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Celebrating Bad Game Packaging Art

May Kasahara writes "Recently, I discovered The Gallery of Hideous Box Art, a collection of some of the worst illustrations ever to grace video game packaging. Many of the entries compare the US cover artwork to the (superior) Japanese ones; in some cases, comparisons with screenshots are also made. Come browse through the annals of video-game-artwork badness, from Strider on through to Wonder Boy III."

70 of 247 comments (clear)

  1. A gallery of images by Anonymous Coward · · Score: 5, Funny

    Linked to on Slashdot's frontpage... I smell disaster.

    1. Re:A gallery of images by maxgilead · · Score: 2, Funny

      I just helped it happen! We killed another innocent web site! :-)

      It happened on my eyes... loading next page was interrupted, upon reload it was already 404 Not Found. You shouldn't underestimate the dark power of Slashdot DDOS! :-)

  2. Hideous? by gr0ngb0t · · Score: 4, Insightful

    some of them aren't too bad. they look pretty anime-ey, but they aren't too shabby at all.

    1. Re:Hideous? by flend · · Score: 2, Funny

      Hmm, are you sure you are not looking at the superior-Japanese-versions-for-comparison rather than the dodgy-Yank-versions-for-cheap-laughs? :)

  3. Windows XP by Anonymous Coward · · Score: 5, Funny

    Does Windows XP constitute as a game because I hate its art. I also kind of hate it.

    1. Re:Windows XP by SirDrinksAlot · · Score: 5, Funny

      At least windows is consitantly ugly, when put in perspective its not too bad. Stuff under X11 is unconsitantly ugly. Everything is ugly in its own ugly way. One app is ugly one way, another app is ugly an entirely new way. All verry inconsistant and ruins the entire X11 experience.

      OSX's aqua is ugly on a new kinda 3dish level. Its ugly not only because its all blue and striped but because Steve Jobs said its Lick able. Ugh! Yuck! If he wants to lick his screen so be it, just dont give me that mental image. Its the last thing that I need.

      BeOS.. Now theres an Ugly OS that wasnt too bad. It was consistantly ugly and not in an in your face ugly sort of way tho. it was kind of an "Hey im ugly but not so ugly you have to stare at me like a car accident" sort of way. Slim and the bare essentials while keeping everything the same kinda cold morgue feeling. Tho that spinning teapot demo warmed it up a little.

    2. Re:Windows XP by Ryosen · · Score: 2, Funny

      *nix, of course. ;)

      Provided, of course, that its beautiful visage has not been marred by the visual afront that is Bash.

      --

      Ryosen
      One man's "Troll, +1" is another man's "Insightful, +1".
  4. While I wouldn't say it was hideous by Anonymous Coward · · Score: 5, Funny

    While I wouldn't say it was hideous, this definitely seems to be the time to bring up the original box art for Wizards and Warriors 2: Ironsword, for the NES.

    Why? Well, for no other reason than that that is, in fact, the one and only Fabio, in silly costume, portraying the main character.

    1. Re:While I wouldn't say it was hideous by teamhasnoi · · Score: 5, Funny
      I would say I can't believe its not better.

      (cue Tonight Show music) Thank you very much!

    2. Re:While I wouldn't say it was hideous by operagost · · Score: 2, Funny

      People would have looked at the screenshot on the cover of the Adventure box and said, "WTF is that? A duck? And I'm a brick holding an arrow?"

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  5. A dying trend? by duffhuff · · Score: 5, Interesting

    Having looked at the site before it gets slashdotted I'd like to comment on it.

    All of the box he featured were from games from the 16-bit era, or earlier. Does this suggest that hideously bad box art is a dying trend? Off the top of my head, I can't think of any recent game that has had bad box art. Most box art today is spectacular, like for Warcraft 3.

    Has anybody seen any recent (i.e. N64 / PSX and onward) games with bad box art? Maybe there was a few for the PSX / N64, but the latest consoles? It's hard to say, though recent Japanese games may have "wierd" box art.

    1. Re:A dying trend? by mrseigen · · Score: 4, Insightful

      The only real dying trend showcased in this site is that of quality games (except for Rival Turf). I'd still rather have a kick-ass game than the shit they're pumping out today with nice box art on it.

    2. Re:A dying trend? by Anonymous Coward · · Score: 3, Funny

      Thats nothing- one time I saw an old game that was just translated from some japanese or something, and the translation was so bad. It seriously went something like this:

      (big spaceship flying)
      bad guy: hello you, everything you have is belong to us and now we will kill you!
      good guy: Nooooooo!
      bad guy: ha ha ha ha!

      I couldnt believe it, but I swear it was that bad.

    3. Re:A dying trend? by Anonymous Coward · · Score: 5, Funny

      I'm sure there's bad box art for every system out there. Check out this one for the old Commodore 64. I don't think the problems with this one end with the box art though...

    4. Re:A dying trend? by KnightNavro · · Score: 2, Insightful

      It could be that newer systems are making the artists job easier. I'm glad it wasn't me trying to make a cover for a game back in the days of the NES. Trying to do an artists impression of a couple blurry pixels probley isn't an easy job.

    5. Re:A dying trend? by Lank · · Score: 5, Informative

      The little parody that took the web by storm a few years ago is right here. Click on the two video links in the left bar. Go check it out!

      --
      Gotta get me one of these!
    6. Re:A dying trend? by usotsuki · · Score: 2, Informative

      You're thinking Master System. Megadrive was quite the same thing (68000 - 32/16bit CPU) as the Genesis.

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    7. Re:A dying trend? by BinaryCodedDecimal · · Score: 3, Funny

      Publisher: Prism
      Developer: Jawx
      Genre: Arcade, Miscellaneous
      Players: One Player

      One player? Surely it should be at least two. Otherwise there would be nowhere to actually put the... oh nevermind.

    8. Re:A dying trend? by Merk · · Score: 2, Funny

      Really? That's like this thing I saw once, but it was about bases!

      How'd it go... All of your bases do belong to them... Something like that. Anyhow, it was really funny. I wish I knew where I saw that, but it was some obscure site a long time ago. I'm sure nobody remembers it. The strange thing is that I coulda sworn I saw someone wearing a T-shirt with that very same wording on it just the other day! I mean, talk about your coincidences. First someone screws up the translation on a game, and then later someone independantly screws up the translation for something on a T-shirt?

      It's really funny how badly these Japanese people mess up our English.

    9. Re:A dying trend? by CharterTerminal · · Score: 2, Funny

      Reminds me of a website I ran across one day. It had lots of little cartoon hamsters, animated so that it looked as if they were dancing. Plus there was music.

      I don't know if anyone's heard of it or not, but it was really something.

  6. Judgement by Anonymous Coward · · Score: 2, Interesting

    Some may consider box art almost like garnish etc, on food, even though its not functional, it gives a better feel to the product.

    Also a case like activision's sky jinks would discourage purchase. Still, you cant judge a book by its cover on old games, or you might miss some memorable gaming moments.

  7. Look at them all before posting GB... by gr0ngb0t · · Score: 4, Informative

    ah - I hadn't yet got to Rival Turf -- that is pretty bloody shocking.

  8. What're they talking about, this looks great. by Kenja · · Score: 4, Funny
    This image would make a killer avitar.

    http://kidfenris.com/wbface.gif

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  9. How could they have forgotten... by jay-be-em · · Score: 5, Funny

    Megaman? I mean it's one thing to make bad box art for a bad game (read: rival turf), but Megaman was a classic.. and the cover art, well .. check it out:
    ack!

    --
    "Orthodoxy means not thinking--not needing to think. Orthodoxy is unconsciousness." --Eric Blair
  10. I'm picky, but here goes a few of my eyesores by Anonymous Coward · · Score: 2, Informative

    Ack! Square
    NAPOLEON AT BAY
    Grandia
    Astal
    Alpha
    Guardian Heroes
    Hard Battle
    G1 series-1
    X-Men COTA

  11. No by Anonymous Coward · · Score: 2, Funny

    That's just the smell of a server melting under a Slashdotting.

  12. I saw these two by teamhasnoi · · Score: 4, Funny
    outside the last Linux convention, and they took all of our lunch money, and made it with the Zaurus booth babe!

    (Weeps into hands)

  13. Re:Mobile Light Force 2 by gantrep · · Score: 2, Interesting
  14. The third cover shown for Valis III by PotatoHead · · Score: 3, Funny

    has a character that looks like Rosie O Donnel with a sword.

    (AHHHHrrgh!)

    Man, they just don't make art like that anymore. Does anyone have Starpath art online anywhere? Revenge of the MindMaster and Communist Mutants from Outer Space featured some pretty strange (but cool to me) cover art.

  15. The King of No Pants. by Xenex · · Score: 2, Funny

    I wonder if Tycho was thinking about this when he said that...

  16. BBC game covers? by tedDancin · · Score: 5, Informative

    I'm going to go out on a limb and say that games for the BBC microcomputer had some of the worst cover images around. Looking back to Barbarian II (love the boobs!), Frak!, or even Spycat brings back disturbingly nightmarish images from my childhood.

    --

    Ladies, form queue here -->
  17. Better one.... by Chanc_Gorkon · · Score: 5, Interesting

    How about the game that head the best looking box art but REALLY SUCKED when you played it?

    --

    Gorkman

  18. Hideous? by myLobster · · Score: 5, Funny


    May Kasahara writes "Recently, I discovered The Gallery of Hideous Box Art, a collection of some of the worst illustrations ever to grace video game packaging.

    Surely not as hideous as slashdot's classic games colour scheme eh?

    --

    Ceci n'est pas une .sig
  19. yo by leekwen · · Score: 5, Informative

    don't forget this gamespy article.

  20. All Your Box Art Are Belong To Us by eaglebtc · · Score: 4, Funny

    They should write an article about bad translations in video games. Zero Wing would certainly be #1.

    --
    Homestarrunner.net -- It's Dot Com!
    1. Re:All Your Box Art Are Belong To Us by Vargasan · · Score: 4, Funny

      I highly doubt that. Second place MAYBE, but not first.

      Battle Rangers would take #1. Hands down.

      Best Video Game Quote Ever.



      --
      Putting the romance back into necromancer.
  21. Never understood this about Intellivision by adzoox · · Score: 4, Informative
    Cover art, packaging, and overall quality was a hallmark of the Intellivision & I think still survives in the newsletters and coverage of art and design from the Blue Sky Rangers at the Intellivision Lives website. So many of the Atari boxes were ugly or were just recycled art because they did so many el cheapo tie in games like ET.

    The overlay art on some of the Intellivision game controllers was well thought out and designed too.

    Never understood why kids didn't like that about the Intellivision over the Atari - guess it's the same reason people buy Macs & PCs - Macs are superior in just about every way - as far connectivity, design, and interface, yet the crowd goes to what Dick & Jane have.

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  22. Definitely Zork. by rjh · · Score: 4, Funny

    Definitely Zork. Great cover art, but the in-game graphics sucked.
    .
    .
    .
    .
    .

    (For the humor-impaired: Zork was an early Infocom text-only adventure game, and was incredibly fun. Zork is probably older than most of the people who are reading this, which makes me feel thirty-one flavors of Geezer.)

    1. Re:Definitely Zork. by gantrep · · Score: 4, Funny

      At first I was like, huh? I'm only 18, and I remember Zork and it had sweet graphics. And then I was like, oh. I remember Zork Nemesis, not Zork....

    2. Re:Definitely Zork. by squaretorus · · Score: 4, Funny

      At first I was like, huh?

      But what were you actually?

    3. Re:Definitely Zork. by iapetus · · Score: 4, Insightful

      I have to disagree with this one, and present in evidence the words of the caretaker at my old school:

      "I prefer radio to television, because the pictures are better."

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    4. Re:Definitely Zork. by CrazyTalk · · Score: 2, Funny

      My cousin was one of the original developers at MIT (My minor claim to fame). Do you remember the adversising campaign for Zork back in the day? They would basically poke fun at other games, saying that text adventures unlocked the power of the imagination, which was far better than any computer-generated graphics. How times have changed.

    5. Re:Definitely Zork. by CharterTerminal · · Score: 2, Interesting

      ...Zork was an early Infocom text-only adventure game, and was incredibly fun.

      Well... it was fun once I figured out how to get past the ^%@*!$ rug.

      push rug
      shove rug
      lift rug
      roll rug
      kick rug
      burn rug
      take rug [...GAAAAA!!!!]
      move rug [...oh.]


      Ah, my beloved Kaypro II. I still miss her.

      Anyway, back to pretending I'm NOT really old. (Let's just say the crystal in the palm of my hand started blinking last year. Nothing to see here, move along...)

  23. Those predate good graphics by Animats · · Score: 4, Insightful
    Those are dated, from the days when there was no way the program could look as good as the box art. Now it verges on deceptive advertising if the box looks better than a screenshot.

    One more generation after EverQuest II, and it might look as good as the box.

    Incidentally, the new black on dark blue Slashdot theme looks terrible. The black border around the page doesn't help, either, although that may be due to weak support for Mozilla.

  24. Top 10 Worst Covers by mjjk2 · · Score: 5, Informative

    Check out Gamespy's list of Top 10 Worst Box Covers in their Humor section.

  25. Miner 2049er by boomgopher · · Score: 4, Funny

    I remember Miner 2049er had particularly crappy art:

    Image here

    (http://www.mutantes.com.ar/images/miner%202049% 20vol%20II.jpg)


    --
    Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
    1. Re:Miner 2049er by nagora · · Score: 4, Funny
      Is that RMS and a Gnu on the cover?!

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  26. Please don't mention Fabio... by Rhinobird · · Score: 4, Funny

    Every time someone mentions Fabio, I remember this episode of Mystery Science Theater 3000, where in the invention excange segment, there was a Fabio kit.

    Went kinda like:

    Fabio...Fabio...Fabio...Yes we're all Fabio, and you can be Fabio too, with our excluse Fabio kit. Comes with blah blah blah...

    Crow and Tom Servo in horrid blonde wigs with carboard pecs taped to thier bodies...

    oh god...I can't stop laughing...

    --
    If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
  27. I dunno about you, but... by jez9999 · · Score: 4, Funny

    ... the worst cover art I've ever seen is this.

  28. Re:Wonder boy is that you? by eyegone · · Score: 2, Funny

    Isn't that the exact same expression as the Sta-Puff Marshmallow Man?

    --
    "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
  29. It could be REALLY worst!!! by happyhangone · · Score: 5, Interesting

    I hope that the illustration of this game... was somehow misleading... o not so creative like their atari siblings... trying to capture the essence of this game in an image... may need help from the goat.cx photographer

  30. /.ed already?! by ndogg · · Score: 4, Funny

    Yeah, I have to agree that the "404 Not Found" box cover art is pretty hideous as well.

    --
    // file: mice.h
    #include "frickin_lasers.h"
  31. Difference between then and now by nacturation · · Score: 4, Insightful

    Back then, cover art was relegated to the airbrush drawings that artists came up with because nobody would dare put a screenshot of an 8x8 sprite on the box. These days, games are so good looking that actual screenshots are often times better than most artwork you could come up with.

    I don't know how others make purchasing decisions, but if I see a game box without screenshots I say away from it. I want to see how the game looks as it will appear on my computer, not some Photoshopped, airbrushed to death artist's rendition of how they think it ought to have looked. Give me screenshots over "artwork" any day of the week!

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  32. Well by tetro · · Score: 2, Interesting

    I think there should be a list for game packages that are way over dramatized compared to the game. You know what i mean. Those game art packages with some fancy oil painting while the actual game characters consist of 64x64 pixel drawings.

    --
    .smell my feet.
  33. lmao by skinfitz · · Score: 5, Funny

    From GameSpy

    Since older videogames had relatively simple graphics, box art artists often had to "embellish" and conjure up visions of what they imagined the game would look like if the creators had more than 16k of memory to work with.

    Unfortunately, the guy who did the artwork for the Atari Computer port of Pac-Man envisioned Pac-Man as a buck-toothed, Frisbee eating, washed-up marathon runner with high socks who lived in a castle.

    There's a rumor that a live-action Pac-Man movie may be in the works, but it won't be nearly as good as my version. If I directed the film, Pac-Man would be an unemployed guy in a yellow suit who lives in a dirty apartment and verbally abuses his wife (Mrs. Pac-Man). At the beginning of the film, Mrs. Pac-Man leaves Pac-Man for Dig Dug ("At least that way I'll get a good pumping every once in awhile," she'll say) and Pac-Man soon spirals deep into a crippling "power pellet" addiction. To make matters worse, the ghosts buy Pac-Man's apartment complex and threaten to evict him. Pac-Man is powerless to stop the ghosts, so he gets chased from his home and ends up chomping up marbles on the street. Eventually, he starts having seizures due to pellet withdrawal and ends up in rehab. He's cured and released, but ends up overdosing on power pellets, bursting into the landlord's office, and eating all the ghosts to death. Then Pac-Man goes on trial for murder and it's really dramatic.

    Hollywood will no doubt steal my brilliant story idea. Just you wait.


  34. Not box art, but... by goldspider · · Score: 4, Funny
    This one is disturbing at a little different level.

    Not as good as that "Cock'em", I'll admit. That's downright creepy.

    --
    "Ask not what your country can do for you." --John F. Kennedy
  35. Intellivision cost more... by acomj · · Score: 4, Interesting

    The Intellivision was a great game device (we were lucky enough to hve one.) For 2 player games (football /baseball/autoracing/ armor battle) it couldn't be beat.
    I still have mine, and hook it up ocationally.

    It had some problems though
    The paddles had 16 directions (atari had eight). But those paddles could be hard on the thumbs.. And the buttons on the side of the paddles weren't great.

    But it cost more than the atari, which didn't help.The games cost more. Also some where significantly more complicated (entering plays for fotball required reading the manual.) which made it harder for the real young kids. Also It came out later than the atari and had a smaller installed base.

    I liiked it anyway..

  36. /.ed server by Anonymous Coward · · Score: 2, Informative

    looks like they not only took down that page that got ./ed, but also the rest of the site as well. none of google's links seem to be working.

  37. The BEST gamebox by MGrie · · Score: 3, Interesting

    Ultima VII:The Black gate.

    The box was plain, deep Black with the gametitle in dark blue.
    It was so radiant Black and opposing the screaming color schemes of other games in that time, it really stuck out.
    Not to mention that U7 was one of the best RPG's ever made, and the black box foreshadowed the deep, dark and brooding storyline.

    1. Re:The BEST gamebox by Lifewolf · · Score: 2, Funny
      The box was plain, deep Black with the gametitle in dark blue.
      It was so radiant Black and opposing the screaming color schemes of other games in that time, it really stuck out.

      From a meeting between representatives of Origin and Electronic Arts:

      IAN: That's "Ultima VII" that's, that's the jacket cover, it's going out across the country in every store.
      DAVID: This is the compromise we made...this is the compromise you made?
      IAN: Yes.
      DEREK: Is it going to say anything here, or here along the spine?
      DAVID: It's not going to say anything?
      IAN: No, it's not going to say anything.
      NIGEL: It's going to be like this, all black...
      IAN: No, it's going to be that simple, beautiful, classic! ?: Does look a little bit like, you know, black leather...
      DEREK: You can see yourself in... both sides.
      DAVID: I feel so bad, I feel so bad about this...
      NIGEL: It's like a black mirror.
      DAVID: Well, I think it looks like death...it looks like mourning. I mean it looks...
      IAN: DAVID, DAVID, every, every movie, in every cinema is about death; death sells!
      NIGEL: I think he's right, there is something about this, that's that's so black, it's like; "How much more black could this be?" and the answer is: "None, none... more black."
      --
      "Be Happy or Die." -- AoN
  38. You know, if you have to explain it.... by tommut · · Score: 2

    ... it's not funny. ;)

    No, seriously, I think (hope) that Zork is enough a part of computer lore that most (even younger) geeks would at least KNOW of it, having heard legend of these text-based adventure games back in the day.

  39. Taiwanese mobo boxen by YoDave · · Score: 4, Funny

    These games boxes don't have a thing on Taiwanese motherboard boxes. If you want to talk about cheesey artwork, they're untouchable.

  40. OMG! You killed the site! by Anonymous Coward · · Score: 2, Funny

    .
    .
    .
    You bastards!

  41. Horrible PS2 cover... by moonsammy · · Score: 3, Insightful

    Since I first saw it in a game magazine a while back I've been thinking that Everquest Online Adventures might just be the worst cover art in the past 5 years (if not more!). See here.

  42. Dear Slashdot... by Necromancyr · · Score: 2, Funny

    Dead Slashdot, I found the coolest site in the entire world. Please, post it for millions to see and click on and drive into the ground so the site that gave me some enjoyment can be completely wiped off the face of the internet in a few moments. Thank you!

  43. Intellivision quirks by Creepy · · Score: 2, Interesting

    Intellivision had some weird overloading quirks.

    In Intellivision baseball, for instance, rotate your thumb rapidly clockwise (or maybe it was ccw) around the number pad while pressing the side buttons. If done right, your baserunner becomes semi-transparent (flicker) or even invisible and stays that way. Football had a similar quirk, but I don't remember it being very useful.

    In the Triple Strike! tank battle, rotating the disc about 90 degrees rapidly (one screen edge to the other and back) in a corner and pressing buttons rapidly (press 2-3 at once with your thumb and rotate it across the pad) would cause your tank to float across the screen as a bulletproof flickering object. If timed right, you could stop the tank (reconstitute) in a wall by pressing a side button and be invincible because you could still shoot out, but couldn't be hit. I think I also could do something like this on the 2600 Combat, but it didn't leave you safe (you just drive into and through the wall to the other side).

    In Astro...something... (the asteroids falling from space game), holding 9 or something like that (maybe the bottom row of buttons?) while clicking the lower right side button caused it to start in a slow-mode, so racking up 1 million points becomes much easier (there was a contest for doing this back in the 80s, where you send a photo of your screen with the high score, which was won with somebody who hit 2.? million). I racked up about 4 million that way, but never sent a screen shot in, since I knew I cheated (I also broke 1 million in a real game, but a while after the contest ended, and was about million off from the winner). Ah, the good ol' days :)

    Football was basically a 2 or 3 play game when good players competed - the screen pass to the top of the screen, some other kind of pass that lined up like a screen (usually a bomb pass), and a 4-5 yd quick pass. If the opposing player judged which you were using wrong, it was pretty much instant 50yd gain on the screen or fake screen. There was only one defensive lineup that worked at all against the screen, but even that would usually give up 5-6 yds if played correctly and the opposing player didn't go for the sack or intercept (an intercept usually went for a touchdown on the screen).

    1. Re:Intellivision quirks by adzoox · · Score: 3, Interesting

      Good post ....

      Actually I loved all those quirks.

      Two that I can remember:

      In Triple Strike: If you got behind a cloud and could manage to hide but not stay straight horizontally, if you made it to the edge you'd have two planes when you came out the other side!

      In Blackjack, if you followed your disk precisely horizontally with the dealer's eyes if he started to Shift them back and forth he'd throw you the Ace of spades on your discard deal.

      That's one thing I love about what I mentioned in the parent. The Blue Sky Ranger newsletter is probably the only internet newsletter I subscribe to and read full through. It covers those quirks and the design and artwork of games each month I still enjoy playing all the games on my Mac through emulation.

      --
      Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  44. Re:404 Not Found by hachete · · Score: 3, Funny

    Should at least give them a warning, something like:

    "Dear X,
    Today, *you* have been chosen for the daily trample-fest that is slashdot.
    You webserver will melt at T minus 10
    Thankyou"

    h

    To sig or not to sig, that is the question. Whether it is nobler in the CPU to suffer the links and melted server of a bloody slashdotting or would rather those snot-nosed comments bear.

    --
    Patriotism is a virtue of the vicious
  45. Keep in mind... by quantax · · Score: 2, Insightful

    The screenshots you see on boxes are edited 99% of the time, so you might as well include them under the heading of box art. A friend of mine made decent money doing this for a well known company on a very well known game that was released recently. If you really want to see how a game looks, your best bet is to look up screen shots on gaming sites since they are supposed to be unaltered. Much like how game commercials these days show nothing but FMV and no in-game shots, game companies want the box to look as attractive as possible, so screenshots are included as part of the marketing package.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  46. Still not slashdotted by CapnGrunge · · Score: 2, Informative

    http://www.back2roots.org/View/Strider%20Advert%2C 1

    --
    I see 57005 people