Next Nintendo Console In Spring 2005?
Thanks to an anonymous reader for pointing to an IGN story claiming that the Gamecube's successor will launch as early as Spring 2005. This date, sourced from anonymous development houses, seems earlier than expected, and IGN mentions that "..asked if they had received any official documentation for the machine, all software houses contacted said no." But equally, any console getting a head start on the next generation will have a significant advantage, and as IGN suggest, "Nintendo has repeatedly stated that it would not be the last hardware manufacturer out of the gates with its next console."
I'm really curious to see if this strategy is going to pay off for Nintendo.
I'm sorry to say that Nintendo is falling behind not because they were last out of the gate, but because (no matter what software they distribute) they will always have the sickly-sweet stigma associated with their product.
more power to them though, I've always thought Nintendo has created an excellent product, and competition is good for everyone.
Mike
This strategy didn't necessarily work for Sega with the Dreamcast. It came out first, and had the edge over the PS2 in certain aspects, yet it still lost.
any console getting a head start on the next generation will have a significant advantage
That did not help the Dreamcast. Look where Sega is now. Sony is going to have to make a mistake for the lead to be taken from them - like being very very late to the market with an underpowered machine.
The upcoming PSX reeks of bad planning - people want the PS3 *now* (not some stupid multimedia machine) and they're diluting the Playstation brand with it.
That, IMO, is one of the main reasons that PS2 won out over the Dreamcast.
PPC970 (or a derivative)
I don't think there should be a problem (cackles evilly)
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
So what the hell is it with that stupid ad on the webpage? When I see that shit I just close the fucking window and forget about the shitty website and article. Can someone just cut and paste the text so I don't have to sell my BRAIN to some marketers just to read a press release?
Nintendo wont be the last one out the gate to their next console and M$ have already stated that they will beat Sony to the next gen... I guess Sony has drawn the short straw this time. Bad luck Sony, maybe next time you'll "bags" not being last sooner!
LAN Party >>>> multiplayer console
Repeal the DMCA!
It all comes down to public bias in the end. Of course I have no proof to back this up other than strict observation, but I think one can agree from a similar perspective.
Sega started getting a bad wrap with the 32x. Similarly poor decisions on future systems (SegaCD, Saturn, etc.) caused a lot of the gaming public to lose faith. I was working in a game retail outlet when the Dreamcast was finally released, way ahead of everyone else and with a great library of launch titles. When confronted with the news of a new Sega machine, no matter how amazing, the majority of the consumers generally replied with distaste, usually making remarks about the failed (US)Saturn and other past Sega hardware.
Likewise, the N64 could have marked the begining of the end for Nintendo's set top consoles. With a poor library of games and the beginning of horrid developer relations, many lost faith with the big N for their lack of judgment. Now, despite the few beneficial qualities of the GC (great first party titles, excelent hardware engineering, etc.), I hear many people making statemets about Nintendo that are very similar to the gripes that most held with Sega prior to the fall of the DC.
So while Nintendos poor decisions add to their woes, it only seems to take one slip up and public bias will take a company to it's grave. This is interestingly something specific to the game industry due to the entrenched fan-base, but that's a whole other topic.
I just hope that now that Nintendo's gone disc, they'll follow Sony's example and make this new one backwards compadible.
That, IMO, is one of the main reasons that PS2 won out over the Dreamcast.
Well, first of all, there's an unfair comparision because there was no point in providing backward compatibility with Dreamcast. What could you possibly make Dreamcast backward compatible with? Saturn? (Software libabry too small, most of its best games like NiGHTS or Panzer Dragon do not appeal to the general mass.)
The reason backward compatiblity is beneficial to PS2 is that the original Playstation had a huge software library, and development was still ongoing at PS2's launch. The same goes for GBA, backward compatibility is important because GB has a HUGE software library.
I agree with you that the success of the PS2's initial period was largely due to its backward compatibility, but it solely depends on the fact that Playstation was already #1 and has a huge library. It's an advantage unique to Sony at that time.
If the next Nintendo console will indeed ship in 2005, that will mean GameCube will only have 3 years worth of a backcatalog. Having backward compatibility to this small catalog will probably makes little difference to the console's initial sales. Consider that the Genesis was backward compatible with the Sega Master System (via an adapter), yet it was Sonic that sold the Genesis by millions.
Moreover, backward compatibilty really does very little to a console's longetivity. After the first year or two, once there are enough native titles out, nobody (other than the really enthuaist) wants to play games from the last generation.
There are more important things to the success of a console's launch period, like price, launch titles, exclusives, brand loyalty, and most important of all, hype. Backward compatibility is relatively irrelevant when compared to any of those things.
Since Nintendo _finally_ abandoned "the cartridge", can we dream of having all our $50 GameCube titles playable on the new machine? If the new machine reads either DVD (probable) or "Pocket DVD" (as it currently does) there really shouldn't be an issue with backwards compatibility unless the new machine is very, very radically different. By 2005 their machine should be capable of strict "emulation" of the GameCube, anyway.
MORTAR COMBAT!
I'll keep it short and simple.
Consoles are becoming increasingly expensive.
To combat this, companies need to do 2 things:
1) Lose money on systems to increase market penetration.
2) Target audiences who have sufficient disposable income.
As we all know, teens have lots of disposable income (look at all those clothes they buy, and how many times they go to the movies!). Sony and MS went after these target groups very aggressively with sports and action titles that would appeal to teens (Madden Football, Halo, etc.).
Nintendo, on the other hand, was not as aggressive. They have, and continue to, stick to their 'old guns' of Mario/Zelda/etc. While this is all well and good, it is not targeting the right group of people.
If Nintendo wishes to survive the next round, they need to shed their current image and develop a new one.
That's part of one formula for success. Yes, Sony's embrace of 3rd party developers helped pave the way for their PS1 success. But Nintendo set the bar high for developers for a reason. In the early '80's, a glut of shitty games for the Atari 2600 killed the video game industry. When Nintendo started shopping the NES to retailers in 1984, no one wanted to touch video games. Toy stores told Nintendo that video games were poison, and they would never sell. Nintendo single handedly revived the industry in part by keeping a tight rein on developers and insuring only realatively quality stuff got published.
I know times are different now. There are a lot of media that cover games, and people have a lot better idea what they are buying than they did in the Atari age. Nintendo has been slow to adapt, but it has made changes.
The GameCube is very programmer friendly. Its graphics API is based on openGL, so programmers can start out without having to learn a whole new system. Compared to the PS2, it is a snap to program for.
Nintendo is much more open to third party developers today. They don't have any quality or content restrictions, other than some standard control systems for memory cards and open console lids and that sort of thing. But they haven't done much to publicise that to the developer community. Many studios still think they have to deal with that "Mario Club" stuff.
I would also agree that smaller studios have a hard time getting dev kits. You have to have a publisher before Nintendo will sell you one. This creates a catch-22. Many studios want to create a demo on a dev kit and shop it to publishers, but they can't get a dev kit without a publisher.
But the war is over for now. Sony has 50 million or so for an installed base. Developers want to publish on the console that has the most potential customers. The PS2 has about 5 times as many potential customers than either the XBox or GameCube.
Nintendo's strategy has been to make some incredible exclusive content. Many of best games available for any platform are available only on the GameCube. Metroid, Zelda, Mario Sunshine, are the big guns. They are also trying to leverage their huge install base of the GameBoy by making games that interact with the handheld and the console.
All these things seem like good ideas to me, but Nintendo is still paying for mistakes it made on the N64 (sticking with the cartridge format, not having enough games ready at launch, and yes, not embracing 3rd party developers). That's when the big switch to Sony took place, and it might be a couple console generations, if ever, before Nintendo can recover.
Don't forget that Friday is Hawaiian shirt day.
At this point, the only way that Nintendo is going to survive in the console business is to try to make their next gameboy a portable gamecube and skip N64-level technology. People are losing faith in the gamecube and it seems like only Nintendo is making money on exclusive gamecube titles. There would be so much added value to the gamecube if gamers knew that the games they buy now will also be playable on the next gameboy in a couple of years.
If the NGC2 manages to pull off backwards compatibility, and beats the PS3 out the door by a few weeks (but not more) it might give them a huge boost.
having bought a gamecube i would suggest to nintendo that they upgrade the graphics spec a lot, most if not all of the games i played had a lot of slowdownin games such as tony hawks and crazy taxi.
/ 0118251&mode=thread&tid=127&tid=186&tid=20 2 would be able to play nes, snes, N64 and possibly gameboy games, either using the original carts or Roms which were available online and could be stored to and loaded from when needed the memory card.
Also maybe they should consider having a slightly bigger console which, now that they have stopped making NES and SNES see http://games.slashdot.org/article.pl?sid=03/05/31
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Dreamcast mmmmmm still the best