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Star Wars Galaxies: An Empire Divided Ships

TJPile writes "After months and months of beta testing and years of waiting, the Star Wars version of Ever-crack is now shipping. Order your copy today. There are already plans for an expansion pack in 2004 that will feature more character races, worlds, and even the ability to buy, fly, and fight in your own spaceship. The game will set you back $50, come on 3 CDs, require Internet access, and will cost around $10 a month (service subscription fee). Right now it's Windows only." Yep, I'm hoping to play as the Pit of Saarlac: The Ultimate Camper.

114 of 502 comments (clear)

  1. The StarWars Galaxys Experience, summed up by Anonymous Coward · · Score: 5, Funny

    You have entered Cantina_1

    You are struck by force for 15 points by Da4th_Vad3r_P1mp

    You have been slain by Da4th_Vad3r_P1mp

    Da4th_Vad3r_P1mp says: kekekeke

    1. Re:The StarWars Galaxys Experience, summed up by Vandil+X · · Score: 2, Insightful

      "It's Rebels like you who have ruined your own lands. You'll not ruin mine!"

      EverQuest was great for the first year or so, until Sony started to "tweak" it. I'm afraid we expect the same fate with SWG.

      --
      Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
    2. Re:The StarWars Galaxys Experience, summed up by Dachannien · · Score: 2, Interesting

      Verant broke away from SOE just long enough to finish the game, release it, and get it working well, just in time for SOE to come back in and hose the entire customer service department (among other things).

      Fortunately, SWG has LucasArts to back it up, and I don't anticipate LucasArts selling itself to SOE anytime soon.

    3. Re:The StarWars Galaxys Experience, summed up by Peterus7 · · Score: 2, Informative

      Sad thing is, it's cheaper than Ragnarok, a final fantasyesque game that is top view and kinda pixelish.

  2. hehe by Machine9 · · Score: 5, Funny
    Player: f00k1ng c4mp3r n00b!

    Pit_of_sarlac5116: roooaaar *chomp* *chomp* *digest*

  3. Oh yay by Eric(b0mb)Dennis · · Score: 2, Funny

    /me watches as productivity around the globe grinds to a screeching halt

    And I thought we were in a recession now..

    I think I'm going to go to the local EB and pass out some NA cards along with the game... looks like my cigarette vending ice-cream truck business will finally pick up..

    I can't wait to see the look on Sony's faces with hoards of new subscribers turn their servers into a steaming pile of goop... *puts tin foil hat on* time to start playing, unibomber status

    --
    Excuse me, I don't mean to impose, but I am the ocean
  4. worst...agme...ever..... by Brat+Food · · Score: 2, Informative

    Not to burst anyones overhyped bubble on this one, but this game is really, really boring. And, the only people who are goign to do good at it, are the huge guilds who have dolled out jobs and will be working together to become the powerhouses in the game VERY fast over people who are not.

    I killed jarjar many times in beta, i think thats good enough~

    --

    "Stuff... In my home!? NEVER!" - Zim on Invader Zim
    "I want the toilet seat!" - Little Dog on Two Stupid Dogs
    1. Re:worst...agme...ever..... by 0123456 · · Score: 4, Funny

      "I killed jarjar many times in beta"

      Gotta be worth $50 to kill Jar-Jar many times :).

  5. Evil that it's not working yet.... by MolGOLD · · Score: 3, Interesting

    So I went out and picked up the game yesterday at my local EB...they had apparently been selling it since the 24th, which came as a bit of a shock....was nice to see that I got one of the last copies as apparently all but 2 had been pre-purchased or reserverd (the guy next to me said his kid had asked for it for his birthday 2 YEARS AGO)...

    Of course, imagine the utter disappointment of getting home and fniding that I could only create my station login and couldn't get a little jump on everyone :(

    (Oh well)

    I can't wait for this to go live today...should be really exciting (in a "i'm so lame, i have another life online which spends more time interacting with women than I do" kinda way)...again, disappointing that the addon won't come until 2004, but I imagine all the dedicated Star Wars nutters out there will find ways to keep busy until then...

    Now I wonder how long until the Mac OS X port (now that EQ has finally arrived for Mac)

    --
    "Life ain't interesting till you blow something up" --Anonymous
    1. Re:Evil that it's not working yet.... by Tengoo · · Score: 2, Funny

      Now I wonder how long until the Mac OS X port (now that EQ has finally arrived for Mac)


      When I heard about the OS X port I nearly cried. When I crossed over to the Mac side, one of the benefits in my eyes was the lack of EQ :) . I spent almost three years playing that damn game.

      I say let them take their time porting SWG over.

  6. Correction by Klerck · · Score: 4, Informative

    The monthly fee, I believe, is going to be $15/mo. A new high for MMORPGs.

    Having been in the beta for a long time, I'm going to suggest staying away from this one for at least a few months. Even in the last two weeks, servers have been going up and down daily an most things still don't even appear to work correctly. The game is not nearly completed.

    From what I did play, though, I had fun with... I just won't be picking it up for a while. Besides, I've still go DAoC to keep me busy.

    1. Re:Correction by sixb0nes · · Score: 2, Interesting

      Believe it or not, there is a game out there that charges more: up to $24.95!

      I love MMO flight sims like the next guy (eg., Aces High, WWIIOL), but uhh - that is going a bit too far.

    2. Re:Correction by JeffTL · · Score: 2, Informative

      It's only $12 per month if you pay annually.

    3. Re:Correction by deanj · · Score: 2, Informative

      Everquest Legends, their "premium service" is $39.95 a month.

    4. Re:Correction by johndiii · · Score: 2, Interesting

      From the LucasArts company store:

      A valid credit card and additional recurring fees are required to play this game. Fee information and pricing plans will be provided after installation of software.

      Don't you just love this way of doing business? "We'll set you a client for $50, but we won't tell you how much we charge for server access until after you've bought and installed it." Giving you a 30-day subscription improves it somewhat, but it's still rather shady dealing with customers.

      --
      Floating face-down in a river of regret...and thoughts of you...
    5. Re:Correction by Darren+Winsper · · Score: 2, Interesting

      One of my housemates was playing the beta around a month ago and it wasn't even close to ready then. I'd have considered it maybe alpha, but there was plenty of stuff that simply didn't exist, such as entire sections of worlds and there didn't seem to be anything interesting to do.

    6. Re:Correction by johndiii · · Score: 3, Insightful

      Anyone reading here is likely aware of the monthly price, or could find out fairly easily. However, a less well-informed person will likely not know to look for news releases or Web sites. My point was, specifically, that when you go to the LucasArts site to buy the game, they pointedly tell you that you will be told the subscription price only after you install the software. Will the subscription price be printed on the outside of the box? Seems unlikely, given what they stated on the web site. The point is not that they are trying to keep some big secret. It's that their attitude toward their customers is something less than desirable.

      LucasArts has made a bunch of good games. My kids even enjoyed Yoda Stories, so you know that I have to like the company. :-) But I don't like the way that they handled the issue of subscription price in their store.

      --
      Floating face-down in a river of regret...and thoughts of you...
  7. 10 bucks a month my ass... by LordYUK · · Score: 2, Informative

    subscription rates are closer to 15 a month. They offer packages that allow pay more months up front, get a discount, all the way down to 12.00 a month for 1 year.

    However, there are flaws with this game... look for a post further down...

    --
    This is my sig. Its pathetic.
    1. Re:10 bucks a month my ass... by ASPirant · · Score: 2, Informative

      From the website for SWGalaxies:

      Â1 month -Â$14.99
      Â3 months - $41.99
      Â6 months - $77.99
      Â12 months - $143.99ÂÂ

      (http://starwarsgalaxies.station.sony.com/conten t. jsp?page=Accounts%20Billing%20Changing%20Subscript ion%20Plans)

      --
      ***
      Charles Martin
      Database Developer IV @ Santander Consumer USA
  8. If I can't kill Jar Jar, I'm not interested. by Trespass · · Score: 3, Funny

    I wonder if the game is logged well enough that Lucas will use it as a source for story ideas.

    Hmm, maybe I should patent that idea.

    Or maybe I should patent the idea that I thought of that idea.

    Or#Y($(HJbnkHkjhgb ek7y732924283925

    NO CARRIER

  9. Not yet ready by YH · · Score: 5, Informative

    I participated in Beta 3 and I can tell u the game is not yet ready. There were some major patches in the past 2 weeks and there was no way near enough testing of those patches. Balance needs major tweaking in some areas, some of the elite professions have had some major issues, immersion is lacking, missions are lame and content overall is weak. However, the grafx are beautiful (if u got a top of the line machine) and the devs have been very communicative with the beta players so hopefully they will get their act straight when paying customers start complaining. Also, pricing ranges from $12-15 a month depending on how many months you purchase in advance.

    1. Re:Not yet ready by slinted · · Score: 2, Interesting

      as another beta tester, i couldn't agree more...this must have been a *GIANT* push from Sony to get it out the door, since even the dev's admitted to a vast number of bugs. They char-wiped the beta-3 about 1 1/2 months ago, and since that time, the high end professions remained largly untested through many changes, many of which introduced new bugs into the advanced capabilities of the game. The battlefields (rebels vs. imperials in a singular brawl, which can be infinitly repeated) was massivly un-usable, having barely gone in bug-tastically about 2 weeks ago.

      I would have to agree that the baseline of play is above and beyond much of whats out there, and they definetly touch the surface of delivering a "star wars feel" to the universe, but it still feels rote and somewhat boring (need money? run 10 delivery missions flying on a shuttle back...and forth...and back...and forth...between 2 cities, want to advance as a crafter...click through the basic items craft sequence about 300 times and you'll get some advanced thing...you can click through...about 300 times to advance).

      I have a feel that much of the interaction is yet to come in the form of player events and player cities, both of which were un-seen in the beta. But only time will tell, i just hope their buggy release doesn't turn off so many people that the project suffers in the long run because of it.

  10. I actually overcame my Everquest addiction... by nadadogg · · Score: 2, Informative

    ...and now something better than EQ could have ever been(for me) comes out. My core group of friends are all big star wars geeks, and we pretty much quit EQ together, got girlfriends, etc. Now, with this coming out, we are going to have to band together and not get this as a team, lest we fall prey to our baser(geekier) desires.
    But shit man, a wookie dark jedi.
    (me to girlfriend)Baby, you know I love you, but I need some me(starwars) time, you know, to sort things out(become dark jedi). I'm glad you understand(please dont sleep with anyone else).
    Love, Nadadogg(Sith Lord Grwararar-bacca)

    --
    i use linux and windows oh god how can i have an opinion
  11. And don't miss by Octagon+Most · · Score: 3, Funny

    If you sit down for drinks with Han Solo ...

    Shoot First!

  12. Pricing Inaccurate by SnowDog_2112 · · Score: 2, Insightful

    The monthly price is actually higher than the 10$ listed in the blurb. For a single month, you're paying nearly 15 bucks, though I believe you can knock it down to 12 bucks by paying a year at a time.

    Varying rates plans apply depending on your subscription.

    I've heard really mixed reviews of this ... some folks say it's a lot of fun but not a traditional MMORPG, others feel like it's too much of a traditional MMORPG and not enough like Star Wars.

    Personally, I'll play the "wait and see" game. With NWN SOU just being released, I have enough game content to fill up my spare time :)

    --
    Not representing or approved by my company or anybody else.
  13. Better work harder on your character name by 1WingedAngel · · Score: 5, Interesting
    Heres the ugly rule list for naming conventions:

    1. Vile, profane, rude, or racist names including common swear words, anatomical references, racial slurs, and homonyms of these words.
    2. Combinations of words that produce an offensive result (e.g. Hugeaz, Tug Mcgroin).
    3. Names of religious, occult, or significant historic origin (e.g. Jesus, Allah, Satan, Stalin, Angel, Devil, Demon).
    4. Trademarked names of products, services, or concepts (e.g. , Marlboro, Sony, Band-Aid).
    5. Non-fantasy or non-science fiction oriented names from popular fiction or non-fiction media either fictional or non-fictional (e.g. Bill Clinton, Austin Powers, Britneyspears, Harrypotter)
    6.Common words and phrases that would not be found in the setting of the game (e.g. Television, Cellphone, Pickuptruck, Dude). This includes references to drug substances or drug related paraphernalia. (e.g. Ecstacy, Cannibis)
    7. Proper names from the Star Wars universe, including the first or last name of any significant NPC in Star Wars Galaxies or the Star Wars universe (e.g. Skywalker, Greedo, Vader, Exar Kun, Xizor, Fett, Tuskien)
    8. Names chosen with the intent, or possessed of the effect of harming the reputation of, or used to impersonate a customer or representative of Sony Online Entertainment, LucasArts, Lucasfilm Entertainment Company, or any of their partners or affiliates.
    9. Names containing titles within them, such as, but not limited to: The, Lord, Lady, Master, King, Knight, Sir, Father (e.g. Sirtallon, Lordeagle, Mothermaggy, Darksister).
    10. Fantasy-oriented names that are easily recognized from popular existing media (e.g. Gandalf, Pikachu, Drizzt, Godzilla, Aslan).
    11. Names where the combination of the first and last name violate a previous rule (e.g. Harleeda Vidsonn, Clint Eastwood).
    1. Re:Better work harder on your character name by Winterblink · · Score: 2, Insightful

      Sounds like standard fare for MMOGs to me. Personally, I welcome these kinds of limitations on naming. Kind of hard to immerse yourself in the game when you're wandering around and spot people named purely to amuse themselves and all their 10 year old buddies, and to annoy everyone else. I also have no sympathy for people who skip that little bit of text when they start playing the game, create a retarded name for their avatar and then get all pissy when a GM renames it for him.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Better work harder on your character name by OpCode42 · · Score: 5, Funny

      I wonder if they'd accept tk421 ?

      I promise to be at my post if they do!

    3. Re:Better work harder on your character name by SlashdotLemming · · Score: 4, Funny

      Wouldn't 'Clint Eastwood' fall under rule 5's jurisdiction? I'd say 'Clinte Astwood' would be a better candidate for rule 11, myself.

      How about Clit Asswood?

      I think I'm gonna get this game just to see how many naming rules I can violate.

    4. Re:Better work harder on your character name by fitten · · Score: 2, Informative

      EverQuest had the same rules at one time and it was enforced sometimes. A year or so ago they said they didn't care anymore and relaxed the restrictions a lot.

    5. Re:Better work harder on your character name by Josuah · · Score: 3, Interesting

      3. Names of religious, occult, or significant historic origin (e.g. Jesus, Allah, Satan, Stalin, Angel, Devil, Demon).

      5. Non-fantasy or non-science fiction oriented names from popular fiction or non-fiction media either fictional or non-fictional (e.g. Bill Clinton, Austin Powers, Britneyspears, Harrypotter)


      So, Bill Clinton and Britney Spears cannot play with their real name. And neither can a whole lot of people. Like people actually named Jesus. Or the entire Bin Laden family.

    6. Re:Better work harder on your character name by Moonshadow · · Score: 2, Interesting

      I've got a large number of friends who were in the beta (I hang out on a highly active gaming board) - a few of them reported seeing a character named TK-421 who had a) killed enough Stormtroopers to get some stormtrooper armor, b) run enough Imperial missions to make up for the negative faction points gained by killing stormies, and c) then joined the Imperials in his armor. He was apparently walking around harassing Rebels. I found the concept quite amusing.

  14. Yeah, but will it be good by Winterblink · · Score: 2, Interesting
    From what I'm reading of some of the comments in the SWG forums from beta players, this is going to be a MMORPG first and a Star Wars game second. I suppose that's good in some ways and bad in others. I DO like what the Penny Arcade guys had to say about it a week or two ago here. Paraphrased, basically that SWG could probably be considered to be a great MMORPG in its own rights, but many people play to be immersed in the Star Wars universe you imagine, as depicted in the Star Wars movies-- and it's simply not that.

    Disclaimer, I haven't played the beta at all, simply going on comments from others, and I fully realize gaming forums aren't the BEST place for opinions. I'll probably wait for a buddy to pick it up and check it out then... in the meantime, I'll stick with Dark Age of Camelot.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  15. you'd think sony would've learned by now... by *weasel · · Score: 4, Insightful

    how to release a massmog that underpromised, overdelivered and was reasonably stable at launch.

    I mean, cmon. -microsoft- of all game developers has done it right -twice- now with the Asheron's Call series, and hitherto unknown Mythic Entertainment pulled it off with Dark Age of Camelot.

    in my unprofessional opinion - this game is not going to strike a fire in the casual gamer market like they hope. any casual gamer will immediately be turned off by having their wookie bounty hunter continually chased all over tatooine by some fscking crab smaller than his head. the casual gamer doesn't want to spend 100 hours getting to the point where he can hunt banthas or dewbacks or sandpeople. they want to do fun stuff now.

    not to mention travel. everything was laid out assuming you'd be able to get your own speeder bike or landspeeder, or bum a ride from someone. but now player-vehicles are out until god-knows-when, and the result is that the town to town running makes EQ's seem reasonable.

    if star wars was an action game like planetside, that could maybe catch on - if only sony wasn't pricing it out of the realm of reasonability. $12/mo for a FPS?

    SWG looks like a market dissappointment in the same vein as Sims Online.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:you'd think sony would've learned by now... by Anonymous Coward · · Score: 2, Funny

      Quite right. If you want to hunt sandpeople, just join the Marines and get shipped to Iraq. Basic training is going to quicker, less painful and a hell of a lot cheaper than levelling in SWG.

  16. Re:North America only? by Anonymous Coward · · Score: 2, Informative

    They aren't releasing it yet overseas, however the Devs have stated that there won't be a problem importing it (will accept foreign credit cards).

  17. Dear Mr Lucas by shadowpuppy · · Score: 2, Funny

    I regret to inform you that I cannot praticipate in this travesty. I will only participate in the merchandising for good movies. Episodes I and II fail to qualify. The tought of you recieving any money for those is too horrible for my participation.

  18. Another rushed SOE product by Muhammed+Absol · · Score: 3, Informative

    I've beta tested SWG for several months now am I am just one of the MANY beta testers who are really suprised to see this being rushed so badly. This game may be going on the shelves but it will be in beta for a very long time to come still.

  19. I know that it's really sad to know this but... by nounderscores · · Score: 4, Informative

    The name is The Sarlacc in the Great Pit of Carkoon.

    official lore here

    I suppose that there would be other Sarlaccs in less famous pits, if you don't manage to camp Carkoon, which is like the beverley hills of pits.

    1. Re:I know that it's really sad to know this but... by erroneous · · Score: 5, Funny

      This is "the Almighty Sarlacc".

      There are other Sarlaccs, but they are less mighty, such as "the Fairly Mighty Sarlacc" and "the Quite Good Sarlacc"

      "The Slightly Shitty Sarlacc" was last seen inhabiting the fourteenth hole at "The Golf Course of Carnoustie", digesting golf balls and the fingers of any golfers foolish enough to attempt to retrieve them.

      However, in a shock twist the fingers of famed Bounty Hunter Boba Fett escape and go on to enjoy
      many adventures in order to cash-in on their bizarre popularity among the fanboys.

      Or something.

      --
      erroneous: look me up in a dictionary
  20. Erm... please do not believe the Hype. by EvilNight · · Score: 5, Interesting

    Look, I'm all for a good star wars mmorpg... but this isn't it. I've played in the beta.

    It looks and feels like Anarchy Online. It's actually a pretty boring game. So far, it's been plagued by the same kinds of problems Everquest had, including the same lack of customer support and generally shoddy game design. They've had several patches that were nothing but nerf-fests and introduced more bugs than they fixed. You've got about a one in one thousand chance of ending up with a force-sensitive character, so forget about ever playing a Jedi.

    Sure, they'll iron this thing out eventually. Once a lot of people start playing it and player communities take hold, it'll probably be fun. Once they get the 100 or so feautres they left out of the initial release added, it'll be a better game. Once the playerbase beats them into submission and forces them to make a few obvious, common sense design changes that should have been in from the beginning, it'll be a better game. It'll also probably be 2007.

    If this game ends up being fun, it will be in spite of Sony, not because of Sony. Just like Everquest. Remember that this is not truly a LucasArts game.

    Honestly I'd hold out for Worlds of Warcraft. Blizzard will treat its customers far better than Sony does.

    --
    Hell is being intelligent in a world full of idiots.
    1. Re:Erm... please do not believe the Hype. by Anonymous Coward · · Score: 3, Insightful

      >Blizzard will treat its customers far better than Sony does.

      Given that Blizzard sues its most devoted customers, what do you think Sony are going to do?

  21. Re:From a Beta Tester by lokedhs · · Score: 2, Funny
    If you have played it since november, it can't be that boring, can it?

    I have tried several[1] MMP games, and I have yet to find one that didn't bore me to death within a couple of days play.

    [1] WW2OL, Eve, Jumpgate, Allegiance, Earth&Beyond, etc...

  22. Another Beta Tester Comment by Anonymous Coward · · Score: 4, Informative

    Well, I'm no star wars fan, but I have enjoyed beta testing this game for the past month. As I've only seen negative opinions so far, I thought I'd say that the game is quite fun, and potentially a huge time sink.. which is the only reason I'm not buying it currently, have too much work to do! Yes, there are bugs but I believe all game breaking ones have been removed, some of the upper tiers of the professions need to be polished, but unless you're a power gamer you're weeks/months away from hitting any of those, and hopefully they will be fixed by then.

    The whole crafting system I find quite interesting, and appeals to the RTS gamer in me.

    The Dev's have been VERY responsive in the forums, and listen to comments people say, even the flamers.

  23. Re:Linux by cnelzie · · Score: 5, Interesting

    The answer is... Nope. There won't be a Linux client. There also won't likely be a MacOSX either.
    This game is put out by Sony Online Entertainment and for all intents and purposes Sony doesn't appear to believe in the existence of anything but Microsoft Windows and the PS2 in regards to producing games.

    It could potentially hurt their bottom line to produce anything but a Windows or PS2 version of SWG or EQ. Since it forces someone wanting play such a game to buy a Windows PC or PS2, which increases the chances of Sony selling a PS2 or Vaio Computer System.

    Hey, I wish it wasn't so, but that is the nature of the beast.

    Of course, I am fairly certain that if you were to gather close to 100,000 close friends to not only sign a petition, but to also kick in a $50.00 "donation", you could likely persuade Sony to build a Linux client with the condition that you would be providing them with the big pile of money that you would then have.

    Then again, there is likely a larger chance of Microsoft freely, with no strings attached, seeing the error of their ways and providind EVERY spot of source code ever produced as Open Source.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  24. Re:From a Beta Tester by Captain_Stupendous · · Score: 2, Funny

    Well if you kept buying and playing new ones, they can't be that boring, can they?

    --


    I am alone, yet I also surf the universal backwash of undifferentiated Being, which is LOVE.
  25. easy solution through stupid chain e-mail by nounderscores · · Score: 2, Funny

    Did you ever get this starwars name algorithm in your emailbox?

    It's the answer to all your problems.

    Of course rules 7 and 9 mean that you'll be condemned to being a petty bougois bystander in the great galactic civil war who amounts to nothing in history. Just like your parents always said you'd be.

    1. Re:easy solution through stupid chain e-mail by LetterJ · · Score: 2, Informative

      I turned this into a PHP script for those too lazy to do it "longhand"here.

  26. My bro does SWG tech support by Anonymous Coward · · Score: 5, Informative
    I'm not much of a gamer, but I was just talking to my brother about the SWG game coming out... He was hired recently (along with a bunch of other people) by Sony in San Diego to take tech support calls for the game. There were also a bunch of new "Game Masters" hired.

    After 1.5 weeks of training he is supposed to work 12 hour days (including weekends) for the next couple of weeks due to the launch... then he shifts to a 9am-6pm PDT schedule.

    One thing that he told me that I was very surprised to learn was how these games are specifically designed to be intensively psychologically addicting. (They are subscription-based games so they want you to keep on playing.) And many people do take the games extremely seriously... There have even been suicides over previous games like Everquest, and the Techs/Game Masters routinely get death threats, etc by the players. This was all brought out in his training...

    1. Re:My bro does SWG tech support by Lord_Dweomer · · Score: 5, Informative
      "One thing that he told me that I was very surprised to learn was how these games are specifically designed to be intensively psychologically addicting. (They are subscription-based games so they want you to keep on playing.) "

      For all you psych buffs out there, all of the MMORPGs out there now, like EQ for example are designed on the psychological principle of the Skinner Box. For an EXCELLENT essay explaining how these games aare Skinner Boxes, check out the essay at the Norrathian Scrolls website. Truly eye-opening insight into an extremely successful albeit scummy business model.

      Gillette thinks they were smart by selling the razor cheap and getting people hooked on the blade refills? This makes Gillette look like a lemonade-stand in terms of a business model.

      --
      Buy Steampunk Clothing Online!
  27. One thing I never understood by skt · · Score: 5, Insightful

    One thing I never understood about these games is that if it is going to be over $10.00 per month, why would they still charge $50.00 for the software? They will cite server maintenance and bandwidth as the reason for the subscription, but I think we all know they will make a huge profit on the subscription alone. There is no way that cost is just to cover one person's bandwidth needs. Normal games cost that much and they don't have subscriptions, most even offer free services that users can connect to to play online (Blizzard's battlenet, for example). If the software is useless without a subscription.. they should just flood the market with CDs like AOL does or offer to mail you one. I guess the market will pay that much, but I would think that you could make more money in the long run by just giving away the software and charging for the service. That might also draw more people in that wouldn't consider buying this because of the subscription requirement.

    1. Re:One thing I never understood by jafuser · · Score: 2, Interesting

      The box costs in MMOGs is set based on quite a few factors.

      - It pays for initial development, with a nice ROI, just as the sale of expansion pack boxes pays for each of their development costs.

      - It keeps people playing, since they already paid a large amount of cash, and later it's only a small fraction of that amount to keep playing.

      - People are used to paying $50 for a game

      - (cynically) It's a good way to get cash out of people who only will play one month.

      A year or two after release, usually the price on MMO games falls pretty low yet still stays on the shelf.. At that point, they've already got the most fanatic players in the game, so they will start with the "gilette" marketing model where they sell the box cheap to more casual gamers, and make most of their money on the subscriptions. By this time, though, they've more than likely recovered all their initial development costs (and then some).

      --
      Please consider making an automatic monthly recurring donation to the EFF
  28. Issues with Star Wars Galaxies by LordYUK · · Score: 5, Informative

    Lets start with the Good, because there are Good things about this game.

    1) Its pretty. The graphics are very well done for the most part, for a while you will really feel like you are "on a Star Wars planet".

    2) I've never played MMORPGs prior to this, but from what I hear, the character customization blows the others away. I was fairly impressed when I got to choose my toons eyeshadow and nose size.

    3) It sounds good. The blasters sound like blasters, Stormtroopers talk ('move along') as you walk by, jawas chatter.

    Now the Bad.

    1) Its not Star Wars. Its EQ in Space, only there is no Space, so its basically EQ with Wookies. Let me clarify. When I think of Star Wars, I think of sweeping adventures, romance, intrigue, blaster fights that get my heart pounding, SPACE. The battles in SWG are bland, and consist of little more than spamming you're best special attack until the creature is daed. The thing that bothered me most was that the Brawler (hand to hand) had more varied moves than the Marksman (pistol, carbine, rifle user). I found that I actually used 3-4 moves with the Brawler and just Bodyshot 2 (yes, thats the actual name of the attack) with my Pistoleer. Combat consists of fighting enemies such as "diseased Nunas", "tusk cats", crazed butterfly like things, ape like "squalls", and swooperless swooper gangs. You could pop off one of the gang members and the rest of them would generally just stare at you. Weee...

    2) Roughly 90% of the world that isnt in a city is random. Compeltely random. It changes almost hourly, based on mission spawns, and rarely changes "back". Not very immersive, I'd say.

    3) No loot (well, very little). Very little incentive to go out and fight stuff, other than XP. Well, if thats my sole motivation, then why bother? I mean, I could kill a womp rat 1,000 times 10 feet out of town and level up or I could walk 45-60 minutes to get to one bigger creature (more often more than 1 bigger creature) that I have no chance to take and get about 10 more XP points. Okay, so its not quite THAT bad, but there is little incentive to go out and hunt, after the first "I just want to see it" hunt.

    4) Classes not finished. Classes such as the Commando were not properly tested because resources crafters needed to make thier weapons werent avaialable in the beta. That means they will probably be totally unbalanced, which puts them in with the other classes. Note there were hundreds and hundreds of topics about the Medic class having severe issues (any of you who buy this game, go medical forage and tell me if you can make a StimA) and they were never addressed.

    5) Its not very innovative. Right now, we're already looking at one expansion (space due 0-18 months from now) to provide features that should have been there since day one, vehicles. Its just a MMORPG, with a Star Wars skin. If I wasnt in town, I would have never known I was in the Star Wars world. Except for the Womp Rats and Dewbacks, there were very few Star Wars feeling moments in the wild.

    6) Get ready to hoof it. It takes about 20-40 minutes to get from town to town (or town to mission, one way) if you dont take a shuttle, and at the moment there are no land vehicles (and shuttles dont go everywhere). So you hit autorun and point.

    I wont go into the roleplaying features, because we could role play here if we so choose. Roleplaying, while part of the game, is only part of the game as much as the players want it to be.

    SWG was a huge disapointment, I look forward to WoW.

    --
    This is my sig. Its pathetic.
    1. Re:Issues with Star Wars Galaxies by IamTheRealMike · · Score: 3, Insightful
      1) Its not Star Wars.

      That would be the deciding factor to me.

      The fact is, that I'd play a Star Wars game because I want to be in the movies. I don't give a wamprats ass about building up my character, completing quests and so on. I want to be a Jedi, I want to fly spaceships, I want to travel to exotic planets and so on.

      The game that defined the Star Wars experience for me was Jedi Knight Dark Forces. Despite being primarily a first person shooter, it had most of those ingredients. I could be a Jedi AND use the force powers. I could travel to exotic locations. It even had a plot with some (albiet weak) character development!

      I last played it (completed it) years ago, but I still remember many of the missions, settings and atmosphere. It had a quality sound track, classic Star Wars style, with the tracks tailored to each level. When you were creeping about infiltrating an Imperial base and trying not to get spotted, it was quiet and spooky. When you were trying to escape a Rebel base under attack from legions of stormtroopers, it was fast and frentic.

      Even though the gameplay was basically shooting things, the world was epic enough that I felt I was in the movies.

      There was only two problems. It was single player, and it was focussed too much on blasting stuff (well, that was the genre).

      What I want is not a MMORPG. They bore me. Real life is boring. A poor fake of real life on Tatooine even more so. I want you to sell me a game like Jedi Knight, with a plot, with vast levels and worlds with convincing characters, that I can play with a group of friends. Not a big group. A small one is fine. We can get together online and play it in sessions, like how we all go round to a friends flat on Sunday nights to watch TV.

      I want to be able to fly in space, and I'd like a stronger focus on convincing worlds and missions, and less on shooting things (though it should still have fights), ie the balance should be more like in the movies. We should be able to work together or compete as major characters. It should be like going to the movies together, except that we're in the movies together.

      It should have a clear beginning, middle and end. When it's over, then you can sell us sequels. Like the films.

      That's all I want. It's not all that hard. Jedi Knight wasn't hugely far off, and that was years ago. Why does nobody do this?

    2. Re:Issues with Star Wars Galaxies by Anonymous Coward · · Score: 2, Funny

      100% agree. Back when SWG was first being marketed (round about when dinosaurs ruled the earth), it was "Jedi Knight but as a MMORPG!". Later that became "Probably not like Jedi Knight" then "We never said it would be like Jedi Knight. It's a Whole New Paradigm, just like Everquest in Space", then "When we said Everquest in Space, we didn't mean it would have Space."

      If they were being honest? "Progress Quest with Wookies, only online! You can even watch other wookies running past you as they play Progress Quest on the very same server that you are on!"

      Someone needs to explain to them that Massively Multiplayer doesn't just mean multiple players playing on the same server, it means multiple players interacting on the same server.

    3. Re:Issues with Star Wars Galaxies by necrognome · · Score: 2, Insightful

      In my dreams there is a Star Wars game done Neverwinter Nights-style, with a toolset and GM client to boot. Gameplay would be packaged into tight, immersive, multiplayer-friendly episodes. A boy can dream, can't he?

      --


      Let's get drunk and delete production data!
    4. Re:Issues with Star Wars Galaxies by ThinWhiteDuke · · Score: 2, Interesting

      I want you to sell me a game like Jedi Knight, with a plot, with vast levels and worlds with convincing characters, that I can play with a group of friends

      You know, I think you just defined a new genre. I mean nowadays, multi-player games are 1 vs 1 or few vs few or FFA (think RTS, FPS) or thousands of players more or less interacting (MMOLRPG). But very few games are few vs cpu ie. collaborative games. Of course games like commando or baldur's gate could be played with a couple of friends but were not designed in that goal (not First Person).

      Now, what's the common point between most cool flix/books (star wars, matrix, LotR...) and plain ol' RPG? Both are about a bunch of friends trying together to reach some common goal. I would actually kill for a FPTRPG (need some more vowels here) or First Person Team RPG. First Person is the most immersive way to render a game; the reason why all RPG are Third Person is that you have to actually manage several NPCs in your group. If you only play ONE character and your party members are other PCs, you can stick to First Person. OTOH, MMRPG are First Person but are not really immersive because thousands of PCs make the world very unrealistic. For instance, the force is completely unmanageable in SWG. If they restrain player access to the force they breed frustration; and if everybody can get to the force you end up with scores of jedi-kids wielding light sabers and TKing rocks all over the place.

      Now, back to our FPTRPG. You're a bunch of friends in this ship in the middle of a firefight with tie fighters. One player pilots the ship, dodging fire; two man the turrets and try to knock out the ties, the last one is fixing the machinery throwing every little bit of energy into the rear shields and trying to get this light speed engine back on. Afetr you evade the tie-fighters, you drop one player on some planet to investigate rumors about a new imperial secret weapon, two on another planet to convince them to join the rebels while the last one deals with the smugglers to improve your ship's equipment. That would be cool.

      I realize that the game world would have to be way more flexible AND solid than current RPGs. You'd have to model the medium-term consequences of multiple simultaneous events. I don't know if the (AI?) technology is robust enough yet to make the perfect FPTRPG. But I feel that game studios can make a good enough product. And this one would be innovative for one.

      --

      It would be nice to be sure of anything the way some people are of everything.
  29. I think Lucas is missing out by thatguywhoiam · · Score: 5, Funny
    Hugeaz, Tug Mcgroin, Jesus, Allah, Satan, Stalin, Angel, Devil, Demon, Marlboro, Sony, Band-Aid, Bill Clinton, Austin Powers, Britneyspears, Harrypotter, Television, Cellphone, Pickuptruck, Dude, Ecstacy, Cannibis, Skywalker, Greedo, Vader, Exar Kun, Xizor, Fett, Tuskien, Lord, Lady, Master, King, Knight, Sir, Father, Sirtallon, Lordeagle, Mothermaggy, Darksister, Gandalf, Pikachu, Drizzt, Godzilla, Aslan, Harleeda Vidsonn, Clint Eastwood.

    You know, I just mentally pictured a game with all these characters in it... and it was awesome.

    --
    If Jesus wants me it knows where to find me.
  30. And so it begins by cubicledrone · · Score: 5, Funny

    A 24-hour a day, 15,000 person, lightsaber-wielding melee over who gets to buy the Millennium Falcon.

    Sounds great.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  31. May I Be The First to Ask... by RobotRunAmok · · Score: 3, Funny

    Drizzt

    "Drizzt?!" "Drizzt" is a "Fantasy-oriented name that is easily recognized from popular existing media" in the same class as Gandalf, Pikachu, and Godzilla?

    That's an over-the-counter nasal decongestant, that's not a name!

    "Drizzt?"

    "I AM DRIZZT! Kneel before me, lest I smite you with my +3 Sword of Nasal Membrane Leakage!"

    "Drizzt?" "Elric of Melnibone," "Thulsa-Doom," "The Gray Mouser"... now *these* are Fantasy Names! "Drizzt" is a sound-effect. Or, at most, a Silver Age superhero team's cute alien mascot.

    Sorry for the rant; guess I'm just feeling a little "old-school" today...

    1. Re:May I Be The First to Ask... by Kierthos · · Score: 2, Interesting

      Yes, but look at EQ and see all the damned Drizzt Do'urden knockoffs and tell me they aren't justified in mentioning it. Because MMORPGamers (especially ones with a mental age at or below 15) seem to operate on the principle that those aren't naming guidelines, those are naming examples.

      Thank god I already have my gaming fix somewhere other then SWG...

      Kierthos

      --
      Mr. Hu is not a ninja.
  32. Pit ... of ... Sarlacc? by dzym · · Score: 2, Funny
    No you fool!

    It is the Pit of Carkoon!

    The Sarlacc is the creature at the bottom of the pit.

    What kind of non-Star Wars geek are you anyway?

  33. Checks and balances by DrXym · · Score: 2
    Frankly I wondered why I ever played EQ. At first you see a whole world with lots to do and explore and you wonder how you can ever get bored. The first 15 levels or so pass quite well, learning new skills, spells and so forth but each level seems to increase the amount of camping, medding, skill raising, /auc'ing and all the other time consuming repetitive shit EQ makes you do in order to progress. If you're a casual gamer, your experience grinds to a halt watching a blue bar crawl for hours at a time as you sit, med, stand, attack, sit, med, stand, attack for hours. To relieve the monotony you can /auc, sit, /auc, skill, /auc for hours instead. Grouping helps, but not much. Where is the fun in that?


    Even the much touted expansions never fixed the fundamental faults in the game choosing instead to put uber gear to keep hardcore addicts playing but ignoring the mid game and low level experiences, or doing much to fix the disasterous RSI inducing UI. One expansion in particular actually was so disasterous (Luclin) that it killed performance and was bugged for months even for people who didn't buy it but who had to upgrade to the new engine.


    Now online games don't have to be like this, so perhaps Verant have learned from experience. Or perhaps they haven't. Once bitten twice shy? Perhaps. Star Wars may become a wonderful game, or it might be eye candy wrapped around a compulsive (and not in a fun way), flawed design as EQ. Given there is already a plan for expansion pack in the works (Verant feebly justifies it as benefitting players to have less features in the basic game to give them time to explore their reduced world) and given it takes months to establish a mature world, perhaps its better holding off to see what the story is. Fools rush in as they say.

  34. First hour of play by cubicledrone · · Score: 5, Funny

    Go to Mos Eisley Cantina: mass of people randomly firing blasters

    Go to Mos Eisley Spaceport: mass of people randomly firing blasters

    Go to Toshi Station to pick up some power converters: mass of people randomly firing blasters

    Go to Aunt Beru's kitchen for some blue milk: mass of people randomly firing blasters

    Hide from stormtroopers in the Millennium Falcon's hidden bay: mass of people randomly firing blasters

    Go to appeal to the Imperial Senate for trade rights: mass of people randomly firing blasters

    Jump in the X-wing to defeat the Death Star: fly through a trench filled with a mass of people randomly firing blasters to fire proton torpedos.

    (Three months later, after everyone becomes a Jedi, replace "firing blasters" with "waving lightsabers")

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  35. Re:Agreed by Anonymous Coward · · Score: 5, Interesting

    Gabe of Penny Arcade posted his thoughts, as well as a comic.

  36. Agree 100% by Redking · · Score: 5, Informative

    I was looking forward to playing SWG too and have been waiting for a MMORPG to truly immerse myself in since I was too late to join UO and EQ. I had high hopes for SWG and I was surprised Sony lifted the NDA before the game was actually released. Once the NDA was released I checked out the Sony Station boards for SWG which already had some reviews posted by the beta testers.

    The beta testers' reviews of SWG weren't complimentary at all. There were a lot of negative posts and the most damaging evidence of that is how Sony has removed access to the old message boards (http://boards2.station.sony.com/ubb/starwars). However, forums at SWG fan sites have preserved some of these original, honest reviews. Check it out: SWG Fan Site with Honest Review Deleted by Sony. My compliments to Stratics.com. And I'm sure other SWG fan sites will have honest reviews too.

    --
    Rangers Lead the Way!
    1. Re:Agree 100% by LordSpatula · · Score: 2, Insightful

      The problem with any current review of this game is that it's based on the beta period of the game. While the final game will probably be almost the same, I'm sure they were holding back content and other things waiting for the live release. As for the boards being removed, I don't really think that was some evil plot to hide negative reviews. The entire beta site was removed and replaced by the launch site yesterday.

      I got to play the beta for about the last month and for the most part was enjoying myself. Sure there were bugs, patches, glitches, servers going down, and the one crash to desktop, but it was beta and I expected those sorts of things. I will say that I agree with the people who feel the game is not ready for live release, but that decision was probably not under the control of the developers anymore. Personally, I'd wait to praise of condem this game until it's been out for a month or so and the initial launch problems that come with any game this large are taken care of. I'm sure some people will say that all problems should be taken care of by launch, but then the game would probably never launch at all. Look at EQ, it's been around for several years now, and they still have to patch to fix bugs and game balance issues.

      That said, I did find myself getting a little bored doing the UPS routine to earn money to be able to take a shuttle to another planet, and waiting on the shuttles to arrive sucked, but overall I enjoyed playing this game. Like any new large scale game, there are good and bad things to say about it, but I think the game will balance out shortly after launch, and no, I'm not talking about the Force when I say balance.

    2. Re:Agree 100% by tx_mgm · · Score: 4, Informative

      The beta testers' reviews of SWG weren't complimentary at all.

      of course they weren't! think about it this way: how many people who were really enjoying the game do you think there were who took the time to stop playing, go to the public forums and write a glowing review? Compare that to the number of people who were upset with the game and didn't want to log in anyway. Of course most of the "user reviews" were negative: everyone who likes the game was too busy playing the damn thing to come out and write a review thread for all the fanboys who sit on the forums all day every day bitching about how they aren't in beta! sheesh!
      now, I (fortunately? unfortunately?) was never part of everquest, but I can say with a little confidence that the game is/was successful. But, at the same time I'll bet their message boards are overflowing with negative threads....
      my advice to you is this: try the game yourself before you decide if it is good or not.
      don't let people who will bash the game no matter what decide that for you.

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    3. Re:Agree 100% by enjo13 · · Score: 2, Insightful

      They made it known MONTHS ago that they would be taking down the development forums ahead of release. It's not a conspiracy.. I promise.

      --
      Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    4. Re:Agree 100% by JavaLord · · Score: 5, Insightful

      how many people who were really enjoying the game do you think there were who took the time to stop playing, go to the public forums and write a glowing review?

      You must be kidding, are you saying that someone who likes SWG wouldn't TURN THE GAME OFF at any point and post on a message board after the NDA was lifted. Give us a break, those guys were probably writing their reviews for months. I guess you think all of the beta testers were playing SWG 15 hours a day and not doing any else. Right. Like they wouldn't take 15 minutes out of their day to talk about a game they "love" for a bunch of people online. Have you ever tried getting a gamer to SHUT UP about a game they like when they start talking about it? It's not easy.

    5. Re:Agree 100% by Farscry · · Score: 4, Insightful

      Don't forget as well the people who were in the beta test and honestly tried to learn to like SWG, only to finally quit in disgust or boredom. There are probably a great many people out there who had this happen, only they now have a lot of apathy toward the game and don't even care enough to post negatively against it.

      Myself, I already commented on how my biggest beef with SWG is the fact that they are trying to sell a game that isn't remotely retail-ready.

      I also found it interesting that even near the very end of beta, there were rarely more than a couple hundred players (out of several thousand beta testers) on the server during prime time. Such a highly anticipated game, with the free time running out soon, wouldn't you think the beta testers would be anxious to make good use of the limited free time they had left?

      --
      Mmmmm.... Pigeons. Sometimes, they come with notes attached...it's like...a fortune cookie with wings.
    6. Re:Agree 100% by Anonymous Coward · · Score: 2, Interesting

      Let me just check. I have about $18,000 USD in my account available right now, no debt, and I own my own home outright.

      Pop quiz: is this

      • despite pissing away $50 on every piece of over hyped shoddy beta quality product that tries to leverage happy childhood memories to cover up a fundamental lack of gameplay?
      • because I don't regularly piss away $50 under the criteria above?

      It seems to me that the sheep here are the people who are going to buy this in droves without reading reviews, simply because it's a Star Wars (tm) product. It further occurs to me that I probably don't want to be playing in an environment with those people.

    7. Re:Agree 100% by HunterZ · · Score: 2, Informative

      While your post is definitely trollish and anonymous, you make some good points. I participated in Beta 3 for a couple of weeks right near the end, and I can tell you that there is next to no content. It felt like running around in a big, stale, random world doing nothing. I wanted to like it so bad, but it was just boring.

      As for the 3 CDs, I think they did use a ton of textures (not that you would have noticed if they would have scaled things back). People with top-of-the-line 3 GHz computers and 1 GB of RAM complained of framerates of 5-10 FPS in towns, and I can tell you right now that it is due to loading massive amounts of textures from the hard disk into video RAM. Sloppy.

      Overall, the game felt very uninnovative and non-entertaining. I feel very sorry for the developers who were pushed by Sony to rush SWG out the door before it was 6 months or more from being ready. The developers were very...patient with the beta testers and, while they may not have listened well to complaints and suggestions, they at least communicated with the testers as a group and never gave the testers a bad attitude.

      I'm sure SWG will be better in 6 months, but I really don't think the base that they'll be building on is a good one and that there will be major flaws in the game that can never be fixed (e.g. overuse of textures and associated rendering algorithms).

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    8. Re:Agree 100% by tx_mgm · · Score: 2, Insightful

      It seems to me that the sheep here are the people who are going to buy this in droves without reading reviews, simply because it's a Star Wars (tm) product.

      ok, so you're skeptical because it's a star wars product and people are going to buy it no matter what. that is actually a good attitude to have....but you're still going on others' opinions instead of your own. how about you decide if the game is "leveraging happy childhood memories to cover up a fundamental lack of gameplay" instead of taking p0w3r64m3r1337's opinion off of the forums. Don't like the idea? Keep your 50 bucks. Think it might be a good game? Then spend that .2% of your 18 grand and try it out for the free month and see if it's worth playing.
      That is the point I was trying to make originally, nothing more.

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
  37. Checklist by alexjohns · · Score: 5, Funny
    1. Wife: Divorced. Check.
    2. Kids: Military school. Check.
    3. Dog: Euthanized. Check.
    4. Cats: Who cares? Check.
    5. Friends: Gone. Check.
    6. Phone: Disconnected. Check.
    7. Doorbell: Ditto. Check.
    8. Food: $500 worth on Top Ramen in pantry. Check.
    9. Breaks: 10 cases of adult diapers. Trash can with lid next to computer. Extra liners. Check, check, check.
    10. Power bill, ISP; Paid ahead for the year. Check, check.
    11. Job: Hmmm. Reconnect phone. Dial. Ring. "Hi, Dave? It's me. Yeah. Yeah. Listen. I quit. No, no time to explain. Do whatever you want with the crap on my desk. Later." Re-disconnect phone.

    Well, that's about it. Time to rip open that CD. Good-bye cruel world and all that. Hmm, I wonder if /. karma erodes due to lack of use. Guess I can check that in a couple of years.

    Mycroft Kenobi, Obi-Wan's smarter (and better looking) brother is about to kick the Force's ass!

    1. Re:Checklist by Anonymous Coward · · Score: 5, Funny

      * Mycroft Kenobi has joined the server.

      * Mycroft Kenobi has been banned by gamemaster. Reason: Violation of name rules - #7 and #11.

  38. I was in Beta by Metaldsa · · Score: 2, Insightful

    And this has at LEAST 3 months before its worth the $15 a month. $12 a month for a full year though which is pointless because its a casual gamer version of EQ with blasters. Instead of spending 30 hours killing rats and butterflies you instead spend 10 hours killing rats and butterflies. That enables the casual gamer to make a decent character faster.

    The engine/world is the best part. Wait for 3-6 months though for them to fix the thousands of bugs, put in the features they cut out to ship it early, and perhaps wait until the space expansion which will make it a full game instead of this hacked down overpriced one.

    Also, like I said this game isn't like EQ where you could play it for a year and not see everything. I imagine that in 2-3 months you will see just about everything and have a complete character. So when you decide to buy try to think of how complete of a game do you want.

    A purchase right now will get you a game that doesn't have a space, vehicles, player cities, some cut professions, less worlds, no space expansion, and THOUSANDS of bugs that you will be reporting left and right.

    A purchase at Christmas should get you everything above.

    Think about it.

  39. Nail in the Coffin by LordYUK · · Score: 4, Interesting

    For what its worth, about 3-5 weeks ago Q-3PO one of the lead developers (I think I forget all their positions) had to come up with a list of "whats the point of the game" because so many people complained that there was nothing to do.

    The list included....

    learn the game so as to not look like a newbie.
    master your class
    visit all the planets
    do a theme park on every planet (theme park = mission generated by someone like "jabba")

    there were others, but (and this is quote from the Beta boards)

    "in a product designed for my amusement, I shouldnt have to go looking for fun."

    --
    This is my sig. Its pathetic.
  40. Re:Linux by Jarnis · · Score: 2, Informative

    Considering they put out Mac OSX version of everquest, I wouldn't rule out Mac version completely.

    PS2 wont be able to handle the game. They might do a bastardized version with same name, but it wont be the same game. X-Box version was in the cards, but it's development was recently halted (temporarily?) - one would assume it'll come sooner or later, but...

    Linux version? You must be joking :)

  41. No, that award would go to "Enter The Matrix" by Quizo69 · · Score: 2, Informative

    Hyped up prior to release, "Enter The Matrix" is the worst game I have played in a long time on the PC. It began with the HUGE bug of not working on a display with greater than 85Hz refresh rate (no patch for that). I mean come ON, it's 2003 for pete's sake! Talk about your sloppy programming! After finally changing my refresh rate down from 100Hz to play the damn thing, it then turned out to be a boring and bad looking third person shooter with the worst AI I have seen in a long time! If that is all the Matrix can muster, us humans won't have too much trouble when push comes to shove!

    Now I know why there was such a veil of secrecy and no reviews permitted prior to launch - if there HAD been reviews then no one would have bought the damn thing! I learned one valuable lesson though - from now on, wait at least two weeks after a game has come out before buying it, unless there have been lots of favourable reviews PRIOR to release from reputable gaming sites.

    Quizo69

  42. Re:Agreed by Anonymous Coward · · Score: 2, Funny

    bwahahaha. that was the best commentary ever. my two favorite sub-paragraph (the second being quite accurate as to the mmorpg genre) is "Tycho had talked me into playing my first MMORPG and I told him that if he ever did that again Iâ(TM)d kick him right in his cream and crackers. After an hour or so of hitting spiders with a bat I was ready to write off the entire genre."

    Cream and Crackers is without a best euphemism for a man's private area EVER!

    Oh yeah, mad props to MAUS

  43. I see the Beta posting trolls have migrated by RembrandtX · · Score: 5, Interesting

    I can see that the Beta posting trolls, being denied access to the SWG:Beta boards, have migrated over here now.

    I was in beta pretty much from the beginning, and while there were naysayers from the get go .. it was all constructive. It wasn't until the last phase of beta when they let all the shitheads in.

    The people you hear griping about this game, while allowed their opinion, are also the people who were more intent on *PLAYING* the game in beta instead of testing, were the ones who would complain *BITTERLY* about the constant character wipes, and the folks who would *WHINE* on the development boards about how the Developers were hell-bent-out-to-get-them-by-ignoring-this-issue-w ith-(their character class)[dozens of !'s].

    In the last 4 weeks of beta I saw *SO* many posts along the lines of 'if you don't do X, I'm not buying the game.' This was from the folks who when discovering a flaw in the game, would say 'hmm ..ill just tuck *THIS* one away for later.'

    In all honesty, SWG has the feel of Ultima Online more than EverQuest. Its open ended, there is no defined way to 'WIN' the game. It, like the theory behind ANY MMORPG exists so its fun to *play*.

    Saddly, many folks were taught that level based games like EverQuest were the mold. And unless you have 'SuperSword, AwesomeArmour, and UberSkillX' your simply a looser.

    Does SWG have bugs ? yes. Will they be fixed ? yes. Will new ones pop up ? yes. However the developers for this game have been more open and upfront about Star Wars Galaxies than in *ANY* other beta I have participated in. [And I have been in almost every MMORPG beta except Meridian59] They care about this project, most of them are HUGE fans of the films themselves, and they have been pulling 24 hour days ever since Sony Online Entertainment announced 'You have no more time .. finish it.'

    All these sour grape X-Beta posts you are reading, are people who lost track of what they were supposed to be *DOING* in beta. Something im shocked to see people admitting on /. *TESTING*
    How can you form an opinion of a game thats not finished ?

    --

    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    1. Re:I see the Beta posting trolls have migrated by netgee · · Score: 3, Interesting

      So basically what you're saying is, all the people who have given the game bad reviews and who have presented bullet pointed lists of what's wrong with it, specifically, are all wrong because they didn't "test" the way you "test".

      All those posts people made on the SWG Beta boards where they complained about something not working are examples of what you say they weren't doing: providing feedback. The problem is, their feedback would often get deleted by the board admins because they don't want anyone to talk bad (or, "be unconstructive") about their product.

      I have 2 friends who were in Beta, and they both were absolutely shocked when they heard that it was coming out so soon. I went to visit them last weekend and saw it for myself: the game is not at all fun, outside of the cities there is almost zero content, classes aren't close to being finished, and it's buggy as all get out (nothing spells "immersive StarWars universe" like running for 5 minutes towards a large city and suddenly warping back out into the field where you started - repeatedly). Neither of them will be buying the game and nor will I - we just expect better from "professional" developers.

    2. Re:I see the Beta posting trolls have migrated by RembrandtX · · Score: 2, Interesting

      FINALLY :) someone who answered with their real name, and posted something more than just 'fanboi' :)

      What I am actually saying is, its very easy to write something negative about a beta, ANY beta, be it the newest version of windows, or an online game, especially if they loose track of WHY its a beta. Beta are for testing, reproducing, and fixing bugs. There will be times when things are deliberatly set up to break.

      Its even easier when a LOT of the people writing them were not in beta, or never tested in beta. [And by that I mean they logged in, played for a while, and made their decision, they didn't test, they just wanted a preview.] I have seen a 1/2 a dozen posts on here alone that are from people who say they were in beta, and either havent logged in for about 4 months, or are 'misrepresenting' themselves just a bit, because the information they are taunting as 'gospel truth' is 180 degrees from real.

      I do agree, last weekend, the game wasn't ready . However, that was some 240 hours ago. As any coder under a deadline knows, a LOT can be done in 240 hours if you have enough caffine.

      There was a lot of stress testing over the past week where the developers, like any professional coder, delibertly BROKE things to see the impact.

      Don't you stress test your code and put in errorchecks before you go to production ?

      All I can say is, on the last night of beta, I went through all the bugs I reported, and tried to reproduce them. Off of my list of 15 showstoppers [containing evils like, permadeath, losing a ticket to endor that runs 2200 credits, exploits with skills, Exploits with stats. etc.]
      I couldn't reproduce ONE of them .. (and trust me .. I tried.)

      Of my 2ndary list, yeah .. there were some. a few graphic bugs, some things with missions that will probally confuse a new player the first time it happens to them. Nothing that will halt your actually playing the game. And i'm sure that many of those have already been fixed.

      Yes, posts were sometimes removed from the Beta boards, I distinctly rember users who would post the same thing in EVERY thread on the boards. Things like "Dood, my harvester is still broken, if you don't fix it, im not going to buy the game."

      Saddly, I didn't meet my beta goal of capping an Ewok. Me and a few friends made it to Endor on the last night, but our new characters (the 4th ones that night .. we were testing a naming bug that happened when you deleted and re-created a character) couldn't handle it :P

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    3. Re:I see the Beta posting trolls have migrated by Obiwan+Kenobi · · Score: 2, Insightful

      So let me get this straight:

      Star Wars Galaxies is shipping beta.

      Star Wars Galaxies doesn't have classes that are finished, let alone balanced.

      Star Wars Galaxies doesn't have...

      - Player Vehicles
      - Jedi (yeah, sure they have Jedi...of course you can only be one after a year or so of playing...they've got that done...sure...)
      - Dark Jedi
      - Space flight/combat/interaction

      You have to chase down rats/bugs/spiders and kill them incessantly for hours upon end just to get up enough experience to carry a rifle.

      Where is the excitement, the intrigue? Running around killing baddies based on your best attack? What about this MMORPG is anything different than EQ with new clothes?

      This was the best part:

      How can you form an opinion of a game thats not finished ?

      Because betas are meant to give you the basic gist of a game. I was in The Frozen Throne beta, and while there was a lot of it that was broken, that needed work, that needed tweaking, it wasn't a miserable experience. It was fun and I had a good time.

      Oh, wait. Did I just form an opinion on a game that wasn't even finished?

    4. Re:I see the Beta posting trolls have migrated by jafuser · · Score: 3, Interesting

      Though your post is quite anti-negative, if we distill it down, most of it is true.

      There were a lot of unconstructive negative posts in the Beta forums. And many of them were quite insignificant gripes in the larger context of beta testing.

      I think one large issue that many people are missing with SWG is that it's balance in bartle spectrum is much better than most other MMO games. This means the socializers and explorers will enjoy this game a lot more than most games, since that aspect of MMO games is usually left at the very end of the priority list.

      I think a lot of the frustration many MMO veterans have with SWG is that the bartle-defined killer type players do not get an overwhelming portion of the attention of the developers. In this game they do get a fair share of attention, but this game is certianly not going to cater to the FFA PvP type of crowd.

      People who enjoy socializing, crafting, exploring, and the non-hardcore PvP types will probably find this game enjoyable, since a lot more time has been invested in these kinds of activities than most other MMO games.

      I do, however, I share the disclaimer with many other beta testers, that new players who have little patience for bugs should probably not jump right into the game in the first month or two...

      --
      Please consider making an automatic monthly recurring donation to the EFF
  44. Re:Linux by Surlyboi · · Score: 2, Insightful

    Considering they put out Mac OSX version of everquest, I wouldn't rule out Mac version completely.

    Yeah, but I'm kinda afraid that some marketing hack
    at SOE pushed that out the door as a bone to Mac
    users and also in the hopes that it would fail so
    they could say, "see? there's no money in Mac gaming"
    The whole Mac-only server setup, stuff like that,
    it doesn't bode well.

    But hey, on the off chance it is a success, maybe
    it won't take them four years to port SWG.

    --
    Mod me down and I will become more powerful than you can possibly imagine...
  45. Wrong price. It's $15/Month. by Viewsonic · · Score: 2, Informative

    $10 is going to piss a lot of people off when they buy the game and find out its $5 more.

  46. Wait a month by chad9023 · · Score: 2, Interesting

    As a beta tester for SWG, my advice to everyone is to wait a month, AT LEAST, before trying this game.

    1) A lot of people have been saying it, and believe it or not, it's true: This game is not ready for release. Can you play it and have fun? Yes. But there are innumerable problems that should have delayed release for a few weeks at least. These include stability issues (they just got to 1 day of uptime in the last 2 weeks), class/balancing issues (many have not been tested thoroughly), and, of course, bugs. I know that any MMO that's released, or any game for that matter, is going to have bugs. SWG just seems to have a large number, including several that have been around for weeks without being fixed.

    2) The price! $15/month is, IMHO, outrageous. SOE feels that because their game is "Star Wars", that intitles them to charge more than other MMO's. I think we, as consumers, need to send the message that this is not true. Unfortunately, there's enough Star Wars zealots out there that I think they will never get this message.

    Is it a waste of time to go out and buy this game right now? Absolutely not. It is fun to play, as long as you keep one caveat in mind: it's not quite done yet. This was easy to do in Beta, especially since I didn't have to pay for it (except for the cd's, and shipping). Be prepared for a game that's going to go through many bug fixes and balancing adjustments in the first couple months.

  47. Does ANYONE like it? by Washizu · · Score: 2, Interesting

    I was thinking about giving this game a try, but I'm having an extremely hard time finding anyone with positive things to say. Did anyone like it?

    --
    OddManIn: A Game of guns and game theory.
    1. Re:Does ANYONE like it? by RembrandtX · · Score: 4, Informative

      Yes, I think it will be a fun game based on the experiences I have had in Beta.

      I base this on how I felt about UO after participating in the Ultima Online beta (same head developer btw.) and how the game progressed after it went live.

      I also can compare it to how I felt about everquest after the EQ beta (i was actually in that one from alpha .. ack)

      overall , the game is free flowing, camping is alsost impossible, and there is forced interaction between the players.

      you are not 'stuck' in the profession that you pick as an uneducated new player .. like in everquest or Daoc. If you decide next month that you don't actually LIKE hair styling, then you can pick up a blaster and go on a few destroy missions.

      Personally, I LIKE the game, I .. along with most of the beta testers who actually bothered to test for more than 2 days, pre-ordered my copy months ago.

      Keep in mind, that until yesterday morning when the servers shut down, most of the people who LIKED the game, were in the game play testing it. Only the negative opinioned folks were out-and-about posting.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  48. Sounds like any other MMORPG, then by Moraelin · · Score: 5, Interesting
    After trying some 5 MMORPGs or so, including AC, I really can't understand what's the big deal about them.

    The _only_ thing to do in a MMORPG is to run around beating rats with a stick (or goblins with a sword, or whatever), to hopefully level up in the next 6 months. Lather, rinse, repeat ad nauseam. Only the next level-up will require even more hours of beating bigger rats with a bigger stick.

    It's repetitive, it's boring... and generally it's not a game, it's _work_. Only I'm supposed to pay for the privilege of doing boring repetitive stuff each day, instead of being paid for that.

    What's the point? Do my actions advance the plot? No, because there's no plot and no story. Does it exercise my gray cells by requiring some cunning and strategy? Well, no, because you only need to click on enemies. Repeatedly. That's the only strategy involved. Ever. Does it require reflexes, accuracy or some other skill? Well, no, because the "skills" are just a bunch of numbers on your character. As long as you can click on a rat, that's all the skill you'll ever need. Etc.

    The _only_ MMORPG so far which I could somewhate enjoy was Ultima Online. And you know why? Because I could ignore the MMORPG part. The UO interface makes it wonderfully easy to communicate with people, even in the middle of combat.

    So basically you can treat it like a glorified chat room with graphics. And predictably it had attracted a lot of social people, who actually used it as a glorified chat room with graphics. It was fun.

    That is, until I realized that I could just go back to IRC and save the 10 bucks a month fee.

    So here's my proposal. You want some online life having to do with Star Wars? Well, go find an IRC channel about Star Wars. It's free, it's got a less lot bugs than a MMORPG, and generally a far more rewarding online social experience. And it doesn't make you hit rats 50 times with a stick, either.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  49. Lots of Beta Testers pissed they have to pay now by Anonymous Coward · · Score: 2, Interesting

    I've beta tested for close to a month now, and I have no previous beta testing or MMORPG experience. I think I represent the mass of people out there who will be attracted to this game just because it's Star Wars.

    Let me say that as a n00b to this whole genre I think this game is awesome. Sure there have been some bugs and glithces, but wth? it's been beta! There are supposed to be bugs and glitches and the beta testers find them and the devs fix them. And that is what has been happening.

    Don't believe the negative hype from beta testers who are pissed that they are going to have to start paying for a game they have had for free for the last several months. The game is what you make of it and I'm dying for the CD's to arrive tomorrow so I can get back in.

    See you on Corbantis,

    Lasugod

  50. After being in the beta... by Anonymous Coward · · Score: 2, Informative

    I fully intend on buying the game. To help offset some of the common fears of the MMORPG gaming experience, let me offer these tidbits:

    Graphics - DAMN THAT'S PRETTY. Skies from Morrowind, landscapes that I cannot compare. And the detail on the Avatars... WOW. The different planet land scapes will blow you away. This game is an upgrade retailers' dream! Get RAM. Get video card. GO NOW!

    Name filter - No lame '1337' names, no 2,000 'Han Solo' characters runnin' around. Sure, there are some creative names out there (one guy I met and ran around Tatooine spanking the Imps with was named "Thisgame Isnotready"... He was crazy tho!)

    Missions - In beta they were a little redundant. Destroy this, or deliver that... That was the purpose of beta however, live there promises to be monthly special mission events, theme parks, like the Rebel HQ and the Emporer's Retreat, will be a little different evey time you go there.

    Camping MOb's - STAY AWAY FROM MOUNTAIN SQUILLS. Trust me. Krayt dragons, evil force sensitive NPC's (random MOb, not named characters), they will all hurt you bad. Camping is not an option since most spawns are random based on who is in the immediate area. Even if you did want to camp, you really couldn't... I'd tell you why, but I'd rather see the campers suffer! Muhahaha!

    Single Charater Servers (SCS) - No mules. One character per galaxy (server cluster). Intended to cut down on greifing and bad behavior. You're never trapped in that one character, profession-wise, as you can sell back skills you don't want on the fly. Handy for all those bounty hunters that'll have a change of heart and want to become Creature Tamers without losing their mansion(s)!

    Pets - Sweeeet. Have 3 Stormtroopers be your beeyotch, or find a baby Rancor and feed it Stormtroopers! Can't say enough about pets, try it, you'll love 'em!

    "Sims" Style professions - Underestimated by ALL of us Unreal Tournament vets! Dancing, singing, and playing instruments, Image Designer (Plastic surgeon/hairstylist) are all very well implemented into the game. And you'll be THANKFUL that there are players in those professions... If you don't become one yourself!

    I'd love to tell you all more, but CompUSA just opened, GOTTA GO!

  51. Expansion? Already? .. What a load of... by CaptIronfist · · Score: 2, Interesting

    I remember surfing the SWG official site a couple of months ago and, while reading the FAQ at this time, I suddenly realized that this game was going to suck like hell! The expansion they now seem to market with the personnal starfighter and etc.. wasn't going to happen like this. The expansion would introduce only personnal planetary vehicles and travel ships from which you buy a ticket, sit down and enjoy the ride.

    So ? Is this a marketing move with false promises ? Or, could it be that Lucas realized no one would ever play a Star Wars game without the X-wings and Tie Fighters everyone loved in the previous Star Wars games. No matter what it is, if i'm a dev and i hear my boss say that the expansion will have to offer the star fighting feature, and that wasn't expected a couple of months ago, i'm either a very good developper for cutting down dev time or i'm already searching for a new job.

    IOW: I'll believe it when i see it and i will play it only when starships with multiplayer crews are available. Going for anything less, would be a lack of respect for the Star Wars universe IMHO.

  52. Penny Arcade Response by Obiwan+Kenobi · · Score: 2, Redundant

    I thought this was fantastically insightful. I've got all the Karma I could ever need, but I'm sure this would be considered Whoring. Either way, this rang true to me.

    This was written by Gabe, the artist (not the tracer) a few days ago

    Now that the NDA is no longer hanging over my head I thought I would elaborate a bit on why I wonâ(TM)t be purchasing SWG right away.

    I do not personally feel like SWG captures the look and feel of the Star Wars universe as well as Iâ(TM)d like it to.

    I decided right away that I wanted to be a bounty hunter and so with blaster in hand I began working my way up that particular skill tree. This involved a lot of shooting of rats, bugs and crabs. At one point on Tatooine I was standing next to a mission terminal waiting for my turn to use it when I saw a large wookie run past me firing wildly over his shoulder as a tiny crab no bigger than a dinner plate chased him through town. How sad I thought to myself. I spent countless hours wandering the hillsides in search of new rats and crabs to shoot. Sometimes I would inadvertently stumble upon too large a rat and be forced to high tail it back to town. I placed my character in auto run and pointed him at the nearest town. As I sat there staring at my Trandoshan bounding across the uneven Tatooine landscape with some kind of super rat closing in on him I thought to myself âoeThis is not how I want to play in the Star Wars Universe.â As I sat there watching this rat slowly gaining on my character my mind flashed back to a conversation I had with Tycho months and months ago.

    Tycho had talked me into playing my first MMORPG and I told him that if he ever did that again Iâ(TM)d kick him right in his cream and crackers. After an hour or so of hitting spiders with a bat I was ready to write off the entire genre. He said âoeWhat about Star Wars Galaxies?â At the time I told him that Galaxies would be different because it was Star Wars. âoeItâ(TM)s not like theyâ(TM)re gonna make you spend hours hitting Wamprats with a stick.â Oh irony, thou art a harsh mistress.

    The more I think about it the more I think that there may very well be nothing wrong with Star Wars Galaxies. This just isnâ(TM)t my kind of game. I think Iâ(TM)m just better off getting my Star Wars fix from games like Jedi Knight and Rogue Squadron. Maybe some day a developer will combine all the best stuff from games like X-Wing vs. Tie Fighter and Jedi Knight into one game that doesnâ(TM)t involve the poking of rats with sticks. Essentially my fantasy has not changed. I still want to play in a fully realized Star Wars universe. I want to fly a ship I own through space smuggling goods and outrunning Imperials. I want to land that ship on the planet of my choosing and do battle with storm troopers and rival smugglers. I want an action game because the Star Wars movies to me are action movies. Thatâ(TM)s why I never liked the Star Wars RTS bullshit. Star Wars for me is not about running around Naboo shooting bugs in order to build up my blaster XP. It is about adventure and I donâ(TM)t feel like SWG delivers that.

    Even after youâ(TM)ve reached a level where you can take on larger adversaries the battles still arenâ(TM)t any fun. You click on the thing you want to shoot and then you select from your menu of different attacks. There is no strategy required. You simply choose your best attack and cue it up a couple of times and then wait while your guy shoots the target. If the target comes after you just run away until it stops chasing you and then turn around and repeat the steps above. Stirring Star Wars music plays during a battle and is intended to make the event seem more epic I suppose. The classic arrangement blaring as you take pot shots at a lizard who seems oblivious to your attacks just makes an already absurd situation all the more laughable.

    Iâ(TM)m not go

  53. Top Ten Why YOU Don't Want to Play SWG by beldraen · · Score: 4, Interesting

    There is commentary at the bottom, but here is the important part:

    Top Ten Reasons:
    Why YOU donâ(TM)t want to be playing SWG.

    10. If youâ(TM)re mad that you cannot fight Darth Vader so you can show youâ(TM)re l337, then you donâ(TM)t want to be playing SWG.
    9. If youâ(TM)re mad that you cannot play a Darth Vader, Luke Skywalker or some other SW character, then you donâ(TM)t want to be playing SWG.
    8. If youâ(TM)re mad that you cannot jump âoefor real,â then you donâ(TM)t want to be playing SWG.
    7. If you ordered the game âoeagainst your better judgment,â then you donâ(TM)t want to be playing SWG.
    6. If youâ(TM)re mad because you are choosing to pay $15 a month, but you live paycheck to paycheck and cannot afford to spend $144 for $12 a month, then you donâ(TM)t want to be playing SWG.
    5. If youâ(TM)re mad because you have to give up lower skills to attain higher ones thus preventing you from having your uber-ultra-hella-mule-bounty-hunter-survey-medic character, then you donâ(TM)t want to be playing SWG.
    4. If youâ(TM)re mad because you may or may not get your game on the 26th because of limited quantities, then you donâ(TM)t want to be playing SWG.
    3. If youâ(TM)re mad because you did not like something in the beta, vented on the board, but refused to saying anything âoebecause of the NDA,â then you donâ(TM)t want to be playing SWG.
    2. If youâ(TM)re mad because the server you decided to join will not be up in first batch of galaxies and all your friends are dumping you to join other servers (hence really arenâ(TM)t your friends), then you donâ(TM)t want to be playing SWG.

    And, the top reason why you shouldnâ(TM)t be playing SWGâ¦

    1. If youâ(TM)re so mad over a frickinâ(TM) videogame, because you have so little perspective on life, that you have to vent your rage on a web page, you donâ(TM)t want to be playing SWG.

    Two friends of mine were in the beta and I wish I had been. I'd go over one of their houses and watch, play and talk about the mechanics of the game. The one thing we all always walked away thinking was how refined the game mechanics are compared to UO. Here are some important points:

    1. Combat is "real-time, turn based." Having the fastest connection with a machine at 270 fps is no better than one with 15 fps. If you're smart, though, you'll use the MULTITUDE of combat moves to appropriately shift your stance for range, weapon, defense, etc. You don't have to be fast, you have to be smart about your combat and you will have to interact as teams to take down big creatures or goals.
    2. You cannot have an uber-character. Another cool thing is that you have to give up lower skills to continue to gain higher ones. The days of all the characters you have making you self-sufficient and having no reason to interact with lower characters is gone. You will have to interact with lower characters to continue your trade.
    3. The skills are interwoven such there isnâ(TM)t an unimportant trade. You can heal yourself, you can learn new skills and you can get things you need yourself, but to do it well and fast requires other people. Dancers to remove battle fatigue, combat medics to support you in combat, artisans to make better weapons (there are no lootables on creatures as far as weapons, shields, etc), leaders group squads and, of course, combat specialists in hand-to-hand, pistols, rifles and carabineers. You will have to interact with other characters to get things done.
    4. There are NO NPCs that can sell goods. Players must craft all goods and there are taxes on various things. The rampant inflation that is common on other MMOGS, in theory, should not happen because it will based on the actions of the players. It will not be forced up people using tricks in the game to force up generation of money, plus the richer you are the more you have to do to support tha

    --
    Bel, the mostly sane.. "Of course I can't see anything! I'm standing on the shoulders of idiots." -- Me
  54. Re:To cover the upfront development costs? by PainKilleR-CE · · Score: 2, Insightful

    Welcome to business 101

    Maybe they want a nice big front load on their investment? The life of a game is maybe 3-4 years if they can keep up the interest with âaddedâ(TM) features and expansion packs. Yes at $15 a month for maybe 48 months times the average of however many players they get to play the game through its life. That is a lot of cash. The rub is that lot of cash just covers the server and bandwidth costs plus some to keep the updates for the content and code maintenance going with a sliver of profit left over.


    You skipped Math 101 before you took your business courses. Sony makes most of their profit on Everquest from subscribers that stay for 6 months or more, which is roughly $110 on the older subscription plans and would be $140 on the worst-case SWG plan (ie someone paying monthly), nevermind the $75 deluxe edition (or whatever it's called). The profit on Everquest has been estimated at 40% for subscriptions, which wouldn't even count the initial purchase. The initial cost incurred by Sony before the game is released is a fixed amount, recovered by selling X number of boxes at $50 a pop (some of which goes to Lucas Arts in this case, some of which goes to the retailer, and so on). If they did their estimates properly and setup their servers (and tested them) to handle Y number of users * 1.5 (or 2) so that they had enough load to handle the number of boxes they expected to sell in the first month plus some overhead just in case their load estimates were off or more people bought in, then they wouldn't have increased costs in their first month to deal with the server load. More than likely with a game like SWG that has been long anticipated and has large numbers of pre-orders, they'll recover most of their initial costs in the first week, if not all of them. From that point on, their $50 sales are mostly profit, and some of it is going to cover the first month they gave everyone, plus the initial round of fixes that is always going to happen when the largest number of players you've ever had hits your servers.

    Think about it. How much do you pay just for your internet connection? I pay $40 a month for my cable modem. The servers have to have a connection to the net too. They have to pay by the amount of bandwidth they use and pay at a lower rate than you or I could get.but they have to pay access fees for 30,000+ users at a time for years.

    You have no idea how much bandwidth costs when you're getting into the realm of needing to connect 30,000+ users with 5-10K/sec streams, do you? At the lowest, they'll need a 150,000K/sec connection for each server (assuming individual servers with individual connections, which isn't the case, but would actually cost more than having small load-balanced servers with multiple connections through the same provider). For that kind of bandwidth you'd probably be looking at $100-200K/year, give or take depending on the kind of deals you strike up with the provider and who your provider is (and what kind of bandwidth they have to give you). 30,000 users at $15/month is $450,000/month, subtract 5-10% at the most for the credit card authorization/collection (in fact it's usually more like 2%). Even if they're paying $1-1.2M/year for bandwidth for 30,000 users they still recover the money with 2 months of subscription revenue (but none of that revenue starts coming in until one month after launch), and most of that bandwidth cost is actually going to be factored into your initial costs, because a good amount of that payment will be up front, especially in setup fees. You could even increase your bandwidth in the second year at the same price under many circumstances, because bandwidth costs go down over time, as do hardware costs for the servers that all of this crap runs on, and your support costs also decrease over time as more users know what they're doing and actually help each other instead of forcing every user to come to you for every little problem.

    SOE spent a couple of years developing the game engin

    --
    -PainKilleR-[CE]
  55. sorry to get "star wars nerd on you" by Phybersyk0 · · Score: 2, Interesting
    Hemos I'm hoping to play as the Pit of Saarlac: The Ultimate Camper

    Actually, it's the "Pit of Carcoon" the Sarlacc creature lives inside it. I think the idea may have come from a creature called an "antlion" but just added tentacles for fun.

    Strangely it seems, the spelling of "Carcoon" has at some time in the past 20 years (1983!?) been changed to "Carkoon" (check google). I know this happens from time to time in the starwars universe...

    you can get more info about the Sarlacc here:starwars.com

  56. Re:I have to know... by BurKaZoiD · · Score: 2, Funny

    Dude, it's a Sarlaac.

    Think about it. It's basically a big huge cock stuck in the ground. I mean, the boy is hung! The huge Sarlaac cock just travels underground until finding a nice female Sarlaac (coincidentally, stuck in the ground in a big HOLE, so it's not as if she can run away) and just tags that booty from the subterranean angle.

    Spores indeed. WTF is the point of living if you can't get some poontang every so often. Being asexual would SUCK!

    Although, now that I think about, I'd never have to pay for dinner and a movie again...hmmmm

  57. Eve is more stable and more interesting by novakane007 · · Score: 2, Informative

    Don't bother with SWG. If you want a space adventure, try Eve Online. There's no FPS component to Eve, but from the complaints I've read on SWG that's not a bad thing. Like all other games Eve was released a little to early, but they have done a spectacular job in crushing the major bugs. It's stable enough now that I don't worry about crashing to desktop in the middle of a heated battle. I've found that EVE is really what I was expecting SWG to be in the first place. SWG won't allow you to fly ships for another year or so. Even then you'll have to buy another 50 dollar expansion pack. Originally Eve was pretty boring because it's foundation is built on player actions. Now that there's over 4000 users on at most hours of the day, there's plenty to do. There's a PK group that has become a very serious blockade. The game has a full blown market with company stocks and trade goods. The potential of this game is unreal. Another reason I really beleive in Eve is that it was developed by a crew that can be considered a mom & pop development shop. Like any business arena I think it's important to support the little guys.
    Dump SWG, try Eve.

    --

    WURD!!
  58. Re:Linux by Satan's+Librarian · · Score: 2, Insightful

    I think the problem here is even more basic than that. When you are developing a software product for profit, you go to the largest paying market for the product first where you are most likely to make returns on your investment. Right now, except possibly in pro audio and graphics design, targetting the Windows PC gives you the best chance of making money on most products.

    With that as a given #1, writing good maintainable multiplatform software is going to add at least 25% to 50% more effort to a large real-world project and double the testing requirements, especially in games where you have to deal with proprietary graphics and music subsystems like DirectX. Yes, OpenGL and similar technologies can alleviate some of this, but it is still a lot more work to make things run on multiple platforms. And no, Java would not solve this problem yet.

    Adding this extra work onto your development team means they're spending less time fixing problems and improving the product for the initial platform's customers - so you really have to think you're going to do a lot more than just recoup your losses when adding support for another platform - you also have to think you are adding enough customers that you can pay less attention to the initial customer base or hire a larger team.

    Right now, Macintosh has a pretty small market share, and I have yet to see a lot of shrink-wrapped Linux software really selling in computer stores outside of the distros like RedHat and SuSE. I've seen some games that tested the waters, but if they had sold really well I'd expect to see a Linux Games section at my local computer dealer...

    At any rate, once Star Wars Galaxies has proven itself on the first platform, if they hear enough requests for other platforms that it looks more profitable to add in multiplatform support than to jump onto the next product, they'll likely do it.

    I've met one of the lead coders on the project, and I can definitely say they've got more than enough talent and skill to go there, and the majority of the code was probably designed to be platform-neutral and easily portable from the beginning. But unless it looks profitable to spend the extra money to do a port, it ain't gonna happen. That's called business.

  59. Prediction MMO* is downfall of SOE by sterno · · Score: 2, Interesting

    This may seem ludicrous, but I predict that SOE will suffer harshly from it's overwhelming interest in the MMO* games. The notion of getting people to pay for a game on a monthly basis seems good but there's a huge problem with it: market saturation. If I'm paying up to $15/month to play a game I'm only going to play that one game. I'm not going to accumulate multiple subscriptions because I only have time for one game.

    Eventually Sony is going to dump huge money into some MMO game and it's going to be a disaster. They'll blow huge amounts of money on some great idea and then nobody will show up to play. The only way they can achieve revenue growth in MMO games is by getting subscribers they don't already have and by jacking up fees.

    Furthermore, with everybody rushing to make new MMO games, there's going to be increasin competition for these subscribers. So you'll see the subscription base fragment, thus making it even harder to make a buck because you'll have effectively less subscribers per game. So you either have to scale back the games or raise the prices.

    --
    This sig has been temporarily disconnected or is no longer in service
  60. for me to poop on by aleksiel · · Score: 5, Funny

    which one of these buttons calls your mother to come pick you up?

  61. Usual misinformation from trolls and idiots by rbanzai · · Score: 2, Informative

    Anyone who actually took the time to read the SWG forums before they were switched over saw plenty of both Pro AND con posts from beta testers. There was no overwhelming consensus on either side and all comments were generally well thought out.
    Of COURSE the boards were not taken offline to avoid the criticism being spread. They were being switched over to a new system that was read only for non-subscribers. That's all, end of story, no conspiracy. It was well publicized in the forums prior to the switchover.
    I for one found the beta testers comments to be very encouraging. I don't care about PvP, don't care about being UBER and power-leveling so it looks like this is the game for me.
    Like anything it will not appeal to all people: how could it? But as usual one must sort through all the misinformation and stupid comments posted by ignorant boobs with no actual interest inthe subject. :P

  62. Re : Downfall of SOE by greyfeld · · Score: 2, Insightful
    The whole situation is an exact recreation of what has happened in the Collectible Card Game industry over the past 10 years. When Magic the Gathering appeared 10 years ago, it's success took most people by surprise with the original Beta and Unlimited releases selling out faster than anyone could have predicted.

    Along come the clones, some from Magic's maker Wizards of the Coast. There were some very interesting games early on - Spellfire (an AD&D game from TSR who was bought later by WOTC), Middle Earth-the Wizards from ICE, ShadowFist, NetRunner (an excellent 2 player game) and many, many more suddenly appeared on store shelves. The only problem is that many people who play these games are on a limited budget. Hmmm, I have boxes of MtG cards and people to play with, do I buy ShadowFist cards and try to get my friends to play that game too? Well, some of these people bought the cards, but found that their friends were unwilling to shell out the cash to join them. Result, boxes of never-used cards from games that will never see the light of day again. There must have been 30-40 games out between 1994-1998. How many are still around? Magic is, can you name another?

    The same thing is happening to MMORPGs. The success of Everquest has deluded executives and others into believing that there is a vast untapped legion of people waiting to play these games. The reality is that most of the people out there are already playing EQ and have invested heavily in it over the past 4 years. It took me a year and a half to convince my friends to try EQ. Then they were hooked, some even getting two computers and accounts. Think these people are going to be easily swayed into starting a new game where they can only have one character on a server when they have 12 on one now and a very mature game to boot? Just to kill rats for another 20-40 hours, I don't think so.

    So where is your player base going to come from? I think the average gamer has a budget and way too many choices. And what is Sony thinking anyway releasing PlanetSide and SWG so close together? It seems like bad, bad marketing. And in a couple of months they will have EQ2 on the shelves. Do you really think all those EQ players are going to play SWG while they are waiting for that? Get real.

    There will be an extreme shakeout of these games very soon, just like there was in the CCG market. Only companies with a lot of cash will be able to put out a game, and there will only be a few left standing. EQ will remain. They are adding some new content that sounds fantastic. But will any of the others? They will have to appeal to a whole new market because there is only so much time and money a person has to spend on these things. It will have to be something like SEX - THE MMORPG. Now you would get people crawling out of the woodwork for something like that I bet.

  63. how to play..... by Hackysack · · Score: 5, Informative

    here, y'are - after months of beta testing here's my definitave guide to playing SWG.

    Guide to Starting out solo in Star Wars: Galaxies, by
    an_anonymous_eq_player00

    Star Wars Galaxies (SWG) is a group based game, but it is possible,
    and possibly more enjoyable for the casual gamer to make some progress
    without banging too hard against the numerous artificial time sinks in
    SWG.

    Character Creation:

    Even if you are planning on creating a combat based character (killing
    things is why most people seem to play these games, a thought
    seemingly lost on the design team), it's best to start out as an
    artisan or medic in order to receive the crafting station and
    surveying kits. It's important to note here that the starting stats
    for the various profession templates are vastly different, so first
    make a combat profession character (brawler/marksman), write down the
    stats - then back up and select medic or artisan.

    I chose medic when I started, mostly because I received the white
    jumpsuit rather than the rather bland artisan clothing. Also the
    medic starts with a wholly inadequate supply of stimpacks, which are
    helpful in reminding you how annoying it is to play a medic in this
    game.

    Create your character, and BEFORE you select the travel terminal to
    select a starting planet, take advantage of the free stat migration to
    return your stats to the ones more suited for blasting or whacking
    things, which you wrote down in the step above.

    First thing you'll need to do in the game is find the trainer of your
    craft of choice and train the profession you really want to play
    rather than the almost as fun as paint drying selection you have made.

    Quick overview of the available professions at starting time:

    a) Medic - contrary to the name of this class, medics don't actually
    heal people very much and as a rule are not terribly needed in
    fights. As a medic you'll spend most of your time either a) looking
    for resources to craft medicine or b) crafting said medicine. Sure,
    medics heal people - but usually by standing around in a hospital
    begging for the solo player to pay them to continue their main task,
    being crafting.

    b) Artisan - the true soloers of the game, the artisan is the
    profession which is the least dependant on the other professions. If
    you really enjoy watching paint dry, this is the profession for you.
    They gather their own materials for crafting (the only class capable
    of doing so), usually as a result of long repetative macros which
    allow a player to Survey through the night unattended. After mining
    plants to death, the artisan then spends their time making shoes,
    1,000s of necklaces, and 100s underpowered newbie weapons in order to
    advance to their true goal - placing structures on top of your
    favorite hunting grounds. If you see an artisan, the best thing to do
    I find is help them out by ensuring that their profanity filters are
    working properly.

    c) Entertainers - somewhat similar to artisans in that they can be run
    by macro's or with the assistance of a group - entirely while AFK.
    The only difference is that they can act out lesbian porn much more
    accurately. They also require people standing around watching them
    while they go afk. Thus making them remarkably slower to level.

    d) Scout - the scout is not really a profession in the standard sense
    in that you can't actually advance in it unless you receive other
    training. Scouts advance by harvesting resources from dead creatures,
    which it turns out, are awfully hard to come by unless you have a
    reliable method of making said creatures into the dead state that they
    need to be in. As a result, the entire scouting profession is used
    near exclusively by people like yourself who want to kill things, get
    frustrated by the utter lack of objects which appear on the corpses of
    the things you kill, and pick up scouting. Scouts can technicall

  64. For those who don't get this quote... by JHMirage · · Score: 3, Informative
    --

    A man talking sense to himself is no madder than a man talking nonsense not to himself.
  65. Not the worst, but... by Scooter · · Score: 5, Informative

    So it's not just me then? I played in Beta 3. I take it the NDA has now been lifted so here's my mini Review. LordYUK's post further down this thread covers most of the points I'd make to be honest - but here's my $.02:-

    The game is totally amazing to look at. Once I logged on and found 10 or so players just watching the Suns set on Tatooine. It really was amazing - the light actually looks like that of a sunset, and even the players' facial features cast shadows on their faces etc. I stood watching a bush blow in the breeze on Naboo for 10 minutes. When I first began to play, I spent 5 minutes fiddling with the brightness before a realised with a "doh!" that it was friggin night time.

    The Character creation process is a joy - messing with all those sliders to change your appearance (from height, belly size, build, and age to eybrow shape, bushiness, nose lengh, width, protrusion, eye angle, colour, hair colour, style etc etc etc etc)

    The sounds are authentic Star Wars from the inquisitive whistles of passing R2 units to the sounds of doors and blasters. I also really liked the way the game scans what you are saying to surrounding players and generates gestures to match - so saying "hi" for exmaple, will cause your avatar to wave, or typing "LOL" actually causes you to clutch your sides and er.. LOL.

    The inventory system is quite nice allowing you to drag and drop items to put them in either hand.

    I'm not sure I "get" this game though. Either that or it really is completely boring. As LordYuK said - this aint Star Wars. I mean, why, for example, are the inhabitants of the SWG world all expected to display a pathlogical dislike for passive grazing animals (or any animal life come to that) ? At first I thought - "that bloke's barmy - he keeps shooting at the local wildlife" until I realised that this was, bizzarely, the way your character advances - by shooting wamp rats and the like. "But I'm a friggin Scout ffs!" I thought. You seem to spend most of your time trudging about, shooting at furry animals that were minding their own business, and running errands for NPC's. I wanted to join the rebellion against the Empire! I wanted to team up with other rebllious players and smuggle guns, take out imperial installations, steal secret plans, fly an x-wing and all that. Not tame wamp rats, and manufacture cheap jewellry...

    On one early session I had met up with 3 other new guys on Naboo and we'd wandered about a bit and murdered a few animals for no reason. We came across 2 storm troopers and an officer an went into a huddle. We decided after much discussion that we'd try having a firefight with them, so formed a plan and spread out in the surrounding bushes. We all leapt out.... only to discover you're not *allowed* to attack stormtroopers. Hmm not very free form then.

    As a regular Quake/UT etc player I was also a bit frustrated that I didn't do the shooting myself. Choosing to attack some unfortunate creature causes your character to do the work - not you. This would be fine - but well - they suck at it! My avatar would generally not dodge incoming fire, but just spam it out with the opposition (which is usually biting your ankles) I found it bizzare that I frequently died from being repeatedly bitten on the big toe by a hamster that I'd shot 6 times with my blaster. Characters in the films were action heroes - I wanted to do all the acrobatics, blaster in hand and so on. What you atually end up being is a tourist in Sony's "Star Wars World" yeah sure you can go find the Pit of Carkoon and get your picture taken next to it, watch the twin suns set, visit the Royal palace on Naboo, or the shipyards of Corellia. Buy the t-shirt and send a postcard. Just being in the Star Wars world can keep you amused for quite a while, but evemtually, you want to actually do soemthing..

    I've not played any other MMORPG's so as I said - maybe I just don't get it - but I didn't fancy being the guy who grows carrots. I mean - when you were a kid and Star

    1. Re:Not the worst, but... by Lightwarrior · · Score: 3, Interesting

      You'll like Planetside. The only reason I haven't made my way there is because I'm stuck on Shadowbane. You aim, you shoot, you run, you jump, you drive vehicles and fly aircraft.

      Maybe, one day, I'll pick you up in a galaxy and fly you to the front lines.

      The reasons you've listed are exactly why this game is not Star Wars - it is EQ with a Star Wars skin.

      The Dark Forces series are the *heart* of Star Wars. The X-Wing series are the *soul* of Star Wars.

      Galactic Battlegrounds is what happens when you implant the heart and soul of Star Wars into a game format that doesn't like Star Wars. Neat, but could have been much better.

      I really, really wanted this to be the heart, soul, and body of Star Wars - the grim outlook that Dark Forces had, the freedom of space flight, and the persistance and interaction of a MMORPG.

      Instead, I'm attacking outcast citizens near Coruscant, watching Wookies dance to relax, and taking samples of strangely-named gases and metals when I'm sick of the other two.

      It is the "Star Wars:Christmas Special" of Star Wars games. Hey, the gangs all here... disturbing me... ack.

      Today is a dark day for the Rebellion.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  66. Wait until the expansion to buy this game by Nemus · · Score: 2, Informative
    I've was in since Beta 2, and I can honestly say I damn near died when they announced that they were releasing it June 26th. This game is by no means ready whatsoever.

    The main problems right now are that the economy is poor, with items being sold at a fraction of cost just to get rid of them, so no one can really make a living crafting yet. And the biggest problem is that combat in this game sucks bad. It is very, very boring, and this is coming from someone who has played many a MMORPG.

    I'd wait until the space expansion comes out before thinking about buying this game. Maybe then they'll have fixed most of the problems.

    --
    Mod Points: Helping you keep your opinion to yourself.
  67. Re:I have to know... by Cloud+9 · · Score: 2, Funny
    Although, now that I think about, I'd never have to pay for dinner and a movie again...hmmmm

    I'd assume you don't really have to worry about that too much anyway. =]

    --
    Karma: Dyn-o-mite!(mostly affected by Jimmy Walker reading your comments)
  68. WARNING!: Parent also contains link to tubgirl! by DoNotTauntHappyFunBa · · Score: 2, Informative

    Don't click on items in the "Download List"

    --
    Well, hey, I didn't spend all those years playing Dungeons and Dragons and not learn a little something about courage.
  69. Re:Shadowbane. by Razor+Blades+are+Not · · Score: 2, Funny

    [city] Yo! Wassup ? Where's our bank ?
    [city] Hey I just logged on.. what Guild has that Black tower on the red.. ?
    [city] Hey - I just got attacked at our TOL
    [city] Geez will you guys SHUT UP! We've got a spy in our /city
    [city] Spy ? Is that a new Profession / Disc ?
    [city] Hey I just spent 20 mins trying to log in and when I finally get on someone ganked my at our TOL !
    [city] LAAAAGGGG
    [city] Hey Can someone summon me ? I'm in Safe Mode at TOL after log on, and there's all these guys from BW camping and kiling us.
    [city] Hey ! I just logged on and our Bank is GONE !
    [city] Who toasted our town?
    [city] These town guards SUCK.
    [city] Where cna I gte trannin ?
    [city] Whose da spy ?
    [city] I'm /quitin this guild, youse guys are teh suk !
    [city] EVERYONE LISTEN .LETS CAMPTHEIR TOL AND SEE HOW THEY LIKE IT
    [city] Stop SHOUTING !
    [city] Your teh suk!
    [city] No you are
    [city] Hey ! Keep this channel clear for War Room.
    [city] Yo ! Hey what happened to our Bank? Where's my stuff
    [city] STFU. CryMoreN00b

    Welcome to the wonderful plot that is Shadowbane.