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MUD Co-Creator Bartle On Voice Chat in MMOGs

Fusty writes "In 1979, Richard Bartle co-created a MUD, the first system for players to share adventures online. Aside from veteran game coding skills, Bartle has strong opinions about game design. He recently examined the idea of voice chat in massively-multiplayer online role-playing games (MMORPGs). His opinion? Not Yet You Fools! - on Game Girl Advance."

154 comments

  1. Hrmm by acehole · · Score: 5, Funny

    I guess the world isnt ready to hear:

    "n0 way I k1ll3d u d00d! u c4mp1ng f4g!"

    --
    Be you Admins? nay, we are but lusers!
    1. Re:Hrmm by IIRCAFAIKIANAL · · Score: 1, Funny
      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  2. Could he write some Slashcode??? by jkrise · · Score: 4, Funny

    From the article:
    .strong opinions... the idea of voice chat in massively-multiplayer online role-playing games..

    Okay, here's the scenario:
    Strong opinions: All Slashdotters have them
    Voice vhat : Vow! That'd be cool over here...
    Massively-multiplayer : The very definition of Slashdot.
    Online role-playing: Yeah, we have the MS shills, the Apple astro-turfers, the GNU devotees, the FSF freaks, the trolls, the GNAA folks...

    Let's get this chap to write Slashcode I say!

    -

    --
    If you keep throwing chairs, one day you'll break windows....
    1. Re:Could he write some Slashcode??? by Anonymous Coward · · Score: 0


      Please, kiss my ass. And I don't mean it in the "peck on the cheek" way, I mean it in the "I didn't wipe very well, how's it tatse?" way.

  3. problems by Tirel · · Score: 5, Insightful

    Not only would voice destroy the ROLE PLAYING element (as he nicely puts it: "Hey, this elf babe is from England!". Hello reality."), but they present a number of technical problems. Just how would you log these chats for abuse? What about bandwidth and processing power? Even MUD servers never seem to have enough bandwidth, in graphical MMO's lag is always a huge problem, but instead of fixing those problems they go and intruduce a whole new dimension based on the presumption that it's going to "attract newbies". Well guess what? It's going to turn away long.time players.

    1. Re:problems by xyvimur · · Score: 3, Insightful

      I agree that it would destroy the role playing element. However I think the process is inevitable. In the past the graphics was the innovation, now it's quite natural I think. The bandwitdth and processing power - there will be a huge group of people willing to pay for possibility of having voice chat and the business will do the rest... Personally I prefer no graphics and sound. Only monitor and keyboard (and some mp3 in the background...)

    2. Re:problems by Gherald · · Score: 4, Funny

      Why would it destroy the role playing element?

      I have a decent she-elf accent!

    3. Re:problems by Anonymous Coward · · Score: 3, Funny

      What I would give to meet an elf babe from England... damn that accent... Yummm

    4. Re:problems by Gherald · · Score: 1

      Yooooooohoooo!

    5. Re:problems by harlows_monkeys · · Score: 4, Insightful
      Not only would voice destroy the ROLE PLAYING element

      What role playing element? In all successful MMORPGs so far, role playing dies for most players around level 5 or so, except as an occasional thing.

      Take a look at group chat in a game like EQ or DAoC during an idle moment between fights. If the players are chatting about game stuff, they most likely will be chatting as human game players, not as citizens of Norrath or Camelot. If not chatting about game-specific stuff, they'll be talking about movies, TV, sports, politics, and everything else people talk about on, say, AOL or MSN.

    6. Re:problems by grug0 · · Score: 1, Insightful
      Not only would voice destroy the ROLE PLAYING element
      Voice chat wouldn't necessarily "destroy the role playing" element, as people could just talk funny or something. What *would* destroy the role playing element, however, would be stuff like hearing Britney Spears being played in the background.
    7. Re:problems by Gherald · · Score: 1

      If not chatting about game-specific stuff, they'll be talking about movies, TV, sports, politics, and everything else people talk about on, say, AOL or MSN.

      ...or Slashdot?

      Oh wait, people. Gotcha ;)

    8. Re:problems by Illserve · · Score: 1

      And?

      Those technical issues are going to drive technology in voice compression technology as well as bandwidth.

      There will be some inevitable failures of course, but those are just stepping stones.

    9. Re:problems by xyvimur · · Score: 1

      Surely - few beers and I speak with `any-accent-you-want' - dwarvish, elvish, russian...

    10. Re:problems by Gherald · · Score: 1

      But this is Slashdot. I thought we were completely against all forms of technological innovation?!?

    11. Re:problems by NeoBunch · · Score: 1

      I haven't ever played one of those graphical MMWHATHAVEYOUORGS but if they're anything like muds, I can already imagine the mayhem from getting out of your computer speakers someone ooc'ing something, an auction playing out, someone flirting with you, an imm announcing a new quest, the group telling you it's time to regen and someone sounding off at the clan channel ALL at the same time. Now imagine you also have attention deficit disorder...

      --
      Remember Mudding(the free kind)? We need YOU @
    12. Re:problems by Gherald · · Score: 1

      Surely - few beers and I speak with `any-accent-you-want' - dwarvish, elvish, russian...

      Here's $100. Buy me some.

    13. Re:problems by KDan · · Score: 1

      You're thinking that people want to play the role of an elf or a troll or whatever. That's not the role we're talking about. They want to project themselves as someone they're not in real life. For instance, PFY with a voice pitch problem might want to use his brains and appear as a cool, relaxed and self-confident high-level character even though he's still in high school and getting beaten up half the time.

      With text, he can easily do that. Let the voice through, and the minute it changes pitch in the middle of a word he's recognised as who he is rather than who he wants to project.

      Daniel

      --
      Carpe Diem
    14. Re:problems by wfberg · · Score: 2, Insightful

      What about bandwidth and processing power?

      When you use an IM program like MSN messenger, do voice streams run through the server? No, they're client-to-client. There will be other problems, like people behind NAT, people on dialup who won't be able to listen to more than 2 people shouting to each other, but so what? People with the most impressive hardware/pipe will get the best experience. Same as it always was.

      You might also want to note that there already are non-MMORPG games that use voice. They seem to have solved these problems, no?

      --
      SCO employee? Check out the bounty
    15. Re:problems by irc.goatse.cx+troll · · Score: 1

      Only one person should be talking at once, and it currently works great in halflife now. Even dialup users can talk on mic without lagging any more than normal.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    16. Re:problems by JaredOfEuropa · · Score: 1
      In all successful MMORPGs so far, role playing dies for most players around level 5 or so, except as an occasional thing.

      Roleplaying in Ultima Online is alive and well (and I dare say the game is still succesfull despite its age). Not every player is into RP, but there are many who like it, and some of them are RP'ing full time.

      Thank god UO has no chat window... 'spoken' text appears over the avatars' heads instead, which greatly helps immersion and makes it quite easy to ignore non-roleplayers around you.

      I can see Bartle's point. Even in EQ and DAoC I find it very hard to roleplay due to the way communication is handled: chat windows. Spoken text will be far more intrusive... I can well imagine that it will kill off roleplaying in MMORPGs
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    17. Re:problems by AvitarX · · Score: 1

      I agree entirly.

      When we play LAROS it is totally ruined.

      Even before that, playing pen and paper games, when I had to talk to the people it made it absolutly no fun at all. I was thrilled when MMORGs came out, because when I had to type everything it really added a whole new dimmension to my role playing.

      CPU argument stands though

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    18. Re:problems by Alan+Cox · · Score: 4, Insightful

      I'd disagree here. Granted all current MMORPGs suck, but then its a fairly new art anyway. Richard doesn't seperate communication and immersion nearly enough in my experiences as a game designer. Lets face it when was the last time your fantasy figures were squggles on a monitor. What heroic character controlled his own movements with a joystick ?

      None of course, but the player doesn't care. No more than the player will care about voice commands to the game or beeps notifying them of events. If you look at a lot of these games players can also do a lot of "impossible" things like talk to one another wherever they are in the game, if you remove that you'll annoy the players just like any paper RPG game master will annoy players who can't chit-chat out of character just because their character is currently next door.

      Tolkien summed up the key to believable fantasy long before MMORPG - it is consistency rather than simulation. The online world has no value to the people who crave the physical experience - thats what the SCA is for. Instead its about story telling - which means that evil guys behave in a believable fashion, swords work the same way all the time, books can all be read and so on.

      Another great example is distance. It takes eight hours to make some journey, now try inflicting that on players with live reality simulated eight hour horse rides.

      As to "I can tell Foo the Elf is English", I already can - Foo the Elf can spell colour 8),

      Abuse btw isnt a problem - the technology for scanning voice data is well understood for things like voice mailboxes, "chat line" services and of course on a large scale by the security services 8).

      Alan

    19. Re:problems by SEWilco · · Score: 1
      "Hey, this elf babe is from England!"

      I thought an elf is supposed to have an English accent...

      Actually, if voice becomes popular I anticipate a market for voice alteration devices.

      And if I become a mage, I'll have a program which speaks words so it can emit incantations and my voice does not tire in the middle of a complex one.

    20. Re:problems by Anonymous Coward · · Score: 0

      You think you have problems? I *am* an elf babe from England... and... why are all these people following me around and trying to give me stuff? Damn ineffective voice masking... next time I'm pitchshifting down as far as it'll go and playing as a HUcaseal... *runs*

    21. Re:problems by FunkSoulBrother · · Score: 1

      Actually, if people find out the "elf babe" is actually a woman, regardless of where she is from that will make it complete hell for the poor girl.

      Its bad enough right now with female avatars and attention and flirting, but if the geeks on the other end had 100% confirmation that this was an ACTUAL GIRL behind the big breasted elf avatar, she would never get a moment to herself.

      And god help us all if the girl turns out to be Japanese.

    22. Re:problems by Lord_Dweomer · · Score: 1
      "as he nicely puts it: "Hey, this elf babe is from England!". Hello reality.""

      No, that's still fantasy, reality would be the elf babe sounding like a 13 year old boy with his voice cracking.

      --
      Buy Steampunk Clothing Online!
    23. Re:problems by terrox · · Score: 1

      Okay then let all the players draw the graphics for their own avatars, would you like that? The difference is that the game designers are the ones creating the graphics, with voice communication the players have complete control. God knows even simple text chat is screwed up by most hopeless players

      GLOBAL - l77tskllz: "Selling +6s ths 4 16gp pvt msg me now"
      wow the disbelief is really suspended now.

  4. I don't see the problem by Gherald · · Score: 2, Insightful

    Voice chat is especially useful on consoles, because most do not have a keyboard to type with.

    I don't see anything wrong with it. You can set aside some game servers for voice, and some for non-voice, depending on demand.

    To each his own!

    1. Re:I don't see the problem by ktorn · · Score: 1

      Exactly.

      I can see non-voice servers being a minority, for the very few hardcore roleplayers out there. In EQ terms, you'll probably have less non-voice serves than PK ones.

  5. role playing... by FryGuy1013 · · Score: 3, Insightful

    Perhaps I'm the only one, but when I'm playing a MMORPG, I don't want to role play. Sure, it's in the name, but I'm _playing a game_. Why should I have to pretend to be an stupid ogre? I just want to get my levels/money/items/etc and have fun doing it. Many people already use external programs like Roger Wilco, Battlecom, or Ventrillo to voice chat within guilds, so why shouldn't the newbies be able to also?

    --
    bananas like monkeys.
    1. Re:role playing... by Anonymous Coward · · Score: 1, Insightful

      "Why should I have to pretend to be an stupid ogre?" Because it ruins it for everyone else when some dude trots up with his leet speak. Personally, I think people who don't roleplay in roleplay games should be k-lined. "I just want to get my levels/money/items/etc " Translation: I want to be selfish

    2. Re:role playing... by Anonymous Coward · · Score: 0

      Then why are you playing a Role Playing Game?

    3. Re:role playing... by Yokaze · · Score: 2, Insightful
      > Perhaps I'm the only one [...]

      No, sadly you aren't. You're in the majority. I say that as a person, who likes role-playing games, and not item gathering/leveling games.

      > Why should I have to pretend to be an stupid ogre?

      Because that is the whole idea of a role-playing game? When you want to l/m/i/etc, play Diablo, but not a role-playing game. Because it destroys the fucking athmosphere, wandering through, say Middle-Earth, and see a knight in shiny armor called "+R011Ki114".
      Well, actually that's the part, one could ignore, but going in the city and seeing a group of people showing of their various spells to one another and talking about

      +R011Ki114: "Dude, did you already killed Sauron?"
      ph34rm3: "I've killed him already twice, he dropped some awesome L00t"


      Well, this is of course a little bit extreme and the result of dissapointment of trying some MMORPGs, as you might've already infered from my statements.

      Of course, one should not deny you playing the game of your choice. But it is the task of the game designers to create the games of our choices for both of us.

      He is a game designer and talks about the negative effects voice chat will have on MMORPGs.
      Not about the positive effects it will have on MMO"item-gathering"G. To my regret, they are currently the same.
      --
      "Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
    4. Re:role playing... by Gherald · · Score: 1

      Because its hard to chit chat in quake.

    5. Re:role playing... by Gherald · · Score: 1

      They have hardcore RPG servers for people like you. And paperback editions.

      What the public wants, it will get. Go found your own exclusive club! You cannot expect people "in the wild" to create the exact atmosphere you desire.

    6. Re:role playing... by xyvimur · · Score: 1

      Well... If it will be a feature internal to the game - you will be forced to use it. Probably if one would not like to use the feature he would be feeling as an alien and would stop playing the game.

    7. Re:role playing... by Gherald · · Score: 1

      "I just want to get my levels/money/items/etc" Translation: I want to be selfish

      But, maybe they are roleplaying a selfish character?

      Props to realism!

    8. Re:role playing... by Gorelab · · Score: 4, Insightful

      Personally, I think the problem goes both ways, the hardcore roleplayers often want too much from the people who are playing and just want to have some fun, and those people often just go too far out in having really idiotic names, and running about with leetspeak and everything. Personally I think it's best when you have a compromise. Make them have decent names, and not blantently go about with OOC stuff in more public places, but don't penatlize them for not having a 6 page essay on their charecters motivations and such and let them have their fun killing the denizens and getting loot. In the end it'd probally make both side much happier.

    9. Re:role playing... by Yokaze · · Score: 1

      Well, the author in question seems to be interested in creating the atmosphere I desire.

      Of course, this is an assumption, but I think there are other people like me, who feel that level-and-gather people are destroying the atmosphere. As I said, I believe the people like me are in the minority of the active players. I don't want to deny them to play the game the way the like.

      But I think it is a sizeable minority, which is able and willing to pay for a game, which would more carter for their needs. So, I think this would qualify as target-group, market-wise.
      Even more so, I think that there is even a large group people (probably including the large group of non-hunter-gatherer, e.g the fairer side of sex) which are interested in games creating an atmosphere and makes you part of story and don't feel appealed by the current state of MMORPGs.

      The point is, they are trying to cover both groups with MMORPG, which I think is a Bad Idea (tm).
      Bartle seems think along the same lines. Except that he considers non-role-players as newbies.

      > And paperback editions
      You don't really want to suggest that paper RPGs are equivalent in terms of possiblity to MMORPGs, are you?
      They are complementary, like movies and books.

      > They have hardcore RPG servers for people like you
      Where? Besides classical MUDs? Something a little bit more graphical?

      I'm not writing in old-english, not even playing very sophisticated roles (mostly a slighlty different me), an have not been creating a history for my character. So, quite frankly, such hardcore RPGs server scare me.

      I've just been trying to keep RL out and act a little bit as I'd be situated in the world and give a little bit thought about my appearance and name.
      Do you think, this would qualify me already as a hardcore role-player?
      What is then a softcore role-player?

      >What the public wants, it will get. [...] You cannot expect people "in the wild" to create the exact atmosphere you desire.

      Well, I'm not expecting them to create the exact athmosphere, I'm expecting them to create a athmosphere (unless you call my dialogue as athmospheric).
      I'm expecting them to do so, because I think there is a target group currently not sufficiently covered. (Hint: Market-opportunity).

      The fun part about the Internet is, for every niche there are communities, which might appeal you. And in contrast to reality, they don't eliminate each other, they coexist without interference.

      You consider yourself a nerd, because you installed an OS yourself at least once, I know a community for you.
      You are interested in sports, know just so much about computer that you can turn it on at click your way through the internet, I know a community for you (Well, I don't, but you get the point)

      But in contrast to, say an American High School (from hear-say, cannot tell from personal experience), the former community is not pushed in the background by the latter or the other way around. They all can thrive independently.

      And in the same way as those sites co-exists, I think, can role-playing MMORPGs, and hack-and-slay MMORPGS co-exist, by playing in ignorance of each other :).

      --
      "Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
    10. Re:role playing... by Yokaze · · Score: 1

      I've yet to see a hardcore-roleplayer, which shun people because they have not written 6 page essays on their characters.

      As I wrote in another post, I'm not a hard-core roleplayer. In my experience, every attempt at role-play was appreciated by role-players, and non-roleplay was tolerated.

      The only thing I heard of, what you could call "punishmemt" of a non-role-player was the following:
      A NRP wanted to buy something at a market place from a RP from the opposing faction, the RP denied, because the NRP was from the opposing faction. The NRP tried it by some other RP (RP2) right next to the other. The RP2 denied it for the same reason. As he made clear that he desperately needed the item, the RP2 demanded an exorbitant sum, the NRP went back to RP.
      Both RPs made a little bit fun of letting the NRP running between them as they lowered the price bit by bit, until he finally bought it for quite some price.

      So, one could even go as far as saying, that real role-players can have fun with non-role-players.
      But the point, is there is a group, like me, which probably lack the imagination or creativity to cope with such situations. A real role-player would probably even be able to hear a deep male voice with heavy texan accent impersonating a lithe elf girl. But I'm not. Call me unimagitive.

      > Personally I think it's best when you have a compromise. [...]

      Sometimes I'm not a democrat:
      Compromises only lead to mediocrity. This might be fine and dandy for a nation, but not for entertainment.
      I don't want a mediocre game as like I don't want bloody mediocre music.
      I think both are the result of attempting to please to many people. Only in the second case, it has become more obvious. When did you last hear to the compromise called "MTV" or the compromise "radio"? I certainly didn't for the past several years.

      You don't have to make compromises: AFAIK, there are some 60 MMOG in work. It would suffice than 4 of become decent. Two for each group. One SciFi, one Fantasy. Then you could call me a happy unimagitive person.

      --
      "Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
  6. prevent your girlfiend from playing by Anonymous Coward · · Score: 0

    /callvote flood 1

  7. Yeah well by grug0 · · Score: 2, Funny

    I think slashdot should have voice chat. Imagine hearing people yell fr1st p0st.

  8. heh, yeah. by DashEvil · · Score: 5, Funny

    I can just see it now, "I'm humping you, see my character going back and forth, oh yeah, finger yourself babe, I want to hear you moan, oh yeah, oh YEAAAAAAAH, OH SWEET JESUS THANK MICROSOFT FOR GIVING ME THE CHANCE TO GET LAID!"

    --
    -If God wanted people to be better than me, he would have made them that way.
  9. I disagree by Bruha · · Score: 3, Interesting

    He's not realizing the fact that many people that would use voice chat in MMO's would only do so between friends and established guild members people can stand to talk to. I've played Asheron's Call with voice chat in the early days with 3 or 4 players and I can tell you we worked like a well oiled machine while in combat. You hurting just scream MEDIC! hehe..

    But seriously I can also understand the other side who thinks it's a problem. If they allowed everyone to hear everyone in the bazzar that may be cool only in a perfect world where little johnny has his gag in place. Otherwise you'll have some of the most annoying things going on. I would give such a system 10 minutes before someone started playing the soundtrack to a pr0n or worse. And the bad part there is in that type of situation how do you find out who's doing it?

    Private chat channels YES.

    General chat NO!

    1. Re:I disagree by Gherald · · Score: 1

      Some servers could have voice on, and some off. Let everyone play the way they want.

    2. Re:I disagree by Acidic_Diarrhea · · Score: 0, Flamebait

      You already posted this comment fucktard. Stop posting so much - your work is boring, insipid, and uninspired.

      --
      I hate liberals. If you are a liberal, do not reply.
    3. Re:I disagree by IIRCAFAIKIANAL · · Score: 1

      I've played multiplayer rpgs (like baldur's gate and neverwinter nights) with voice chat - it is quite fun.

      Probably the best game ever was playing System Shock 2 with my friend using voice chat. The game became almost real - we played through it in only two sittings. With the voice chat and the lights out, the game became *very* immersive.

      Chat may not be ready for MMORPGs, but it's more than ready for regular multiplayer games.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    4. Re:I disagree by Gherald · · Score: 0, Offtopic

      Nice troll...

  10. assume role while playing by Anonymous Coward · · Score: 0

    quote:

    Why do people play the same game for hour after hour, night after night, for week after week, month after month? It's not because they like the game; it's because they like who they are

    really ? That's news to me. Sure, I agree on the
    immersion concept that really makes the
    difference between good games and mediocre ones,
    but voice communication will only improve that

    anyway, how many games has this guy designed since 1979?

    1. Re: assume role while playing by Gherald · · Score: 2, Informative

      anyway, how many games has this guy designed since 1979?

      Other than MUD2? Try his website

    2. Re: assume role while playing by Anonymous Coward · · Score: 0

      The SCO, The?

    3. Re: assume role while playing by Anonymous Coward · · Score: 0

      According to this, which I assume is still current - he's working for RedBedlam on Roma Victor (formerly known as "Gladius Online") actually. :)

    4. Re: assume role while playing by Anonymous Coward · · Score: 0

      Here's your answer

    5. Re: assume role while playing by Anonymous Coward · · Score: 0

      You mean here by any chance?

  11. Wow. Is this a mistake? by JollyFinn · · Score: 1, Offtopic

    They have one article in which they besides actual content they admit they have trouble paying their bandwith. Hmmm. I'm not sure but putting on of their articles in front of slashdot may mean Doom to those Advanced Gaming Girls. [unless they put link for paypal donations in article for helping them to keep up their site.]

    --
    Emacs is good operating system, but it has one flaw: Its text editor could be better.
    1. Re:Wow. Is this a mistake? by another+misanthrope · · Score: 1

      there is a button on the left titled "Thank You for Donating!" - too subtle?

  12. Choice by gradji · · Score: 3, Insightful

    The main problem I have with the article is that it ignores the basic principle of choice . As in some first person shooters, I imagine MMORPGs would come with the option to disable voice ... so you can choose not to broadcast/receive real-time voice communication.

    This option would keep most parties happy: the newbies who are drawn to the promise of trash-talking, the tight-knit group of friends who like to chat while they explore and conquer, and the veterans who would rather not have voice interfere with their virtual world immersion.

    While Marx (maybe Lennin? I get the modern Socialists mixed up) complained about the tyranny of choices, I think most contemporary people find choices to be a good thing.

    --

    1. Re:Choice by another+misanthrope · · Score: 1

      RTFA: Even if voice becomes the norm in virtual worlds, text as a means communication will still exist: not all players will be able to use voice. My wife can watch TV while I visit virtual worlds, but she wouldn't be able to if I were talking the whole time in the next room - it would be way too annoying. So I'd have to type; so would plenty of other people.

    2. Re:Choice by Dachannien · · Score: 1

      "The main problem I have with the article is that it ignores the basic principle of choice."

      No, you don't understand - the article is about in-game voice taking away choice from everyone.

      Once a game with significant popularity implements voice, then every game out there will put it in. And people will start using it, not just to talk within their guilds, but to talk to everyone out there. That removes the concept of choice from those who don't want to listen to other people, because technology isn't ready for voice-to-text translation (which was Bartle's entire point). It removes a mode of communication by foisting another mode upon everyone.

      At least when third-party software is required to get voice, people can't make the assumption that you have voice capability as well, and so text is the default, while voice remains an option.

  13. think hes forgotten about a certain games origins. by Tennguin · · Score: 5, Insightful

    I think Richard Bartle has lost touch with what role playing's origins. If we apply his logic to pen and paper games we see how flawed his argument really is. Afterall how many of us sat around the table throwing dice passing written notes back and forth explaining what our chacters were doing/saying? I think "voice communication" was as acceptable then as it remains now. I think people are becomming a little TOO immersed in the digital world and forgeting that there are analog analogies to some of these problems. Think people. I doubt that most people in these games are concernied about character development anyway... its all about the amount of "stuff" you can gather. Those geeks that are into playing out their bvirtual cahracters arent going to be disuaded by the fact that voice has been introduced into the game. I wasn't when I role played my Theif in 1988...

  14. The guy doesn't get it.... by Mac+Degger · · Score: 5, Interesting

    He, and everyone else who is against voicechat in games, just don't get what voice really means. Their argument always goes: 'it will break your suspension of disbelief'.

    It won't, and I have proof: everyone who has ever played a tabletop roleplaying game knows what I'm talking about. If a voice is enough to destroy your suspension of disbelief, it wasn't very strong to begin with.

    Not only that, but voice filters can (and will) make you sound like a troll ( :) ).

    The only halfway valid argument he makes is the 'difficulty' of having to deal with two streams of communication, text and voice. And the only people who can't cope with that aren't too bright; we've all had school here where you read and write down what the teacher has written on the blackboard /while you're listening to his lecture/!

    Fact is that voice is just the best/fastest comm system available. The only problem it does have, which mister whiskers didn't even address, is that sometimes people don't speak the common carrier language well enough...in which case they might have to type, thereby communicating slower than others.
    Which means they'll either learn better english (or mandarin, whatever) or go adventuring with people who speak the same language.

    And as for abuse; even a basic personal kick/ban system will take care of that.

    In short: the guy might know his MUD's, but I think he should have stayed there.

    --
    -- Waht? Tehr's a preveiw buottn?
    1. Re:The guy doesn't get it.... by Anonymous Coward · · Score: 0

      In short: the guy might know his MUD's, but I think he should have stayed there.

      Which is why we are reading articles written by him and slashdot comments posted by you.

    2. Re:The guy doesn't get it.... by Mac+Degger · · Score: 1

      What a helpfull comment. Care to comment on the actual content of my comment instead of who posted it?

      --
      -- Waht? Tehr's a preveiw buottn?
    3. Re:The guy doesn't get it.... by isorox · · Score: 1

      we've all had school here where you read and write down what the teacher has written on the blackboard /while you're listening to his lecture!

      erm, no. The MOST I ever did was listen to the lecture and doodle over the printouts, most of the time I slept or read a book, and printed the notes out later...

      However I learnt to sleep with my eyes open, does that count?

    4. Re:The guy doesn't get it.... by Anonymous Coward · · Score: 0

      Well I will... you said 'comment' one to many times. Try a pronoun, such as 'it'.

    5. Re:The guy doesn't get it.... by Anonymous Coward · · Score: 0
      In short: the guy might know his MUD's, but I think he should have stayed there.

      What makes you think the essense of MUDs is different from MMORPGs? The only real difference is the way in which the game data is presented. Voice may be the best/fastes comm system available, but there are some serious detractors:

      It adds a significant feature (with all related issues and requirements) to a type of product which is still in its infancy.

      At least 50% of those playing MMORPGs -aren't- too bright in one way or another. They don't have a decent education, or will have other issues speaking "one common language" (there's a big world outside). Granted, they will probably speak their own language (even if it is hick), but you'd end up having to solve serious communication issues.

      Voice filters won't work very well. Sure, you can sound like a troll, but if you speak unclearly to begin with (and receive speech at what.. 11Hz), you'd be happy if you could figure out what the heck your fellow player is saying. It adds a lot more frustration than value in the end.

      Speech will have to be logged, for the simple reason that the company hosting the MMORPG has a legal requirement to keep everything logged to prove responsibility in any court case.

      I'm sure that MMORPGs will switch to live voice chat when bandwidth becomes readily available, and voice technology is of such a quality that voice filters will enable people to be whomever they want, and servers can log the chat without problems. Until then, I'd say it's more important to spend development resources on maturing the genre, and leave the voice chat to games like Planetside.

    6. Re:The guy doesn't get it.... by Mac+Degger · · Score: 1

      Lessee; your first point isn't neccessarily true: there are numerous ways of incorporating voice, some of them available for free, some which will have to be paid for. True, the company will probably write it themselves, but they don't need to. Not only that, but it's something which has been done before and is documented if you go to the correct sites.
      Your second point however is true...but nearly everyone who plays computer games has had at least some secondary school education. Not only that, but you can near enough devide game players into a couple of groups: those who speak english, those who speak mandarin, those who speak korean and those who speak japanese. Not only that, but the last three also speak a bit of english (seeing as that's considered 'cool' over there [don't ask me why, but it is]).
      Third point; well from personal experience I'd say that someone who doesn't speak clearly will be asked to turn off his filter (which btw does work pretty good in realtime....voicemasks not working right is just another piece of FUD by the writer). If he/she/it still can't be heard, well, he'll have to type! A bad voice is just as bad as someone who can't spell or types way too slow...with about the same rate of occurence, I'd wager.
      As for fourth, I had no idea that all MMORPG's had to log everything their clients typed! Somehow I don't really believe that, but I will do some research...it's like saying telephone companies have to doe that, or ISP's. I rather think that game companies will be treated like common carriers (like ISP's and telco's are) in regards to that kind of thing; I really don't think they'd have to log all speach.

      Anyway, personally I think voice is something which will mature the market; not oly does it make strategy more interesting (no-one types in the commands to flank another party on the left and tells the healer to go with them in the middle of combat...but they can tell them that!), but it makes roleplaying much mor3e interesting as well!

      --
      -- Waht? Tehr's a preveiw buottn?
    7. Re:The guy doesn't get it.... by Sri+Lumpa · · Score: 1


      The guy does get it, you just don't get his point.

      He isn't saying that voice chat in virtual worlds will never be a good idea, he is saying that the technology to make it an integral part of the virtual world (as opposed to a sore audio wound) is not there yet.

      He also addressed the tabletop roleplaying argument by saying that they use the imagination foremost to create the world (you've also got to imagine your friend to LOOK like a troll) whereas virtual worlds use the senses foremost to create the world (you don't have to imagine your coplayer to look like a troll, you can see his avatar look like one).

      In other word, in tabletop roleplaying you don't have a discrepancy between the way the player looks (real) and how he sounds (real too, unless you are playing with stephen Hawking) and when voice speech gets mature enough in computer games you won't have that problem either because your avatar will look fake but real in the context of the virtual world and he will sound fake (because I never heard a troll in real life) but real in the context of the virtual world.

      His problem is that at this point in time the voice will sound real but fake in the context of the virtual world, which isn't a problem in FPS but would be in a MMORPG (in his opinion).

      Do you still disagree with his point?

      Personally I agree with him except that the best way to have the technology improve is probably to have a few games including it when it isn't mature and improved in subsequent games; just as long as you can turn the voices off.

      --
      "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
    8. Re:The guy doesn't get it.... by Mac+Degger · · Score: 1

      I still disagree with his point, for two reasons.

      One, the tech is already there. It's been around for a while now, too; realtime voice masking is not only possible, but has been and is done.

      Secondly, so what if the voice doesn't match up to the character? For those really bothered, they can use voicemasking tech, and the rest can just use that imagination which worked fine in tabletop games (and many other parts of life).

      I mean, come on! Now you're reading text, for chissakes! How much doesn't that break down the suspension of disbelief the guy is talking about? Even if the tech wasn't entirely up to the task (which it is), even rudimentary voice would be better than reading text off the screen.
      Anyway, the discrepancy between avatar and voice not only is something you have to deal with in real life, but it's something so trivial that if it does break your suspension of disbelief, it isn't that strong to begin with.

      --
      -- Waht? Tehr's a preveiw buottn?
    9. Re:The guy doesn't get it.... by yomegaman · · Score: 1

      I guess it's only us old-timers who can remember the bad old days, before class notes were downloadable off the web. You unfortunate youngsters will never know the joy of hurrying to scribble something down before the professor erases it from the chalkboard and then trying to decipher it later...

      --
      ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
    10. Re:The guy doesn't get it.... by Sri+Lumpa · · Score: 1


      Fair enough, there is enough place in the world for contrary beliefs.

      We'll just have to see for ourselves when such games come to market (and I hope you are right that the tech is good enough, no use having bad games if we can have good one directly).

      --
      "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
    11. Re:The guy doesn't get it.... by isorox · · Score: 1

      get 10 mates together, each do 10 (overlapping) minutes per hour, copy each others notes.

  15. So, Voice destroys roleplaying.. ? by Molt · · Score: 2, Interesting

    I do wonder if he's ever played a tabletop, or freeform, roleplaying game? If he did, did he and the other players sit there passing notes instead of speaking so they didn't have to suspend any disbelief for voices?

    Roleplaying has a history far longer than MMORPGs, and it's mainly a vocal one. I consider it much easier to manage to get into a character if you speak what they say, and the fact you're typing on a keyboard isn't there to get in the way. I'd say that was a far greater intrusion of reality than someone sounding 'wrong', I don't normally communicate face-to-face with people by typing.

    Some players do change their voice, put on accents and so forth, but most just use their normal voices, and it still works if the player can roleplay. If they can't roleplay then it doesn't matter if they're speaking or typing- what's said will still not feel right.

    I have played some MMORPGs, admittedly though not to any great extent each. I generally found the worlds to be repetative and also many people just didn't act in the world at all, much metagaming. I remember trying Ultima Online for a bit, spending a few hours digging and lugging stuff so I could make a few low-quality daggers, then going off to the bank to deposit the new-found fortune I'd made.

    The bank was absolutely packed, the machine slowed to a crawl. It looked like everyone in the town had come to the bank, and bought their horses, pet dragons, etc. with them.

    Whilst some were idly wandering against the tide of lag, many were standing there shouting prescripted offers of items and so forth.

    I'd say it takes less suspension of disbelief to imagine the gruff Scots voice coming out of the headphones to be the Elven swordswoman than it does to imagine r0X0r the Ranger going "So, what shall I do today to help serve the Good? I know, I'll take my horse ScreamingDeff and my enchanted rust turtle ScreamingDeffII and go and shout '****Enchanted Axxes to SELL!***** Offers?' in the bank for a few hours.

    I know many of the games have come a way since then, but I still think MMORPGs have a loooong way to go before they could consider voices to be a major problem.

    --
    404 Not Found: No such file or resource as '.sig'
    1. Re:So, Voice destroys roleplaying.. ? by Azghoul · · Score: 2, Insightful

      So let's see, you think it would be a good idea if all those who had packed the bank were screaming at the top of their lungs over their microphones instead of just pumping text on screen?

      That seems like a huge problem to me.

      Many people here are bitching that "RPGs were based on voice, this guy doesn't know what he's talking about!" How wrong can you be? The "MMO" part of "MMORPG" precludes using voice. I don't want to hear hundreds of voices around me all the time. I also don't want people to hear me trying to act out a cheesy voice, unless I'm in a nice tight group of good friends.

      No, the large number of players destroy the voice concept. Not to mention the fact that it's much easier to type something, realize the verbiage is not quite correct, then change it before sending it out to the group.

    2. Re:So, Voice destroys roleplaying.. ? by Anonymous Coward · · Score: 0

      Don't be a moron. The parent poster was suggesting that voice communication would DO AWAY with those people who stand around shouting stupid phrases in text. It's called sarcasm, you nit.

    3. Re:So, Voice destroys roleplaying.. ? by Mac+Degger · · Score: 1

      First off, if voice does get implemented it will happen by someone who has thought about it...there'll be a circle arouind your character beyond which you won't be able to hear anything (common sense against overcrowding and it mimics RL a bit too; anything beyond that could well be typing only (or in a futuristic setting 1-1 voicecomms over a telephonelike device).

      Not only that, but I type things wrong much, much more often than I say things wrong...I hardly ever do the latter unless I'm drunk! And furthermore, voice allows for strategic planning in a battle, which typing doesn't.

      --
      -- Waht? Tehr's a preveiw buottn?
  16. Re:Motto da! by Hiddenface · · Score: 1

    Where's the 'confusing' moderate option when you need it?

  17. simple solution! by Anonymous Coward · · Score: 3, Interesting

    Morph the voices.. English kid turns into female elf, tough barbarian etc. depending on who he's playing the game as.

    1. Re:simple solution! by ronaldb64 · · Score: 1

      That's the technology he's talking about. RTFA.

      --
      There's no place like 127.0.0.1
    2. Re:simple solution! by Anonymous Coward · · Score: 0

      English kids already sound like female elfs.

    3. Re:simple solution! by JahToasted · · Score: 1
      Wow... you're a genius... I wonder why no one else ever thought of that.

      Oh right, it's pretty much the entire point of the article.

  18. He's completely RIGHT! by SolitaryMan · · Score: 1

    And now I know why I hated players using voice communication while playing Counter-Strike. It blows me away from the game back to the real world. And I get tired of it :)

    --
    May Peace Prevail On Earth
  19. Nice article but: by donscarletti · · Score: 3, Funny

    I find it very hard to take anything seriously published on gga after reading this

    --
    When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    1. Re:Nice article but: by TRACK-YOUR-POSITION · · Score: 1

      Man, after I read that a month or so ago, I have not been able to play Rez (the American no-accessory version). It just somehow feels different.

  20. Voicechatting does NOT work in games. by Eudial · · Score: 2, Insightful

    Here are some reasons why:

    1. People will speak all kinds of languages.
    2. People will scream.
    3. There will not be any 1337speak (that way we can't decide who's a newbie or not)

    --
    GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    1. Re:Voicechatting does NOT work in games. by geekoid · · Score: 1

      because god knows, they won't give you the option to chose who to listen to, or to turn it off.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  21. This reminds me of... by thelandp · · Score: 4, Interesting
    ...another pessimist to a new technology from the past.

    "Who the HELL wants to hear actors talk?" H.M. Warner, Warner Brothers, 1927

    Is this article just the online equivalent?

    --

    -- the only thing we have to fear is really scary things
    1. Re:This reminds me of... by Anonymous Coward · · Score: 0

      Umm, how many actors of that era became popular once sound was introduced? This is the same as the 640k is enough for anyone quote. Sure it sounds really stupid, but you're basically taking it out of context.

    2. Re:This reminds me of... by DigitalDaedalus · · Score: 2, Funny

      "Who the HELL wants to hear actors talk?" H.M. Warner, Warner Brothers, 1927

      Mr. Warner must have forseen Gigli...

    3. Re:This reminds me of... by Sri+Lumpa · · Score: 1


      Not really. He isn't flat out against voice in virtual worlds, he just think that the technology is too premature to make it fit with the kind of immersion currently present in these worlds (i.e. your Avatar will sound differently than it looks).

      --
      "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
  22. aRgh by Aeonsfx · · Score: 4, Interesting

    Well, I hate to say it, but I agree with the man. I never cared much for voice chat in games, much less voices in games. Anyone like the voices in FFX? I know I don't. Because it ruins the imagination. The experience. Well, lets extend this concept to voice recognition in games. Same thing. Ruins the entire virtual aspect of MMORPG. I think I'll eat a peanut butter and jelly sandwich now...

    1. Re:aRgh by junkgrep · · Score: 1

      Voice is pretty good and useful in FPS games. Natural Selection is a whole new game when you can give orders and organize with your team in real time without having to type.

    2. Re:aRgh by Aeonsfx · · Score: 1

      Oh, my roommate is really into that game, he says the teamwork is much better in that game than CStrike or DoD due to the strategy / FPS style of the game. I suppose voices help make the game more tactically advanced in a way.

    3. Re:aRgh by junkgrep · · Score: 1

      Well, most of that is the game itself (CD and DoD have voice chat as well). In those latter two games, and like TFC, you can rambo around while ignoring your team, and still make out pretty good: even capturing flag after flag or winning the map. In Natural Selection, unless you coordinate at least a little with your team, it's game over pretty quick. Especially for the marine team (aliens are a little looser). But yeah, being able to yell out "heal me!" or discuss a complex strategy (which is crucial to the alien side, which needs to combine different units to face various threats properly) hands free is pretty crucial.

    4. Re:aRgh by junkgrep · · Score: 1

      To continue: in the other games, you don't need to strategize as much because everyone playing knows the singular objective for a map (save hostages, defend this switch/flag, etc.). In Natural Selection, the strategy and objectives have to constantly change to keep up with the tactics of the other team (did they get motion tracking? Then you need to get sensory chambers up as soon as possible. Are they assaulting the ore processing res node? Then you need to send enough troops over to stop them while not having everyone go and leave the rest of the map uncovered).

      A lone marine is easy pickins for the aliens.

  23. Re:Motto da! by usotsuki · · Score: 1

    I know, I can't even make sense of it.

    (This may be parsed incorrectly)

    This is the best I can parse: again:take-return-not-is! all::[...]::. Blood! Darkness! Begins with me

    -uso.

    --
    Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
  24. I can't wait... by LordLucless · · Score: 4, Funny

    ...for someone to turn on their stereo while playing his favorite MMORPG, only to find the RIAA busting the entire player population of Everquest for listening to pirated music.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  25. Great. by BHearsum · · Score: 4, Interesting

    The last thing I needed is some lamer in Everquest shouting 'OMFG YOU KILL STEALER'. These games have poor role playing environments as it is, don't make them worse.

    1. Re:Great. by Mac+Degger · · Score: 1

      Then again, maybe the fact that you can be heard (and can hear others) will enable a more courteous environment, and more roleplaying in that environment.

      --
      -- Waht? Tehr's a preveiw buottn?
  26. Gaming Zine for Girls... Necessary? by rinkjustice · · Score: 3, Insightful

    I'm just wondering what brought some women to the point where they felt they needed their own voice in video gaming. Was it because of sexism in ads? (I can remember an ad which had a bikini-clad babe lathered in soap draped over a sports car... to sell a videogame!) Is it the violent nature of some game genres? The lack of strong female representation as a whole? Does addressing sexual content like trance vibrator's fulfill this gaping intellectual chasm?

    Girls, to my limited knowledge gleaned from being the father of three daughters (2 of whom game on the PS2 and PC), enjoy games that test problem solving spatial skills like Tetris, Pac Man and The Sims among many others. These are the same games guys play. Sex has nothing to do with it.

    1. Re:Gaming Zine for Girls... Necessary? by Dark+Lord+Seth · · Score: 1

      Well, the answer is simple: No. In fact, I think that who site is actually more of a disgrace and an insult to women and gamers alike and it simply proves that sex sells. Hey, it's perfect marketing, can't say it didn't work. Anyways, as for serious female gamers that I know of (That excludes the "OMG i play cs because that cute boi from halfway across teh world plays it 2!!1" types) mostly enjoy the same games as guys. Some enjoy BF1942, some of em enjoy The Sims, some others enjoy online turn based strategy games like Planetarion.

    2. Re:Gaming Zine for Girls... Necessary? by kongjie · · Score: 2, Interesting
      I think much of the impetus for girl-oriented gaming zines and sites does come from the violent, mail-oriented nature of a large percentage of the games out there.

      Your own experience with your daughters largely supports this idea. The point is NOT that boys also enjoy Tetris etc., it's that these games are different from most of the offerings and girls can enjoy them.

      But anecdotal support is going to be largely irrelevant here--lots of people probably know girls/women who love blasting their way through some FPS. On the whole, though, I think it's clear that most gaming is produced by boys for boys. Notice the use of the word "most."

    3. Re:Gaming Zine for Girls... Necessary? by JahToasted · · Score: 1
      The mail-oriented games aren't a problem, it's the spam-oriented games drive girls away.

      Mod as -1,spelling nazi or -1,unfunny at your discretion.

  27. Yeah, he's missing the point. by Anonymous Coward · · Score: 0

    The point of such games isn't to be a damn ogre or to be a elf or a troll. Multiplayer gaming is all about interaction.

    People don't role play in MMORPGs now. They just don't. They interact with other people. PEOPLE, not characters.

    Think of the team element. Anyone who's really into these games is all about the team aspect. People form guilds or what not, and after the first few months of playing, if you're not in a team, you're probably not playing it anymore. In order to beat the harder characters, complete the harder quests, you need multiple people working together. This means communication. And communication during battle or whatever has always been hampered by the difficulties of communication. Adding voice makes that sort of thing *worlds* easier.

    Now, I admit that it's one thing to yell "kill that freakin' dragon already, I'm out of spells here!" to teammates during a battle, and it's another thing to hear some chatting preteens in the marketplace or wherever the general chat thing is, but that's what the concept of separate communication channels is for.

    Frankly, I don't this guy has ever actually played a team based game. He's into the role playing aspect, and that's fine and dandy, but face facts: not that many people actually role play. Not that many people ever *did* role play, even when it was dice and paper. It has always been, and always will be, a minority of people that enjoy RPGs for the "RP" part of it.

    For the rest of the world, it's about the same thing everything else is. People. Making friends. Working with others. Communicating. Voice is important to that sort of thing. Fuck the RP nonsense, the only reason that is in there at all is that you have to have a pretext for playing the damn game in the first place.

    Role playing, as role playing, should be beneath any normal adult. We technogeeks don't qualify as "normal", and that's why you get asshats like this guy complaining about losing what he likes about the game. Sorry guy, but you're in the minority on this one.

    1. Re:Yeah, he's missing the point. by Pxtl · · Score: 1

      I always wondered at that - so many people play book RPG's for the dungeon crawling aspect rather than the role-playing - why not just play a board game or card game? Munchkin, Hero Quest, Nightmare... hell D&D was a wargame called Chainmail originally.

      I play book RPG's for roleplaying - Paranoia and Fading Suns are my faves. I've never been fond of dungeon crawlers - "lets get a bunch of human players together to slaughter non-existant monsters". It becomes even more strange in MMO's - "Join a network of thousands of players, then go off on your own to go kill computer controlled monsters",

  28. Nice idea ... by evslin · · Score: 3, Funny

    Voice chat for an mmog is a decent idea, provided that: A) Everyone you're going to be grouping/associating with has access to it B) You're not playing in a roleplaying environment. (Hey, that elf chick is really an old dude from Alabama!)

  29. You'll probably only be able to talk to your party by rsilvergun · · Score: 1

    That'll solve the lag issues for the most part (if Unreal doesn't lag under the strain I doubt these games will).

    I'm not convinced this'll have that big an impact on Role Playing. I used voice in Role Playing all the time playing D & D in a room with friends, how's this any different? Besides, Newbies will gladly give up the some role playing to avoid typing (every watch someone who can't touch type playing one of these games, it's painful...). Moreover, I think a lot of people (especially casual gamers) use these games as overblown chat rooms, and the role playing aspect just doesn't matter as much to them as staying in touch with online friends in an easy manner.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  30. Counter-Strike is a bad example by ktorn · · Score: 2, Insightful

    Voice comms in a game like CS is almost an absolute must.
    Team-work is essential, and it's so fast paced that communicating via the keyboard is not an option. The only type of non-voice communication I used was moving the mouse to produce quick visual gestures to tell my team-mate things like "you go first", "duck, so I can climb over there", and stuff like that.
    No way are you going to type those. Getting your hand off the mouse for any length of time is not a good idea (unless you're a camper).
    Counter-Strike is not a role-playing game.

    I see the point of the article when it comes to role-playing games. Even then, when playing EQ I rarely met people actually roleplaying. When camping for long periods, everyone in the parties would chat about real life stuff. People would exchange email addresses and stuff like that.

    1. Re:Counter-Strike is a bad example by SolitaryMan · · Score: 1

      Well, it has a plenty of standard voice messages to choose from. Anyway, I only say that I don't LIKE it . And when I hear that crappy voice-sound from the headphones, it is something like "Welcome to the real world". In RPGs voice communication sometimes is OK too. For example, when you play with your boddie sitting in front of the computer next to yours, you too use the voice communication -- you talk to him. But instead of pulling you off the virtual world it helps to create even more effect. The game became MORE real, because you're not alone in this delirium :))

      --
      May Peace Prevail On Earth
  31. I agree. by Anonymous Coward · · Score: 1, Insightful

    When I play games like EQ/UO/EaB and run into someone else, I say "hi." If they respond with "Hail", my first reaction is an internal groan "it's one of THEM."
    The hardcore RP aspect is just not for me. I play to either build my chars or interact and make friends with real people. I think the vast majority of people do the same.

    1. Re:I agree. by Pxtl · · Score: 2, Insightful

      I prefer the semi-neutral "greetings". I could just be polite, or an RPGer. I think the best is a compromise - be polite. Personally, I think people who use abnormal (old or l33t) english in games are like americans who try and speak mock-british accents when performing shakespeare or reciting Monty Python - it just sounds stupid.

  32. Too Late... by zarthrag · · Score: 0

    The EqTn project team debated that long ago (if you figure out what EqTn means, email adclay1@ou.edu - without the 1) Voice can be incorporated easily if planned for correctly. Things such as low player density (less noise), an expectation for high end systems, voice dictation, TTS, been there done that. IBM and a few other companies have some really nice systems, sure it isn't truely human, but then again, alot of characters in the game aren't either. I don't think it's unreasonable to expect your players to have full duplex sounds. Games should be geared towards the hardcore, but usuable by the casual. And I think voice will eliminate more problems than it causes, l337 rejection, and chat-room bartering/plotting is eliminated. Finally a world were you can easily control communication... I won't get too much further, but I will drop a big hint. By the time EqTn is done, IPV6 will be partially rolled out (seriously, it's gonna be awhile before it's "done"). But standard gaming systems will be even more ridiculus than they are now, and us slashdotters will have replaced our puters at least once. So power isn't something I'm worried about. But has the author ever considered actually altering text? I mean breaking (or attempting to improve) someone's english based on their intelligence. Player: "No you idiot!!! Press the green button!" (game logic performs an intellegence check, since there are a 1000 buttons, and the character has no idea what the thing is...fail by 4...add a stutter and some random colors to the mix!) Avatar: "Duhhh......press the red...no....blue...nooo...ummmm....green?" How do you like them apples? Or how about *player* languages? Easy to implement with a speech processor. Two english speaking people, can't understand a word of each other cuz one's an elf and the other is an imp. Yet another character can make a living as a translator... The technology will only improve, and with libraries that can convert between real languages accompanied by fast internet, those people across the pond can play too--in the same game. Sent back from the future to save us all - Project EqTn. (I really get off on that acronym.)

    --
    Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
  33. Re:What determines "games" vs. "slashdot?" by Anonymous Coward · · Score: 0

    Flamebait? Talk about censorship. Parent brings up a good point and does not deserve negative moderation.

    Mod up the parent!
    Mod down the moderator!

  34. Yeah, destroying the roleplaying element... by halivar · · Score: 2, Funny

    As everyone knows, the roleplaying element is the most important part of CS. Voice just reminds me that I'm getting mopped up by 14 year old kids, not the "l33t krew" they purport themselves to be!

  35. Just the right touch by wynterwynd · · Score: 1

    I think voice in MMORPGs could work IF it's done properly.

    It shouldn't be mandatory of course, the most likely way to implement it would be a voluntary chatgroup or group option. In PlanetSide (I know it's a FPS, but it has similar elements) the voice chat actually enhances the immersion, you feel more like you're actually in a squad. However voice is much more necessary and useful in a FPS as you can't always take time to type.

    In console MMORPGs it could be a great way to avoid having to buy a keyboard add-on, but would detract from the RPG element severely. However it might work well since headset accessories are already prevalent for online console games.

    In a computer MMORPG there would need to be more reason to use it. A series of voice filters would be very cool - I'd use voice chat if a filter made me really sound like a guttural troll or a high-pitched halfling. You could even make it part of character creation and attune it to your voice (in a perfect world). Unfortunately I don't think there's enough demand for it yet, the cons currently outweigh the pros in most cases.

    Till then I'll just keep muttering back to myself as I type =D

    --
    "Not all who wander are lost" -- JRR Tolkien
  36. not for MMORPG, but it's perfect for co-op FPS by halr9000 · · Score: 1

    ...and all the smack talk and fake haxxor "I 0wn3d yer ass!" talk. Because the co-operative FPS sub-genre, to a great extent anyway, strives for realism. If you have an entire team who can talk to each other, they can actually plan strategy while moving to position. You can't type while doing that.

    And to bring the feature even more realism, the game developers could make the voice chat team-only. And when you open a channel, anyone--including the enemy, would hear the click of static being squelched, possibly giving away your position if you were behind enemy lines. Of course the serious clans would enforce radio silence during certain ops where stealth is of the utmost importance.

    This would mean the Engineer (or Hacker :) role in the role-based FPS games would get the ability to spy on the other team's frequency, or at least jam. And the opposing force's CO can have his squad change to a different broadcast code that the engineer cannot immediately decipher. The possibilities!

    (I thought of posting this comment on the article's website, but I did not want my friends to know that I read Game Girl Advance. :)

    1. Re:not for MMORPG, but it's perfect for co-op FPS by unclethursday · · Score: 2, Informative
      Because the co-operative FPS sub-genre, to a great extent anyway, strives for realism. If you have an entire team who can talk to each other, they can actually plan strategy while moving to position.

      Unfortunately, this isn't always an option.

      Unreal Championship on the Xbox has, quite possibly, the worst voice set up ever. In team based play there are 2 channels for each team, and only 4 out of the possible 8 players can be on any one chanel.

      And even in the games where the entire team can talk to each other, actually getting the other players to follow a strategy or even just basic teamwork is near impossible.

      You either need to play with people you know, or hope you have found good players.

      In MMOGs, I can see the voice as actually being a hinderance, unless they limit how many voices from around you you can hear...imagine hearing hundreds of EverCrackers or Ultima Onliners in the center of town at all times....

      Thursdae

    2. Re:not for MMORPG, but it's perfect for co-op FPS by Citizen+of+Earth · · Score: 0

      And even in the games where the entire team can talk to each other, actually getting the other players to follow a strategy or even just basic teamwork is near impossible.

      One reason that I use the name "SNL Ninja" when playing Quake3 CTF.

    3. Re:not for MMORPG, but it's perfect for co-op FPS by Mattsson · · Score: 1, Interesting

      "imagine hearing hundreds of EverCrackers or Ultima Onliners in the center of town at all times...."

      But if they made a system where the volume of the voice is related to the distance of the one speaking?
      If you're standing in a *real* town, you may hear lots of people talking in the background, but that doesn't hinder you from having a conversation with someone standing right next to you.
      And if you're in a pub, you may very well be unable to have a conversation with someone right next to you due to all the noise. =)

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
  37. Hearing Voices by ihummel · · Score: 2, Interesting

    I think that the "not-the-heck-yet" response is the correct one. Now, I only play text-based muds, and those only occasionally, and am confident that those will never, ever have voice. Yes, you could write an extended Telnet that included voice (sort of like what was done with Pueblo), but I think it would only prove to ruin the experience.

    Graphical MMORPGs on the other hand could benefit from voice. When you are interacting in a graphical world, actually speaking to each other just makes sense, more sense than chatting through text. I do not think the bandwidth is here yet for thousands upon thousands of people to be talking away in games, but it will be someday, probably soon.

    I do not think that voices will ruin the roleplaying experience, for the simple reasons that a) they can develop voice filters to make you sound like a troll, or a dwarf, or whatever, b) that you can speak in an altered voice all by yourself (the best solution, IMHO) and c) hearing people's natural voices in table-top RPGs never ruined it for anyone before, as at least one other person has mentioned.

    Logging voice to prevent abuse could be a problem, but perhaps not in a couple of years. It may be that they will then have enough computer power and HD space to record all voice exchange. Hell, logging all voice conversations on the client side shouldn't be a problem now if you have a good enough system.

  38. No voice chat in Roma Victor then by Anonymous Coward · · Score: 0

    Dr Bartle is currently working with RedBedlam on Roma Victor at the moment so I guess this means we won't be getting voice chat in RV. Just as well - RV is a historically authentic MMORPG (set in ancient Roman times) and you just know that with voice chat, the atmosphere would inevitably be ruined.

    So even if some games want it, other games won't. Horses for courses.

    I could see voice chat working in something like there.com but not Roma Victor

    1. Re:No voice chat in Roma Victor then by Anonymous Coward · · Score: 0

      According to this he also currently works for the Themis Group.

  39. Mod parent down by Anonymous Coward · · Score: 0

    Off-topic rant

  40. I don't want to hear it. by Asterax · · Score: 1

    Using voice chat would definitely take the fun out of MUDing. I mean, just imagine, having a full in-depth conversation with someone on how to get a certain level 60 weapon or shield, and there would be no way for a Immortal(s) of that MUD to moderate what has been said. Oh yeah, and trying to understand various accents would suck.

  41. Anyone remember Abermud? by jd · · Score: 2, Insightful
    Aberistwyth came up with a graphical MUD - I believe it was the second MUD engine to come out, after Essex MUD. Have you seen any MUDs using this engine, lately? Have you seen any graphical MUDs at all? No? Oh, what a surprise.


    Bottom line is that some ideas sound great, but just don't work in practice. The technological constraints are such that you end up with something worse than not using that idea at all.


    Richard Bartle is an expert on these issues, by the sheer amount of time and effort he has spent on developing MUD. I'd be very cautious about simply dismissing the guy's thoughts. Sure, his idea of commercializing the MUD engine didn't work out. IMHO, though, that gives him more practical experience in what works and what doesn't. He's been on both sides.


    Voices in MUDs are bandwidth-intensive and OOC (Out Of Character) unless you've speech synthesis. And, while Festival is a decent system, I don't think it's quite at the point where it can support the quality you'd want.


    Speech synthesis requires only that the text be transmitted. Transmitting voice-over-IP, at any kind of quality, requires digitizing the speech and transmitting the result. Even if you assume 10K/sec/voice, I've seen MUSHes with 40-50 people in the same room RPing. That's 500K/second, just for the sound, with one hell of a mixing desk on the other end to merge those streams.


    I don't know about you, but I'm not sure there are enough MUDders out there with that kind of bandwidth. Not many home owners have their own T1 line, and DSL at that kind of bandwidth is often sold to businesses only.


    So you drop some of the voices, perhaps. And then what's the point of having the VoIP link? If what you get is inferior to plain text (which loses nothing), then who is going to use VoIP for anything other than a novelty?


    The final problem is the lack of multicasting. If you've 50 people in a room, the server is going to have to multicast to transmit the volume of data to each user. However, "Internet Providers" don't generally offer multicasting. Unless you're rich. Not for technical reasons, but because they don't know how to bill it, so opt for only providing it for really expensive lines.


    Why do you need multicast? Let's look at the numbers. 50 users x 500K/sec/user = 25 M/sec of data, if you unicast it. If you look at the times that there have been unicast transmissions - say of the Leonid meteors - the server rapidly collapses from the load. If multicast were deployed, you could have as many recipients as you liked, and there wouldn't be an issue. But because ISPs are cheapskates and the admins offering public services often aren't as clueful as they could be, the system fails very rapidly, offering nobody anything.


    REAL broadband (ie: gigabit to the home) plus multicasting plus good speech synthesis would make audio MUDding a real, practical, possibility. As things stand, the idea is going to be tried (as with Abermud), it will fail, and when the technology does emerge people will remember only the prior failure, not the future possibility.


    Some things you just have to wait for. If you want to cut the waiting time, then pressure your ISP to enable multicasting. If you're using DSL, then pressure your ISP to make SDSL available to home users for a reasonable price. But if you do nothing, expect nothing. ISPs are happy to provide you with the smallest scraps of service that you'll tolerate, and that'll never be enough to do quality VoIP MUDding.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  42. Re:think hes forgotten about a certain games origi by PenguiN42 · · Score: 1

    Exactly! I was thinking this all throughout the article -- role playing has been going on a *long time* with voice chat and there's been no problem. Also, anyone who's OOC in voice-chat would also be OOC in keyboard-chat. It really just makes the medium faster and convey more information, not necissarily better or worse.

    --
    The following sentence is true. The preceding sentence was false.
  43. Thing is... by Anonymous Coward · · Score: 0

    ...okay, so I'm playing PSO as a hot (English) elf chick.

    That's for two reasons: one, hot English elf chick is a more insanely unbalanced magic user than the other races (a disadvantage when playing alone, but in teams, a big advantage if the team cover each other), and two, when running around ingame both trashing things with huge fireballs and trying to keep our team alive, I get to stare at hot English elf chick's arse. Bonus.

    Now, I don't use voice masking, because firstly it's kind of annoying (were I trying to voicemask as hot English elf chick, I'd sound like a chipmunk for sure, which is annoying, because to be fair I do have an English accent), and secondly, I'm not really making an effort to roleplay in character.

    It's extremely entertaining as a team game, but I'm not the English elf chick, I'm just controlling her. Somehow, the game just doesn't seem immersive enough for proper roleplay; maybe the author has a point, or maybe it's that the game needs to be way deeper for that.

    No, what bothers me is that despite my not using voice mask, hot English elf chick still gets hit on. Still gets Sephiroth E001 playing kiss-chase with me in the lobby, and after I start a game, joining and trying to give me hacked Amore Roses. And Cloud E017. And Sephiroth E127. Not to mention the two other hot elf chicks, and Aerith E024, and...

    It's the English accent, isn't it?

  44. Speech to Text? by Stunning+Tard · · Score: 1

    If you really don't want to hear voices speech to text would still be welcome.

    Some of us can't type that fast or may be busy using the mouse/keyboard for something else. It shouldn't be hard to implement.

    Anyway I doubt you'd ever have to pipe 50 simultaneous voices to the home, it would just be a racket, nobody can listen to 50 people at once.

  45. "Destroys the ROLE PLAYING element"? by Cappy+Red · · Score: 1

    And... elves and dwarves usually run around with text bubbles over their heads?

    *honk*

    --
    This is my sig. It's prescription, I swear. I need it for reading things... on the other side of things
  46. No, it's just trying to put off becoming an anime by Cappy+Red · · Score: 1

    Well, another anime anyway.


    *honk*

    --
    This is my sig. It's prescription, I swear. I need it for reading things... on the other side of things
  47. Re:problems.... remember D&D? by tommertron · · Score: 2, Insightful
    Not only would voice destroy the ROLE PLAYING...

    Um, the last time I remember, online RPGs are simply an extension of "offline" RPGs like D&D. And as I recall, people playing D&D don't write down what they want to say on little pieces of paper and show them to everybody. They talk to each other.

    In my experience of playing D&D, people are way more into the roleplaying element when they're talking out-loud. My (brief) experience of MMORPGs is that people break character all the time.

    Sure, not every case is the same, and everyone breaks character eventually all the time, but seriously, how will voice destroy the role playing element when voice comes from roleplaying's very foundation?

    tommer

    --
    Random rants about technology: http://technorants.blogspot.com
  48. Who gives a %$#^& about "neccessary"? by No+Such+Agency · · Score: 2

    The gaming culture is still very hostile/patronizing to women and girls. This isn't because all male gamers are immature, sexist pigs who run around EQ yelling "A/S/L?" and offering magic items in exchange for a quick cyber. Basically, the gaming culture started out as a very male-dominated one (as was I.T. at the time) and the remnants of this still linger as sexist advertising and attitudes.

    So... if somebody thinks GGA is a good idea, more power to them. If it's an oasis of female-positive gaming journalism in a desert of sexist mags like PC Gamer and testosterone-pumped rocket-launcher-happy FPS sites, that's great! If it's just another website with a slightly different outlook, that's great too. I find many of their articles very interesting, for instance the one on gender construction in gaming, which I'm re-reading right now. Would PlanetQuake run the same article? Probably not.

    --
    Freedom: "I won't!"
  49. I agree by ZorMonkey · · Score: 2, Interesting

    Voice chat really only works well with small groups of friends, or with small groups of players in fast paced games where you dont get much chance to type. Thats why Roger Wilco and such work so well. MMORPGs dont really fit.

    I've tried running a voice server for my old EQ guild. At first, a few people would log on and chat about the weather and whatnot, but after a few weeks nearly everyone stopped using it. Except during the few high-intensity raiding situations, it was just another way to chitchat. Even during raids only a few people used it, with too many it was just too crazy. I think most people just decided it wasnt worth the bother to use voice.

    Personally, I think if I started talking to my computer regularly, they'd finally put me away. "It talks back! Really!"

  50. Better roleplaying? by jheinen · · Score: 3, Interesting

    I think there was one idea presented that, if taken a bit further, would really enhance role playing. Since voice is filtered through the machine, you would now have the ability to implement languages into the game. So to go beyone making a troll's voice gruff, what if you just made it unintelligible alltogether (at least to non-trolls)? Language could be a skill you can learn, and if you don't have a particular language the system garbles the voice of anyone speaking it. Going to a new area that was populated mainly by a different race could be a truly adventerous experience if you couldn't speak to many of the inhabitants. Trying to get your point across or finding a translator could be an adventure in itself.

    --
    -Vercingetorix
    "Necessitas non habet legem." -St. Augustine
    1. Re:Better roleplaying? by JahToasted · · Score: 1
      That is indeed a truly excellent idea, and I'm sure it will be stolen as soon as the technology is there to implement it.

      Does anyone else remember the game starflight (I think that was the name)? You had a communications officer and depending on the skill, the aliens woult range from being unintelligible to having poor grammar to having perfect english (with a few screwed up colloquilisms like "see you later crocadile"). This was all in text, of course.

  51. i don't care who he is, he's wrong by Anonymous Coward · · Score: 0

    "voice chat is bad for MMORPG's" is wrong

    he's based this belief on 2 assumptions:
    * people only play RPG's to immerse/roleplay
    * voice communication detracts from immersion

    i would argue that voice com is only a form of communication (just like text chat), and wether it detracts from immersion or ADDS to it purely comes down to how the individual uses it

    another problem is the assumption that "most" players play MMORPG's for immersion/roleplay

    i think that assumption is far from proved

    i'd argue that there are more players who play for purposes of socialization, addiction, and competition

    in closing i'll say that i'm no nubbie, and i love voice com

  52. Give a shout out if by /dev/trash · · Score: 1

    You know who Simon Marsh is!

  53. MUD is not the only roleplaying game AFAIK by Zangief · · Score: 1

    I guess Bartle forgets that before MUDs there existed this thing called D&D. Last time I played, we weren't typing on a keyboard to each other, but ACTUALLY talking!!

    You know, most people on MMORPGs don't do RP, so I don't think is that much an issue. If someone wishes to do so, he must get a group of people to do RP together. And since people have played D&D talking to each other since gygax, voice shouldn't break anything that isn't broken already.

    If you cannot suspend your disbelief over a simple voice, you shouldn't be trying to RP.

    That doesn't mean there will not be any problems with voice, but will be adressed at the time.

  54. this is exactly the reason by geekoid · · Score: 1

    We don't speak in my DnD games. we just pass notes, because speaking wouldn't allow us to roleplay...

    this is exactly why actors always just mime plays, because we could never believe they were the characters there playing if they spoke.

    When this happens, so many filter willl be in place. You will jut be able to choose who you here, that way you can hear people who play the game the way you do.

    Now, he says voice can be a good thing, but that it's just not ready. Well Smarty McPants, how will it get perfected if it is never developed?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  55. Not yet.... for RETAIL.... but by shrugwhaa · · Score: 1

    Bandwidth is what's needed... It's also what's most
    expensive.

    What type of game would be best set up in a community
    for only locals on the local nets? Where (in a lot of areas) there is unused bandwidth available.

    So what if we don't have a way to CHEAPLY connect these Local Netgame communities YET...
    For the time being, we just need to develop them.

    Not web pages, not community websites or e-mail lists...

    A community game. Built from the ground up to utilize the bandwidth available on local lines... To connect a community.

    Someone needs to set up a server somewhere in a sympathetic town and get started on this. :)

    A lot of work will need to go into fine tuning the sound integration for bandwidth issues and user experience.

    Creating a game that promotes a healthy community as a natural by-product,
    would be intriguing.

  56. He missed the hard part of changing voices by bluGill · · Score: 1

    He got it partially right that we should change my voice to fit my charicter. However he missed the hard part. I'f I'm playing a southern bell, not only does my voice need to change from midwest male to southern female, but the words change. Nobody in the south would use the word pop when they want a carbonated drink, they use soda, while in my area nobody uses the word soda, we use pop. Do you bucket or pail? Vacuume cleaner or Hover? Xerox or copier? Those are just a few examples I can think of, a linguist can tell you plenty more, and likely come up with a lot of other things that need to change that have nothing to do with sound.

  57. Where is the "sound like a troll" voice filter? by Sodade · · Score: 1

    I have tried, unsuccessfully, to find any kind of voice filtering SW that would accompligh this - I have googled and yahooed and there seems to be naught. Does anyone know where to find it? The only thing I found was this http://www.audio4fun.com/ and I don't see a "troll" or "ork" preset.