical Drop -- Sorta like Puzzle Bobble but upside-down. Highly addictive.

    Money Idol Exchanger -- A Magical Drop-like game but there's math involved. Many may be put off by the cutsey graphics but it's a great game.

    Puyo Puyo -- Released in the states as Puyo Pop or Puzzlow Kids. Tetris-like.

    Chu Chu Rocket! -- Extremely fun in multiplayer mode.

    I know for a fact that most of these have open source clones available, it's just a matter of looking for them.

    --
    Alejandro Abreu -- Composer http://listen.to/Ollin
  49. Let's ask KLOV by gosand · · Score: 2
    Bust a Move and Puzzle Bobble are essentially the same game. One is Neo-Geo, the other is not. Both say copyright 1994, but the stat sheet says Bust a Move was released in 1993. For more info, check out KLOV.

    KLOV rocks.

    --

    My beliefs do not require that you agree with them.

  50. Typing, no. Talking, yes. by raygundan · · Score: 2

    I've been playing Battlefield 1942 the last few months with a group of old friends scattered around all corners of the country. We use Roger Wilco so we can all talk to eachother while playing-- it's a fantastic way to catch up with friends, and a game that forces you to work as a team to win. Even the guys playing with us who aren't on our voice server are definitely typing. To not do so would lose you the game.

    But communicating aside, I agree with you. Excess is bad, and if you're not enjoying it, why play?

  51. Re:You want addictive and simple? by Suppafly · · Score: 2

    Pocket Tanks was rather popular where I work, and before that it was BridgeBuilder, both quite fun until they stopped letting us play games.

  52. video games by snyrt · · Score: 2, Interesting

    okay, first off, i'm a fan of snood, i love it. though, the one game i fell more in love with was smiletris. i still don't know the rules, but i continue to waste my life with it.

    secondly, going on with that whole debate that is going on about influencing children and Snood vs. UT. this is an insight i had a few days ago.

    thirty years ago, children played board games. board games have rules, but you have to learn the rules and enforce them for yourself. you then have to be able to explain the rules to others when you want to play with them. you accept that you must play within the rules of the game and you're okay with that.

    today, with computer games, the rules are enforced by the programming. children try to test the rules. they also try to find cheat codes and subconsciously, this gets them to feel that they don't have to adhere to the rules if they can just find the loophole.

    that's why kids these days are bastards.

    --
    -"Hey, Baby. It's not a rash, it's textured love."
  53. Give me any of those games any day... by jellisky · · Score: 5, Insightful

    I love those simple games... the ones that make me focus and think for about a half hour or less. Tetris, Bust A Move (and other Snood-type variants), Tetris Attack (and other variants), Bejeweled, Nisqually, Glines, any of those Yahoo Games word games... all of those get some significant playing time during a standard week from me.

    But that's not to say that the more complex games don't get playing time from me. The Civilization series, the Final Fantasy series, Imperialism, the Diablo series... all of those also get played regularly on my computer/console.

    The big point, though, is that each game fills a different type of gaming and entertainment niche for me. Both will have markets in the world of gaming.

    But, I contend that making those "simple" games, is, as the author pointed out, probably harder than making the more "complex" games. Kind of an oxymoron at first glance, but if you think about it, it makes perfect sense.

    A "simple" game must have few controls and those that it does have should be almost immediately obvious in nature. This severe limitation in design isn't overly restrictive, since a simple game will have simple rules, by definition.

    But where a simple game is difficult is in the rules of the game. A simple game's rules must be flexible enough that there is no trivial strategy for putting up good scores or winning. The rules must, however, be simple enough that, in reality, they should be able to fit on a simple splash screen. The gameplay should be fluid and usually ever-changing, allowing for natural planning ahead and strategy building. Lastly, skill, not luck, should dominate the gameplay.

    Taking these all into account, I can see why there aren't all that many of these simple games. That's not an easy design paradigm, in the least. But, simple games will never really get too much recognition, since they don't really need to. I think the authors of such games often realize that quite quickly. The market is there, but it remains quiet since it doesn't take much time or money to make such a game. So, the ideas can be coded up by an amateur or a professional or two, tested by a few of their friends, and put out for the world to enjoy. Not much infrastructure or capital or time needed for that, is there?

    So, keep giving me both types of games. I'll gladly take both. :)

    -Jellisky

  54. The Common Factors by rdmiller3 · · Score: 2
    There are hundreds of games in the same class as "snood", including all the knock-offs. You can probably remember playing some of these:
    • Shoot the things dropping from above.
    • Fit the falling blocks.
    • Blast floating rocks to bits or be crushed.
    • Pilot and shoot your way along a lengthy and trecherous course.
    • Use a paddle to bounce a ball off a brick wall.
    • Guide a hungry thing through a maze, avoiding predators and gathering food.

    These and many other "simple" games are popular for the same reasons:

    1. They're different from each other. Each type came up with a whole new paradigm. By comparison, all first-person shooter games are practically identical.
    2. They're straightforward enough that any one of them could be assigned as an intermediate programming class project. Knock-offs everywhere. Everyone says they've played "Tetris", but nowadays how many people do you think have ever even seen the real "Tetris(tm)"? It was a DOS-based game, remember?
    3. They're not like real life at all. We play games for escape, mostly.

    Well, that's what I think.

    -Rick

  55. Weblog to be regular feature by Torgo's+Pizza · · Score: 3, Interesting
    I was reading an email from Greg the other day and he mentioned that he's going to make his blog about game design a regular thing. Or as he put it, "I'm starting the blog mainly because I rarely find this kind of material on the Web; consumer-oriented sites offer mainly reviews, while professional sites offer mainly how-to material. I want deeper analysis, and since I don't often find it, I might as well write it myself."

    Greg is a fantastic designer, having worked both with paper and electronic-based gaming. Plan to visit often to get more insight in game design. It should be updated once a week.

    1. Re:Weblog to be regular feature by Mittermeyer · · Score: 2

      Here is a link to Costikyan's work. Most of you won't recognize the wargaming titles, but this man is one of the greats.

      Bow you PC worms.

      --
      ________________________________________ History Must Not Fall Into The Wrong Hands ___________________________________
  56. Re:Mod Parent Up. by GeckoX · · Score: 2, Funny

    Ahh, I see oh wise coward.

    --
    No Comment.
  57. That's a good thing... by artemis67 · · Score: 2

    Most people I see playing online shoot-em-ups are too busy fragging their opponents to bother taking their hands from the cursor keys (or whatever they use for direction and fire) to use the keyboard; that would reduce their kill rate.

    I've noticed that the foul language in online games is directly proportional to the pace of the game. As an example, Sony makes an online tank game called Tanarus that has several variations, some faster than others. In the slower game there's some expletives, but not a lot. In the faster game, the language is unbelieveable, because, while the pace is alot faster, it's still a tank game and therefore allows for typed messages between melees while your tank is cruising away or you're respawning in your base.

    The reason we don't see worse language in Q3A, I believe, is that there simply isn't enough time to talk AND play.

  58. Good for Snood by ZeeCog · · Score: 2, Insightful

    It doesn't really surprise me to see such games as this take such a high position in a most popular games list. To be perfectly honest, I think the ring of the gaming industry that has produced such titles as Counter-Strike and Unreal Tournament has begun to lose site of the most important aspect of gaming: the gameplay; and i'm really surprised to have seen the likes of Counter-Strike and such cling to their elevated status for so long. When I look back to the dawn of video and computer gaming - well, the dawn to someone born in 1980. (the advent of the NES) - there is something that I recall being there that I just can't seem to find today: fun. You could possibly say this is attributed to general childhood nostalgia, and this definitely does play a part, but I think not as big a part as most people would believe. I think today's high-tech games are turning into overgrown graphical demos. What is the single most important thing that is needed in order to market any game on the internet today? Screenshots. Why are these things so important to people? What I'd like to see once in a while is a written document authored by the game's designer detailing his vision and intention behind the game's design and what innovations he hopes to incorporate or perhaps even discover in developing the game. Perhaps what I envision is some sort of publicly available, abridged version of the design doc for the game or something along those lines. Something to assure the fans that the team behind the game has aim and creativity. However, I don't see this kind of thing coming into common practice anytime soon, mainly because I think most of today's development teams lack all of what was mentioned above.

    --

    -Zeecog

  59. Legal Action by Angram · · Score: 2

    Do the makers of Bust-A-Move have a legal case here? New Bust-A-Move games are still coming out (for the PC, too). Is it me, or do computer games have little if any ability to copyright their ideas? Most FPS are clones of the originals, as are simulation games, etc. They aren't new ideas, they're ripoffs. Movies suffer similar consequences (after a teen movie comes out, it isn't uncommon to find a complete ripoff along side it in Blockbuster). Why is there so little protection on visual creativity?

    --

    GL
  60. Why Snood is more popular than Bust-a-Move by Rayonic · · Score: 5, Interesting

    You may be wondering why Snood is so much more popular than the game it poorly rips off, Bust-a-Move (aka Puzzle Bobble). I mean, BaM was around for years, appeared on many more systems, enhanced the gameplay over the generations, always had multiplayer , etc, etc. So why Snood?

    Simple: Snood was (is?) available in the America Online games section.

    Yep, we have another thing to curse the "drooling AOL hordes" for - popularizing an inferior puzzle rip-off. Oh, and for a good non-spyware-riddled version, try Popcap.com's Dynomite, or at least go out and one of the many versions of Bust-a-Move (not all versions listed).

    1. Re:Why Snood is more popular than Bust-a-Move by Databass · · Score: 2, Insightful


      There is one other single design difference that made Snood accessible to the masses: Turn based. That simple choice opens the game up to people who would ordinarily fear it. In the original Busta Move and Puzzle Bobble, you only had like 5 seconds to shoot your bubble before it was force-fired automatically. But only "hardened gamers" have the reflex skillsets to enjoy this kind of time pressure. My friends and I have long enjoyed Puzzle Bobble and Bustamove. The multiplayer in these games can have the intensity and shots per second of a Quake 3 match.

      My friend's mom saw us playing those games and didn't join in. But when we later got her Snood, she was sorely addicted. Her reasoning? "It doesn't go too fast." While it's tempting to look down on the masses and gloat about our superior gamer skills, it's these downright simple games that drive games forward towards recognition amongst the non-gamer masses.

  61. Re:Good insight by alienmole · · Score: 4, Insightful
    Let me preface this by saying whoever modded that as funny should be taken into some dimly lit parking lot and raped

    Wow, talk about someone who lacks a sense of humor!

    You have games (1) that require a lot of thinking to progress -- tetris

    Ha! Nice troll! Wait... you're not serious? "A lot of thinking"? Tetris? Are you retarded? Well, I suppose that has to be a rhetorical question...

  62. Am I the only one by cardshark2001 · · Score: 2

    Who found this game very very boring? I cannot believe so many people liked it! It completely failed to capture my imagination or stump my brain. I played it several times trying to figure out what the big deal was, with no success.

    Now, BattleBalls (aka Senkyu in Japan) on the other hand, got many of my quarters in the arcade.

    --
    WWJD? JWRTFA!
  63. Reminds me of one o' my customers... by Midnight+Ryder · · Score: 4, Interesting

    This kinda reminds me of one of my customers. I quite often talk to my game customers via email (Asking how to get past a level, needing a re-download after loosing the game, etc. Not all 'support' stuff really, but, kinda nice to talk to the people who enjoy the games, and find out what they want more of.) Anyway... one of my customers that contacted me had a serious problem. She was in her late 60's, I believe, and loved Tile Panic!, a fairly simple puzzle game that requires some quick thinking on higher levels.

    Problem is, her daughter wouldn't let her play anymore. Apparently she had heart problems, and after a while, her blood pressure would go WAY up, and she'd have to quit playing.

    Not wanting to be the death of nice little old ladies, I created a separate version for her that takes out the time-based element of the game. She's the only one I know who managed to actually play perfect games on more than one of the game difficulty levels! But the whole thought of someone refusing to give up playing the game dispite the health detrement because they like the game too much is both strange and encouraging ;-)

    (Eh - since I'm here, I'll plug one o' my other puzzle games, since that's a bit o' the discussion on this thread - go check out Tile Panic!, as mentioned above, and Boulder Panic! 2 DX. Or don't :-)

    --

    Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

    1. Re:Reminds me of one o' my customers... by AugstWest · · Score: 2

      Not wanting to be the death of nice little old ladies, I created a separate version for her that takes out the time-based element of the game.

      I wish more puzzle game developers would consider this with their games. I play Bejeweled constantly on my Palm, but it's only fun on Easy mode. It gives you a whole different challenge with a puzzle game. In Bejeweled the goal becomes management of the game pieces available, and whole new strategies for the game develop.

    2. Re:Reminds me of one o' my customers... by Midnight+Ryder · · Score: 2

      Hm. Hadn't much thought about that. It would be dead simple for me to put un-timed options in most of my future puzzle games. I'll keep that in mind :-)

      --

      Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

  64. Re:Warning!! Snood installs Bonzai Buddy!! by lorcha · · Score: 2

    Hmmm. It's been a while since I installed Snood, but I'm pretty sure it only installs a link to Bonzai, not the actual app. But frankly I don't even know what BB does. AdAware kills it pretty effectively.

    --
    "Avoid employing unlucky people - throw half of the pile of CVs in the bin without reading them." -- David Brent
  65. Simple is Good by (eternal_software) · · Score: 3, Interesting

    Sometimes the simple games are the best.

    Super Puzzle Fighter II Turbo for the original PlayStation is a great example of this. Everyone that I have showed this game to has become hopelessly addicted, yet it could easily be coded by a small team.

    Even though it was released back in 1997, it consistently goes for good money on eBay, because it is so much fun and so hard to find.

  66. Snood by NetGyver · · Score: 2

    I'm pretty shocked that this little game made 9th most played game in the world. Many commments prior to mine say Snood is nothing more then a Bust-A-Move knockoff. Being a former Snood addict, I never played Bust-A-Move, so I couldn't say for sure if it was until i did a google image search of Bust-A-Move screenshots It's kind of hard to deny this point. I first played Snood in my fiancee's dorm at her school where it's extremely popular among the students there. Needless to say, i was hooked for a few months playing it non-stop. After awhile, It turned into a game I play on occasion, to distract myself for a little while.

    However, aside from originality issues, the article poses a few points:

    * Games of this nature are POPULAR.

    * Games of this nature appeal to a broader demographic then the majority of big-selling retail games. Senior citizens all the way down to 6 year olds play these types of puzzle games. It's good for parents, knowing their child won't be exposed to ultra-violance. It's a good alternative to those who are squeemish when it comes to the likes of 3D first person shooters etc.

    * Games of this nature are good for passing the time away until you have to do something else.

    I don't necessarly agree that Snood and it's developer should be recognized in the game industry with trumpets sounding like the article suggests. However, I do think games *like* Snood should be given more respect and attention to.

    The simplicity of Tetris, Snood, Bust-A-Move etc, is one of it's main selling points. They have a very a small learning curve, fun to play, and help pass the time away without getting too involved in the game itself, and they don't require much when it comes to hardware requirements.

    But what is their market potential? First things that come to mind are cellphones. These types of games would also encompass atari games, etc. Anything with minimum hardware requirements. Another use for them would be handheld game machines such as GBA and other less popular portables. Games of this type would fit the bill for PDAs as well. Outside of that, nothing else comes to mind off hand.

    In any case, I enjoy Snood for the game that it is, and I'd like to see these types of games get a little more recognition. I wouldn't stop playing Counter Strike or Quake over them, but I do believe they have their place in the gaming industry as a whole. With some more orginiality, a little more diverseness, I believe developers who produce games of this nature, in time, will recieve the recognition that they deserve.

    --
    A Penny for my thoughts? Here's my two cents. I got ripped off!
  67. That's not all by Rayonic · · Score: 2

    Ironically enough, there were PC versions of Bust-a-Move 2 and 4. Thus making Snood even less remarkable (if that were possible)

    Other systems BaM appeared that you didn't mention were the Saturn, Nintendo 64, Dreamcast, Neo Geo Pocket Color, Gameboy Color, 3DO, Gamegear, and (I'm pretty sure) the original non-color Gameboy.

  68. Re:Troll La lalalala by AugstWest · · Score: 2

    Please, come troll at the site then. It's a bitch to get discussion forums going.

  69. Re:You mean... by Wavicle · · Score: 2

    If your game is not a $2 million 3D rendered "hunk of shit", then some student on break between quarters/semesters is going to fire up their copy of Visual C++ and have a clone of your game out in a month. The tools of creation are so advanced that the difference between a shareware game and a professional game is two million dollars of art resources, story line, and AI. It is not uncommon to see 'write a clone of Tetris' as an assignment/project in an upper division CS class.

    In fact the first time I saw Tetris was as a shareware clone for my Amiga.

    --
    Education is a better safeguard of liberty than a standing army.
    Edward Everett (1794 - 1865)
  70. Playing ut2k3 (CTF) is not *so* different by Qbertino · · Score: 2

    Ok, ok, hear me out.

    People, like friends of mine, seem to think that playing an FPS like UT2k3 eats up something like 16 hrs. a day, as opposed to the litte minesweeper inbetween. And only is something for superl33+ freaks. Wrong.
    When I feel like having a little break I fire it up and play 2 - 3 matches at most, all usually no longer than 15 minutes each.
    Actually playing an FPS like UT2k3 in CTF (capture the flag) mode can been either very difficult or boring, depending on the people you've got on the server.
    The only essential difference in 'gaming-nature' I see to a game like B-a-M or Tetris is the fact that it only is interresting as a goal-orientated multiplayer and that it has more controls than a n00b can grasp imediately.
    There is point though that games like ut2k3 in popular modes like CTF can be very frustrating when trying to reach a skilllevel that is able to compete with expierienced players. Coming in a public server as completely new to the game seems somewhat pointless if no one gives you some help and advice along the way. Sort of like competing with Kasparov in Speed-Chess.
    That's probably the most outstanding feature that keeps the occasional-gamer away from choosing FPS as their past-time.
    The need to compete not with brick-dropping algorythyms but with real people that can plot and plan ahead and are far more challenging (& fun) than any AI could ever be. But also has a higher 'entry' threshhold.

    --
    We suffer more in our imagination than in reality. - Seneca
  71. Puzzle Bobble has a fundamental flaw by fireboy1919 · · Score: 2

    The game is incredibly easy for the most part. The hard part is play control.

    Any puzzle game that makes play control the biggest challenge isn't much of a puzzle game. It's a play control game.

    To me, there are just four words to describe such games: not worth my time.

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  72. Connect 4. by pommiekiwifruit · · Score: 2
    Bust-a-move clearly comes more from the connect-4/tic-tac-toe school of (pre-video) games. The mechanics are quite unlike asteroids.

    Good variations of asteroids include Pang, and the manta ray level in super mario sunshine.

  73. Re:You mean... by fucksl4shd0t · · Score: 2

    In fact the first time I saw Tetris was as a shareware clone for my Amiga.

    I still haven't played the original. :)

    --
    Like what I said? You might like my music
  74. Re:plug for a simple game by fucksl4shd0t · · Score: 2

    (flash game) [happyworm.com]

    Warning for people using a real browser with popups disabled, this game requires a popup and you will have to disable it to play it.

    --
    Like what I said? You might like my music