Is Apple pissed because Think Secret screwed up some massive insider trading plan they had? I don't see how apple could be angry enough about this to actually sue someone.
I know they're different ballparks but this might be an indirect form of support for the theory of evolution. If a nuclear reaction can occur randomly, without being initiated by an intelligent being, then why not a biological lifeform?
(And yes I'm aware of the phenomenon of nuclear fusion occuring in stars across the universe.)
I feel like the political situation in America right now is so profoundly delicate that it would be a bad idea for Kerry to tread in overly progressive areas such as this. He is competing against a campaign (not a candidate) that is positively masterful at putting spin on things. If he were to openly propose or support the removal of legislation like the DMCA, I feel as though his opponents would have no trouble selling really ominous sounding lies to people about how he has no respect for capitalism. Right now, the people whose votes we need would lap that kind of shit up.
First of all, this is not bleeding edge news. This was known a couple days ago: http://www.halflife2.net. Second of all, even this news does not constitute gold status. Until Valve officially announces that the game has gone gold (which I will admit will probably happen on Monday) I don't want to hear any more rumours or speculation.
First of all, this is 2 or 3 day old news. Second of all it does not indicate that Half-Life 2 is gold. Third of all, where is the official announcement?
I wouldn't call this depressing at all. After all, humans can still manage the task of playing chess, speaking any different number of languages, walking (controlling thousands upon thoudands of muscular fibers simultaneously), observing and comprehending the world around us, _designing_ those computers that beat us, and the myriad of other miracles that we perform on an hourly basis. I'd say, if anything, we should be patting these puny little computers on the head, condescendingly congratulating them on their miniscule achievment.
I don't think I would. It would probably be dramatically less stable than windows on x86. Windows has had a long time to work out hardware compatibility issues on the PC and Apple has never had to deal with any other kinds of hardware other than the very small amount they let in their own machines. OS X would be really cool I think for things such as overall usability and the fact that it's built off of a version off of BSD, but I think it would be lagging behind fataly in the areas of software and hardware compatibility.
The battery life was very vaguely referred to as being around 8 hours. Then they threw in the wildcard of power conservation requirements for developers effectively negating what was already revealed. Also, the still yet-to-be-disproven pricepoint rumour of $350 dollars hangs over this system like a dark cloud. If I was Sony, and there was this rumour floating around about how the handheld I'm supposed to be debuting soon is grossly overpriced, I would hastily take motions to put it down. So it leaves me to wonder. If Sony hasn't yet to put down such a "rumour", what does that say? I'm guess its not so much of a rumour as we think. Sorry, Sony, but I would never even consider buying a handheld priced over even $200.
Okay maybe I'm wrong about this but isn't one of the main principles behind communism the idea that social change must be enforced? How has this trend of thinking become so widespread in today's US government? Good social structure should stem from proper education if you ask me. If you teach a person to think rationally they will in turn behave rationally and understand the place and meaning of games like Grand Theft Auto. Understand how games like that aren't setting exmamples for behavior to follow:P.
I think that there is a delicate balance in place that makes music piracy actually help the industry, and people should realize that a possibly integral part of this balance might in fact rely on music piracy continuing to be illegal.
Everyone here claiming that they've lost respect for Valve and are now going elsewhere will be playing the game the day it comes out and raving about how cool it is. Mark my words.
And what do you think the likeliness is for SCO to succeed?
Honestly, Mr/Mrs codemonkey owes it to their family/to themselves to keep that job. And even on the remote possibility that SCO and Microsoft (and other such anti-Linux/Open Source companies) succeed in their intentions to bring down Linux, the computer industry isn't going anywhere and neither is innovation. It would indeed be sad to see such a thing happen but it wouldn't be the first time that humanity had shot itself in the foot and recovered. And Mr/Mrs codemonkey would pat himself on the back.
There is a difference between stupid and intelligent people with strong convictions.
Unfortunately, I don't think the author of this article was ever able to really wrap his head around this concept.
Off the top of my head, I don't know where he's getting this "displayed twice" business. The closest thing I could think of the to that is the technique of interlacing frames used for displaying images on a TV screen. But when a series of images are interlaced, they're definitely not being displayed "twice"...more like one half at a time.
Also, motion blur is not "added" in the visual cortex. I don't know if anyone has really proved where the effect comes from but I'd be willing to bet that it's a side-effect of the way in which the eye continuously senses photons as they come in. In fact, I think that if games today attempted to somehow calculate the possible appearance of the blur and display it, we'd end up with much more natural looking motion. Interestingly enough, the author claims that this would NOT be natural to an observer. I think the author has managed to misplace assumption of where the brain is taking over. As he falsely stated earlier that the brain adds the effect of motion blur, he has similarly failed to realize that the brains capabilities here. A series of images with pre-applied motion blur may be somewhat indecipherable if displayed individually. However, the human brain would make quick work of the series if displayed in sequence. Applying motion blur to an image series is a very good way of tricking the brain into thinking it's observing the movement of real-world objects. The games of today make no such attempts at all, leaving the brain to compensate on its own.
I'd actually be willing to bet that a game with properly applied motion blur running at a near-constant or steady framerate above 30 could beat out another running without motion blur and at 2, 3, or even 4 times the framerate.
So, if we opt not to have him buried, that will save us how much?
Seriously, it just never ceases to amaze me how soundly the almighty dollar overrides morality in today's folk. The family in question here has chosen to commemorate the death of their loved by forfeiting diginity in exchange for cash.
Disgusting.
-Zeecog
It doesn't really surprise me to see such games as this take such a high position in a most popular games list. To be perfectly honest, I think the ring of the gaming industry that has produced such titles as Counter-Strike and Unreal Tournament has begun to lose site of the most important aspect of gaming: the gameplay; and i'm really surprised to have seen the likes of Counter-Strike and such cling to their elevated status for so long.
When I look back to the dawn of video and computer gaming - well, the dawn to someone born in 1980. (the advent of the NES) - there is something that I recall being there that I just can't seem to find today: fun. You could possibly say this is attributed to general childhood nostalgia, and this definitely does play a part, but I think not as big a part as most people would believe.
I think today's high-tech games are turning into overgrown graphical demos. What is the single most important thing that is needed in order to market any game on the internet today? Screenshots. Why are these things so important to people? What I'd like to see once in a while is a written document authored by the game's designer detailing his vision and intention behind the game's design and what innovations he hopes to incorporate or perhaps even discover in developing the game. Perhaps what I envision is some sort of publicly available, abridged version of the design doc for the game or something along those lines. Something to assure the fans that the team behind the game has aim and creativity. However, I don't see this kind of thing coming into common practice anytime soon, mainly because I think most of today's development teams lack all of what was mentioned above.
Is Apple pissed because Think Secret screwed up some massive insider trading plan they had? I don't see how apple could be angry enough about this to actually sue someone.
Completely robbed me of my faith in my country.
I know they're different ballparks but this might be an indirect form of support for the theory of evolution. If a nuclear reaction can occur randomly, without being initiated by an intelligent being, then why not a biological lifeform? (And yes I'm aware of the phenomenon of nuclear fusion occuring in stars across the universe.)
I feel like the political situation in America right now is so profoundly delicate that it would be a bad idea for Kerry to tread in overly progressive areas such as this. He is competing against a campaign (not a candidate) that is positively masterful at putting spin on things. If he were to openly propose or support the removal of legislation like the DMCA, I feel as though his opponents would have no trouble selling really ominous sounding lies to people about how he has no respect for capitalism. Right now, the people whose votes we need would lap that kind of shit up.
That was uncalled for.
Seems like an excellent way to combat piracy to me.
Wait a minute...when I tried posting this comment it claimed there was an error :P.
First of all, this is not bleeding edge news. This was known a couple days ago: http://www.halflife2.net. Second of all, even this news does not constitute gold status. Until Valve officially announces that the game has gone gold (which I will admit will probably happen on Monday) I don't want to hear any more rumours or speculation.
First of all, this is 2 or 3 day old news. Second of all it does not indicate that Half-Life 2 is gold. Third of all, where is the official announcement?
I wouldn't call this depressing at all. After all, humans can still manage the task of playing chess, speaking any different number of languages, walking (controlling thousands upon thoudands of muscular fibers simultaneously), observing and comprehending the world around us, _designing_ those computers that beat us, and the myriad of other miracles that we perform on an hourly basis. I'd say, if anything, we should be patting these puny little computers on the head, condescendingly congratulating them on their miniscule achievment.
I considered mentioning them but like you said, they got the axe.
I don't think I would. It would probably be dramatically less stable than windows on x86. Windows has had a long time to work out hardware compatibility issues on the PC and Apple has never had to deal with any other kinds of hardware other than the very small amount they let in their own machines. OS X would be really cool I think for things such as overall usability and the fact that it's built off of a version off of BSD, but I think it would be lagging behind fataly in the areas of software and hardware compatibility.
The battery life was very vaguely referred to as being around 8 hours. Then they threw in the wildcard of power conservation requirements for developers effectively negating what was already revealed. Also, the still yet-to-be-disproven pricepoint rumour of $350 dollars hangs over this system like a dark cloud. If I was Sony, and there was this rumour floating around about how the handheld I'm supposed to be debuting soon is grossly overpriced, I would hastily take motions to put it down. So it leaves me to wonder. If Sony hasn't yet to put down such a "rumour", what does that say? I'm guess its not so much of a rumour as we think. Sorry, Sony, but I would never even consider buying a handheld priced over even $200.
Sweet. These will lend themselves very well to science fiction novels.
Okay maybe I'm wrong about this but isn't one of the main principles behind communism the idea that social change must be enforced? How has this trend of thinking become so widespread in today's US government? Good social structure should stem from proper education if you ask me. If you teach a person to think rationally they will in turn behave rationally and understand the place and meaning of games like Grand Theft Auto. Understand how games like that aren't setting exmamples for behavior to follow :P.
I think what we should be doing instead is trying to identify why the Grand Theft Auto series has been such a wild success.
I think that there is a delicate balance in place that makes music piracy actually help the industry, and people should realize that a possibly integral part of this balance might in fact rely on music piracy continuing to be illegal.
Couldn't they somehow work out a way to have rights over matter with that? :)
Everyone here claiming that they've lost respect for Valve and are now going elsewhere will be playing the game the day it comes out and raving about how cool it is. Mark my words.
And what do you think the likeliness is for SCO to succeed?
Honestly, Mr/Mrs codemonkey owes it to their family/to themselves to keep that job. And even on the remote possibility that SCO and Microsoft (and other such anti-Linux/Open Source companies) succeed in their intentions to bring down Linux, the computer industry isn't going anywhere and neither is innovation. It would indeed be sad to see such a thing happen but it wouldn't be the first time that humanity had shot itself in the foot and recovered. And Mr/Mrs codemonkey would pat himself on the back.
There is a difference between stupid and intelligent people with strong convictions.
Off the top of my head, I don't know where he's getting this "displayed twice" business. The closest thing I could think of the to that is the technique of interlacing frames used for displaying images on a TV screen. But when a series of images are interlaced, they're definitely not being displayed "twice"...more like one half at a time.
Also, motion blur is not "added" in the visual cortex. I don't know if anyone has really proved where the effect comes from but I'd be willing to bet that it's a side-effect of the way in which the eye continuously senses photons as they come in. In fact, I think that if games today attempted to somehow calculate the possible appearance of the blur and display it, we'd end up with much more natural looking motion. Interestingly enough, the author claims that this would NOT be natural to an observer. I think the author has managed to misplace assumption of where the brain is taking over. As he falsely stated earlier that the brain adds the effect of motion blur, he has similarly failed to realize that the brains capabilities here. A series of images with pre-applied motion blur may be somewhat indecipherable if displayed individually. However, the human brain would make quick work of the series if displayed in sequence. Applying motion blur to an image series is a very good way of tricking the brain into thinking it's observing the movement of real-world objects. The games of today make no such attempts at all, leaving the brain to compensate on its own.
I'd actually be willing to bet that a game with properly applied motion blur running at a near-constant or steady framerate above 30 could beat out another running without motion blur and at 2, 3, or even 4 times the framerate.
So, if we opt not to have him buried, that will save us how much? Seriously, it just never ceases to amaze me how soundly the almighty dollar overrides morality in today's folk. The family in question here has chosen to commemorate the death of their loved by forfeiting diginity in exchange for cash. Disgusting. -Zeecog
Someone grab the Department of Homeland Defense. If they want cyber-terrorists, here they are.
It doesn't really surprise me to see such games as this take such a high position in a most popular games list. To be perfectly honest, I think the ring of the gaming industry that has produced such titles as Counter-Strike and Unreal Tournament has begun to lose site of the most important aspect of gaming: the gameplay; and i'm really surprised to have seen the likes of Counter-Strike and such cling to their elevated status for so long. When I look back to the dawn of video and computer gaming - well, the dawn to someone born in 1980. (the advent of the NES) - there is something that I recall being there that I just can't seem to find today: fun. You could possibly say this is attributed to general childhood nostalgia, and this definitely does play a part, but I think not as big a part as most people would believe. I think today's high-tech games are turning into overgrown graphical demos. What is the single most important thing that is needed in order to market any game on the internet today? Screenshots. Why are these things so important to people? What I'd like to see once in a while is a written document authored by the game's designer detailing his vision and intention behind the game's design and what innovations he hopes to incorporate or perhaps even discover in developing the game. Perhaps what I envision is some sort of publicly available, abridged version of the design doc for the game or something along those lines. Something to assure the fans that the team behind the game has aim and creativity. However, I don't see this kind of thing coming into common practice anytime soon, mainly because I think most of today's development teams lack all of what was mentioned above.