WineX 3.0 Examined
GonzoJohn writes "When I first subscribed to Transgaming's WineX 2.1 product last year, I was pleasantly surprised that nearly half of the games I had were supported to a degree. The games that did run ran pretty flawlessly. The games that didn't work had varying degrees of success, all just short of actually being able to play the game (the installers seemed to work). With the release of WineX 3.0 from Transgaming on April 17th this year, it looked like it was time to revisit the wonderful world of Wine. This time around, Transgaming WineX 3.0 has some new tools as well as improvements in the number of games supported and gaming speeds. In this article, we're going to take a look at the new features of WineX 3.0, with a focus on their new GUI installer called Point2Play."
Oh no...I can see it now...the next version will be called 3.1, then 3.11 and finally WineX 95! It's happening again! Argh!
My journal has hot
The games that didn't work had varying degrees of success, all just short of actually being able to play the game
Only a die-hard WineX advocate would count ONLY getting installer to run as some degree of success. Everyone else would count such cases as complete failures - one notch above utter and complete failures (when the installer won't run). Actually, if the game itself won't run I'd probably rather have the installer fail.
I don't know about anyone else, but that wording didn't inspire a whole lot of confidence in the 'success' of this project.
"Ask not what your country can do for you." --John F. Kennedy
Please answer me this one question:
Suppose WineX becomes perfect. Suppose Linux gamers by thousands load up their games and enjoy the latest Windows games. Suppose as a result Windows game developers see incrementally better sales (less than 5%, probably closer to 1-2%). Now, why in the world would they suddenly throw away all the code, tools, and experience they have on their current platform to grab some tiny extra percentage by learning, developing for, and testing on a new platform?
After all they can happily tell those Linux people "You're unsupported. But try WineX!" When it fails, they simply say "You're unsupported!" They already have your money, after all, and it's your own fault for trying it on an unsupported platform.
Let's be honest: Isn't WineX just a bandage for all those Linux users (former Windows users) that can't give up Windows games? It isn't bloody likely to convince anyone to leave Windows, the platform for which those games were made in the first place.
Look at Bleemcast (PSX emulator for Sega Dreamcast). It emulated the original games on a different platform, even with graphical enhancements, but it didn't convince anyone who already had a PSX to jump on the Dreamcast...it just made already-committed Dreamcast owners happier.
Curmudgeon Gamer: Not happy
Even though the licence that Bochs uses and the licence that Wine uses are different, why can't the Wine developers write a portion that allows usage of x86 emulation enabling the usage of Windows programmes under different processor architecures?
Playing a game should not require the user to spend time installing and configuring it, and pull his hair whenever the game or computer crash.
This is why game consoles should remain the only serious way to play.
Ok people, we all have great PCs with lots of computing and video power, and we know how to use them, but really, the focus should be on average users, guys who want to play right now, children.
While this is a step in the right direction, Linux is nowhere near being the platform of choice for gamers and will remain the realm of computer savvy users for a pretty long time. Anyone saying otherwise should try to emulate the ease of use of your average playstation.
I am unable to read the link to see if the sound support was improved.
I tried v2.0 and wasn't impressed. I tried to enable EAX and 3D Sound in Diablo 2 and other games. The audio sounded plain and boring in my favorite games. I was forced to go back to Windows to enjoy my audio with my old Sound Blaster Live! card. Does v3.x let you do this now?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
You can read them here.
The review appears to be slashdotted.
.:diatonic:.
Under Windows
Insert CD
Autoruns
Type in ID number
Wait..
Click Icon
play Game
Under Linux
Insert CD
Start Wine
Load Binary
Crashes
Load Again
Goes a bit further
Move you mouse X11 Locks up
Download lastest CVS version
Rebuild
Try Again
Crashes
Give up and do something else
Now I really like Linux. Honestly I do, but this is one of those times Windows just wins
Rus
Cheap UK and US VPS
Some of the NVidia drivers seem to run into problems in conjunction with WineX and some version of glibc. When I switched to Gentoo, using the 4191 NVidia drivers, with glibc 2.3.1 (not positive of that, though), WineX would segfault on me something awful, whenever it would try to enable the DirectX. Running installers worked fine, but games would just crash. Reading the support pages, I read the suggestion to roll back to the 3123 NVidia drivers. Worked like a charm.
Of course, nowadays, I seem to be able to run WineX 3.0, with the same version of glibc, and the 4363 drivers. So, I imagine someone somewhere has worked out a bug or two.
Since this article is games-oriented, why isn't it in the new, garish-colored games.slashdot.org?
Slashdot: come for the pedantry, stay for the condescension.
You're right. Version number jokes never get old. They are repeated and repeated, year after year, but they are still just as clever and inventive as they were five years ago.
Let's make another 3.11 joke, shall we? The trigger-happy crackheads will be falling over themselves trying to mod it up fast enough.
"Sufferin' succotash."
Point2Play basically acts kind of like a registry for windows games. Not exactly what it does but a reasonable analogy. I wish you could add directories/executables directly to it rather than having to do an install, but other than that it's working well as a launch point for my windows games.
Over all I am pleased with wineX3. I thought the wineX3 preview was lacking but this version seams acceptable.
I do security
Last thing I heard the NPTL support code wasn't yet in CVS, you have to buy it from them. It will get there eventually, but it's tied up with their copy protection proprietary stuff.
WineX is only designed for gaming, not running business applications, browser plugins, etc.
Hey, maybe you should do a little INVESTIGATION before you start posting:) WineX IS free. The source is free for download. If you want precompiled binaries and official support, that is what you pay for (and boy, is it CHEAP). Please don't tell me you can't handle ./configure; make && make install.
It's also a hell of a lot cheaper than buying a copy of windows to play.
If I had the money, I might not complain so rudely, but come on people!
Yeah, c'mon people! Why would you think that releasing your source is enough? Shouldn't you freely support and hand-hold every shlub that uses your product?
Just download the source and compile, and sate yourself with a little hard-earned fun, instead of complaining about nonexistant problems.
well to get wine to work with redhat 9 i have to
.bashrc file. If anyone knows what bad side efects this will couse let me know
export LD_ASSUME_KERNEL=2.2.5
strangly enough this will also couse realplayer 8 to work properly under redhat9 , i just addded it to my
Let's see... last time I checked, you can download the source for free. The membership is 5 bucks a month ($60 a year) for a pre-packaged wine (rpm, deb, and tgz) with all the correct dll's in the right place AND a voice in what area WineX will be developed in next, plus support. Now they have an installer available (and IIRC, it's source is freely available) that is prepackaged for members. They keep adding benefits to WineX membership, but the price stays the same. Sorry, but that seems pretty reasonable to me.
Published by LinuxOrbit.com April 28, 2003
by John Gowin, Linux Orbit Editor-in-chief
It seems just like yesterday I was cleaning up my office and realized I had a bunch of games I could no longer play because of my complete Linux conversion. Although I don't buy a lot of games, the ones I had represented a decent cash investment, and I didn't want them to completely go to waste. This led me to Transgaming's WineX. When I first subscribed to Transgaming's WineX 2.1 product last year, I was pleasantly surprised that nearly half of the games I had were supported to a degree. The games that did run ran pretty flawlessly. The games that didn't work had varying degrees of success, all just short of actually being able to play the game (the installers seemed to work). All of this we detailed in our review of WineX 2.1 last August.
With the release of WineX 3.0 from Transgaming on April 17th this year, it looked like it was time to revisit the wonderful world of Wine. This time around, Transgaming WineX 3.0 has some new tools as well as improvements in the number of games supported and gaming speeds. In this article, we're going to take a look at the new features of WineX 3.0, with a focus on their new GUI installer called Point2Play.
The software
If you're not familiar with the Transgaming WineX sales model, you have 3 choices. You can subscribe for $5 US per month, with a three month minimum subscription. You can also choose a longer subscription term, such as one year for $50 US (essentially 2 months for free). Transgaming also gives access to the CVS releases of WineX to subscribers and non-subscribers, but the copyright protection code needed to run most games is missing. They also offer no support to those who build WineX from source. Once you've subscribed, you'll find pre-built packages available for download in RPM, DEB and TGZ formats. If you're familiar with your Linux distribution, installing the package for your system should be a breeze. This time around, you'll need to install 2 packages however, one for WineX and one for the new GUI tool Point2Play. The instructions for installing both are on the downloads page at the Transgaming website (once you've created an account and logged in).
The hardware
Here is a quick overview of the hardware which we used to test WineX 3.0:
In our tests, we ran WineX 3.0 under Red Hat Linux 7.3, but according to the Transgaming web site, the latest Linux distributions should be fine, provided they support the following:
(In our previous review, we also tested WineX on a Gateway PII 400 with a Riva 128 video card. That system is currently occupied with a Debian dist-upgrade to Sid over a dialup line, but that is a different article altogether.)
Once we installed the necessary RPMS for Winex and Point2Play:
Point2Play-1.0-0.i386.rpm
winex3-3.0-1.i386.rpm
we were ready to start testing.
Editors Note: In our previous review of Transgaming's WineX, we covered a few technical notes for configuring XFree86 on your GNU/Linux system. I
There are alot of posts trashing WineX because it supports only about half of all games, this is just as good if not better than Win2K or WinXP because it supports almost all of my favorite DOS games and alot of the recient games for the windows platform. WineX was made to remove the uneasyness of going to the Linux platform by allowing newcomers to have all of their games on Linux, it also allows people who only single boot with Linux to be happier with their Linux machine.
Big question, how hard would it be to recompile WineX for OSX? Yes I know you'd have to combine it with Bosche or more preferrably a JIT x86 -> PPC compiler. I'm just curious if WineX itself is written in C or if there is x86 assembly in there. Are there "big endian" issues?
I think perhaps you don't understand. Wine doesn't need Windows. You can buy 3 good, modern games for the price of Windows alone.
Has there been any interest in having the gaming companies support Wine during their test cycle, as well as printing Wine requirements on their shipped game packages? I'd be more tempted to purchase a game for use on Linux if I knew it was supported on Wine by the vendor. Having the information printed in the requirements box could be a big help in selling Linux as a gaming environment. Thanks.
-Bob-
A 500Mhz processor is fast enough to run most modern games under WINDOWS either.
"Once all the game developers have already stopped porting to linux they wont come back"? WHAT game developers are porting games to linux? C'mon! Virtually none. Id software produces linux binaries of all their games as a matter of tradition. Perhaps one or two other vendors may consider porting, but usually they are coaxed into allowing someone else to port.
Wine isn't hurting anything because there is nothing to hurt. All you need is for linux on the desktop to become more widespread and you will see linux ports from the actual game source rather than a bunch of hackers doing a port a year or two after the game has been out and played already by the rest of the world. In any case, it isn't as if game developers/companies are building FOR wine - most game do NOT work on winex or winehq or codeweaver's wine. It is practically an accident when a game does work. Thus, if companies were actually building for wine rather than for windoze proper (or linux), then you MIGHT have an argument, but even then it would be pretty weak. Why NOT build for a standard (wine) library so that you know your one game will run on windoze and linux out of the box? You don't HAVE to work to produce multiple versions unless you are also writing for Macs, then it would be two versions instead of 3 (best case): Mac, Windoze, and linux.
In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
You are wrong, some of their code is copyright so (as you could read in their site like everyone else) when you download WineX from the CVS portions of the code are missing and bad patched, from my experience sound wont work at all with CVS sources.
From Transgaming site:
Pre-built packages of WineX contain components licensed from third parties, and may not be redistributed in whole for any reason.
But is not like im bitching about it, Im a TransGaming suscriber, is not expensive and at least i know im helping to keep the project running, i mean, i play Counter Strike without any problem, worth the $5 per month.
- - - - - - - - - -
Sigs are for morons... Wait a minute...
Sigs are for morons... Wait a minute...
Linux users eventually begin to match or even outnumber windows users worldwide?
China, India, Africa. They can make games too.
If you use Linux, please help development of Autopac
"* TransGaming writes incredibly enthusiastic pieces of propaganda which are mostly discussing software they did not write. The LGPL wine (the original codebase) has been developed for 9+ years, but TransGaming forked their version very recently, and does not contribute code back."
Not true
"# TransGaming has consistently claimed that their approach is superior to native porting in every manner."
I've *never* seen that claim made.
"# TransGaming once promised to give back code to what was Wine,"
TG has given code back.
"# TransGaming encourages the misconception that their product is not an emulator, despite the fact that the founder of the Wine project refers to it as such. In order to replace the term "emulation", they refer to WineX as a "portability technology", stretching definitions of both "portability" and "technology". If TransGaming really wishes to avoid the term "emulation", they should replace it with a phrase that actually reflects what WineX does, such as "compatibility layer".
WINE is not an emulator, and besides that, how is what term TG uses to describe WineX a reason for boycotting?!
"# TransGaming has willingly stripped out all methods of debugging the Wine source base in their packaged releases, greatly slowing down the process of fixing bugs."
Not true.
"# Support for games varies wildly between releases, and even their vaunted "DirectX 8.0 support" is already one rev behind and about to be a second rev behind. It still doesn't provide access to all the nice features that the cards, DirectX, and the games support."
Of course it varies between release, mostly better. And again how is this any reason for a boycott?
"# TransGaming promises much, yet delivers little.. . Still, there are many problems with the Half-Life emulation. The most notable of these problems is that the menus do not work, causing a significant drop in user-friendliness."
TG mostly delivers exactly what they promise. The menus in Half-Life don't render exactly correctly but they work just fine.
"# These same Counter-Strike players couldn't play online for some time. Valve had implemented new anti-cheating software which detected Wine users as cheaters."
And TG quickly worked with Valve to have WineX gamers recognized as legitimate clients. Problem solved and bravo for TG, how is this an arguement for a boycott?
woops, heres the link.
You can keep both version on your system if you like. Installing Winex3 doesn't overwrite Winex 2.2.1.
"those that worked, worked perfectly"
"those that didn't work, worked to varying degrees"
uhh...okay.
keep working on your literary skills. you know what they say - practice makes perfect, to varying degrees.
Support people who are writing natively supported (ports) of the games. Buying a subscription to Transgaming will get you the game you currently are wanting to play, yes, but later when another game comes out, you will probably not be so lucky. OTC, I have had very little problems with my non-supported Loki produced games.
The only way to further alternative platform gaming (including MAC and *NIX) is to support the native code writers (icculus.org), the shops that sell the alternative OS games (tuxgames.com), and especially the companies that port (or pay to port) the games (Epic, Bioware, IDSoftware, etc).
Transgaming is wash! They "support" many games, but that support is strickly community-based and it may be a while before you get an answer. Their so-called "support" includes telling the customer they will need to use a CD-CRACK to get some games working (probably a really bad idea). And, not to mention, you pay for a service for a game that you already "own". Example: I pay $50 for a game I want to play and then I pay $15 (minimal subscription fee for Transgmaing) just to get it running (maybe?!) in Linux. I would much rather pay $50 (one time and maybe more $) for a game that is ported and I know that 75% of time it is going to run out of the box.
The new GUI, Point2Play is a good example. It looks as though they planned, developed, and released this thing in a matter of days. Geez, I understand they want to make money, but I think there may be better ways to do it.
The biggest security hole sits between the keyboard and chair.
-Andrew McAllister
I mean, how hard is it to use portable libraries and code from the beginning?
Seriously. It never ceases to amaze me when I see programs meant from the beginning to run on multiple platforms, yet written in DirectX. Neverwinter Nights being the prime example of this. It just seems like a bad decision to maintain two separate codebases like this. I only muck around writing 2D, and fairly simple 3D, but I consider it not compiling on any supported platform, with no changes needed, to be an error which should be fixed immediately. It took me a little time to get WxWindows down, but I've saved that many times over in not having to do what amounts to writing two programs to do the same function.
Everything will be taken away from you.
"We may save some fuss, but we are also telling game developers that we don't want native ports, which is not true."
No you're not. They have 0 clue that you didn't buy a game because you don't use Windows.
Nobody's going to make gamnes for Linux until the market is big enough to be successful. There is no Linux game market, that's why you're getting a trickle of cheap-to-produce ports.
If you want to send them the message you want Linux ports, using WineX is doing absolutely nothing to help you. It gives them an excuse to say "We don't need to do a Linux port then." If you really really want them to make games for Linux, then don't buy the Windows games period. If you feel that's unreasonable, then you're going to have to play by their rules.
I'm in the same boat. I want GTA Vice City. It's only on PS2 right now. I will not buy a PS2. I'm personally boycotting Sony because I was a salesman for their PSOnes when they originally came out. 1 in 4 of those things were defective and Sony absolutely refused to treat their customers (mostly kids) with respect over it. It's a long story, the important part is that I'm boycotting them for reasons similar to why a lot of people here won't buy MS software.
I could probably pick up a used PS2 for a reasonable price. Since it's used, Sony wouldn't see a dime of that. Cool, eh? No. I want Rockstar to prioritize PC development. I'm sending them the message that they have to develop for PC or they won't get money from me. (Essentially what I'm advising to you.)
The bad news is that I don't get to play Vice City, but the good news is that Rockstar's gone ahead and ported it to PC. I'll have it in my hot little hands in 2 weeks. It's been a loooong week. Sadly, there are other games on PS2 I'd like to play that I never will because I just cannot support Sony.
So I hope my point sort of makes sense. If you're really devoted to avoiding MS so you can get games made for Linux, then turning around and playing the games anyway isn't helping. If I had given in and bought the used PS2, I'd be sending the message "its okay to only support PS2, I'll bend over backwards to follow you."
"Derp de derp."
I use Linux because of its advantages in speed, stability and configurability by the end user. I use Winex as a stop gap so I can play EverQuest with my wife. One of many things I have noticed with Winex is its resource hogging and lack of real stability, even between versions.
Ever notice that between versions some games that worked now no longer do so?
Finally, when Transgaming first started they stated that they would not compete with native ports, well that turned out to be a lie.
Winex is a strange beast, on one hand I see its value, on the other I can see its potential at destroying good solid ports. And native ports run faster, with a lot more stability than winex enabled games; finally, they help improve and mature other tools like OpenGL and things like SDL rather than just directx. Oh and before people say 90% of the desktops are Windows, well sales fell around 3% last year with regards to PC Games, I saw two whole isles at Fry's be given over to Country music. So in essence, if you make games for Mac and Linux you would have gained back those lost Windows sales and a little more and you would have entered a new market, rather than been where everyone else has been.
StarTux
"This is an opinion, and I disagree with it."
I appreciate that, but I disagree with you as well, please read on.
" WineX helps create this market, because it allows people to stay and game under Linux when they otherwise wouldn't be able to."
I just don't see this happening. What I do see happening is the game company in question digging their heels into Windows. "Well, if I make this for Windows, it'll probably run on WineX. Cool. If I make it for Linux, there is no LineX for Windows to play the game. I lose a huge chunk of my market. Hmm. No Linux port here."
Sorry. It just won't work. The best chance that Linux has at creating a game market is to create a game distro. That's right, create a distro that is not only conducive to gaming, but it also comes with a bunch of free games. Give it away at places like EB, or get a deal to have magazines to insert the CD into their next publication. Then, a good gaming SDK needs to be made that works with both Windows and Linux. It needs to be like DirectX, but platform independent. It needs to cover 2D, 3D, Audio, and input such as Joysticks. It needs to be royalty free so that a game company can just use it without having to worry about signing anything. Heck, if the community is willing to really work on it, make it so that it's easy to travel across processors as well. Make it a recompile to have it work on PS2.
Anyway, that's a bit of a tangent. I don't think there's a lot you can do there, unless you can program in the Linux environment. My point stands. WineX makes it easier to play games on Linux, but it also solidifies the choice to develop games for Windows.
"Derp de derp."
Microsoft, bless their black little hearts, made a concerted effort to woo game developers away from DOS-mode and on to Windows by adding all kinds of features, and even then as you point out, it took Microsoft several iterations to get right.
I mean, how hard is it to use portable libraries and code from the beginning?
It's not hard, obviously. But just as 90% of people are morons, 90% of game developers are morons.
Why do companies choose to use DirectX instead of OpenGL?
Because it's better. DirectX 9 is simply a better graphics API than OpenGL at this point, which is just an unfortunate fact of life. If you're developing for Windows, using DirectX will get cut down your workload tremendously, simply because so much more is already done for you.
Even if you use DirectX, how hard is it to make that choice irrelevant to the rest of the implementation, and the switch to OpenGL transparent?
That's the correct solution, and it's what I do (I am a game developer). It does take some real thinking to come up with a good abstraction which will take advantage of the power of each API while dealing with its limitations as well, but it's not impossible.
It must be possible for eevry company to build portable games and engines when they build them from scratch, shouldn't it?
Most companies are just trying to get the damn game finished and shipped.