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EVE Online Beta Reviews

LevJohnson writes "KCGeek gives a gushing review of EVE Online, the new MMORPG space opera for PC by CCP Games, with screenshots from the beta. From the review: 'It's like Trade Wars 2002, had it been designed in 2002.'" Now the NDA is lifted ahead of its release next month (press release), there are some great guides and handy previews to this intriguing title.

65 comments

  1. ugh.. by phrawzty · · Score: 4, Informative

    I've been on the "beta test" for a month and a half, and i've yet to actually play the game. Why? Because the patching system is buggy. And it's not just me - there are hundreds of long, tired threads on the beta boards with people having the same types of patching problems.

    And absolutely no developer commentary or feedback.

    Good luck.

    1. Re:ugh.. by decairn · · Score: 1

      The downloads page on their beta boards works a treat. The in-game auto-patcher I have yet to get to work. But that's not a big deal for beta, the patches are easily named with from-to build numbers.

    2. Re:ugh.. by s_mencer · · Score: 1

      I'be been beta testing as well. I have been experiencing the same problems. The few times i have actually played the game haven't exactly been promissing.

    3. Re:ugh.. by Vacindak · · Score: 2, Informative

      There IS an IRC channel in #eve-test at irc.stratics.com; the people there are generally friendly and will gladly tell you what the latest patch is and give you a direct link so you can download it manually. Of course, you *could* just go to the download page for the eve beta website and find out yourself... you know, like everyone else. If the problem is with the patch itself, just clean reinstall the original installation file and use one of the direct patches from the original to the latest version. As for developer communication, commentary, and feedback, CCP has actually done a VERY good job. Dev chats are very very common compared to other games and their latest attempt at communication with the community (Council of Stellar Management, latest log is here.) is a very big step in the right direction. Frankly, I don't think you're trying very hard.

  2. Beta observations... by JHMirage · · Score: 4, Informative

    Admittedly, I've only been beta testing for about 6 weeks, but my play experience definitely fell into the "What the heck do I do now?" category. Maybe playing too many other MMOGs has left me unimaginative and in need of heavy-handed guidance, or maybe the gameplay is a little too undirected. I spent a lot of hours when I started just searching for ideas on what to do next. The responses I got on the beta board (ignoring the ever-present and highly helpful "YOu r DuMB! EVE r0x!" posts) generally boiled down to "Whatever you want!" Okay... but give me some idea of a goal or a point to my existence.

    Anyway... the graphics are really as impressive as everyone says. And the character generation feature is a lot of fun to play with. (I just wish your carefully constructed face is used in more detail or in 3D elsewhere in the game... if it is, I've never seen anything beyond the approx. 200x200 snapshot used in chat.)

    I keep hearing about how innovating EVE is... could someone list some specific points of originality for me? I seem to have missed them. The preview/review(?) above doesn't seem to introduce any except the sheer expanse of the universe. Yes, it is large, but how is that enhancing my gaming experience?

    --

    A man talking sense to himself is no madder than a man talking nonsense not to himself.
    1. Re:Beta observations... by yasth · · Score: 1

      Explore
      Expand
      Exploit

      In whatever order you want.

      --
      I'd do something interesting, but my server can't handle a slashdotting.
    2. Re:Beta observations... by forty_two · · Score: 3, Informative

      "Whatever you want!" may not seem like a very good answer, but it is accurate. Get in the game and find some people who aren't pricks, and they should be willing to point you in a direction. The experience is entirely what you make it, unlike pretty much every other game, where the experience is entirely what the developers make it.



      You want to fight other people? Mine asteroids? Ship goods around the galaxy and trade them? Run a corporation? Work for a corporation run by someone else? Build your own space station? Explore the vast unknown of space searching for rare and valuable minerals to sell?



      And that ain't even all. The experience is entirely in the hands of the player. The tutorial doesn't even begin to touch everything you can do, because (I assume) 1) nobody wants to sit through a 29 hour tutorial, and 2) it's a lot more fun to figure it out for yourself. Some people are probably too impatient to enjoy this kind of experience, but even my most "twitch"-oriented friends who are in the beta love it. Surprised the hell outta me. Hrmph.

    3. Re:Beta observations... by Joe+the+Lesser · · Score: 2, Funny

      generally boiled down to "Whatever you want!" Okay... but give me some idea of a goal or a point to my existence.

      I have this problem in RL too... ;-)

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    4. Re:Beta observations... by KDan · · Score: 2, Interesting

      I guess it's time to bring religion to EVE...

      Daniel

      --
      Carpe Diem
    5. Re:Beta observations... by Anonymous Coward · · Score: 1

      I have been playing for a few months, and i can tell that theres a legit complaint about lack of content.

      When i say content i mean content that is not entirely player generated. I for one likes to be challenged and involved in a storyline that is exciting. Without the proper and extensive storytelling techniques and content, i think this will probably drop down into some kind of multiplayer starcraft with real players ... in the end one metaorganization will sit on everything and what do you do then... no real content, no involvement into the universe, just a strategy game to play against the others, like advanced checkers.

      What i miss in this game is an ongoing storyline you can get involved in. One that is controlled from the staff but directed by the players... Beleiving this will arise spontaneously to any interresting degree i think is wishfull thinking.

      Perhaps they have something planned, who knows?

      What i see now is; mine mine, fight fight, get skills, get better equipment, earn money... usual treadmill.

      And yes, the gfx is rather stunning, and yes the universe is indeed quite large.

    6. Re:Beta observations... by GospelHead821 · · Score: 1

      I've been following this game for quite some time and I think that what's causing you to complain is the very element of EVE that I find most attractive. Instead of having in-game quests, provided by the administration (and there still might be those, if the administration is running the big entities on the grid, when the game is first released), the stories that occur are player-driven. To me, EverQuest and its ilk is like the high-end graphical evolution of the MUD - lots of things to kill, lots of quests, light on the character development (note: not stat advancement - real character development). EVE looks more like the graphical evolution of the MUX, the MUD's younger sibling, where interaction, role play, and storytelling are more often the goals.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
    7. Re:Beta observations... by Anonymous Coward · · Score: 0

      Well I have been in this beta for a while and never really bothered to test it until recently. The game IMO is sorely lacking, It is pretty time consuming and tedious but in the end it doesn't much amount to anything. Maybe it will appeal to some people but I don't think it will be very popular by a large percentage of the MMO game crowd. The release date at this point is WAY too early. It is missing a lot of key features and bugs are pretty rampant. I expect that in a beta but I don't feel those bugs and features could be fixed/implemented in such a short period of time.

      I am also beta testing Planetside and I feel this game is excellent. I have a hell of a blast with this one literally. Eve is just destined for the Recycle bin or something...

    8. Re:Beta observations... by Scooter · · Score: 2, Interesting

      I guess you need to ask "what is the point to my real life existence?" and apply the answer to your game play. I'm sure everyone who ever played Elite knows the answer to this - Elite had no plot basically, but was one of the most successful and popular pre-PC/decent console games that ever existed.

      Your goals are your own to invent. The innovation is in not succumbing to some lame contrived and artificial looking "reason" for your actions such as "missions". The holy grail of mmorpg (in my opinion) should provide the universe. Nothing more. Nothing less. If there are "missions" then they are for other players, with no "official" way of doing things (player A hires player B by just chatting to him, to go take some cargo someplace for example. If Player A doesn't pay up, player B will come looking for him etc etc)

      That's what I want! Just an alternative universe to the one I really live in, but with things like space travel, and such like a possibilty (and death not being such a problem etc)- I don't want the game to spoon feed me little tasks - I have my own private schemes to implement - muhahahah!!!

    9. Re:Beta observations... by JHMirage · · Score: 2, Insightful
      I guess you need to ask "what is the point to my real life existence?" and apply the answer to your game play
      There are several problems with that...
      This is supposed to be an alternate universe... if I wanted an accurate recreation of the goals of RL, I'd play The Sims. I've had 30 years to learn the rules of my RL universe... in EVE I'm supposed to "just know them?" The universe in EVE has it's rules set by the developers... however much you think you control everything, they still own you. (maybe not with quests, but certainly by tweaking the dynamics of the game and/or engine.) In RL, I have absolute necessities, like food and shelter... maybe do a little procreating... there are no equivalents in EVE. You're given a ship, and you don't need to eat. (And I won't even get into what MMORPG pr0n would be like...) So... Why do anything?

      My point is that, whether you want to admit it or not, the developers had a certain type of gameplay experience in mind. It's NOT totally up to the players. By pretending that it is, they're just forcing us to suss out what they want us to do the long/hard way.

      Fun for you? OK. Not so fun for me, though.

      --

      A man talking sense to himself is no madder than a man talking nonsense not to himself.
    10. Re:Beta observations... by Anonymous Coward · · Score: 1, Interesting

      I'm using AC, since I'm at school and all but I think that's actually a really great idea. Just think, vast galactic religions... it _would_ give newbies a sense of direction for a bit, and they may choose to continue in the religion or leave or even become instrumental players in it. All I want to see are vast, intergalatic conspiracies, like a giant Illuminati. I've been betaing EVE and have been enjoying it, and hope it becomes even more vast and in depth.

    11. Re:Beta observations... by Ellen+Ripley · · Score: 2, Interesting

      The responses I got... generally boiled down to "Whatever you want!" Okay... but give me some idea of a goal or a point to my existence.

      A lot of us want to provide our own goal or point to our existence.

      It's thrilling to hear this "what-do-i-do" versus "whatever-you-want" debate. The "gamers" want a game, where the goal is specified by the devs. The "worlders" want a world to live in, where goals are specified by each player. (Applications of this concept to politics are left to the reader as an exercise.) Worlders have been hoping for a long time for a game that would provide a minimal framework and let them create the social structures within that framework. Someplace a gamer can stretch their imaginative muscles.

      Who expected what from EVE is a little unclear. Personally, I can only take so much Tolkien-inspired pseudo-medieval fantasy, and went to AO for a sci-fi environment[1]. I've been waiting for EVE for the same change in venue, so I'll play for a while no matter what happens, but the fact that EVE is self-structuring enough to fan these particular flames is really encouraging.

      [1] Imagine my apoplexy when Funcom announced an expansion in which the corporate bad guys looked like demons and the rebel good guys looked like angels.

    12. Re:Beta observations... by NonSequor · · Score: 1
      "Whatever you want!" may not seem like a very good answer, but it is accurate.


      Great! I'm going to destroy the entire universe! I'm glad someone has finally made a game with this feature.
      --
      My only political goal is to see to it that no political party achieves its goals.
    13. Re:Beta observations... by Scooter · · Score: 1

      I agree with your point about the rules being different etc and yes - of course you can't translate your real life motivation verbatim. It's a starting point though - you gave the impression in your original post that you'd not come across this style of game before (which is highly likely - they're aren't many that claim to be goal-less, let alone deliver).

      You are of course absolutely right when you say that you are never free to do exactly what you want, and I didn't really make any claims that EVE delivered what I wanted.

      Sample motivations for your alter ego in my utopian game design might include those good old favourites - greed and power. More cash, more territory, more reputation (oh and a faster car - er.. ship!)

      I agree with your last staement too - if the game *doesn't* deliver on a free format (and to date, I've tried many and none of them have) then no, it isn't fun scratching about trying to figure out the carefully hidden artficial driver. I used to play RPG's (ie RuneQuest, AD&D etc) and I found that a lot of players would fall into the trap of playing the *mechanics* of the game and could recite how many XP you got for this and that off the top of their heads. Once the mechanics of a MMORPG like EVE become visible, it's almost impossible not to "play to win"

      I stand by my statement though - what I want is a game that has no artifical goals, but does provide a more interesting setting. I have no idea whether EVE will deliver on this, although from your comments - probably not. Next one please!

  3. holy shiznit by MORTAR_COMBAT! · · Score: 1

    that game looks sweet. those screenshots are just simply amazing.

    --
    MORTAR COMBAT!
    1. Re:holy shiznit by tka · · Score: 0

      As they always do.
      I've tested the game on a variety of hardware, with the majority of the time spent on a sub-2Ghz Athlon with a GeForce4 4600..
      I doesn't say that the screenshots were taken with that hardware but I suspect it. So you would need pretty good hardware.

      But yeah, it looks great. I hope it is too.

  4. Still too buggy by JaseOne · · Score: 1

    I've only tried playing Eve about 3 times, the first time I destroyed a drone in the tutorial instead of just disabling it so it threw an error and crashed. The next time I think it crashed in the market someplace and the time after that I was just exiting a space station when it notified me of a hostile target so naturally I tried targetting them and before I knew it another set of errors, which somehow led to my ship being impounded and me being arrested.

    Prior to this the actual gameplay post tutorial did leave me a little dumbfounded as to what to do, it said something about seeing someone for some missions or going to mine on your own, but I got way too bored before I worked out how to do either.

    Maybe for players willing to put in the time to learn what you need to do it might be a good game but for me it just looked pretty and had a nifty character creation process.

    1. Re:Still too buggy by ceejayoz · · Score: 1

      From your comments, you haven't played the beta in some time - so saying "Still too buggy" is hardly fair.

      The 964 patch was pretty horrendous, but 965 seems quite stable and playable. Despite all the naysayers, I'm starting to believe it might be ready for the May 6 release date.

      I'm waiting a while to purchase, just in case... but if they keep ironing out bugs, I'll be buying.

  5. You MUST be joking by Anonymous Coward · · Score: 1, Interesting

    Look at the number of people accepted for the beta, look at the number of people playing it. Yes they did a wonderful job on the graphics but that is it. The game is a nicer looking version of Jumpgate, asteroid mining and all.

    1. Re:You MUST be joking by isophage · · Score: 1

      Hah... I was a tester and a regular player until I got in the Eve beta during Phase 3, and I can whole-heartedly say that Eve is better than Jumpgate. First of all, its more realistic (Even though calling a space sim realistic is pushing it) in that you haul around realistic goods, in a realistic world, and don't fight small blobby flying jello-molds :D

  6. Where's my crew? by billtom · · Score: 3, Interesting

    One thing that has been sorely missing from space multi-player games has been the option for several players to be the crew of a ship. In all the one's I've seen, once you leave the planet/station/whatever, it's everyone in their one-person space ship.

    Now, I'm not in the beta for Eve, but from the previews it looks like Eve follows this trend and only has one-person ships. Can a beta tester confirm/correct this?

    Now, don't get me wrong, it can be fun to fly around in formation and all. But the usual SF template for this sort of thing is a small group that's the crew of a ship (the Falcon, the Enterprise, Moya, etc).

    Now, I guess that the reason for this is technical. Having one-man ships makes the coding similar to wandering around the landscape in a fantasy game, but with one more dimension. While multi-person ships would add a whole new level of interaction to be coded.

    But I wish some company would break out and make multi-player ships. I've got four friends would would love to be sitting around the mess table while the ship cruises to Alpha Something III, when the proximity alert goes off and we all run to our battle stations and man the helm, the guns, the engines, the sensors.

    1. Re:Where's my crew? by Anonymous Coward · · Score: 1, Interesting

      In X-Wing Alliance, you could have two-man crews on the Corellian ships with gun turrets (think Millenium Falcon). One guy would fly, the other would gun. It would lag the game out in internet games (modem days), but on the LAN it was great. Also, it wasn't enabled by default (probably coded and left out because of lag issues), but all you had to do was add 2 lines to a config file.

      Then of course there was Allegiance... the best space sim/mmo game EVER. You had bombers with 3 man crews, and capital ships that held as many as 7, if I remember correctly.

      Allegiance also made damn sure you got a full crew going before you left dock... a bomber with just a pilot was an easy kill when approaching an enemy base. Interceptors could cut 'em to shreds.

    2. Re:Where's my crew? by daveball · · Score: 1

      I'm in the beta, and eve is one person per ship. (but each character can own mulitple ships - but only use one at once)

      But the intereasting thing about eve is the corporations. Anyone can form a corporation and attract members. Most of the benefit and enjoyment of eve is through working alongside others in a corporation - for mutual gain.

      Corporations exist kinda in and kinda outside of eve, and there is lots of political negotiations between the different corps.

      Eve is definately a game for teams of players - it is possible to play on your own, but you largely miss the point unless you sign up with one of the corps, work within a team, for the benefit of that team. That's when you get the really intereasting dynamics of the game, and you answer the "what shall i do now?" question.

    3. Re:Where's my crew? by Daddio · · Score: 2, Insightful

      I like it I want to try it. The crew problem is twofold, what od you do when your crew is not online and well everyone wants to be the captain. I have read that the largest problem with mmog is that westerners want to all be cowboys and heros and really dont undertand the concept of teamplay or sacrafice for the greater good.

    4. Re:Where's my crew? by billtom · · Score: 1

      Oh sure, there's bound to be issues, but there is with any multi-player game feature. I think that multi-person ships will probably only work well with established groups of friends. I can't see jumping in with four strangers. (Particularly because the ship itself will probably represent a shared in-game expense.)

      It's just that the "Crew of the " is such a large part of the usual SF setting that I don't see why all these games are ignoring it.

      I mean, imagine if, when the Star Wars Galaxies space ship expansion is released (in 2053, probably), the players are all expected to fly around in formation in X-wings and TIE fighters? (Or single player star destroyers!)

    5. Re:Where's my crew? by Scooter · · Score: 1

      As a long time Traveller player - I totally agree. Most Traveller player parties crewed (and usually owned) some beat up old freighter at some point in the campaign. Some were pilots, some gunners, some mechanics and so on.

      Also see the "Trader Team" books of Poul Anderson (on which Traveller, and hence "Elite" is partly based) such as "Mirkheim" (spel?) and "The Long Night"

    6. Re:Where's my crew? by billtom · · Score: 1

      Yeah, why doesn't someone license the Traveller setting rather than making up some dumb backstory that nobody reads anyway?

  7. Let's Get Ready To Mine! And Mine! And Mine! by Teh+Suq · · Score: 4, Informative

    I wanted to write about my experiences in EVE beta, but I found a review that pretty much sums up my feelings. Here that review is: FourBelowZero

    1. Re:Let's Get Ready To Mine! And Mine! And Mine! by node159 · · Score: 1

      I'd have to agree with that. Stunning, knock you off your feet graphics, but when it comes to actual gameplay and fun factor, picking my nose is more fun and satisfyng. Being an EnB veteran I know what a game needs to keep you hooked and what will get you to play it for a month and stop. There is no real story, or ANYTHING! Its one HUGE univers were you can mine and mine and mine, and if you die you have to mine it all again... Graphics 10/10 Fun Factor 1/10 Will you be playing it in a month: unlikly Maybe a bit hash but its something to be aware of. Beta testing was boring as hell, huge universe were all you could do is mine.

      --
      GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
    2. Re:Let's Get Ready To Mine! And Mine! And Mine! by Teh+Suq · · Score: 1

      The fact that people had a book handy to read while mining should be a big hint at how boring this game can be.

  8. And now for something different by Jellybob · · Score: 2, Insightful

    Having seen all the ranting about how bad the game is, I thought I should tell how I've found it :P

    It's amazing... sure during the beta there have been some bugs... *that's what a beta is for*! But despite the fact it throws up errors at me all the time, and parts of the game randomly die, it's still one of my favourite games, because it's what everyone has been waiting for since Elite.

    Multiplay Elite.

    In a huge universe (try turning on the full universe option in your map. Everyone of those dots is another system.) which feels like space... empty! But not in a way that you get bored.

    Jon

  9. Not to everyone's tastes by Anonymous Coward · · Score: 1, Insightful

    After "playing" the beta for almost 5 months I'm hooked, however in that time I've seen so many other testers come and go. It's a really pity you can't "try before you buy" with MMORPGs, more so with EVE - you'll either fall in love with it or despise it with a passion.

    Still, it's very pretty though.

    1. Re:Not to everyone's tastes by MrBId · · Score: 0

      Earth and Beyond (another great space RPG)

      had a five day free trial period.

  10. Ups and Downs by Anonymous Coward · · Score: 4, Informative

    I've been with Eve a fairly long time. I signed up for the beta in the middle of 2000, and received access in early 2001. I've seen it go from a very dull and drab interface with few working game features to a very nicely rounded game.

    Admittedly, it does have plenty of bugs still. There should be many more fixed now than there are. However, it is a good system.

    As some others have said, though, there is little to do in the game, as it stands. Currently, about the ONLY way to make money is to mine ore for like three weeks to be able to afford new equipment and ships. However, when the game goes live, an entire basic NPC economy will exist which will allow you to fufill more or less every role in the game by working with the NPCs. Of course, if you stick to working with just the NPCs, you'll have limited income since they're designed to help you get started. The real money comes from the players and their custom jobs they create for other players.

    It's hard to see and grasp what that will be like now, since there's nothing there like it already. Personally, I hope it works out great. I left the community because of several bad interactions with CCP on a personal level. I attempted to get involved on a higher level, and was absolutely tossed out in the cold for it.

    One thing to consider, however, is that this game benefits the hardcore gamer MUCH more than other MMO games ever will. That's not to say that new or slower players will be left out, because it's impossible. However, advanced players will wield considerably much more power than others, on the order of something like a fleet vs a single freighter.

    Again, that doesn't mean that lower players will be left out. More advanced players will be able to do so many more things, but if you break down the economy, it's still the little guy at the bottom who can do all of the actual work for the big guy. That's what makes this game so unbelievably advanced for it's economy. It mirrors a real life economic system fantastically. The diversity will hopefully keep Eve going a long time.

    Slashdot doesn't seem to like my login. This is Keiran Halcyon posting.

    1. Re:Ups and Downs by JHMirage · · Score: 2, Insightful
      Currently, about the ONLY way to make money is to mine ore for like three weeks to be able to afford new equipment and ships. However, when the game goes live, an entire basic NPC economy will exist which will allow you to fufill more or less every role in the game by working with the NPCs.

      That's the type of thing that I just don't get... do they really believe that NPCs, the economy, or working race/faction systems don't need any beta testing? Are they high? Seems like they're just setting themselves up for really bad reviews and gamer backlash.

      Have we learned nothing from Anarchy Online? Either we're going to have a ton of unbalanced, untested, buggy features thrown in at the last moment, or it'll be released with a great chunk of promised functionality missing... choose your poison.

      --

      A man talking sense to himself is no madder than a man talking nonsense not to himself.
    2. Re:Ups and Downs by Keiran+Halcyon · · Score: 1

      Well actually, they DON'T need any beta testing, heh. The NPC economy system itself is nothing more than market orders and job offers automatically generated by the computer. If you've played Freelancer or any game like it, random jobs are always available that follow the same old scheme of "transport this here" or "kill this guy here". In Eve, if you want to hire on under an NPC organization to do transporting, you simply take a job listed on the market coming from that NPC organization, and do it. It will be slightly different in appearance, obviously, but the market system itself is already intact and functional. The reason mining is the only way that it works for new players is simply because there isn't a massive player base to sustain the economy yet. Just like early testing of AC2 (which is a player based economy) there was no reliable method for weapons and equipment, simply because the infrastructure hadn't been created yet. Note that by creation I mean PLAYER creation, not game creation. The entire superstructure required for the Eve game to run as predicted is more or less there. However, things like player wipes push them back and away from testing it. You've obviously not played the game, which makes it harder to grasp what I'm saying. However, unlike your harsh picture of Eve, CCP *did* try to get around the issue by offering "Free Money" days. You could mine some cheap ore, and at certain stations around the galaxy, it would provide 10,000% profit for ONE DAY. Just another way to boost players high up in the economy to test stuff, basically. There is a third option to your choices. You release with a complete set of optional tools, most of which are functional if not elegant, and the rest of the core features tested thoroughly and available.

  11. Beta by Wheaty18 · · Score: 2, Informative

    I got into Beta 7, and despite the eye candy, there was nothing much to do in the game besides mine rocks. The skill system was strange as well, basically you "activate" a skill you want to learn in your character sheet, and it counts down the time until you sucessfully "learn" it. The thing is, you don't have to be actively playing the character to learn a skill, you can "activate" a skill that will take 4 days (real time) to learn, go on a vacation, come back and you are a master miner (or whatever).

    While I've been waiting eagerly for a space-centric MMORPG, I'll continue to wait.

  12. More views by Limbo13 · · Score: 2, Interesting

    I've been beta testing for about a month now, and I just wanted to add my two cents. When I first started, I had the same reaction as many of the others: "What the heck do I do now?". They teach you extremelly basic mining, refining, and combat, and that's it. At that point you are expected to figure out how everything works and what the next step is. That said, once my head stopped spinning I actually just decided to dive into mining and started to piece things together from there. Once you learn a few systems, the rest work in a similar fashion, so it's just a matter of experimenting and building on past experience. I will also say that I am a member of a corporation, which helps tremendously. If one person experiments with something, they can share their knowledge with the rest of the group (our beta testers forum is quite large, containing many hints and tips on what to do and not to do). You will probably read in many places that this game is a mining sim. I would have to agree to some extent. You will spend much of your time mining, but if you join a corporation you can specialize. I actual am playing the role of a scientist, so I will mine for much of the time, but there was also a period of about 2 days where I didn't leave the station I was in, I just kept changing what I was researching. As far as the buggy patching system, yes I too have had that problem several times in the past. All you have to do is keep your installation software handy, and if that happens start over from scratch. Your characters are all kept on the server, so you won't have to spend much time backtracking. I do agree that the problem shouldn't even exist, but I haven't had that problem for several weeks now, so I'm satisfied. All in all, I would say I am tremendously pleased with their progress. I have my copy pre-ordered. I do think they should delay for a couple of weeks, but they seem to be able to do some great things in a short amount of time, so they may get the game set to go in that time.

  13. EVE Screen Resolution by madopal · · Score: 1

    I was accepted for the beta a few weeks ago. I spent a night tinkering around with it. I would have to say that I echo many of the sentiments of the people posting here. There was a lot of "What now?" in my experience. I think my big problems with that had to do with the interface.

    1.) Anyone else think that a RTS-style "double-click to go there" is really HARD in 3D?

    2.) It also seemed to me that I was always juggling windows. I know Shadowbane uses floaty windows as well, but it feels like they did more work on avoiding clutter than EVE. Did it seem like they designed this game on 21"+ monitors to anyone else?

    2b.) Speaking of big monitors...it seems like to go anywhere, you had to double click on the little dot floating out somewhere in space. Since these things seemed to cluster together, all I could see was a cluster of little dots off in the distance, with microscopic text describing what it is.

    3.) 3D Radar? Could it be harder to get your orientation by having to move the CAMERA to rotate the radar?

    I felt that the interface was determined by programmers and artists, and that few people that had ANY experience with interface design spent much time with it.

    After trying to settle on what to do next, I wanted to go mine some asteroids, but as I had NO clue how to find them, I just gave up.

    1. Re:EVE Screen Resolution by Vacindak · · Score: 1

      Well, if you're having trouble with the navigation, there are several solutions.

      For starters, the best way of navigating around is to select your destination from the tree list up in the upper left corner. Most people don't seem to even realize it's there.

      But beyond that, if you hover your mouse over the icons, they will spread out and then you will be able to easily read them and select the one you want.

      Also, there's a keyboard shortcut for freezing the labels in the current location. I think it's Ctrl-Shift-Alt but you should look it up. All the 500000 keyboard shortcuts are listed under the config tab in the ESC menu.

      Personally, I consider EVE's navigation to be very power user friendly but a wee bit tough to get used to at first. Once you know what you're doing, it works quite smoothly.

  14. About EVE by ThomMust · · Score: 3, Interesting

    I've been in the beta for about two weeks now. I was hoping for an experience along the lines of the early days of EverQuest, when it was more about exploring and experience than the acquisition of phat plat. What I got was a very pretty game with very little to actually do.

    The UI for character creation is fun enough, though I suppose one could dismiss it as a virtual version of that old Barbie head my cousin used to abuse. After picking your race and bloodline, you alter the look of your character by tilting the head to and fro, changing the eyes, applying a beard, placing a scar and so on. It's a neat use of the 3d engine, but really all you're doing is making a static avatar for in-game chat and to appear stamp-like in the upper-right corner of your HUD.

    The game itself is admittedly gorgeous. At times, it is like playing in one of those Astronomy Pictures-of-the-Day. But you know, that can get quite tedious, feeling more like a Photoshop image with too much lens flare. The ships are unique, not drawing too much from existing and standard sources like Star Wars or Star Trek and so on. The stations and jumpgates all are built to the standards set by the creating race, from rusty i-beam industrial for one to shining gold and glass for another. Out from the stations are the asteroid belts, huge hanging semi-circles of boulderous rock, around which lurk the occasional pirate.

    And that's about it. You have two choices of action. You fight pirates or you mine asteroids. Fighting pirates is far too risky at first, so you spend a lot of time mining asteroids. So much time that many on the boards of the beta suggest having a book handy to occupy your mining time.

    The comradery in the beta has been good and I've had a couple of good nights out in the higher yield mines with fine folks from Toronto and Europe, still awake at 4am their time when I'm just getting started at 10pm EST. But really, it all comes down to the acquisition of more cash to get a better ship to use to then get more cash.

    And I won't go into the massive bugs that still exist this late into the beta, many that result in a sudden crash to the desktop and others that have managed to lay waste to a few users' harddrives (but not mine.)

    All in all, I think I prefer old Norrath to the new coldness of space.

    --
    "Ye shall know the truth and the truth shall make you mad."
    -- Aldous Huxley
  15. A pretty version of Earth & Beyond? by Zerelli · · Score: 1

    I am in the beta, but admittedly have not spent much time on it. The thing about the game that struck me instantly was this: What is different in this game from Earth&Beyond (which I also beta tested)? To me it seems like a pretty (a very very pretty one granted) remake. Stunning visually, but it is all the same, watch your ship zip through space to mine some rocks. Maybe it is better than that, but htey need something in the game to show you what makes it special or it will not go off any better than Earth & Beyond did.

  16. Review at waterthread by mark_space2001 · · Score: 1

    Waterthread also had a review and some comments on Eve on their forums. Overall, they were not great. Eve looks great graphically but suffers from both gameplay issues (it's boring and the death penalty is huge) and stability issues. Basically it's another MMOG that was pushed out the door early. So sad. Why can't someone plan and execute a decent MMOG?

  17. Nothing to do? by Daddio · · Score: 3, Informative

    This is more a testament to the way we have been TRAINED to play games than to the game itself. What do you do if I sit you in a sandbox? what do you do if I hand you a blank sheet of paper and some crayons? Do you wonder where the picture and lines are?

    I have found EVE to be the most liberating game I have ever played. I can do WHATEVER I WANT. I can change my stats, there are no CLASSES. I can go shoot bad guys, I can shoot good guys, I can rob people, I can hunt don those who rob others. This is the tip of the iceberg. OK another thing to remember is we are all in beta. supposedly alot of content is not in there.

    My Disclaimer: I may sound like a fanboy, if anything I am a (45 year old) fanboy of gaming in general. I went into the beta dead set on disliking eve from reading posts that dissed it everywhere.

    1. Re:Nothing to do? by ThomMust · · Score: 1

      I see your point, as the class-less system does seem to allow greater freedom of activity, but it also removes any kind of purpose. I have this blank sheet of paper, but only two crayons. Those two crayons are marked: "Mine Asteroids" and "Shoot Things."

      Let me put it this way. I created what was supposed to be a renegade engineer, a Minmatar character. I built him as a proficient miner because I figured that money might be handy. And that's how I played him. He mined, alone and in groups, then bought a nicer ship and mined more.

      My girlfriend made what was (by the class and bloodline description) more of an elite character, one from a life of privilege or something like it. She built her as a fighter, going for a rebellious or black-sheep kind of character. And what has she been able to do with that?

      She gets to mine. Someday she'll get a nicer ship, then she can shoot things. Or mine some more.

      Maybe there is content yet to be added, but right now I can't see it. And it is likely that anything new and interesting will always be 20 tedious jumpgates away.

      (Damn. I sound bitter about this game... and I've not even dropped dime one on it.)

      --
      "Ye shall know the truth and the truth shall make you mad."
      -- Aldous Huxley
    2. Re:Nothing to do? by Anonymous Coward · · Score: 0

      There's so much more to do. With the proper industry skills and a few blueprints you can set up shop on a station (with factories) and buy the ores that have been teduiously mined by other PCs and build stuff to sell or trade it for information, or whatever. This game gives you all the tools to experience what you will.

      And besides, ask yourself how would a black-sheep get the resources needed to be a mercenary in Africa IRL, right now?

  18. True point about EVE. by Anonymous Coward · · Score: 0

    Speaking as a former beta tester. EVE is great for about a week, but unless you really get involved with other players and if you expect 24/7 action, you will get real bored.

    If you are into that, EVE can be great fun, but me, I would rather go with something like Planetside where there is constant action.

    Nothing against EVE, it just isnt my cup o tea.

  19. the ..../download page is key by ciphertext · · Score: 1

    I've had some issues with the patch system as well. But Gemini's download page contains all I need. Hopefully, the patch device will work correctly at release.

    The only real beef I have with this game is the steep learning curve on the user interface.

    --
    To know is to have knowledge....to understand is to be enlightened.
  20. Allegiance:There's your crew? by Anonymous Coward · · Score: 0

    MS Allegiance had this feature and it rocked. But the Zone no longer supports it.

  21. Beta tested for 5 months. by twidget · · Score: 1

    The graphics are beautiful, I like the market system, but it's just not fun.
    Unless the producers hold many game events, this title will fail. Quickly.

  22. Finally! by Ernir · · Score: 1

    I'm not a beta tester but still i've been following Eve's development for years now and must say that I'm very excited about this game. Fourteen years ago I played "Elite" on my brothers sturdy 8086 and ever since I've craved for a modern multiplayer version of that game. I'm hoping that Eve will satisfy my hunger!....

    After the NDA dropped, the internet is absolutely flooded with information regarding Eve.
    Without going into too much detail on my findings, I will say that people seem to be compeletly divided when it comes to their opinion on Eve. Either they love it or absolutely despise it.

    I find it amusing how many beta testers dismiss Eve on the fact that it is "buggy"(what's beta testing about anyway?). All QA people out there know that stability of builds can vary immensely.
    If you bother to read the latest patch fixes (like I do) you'll see that many of the bugs stated above have already been fixed!.

    I'm also thrilled with Eve's combat system(at least what I've read about it). Finally a combat system that relies more on strategy than the speed of your neural reactions like too many first person shooter games currently cramming the market.

    Ernir

    1. Re:Finally! by Winterblink · · Score: 1
      Strategy? I've been playing beta, and this is how combat goes. We'll use the example of getting ambushed at an asteroid field.

      1) warp to asteroid field
      2) threat indicators light up saying some pirates are in the area
      3) You either run or stay and fight. We'll stay and fight.
      4) Lock target on a pirate ship. Targetting takes a few seconds.
      5) Turn on weapons. They autofire, see.
      .
      .
      .
      6) Shield wearing down a bit? Smack the shield boost icon. Full again!
      .
      .
      .
      7) Boom! Got him!

      No exaggeration, that's exactly how combat is. Not very strategic, is it. I'm not trying to be a jerk, this is just how the game plays and I'd rather you found out now before plunking down your hard earned cash and wasting your time on this.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Finally! by Grinn · · Score: 1

      Well, there is a *bit* more to it. You have ot understand the range benefits of your weapons and those of your target, and position your range accordingly. Since you're flying around and about during combat, this *could* have been a challenge.

      Unfortunately even *this* is oversimplified with the option of "Keep target at range x". Understandably the future technology of these space ships would take care of this for you, but it doesn't make for interesting gameplay.

      I'm almost certain that every weapon that you mount on your ship has a full sphercial firing arc. Also your ship's shield and hull don't have sides, just an overall value. Both of elements remove any need for true tactical maneuvering that would have brought something new to MMORG combat.

      Instead, it's the same old Evercrack "turn on attack" and sit back.

      Grinn.
  23. Ahhh, multiplayer Elite by Scorchio · · Score: 1

    Yep, I've been waiting for multiplayer Elite. How well does this game handle PvP combat? Is it real-time flying and shooting like Elite, or is it a case of pressing buttons to select the next attack move, like MMORPG Dark Age of Camelot?

    I've briefly looked into developing an Elite-style MMOG, and one crucial area that had me stumped was how to handle dogfights in a scalable way. It's all fine until a hundred people gather at the same location and start trying to shoot each other. I've a feeling there's a solution involving clients talking directly to each other rather than through one of the servers, giving an attacker a more rapid update of their victim and vice versa. However, direct comms between clients, unchecked and unfiltered by the server, is potentially open to all kinds of abuse.. hmm.. time to dig out my notes again, I think!

    1. Re:Ahhh, multiplayer Elite by Jellybob · · Score: 1

      Combat is pseudo-realtime, in that you can change your options whenever you like, but it's still essentially turn based.

      It is made up for by some *really* huge ships though ;)

    2. Re:Ahhh, multiplayer Elite by Spagz · · Score: 1

      I don't get the pseudo-realtime comment. It's totally realtime. I took my friggate up against a couple of well-armed industrial ships the other night and it took me 3 tries to get a good configuration of missles/lasers/guns to take them out. I locked on from a distance, set my ship to orbit one of them at 1k, and when I got in range I opened up with everything I had. My medium pulse laser was draining my capacitor too much and I need that energy to replenish my shields when they drop too low for comfort. I shut down the beam weapon. I still had missles and guns to finish him off, but my ammo was low. I had to fly off to a safe distance and let my capacitor charge back up for another run. He was badly damaged so I wasn't too worried. I had to rely on my laser because my ammo was low. It was a race to keep my shields up and my laser firing but I managed to take him out and the blast destroyed the freighter next to him. There is no comparison to 5 toons standing in a circle repeating the same series of 5 animations beating the numbers out of some new version of a dragon.

  24. U R n00b by Spagz · · Score: 1

    As a beta tester don't you think you should read all about the game on the gemini site before you even log in?

    I've been playing for a while and I see the same questions over and over and over again and the answers are in the faq on the page you clicked through to download the game. Stop whining about being a beta tester. Why did you apply?

  25. Has anyone ever had an Adventure in this game? by Grinn · · Score: 1

    I've been in the beta for a while, but I'm still can't quite get past this -

    So you set up shop trading. What exactly do the people do with the stuff they buy from you? They either shoot something out in space, or mine something out in space?

    It seems that the game still only has 2 ways to interact with the environment. On top of this is the promised free-roaming universe where players can do anything they want. This has boiled down to a universe where you're either (a) Mining (b) Killing something near space that's meant for mining or (c) facilitating better ways for players to do (a) or (b). I *could* also opt for (d) exploring, but nothing really differentiates one system from another except for color of the planets and stars, and the number of asteroid belts and stations.

    Eve seems to have a lot of tools to let players gather into corporations, which is the mechanism to drive player driven interdependency and conflict. Cool. Nothing like a good ole fashioned syndicate war. The problem is that any mark that a corporation makes on the world is never fully protrayed within the game. There are no maps charting Corporation position and boundaries.

    There's no lasting presence. Regardless if you're on on a station or in a ship miles away, communciation is still through this limiting chat client. It's hard to set up lasting relationships if it feels like the person you're talking to could be really anywhere.

    Sure you can build stations, but they don't ALTER
    the environment much; they're just pre-modeled giant hulks of metal that float out in another non-descript star system. No player driven style, no atmosphere.

    Your character's presence within a station doesn't have any lasting context either. I don't really go into the offices of Corpation X to "Talk Turkey" about my cargo of medical supplies. Instead I dock and find the highest bidder within that station's market. This could be a player corp, might be an NPC corp, who knows? *shrug* I click "sell now" and that's it... That was my entire interaction with the corp. *wipes hands* Sure, that ore could help a player produce some new lasers... but I'll never know. As a miner, I never feel like I'm doing business with a *person*.

    Off I go again into space
    to mine or freight some more.

    No poltical intrigue. No real adventures or subterfuge. Just me, a rock floating in space, some pirates, and a station interface that's a spreadsheet.

    *yawn*

    Now I *so* want Eve to be a great game. Of all MMOG out there, this one has the most potential in breaking that god-forsaken, turn-based-combat, leveling treadmill, no player-skill game design that's been beating a dead horse for YEARS now. So please tell me, what part of the game am I missing?

    Someone please tell a tale of an adventure they've had in Eve.

    Please,
    Grinn.