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Multiplayer Shooters For Modems And Slow PCs?

rekrutacja writes "Soldat is a multiplayer action game which takes the best from games like Liero, Worms, Quake and Counter-Strike, and gives you fast action gameplay with lots of gibs and gore. It only requires a modem and a PC with a 333mhz processor, since it was written to meet the reality of the Polish Internet, still dependent on modem connections and cheap computers." For those countries and locations where you can't get broadband, and PCs just aren't that swift, what other action-based shooters are still reasonably playable?

46 comments

  1. wonder.. by Neck_of_the_Woods · · Score: 5, Funny



    I have often wondered what would happen if someone put a FPS out that had amazing error correction, cheat protection to the hilt, great game play, and crappy graphics. Sometimes I really think that the above would do much better, then I see something like DoomIII and I go into a trance and mutter "ewwwww, ahhhh" for about 30 minutes and can't remember what I was talking about....

    --
    Neck_of_the_Woods
    #/usr/local/surf/glassy/overhead
    1. Re:wonder.. by Samedi1971 · · Score: 2, Informative

      Global Operations fits somewhat closely with your criteria. It's not so much that it has a lot of cheat protection as it just isn't popular enough to spawn any signifigant cheats.

      It's got pretty decent gameplay, it's cheap ($10), runs great on a somewhat dated computer since it's got dated graphics, and doesn't require quite so many different key presses as some of the other 1st person shooters out there.

      So, no, it doesn't do better. It has a small following, but enough people that you can always find at least one 8 vs 8 game full at all hours. I've been playing daily for about 6 months (and I get tired of games fast).

      Don't both trying with a modem. It's pretty bandwidth intensive, and a lot of people will kick you out if you have modem-level pings.

    2. Re:wonder.. by cgenman · · Score: 3, Insightful

      Beautiful graphics engines seem to be the anthesis of flexible gaming engines. Asheron's Call II, for example, sacrificed the flexibility and dynamic world changes of Asheron's Call 1, but in exchange recieved some very pretty, rediculously high-res textures. SecondLife has some truly, truly hideous vistas, but allows any player to create and script any object they may desire in-game. Worms 3D has fully deformable terrain that resemble lumpy marshmallows.

      Personally, I would prefer to keep Counterstrike or earlier level graphics and create fully dynamic worlds that are fun to play in. Otherwise, what is the point? Hopefully soon we will have both, but as Hollywood blockbusters dominate with hundred million dollar special effects and a six hundred dollar script, so too will the back end engine of many major releases be ignored.

    3. Re:wonder.. by Anonymous Coward · · Score: 0

      I agree. On a whim Saturday i picked up an old game called "Deus Ex" which i had heard was good but never played. I installed it that evening and played for 19 hours straight, and i wasn't even an quarter of the way through. It runs sweet on my 1GHz PC with on-board S3 graphics. This morning i slept through my alarm and called in sick to work and played 10 hours straight. Truly one of the best games ever... And it runs on the Unreal Tournament engine as far as i can tell.

      The other games i play now and then are Counter Strike and Day of Defeat. Both multiplayer online mods for Half-Life (kinda mediocre FPS in and of itself) and they are great fun and run fine on my hardware. All of these games have graphics just fine to immerse you in the gameplay, but don't need a P4 or anything to play. I've played more modern Q3 based games, BattleField 1942 blah blah on other computers, but none of them really have that much going for them that make you NEED the latest gear. My vote definitely goes for CS/DOD online, and Deus Ex for single player. Wow. Plus Soldat is pretty fun too :-)

  2. I wouldn't call it 56k friendly... by szemeredy · · Score: 4, Informative

    I tried soldat out about two weeks with a bunch of friends that have cable or DSL. The game lagged quite a bit even with three people playing simultaneously. More than six people was annoyingly lagged and nearly unplayable (like Ragnarok Online in open beta). And yes, we did rotate game hosting duties, so no it didn't lag because the person hosting the game was slow.

    Yeah, you might be able to play Soldat on a slower computer, but you can't do medium to large multiplay on a 56k with it...

  3. Tribes 1? by Komarosu · · Score: 2, Insightful

    I always remember playing Tribes 1 on a low spec K6-2/300 with a Voodoo2, now that was a game!

    Fast action, excellent teamplay modes, also the bonus was it run nice on dialups (even with my 33.6!) and it seemed alot less ping orientated which i liked alot :)

    Fine it may be a bit OT, but old games still pack the punch imho, i still play on T1 with a few mates...always a good laugh to get that mid-air snipe :P

    --

    "What do you mean you have no ice? Do you expect me to drink this coffee hot?" - Random Customer, Clerks
  4. Quake-CTF and MegaTF(teamfortress) by Anonymous Coward · · Score: 0

    I spend countless hours with Quake-CTF, Quake-TF/MegaTF...these played great over 56k (ping may have only been down to 100-300 but gameplay was not noticably laggy).

    I look forward to trying Soldat (on cable now, of course).

  5. I remember by Paddyish · · Score: 1

    I played the original Quake multiplayer on a 14.4k with a Pentium I 160...I was using an external USR modem, and I got some pretty good pings, wherever there were less than 5 players and no one was grenade spamming.

    1. Re:I remember by Brandon+Sharitt · · Score: 1

      Quake over my 28.8k dial-up wasn't too bad, and it ran okay on me pentium 120.

  6. eww by Joe+the+Lesser · · Score: 1

    No offense to the fans of the game, but the screen shots looked pretty ugly.

    I recommend Unreal Tournement (the 2000 version, not 2003) for those with low-tech computers.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
    1. Re:eww by Dreetje · · Score: 1

      If what is said was true then it would be much better then UT. UT has low requirements but you really need a 500MHz computer and a 16Mb videocard to play it. Which might be a bit too much for the polish users.

      BTW, I think that more games should be made with good gameplay in stead of games being made with better and nicer graphics all the time. If I wanna see something nice I'll go watch X-men 2 (go Halle! ;))

      --
      Dre
    2. Re:eww by drgnvale · · Score: 1
      >>I recommend Unreal Tournement (the 2000 version, not 2003) for those with low-tech computers

      But certainly not for people with dialup. Heck, with DSL its often laggy.

    3. Re:eww by MaxQuordlepleen · · Score: 1
      UT has low requirements but you really need a 500MHz computer and a 16Mb videocard to play it

      Not really. My ad-hoc gaming LAN includes my wife's ancient Thinkpad (300 Mhz P2, 2 megabyte NeoMagic 256 card) and an old P2 / 266 with a Voodoo 2 daughtercard. UT is playable on both systems.

      Granted, you have to dial the graphics down to 320x200 to play on the thinkpad but it's still more than playable at that resolution, she gets 30+ fps at that level.

      We generally play Quake (I or II) more because they are more playable on the crappy hardware. We play the Airquake mod for Classic Quake a lot...

  7. stick to basics: DOOM&QUAKE by gl4ss · · Score: 4, Informative

    doom and the various 3rd party doom engines now available should run splendidly(doomsday engine provides hw acceleration too, and 3dmodels if you wish).

    and then, of course, quake. heck, quake2 even.. combined with the various mods for them that come in boatloads should provide enough gameplay for the next millenium... switch to tribes1/2/ut if you get bored with it. mw2:mercs, it-76...

    if a game only has ipx gameplay you can use programs such as kali(http://kali.net) to wrap it to work over internet easily.

    --
    world was created 5 seconds before this post as it is.
    1. Re:stick to basics: DOOM&QUAKE by Chelloveck · · Score: 2, Insightful

      Don't forget Duke Nukem 3D. And, for that satisfying visceral 2D-platform game deathmatch, nothing tops Abuse.

      Old games, sure, but still a lot of fun.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  8. Any older game by Guspaz · · Score: 3, Insightful

    Why go 2D for 56K gameplay? Tons of 3D FPS are playable on a good hardware dialup modem. As for the slow computer requirement? Well, why do so many people like Half-Life and it's mods? Because the game runs on just about anything.

    1. Re:Any older game by Dreetje · · Score: 1

      Half-life is one of the few notable exceptions which combined a great game/engine with good community work. The amount of mods is just big cause it's not too hard to create them. It was also the reason counterstrike could become a huge success.

      I guess Half-life would be an answer to low bandwith too, since it actually does run about anything. However as with most games, bandwith does help.

      Maybe I-maze is a good one too, runs on very slow bandwith as well ;)

      --
      Dre
    2. Re:Any older game by someguy · · Score: 1

      But why go 3D? Every deathmatch situation doesn't have to be an FPS. I think it definitely adds variety to an otherwise kind of stale gamescape. I don't think that the game is 2D for the 56k, I think it's because it is easier to program and was something unique that the makers could call their own(i.e. not as derivative of other games their friends would be importing).

      --
      A planet where apes evolved from men? Long live the apes.
    3. Re:Any older game by duffbeer703 · · Score: 3, Informative

      Because if you look up some facts about Poland:
      http://www.cia.gov/cia/publications/factb ook/geos/ pl.html

      You'll notice the the per capita GDP is $9,500. Nobody has the money to purchase expensive gaming systems

      --
      Conformity is the jailer of freedom and enemy of growth. -JFK
    4. Re:Any older game by Guspaz · · Score: 1

      Half-Life doesn't need an expensive gaming machine; it should be able to run on a machine with the same hardware as the requirements for this 2D game.

      An 8MB 3D card and 300mhz processor would handle it just fine, a much faster but still cheap machine could be bought for under 200$.

      Using PriceWatch: 30$ US would buy you a GeForce 2 MX, 20$ would buy you a case, 23$ for a Duron 800, 38$ for a motherboard, 7$ for soundcard, 57$ for a 14" monitor. Total? 175$ US, and it can play Half-Life just fine (I played HL on a similar machine). I bet if you bought slower used components, the machine could still play Half-Life, but would be much cheaper.

    5. Re:Any older game by duffbeer703 · · Score: 1

      all i'm saying is that the availability of higher-end hardware in eastern europe is probaly different than in the US.

      Also, playing half-life on a modem link is really painful on public servers, due to the number of people with broadband.

      --
      Conformity is the jailer of freedom and enemy of growth. -JFK
    6. Re:Any older game by Guspaz · · Score: 1

      We're not talking higher end, we're talking stuff that's years out of date. After all, Half-Life will run on computers that are five or more years old.

      With a good hardware modem, dialup is perfectly playable. Pings of 150 are possible (again, with a good hardware modem), and Half-Life has goood prediction and lag-correction. In many mods, most weapons are hitscan, meaning latency does not affect aiming.

      I have broadband, yet I still find servers to which I ping 150-200 perfectly playable, at least in my favourite mod, Natural-Selection.

  9. Unreal Tournament by Dot.Com.CEO · · Score: 4, Insightful

    I remember playing UT on a P200 with 64Mb RAM,a Voodoo 2 card and a 56k (42k really) connection and it was a really good experience running at 640x480. Since the main problem with online gaming is high pings and not low bandwidth, as long as you stick with local servers or manage to get a truly global ISP (i.e. Via.Networks and UUNET in Europe, everything else does not have its own backbown afaik), you are guaranteed to play a good online game. Why you would need a 333MHz PC to play a game that is this basic is beyond me.

    --
    Mother is the best bet and don't let Satan draw you too fast.
  10. Here's one... by ErnieD · · Score: 2, Interesting

    Duke Nukem 3D! Ahh the joys of playing this game on a 486 back in the day. Tons of fun, and trite system requirements.

    Maybe SOMEDAY we'll have that fabled follow-up game. Maybe.

    1. Re:Here's one... by sporty · · Score: 1

      To quote strongbad.

      SUNDAY SUNDAY SOMEDAY!

      [ text to pass the stupid slashdot filter that thinks i'm yelling ]

      --

      -
      ping -f 255.255.255.255 # if only

  11. High end games on low end systems by illumina+us · · Score: 0

    I used to play Quake III: Arena on a 433 MHz Celeron with a whopping 96MB of RAM and an 8MB ATi Radeon Rage Pro Turbo video card. Ironically I still got 30 FPS at 800x600 and even with my 56k pinged at ~250-300ms which, suffice to say, is not too bad for a 56k. I now play CS and UT2k3 online, still on a 56k, but my pings are now ~150-250ms. Granted I have a much faster machine now, but even though the pings are much higher than my counterparts on broadband connections, I can still play without much complaints. Then again, I have quite an odd 56k, with compressiono off I average 10-15KB/s.

    --
    -illumina+us "I put on my robe and wizard hat..."
  12. Thievery UT by Kowh · · Score: 1
    If you enjoyed the Thief games at all, I highly recommend the Thievery UT mod for Unreal Tournament. Do to the more relaxed gameplay (you spend a lot more time sneaking than fighting, as any fighting is liable to get the thief killed) it's very playable on even very slow connections.

    It is a mod for UT though, so your computer has to be able to run that. UT is fairly scaleable though, so if you have a reasonably decent machine you should be able to play.

    The main gameplay type in Thievery is Thieves vs. Guards, where the human players are split up equally among thieves and guards. The thieves then have to complete a few objectives (i.e. steal enough loot) and then get to the exit, all near impossible unless they remain undetected. The guards (with the aid of a number of AI and many weapons and tools) seek to prevent the thieves from doing all this. The gameplay is pretty much straight from the Thief games, with many of the items and weapons taken pretty much as-is. The major component of the thievery is the same as the single player games, the light gem. The gem tells you how visible you are, i.e. to the guards you range from completely invisible, to transparent, to completely visible depending on how dark the shadows you are in are. Note that the guards don't have this and are always visible, unless they use an invisibility potion.

    To help keep it a sneaker and not a new variation of DM, each team has a limited number of common lives, and each spawn uses up a life. This means if a team has 5 lives, they can have 1 player with 5 lives, or 5 players with no team lives. Thieves, while able to take out a lone guard if they have surprise, don't have much health or damaging weaponry and will likely die quickly if they attract the attention of a guard.

    The people behind the actual Thief games are aware of the mod and have said that if they were going to do multiplayer, it probably would have turned out quite a bit like this mod. I believe they said something like that they made the decision to only do single player and that while they aren't allowed to officially encourage the mod, they won't take any action against it as long as they respect the "Thief" and any other trademarks that might force them to take action. The net effect of this is that the mod shouldn't be "foxxed", so don't worry about playing. The mod's been around for awhile, and will be around for awhile yet.

  13. Cube! by Drakker · · Score: 1

    Get Cube! All the aiming is client side, so whatever your ping is, it doesnt matter. :)

    No cheaters yet either. ;)

    Get it here: http://wouter.fov120.com/cube/

  14. Descent... by bmorton · · Score: 1

    Descent is an old game now, but it ran wonderfully over a modem. (At least on 2 player) It would barely lag if at all.

    Since it's a Doom era game, it'll run on probably any computer anyone's running today.

    *shrug*

  15. Soldat by rgonsalves · · Score: 0

    I have been playing Soldat for the last few months simply because it is a very entertaining game. The graphics and animation are well done and there is constant action much like playing Quake but with the functional view of Worms.

    Just because a game isn't have cutting edge graphics doens't mean it isn't a good game. Only an idiot would judge a game primarily on visuals.

    -RPG

  16. Half-Life by alyandon · · Score: 1

    HL (and most HL mods) should run fine on low-end machines with dialup connections.

  17. Why use pretty graphics? by aleonard · · Score: 2, Insightful

    When playing Quakeworld, I always played at 320x200, even after getting a Voodoo and having glqw opened up to me. Why? Because framerate was much more important than eye candy.

    --
    "In the end they will lay their freedom at our feet and say to us, 'Make us your slaves, but feed us.'" -Dostoevsky
  18. Netrek by rickwood · · Score: 1

    It's not really a shooter per se, but Netrek is quite playable on older machines and slower connections. Plus it's a damn good game. Maybe the best team game ever written.

    http://www.netrek.org

    http://www.google.com/search?q=netrek

    1. Re:Netrek by TexVex · · Score: 1

      Agreed. Netrek owns. It deserves an article of its own.

      --
      Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
  19. 4D Shooter by Idolminds · · Score: 1

    Try 4D Shooter. (also here) A test version has been released. I'll just copy and paste the info:

    4D Shooter is a 3D virtual reality game created in 2003, to look, sound, and feel like a retro 1991-esque 3D game, however, no one caught the idea of first-person-shooter then, and not much titles used the mouse creatively, so if Distinctive Software Incorporated (DSI) would take the FPS idea, this is what you'd get! (This project does not involve the actual DSI and 4D Rulers company, nor is related.)

    How many polys are we talking about? A range from 2 to 78, playable on almost any computer.

    This game is not yet released, no release date has been announced. The system requirements will hopefully, be a 486dx2 33MHz w/ Math-coprocessor. a 16MHz would be supported if the screen size was set to a minimum. We recommend a 486 66MHz for playing this game. It runs about 89FPS on my Pentium 166MHz in almost every place (320x200x8bit) with 5 bots, so I guess your excuses of not running it will be over. ;) (486 66MHz fps estimate = ~24fps)

    This game is based on id's Quake technology, and the game will be released free, the engine will be under the GNU GPL, while all else is public domain, making this a 100% legal product.


    The sites have a bunch of screenshots, and the download fits on a floppy.

  20. Wtf by Anonymous Coward · · Score: 0

    I can play Q3/UT on a 333mhz celeron with voodoo3 and 256mb ram, and now I'm supposed to be happy about being able to play a shitty 2d game with 3 people? Btw, I tried the game with a couple of people with 2048/768 ADSL from the same provider (we usually get pings 30ms if one of us is the server) and the game lagged to a point where it was unplayable (stalling, 3s lag, moving and suddenly appearing on the other side of the map, being killed by rounds fired a few seconds ago, etc...)

    56K my ass.

  21. Soldat rules :) by Guru1 · · Score: 1

    I found soldat a year ago or so, it was mentioned on a "free" game site as one of the best, and I definately agree.

    It's similar to worms in gameplay. You're a small 2d person standing around in a large 2d map. You have a selection of around 8 (don't remember the exact number) different types of weapons. Rocket launchers, machine guns, hand guns, etc. All have different properties and reasons you would use them. You then fight against the other people on the map to see who can live the longest/get the most kills. Adding to the fun is the jetpack on your back for short flights.

    I think the graphics are great for a 2d game. The physics work well. A rocket hit directly to your body can throw your limp form flopping across the terrain, perhaps ending up hanging over the edge of a cliff. A direct shot in the head with a sniper rifle will knock off the character's head, letting the body to crumble to the ground.

    Cartoonish, but enjoyable, similar to worms.. a lot of fun for no bucks :)

    1. Re:Soldat rules :) by fatboyslack · · Score: 1

      Yeah, I played it last year for a few months, and its good fun. The weapons are cool, and gameplay is easy to pick up. Also its fun to play Rage Against The Machine mp3s in the background at the same time. However, if you play it over a modem, it blows. I could not get it to run well over a modem with my friends.

      (what? I have friends! Good Lord!)

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
  22. Re:Any older game shizzle my nizzle by Anonymous Coward · · Score: 0

    By now everyone should has heard 'bout Guspaz 'n tha dude's cocky rejoinders n' shit. In case yo' ass haven't heard or has even forgotten, allow me refresh yo' memory." To plunge right into that shiznit, I unquestionably dislike Guspaz." Likes or dislikes, however, are irrelevant observed facts, such as that now that I've been exposed Guspaz's drug-induced ravings, I gots admit that I don't completely understand 'em." Perhaps I need get out mo'." Or perhaps if I has a bias, that shiznit is only against featherbrained hippies who till da moonstruck siiiiide of da classism garden." So far, this letter has merely identified da ways in which that shiznit's 'bout time Guspaz stopped claiming tha dude's gloomy ramblings wuz influenced by outside sources 'n just admitted tha dude wuz wrong, know what I'm sayin'? Now, let me shift gears 'n start telling yo' ass 'bout how Guspaz wants get me thrown in da cage, know what I'm sayin'? Tha dude can't cite a specific statute that I've violated, but tha dude does believe that there gots be some statute n' shit. This tells me that Guspaz says tha dude's going convince muthas that they peers are already riding da Guspaz bandwagon 'n will think ill of 'em if they don't climb aboard, too, sooner than yo' ass think." Good old Guspaz, know what I'm sayin'? Tha dude just loves open tha dude's mouth 'n let izzall kinds of things come out without listening how biased they sound."

    If yo' ass wuz try tell tha dude's shock troops that tha dude's maudlin, kissy-pooh, feel-gravy, touchy-feely expositions are actually quite brutish when yo' ass look at 'em a bit closer, they'd close they eyes 'n put they hands over they ears." They are, as da psychologists be like, in denial n' shit. They don't want hear that da next time Guspaz decides silence critical debate 'n squelch creative brainstorming, tha dude should think himself, cui bono? -- who benefits? What I just be like is a hella important point, but I'm afraid a lot of readers might miss that shiznit, so I'll be like a few mo' words on da subject, know what I'm sayin'? Guspaz uses da word "literally" when tha dude means "metaphorically"." That proves that I suspect that Guspaz should just exercise some common sense 'n some common decency." My views, of course, are not da issue here." The issue is that tha dude can't attack my ideas, so tha dude attacks me." It could be worse, I suppose, know what I'm sayin'? Guspaz could depressurize da frail vessel of human hopes n' shit. A recent series of hearings, lawsuits, 'n media reports demonstrates that I would really like comment on tha dude's attempt associate irreligionism wit factionalism, know what I'm sayin'? There is no association n' shit.

    For izzall of da foregoing reasons, I can confidently claim that Guspaz has written volumes 'bout how da federal government should take mo' 'n mo' of izzle hard-earned paper 'n mo' 'n mo' of izzle hard-won rights n' shit. Don't believe a word of that shiznit, though, know what I'm sayin'? The truth is that tha dude coins polysyllabic neologisms make tha dude's double standards sound like they're actually important, know what I'm sayin'? In fact, tha dude's treatises are filled da brim wit words that has yet appear in any accepted dictionary n' shit. In spite of da fact that even Guspaz's least petulant grunts supplement they already-generous incomes by selling contraband on da black market, if yo' ass've never seen tha dude's ass empty garbage pails full of da vilest slanders 'n defamations on da clean garments of honorable muthas, yo' ass're either incredibly unobservant or are concealing da truth from yourself."

    In these days of political correctness 'n da changing of how history is taught in schools fulfill a particular agenda, Guspaz likes undertakings that institutionalize conformism through systematic violence, distorted religion, 'n dubious science." Could there be a conflict of interest there? If yo' ass wuz ax me, I'd be like that in a tacit concession of defeat, tha dude is now openly calling fo' da abridgment of various freedom

  23. True Combat by davidgentle · · Score: 0

    A mod for Q3 that implements server side prediction. I play it with my 56k 500mhz 128mb machine all the time.
    True Combat

  24. My Favourite by BoneMarrow · · Score: 1

    I am stuck with 56k, but my favourite online game is multiplayer Delta Force: Land Warrior. Its not perfect but good enough that you can play. Not to mention that the game kicks ass.

    I cant wait to get black hawk down - though I doubt 56k will be any good on that one.

    --
    Unfortunately, no one can be told what my sig is...
  25. Delta Force I / II by MaxQuordlepleen · · Score: 1

    Novalogic's original 2 Delta Force games were awesome over dialup. We used to play DF2 a lot back when I had 56k because it was the only game that three people could play sharing a 56k connection.

    That's right, sharing a single 56k connection. I was amazed that it was playable.

    DF2 forced you to use Novalogic's servers .. no idea if they are still running them or not, but I've seen DF2 in bargain bins for $9.99 CDN...

    1. Re:Delta Force I / II by MaxQuordlepleen · · Score: 1

      Looks like you can still play multiplayer DF1 and DF2 on Novaworld...

  26. Quake3 by CaptnMArk · · Score: 1

    I played a lot of Q3 over a 56K modem when it came out.

    It's quite playable with a few caveats:
    1. find a server as few hops away as possible with as consistent lag/ping as you can find.
    2. optimize FPS above all else
    3. space levels will be hard due to LPB with the rail.

    My favorite mod was DM instagib (just not Q3DM17) and using the gauntlet ;)