Game Cheats - A Big Business
Thanks to the San Diego Union-Tribune for its amusing article discussing the use of in-game cheatcodes and other game spoilers. It can be big business - regarding the cheat/hintbook market, an analyst suggests: "When you look at the magazines, Web sites and hint books, it's clear that consumers are spending quite a bit of money not just on the games. It's well over $100 million (annually). It's a big, big area." The up-side of cheating is mentioned, too - Chris Ulm of Sammy Studios says "Some of the codes let you play the game again and have a different experience. It makes the game a toy that you can play with in a different way." But the dark side is also revealed, with one piquant passage suggesting codes could be "...akin to cheating at solitaire, a source of false accomplishment and just one more instance of the fraying in society's moral fabric."
Cheating in an online game is immoral IMHO, but in a single player game I actually *demand* the ability to cheat. See, I view computer games as just an extension of my imagination. And I don't like arbitrary walls holding me in. There's no joy for me in "defeating" a single player game. The fun is in the play itself, and if the designers - being only human after all - limited me in some way, I want a way around that limitation. I want a cheat.
Case in point. X-COM UFO Defense. A great game and one that I still play because I can cheat at it. There is a program called xcomutil. I use it to add or replace the aliens and generally make the story progress the way I want it to. To me, that makes it fun, even though strictly speaking I am cheating.
I also play a lot of Quake and I've seen what cheaters do to an online game. So, my hope is that game makers, in their zeal to protect the online experience, will leave plenty of loopholes for cheats in single player games.
Cheat codes are nothing more than the bonuses the developers liked enough to leave in for the regular folks. Well, the ones they can get by the suits, at least.
Curmudgeon Gamer: Not happy
The union-tribune is not the world's greatest newspaper, and too many of us here in SD are conservatives anyway. Sounds like filler more than the return of tipper gore (who ironically is a democrat...)
And of course, no one EVER cheats at solitaire!
Or heaven forbid, poker!
Other than that, I think that in the future rather than (using typical FPS game as the example here) a god mode where no one can hit you, games should have plenty of slider bars in the settings section that allow you to customize the amount of shots that will hit you and the amount of guys that will spawn in order to adjust the game to your difficult level. Games could also have training levels that would automatically set the level of difficulty for your performance. Winning big is sometimes fun but it's much more satisfying to win by using all your wits to get by.
I hate liberals. If you are a liberal, do not reply.
The morality depends on your intended use, I suppose.
For instance, we occasionally play Test Drive LeMans (Dreamcast) at work in groups of four. We're at work, so none of us have any interest in sitting down and winning races against the computer in order to unlock new cars and tracks -- we just want all the cars and tracks we can get on those rare occasions when we gather to race. Cheat codes, in this case, are a godsend.
On the other hand, I'm playing Animal Crossing right now. The whole point is exploration and communication, and I'm staying as far away as possible from any kind of hints or clues as I can. The faster I get to the "end", the faster I use up the potential entertainment that the game represents.
- - -
One recent example comes to mind:
Recently a friend pointed me to a little online adventure game. I loved playing it, because I took pleasure in each puzzle I solved. My wife, on the other hand, didn't like it much. She kept asking me to give hints so that she could reach the end quickly.
It turns out she takes no pleasure from puzzle solving whatsoever -- she just wants to see the payoff, and sees the puzzles as an unwelcome obstacle. I, on the other hand, don't care about the ending that much, and take pleasure in solving each puzzle.
It's an interesting example of the points of view involved in the larger cheating issue, I think.
When I was a kid, we played a lot of text adventures. Infocom had this great hint book system: the book came with visible questions, but invisible answers that could be revealed with the use of a special pen (included.)
;)
It struck a great balance -- it was impossible to accidentally read a clue and spoil the game for yourself, but if you got to the point that you couldn't solve a puzzle and were getting really, REALLY frustrated, a simple swipe of the marker would ease your pain.
The best part: if someone in your family claimed to "figure out" the answer to the puzzle on their own, we could peek at the book to see if they'd actually cheated by revealing the clue.
They were called Invisiclues.
Wow. With virtually all of the same information for any game you could want is available on gamefaqs, gamespy and ign, I'm pretty surprised. I'm one of those "try to do it on my own" people (which explains why I still haven't finished Metal Gear Solid 2), so maybe I just don't get the strategy guide thing...
Anyways, cheating in non-online games is just fine by me. I don't think playing Contra with 30 lives is fraying society's moral fabric.
"...akin to cheating at solitaire, a source of false accomplishment and just one more instance of the fraying in society's moral fabric."
ahahah, yeah, right. Games are really just about entertainment. Someone else has already beaten that boss, and seen the ending. Nothing in the real world actually happens when you kill Mother Brain. For sure you can make an argument that cheating is pointless because it makes the games less entertaining (perhaps true), but there's no moral issue here. Nobody is hurt if you cheat. Nobody is hurt if you don't bother finishing the game because it was too hard. Nobody is ever hurt because ultimately there is no point to games other than to amuse you.
For years I had uncanny aim in Quake2-engine games. I got kicked from servers a few times 'cause people thought I was a bot (just to note that pro players, or anyone at that level, is light years beyond my skill, now or ever, so I'm not bragging especially).
People asked how I did it, and it was simple. I'd start Quake 2 single-player on 'Nightmare' and use one cheat code to get the railgun and bind another key to give me railgun ammo. Then I disabled weapon switching. Every shot and every kill I made in the game was with the railgun. It was surprisingly hard. Do that a few times and your aim will improve, too.
My point is that this is one of the many uses that I bet id never imagined for cheat codes. Using them to get eternal life is kinda lame, but using them to create new and different challenges can be quite cool.
This isn't as much "normalization" as it is "don't take so many drugs when you're designing tables."
As most others said, in online games, cheats are a crime with victims, but in single player games / a game where your friends are involved and cheating too, cheats are meerly an expansion of the game. One of my favourite gaming memories is playing the N64 Mission Impossible game on the Embassey mission at the start, only with a weapon cheat.
That meant that I could covertly creep around, and kill isolated people. Many times you got caught, but it was brilliant fun picking them all off until it was just you and the piano player. I beat the game myself, which was fun, but never as much as steping outside of the missions, and causing the planned processes to screw up.
As for the sims cheating example, well anyone thats played sims a while knows the everyone unhappy and messy situation, which is just depressing. With a bit more cash, you can spend hours perfecting the deam house.. dam did that waste lots of my time. I find it laughable that these kids getting free cash are going to be deluded about the world after that.
puts ("Python r0cks\n");
"...akin to cheating at solitaire, a source of false accomplishment and just one more instance of the fraying in society's moral fabric."
Stupid ill-thought conclusions like that are doing more to fray society's moral frabic than cheating on games is.
My little brother (13) learned the evil of cheat codes when he finally tried playing Starcraft online. I've always been anti-cheatcode, and I tried to explain why to him, but he's one of those people who has to learn it on his own. The lesson he learned is: if you always use cheat codes you'll never actually get good at the game. That's fine if all you ever do is play on your own just for something to do, I guess. My own feeling is that you're just cheating yourself, though.
That said, I have used cheats, but just to get around bugs in a game. For instance last time I played through Half-life there were a couple places where there were barriers that for some reason you just couldn't get around (one was an elevator where no matter where you stood you'd get 'stuck' when it transitioned to the next map, the other was a wall that was supposed to blow up but didn't, I had to use a walk-through-walls cheat to get through them). They do have their place...
Under capitalism man exploits man. Under communism it's the other way around.
If someone is contemplating how moral cheating in solo player games is, then perhaps societies moral fabric could definately use a lil fraying...
I usually don't play the game as much. With me, it ends up being an issue of time management. I'll ask myself, "do I want to spend 40 hours on this game? Do I even want to spend more than 10?
I don't buy a lot of games. But the ones that I buy and keep, if they're good enough that I bought them, they're also good enough that I can get addicted to them. Cheating allows me to prioritize the use of my time more effectively. So when I can't cheat (I'm looking at you, civilization 3 for mac), I'm more likely to stop playing the game altogether, because there's no way that I can proactively manage potential addiction to the game.
First: to complete it (no cheats)
Second: to get everything & all secrets (cheats)
Third: to either kill everything or see how fast I can finish it (cheats)
Without single-player cheats I would only play a game once. Concidering how much they cost, only getting one 'original/unique' game might not be worth it to some...
at least to pay for...
The GEEK shall inherit the earth...
I always find it interesting when people try and analyse the reasons why Person X does Behavior Y.
It seems as though these philosophers/experts/whatever are pretty set at debating the morals of cheating in games, as has been reflected in the posts to the story as well, but I don't think that's the end of the story.
I used to use cheats when I was young (not that I'm very old now), but that was just a way of getting through the game on a very restricted schedule of play (my parents didn't let me veg out in front of the TV). It had nothing to do with usurping power, and I've never cheated at anything outside of videogames.
Right now, I personally don't choose to cheat at games because I feel it takes away from the experience of figuring out the game on my own. However, I won't look badly upon somebody who does decide to cheat. I'm sure many people have many different, even valid, reasons for using cheats in videogames.
Don't you just love articles written by people who have no clue what they're on about? No, never mind commenting on aimbots, wallhacks, maphacks, item duplication, bug exploits and other mallicious techniques used to gain unfair advantages over other players (or just piss them off). Let's just declare that cheating in an offline game of Solitaire leads to the decay of western society. Idiots.
Gamesharks & Glitchers make the game impossible to play online. It gets really annoying after 14 cheaters jump in game that was going well.
I just hope SOCOM 2 is more tolerable
Are Game Guides Dying?
Three weeks too late, but still. Kind of makes you think how that one got posted, doesn't it? Especially since the opinion was backed up by nothing more than random observations.
Hi! My name is Korpo and I'm a cheater. And I'm not going to stop it!
e ek and doesn't offer any way to ease it up EXCEPT cheating.
I'm 24 and don't have the time or patience to sit for days in front of a game like "Vice City" to master its handling and getting skilled at the acrobatics just like a 14-year-old. Clearly designed for the the kids that have plenty of time and want a challenge, "Vice City" doesn't even have a Beginner, or Rooky level. You're only going to see the end of the game if you're really good. REALLY good!
It is a great, immersive game. But I wouldn't get to see more than a quarter of it wouldn't I have resorted to cheating. That's sick, because the gaming experience is for a lot of lesser skilled players simply not accessible without cheating.
I simply want to see the full game, all subplots, mini-stories, etc. In a RPG or strategy that's no problem for me, since there you can plan and make a great strategy, execute it and win. RTS and 1st-person-shooters on the other hand are worth a look as well, but I find the games overly hard.
Back as a teenager with a C64 I was equally good at the joystick arcade, but now I want to enjoy playing a game, and don't want to have big stress and trouble, because the game is designed for Junior-Hardcore-Play-The-Game-7-Hours-A-Day-All-W
Perhaps not player ethics is at stake. Perhaps it's not the cheaters who are doing anything wrong. It's the game designers, with their narrow focus on the kids, that only "bugfix" their overly hard games with cheats.
Maybe beating a hard game gives you a sense of accomplishment. But this is purely virtual, remember! You have accomplished anything real, you have not hacked a piece of code, have not read a book, learned something or done something useful. This virtual sense of accomplishment is the real problem, because it is widespread in the Western societies, and people are no more wanting to getting something real accomplished in their lives, with their computers...
Yeah, overexaggerating I know! But I cheat, and it could be worse... what the xxxx!
"...akin to cheating at solitaire, a source of false accomplishment and just one more instance of the fraying in society's moral fabric."
I fail to see how this is any different from what already takes place in society. Say for example, I screwed off my entire life until I was 40 years old, but my rich father ushered me into being president of the USA? Sounds mighty like having a secret code to me.
I like to check out the game without having to spend the 15 to 20 some odd hours getting through the game. I'm a gamer and I like to see how 'things are done' in the game and how the maps are constructed.
Dolemite
_________________
moral fabric my ass!!!!
excuse my language..
This wasn't a bad little article, especially for a general mostly non-gameplaying audience. But then they had to go and talk to the guy who had to go the "what about the children" moral panic route.
"I worry that the message that cheating is OK might carry over to more significant areas. If parents buy their children these magazines, it sends the message that it's OK to do this."
Boo hoo. When will people realize that videogames are not exclusivly a children's medium?
I suppose that since there is no way to cheat in board games, or card games, or hide and seek, or on a test, or on one's spouce, then OF COURSE videogames are a horrible influence.
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