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Hands-On With The Nokia N-Gage

CokoBWare writes "Finally! Gamesindustry.biz has done a hands-on review of the Nokia N-Gage cellphone/games machine. The results don't impress the judges much, but I suppose the consumer will ultimately be the judge."

239 comments

  1. Obvious Questions... by strredwolf · · Score: 2, Funny

    Does it run Linux? Or can we port it over? :)

    --

    --
    # Canmephians for a better Linux Kernel
    $Stalag99{"URL"}="http://stalag99.net";
    1. Re:Obvious Questions... by squidfood · · Score: 1
      Does it run Linux?

      No, but it runs through this nice little scale model I built of the B&O switchyards...

    2. Re:Obvious Questions... by rbb · · Score: 1

      It doesn't run Linux, it's a Series 60 device just like the Nokia 3650 and Nokia 7650.

      --
      In God We Trust, Others We Monitor
  2. How Long... by lord_paladine · · Score: 2, Insightful

    ...but how long until we see Half-Life 2 for it?

    1. Re:How Long... by Anonymous Coward · · Score: 2, Informative

      Seeing as its graphics appear to be below that of a Game Boy Advance (aka SNES), probably never.

    2. Re:How Long... by Worminater · · Score: 1, Interesting

      Actually i bet in a month or two after release there will be a side scroller variant that sucks really bad out for it:-p

      thats generally how it works... good major console/pc game...


      destroyed with a shitty handheld variant. Almsot makes you want to cry for all the fanboys that "must have it" and they are nothing alike:-p

    3. Re:How Long... by netsharc · · Score: 3, Funny

      Forget Half-Life 2, will it run Doom 3?!?

      --
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    4. Re:How Long... by redink1 · · Score: 1
      Forget Half-Life 2, will it run Doom 3?!?

      No, but I hear they might port Atari 2600 Doom to it!

    5. Re:How Long... by Anonymous Coward · · Score: 0

      Half-Life 2 will come out long before Doom 3 and will STILL blow Doom 3 away in image quality and game fun factor.

      Therefore Doom 3 support is irrelevant. Resistance is futile.

    6. Re:How Long... by Black+Hitler · · Score: 2

      I'm pretty sure the SNES/GBA couldn't handle a faithful port of Tomb Raider.

    7. Re:How Long... by DavidLeblond · · Score: 1

      Uh... a month or two AFTER release?

      But I thought Half Life 2D was coming sooner.

    8. Re:How Long... by mcpkaaos · · Score: 2, Funny

      will it run Doom 3?!?

      Yeah, about as well as it runs Duke Forever.

      --
      It goes from God, to Jerry, to me.
    9. Re:How Long... by Anonymous Coward · · Score: 0

      Image quality?

      Dear god are you insane?

      Game fun factor is another dealy all together but seriously, no one beats John's ID software in graphics.. Ive seen HL2, its basically UT2k3 with Half-life.

    10. Re:How Long... by beowulfcluster · · Score: 1

      It used to be good arcade game destroyed by shitty Commodore 64/ZX Spectrum conversion. Fanboys had to have them even if they were nothing alike then too.

      if(old_geezer) {
      Funny thing is the shitty handheld variants of today are probably better than the good arcade games back then. Kids these days don't know how good their toys are I tell you
      }

    11. Re:How Long... by pantycrickets · · Score: 0

      I'm pretty sure the SNES/GBA couldn't handle a faithful port of Tomb Raider.

      It's generally well known that the GBA is something like the original Playstation in processing power.

    12. Re:How Long... by Anonymous Coward · · Score: 0

      I have yet to see anything for the GBA that can be fairly compared to the best the PS1 had to offer. Stuntman is probably the most impressive mass market game but still falls well short of similar PS1 games. There's some impressive homebrew stuff out there but none of them can be fairly described as full games. If the GBA is indeed as powerful as the original PS1 in processing power (which seems a bit doubtful since the GBA has no geometry processor to my knowledge) then certainly nobody seems particularly intent on demonstrating it.

  3. D-izzzz-upe, yo by Anonymous Coward · · Score: 0
    1. Re:D-izzzz-upe, yo by Anonymous Coward · · Score: 0

      I didn't check the editor that posted this article, but if it's a dupe, dollars to pesos it's taco.

    2. Re:D-izzzz-upe, yo by hesiod · · Score: 1

      You really are friggin' stupid, aren't you? That's not a dupe. This is an actual review from gameindustry.biz, the other is about N-Gage & the Phantom. Get a fucking clue.

  4. Oh, good... by ckafura · · Score: 5, Funny

    ...another thing to distract people while they're driving.

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    If the truth scares you, cease asking scary questions
    1. Re:Oh, good... by stratjakt · · Score: 2, Insightful

      More so than a gameboy does now?

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Oh, good... by Anonvmous+Coward · · Score: 1

      "Oh, good... ...another thing to distract people while they're driving."

      If you really feel that way, then remove your car radio and CD player. Don't contribute to the problem.

    3. Re:Oh, good... by Tofino · · Score: 3, Funny

      Indeed. While in the UK recently we took a coach from Gatwick airport to Heathrow, about a 50 minute drive. From high up in the bus you could see all the truck drivers' activities. From casual viewing, we saw no less than four truck drivers fiddling with their cell phones at length, either texting or playing games, WHILE DRIVING their bloody great lorries. Glad to get up in the air where it's safe...

    4. Re:Oh, good... by Cpt_Kirks · · Score: 2, Insightful

      Frankly, that research sounds like bullshit to me.

      I have never had three people run me off the road in two minutes playing with the radio.

      I never have to wait on an asshole at a green light because they are putting in a CD.

      Phones are more distracting. People wave their arms and go to their special place on the phone.

    5. Re:Oh, good... by cvas · · Score: 2, Insightful

      Maybe your uncited research shows this, but my observations have been that people drive worse when on mobile phones. Not that they were driving all that great to begin with, but whenever someone is going extremely slow or making idiotic, erratic, and dangerous lane changes 9 times out of 10 they are on a mobile phone.

    6. Re:Oh, good... by Oliver+Wendell+Jones · · Score: 4, Funny

      Worst I ever saw was on the interstate that runs N/S along the Vegas strip in NV. A woman was driving with her windows open and her head ducked down trying to light a cigarette without the wind blowing her lighter out. She ducked back up just in time to notice all the cars across all four lanes were stopped. She locked up her brakes, spun completely around and slid across three lanes of traffic right in front of me, and came to a complete stop on the right shoulder, thankfully facing the right direction. She then proceeded to finish lighting her cigarette and pulled back out into traffic.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    7. Re:Oh, good... by Anonvmous+Coward · · Score: 1

      "Frankly, that research sounds like bullshit to me."

      Too bad it's true.

      "I never have to wait on an asshole at a green light because they are putting in a CD."

      And how exactly would you be able to tell that he was putting a CD in? The reason you percieve the phone users is that you actually can see the phone.

      Let me give you something to think about: Half the people in the US has a cell phone. That means roughly 1 in every 2 or 3 cars you see is somebody that has a cell phone in it. Yet, you've only given 4 examples of people being stupid.

      Are cell phones the problem, or are there some really bad drivers out there?

    8. Re:Oh, good... by Amorpheus_MMS · · Score: 5, Funny

      ... and there is an autopilot while the pilot is busy rescuing the princess.

    9. Re:Oh, good... by knghtrider · · Score: 2, Informative

      Actually, the number one distraction is Conversing with passengers, followed by Eating, then Reaching/leaning for things. Cell phones were a distant 8th--even behind dealing with children and reading. This data comes from a study by the University of North Carolina, and found on cnn.com

      Here's the URL: http://us.cnn.com/2003/TRAVEL/08/06/distracted.dri vers/

      I have actually seen people reading novels while driving down the interstate, and reading the newspaper, with it spread across the windshield.

      The biggest distraction with cell phones is dialing numbers--I use a hands-free headset and voice dialing. I don't have to look at the keypad.

      --
      In America today you can murder land for private profit. You can leave the corpse for all to see, and nobody calls the c
    10. Re:Oh, good... by gid-goo · · Score: 1

      Half of something like 290 million people in the US have cell phones? Let's see something to back that up. I want decents numbers from a verifiable source. Same with Einar or what his names is. Let's see those studies.

    11. Re:Oh, good... by Cpt_Kirks · · Score: 1

      Those examples all happened yesterday, during a 25 minute commute. BTW, I had more phone related fun on the way home today.

      Also, who sponsored the research, the cell phone industry? Was the research weighted correctly (all cars have radio, what half maybe have phones)?

      There are many, many shitty drivers. Phones do not help things. Hands-free may help. Jeebus knows it really couldn't hurt.

    12. Re:Oh, good... by perly-king-69 · · Score: 2, Informative

      Latest research (from Scandinavia or Finland) shows that it's not being able to concentrate which distracts whilst driving.

      Radio, CDs are 'background noise' - they don't affect your concentration too much even if you're listening to a live debate, or documentary

      Having a telephone conversation is, however, very d istracting. You must concentrate and interact much more which limits your road attention

      Compound this with the fact that people drive too fast, and too close to the car in front (ie faster reaction times are needed) leads to a recipe for disaster

      I think the link to the research is on the BBC website, but it's really late and I can't be @rsed to find it

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      This sig is inoffensive.

    13. Re:Oh, good... by Anonvmous+Coward · · Score: 1

      " Let's see something to back that up. I want decents numbers from a verifiable source."

      Go find them. Or just look around for a bit and see how common cell phones are.

      Believe me, if cell phones were the true the problems people attributed to them, then traffic would be far more chaotic, theaters would sound like a PBS tele-thon, and people'd be dropping like flies due to brain cancer.

    14. Re:Oh, good... by jeblucas · · Score: 3, Informative
      Well, here would be the place to check for such real numbers, but I'm sure the study is either not started or still ongoing. I think we all feel safer knowing that the 15-person bus rollover study is completed though.

      I remember listening to a report on NPR by someone from the Illinois equivalent of the NTSB and he had some good reasons for why cell phones are more distracting than stereos or even in-car conversation: Cellphones keep the driver distracted by a non-traffic sensitive other. Most drivers can work the radio without looking at it. Most passengers in the car can see when things are getting hairy traffic-wise and shut the hell up. Random on the cellphone doesn't know where the hell you are and can't tell you about the semi making a wide right.

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      blarg.
    15. Re:Oh, good... by mantera · · Score: 1

      While sitting in the passenger seat with my brother driving on a highway, he grabbed a nail-clipper from somewhere in his car and started clipping his nails; hands-off the steering wheel and eyes off the road!!!

  5. Another hands on review by Anonymous Coward · · Score: 5, Informative

    As mentioned here, from IGN Wireless.

  6. Penny-Arcade by da3dAlus · · Score: 5, Funny
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    Sometimes I doubt your commitment to Sparkle Motion.
    1. Re:Penny-Arcade by Anonymous Coward · · Score: 0

      Penny Arcade blows.

      Most of their strips ammount to "Hey that [new game no one has heard of] really sucks ass."

      "Yeah fucking shit fuck."

    2. Re:Penny-Arcade by ErikTheRed · · Score: 4, Funny

      Yeah, but this version is so much more poignant (in one frame, no less)...

      For the link-phobic:
      http://www.penny-arcade.com/view.php3?date=2003-05 -19&res=l

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    3. Re:Penny-Arcade by Anonymous Coward · · Score: 0

      Once and for all Penny Arcade is NOT FUNNY!!

  7. WHY DID THEY DESIGN IT LIKE THIS? by garcia · · Score: 5, Insightful

    In order to put a game into the system, you have to: turn the phone off, take the back cover off, remove the battery, slide out the existing game, put the new one in, put the battery back in, replace the back cover, hold down the power button for several seconds, wait for the system to boot up, open the main menu, select the game, open it... And then your game starts loading.

    Ok, so the thing LOOKS cool but is it functional. Apparently not. Who the hell wants to fumble around with removing a battery, sliding out an old cartridge, sliding in a new cartridge, and then replacing the cover?

    The wait issue is of no relevance to me, who cares, what I care about is having to hold thirty things in my hands while I fumble around trying to switch games.

    In this day and age, and all the devices that have come out (especially handheld gaming units) why would ANYONE think that this design would be acceptable?

    Just my worthless .02

    1. Re:WHY DID THEY DESIGN IT LIKE THIS? by satanami69 · · Score: 1

      Simple...you'll be downloading all the cool games.

      --
      I really hate Dan Patrick.
    2. Re:WHY DID THEY DESIGN IT LIKE THIS? by turkeyphant · · Score: 1

      Seeing as its best feature is the wireless multiplayer gaming, Nokia has effectively let the whole round off into its own foot by making it so cumbersome to change games. This is absolutely ridiculous especially the inconvenience of having to carry the game cartridges separately.

      Personally, I would be discouraged from engaging in a multiplayer game with people purely due to the inconvenience. Combine the counterintuitive rotation required for calls with fashion-conscious style-Nazis who buy the latest 'phones, and Nokia's surely onto a loser. What's more, N-Gage is a shockingly bad name.

    3. Re:WHY DID THEY DESIGN IT LIKE THIS? by MatthewB79 · · Score: 1

      Well this is Nokia. The same company who brought you such well thought out UI navigation as "Options" and "Back" on the 2 main keypad buttons...

    4. Re:WHY DID THEY DESIGN IT LIKE THIS? by exhilaration · · Score: 1

      Extremely unlikely - all of the high-budget games will only be available on MMC cards. Due to various DRM features, you won't be able to copy those games to a larger card (to consolidate your game collection into a single card) or copy them directly to the phone's memory.

    5. Re:WHY DID THEY DESIGN IT LIKE THIS? by Psychic+Burrito · · Score: 1

      What's so bad with this? I like the Nokia GUI a lot, since it contained both "start call" and "hang up" buttons starting with their first phone, which is very intuitive: Even a dork can pick the phone up and start using it :^)

    6. Re:WHY DID THEY DESIGN IT LIKE THIS? by gornar · · Score: 2, Insightful

      I feel I should have some sort of reference upon which to base this speculation, but I don't. Nonetheless, I'd assume that the designers were told to focus less on things like game cartridges; Nokia probably wants to focus on downloadable games. If it concentrates on its wireless aspects, it differentiates itself immediately and fully from the GBA.

    7. Re:WHY DID THEY DESIGN IT LIKE THIS? by Anonymous Coward · · Score: 0

      Or you could just use the same button to do both, seeing as you're hardly going to hang up a hung up phone or start a call while in the middle of one.

    8. Re:WHY DID THEY DESIGN IT LIKE THIS? by macshit · · Score: 1

      To be honest, I'm not sure how anybody except a marketing executive could think the n-gage even looks cool... I think it's downright ugly.

      --
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  8. Cellphones that play games VS Gameboy Cellphones by FileNotFound · · Score: 4, Insightful

    This is pure opinion, but I am certain that the Ncage will fail.

    Thing is, most people buy cellphones for the purpose of staying in touch. The games are just a feature. It's much easier to justify $300-400 for a great phone which will provide crystal clear sound etc than for a very expesnive gameboy.

    I just don't see myself or any 'adult' wanting an ncage. Sure the "adults" may play games on their PDAs and cellphones, but they didn't buy them for that purpose. The people who buy ncage will be doing so purley to play games, I don't see the gamer market being crazed about cellphones. The kids on the other hand would proably rather have a GBA nor would they have the money for an ncage.

    --
    In Soviet Russia, the television watches YOU!
  9. The consumer hates it too by mahdi13 · · Score: 1, Informative
    The results don't impress the judges much, but I suppose the consumer will ultimately be the judge."


    From what I hear from everyone that gets a chance to play with one of these...they don't even make a good phone and the games are terrible!
    Stick with your Nokia phone and GameBoy Advanced SP
    --
    "Some things have to be believed to be seen." - Ralph Hodgson
  10. Your right, it doesnt impress the judges by saitoh · · Score: 0, Redundant

    Especially Tycho and Gabe over at Penny Arcade...


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    We don't need an "overrated" so much as we need a "you completely missed the parent's point, dumbass..."
    1. Re:Your right, it doesnt impress the judges by IMarvinTPA · · Score: 1

      Their earlier opinion at E3.

      I think there's one more somewhere.

      Andy

  11. first generation by AustinTSmith · · Score: 1

    This almost seems like we are back to square one with the evolution of these devices. Sure the 3g technology for the phone is there but should this be a gaming device too?

    It seems to bulky to be a phone and too undeveloped to be a gaming device. Let's get a little more creative and start adding some better features to these phones besides blue tooth and better gaming capability.

    --
    austintsmith.com
  12. Re:Cellphones that play games VS Gameboy Cellphone by Anonymous Coward · · Score: 0

    no, people buy cell phones to follow the crowd. When the rest of the crowd has a cell phone that plays games, the rest of the people in the world will want one that does the same thing.

  13. problem: ngage by VAXGeek · · Score: 3, Insightful

    solution: buy a game boy advance and a cell phone.

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    this sig limit is too small to put anything good h
    1. Re:problem: ngage by Cpt_Kirks · · Score: 3, Insightful

      Or how about a GP32 and a phone?

      BTW, don't buy a GP32 is you aren't technically adept. It's not a GBA. It's not much harder to use than a MP3 player, but it's not idiot proof like a GBA.

    2. Re:problem: ngage by Lord_Dweomer · · Score: 1
      "but it's not idiot proof like a GBA."

      Apparently its not Slashdot proof either.

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    3. Re:problem: ngage by aliens · · Score: 1

      Oh oh oh.

      I don't know how I missed this! I order this and made nice with the geek gods! Seriously could you get a better handheld? Emu's MP3, OGG, DiVX, frontlight, etc etc.

      Amazing.

      --
      -- taking over the world, we are.
    4. Re:problem: ngage by Cpt_Kirks · · Score: 1

      I'll sell you my GP32 (I want a new one with the built in light).

    5. Re:problem: ngage by aliens · · Score: 1

      Sorry, I wanted the light too.

      It was expensive, but far better than any other console. I had been llooking for an MP3 player too.

      Glad you like it. I can't wait to get mine.

      --
      -- taking over the world, we are.
  14. Without copyright, game swapping much easier. by Thinkit3 · · Score: 1

    You'd just store all your games in a big card. But big, dumb, copyright interests want a "secure", unnatural way to prevent copying. Abolish copyright, and we won't have this problem.

    --
    -Libertarian secular transhumanist
    1. Re:Without copyright, game swapping much easier. by Cpt_Kirks · · Score: 1

      You sir, be a pirate. Arrrr!

    2. Re:Without copyright, game swapping much easier. by FortissimoWily · · Score: 1

      A technically adept friend informs me that the storage medium used by the N-Gage has zero copy-protection on it whatsoever. I don't know for sure, but that's what I heard.

    3. Re:Without copyright, game swapping much easier. by hesiod · · Score: 1

      > You'd just store all your games in a big card

      I'm sure "licenses" on these games are different than software, but couldn't you, arguably, just use your original as your "backup" copy and then copy all your games to a larger MMC card? If you could copy them at all (there really isn't security on them).

  15. Re:Cellphones that play games VS Gameboy Cellphone by FileNotFound · · Score: 1

    "no, people buy cell phones to follow the crowd. When the rest of the crowd has a cell phone that plays games, the rest of the people in the world will want one that does the same thing."

    The crowd does "cool" things. Playing games has never been "cool" its' been maybe fun. But never cool. It's one of those "geeky" things that "normal" people do sometimes because it's fun. The N-Cage will be one of those geeky odd things that has no real market.

    --
    In Soviet Russia, the television watches YOU!
  16. I'm not banking on it... by cmowire · · Score: 4, Insightful

    I'm not banking on it. Why?

    The phone companies in the US will try to provision it to death, like they do everything else, which knocks it out here. But that's just the start.

    You are knocking out a lot of the prospective audience by making it a games device first and a phone second. You can get away with having your employer buy a phone with games, as long as it doesn't look like a GBA. You can get away with buying a PDA and putting games on it because it still looks businesslike. This screams "I'm playing games". Older folk aren't going to go for it, which leaves the younger folk, who aren't necessarily going to have enough cash.

    It also doesn't bring any cool network functionality to the table. All of the games are just that... games. I might as well get a GBA and a phone. No MMORPGs. You have to use cartrages and they are a pain in the rear to install, instead of just letting you download stuff.

    Of course, they may make the v2.0 or v3.0 version actually good.

    1. Re:I'm not banking on it... by wfberg · · Score: 2, Informative

      Older folk aren't going to go for it, which leaves the younger folk, who aren't necessarily going to have enough cash.

      Even counting only US younger folk, the younger folk represent a spending power larger than a pretty decent chuck of the African continent. Well, I don't know about African economies actually, but teenager's influenced spending power is about $520 billion. Anually.

      With handset subsidies being what they are in many places, the difference between a very uncool phone and a very cool phone may only be a few bucks up front (of course, you'll pay for it in monthly charges later..) Smart kids will negotiate a good deal with their parents, and get the cool phone.

      Nokia already is in the business of launching cooler and cooler phones (which under the skin are about 100% identical as far as hardware is concerned). And they're doing well at it. The prevailing "hip" model "everyone" has changes at least once a year, after which you'll only see older folk walking around with them, fumbling to get to grips with having to push the green button for it to actually dial the number you just entered..

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    2. Re:I'm not banking on it... by cmowire · · Score: 1

      Good point.

      There's a problem. Previously, the phone was a *phone* with extras. With something that's a pretty cruddy phone but a good gaming machine, I'm not sure if people's parents are going to go for it as much as a cool phone that contains the same functionality but looks like a "real" phone.

      Which may be version 2 of the NGage concept.

    3. Re:I'm not banking on it... by AntiOrganic · · Score: 1
      The prevailing "hip" model "everyone" has changes at least once a year, after which you'll only see older folk walking around with them, fumbling to get to grips with having to push the green button for it to actually dial the number you just entered..
      I'm not so sure on that. For at least a year and a half, everyone I know (Suffolk County, NY) iwth a cell phone has owned a Motorola i90c. If they break it? They buy another i90c. I haven't seen another cell phone in weeks.
    4. Re:I'm not banking on it... by enjo13 · · Score: 1

      Funny you should mention 'No MMORPGS'...

      http://www.tibiame.com/home/?language=en

      A Series 60 MMORPG, and since the N-Gage is a series 60 device this should work flawlessly.

      --
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    5. Re:I'm not banking on it... by Cid+Highwind · · Score: 1

      Nokia already is in the business of launching cooler and cooler phones

      I don't know what you're talking about. From my point of view the last 4 years of Nokia phones have been re-treads of the old 51xx design, just in smaller boxes. Only in the last few months have they come out with anything that doesn't look like a squished 5100. Maybe they've been selling progressively "cooler and cooler" phones in europe, but in the US, Nokia has been lagging *way* behind Motorola, Samsung, LG, and Ericsson in the cool department. The 51xxs had user-replaceable custom faceplates, something nobody else has done before or since. That was the high point of Nokia's coolness IMHO. For about 2 years, every college student and a lot of teenagers had them. Now those customers have largely moved on to sexier Asian designs (Samsung, LG, etc.)

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    6. Re:I'm not banking on it... by Moofie · · Score: 1

      If only you were right.

      Nokia is responsible for this little UI abortion. Talk about utterly shitty design.

      --
      Why yes, I AM a rocket scientist!
    7. Re:I'm not banking on it... by hesiod · · Score: 1

      > he 51xxs had user-replaceable custom faceplates, something nobody else has done before or since.

      You really haven't been out much, have you? My Kyocera has a "user-replaceable" faceplate that comes in a couple colors. Custom? Well, you could pay someone to paint & clearcoat it. That would be customized just like the Nokia one, so I don't think I know what you are talking about.

    8. Re:I'm not banking on it... by wfberg · · Score: 1

      I'm not so sure on that. For at least a year and a half, everyone I know (Suffolk County, NY) iwth a cell phone has owned a Motorola i90c. If they break it? They buy another i90c. I haven't seen another cell phone in weeks.

      The i90c is an iDen phone. It's not exactly surprising that there are less new models available for a network technology that used as, ahem, "widely" as iDen.

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    9. Re:I'm not banking on it... by wfberg · · Score: 1

      I don't know what you're talking about. From my point of view the last 4 years of Nokia phones have been re-treads of the old 51xx design, just in smaller boxes. Only in the last few months have they come out with anything that doesn't look like a squished 5100. Maybe they've been selling progressively "cooler and cooler" phones in europe, but in the US, Nokia has been lagging *way* behind Motorola, Samsung, LG, and Ericsson in the cool department.

      Nokia is launching 35 new models this year.
      Of the previous bunch, you must have missed the entire 6xxx series, the 72xx, the 8xxx and especially the 3650 (which has a rotary disc like design) and the 7650 smart phone (which slides open in two parts, check it out. Siemens is copying this already). Nokia also already sells an MP3 playing phone with full alphanumeric keyboard, about the same size and shape as the N-Gage, the 5510. The 3650, 7650 and 5510 (and indeed 92xx) have extremely different keypad configurations and designs. Also check out the freakish looking 3200.

      http://www.nokia.com/phones/

      The 51xxs had user-replaceable custom faceplates, something nobody else has done before or since. That was the high point of Nokia's coolness IMHO. For about 2 years, every college student and a lot of teenagers had them. Now those customers have largely moved on to sexier Asian designs (Samsung, LG, etc.)

      The 3210, 3310, 3350 series (Nokia's kiddy range) have fully removable front- and backcovers. Even the keypad comes off. You can also get them printed up with custom picture from third parties.

      Samsung has some sexy designs, but LG.. Not too sure about that.. (Though the CDMA models look better that their GSM range).
      Other manufacturers which have used removable covers include Ericsson, Alcatel, Kyocera and I suppose quite a few others. I think the Ericsson GA628 preceded any Nokia phones with removable covers. IIRC the first Nokia phone with a removable cover was the 3210

      Of course most of Nokia's models are manufactured to work with GSM first, so I don't know whether they'd be available for niche standards such as iDen, and even CDMA is a wildly smaller market.

      Now, I'm not Nokia's biggest fan (their handsets tend to fall apart after a year, and their warranty repairs take forever around here) but they sure do have a LOT of different models and they've launched more innovative designs than any other manufacturer (though not always the best designs, e.g. the 9210 and 7110).

      --
      SCO employee? Check out the bounty
    10. Re:I'm not banking on it... by Krilomir · · Score: 1

      It also doesn't bring any cool network functionality to the table. All of the games are just that... games. I might as well get a GBA and a phone.

      I'm not sure exactly what you meant, but it should be possible to play multiplayer games using GPRS according to the official FAQ. I don't now if any such games had been made yet, but I don't see why an hand-held MMORPG shouldn't be possible to do.

  17. My toaster does!!! by Anonymous Coward · · Score: 0

    uggh

  18. Saw one at EBX by Craig+Maloney · · Score: 2, Informative

    I saw a N-GAGE at EBX this past weekend. It wasn't operable, but they did have some of the library for it. The Sega games made me look twice, but the rest of the library doesn't impress me any. Ahh well. I'd pay the $80 for the Neo Geo Pocket instead.

    1. Re:Saw one at EBX by stratjakt · · Score: 1

      I got a Neo Geo Pocket Color and Flash Linker set with 64mbit flash cart for about 80 bucks.

      The few games that came out for it are well worth it. The design of the unit is amazing, the full NeoGeo thumbstick (same as on the Neo Geo pads) is fabulous, accurate, and nice to see on a handheld.

      If there was ever a handheld which deserved to beat the crap out of gameboy, it was NGP.

      *sniff* poor poor SNK

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Saw one at EBX by Anonymous Coward · · Score: 0

      The 8-way pad may work great for fighting games and such, but it sucks for games like Pac-Man (I can't count how many times the little dude has gone the wrong way due to those controls).

      That being said, I'd probably still be happier with my NGPC over the NGage, even if they cost the same. :D

    3. Re:Saw one at EBX by Anonymous Coward · · Score: 0

      NGPC was crap. Face it, it's true.

      Besides Faselei and Ogre Battle, and MAYBE some of the SD fighting games, the library was shit.

      Technically, it was likewise very unimpressive. Color games barely matched GBC-level graphics. Most use I ever got out of mine was using it as a pocketwatch and the occasional game of Sonic (eh, this was post-GG, post-Nomad, pre-GBA).

      Wonderswan, WS Color, and Swancrystal are all wonderful systems, each more viable than the NGP and NGPC ever were. And yet, no version of this thing can even touch GBA/GBASP.

      GP32? Korean electronics = no consumer awareness/respect, no marketing clout, no major 3rd party support. Technologically, it still even lacks hardware support for quite a few graphics effects that GBA/GBASP possesses natively.

      PSP will be the only real competitor to GBA/GBASP and their successor. Even if turns out to be a technological and usability nightmare (which it easily might do - portable random-access optical media PLUS a large color LCD, in the hands of children?), it will do at least fairly well because Americans tend to suck Sony's dick, not knowing any better. To quote common American idiot mentality, "Sony = quality"

  19. Wouldnt you feel like an idiot talking into this?? by Serapth · · Score: 2, Insightful

    Sorry... dont mean to cater to the trendy aspects of soceity, but wouldnt you feel like an idiot talking into this thing in a crowded room? You gotta admit, for a good chunk of people ( the majority? ), a cellphone isnt just a tool, its also a piece of fashion. Why do you think they sell custom vanity face plates, or branded ( Gap, Roots, etc... ) cell phones. This one though... hell, im a geek and it still screams geek to me !!! :)

    Not to mention that fact that you have to remove the battery to put the games in?!?!?! Um.......... how the hell did that idea make it out of engineering. That one design failure alone, leads me to believe that Nokia isnt that serious about entering the gaming market... either that, or the are just not meant to be there!

  20. The question is... by BlabberMouth · · Score: 2, Insightful

    what makes them think that the combination cell phone/game machine is what people will want? I think that there are two seperate markets that they are failing to recognize. Are they trying to sell it as a cell phone that plays good games or a game machine that is also a cell phone. If it is the latter, then it is doomed to failure real gamers are going to be more concerned about functionality as a game playing machine only. In that regard, it doesn't appear to be ready to compete with the new backlit, rechargeable battery gameboy advances.

    1. Re:The question is... by WowTIP · · Score: 1

      At ~$300-$400, it's probably too expensive for many potential young buyers. The pricing suggests a target audience of young, working adults, who probably rather buy a nice cellphone and, if they feel the need, a nice mobile gaming device.

      When paying a relatively high price, I wish I could add some bucks and buy something like a Palm Zire 71 or Tungsten with mobile phone functionality and decent game controls.

      This would give you all devices in one, and a much bigger screen for gaming and apps.

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
  21. networking by Anonymous Coward · · Score: 0

    This could be interesting since everyone with an ngage should have access to the same network. They could probably do interesting things with this if they try hard enough. I bet it'll flop though...

  22. Are you so sure about that? by American+AC+in+Paris · · Score: 4, Funny
    The results don't impress the judges much, but I suppose the consumer will ultimately be the judge.

    Really? What if the consumer is a construction worker? Or a student?

    Or imagine a scenario where they sell two N-Gages--it could be a judge and a construction worker!

    --

    Obliteracy: Words with explosions

    1. Re:Are you so sure about that? by Cpt_Kirks · · Score: 1

      Do you seriously think they're going to sell two of them?

      If it played pokemon ruby/sapphire Taco & Hemos would buy two, but it won't, so they won't.

  23. Gentoo port... by TheRealStyro · · Score: 1

    The truely obvious question - when will gentoo be ported to this "platform"?

    --
  24. The Important Question... by lord_paladine · · Score: 4, Funny

    ...I suppose the important question is, does this model spontaneously burst into flames?

    1. Re:The Important Question... by Guppy06 · · Score: 1

      From everything we've heard so far, that would be the only way the device could possibly be $300 worth of entertainment.

  25. Ugh by Rkane · · Score: 1

    And again I will say that multi-purpose devices only reduce the quality of each individual component.

    Suck it up, and carry a gameboy advance sp for $99, and get the free phone the cell phone company offers you. Would you rather carry 2 superior devices, or 1 inferior device that requires you to practically take it apart to change games!? (note that the n-gage is $200 more as well)

  26. Dumb Idea by AngryCodeMonkey · · Score: 2, Funny

    I think that this is just a bad implementation of a bad idea.

  27. So when will they come out with the HO-Gauge? by Buran · · Score: 4, Funny

    Inquiring minds want to know...

    1. Re:So when will they come out with the HO-Gauge? by MBCook · · Score: 1

      I'll wait for the Z-Gauge. I always loved those little trains. There were so tiny. I think I've still got one somewhere.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:So when will they come out with the HO-Gauge? by Buran · · Score: 1

      Marklin is terribly expensive, from everything I've heard. I prefer HO; similarly sized to the common 1/72 scale model kits, so it's not that hard to slip a 1/72 scale airplane into a layout, or vice versa. And they're large enough to put a lot of details onto without taking excessive amounts of space for displaying. ... though I can't wait to build the 1/32-scale F-4 Phantom kit I've got ...

    3. Re:So when will they come out with the HO-Gauge? by marko123 · · Score: 1

      That is bloody funny.

      Inquiring minds want to know if train sets still get played with by young'uns.

      --
      http://pcblues.com - Digits and Wood
    4. Re:So when will they come out with the HO-Gauge? by Anonymous Coward · · Score: 0

      No, because people under the age of 50 don't find trains such a novelty any more.

      Many children ride a train to school every day - who wants to be reminded of that shit when it's playtime?

    5. Re:So when will they come out with the HO-Gauge? by Anonymous Coward · · Score: 0

      I'd rather have a Ho-Gauge, which beeps every time there's easy poon around.

    6. Re:So when will they come out with the HO-Gauge? by Buran · · Score: 1

      How old do you have to be before you're not a kid anymore? :)

      Check out Model Railroader magazine sometime. Or Trains magazine.

    7. Re:So when will they come out with the HO-Gauge? by Buran · · Score: 1

      Trains were a bigger novelty when they were new, especially during the Age of Steam. Now, the big novelties are stupid little AA-battery-eating gizmos that bloop and bleep and play bad boy-band music. No thanks. :p

    8. Re:So when will they come out with the HO-Gauge? by Anonymous Coward · · Score: 0

      AA eating gizmos have been around for damn near forever too, in the views of the newest generations.

      And just because the people who make toys today are more retarded the GW, doesn't mean the kids necessarily like those things. My kids have taste, and they don't feel the need to watch a train go round and round in a circle.

  28. Re:Cellphones that play games VS Gameboy Cellphone by Smitty825 · · Score: 1

    Playing games has never been "cool" its' been maybe fun

    Maybe on a handheld...however, watching the commericals for games like Madden and SoCom, I'm pretty convinced that the game industy has turned certain types of games into "cool"

    --

    Doh!
  29. Wait for PSP!! by stratjakt · · Score: 3, Interesting

    The gameboy owns the handheld world. It is nintendos domain.

    Better specs have not won the fight. The Neo Geo Pocket, TurboGrafx Xpress, Sega Game Gear and Nomad, Lynx, Game.com.

    Many have come, many have failed.

    Playstation Portable sounds like it'll be the first handheld to give the gameboy line a run for it's money. But I'm not banking on that either.

    Nintendo promised some amazing new revolutionary whizamajig for next year. A successor to the GBA? A successor to gamecube? Who knows...

    But, my bet is a portable gamecube. This is purely speculation, but it makes sense. The miniDVD format for GCN games has always been a bit of an enigmah - until you think about a handheld device... You could squish a gamecube into something handheld for the price of an nGage..

    Maybe I'm dreaming, but hot damn that'd rock. Even if it was a different console, but they had "hybrid" games, ie, one version plays on the gamecube, a "lighter" version for it's portable sibling..

    Anyhow.

    Woe be to all ye who enter Nintendo's sacred grounds.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Wait for PSP!! by fenix+down · · Score: 1

      It's stupid to use an optical disk in a portable. You burn a lot of power with a motor to spin the thing up, and then you need a ridiculous anti-skip buffer. Solid state is a buzzword for a reason.

      If you're making a PSP and you've already stuck 90% of a full laptop in there, then you can go ahead and splurge on the motor, but that's not Nintendo's style. You have to beat them over the head just to get them to light up the screen.

    2. Re:Wait for PSP!! by Rosyna · · Score: 1

      Yes. Of course the size and format of GC discs has NOTHING to do with piracy prevention at all.

    3. Re:Wait for PSP!! by edwdig · · Score: 1

      When Nintendo first showed the mini-discs, they said right away that one of the reasons for them was the possibility of using them in a future GameBoy.

    4. Re:Wait for PSP!! by inteller · · Score: 1

      I dunno, I consider the Game Gear Pretty successful it its own right. It certainly gave the original gameboy a run for its money. It had a pretty meaty library of games. It was the company behind it that failed...sega can't support the hardware worth shit.

    5. Re:Wait for PSP!! by Moofie · · Score: 1

      Yeah, because Nintendo totally invented the mini-disc format.

      What ARE you talking about?

      --
      Why yes, I AM a rocket scientist!
    6. Re:Wait for PSP!! by edwdig · · Score: 1

      You do realize that those mini-discs are totally unrelated to the discs the GameCube uses, right?

    7. Re:Wait for PSP!! by yomegaman · · Score: 1

      I guess that's why portable CD players never caught on, huh? You never see those around anywhere.

      --
      ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
  30. Besides this by Anonymous Coward · · Score: 1, Funny

    Apparently early reports is that at least the first batch of Ngages, the design is such that the game tends to get stuck in its little space. Like, initial reports are that if your ngage winds up like this, you often have to get a screwdriver or something and pry the game out of its place to change it.

    If anyone can confirm or deny this let me know.

  31. better solutions for mobile entertainment by qmrq · · Score: 1
    I use my iPAQ Pocket PC. With Pocket Nester and Pocket SNES. I have every ROM under the sun - all localized versions too - ... what more could you ask for? These are games from back in the day when gameplay mattered. It's also easy to control with iPAQs controls, although 36xx series can only recognize one button press at a time. (Run, OR jump.. to do both you have to use stylus for control, not fun).

    There are also lots of games out there made specifically for Pocket PCs, and popular desktop games that have been ported. Hell, I could even be playing SimCity 2000, Tomb Raider, or Ages of Empires if I wanted to.

    1. Re:better solutions for mobile entertainment by stratjakt · · Score: 1

      When gameplay mattered? Dude, there's a million dogshit games for NES and SNES and you know it. The same companies that made great games then still make 'em today, for the most part. Folks like Rare, Nintendo, Capcom, Sega..

      But the point is nGage looks pretty dumb to me.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:better solutions for mobile entertainment by cmowire · · Score: 1

      Oh hell yeah.

      I've been playing lotsa games on my PocketPC lately. NES games are perfect for my PDA because the buttons match up. And NES games had such wonderful gameplay. I have quite a few NES roms on mine. ;)

      PDAs are great for gaming because you are probably buying and carying them around anyway. They already need lotsa muscle to run real applications, so the games don't cost "extra".

      Best part of all, people don't associate it with gaming. You could be looking at your schedule, for all they know. ;)

    3. Re:better solutions for mobile entertainment by benzapp · · Score: 1

      where did you get the roms???

      --
      I don't read or respond to AC posts
    4. Re:better solutions for mobile entertainment by Anonymous Coward · · Score: 0

      Everybody downloads them, of course.

      Incidentally, SNES rom sites suck. It's like NES roms are the realm of collectors and nostalga-fans. SNES roms are the realm of software pirates. So they try to get you to install software on your machine before you can download the roms (I do *not* trust *any* warez site that much), or give you their email address, or vote for them on a TOP site (one site told me that they would be shutting down if I didn't vote for them and then also told me that the ROMS would be corrupted if I didn't vote for them ;) ) so they can put up more pr0n adverts.

      Oh yeah, and the googlebomber SNES Rom sites.

      NES ROM sites can be found just with googling for it. The files actually work, and there's no BS. I stuck with the NES ROMs that I used to own for my collection, actually.

    5. Re:better solutions for mobile entertainment by d3faultus3r · · Score: 1

      Yeah people don't assume you're playing games until during a meeting you shout, "Yes! I beat the level! Woot!" People might be a bit suspicious then. However, if you're the average slashdot reader you've never heard of meetings before and probably work at a job where everyone else plays games all the time too.

      --
      read my blog
      musings on politics and technol
  32. To hell with this...get a GP32 by gpinzone · · Score: 4, Informative

    Why no Slashdot articles about the GP32 and all the development efforts on that system?

    1. Re:To hell with this...get a GP32 by Jerf · · Score: 1

      Have you submitted one?

    2. Re:To hell with this...get a GP32 by MBCook · · Score: 1
      Jerf has a good point: have you submitted any?

      That said, the GBA has a big developer community. GBAdev.org for one (note that they have a little memorial page up today, just click through it at the bottom). There are forums, other sites, tutorials, even a book (can't find the link right now, and I've been having a hard time trying to buy it, but it exists).

      Don't forget to check out Pocket NES.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:To hell with this...get a GP32 by Cutriss · · Score: 1

      Why no Slashdot articles about the GP32 and all the development efforts on that system?

      Maybe because everyone would bitch about dupes?

      http://slashdot.org/search.pl?query=GP32

      --
      "Mod, mod, mod...and another troll bites the dust."
  33. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  34. battery life? by maliabu · · Score: 1

    if you spend money on this Nokia N-Gage, you SHOULD be playing games on it, and your standby hours will certainly suffer.

    the main reason for people to have cellphone is they can use it whenever they need to, what happens if you're enjoying your game half way through, an urgent call came in, and 10 seconds later the battery's dead?

    so it's difficult to understand why would anyone design such (gaming) feature on a mobile communication device, which will seriously render the phone itself useless.

  35. Bah what a crap review.... by greymond · · Score: 1

    How can you complain about the games being on "small sd cards" - thats perfect IMO. After all your wanting a PORTABLE game device that is SMALL and takes up LESS SPACE on the go right? After all your playing games not working on your laptop? So how is that a valid complaint that "wah the cartidges are so small and easy to loose"

    Also his description of putting a game in and switching cartidges is somewhat nonsense. If I compared it to my game it'd be somehting liek this: I have to put the cartidge in then turn the gameboy on then hit start to play the next game I have to turn it off then take out the cartidge then put the new one in the slot then turn it on then hit start - NO SHIT.

    On another note i'm not getting one of these simply because I wouldn't be able to play Pokemon on it and trade my Machop for your Squirtle, thats really the only factor in my choices.

    1. Re:Bah what a crap review.... by mblase · · Score: 1

      So how is that a valid complaint that "wah the cartidges are so small and easy to loose"

      Because SD cards are small and easy to lose. The game-size-vs-portability issue is one that Nintendo tackled and resolved just fine on the Game Boy systems.

      It's not the fact that you have to turn it off that's annoying; it's the fact that you have to remove a cover, take out the battery, replace both, and wait. All together, that's a real nuisance if you're switching games more than once a week.

    2. Re:Bah what a crap review.... by stratjakt · · Score: 4, Interesting

      Having to dismantle the thing to replace the cards sounds super lame. Do you have to take the battery cover off a gameboy, remove the batteries, switch game, replace batteries, replace cover? No, because that would be retarded.

      My Kyocera 7135 phone with built-in PalmOS has a nice side-loading SD slot, so what's the dilly-o with Nokia?

      Those SD cards aren't just small and easy to lose, they break realllllly easily.

      If they make it to nGage Advance, it'll have a handy side-loading slot, that autodetects the cartridge without powering off, just like my phone does now.

      (Btw, this kyocera phone is a buggy pile of shit - it gets "fatal exceptions" when it rings and the battery cant last 24 hours in a stretch, lest anyone think I'm praising it)

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:Bah what a crap review.... by Anonymous Coward · · Score: 0

      Have you seen Gameboy Advance / Gameboy SP games?

      They're rugged rectangular plastic cartridges. Small, but not so small you'd loose one if you dropped it on the floor.

      I'm wondering if you actually read the article - the cards used by the N-Gage are TINY. Tiny $30 squares that are easily lost. And then you have to take the damn thing apart to change games.

      I personally think that N-Gage will be DOA. Nobody I know wants one. I'd been holding off on getting a Gameboy until I found out more about N-Gage. Yesterday I got a new Gameboy SP and I love it. The killer app for me is Advance Wars - having tried it on a friend's system, this is one of the best strategy games I've ever played on *any* platform.

    4. Re:Bah what a crap review.... by yomegaman · · Score: 1

      There seem to be a lot of lemon 7135's around. The first one I got was like yours, it reset all the time and the battery life sucked. I forced Verizon to give me a new one, and although it took them awhile to do so I'm glad I did it. The new one works great, only a couple of resets over a month or so (and no "hard" ones that wipe the memory), and the battery life is much better. Send it back to Kyocera and have them fix it for you, that's not the way it should be working.

      --
      ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
  36. it starts sad and gets better. by ChozCunningham · · Score: 2, Interesting
    Just because the NGage is a lousy phone and a lousy console, and not neccessarily in that order does not make this a Bad Idea.

    I'm still a fan of convergence, even though i see it done badly so often. Kinda like horror movies. I can put up with a lot of Scream swquwls for one "Ring", and I can sit through a lot of MS Bob, NGage and fridges with net connections, for one good media and entertainment device that fits in my watch pocket and last several days on a charge.

    remember listening to midi files over a 600 baud modem? in a decade (and a half) we have music studios under $1000 in our bedrooms, and we barely use them for more than websurfing...

    1. Re:it starts sad and gets better. by Anonymous Coward · · Score: 0

      Dude, you did too much smack in the 80s. It was 300 baud, then 1200 baud, then 2400 baud. Never a 600 baud modem.

    2. Re:it starts sad and gets better. by stratjakt · · Score: 1

      And there w'aint no midi files in them days.

      Now, if he had smacked about SIDplayer over a 300 baud modem, remember the old original commodore ones where you dialed up with the regular phone then set the handset down into the microphone/speaker cradle?

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:it starts sad and gets better. by cens0r · · Score: 1

      I was a fan of mod's... especially the ones put out by future crew :)

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    4. Re:it starts sad and gets better. by ChozCunningham · · Score: 1
      Ah, but you forget how dirt poor I was. I actually connected to the www with a 1200 Hayes Smartmodem in the mid 90's. Now I feel like the king of the world with cable, but i indeed was once broke enough to be getting midi's with a 600 baud paperweight. I used to type in those stupid programs from the magazines and save them to my vic20's cassete player, long after the 128 was getting passe.

      Alas, now I only have an audigy ONE! The yearning never ends :P

  37. Re:No use by El · · Score: 1

    Uh, 'cause a cellphone is easier to hold up to your ear?

    --

    "Freedom means freedom for everybody" -- Dick Cheney

  38. not on-topic at all by mblase · · Score: 0, Troll

    Actually, it wasn't on-topic. If you read the news page for that strip, you'd see they were making a comment on the "N-Gage Special Forces" promotional crew more than the system itself.

    1. Re:not on-topic at all by Anonymous Coward · · Score: 0

      and the joke isnt even that funny

    2. Re:not on-topic at all by Anonymous Coward · · Score: 0

      Well, duh -- is penny arcade EVER funny?

  39. Not interested. by fuzzix · · Score: 1

    I own a GameBoy, I own a phone. I have no need for them to be combined. This is the same reason I don't own a clock radio - I have as much need for being hassled by overly-eager DJs in the morning as I do for badly implemented games on the street.
    Why do people selling communication devices feel the need to include seemingly cheap (but actually bloody expensive) gimmicks?
    Oh, yeah - because dummies buy them. I, for one, am sick of being surrounded by people swapping ringtones and discussing piss-poor implementations of Invaders and Pacman.
    A mobile MAME box - now there's an idea! Or maybe I'll invest in a battery pack and mini-tv for my ZX Spectrum.
    Real games in those days... When I were a lad all this were just fields... Lara Croft? Bah!... new fangled... Dig Dug any day... blimmin' Grand Theft Auto? In my day we just stole the cars for laughs...

    1. Re:Not interested. by Moofie · · Score: 1

      You, sir, are a moron.

      Clock radios are useful for people like me, because if my alarm sounds the same two days in a row, it's easier for me to ignore. So I use my hideously-multifunctional personal computer as an alarm clock, which I know will cause you to cry yourself to sleep for a week.

      I want a device that does several things well so I don't look like FUCKING BATMAN.

      On the other hand, N-GAGE is a piece of shit.

      --
      Why yes, I AM a rocket scientist!
  40. Good Idea, But.... by joel8x · · Score: 3, Insightful

    Its a shame they didn't pay attention to detail. The problems outlined by the article will definitely steer me clear of the system all together. A horrible UI, pain in the ass to change games, can't listen to the MP3 player at the same time as playing the games, etc.

    I disabled all of the extra features on my cell phone because they weren't worth the extra $ every month. I tried to buy tickets for a movie once on it and when I went to pick them up they handed me 3 pair of tickets when I only ordered one! The UI for the browser would bring me pack to the confirm page each time I opened it - I decided then that the service was not ready for prime time.

    I come from the school of "design the device/application to do its primary job right and do it well". If your going to try and sell me on half assed features, then I'm not buying. My phone handles phonecalls well and thats why I bought it. The NGage looks uncomfortable as a phone, and falls short on everything else.

    --
    Sound waves should be free!
  41. Re:No use by skyknytnowhere · · Score: 1

    But a lot harder to load your porn onto...

    Now THERE'S a winning idea, Nokia!

    skye

  42. Re:Cellphones that play games VS Gameboy Cellphone by Anonymous Coward · · Score: 0

    N-G-A-G-E

    Now you try. N-Gage. Easy, huh? one more time. N-Gage.

  43. All in what?? by MhzJnky · · Score: 4, Insightful

    Am I the only one that dosn't want to make calls, store my calander, play games, listen to MP3's, email, IM, Text Message, all on the same device. What if I deside I want a better game player, what do I do with the rest.

    Not to mention a GOOD mp3 player is $200, good portable game system is $100, PDA: $250, Cell Phone: $200. So unless this thing cost $750 what's the chances of it not stinking in atlest one (if not more) of these areas.

    Oh, and I'm not buying the component reuse argument. A good PDA screen dosn't make a good Cell phone screen. Plus then all you get is a bunch of software emulated hardware function.. whoohoo

    --


    "Failure is not an option, it's part of the standard package"
    1. Re:All in what?? by Anonymous Coward · · Score: 0

      Calendar, web browsing, email, icq, mp3 player are all great features in a cellphone. Other dedicated devices might do it better, but they are completely useless unless you carry them around. I'd much rather have one 80g device in my pocket than a collection of gadgets.

      I don't really feel the need to carry around a game console though...

    2. Re:All in what?? by Moofie · · Score: 1

      I don't know, but you sure don't want to use question marks at the ends of your questions. Might confuse people.

      --
      Why yes, I AM a rocket scientist!
  44. The heck? by Agent+R · · Score: 1

    Is it my imagination or are these cellphone beginning to resemble more like laptops for each generation of phone?

    Interesting on how throughout the article Nokia is likened to Microsoft:
    Nokia seems to assume that everyone wants to leave their phone on Bluetooth "discoverable" mode at all times - but frankly, given the fact that the protocol is completely insecure, we'd really rather not, and it would be nice to have an LED to show us what the status is at any given time.

    "Insecure." 'nuff said. :-)

    --
    !@#$% whole-grain cereal. When I want fiber, I eat some wicker furniture. - G. Carlin
    1. Re:The heck? by Linux+Ate+My+Dog! · · Score: 1

      Thing is, this report is inaccuaret. I have been testing an N-Gage for Nokia for the last five months, and it actually does have a Bluetooth indicator -- just like the 3650 it is an icon on the main screen. It shows when your phone is open, and when it has made a connection. Also, no file can be sent to the phone over BT without the user accepting the file, so you can actually say "No" when a request comes in.

      When we first got the 3650s with that functionality in the Nokia Boston building, we were all -- ok, I was -- walking around and spamming each-others phone with pics -- but every time, the owner of the handset I was sending to saw that it was from my phone, and they had to accept the incoming picture.

  45. Re:Cellphones that play games VS Gameboy Cellphone by MunchMunch · · Score: 1
    I totally agree. They are building a videogame system with cell phone functionality, but is there anyone who really cares? If it had a revolutionary design, with seamless integration of cell/gaming features, and the price was say, under $100, it would do well.

    As it is, this product is just an ungainly Frankendevice that instead of being marketable to the cell phone and gaming crowds, is priced so high and is so clumsily designed that it appeals to neither. They made a 'meh' product, and I was hardly suprised that, no matter what store I went to or where I went online, nobody's excited about this.

    This thing is DOA, and I feel truly sorry for the parents that are convinced by one of the few children who succumb to Nokia's puerile "Be an adult, Play NGage!" ad campaign to drop, what, $400 on this? It was a reasonable try at something novel, but no rational person who is not a free-spending millionaire with a Nokia fetish is going to go within 100 feet of this system.

  46. No... by Anonymous Coward · · Score: 0

    and may I ask, are you for real?

  47. my question by Gizzmonic · · Score: 1

    How will you play it on an airplane? I'll bet they won't let you play it on an airplane.

    It probably wouldn't be a good idea to buy this, if you're going to try and use it on an airplane. Just buy your own airplane.

    --
    (-1, Raw and Uncut is the only way to read)
    1. Re:my question by Linux+Ate+My+Dog! · · Score: 1

      It has a special profile that you can select that switches the phone transmitter on the device off.

    2. Re:my question by benzapp · · Score: 1

      I am sure it does, but you will definitely get trouble with it sometimes.

      --
      I don't read or respond to AC posts
    3. Re:my question by Linux+Ate+My+Dog! · · Score: 1

      Absolutly, but my one anecdote was when it went the other way round.

      I remember taking my N-Gage (I am one of the early Nokia testers) into a federal building. The security guard had to be convinced that it was a phone when I gave that as an answer when he asked me what it was. If I had said "Oh, it is my game-boy" he would have let me right through. The thing doesn't look like a phone unless you know it is one.

  48. Gameboy Cellphones you say? by exhilaration · · Score: 1
    If you have Nokia Symbian phone (like this N-Gage, the 3650, or 7650), check out this free Game Boy emulator.

    It's not perfect, but it's still cool to play Super Mario Land on my phone.

  49. Could be a different story in the UK. by zebadee · · Score: 1

    I not sure how well this will do in the US but in the UK I can see this becoming very popular. Over here a mobile is not just a "phone" but a fashion accessory (especially amongst the young). For instance when the Ericsson T68 (colour screen) was launched it cost around twice that, of the one it replaced ~150(GBP) but it was sold-out almost everywhere for a month! So this seems like the next step, and whether it is good or not seems not to matter so long as it has the right image.

  50. Re:Cellphones that play games VS Gameboy Cellphone by FyRE666 · · Score: 1

    I agree that it won't do well, but for different reasons:

    (1) All games consoles, including handhelds are sold at a loss, with the expectation that the licenced software sales will more than recoup the hardware costs. Nokia are not doing this - they are charging full price for the hardware, and then leaving the developers free to charge full price for the software. Nintendo and co can't lose so long as they produce great games, or profit from the 3rd party developers, but Nokia, as a hardware-only company don't have this revenue channel.

    (2) The hardware in that phone is virtually identical to the 7650 and 3650 Nokia phones, which are considerably cheaper. These already have very large software catalogues, and the userbase to encourage developers to write new games for them. Producing cartridges for a single unproven platform is VERY risky for a company, so any games for the NGage will likely be slightly enhanced (if at all) versions of the games for the other 60 series phones.

  51. Re:Cellphones that play games VS Gameboy Cellphone by Txiasaeia · · Score: 1
    I've said it before and I'll say it again.

    I *am* an adult, and I own a GBA SP. I've also owned a GBC and GBA original. There is absolutely *no* reason for rational people to buy one of these things, as it's WAY cheaper to buy a cell phone and a GBA SP separately. This way, at least there's tons of games for the gaming device!

    Nokia, seriously, you're going to screw yourself over with your latest device. Do you really think that you can go up against the GBA with what you've got and WIN?

    --
    Condemnant quod non intellegunt.
  52. Funny last line by MunchMunch · · Score: 1
    The best part of the article was the end, where the reviewer sternly chastises Nokia like a little boy who isn't taking care of that puppy he got for his birthday:

    "Nokia needs to think very hard about whether it's really committed to the games industry, and whether the people who planned this device really understood what they were undertaking to do in the first place."

    Shame on you, Nokia, shame!

  53. The consumer will be the judge... by analog_line · · Score: 1

    ...and I judge it barely worth ridicule.

  54. No really by Anonymous Coward · · Score: 0

    Will it run Linux?

    It has to.

  55. Re:Cellphones that play games VS Gameboy Cellphone by cmowire · · Score: 1

    I do think people actively buy a cellphone with some games over one without. They make great entertainment while you are waiting for somebody to show up.

    But I think that's an added feature, not a primary purpose for purchase.

    And those are all simple games that can be played for 5 minutes, not Pandamoneum or Tony Hawk.

    They'd probably get something out of The Sims or SimCity or something like that. Not ported PS1 games.

  56. Re:Cellphones that play games VS Gameboy Cellphone by gl4ss · · Score: 3, Interesting

    it's not very easy to justify 300-400$ to a phone just for speaking, unless you just like shiny things.

    fyi, you can get phones for much under that are perfect for 'just getting clystar clear sound', even in market areas where tying the phone and provider is illegal(that is, in finland for example). the 'crystal clear' sound hasn't been an issue for the last 5 years anymore(as long as the phone stays in one piece and doesn't break up), except of course in areas with poor gsm operators who don't think it's important to have good coverage throughout the nation(finland isn't exactly packed with population in the rural areas, but the phones work flawlessly). things like battery life(which you can't feel when buying the phone) and stylistic features and now real extra functionality have become the things to seperate yourself from the market.

    the thing is.. it's also a s60 phone(and afaik, it's going to be the _cheapest_ s60 phone available, not sure on that though), allowing you to run symbian apps(c64 emulator, gbc emulator, read ebooks, read slashdot, wipe your ass, develop stuff for it with freely available tools, does your dishes, let's you get the latest news, use as a remote control for your pc through bluetooth, have bluetooth dongles at both work and home and use it as a data transferer.. it has pretty wide array of geeky uses), so it's not just a 'phone' anyways. it also has a memory slot for relatively cheap media(compared to sticks&etc) that's available too, easily in any pc store.

    and as for why people buy cellphones.. they need to have it, it's no longer considered an option to have it, everybody has it and is pretty much expected to have one as well. when they get tired of the old phone(or if/when it breaks) they pretty much 'have' to get a new phone, some go for the looks, some go for the geek features, some go for the pop features and small size.

    while i do agree(heck, i've heard that even nokias engineers agree) that it is retarded to have the mmc card under the battery(dunno, maybe the original design team thought that it would be only changed every once and then?).

    --
    world was created 5 seconds before this post as it is.
  57. Pics of it being used as phone? by TheLoneDanger · · Score: 1

    I haven't been able to find any pics of people using it as a phone. Not even on the N-gage's official site...

    I guess it really does make you look stupid if no one will alow themselves being photographed doing it...

    --

    "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
  58. You know.... by MeanE · · Score: 1

    I always thought Picard would sue them over the name....

  59. A good idea, but a poor implementation by Galvatron · · Score: 2, Insightful
    I'm not sure which they intended it as. By all reports, it fails at both. Even if it were either a good phone, or a good gaming system, the price is too high to justify.

    A Gameboy Advance SP is $100. If the N-Gage were, say, $150, THEN I think they'd have something. But for $300, it has to be both a great phone, and a great gaming system, and its only target market is those people who were thinking about buying both a Gameboy and a cell phone at the same time.

    At a price point around $150, it would only need to do ONE thing well, and the other integrated feature would merely have to justify the additional $50 or so.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    1. Re:A good idea, but a poor implementation by critter_hunter · · Score: 1

      Bah. Cellphones companies are subsidizing cell phone costs, or at least Bell Mobility (Canada's larget cellular service provider, for whom I work customer support) does. After subsidies and mail in rebates, the phone is likely to come off around the same price as a GBA.

      --
      Karma: Could be worse (could be raining)
    2. Re:A good idea, but a poor implementation by Galvatron · · Score: 1
      I agree, cell phone companies subsidize cell phone costs. I also agree that if subsidized, the N-gage could be more reasonable. But it doesn't seem like Nokia is pushing the N-gage through cellular providers, it appears that they're pushing it through gaming outlets, which will not subsidize the cost.

      Maybe that's just because it hasn't been released yet, though. I guess we'll see. Even putting that aside though, a sticker price of $300 is still over $100 more than most midrange cellphones, so even subsidized, it should be cheaper to buy a cell phone with equivalent capabilities, and a GBASP (that acronym just gets longer and longer, doesn't it?)

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    3. Re:A good idea, but a poor implementation by nitrocloud · · Score: 1

      GBASP (that acronym just gets longer and longer, doesn't it?)

      Considering it's evolution from GB-GBP-GBC-GBA-GBASP, yes... it's growing at an exponential rate!
      What's the next one going to be? Game Boy Advanced SP/486DX (GBASP486DX)?

      --
      Karma: Good, or bust!
  60. Another headphone blunder by Daetrin · · Score: 1
    However, in this instance we found ourselves reaching for the volume control - only to discover that there isn't one, and that volume has to be adjusted using internal software menus on the games. The unit does, however, come supplied with a decent pair of headphones and hands-free kit - although we noticed that there's no normal 3.5mm jack for standard headphones on the deck, and you'll need to use the bundled adapter cable to plug in your own third party cans.

    That's the exact same thing Nintendo did, except Nintendo A: provided physical volume controls so you could turn it down if you didn't want to listen to the sound, and B: didn't force you to buy the adapter for the headphones.

    Nokia may be including a set of headphones that works with the system, but you're still paying for them, the cost is just hidden in the overall cost for the system.

    --
    This Space Intentionally Left Blank
    1. Re:Another headphone blunder by toriver · · Score: 1

      B: didn't force you to buy the adapter for the headphones.

      GBA yes, GBA SP no: For the SP you need an adapter. But you can get cheaper adapter from Thrustmaster if you want.

    2. Re:Another headphone blunder by Daetrin · · Score: 1
      >> B: didn't force you to buy the adapter for the headphones.

      > GBA yes, GBA SP no: For the SP you need an adapter. But you can get cheaper adapter from Thrustmaster if you want.

      They GBA SP does not _force_ you to buy an adapter. You need to buy one if you want to use headphones with it, but if you're okay with just the built in speakers or playing with no sound, there's nothing more you need to buy.

      The NGage is bundled with a set of headphones with an adapter, which means the cost is included in the total price of the NGage, so you are being _forced_ to pay for the headphones when you buy the NGage, whether you want them or not.

      --
      This Space Intentionally Left Blank
  61. Frankly, a Non-Technical Review by holland_g · · Score: 2, Insightful
    A technically intelligent reviewer would have linked these together:

    1) Size ...we were still struck by the size of the device ... . It looks and feels like an Game Boy Advance on a diet, and although it's large by modern mobile phone standards, it fits comfortably in an average trouser pocket and is light enough to carry around comfortably.

    2) Backlight N-Gage, by comparison, has superb resolution, a consistently bright display and excellent colour contrast.

    3) Graphics Processing ...we do wonder why Nokia chose not to put something like ATI's mobile 3D graphics chip into the N-Gage ... The inclusion of a dedicated 3D chip would also have eliminated the framerate problems which plagued a number of the games we tested on the unit...

    4) Battery Life ...and I'd be a bit worried about the battery life too - my current phone lasts for days without a charge, but this one seems to run down pretty fast when you're playing games on it."

    Those are retty critical design tradeoffs in embedded systems. Also the headache symptoms in the review may be due to the LCD clock and the backlight pulse width modulation frequency being out of sync. This is known to cause eye strain in optical designs.

    --
    Holland
  62. Re:Cellphones that play games VS Gameboy Cellphone by Anonymous Coward · · Score: 1, Informative

    This is patently false with regards to Nintedo - neither the Gamecube or either version of the GBA is sold at a loss. And it's been that way....pretty much since launch of any of those systems.

  63. Re:Cellphones that play games VS Gameboy Cellphone by Bendebecker · · Score: 1

    "and as for why people buy cellphones.. they need to have it, it's no longer considered an option to have it, everybody has it and is pretty much expected to have one as well."
    I am probably the only person in America who doesn't have a cellphone. Why? When I go out and get away from my computer (and my phone) it is usually becuase I don't want to be found. I don't want to be bothered every minute of my life by ppl calling me up. I just want to be left alone. Now you could say 'just turn the thing off when you don't want calls', but for me that accounts for 100% of the time it would be useful. If you want to call me, call me at my house, call me where it old you I would be, and if you don't know where I am it is becuase I don't want to be found. And there are a few other aint-social types like me who just don't want to be bothered.

    That being said, the fact that this n-gage thing is a phone certainly doesn't excite me at all; especially since it would be cheaper to just get myself a regualr cellphone and a GBasp. In addition, it is better to have the devices seperate in case its stolen. You go out, talk on your cellphone, and if its stolen it isnt the end of the world. But if you lose a gameboysp or a n-gage, that is a bit more seious a loss. So say I was going out partying. I would much rather take a 50-75 dollar cellphone with me than to take a 300-400 ngage.

    Personally, I think waht will make or break this is the games supplied for it. If the ps thing comes out with nearly teh same games, this thing is screwed. As far as competeing against the gameboysp, I don't think it can. Somehow, playing old SuperNes games on a handheld is jsut a lot more appealing to me (possibly and probably nostalagia) than playing the first couple PS titles. With a cost like 300-400 it isn't going to be for the kiddies, so nostalagia to us gamers who grew up playing SNES will definitely be hard to beat. (If they get square/enix to make a few titles for the ngage, I might get it, but as it is how can you compete against link?)

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
  64. here's the direct link by rei_slashdot · · Score: 1

    nokia apparently thinks its consumers are morons:

    http://www.penny-arcade.com/jackass.gif

    1. Re:here's the direct link by Anonymous Coward · · Score: 0

      But...he has a skateboard! And a fast car! And he's...constipated? Well, at least he has something to play while he waits for that last one to fix itself...

    2. Re:here's the direct link by Moofie · · Score: 1

      Give the guy a break. You'd grimace too if you'd just shit a skateboard.

      --
      Why yes, I AM a rocket scientist!
  65. Must be TINY by V_drive · · Score: 1

    If an N-Gage locomotive is four inches long, a cell phone at that scale must be on the order of microns. ::ducks::

    --
    char *mySig;
  66. Re:Haven't I heard this somewhere before? by Bendebecker · · Score: 1

    Didn't IBM try this with languages back in the 60's? They created a langauge that tried to be everything and it turned out to be crap.

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
  67. OK, a fair comparison... by JMZero · · Score: 1

    Starting with an empty device and getting to game's title screen:

    1. take the back cover off
    2. remove the battery
    3. insert game
    4. put the battery back in
    5. replace the back cover
    6. hold down the power button
    7. open the main menu
    8. select the game

    vs.

    1. insert game
    2. turn on

    --
    Let's not stir that bag of worms...
    1. Re:OK, a fair comparison... by Anonymous Coward · · Score: 0

      1. Insert game
      2. Turn on
      3. ???
      4. Profit!

  68. Re:Cellphones that play games VS Gameboy Cellphone by Bendebecker · · Score: 1

    "nor would they have the money for an ncage"
    Especially considering you can get a ps2 AND a gamecube for the price of a single N-gage. Portability is nice, but not at this price.

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
  69. It would've worked if... by Dsal · · Score: 1

    If Nokia had just made it so you could talk on the phone the regular way without looking like an idiot and made it so that you could change games in one easy step instead of 10, this thing might've done just fine actually.

    Nokia usually designs good stuff. How the hell did this happen? How did a company with a history of designing fairly elegant devices mess this up so bad? I really don't get it.

    Any other company, even other divisions within Nokia itself, would design such basic features to be easy to use. Did they not even bother to make a second draft of its design? What manager in their right mind would have approved this device as ready for production?

  70. Re:Cellphones that play games VS Gameboy Cellphone by gl4ss · · Score: 1

    well, most people do go out while they want to be available(most of the time, and when you don't, like you said you turn off the thing). i bet even you do go get pizza sometimes while you might be called, most people don't spend most of their time at home even(unlike slashdotters). it's quite hard to arrange a meeting by phone if there's just short windows on both ends that have to match to be able to make that call

    anyways.. the difference in 10 years has been huge over here, now everyone has a cellphone, it's natural. no longer it's a streak of luck to have a phone at the site of emergency either, arranging to meet your friends has become a LOT easier during those years, along with asking for directions and all sort of other stuff(phonebooths, what phonebooths??).

    and the final straw is that people don't no longer get the landline phone attached when they move to a new apartment, so for most single people the cellphone is also the _only_ phone.

    but this is really useless since there's few dozen "i dont want a cellphone wee wee" trolls and similar responses everytime there's a slashdot story that mentions cellphones at all, and i'm starting to just get the feeling that usa is in the spot in cellular adaption that finland was 7 years ago(things like no free calls to local numbers on landlines did imho greatly push the adaption forward too). the first game phones were big hits too(i know i liked my benefon io, which was a great phone and had tetris too)

    i think the logic for having gaming capabilities goes bit like this -> adding them doesn't make the phone any less phone -> market wants phones in that price segment(verified) -> we're going to add enough power and features to allow somewhat decent games anyways, so why not add games to the mix big time.

    they wouldn't probably want to admit it but the way things are going they didn't have to change their platform too much for the gaming(ie. it was possible anyways, just untapped if left alone).

    --
    world was created 5 seconds before this post as it is.
  71. The better idea would've been... by The+Lynxpro · · Score: 2, Interesting

    ...going to Infogrames/Atari and asking them to license the Atari Lynx. So much time has gone by that the whole design chipwise could've been compressed into a single modern chip which would've cut the costs down significantly. They could've added the chip to several of their mobile phone offerings and then spent some money into beefing up the networked games for the Lynx so that they'd work over the mobile network to find other players to compete against. Say what you want but *Todd's Adventure in Slime World* was a great game when you were playing against 7 other players. The same goes for *Battlewheels,* *Warbirds* and several other titles. The problem with the Atari Lynx was, compared to the Gameboy, it was difficult finding other friends/acquaintances that owned them so you could benefit from the network gaming unless several members of a local Atari Computer Users Group also owned Lynxes (like S.T.A.R. here in Sacramento did). But with the compressed Lynx chip spread over the whole Nokia mobile phone product range, that would never be a problem.

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  72. the "s" in SD by Thinkit3 · · Score: 1

    Means secure digital. Secure for them, not you.

    --
    -Libertarian secular transhumanist
  73. Re:Cellphones that play games VS Gameboy Cellphone by cens0r · · Score: 2, Informative

    All games consoles, including handhelds are sold at a loss

    Not necessairly true. Sony is making a profit on all the PS1's they sell now, and I believe they are also now making a profit on the PS2's.

    --
    Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
  74. reminder by 2ms · · Score: 1

    Just a reminder to everyone who's saying buy a phone and a GBA instead...This thing has PS1 level graphics. The GBA was literally designed to have Sega Genesis / Super Nintendo level graphics -- a huge difference.

    If you guys think old games with less sophisticated graphics are more fun then fine. However just as I'd not go buy an N64 when I could get a PS2, think I'd take an Ngage over a GBA.

    The way I see it is that this is a gaming device that also does everything your phone does so you don't have to carry both -- a major convenience. Who wants to carry both a GBA and a phone?

    1. Re:reminder by blitzoid · · Score: 1

      So, if the games for the PS2 were absolutely horrible and it had little 3rd party support, while the N64 had insanely fun and unique games with tons of titles to choose from, you'd got for the PS2 just because there's a bit more eyecandy?

      Just checking.

      --
      I am a filthy pirate.
    2. Re:reminder by StocDred · · Score: 2, Interesting
      The way I see it is that this is a gaming device that also does everything your phone does so you don't have to carry both -- a major convenience.

      There's some key words missing from your statement: "top quality" and "well."

      As in, "this is a top-quality gaming device that also does everything well that your phone does so you don't have to carry both."

      Why are those words missing? Because it's not true. The convenience of one device matters not when the one device is vastly inferior to the other two. Classic 2D Sonic on a vertically-oriented screen? Insane. 3D Tomb Raider with no peripheral vision? Insane again. Look at that most-duplicated screenshot from N-Gage Tomb Raider. Think Lara's about to die because some stupid wolf ran at her from a side she (you) couldn't see? Yes!

      Eventually someone will make an all-in-one device that doesn't suck. This is not it.

    3. Re:reminder by Thedalek · · Score: 2, Funny

      PS1 level graphics, maybe. TRS-80 level framerates, though.

      --
      Happiness is relative, Based upon the way we live.
    4. Re:reminder by 2ms · · Score: 1

      who said the games were horrible? In fact, the review specifically said that although the games they played weren't even completed development-wise, they were still, for example in the case of tony hawk, essentially indestinguishable from the ps1 originals. Tony Hawk if i recall was pretty much as popular/loved as any ps1 game (ie it was not horrible but rather quite awesome).

    5. Re:reminder by 2ms · · Score: 1

      You got me i'm busted i was being an evasive spin doctor trying to trick u into believing a nontruth.

      Actually the article specifically said that the phone worked extremely well except for that it looks enough like talking into a croissant to possibly be uncool to teens in particular. I'd like to think tho that we're making comments here to do things like offer varied viewpoints etc. rather than polarize into positive and negative camps each reiterating every single aspect of the article that represents their camp in each and every comment they make in order to prove that the thing is either good or bad.

      your point about the screen being too small may be legitimate none of us have played it so i have no opinion on that but of course it's likely to be a certain drawback

  75. crippled bluetooth by otis+wildflower · · Score: 1

    Doesn't this phone fail to support handsfree and headset profile standards, or lock you to Nokia(tm) brand accessories?

    I was real excited about this one, but I'm just as pleased as punch with my P800...

  76. PS1 level graphics... by Anonymous Coward · · Score: 0

    on a screen so small you almost can't see it. 1/2 the size of the GBASP screen. Completely worthless for gaming. And the phone is completely designed around being... a worthless game machine.

    In short, it is "Teh suck". The GBA SP form factor would have made a much better phone (Course it would be bulked up a bit)

  77. Tapwave Zodiac runs PalmOS by williwilli · · Score: 1
    PICTURES

    it's supposed to have a 1450mah battery

    The Zodiac was formerly named the Helix

    It is being developed byTapwave

    As of now, the unit is set to retail at $299.99, similar to Nokia's N-Gage

    It has movie functionality to support AVI, MPEG4, QuickTime, etc.

    The unit runs an enhanced version of Palm O.S. 5.2.6

    Preorders will begin in mid-September

    Zodiac is set to launch in October, similar to the N-Gage

    It features ananalog controller

    MP3 functionality is included, much like the N-Gage

    Itsupports Bluetooth for close proximity wireless multiplayer gaming

    ATI Imageon powers the Zodiac's graphics

    All games will be sold on SD cards as well and the Zodiac has two slots. So you can have two games in at once or a game and a WiFi card! (Information courtsey of PDArcade)

    Announced games include Tony Hawk's Pro Skater 4, Doom II, Neverwinter Nights & Spy Hunter

    The Zodiac has open source capabilities

    Tapwave will be releasing first party titles at launch, but assures us we'll see a host of third party and palm games as well.

    The Zodiac is being aided by Fathammer's X-Forge. More on the X-Forge here. An interview withSamuli Syvahuoko, a founder, can be found here.

    Fathammer also powers games on the N-Gage, such as Red Faction

    X-Forge is a middleware product best described with this quote from the official site: "X-Forge is a comprehensive set of technologies and tools, which enables the creation and deployment of advanced console quality 3D games and other rich 3D content on all major mobile platforms. It is the ideal solution for game publishers and developers as well as mobile device manufacturers to catapult themselves to the next level of mobile gaming." -Fathammer, Ltd. Official Website (URL Listed Above)

    it also has a lid to protect the screen. broken screen killed my last PDA.. ;/

    visit my website for free downloads, music, games forums, and more

  78. sucks by Anonymous Coward · · Score: 0

    Mod me down if you like but OMG, what an ugly piece of crap.

    It's half boomerang have spell-and-speak.
    Why can't they come up with natural designs?

  79. Where are the screenshots by oddbudman · · Score: 1

    What was the deal with that article? Where were the screen shots? The 1st thing i wanted to do when i saw this article was to see how the games looked - what a dissapointment.

    I don't want to read an article describing how it looks, how it works. ffs show me!

    If you test a device like that you need to show: -screenshots -shots of the overall device (chassis etc..) then describe what is going on.

    Really what a waste of time.
    /didn't waste time rtfa

  80. (blah blah offtopic) by random735 · · Score: 1

    the 7135 is that bad? that's disappointing..I have a 6035 and hoped to upgrade once the price came down a bit (I got my 6035 for $50 at the end of it's retail lifespan)... guess i'll be sticking w/ what i got. Did you have a 6035 before the 7135?

  81. it will die a horrible death... by Anonymous Coward · · Score: 0

    From the GBA SP and the upcoming PSP.

  82. None of that is fucking safe! by Inoshiro · · Score: 2, Insightful

    "I never have to wait on an asshole at a green light because they are putting in a CD."

    I'd prefer that a person return to the full upright position with both hands on the wheel, even if I wait a second or two at a green light, rather than have them speed off into traffic partially hunched over and with only one hand on the wheel.

    Most drivers are lax in their attention while on the road, and it's very dangerous. Any time you do not have both hands on the wheel and are not scanning is a time when an accident is going to happen. You only have 400ms to react, and the time it takes to process + understand something is usually around 200ms -- assuming you're giving 3 seconds following distance.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:None of that is fucking safe! by nitrocloud · · Score: 1

      Hehehe... safe... hahah! What is safe? Let me tell you this, I had the right of way today, turning left off of a road, and what asshole tries to pull out in front of me? Yes! The asshole who nearly ran into me who wasn't distracted at all. (I managed to hit the brake, then floor it, breaking my tires loose to prevent them from running into my side [I swung the rear around] then was able for both of us to clear 5:00 traffic). Cellphones or not, there are going to be those people who pull out in front of you, nearly ram you, drive into your school while doing a burnout (That guy was an idiot, but it was funny to watch).

      --
      Karma: Good, or bust!
  83. While we're on the subject of the GP32 by rsilvergun · · Score: 1

    why the heck don't they bring it out here? Cheap, flexable, better graphics than a GBA. What gives? Yeah, I can import one, but I'd like to play some of those neat Korean games in english.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:While we're on the subject of the GP32 by Cpt_Kirks · · Score: 1

      I don't know why nobody sells it in the U.S. I sent an email to thinkgeek and never heard back. This would seem to be the type of gadget they would sell.

  84. Too elaborate? by 7759-60784-1-E · · Score: 1

    I guess it's neat to have so much functionality in one little device (the criticisms of the review notwithstanding) but I find that that the stupid B+W games on my standard Nokia are more than enough distraction if I'm bored and I have my phone with me. In fact, I'm really addicted to Bantumi even though I can beat it easily. Sometimes that's all you need to pass the time.

  85. Brute force by Anonymous Coward · · Score: 0

    Nokia has almost the same strength on the mobile market as M$ has on the PC market and I see similarities between N-Gage a xbox. Xbox hasn't been a big hit (except USA) and M$ is said to loose money on the console but what do M$ care? They will be pushing Xbox until it succeeds, I imagine the same will happen to N-Gage, Nokia will push it and keep developing it until it succeeds...

    1. Re:Brute force by liquidzero4 · · Score: 1

      When it comes to money there is no comparision between Nokia and MS. MS is worth $298,840,300,000 in stock alone. Nokia does not have the ability to eat loses like MS does.

  86. WHY DID THEY DESIGN IT LIKE THIS? Tech background by maahonen · · Score: 1

    The main reason for putting the memory card in the back is rumored to be the fact that Nokia designers WANT N-Gage users to take the battery out when changing MMC's. The reason is that allegedly Nokia engineers have not been able to perfect the Symbian OS - MMC interface, and changing an MMC without rebooting the OS might have some adverse effects. As mobile phones are required by international telecoms law to have minimum functionality at all times (e.g. call 911), it's safer to force a "reboot" rather than risk a bluescreen and a horde of US lawyers.

  87. Re:Haven't I heard this somewhere before? by Moofie · · Score: 2, Funny

    Well, we call it "English", and it doesn't seem to be THAT crappy. Inconsistent and unclear at times, but that's mostly operator error.

    Or was that William Tindall in the 1560's? It's so hard for me to keep them straight.

    --
    Why yes, I AM a rocket scientist!
  88. Re:Cellphones that play games VS Gameboy Cellphone by hankaholic · · Score: 1
    All games consoles, including handhelds are sold at a loss
    I've got to call bullshit on this one.

    Do you honestly believe that it pure production for each PS2 made costs in excess of $200?

    Here's one place where the "loss" rumor comes from:

    Say $1 million goes towards product development for a hot new game system. Now, say the product costs $50 to manufacture, and the manufacturer charges $250 for the system.

    Vendors can charge whatever they want for it, because that doesn't affect the manufacturer -- more on this in a bit.

    Okay, so for the first machine sold, the OEM has laid out $1,000,000 in R&D, $50 in production, and has been given $250 for the actual unit. That $1 million is referred to as "fixed cost" -- they've done the research, and the number of units sold doesn't change the fact that they've spent a million dollars on it. So, after the sale of the first unit, the OEM has spend $1,000,050 between R&D and production, and received $250 for the unit. They're now $999,800 further behind than they'd have been had they simply never developed a new product in the first place.

    If they never sell another unit, then it cost them $999,800 to ship that unit. Of course, the second unit results in a net gain of another $200 for them, so shipping two units cost them $999,600. This is true until the 5000th unit, when they have broken even -- the fixed production costs (R&D in this simply scenario, in real life it would include rent, bills, etc. as well) are exactly cancelled out by the profit from sales.

    The OEM benefits from each sale, since they've already laid out the money towards product development. Even if they're in the red on paper, each sale gets them further towards profit.

    Now, I promised to mention vendors. Many stores, grocery, electronic, or otherwise, will advertise a product at a price cheaper than what it cost them to purchase from the OEM. If carrots cost me $0.29/can, and I sell them at 4 for $1, I am losing $0.04 on the sale of each can. However, I wouldn't do this because I'm a poor businessman. I would do this because I know that few people will enter a grocery store and buy nothing but canned carrots, and that I will likely profit enough from the sale of other items that I can take the four-cent loss.

    It's called a "loss leader", and electronics stores very well may sell a console below what it cost them to purchase from the manufacturer, therefore losing money on the sale of that item. However, it is assumed that the buyer will also purchase games while in the store, and profit is higher on the games.

    Of course, the aforementions paragraph has nothing to do with the OEM making or losing money, so should not cause rumors that Sony loses money on the PS2 simply because EB or Best Buy might sell it below what they paid Sony for it.
    --
    Somebody get that guy an ambulance!
  89. Re:Cellphones that play games VS Gameboy Cellphone by FyRE666 · · Score: 1

    Of course you're correct, IF we assume transportation, storage and marketing all cost zero. AND we assume no units will ever break-down, nobody will ever need support, and the product never requires any kind of bugfix (software or hardware) in its entire lifetime... So, if all that is correct, then so are you...

  90. Re:Cellphones that play games VS Gameboy Cellphone by Sentry21 · · Score: 1
    The people who buy ncage will be doing so purley to play games, I don't see the gamer market being crazed about cellphones.

    Well, here's how I look at it (excerpted from my Weblog Rant, based off street prices for everything listed:

    It's Nokia's latest offering, full of innovation that would be best-placed in something that is either one or the other. It's a GSM cellular device, so it only works with two cellular providers in Canada, one of which isn't really available anywhere except the major cities, and it's a game console that doesn't play any games you'll want to play for more than ten minutes.

    Interested? Well now you too can enjoy this medocrity for only twice the price of a PS2 or XBox, 2.5 times the price of a Gamecube, a little over three times the price of a Game Boy Advance SP, or five times the price of a regular Game Boy Advance.

    Sound too good to be true? Well, let's look at it from another angle, and you'll see that this advanced technology can be yours for a mere ten times the price of an ordinary cellphone or only twice the price of a premium cellular phone at street market prices.


    A lot of people gawk at me when I quote these kinds of prices, but it's true - the N-Gage is retailing at EB for $499 (barring any last-minute price changes). At the same store, you can get a brand-new XBox or PS2 for $249 (or bundles for $279), a GameCube for $199, a Game Boy Advance for $99, or a GBA SP for $150.

    Similarly, I can go to the Telus booth and get a wide selection of nice phones for much cheaper. Do they do all this fancy stuff? Not all of them, not the cheap ones, but so what?

    I could get a GBA SP for $150, a Motorola V120x for $130, and a Sony Cli PEG-SJ20 for $200, and still have $20 left over to buy the girlfriend roses so she won't get pissed that I blew $500 on stuff I don't really need (an important factor for many of the 18-25 crowd).

    Couple that with the fact that it doesn't do anything well, looks stupid when affixed to the side of your head, has a proprietary headphone jack (Nokia, you don't have to copy everything Nintendo does, but try to at least copy the good stuff), it's a pain in the ass to switch games, and on and on and on.

    Incidentally, why in god's name would I ever switch off my phone? These guys have got to be fucking kidding me.

    Sorry Nokia, your new brand is now scarred for life.

    --Dan
  91. Sim Phone?! by FileNotFound · · Score: 1

    The Sims on a Cellphone!

    Oh god..that'd sell like crazy. All these sim crazed teenage girls. Don't ever talk about this again. The last thing I want to see in people on the train talking about their "hygene levels" and their "body ratings"

    Ugh...

    --
    In Soviet Russia, the television watches YOU!
    1. Re:Sim Phone?! by cmowire · · Score: 1

      Hey, I bet you'd love to talk about hygene levels with that stinky geek sitting next to you in the train. ;)

      And I'm sure that you and your traveling companion are talking about body ratings, albeit using different words, about the hot member of the appropriate gender two rows ahead. ;)

  92. Re:Cellphones that play games VS Gameboy Cellphone by PainKilleR-CE · · Score: 1

    and the final straw is that people don't no longer get the landline phone attached when they move to a new apartment, so for most single people the cellphone is also the _only_ phone.

    I did this myself, because the cost to add another phone to my gf's cell plan was less than the cost of having a landline installed in the apartment. Unfortunately, my phone broke a couple months ago, the cell provider gave us some crap about the insurance, and eventually we had to send it back to Sony for repair. It's been 2 weeks since I sent the phone off, and I haven't been able to use it in 2 months. It's actually pretty nice when I don't want to make a call (which is most of the time).

    but this is really useless since there's few dozen "i dont want a cellphone wee wee" trolls and similar responses everytime there's a slashdot story that mentions cellphones at all, and i'm starting to just get the feeling that usa is in the spot in cellular adaption that finland was 7 years ago(things like no free calls to local numbers on landlines did imho greatly push the adaption forward too). the first game phones were big hits too(i know i liked my benefon io, which was a great phone and had tetris too)

    The plan I'm on seems to be one of the best ones in the US: unlimited local and long distance while in-area. Sure, the roaming minutes aren't great (something like 300), but the local coverage area is big enough that I have to drive about an hour (in one direction, on the interstate) before I'm roaming. In fact, I think I can get to the nearest large amusement park (Busch Gardens) without roaming. If my phone had Tetris on it, my gf would've taken it and never given it back, but that's another story (and the games on the phone aren't bad, for quick time killers).

    i think the logic for having gaming capabilities goes bit like this -> adding them doesn't make the phone any less phone -> market wants phones in that price segment(verified) -> we're going to add enough power and features to allow somewhat decent games anyways, so why not add games to the mix big time.

    I don't think the market for phones in that price segment is very big in the US, but I could be completely wrong. I also don't think holding it sideways against your head to talk without a headset helps, nor adding a games feature that requires a juggling act to change games. That, and adding that the games feature is pushed as 3D, while the rendering is software, and that the article mentions people complaining about headaches and eye strain. My phone didn't cost me anything (and, on the other hand, it's not supported very well in terms of being able to download ring tones, games, etc, because it's an old model), and I don't plan on paying for a phone any time soon. That being said, I wouldn't take an N-Gage for free unless every preview and review of the thing has been completely off-base.

    --
    -PainKilleR-[CE]
  93. Re:Cellphones that play games VS Gameboy Cellphone by PainKilleR-CE · · Score: 1

    They'd probably get something out of The Sims or SimCity or something like that. Not ported PS1 games.

    heh, SimCity2k was available for the PS1 iirc, but I'd quickly add that the game absolutely sucks ass without a mouse, and therefore will never do well on a cell phone without a significant rewrite of the interface.

    --
    -PainKilleR-[CE]
  94. Here is a better N-Gage Article by aflat362 · · Score: 1

    http://gamenerd.org/html/editorials/ngage.html

    --

    Conserve Oil, Recycle, Boycott Walmart

  95. Re:Cellphones that play games VS Gameboy Cellphone by hankaholic · · Score: 1
    Of course you're correct, IF we assume transportation, storage and marketing all cost zero. AND we assume no units will ever break-down, nobody will ever need support, and the product never requires any kind of bugfix (software or hardware) in its entire lifetime... So, if all that is correct, then so are you...
    Apply that to the auto industry. Cars are manufactured at a central location, and are delivered via a combination of truck and rail to dealerships. Dealerships store these vehicles on their lots, which they either rent or own and pay annual property taxes for. Marketing costs money, as well -- billboards, newspaper and magazine ads, and advertisements on television and radio aren't generally free.

    Cars often "break-down", and car manufacturers offer warranties. People often need support -- many dealerships offer perks such as free lifetime oil changes, tire rotation, and other scheduled maintenance. Often, cars require bugfixes (they're called "recalls" in the auto industry).

    So, every single point that you claimed must be true in order for a particular product to be profitable fails to hold true in the auto industry, one in which established companies have managed to survive for years.

    In fact, the games which you seem to think are oh-so-profitable cost money to transport, store, advertise, and market. Games may fail and be replaced by manufacturers, may require support, and may include bugs.

    In fact, I invite you to describe a single manufactured good for the conditions you described hold true: 100% cost-free transportation, storage, and marketing, and a 0% failure and defect rate. You said that ALL of those conditions must be met in order for consoles to be profitable, so I invite you to either describe products which fit your own description, or to explain why console gaming systems differ from every other manufactured good.
    --
    Somebody get that guy an ambulance!
  96. Re:WHY DID THEY DESIGN IT LIKE THIS? Tech backgrou by N10sb2002 · · Score: 0

    Why didn't they just tell people to turn it off to change games, duh. A monkey with a can-opener as a brain could have thought of that (Which pretty much describes the N-Gage designers or the buisness suits behind it.). It works like that on the GBA. Oops, I forgot, the Game Boy is for ten-year-olds because of that Japanese idiotic stuffed shirt who is jealous of the Game Boy and this is for the "TEH X-TR33M UBAR K00L" demographic. Or maybe it has to do with it also being a cell phone. Who knows what they where thinking.

    --
    "I wonder what it's like living in a constant haze of stupidity" - Hiei, Yu Yu Hakusho
  97. Re:Cellphones that play games VS Gameboy Cellphone by hankaholic · · Score: 1

    Well?

    Should I assume that you can't provide any such examples?

    Or perhaps you're busy, revolutionizing the auto industry, removing all transportation, repair, maintenance, storage, and marketing costs?

    --
    Somebody get that guy an ambulance!
  98. NGPC vs. GBC by yerricde · · Score: 1

    Was the Neo-Geo Pocket Color more powerful graphics-wise than the Game Boy Color? I seem to remember that the NGPC's format for graphics tiles had 2 bits per pixel, which limits each tile and each sprite to 3 colors (plus transparency). The GBC and the NES had the same limitation.

    The GBA, on the other hand, has a graphics model similar to that of the Super NES.

    --
    Will I retire or break 10K?
  99. GP32/N-Gage dumb frame buffer video by yerricde · · Score: 1

    Technologically, [Game Park's GP32 handheld] still even lacks hardware support for quite a few graphics effects that GBA/GBASP possesses natively.

    True, the GP32 (like the N-Gage) draws to a dumb frame buffer compared to the GBA's more consoleish video architecture, but remember that the GP32's processor can do just about anything that a Pentium 100 could do. What were the requirements for Descent and the original Quake again? GBA video is very Super NES-like, and Super NES emulators almost ran at full speed on the P100. A similar video model could probably be easily implemented in software by somebody who knows ARM assembly language (for the GP32) or whatever the N-Gage uses.

    To quote common American idiot mentality, "Sony = quality"

    But in Japan, Sony seems to equal "piece of poo". Besides, does the Clie or the PSP come with a phone?

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    Will I retire or break 10K?
  100. mini-disc (lowercase) != Sony MiniDisc(tm) by yerricde · · Score: 1

    Sony invented the MiniDisc format and the UMD format. Nintendo uses neither of those formats. Nintendo did invent the application of a DVD-derived optical disc format with 80mm radius to storage of program and audiovisual data for a video game console. So though Sony invented MiniDisc(tm), Nintendo did invent a mini-disc.

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    Will I retire or break 10K?
  101. (OT) English programming language by yerricde · · Score: 1

    English, a dialect of SQL, was created by the authors of the Pick operating system.

    On Slashdot, we speak Bjelamerican.

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    Will I retire or break 10K?
  102. PS1-level graphics by yerricde · · Score: 1

    This thing has PS1 level graphics.

    So does the GBA. Point?

    --
    Will I retire or break 10K?
  103. Re:Cellphones that play games VS Gameboy Cellphone by yomegaman · · Score: 1

    Well, to be fair we don't yet know what kind of discounts will be available from the cell providers. They usually give you quite a bit off the phone price when you start up a new service plan.

    Also, the N-Gage is "scarred for life" just because you wrote something bad about it on your weblog? Now THAT's funny.

    --
    ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
  104. Re:Cellphones that play games VS Gameboy Cellphone by Sentry21 · · Score: 1

    No, it's scarred for life because it's a horrible product that costs more than it should, doesn't do anything well, and will be a gigantic flop. Even if they release a fixed version, people are going to say 'Oh, they tried that before, and it didn't work.'

    --Dan