Capcom, Sega Drop Gamecube Software Prices
Thanks to an anonymous reader for pointing to a Nintendojo report discussing the price drop, to $39.99 in the US, for a number of forthcoming Gamecube games. It appears that Nintendo has reduced its royalty rate for all third-party publishers, so not only can publishers like Eidos, Rockstar, and Acclaim choose to put some titles out at $39, Capcom and Sega seem to be releasing all their titles at that price (including Viewtiful Joe, Billy Hatcher, and more.) Seems like good news for gamers.
What, lower prices? I doubt that. I mean, I think you're going out on a limb there. Gamers, see, they are usually better off if they pay more money. Honestly, you'd think you didn't hear the outpouring of dissent when all the console prices lowered. The game companies, they're trying to ruin us, I tell you!
=Brian
There is nothing so good that someone, somewhere, will not hate it.
It looks like Nintendo finally got a clue that their royalty rates have always been way too high.
Now all Nintendo needs is a steady stream of quality games (not just one hit title every 6 months) to go along with the low prices.
For Sega, which has been in financial trouble for quite a while (since the 32X?), this could give them a much-needed boost by exposing more people to their games and, maybe more importantly, their characters/franchises (Sonic in particular).
I'm not a die-hard Nintendo fan (or Xbox fan or PS2 fan for that matter) but I certainly hope this, combined with the Gamecube/Gameboy Playter deal (amazing at $150), gives Nintendo the boost they're looking for. If it does, it could portend a similar drop in prices for first Xbox games and finally PS2 games (Sony has the least incentive to drop prices due to their current "mega-dominance").
Kudos to Nintendo for once again leading the way in terms of bringing down prices.
If Sega releases NFL 2K4 for $50 on xbox and PS2, but only $40 on GC, I'd bet there will be many more sales for the GC. If that makes it worthwhile for publishers to produce games for the GC, they will. As long as the GBA is keeping the books in the black, Nintendo can afford to do this in hopes of selling more consoles. Nintendo makes plenty of money from in-house titles anyway.
Nintendo should have made this move a long time ago, they don't have the market share to act like the 800 lb. gorilla anymore. So is there also going to be a drop for 'Player's Choice' titles? (currently $30). Ah well, less money spent on games is always good.
A little nonsense now and then, is relished by the wisest men... --Willy Wonka
One more crippling bombshell hit the already beleaguered *BSD community when IDC confirmed that *BSD market share has dropped yet again, now down to less than a fraction of 1 percent of all servers. Coming on the heels of a recent Netcraft survey which plainly states that *BSD has lost more market share, this news serves to reinforce what we've known all along. *BSD is collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent Sys Admin comprehensive networking test.
You don't need to be a Kreskin to predict *BSD's future. The hand writing is on the wall: *BSD faces a bleak future. In fact there won't be any future at all for *BSD because *BSD is dying. Things are looking very bad for *BSD. As many of us are already aware, *BSD continues to lose market share. Red ink flows like a river of blood.
FreeBSD is the most endangered of them all, having lost 93% of its core developers. The sudden and unpleasant departures of long time FreeBSD developers Jordan Hubbard and Mike Smith only serve to underscore the point more clearly. There can no longer be any doubt: FreeBSD is dying.
Let's keep to the facts and look at the numbers.
OpenBSD leader Theo states that there are 7000 users of OpenBSD. How many users of NetBSD are there? Let's see. The number of OpenBSD versus NetBSD posts on Usenet is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 NetBSD users. BSD/OS posts on Usenet are about half of the volume of NetBSD posts. Therefore there are about 700 users of BSD/OS. A recent article put FreeBSD at about 80 percent of the *BSD market. Therefore there are (7000+1400+700)*4 = 36400 FreeBSD users. This is consistent with the number of FreeBSD Usenet posts.
Due to the troubles of Walnut Creek, abysmal sales and so on, FreeBSD went out of business and was taken over by BSDI who sell another troubled OS. Now BSDI is also dead, its corpse turned over to yet another charnel house.
All major surveys show that *BSD has steadily declined in market share. *BSD is very sick and its long term survival prospects are very dim. If *BSD is to survive at all it will be among OS dilettante dabblers. *BSD continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, *BSD is dead.
Fact: *BSD is dying
(insert standard rant here about game prices in australia being top dollar all the time (the standard price is AUS$100, which is ~US$55), and hardly ever getting games on budget labels for consoles, and the fact that all these cheaper games will still be full price in .au)
If you have to compete on price - you've already lost to your competitors.
Not that cheaper games are a bad thing, but it proves that Nintendo's place in the marketplace is not as comfortable as they would otherwise like to be.
and if anyone owned a Gamecube, this would mean something.
http://use.perl.org
Ever since the Atari 2600 & C64 came into existance I always wondered why they were advertising for the teen & pre-teen market but tagged prices that the target market could not afford.
I can remember getting my 2600 and then my C64 when they first came out and then having to spend about 3-4 days convincing my parents to spend $40+ for a game.
Now in the past few years it's been trying to justify spending $80+ for the same thing - 1 game.
This is what originally started game cracking in the first place. 'If you can't convince Mom and/or Dad to shell out for that cool game just get a copy from Buddy.' This eventually led to 'Why bother trying to convince Mom and/or Dad in the first place? Save your time and breath and just get a copy from Buddy and avoid the whole conflict.'
This might be a stretch but I feel originally game crackers were the Robin Hoods of the early home computing days...
The GEEK shall inherit the earth...