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Why Are Japanese-Developed Games Less Popular?

Thanks to GameSpy for their 'Sole Food' editorial discussing the decline of the Japanese-developed videogame in the U.S. console charts. The article doesn't deny there are still big Japanese-developed hits in the West, but suggests: "It's not uncommon for there to be only two or three Japanese games among the top 20 sellers each month; this would have been unheard of less than ten years ago." As for explanations, it's argued that "Western developers are doing a better job of servicing core genres that are popular in the U.S.", but a "financial and creative slump" in the Japanese games industry is also blamed - "A quick glance through the games shown at last weekend's Tokyo Game Show reveals little that is truly new."

118 comments

  1. Isn't it obvious? by Tom+Courtenay · · Score: 4, Interesting

    Perhaps it's for the same reason that US developed consoles aren't popular in Japan:
    It's cultural

    --
    If you could be anything you want, I'll bet you'd be disappointed.
    1. Re:Isn't it obvious? by Kalak · · Score: 4, Funny

      In other news, Chinese developed video games sell poorly in Africa and someone in Tibet eats a pizza for the first time and declares: "What is this s^&t?"

      --
      I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
    2. Re:Isn't it obvious? by Alkaiser · · Score: 1

      This is utter crap. Who does Gamespy blow to get these articles put up here?

      A couple weeks ago we had their thoughts on the most Overrated games ever. Or was it the most Overhyped?

      Now they're talking about how creatively lacking TGS is when E3 is..wait for it...EXACTLY THE SAME DAMN THING EVERY YEAR. But somehow, this level of insight isn't put into the GameSpy E3 coverage.

      Here's Psylancer's wrap-up of E3:

      "I guess, in some respects, this year's E3 showed how the business is maturing. Even though there were fewer surprises than in year's past, there were probably more solid titles all around. It doesn't make for the most exciting show, but it's probably smarter business."

      So, no bitchfest about how US companies are going through the same creative withdrawl, and in fact, they totally condone it.

      The reason less Japanese-developed games are in the top 10? Well, let's look at the top 10, shall we? Oh wait...they don't have them anywhere. I'm guessing what you'd find is a bunch of US League sports titles. NBA something or other, Madden blah blah blah, and NHL Checks Your Mom Through the Plexiglass.

      There's also probably a WCW Monday Night Male Fondling Competition somewhere in there, too.

      So, obviously, Japanese developers arent go to be able to do anything about those games. There's no point in a Japanese company going out of their way to make wrestling, basketball, football, and hockey games based off of another country's sports leagues when the same leagues in Japan haven't even taken off.

      The only sports that have flourished in Japan are the J-League for Soccer/European football and the Japanese Babseball leagues. As testimony to their popularity, the Winning 11, and Baseball games sell PHENOMENALLY well in Japan.

      Without the other sports gaining popularity, there's not going to be a Konami X-League football, or a Sega Japan League Basketball 2Night, or a WCW Monday Night Sumo Basho, much less games based off of the same sports, only with athletes from another country.

      This fool goes on to say that it looks like the Japanese companies aren't doing anything to trying and fend of this creative brain fart. Well, maybe they should look to their obviously superior US counterparts who don't develop a game that isn't a sequel or a blatant rip-off of another successful game from 5 years ago.

      Wake up, Gamespy idiots. There's no creativity ANYWHERE in the idustry anymore. Why? Because the industry keeps recycling the same fools who have been producing all the crappy games they're been producing. What do you think you're going to get out of a developer who designed 5 mediocre titles? I'll bet my salary that you'll get a 6th mediocre game. Get some new blood, and with it some new ideas. It's not just Japan that needs it either. Your beloved advertisers suffer from the same affliction.

      --
      Netjak.com independent reviews of domestic & import video ga
  2. final fantasy XIII? by reptilezero · · Score: 1

    yep. enough said right there, i suppose. even if they aren't true sequels....course the innovative japanese games don't really do so well in the US anyway...

  3. Japanese Malaise by Henry+V+.009 · · Score: 1

    My own feeling is that Japanese culture is in a depression even deeper than the economic malaise of the past decade. Their political system has moved from crisis to crisis, scandal to scandal. Their mass media has gotten steadily more insane. Their population decline on the demographic front looks grim -- and, as in the West, is accompanied by a collapse in social tradition and in values. There is also a serious bleakness about the future that has infected their society, corrupting an already somewhat apocalyptic-minded high culture, and with obvious impact in art and entertainment.

    The real movement to watch out for is the rearmament of Japan which will come sometime in the next decade. This is a logical move for them, and I support it, but it is quite possible that Japan will enter into yet another period of social destabilization and social revolution after it. Which may or may not be so bad. The current mess in unsustainable.

    1. Re:Japanese Malaise by Otter · · Score: 1
      The same thing is true externally -- Japan isn't perceived as The Future any more. Even if it's still the second most important economy in the world, and the most influential on many technology and engineering fronts, it doesn't command nearly the attention it used to.

      Anyway, a different and less pessimistic thought: as game hardware gets more powerful, there is less emphasis on simple, elegant games as developers can do more and more complex things. Maybe the Japanese esthetic was better suited to developing simple, wonderful things like Pac-Man than the much larger messier games of today?

    2. Re:Japanese Malaise by Dsal · · Score: 1

      We have a lot of Japanese people here at work. None of them want to go back to Japan anytime soon. A lot of them are going to try to still stay here in the US somehow after their Visas expire.

      They say Japan in general right now is just a depressing place to be where there's no real hope that anything will get any better in the near future. Despite our problems here in the US, they'd rather raise their kids here than over there at the moment.

    3. Re:Japanese Malaise by thedugal · · Score: 1

      Teach them a few phrases in Spanish and tell them to call themselves "Undocumented Workers". After that, go to California, get a drivers license, use that license to get an ID in another state.

  4. Hmmm... by CaptMonkeyDLuffy · · Score: 1

    Okay, US and Japanese markets have different tastes, and the game producers from each market cater to their local markets and do better there. Frankly, that's not particularly surprising and in fact I'd think it would be almost expected.

    However, blaming it on a lack of variation in Japanese games seems a little unfounded... New and groundbreaking concepts are pretty damn rare in both markets. In fact, I'd wager that US developers focusing on the genres that 'do big' in the US, and pumping out clones and 'nothing new here titles' that are targeted at what has been succesful previously in the US is the number one contributor to the shift that they're noticing...

    But, maybe it's just me.

    1. Re:Hmmm... by GreenHell · · Score: 3, Insightful

      However, blaming it on a lack of variation in Japanese games seems a little unfounded... New and groundbreaking concepts are pretty damn rare in both markets.

      It would seem someone else remembers all the C&C & Warcraft clones from back in the mid 90s. (Along with all the Quake wannabes that plagued the industry at the same time.) And before that there were all the Street Fighter and Mortal Kombat clones that we put up with for years in the arcades.
      Hell, if you want to go all way bacl the beginning then look at all the Pong clones that appeared shortly after its release.

      Or, for those who don't remember/care about those, how about all the Tony Hawk's Pro Skater clones and variations that we had a few years ago?

      "Nothing-new-here" is the way that many video game companies make money, by riding along on the success of someone else who took risks with a new concept. Saying that the Japanese game market is less innovative than the N.American/European game market shows a profound disregard for the history and habits of the latter.

      --
      "I won't mod you down - I feel the need to call you a twit explicitly, rather than by implication."
    2. Re:Hmmm... by CaptMonkeyDLuffy · · Score: 2, Informative

      The examples they use in the article make the argument that N.American/European game markets are more original a real joke.

      Prince of Persia: Okay. A reimagining of a really old game, that is yet another platformer.

      Sly Cooper: A platformer, with a little stealth mixed in. Not much new.

      Deus Ex: Invisible War: FPS with plot and some RPG elements. System Shock 1, 2, Deus Ex 1, Thief 1, 2.

      Tony Hawk 3: I hope I don't need to explain why a third in a series isn't original.

      Now I am not criticizing the games, and I will agree that N.American/European developers have come a long way and are putting together good games. But the lack of originality claim came off as unfounded, and nothing in the article backed it up in the least. In fact, the article almost read as an example of how the non-Japanese developers were pounding out the same old same old games(particularly of the sports category).

      Yeah, maybe I'm being nitpicky over a one line claim that wasn't the brunt of the article, but it really struck me as flagrantly inaccurate(probably in part due to the use of that quote in the slashdot article blurb)

    3. Re:Hmmm... by GreenHell · · Score: 2, Insightful

      I'd say that one line was more than just one line. When reading the article I couldn't help but get two things out of it:
      1) Japanese companies are producing games for Japanese gamers (Well duh!)
      2) Japanese game companies are somehow less innovative than their Western counterparts.

      We both agree on the latter, so I won't go into it again. But I find it odd that he in the paragraph before he mentions the Tokyo Game Show he makes a reference to EA's Madden series.

      Just a hint to the author over on GameSpy, if anywhere in the article you are going to bring up one side being more innovative than the other then you definitely don't want to be bringing up sports games for any reason at all.

      --
      "I won't mod you down - I feel the need to call you a twit explicitly, rather than by implication."
  5. What you say?! by Rayonic · · Score: 4, Funny

    Gamers being U.S. are of not text liking schoolchildren by translated?!

    MOVE ZIG!

  6. Different tastes by Anonymous Coward · · Score: 0

    RPG's and platform shooter are big in Japan.
    FPS is big in US.
    MMO's and strategy are big in Korea.

  7. Different tastes for different cultures by lightspawn · · Score: 2, Insightful

    Japan:

    Epic RPGs
    Music games
    Platformers
    Fighting games
    Wacky/insane games

    U.S.:
    Sports
    Extreme sports
    FPS
    RTS
    Anything online

    This is a gross oversimplification, but the fact is different genres have different degrees of success in different territories. Plus, Japanese developers have no concept of how to not offend western media (I'm sorry, SEGA, a game that lets kids join a gang and spray paint anything in sight while running from the law is just not a very good idea, no matter how good it could be if you'd just fixed a few usability issues).

    1. Re:Different tastes for different cultures by cybergrue · · Score: 1
      Plus, Japanese developers have no concept of how to not offend western media (I'm sorry, SEGA, a game that lets kids join a gang and spray paint anything in sight while running from the law is just not a very good idea, no matter how good it could be if you'd just fixed a few usability issues).

      Umm, your saying a non violent GTA type game would violate western sensibilities? The possiblilities for sarcasm here are endless here, but I will leave that as an execerise for the readers imagination.

      After GTA, The media may even praise it a non-violent game like this.

    2. Re:Different tastes for different cultures by Anonymous Coward · · Score: 0

      I'm sorry, SEGA, a game that lets kids join a gang and spray paint anything in sight while running from the law is just not a very good idea

      And a game where you play a escaped convict, taking jobs from the Mafia and Yakuza, where you hijack cars on the street and run over pedestrians while trying to avoid and/or kill the cops, is a good idea? Huh?

    3. Re:Different tastes for different cultures by Zed2K · · Score: 1

      I wouldn't call Japanese RPG's epic. Not a lot of play, a lot of CGI filler, a lot of blue and purple hair, and a lot of really stupid dialog. Just because its a "large" game doesn't mean its an "epic" game.

    4. Re:Different tastes for different cultures by gid · · Score: 1

      And that's why I don't bother with game console anymore. I dislike Sport and most sports games, they never interested me. FPSs suck on consoles if you have a nice PC with a mouse. As for RTSs, what RTS games are there for consoles? Most of the ones I can think of are the PC... Online... eh, my PC is online already and I've never really been much for one on one competition anyway, especially with someone I don't know. Online RPGs? Can you say timesink? No thanks.

      Some of the racing games seem kinda neat, but they always go overboard. I don't want to fucking spend hours upon hours tweaking my car and driving the same damn course shaving a fraction of a second off my time, nor do I want to run from cops or whatever. The original Need For Speed was the ultimate driving game, there were some cops, ya, but they were easy enough to outrun it wasn't a big deal, and you could turn them off anyway. You could just hop in a car and go driving on a beatiful course, the recent NFS games are just over the top with scenery, and so impressive with visuals to the point that it doesn't even look real. Oh and the original Road Rash (for the Genesis maybe?) was also an awesome game without going over the top as well.

      Sometimes I just long for the days of the Paralax Scroller that I was so accustomed to with my Amiga and NES. I love the SIMPLE RPGs and the early Final Fantasy games. I don't want a game that's so complex that I dread even trying to figure it out. It's so hard to find a game that I like these days that if I find one, (Quake3, Q3F, Dungeon Seige, BF1942, the latest RTS) that I just stick to that until I stumble upon something else I like...

    5. Re:Different tastes for different cultures by kabocox · · Score: 1

      Although I'm not familiar with the game you mention, I'd rather kids get there kicks from games than actually going out joining a gang and spraying paint anything in sight while running from the law.

    6. Re:Different tastes for different cultures by StocDred · · Score: 1
      Wow, let's recap your thoughts.

      You like two genres (FPS, RTS) and you kinda like two other genres (driving, "simple" RPGs). And you long for a fifth genre (shooter).

      Your gaming universe is very, very small.

    7. Re:Different tastes for different cultures by nelsonal · · Score: 1

      JSRF is a blast, it can't be anymore harmful for the kids than GTA or something similar. I enjoyed the smooth sounds of DJ Professa K, and they way everyone would be dancing while they talked to you.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    8. Re:Different tastes for different cultures by crazyphilman · · Score: 1

      The best part about JSRF is that you don't have to do missions if you're not in the mood; you can just skate around Shibuya, do stunts, slide along the bannisters, and so on. It's a hell of a lot of fun after work when you don't really want to get wrapped up in something, and just want to fool around a little...

      --
      Farewell! It's been a fine buncha years!
    9. Re:Different tastes for different cultures by gid · · Score: 1

      But really what else is there besides sports games? There's strategy, but those are few and far between now it seems. There's strategy/puzzle. There's 3rd person action games, but those are always all so different, you kinda have to take those on a case by case basis.

      So I guess to recap, I pretty much hate all sports games which seems to be 80% of the current console game market, FPSes without a mouse (read as, on a console), and any games that is impossible to play a quick 30 minute game. I avoid stuff like Medeival: Total Warfare, Civilization, Simcity, The Sims, etc, because you can't just play it for 30 minutes, it takes hours to get in your groove.

      I dunno, maybe I just like to ramble/complain. :)

    10. Re:Different tastes for different cultures by hibiki_r · · Score: 1

      He's just talking about two sega games, Jet Set Radio and Jet Set Radio Future, that happened to sell way less than expected in the US. MS ended up blundling JSRF with the XBox.

    11. Re:Different tastes for different cultures by bigman2003 · · Score: 1, Informative

      Okay...I would also like to take a shot at summing up your post.

      1- You don't like competition.

      2- You don't like sports

      3- The original Need For Speed was good, because you could drive on a 'beautiful course'.

      4- The current Neef For Speed has over the top scenery, and is so impressive with visuals that it doesn't look real.

      5- You like games on the Amiga and NES

      My responses:

      1 & 2: You don't like competition, you long for your Amiga and Final Fantasy games- of course you don't like sports! (Not just the games, but the real thing.)

      3 & 4: Hmm...how is it that the original NFS was good because it was beautiful, but you don't like the recent ones, because the graphics are 'over the top'. Of course, over the top could mean many things, but I don't think that more than two people in the world (both mentally retarded) would agree that the original NFS was more beautiful than the current ones.

      5: Maybe you are just reaching the age where games are not a big thing for you now. Games are better now than ever before- but you just ENJOYED them more before, because you were younger, and they were more important to you.

      Go to the arcade, and see how many kids actually play Pac Man. It's all the old farts. The ones who think that their Genesis system still rocks. The ones who think that today's games are too complicated. The ones who have been passed by in life by the next generation...

      --
      No reason to lie.
    12. Re:Different tastes for different cultures by Anonymous Coward · · Score: 0

      Amen. And a convoluted plot is VASTLY different than a good plot. I hear people go on about how good a plot Final Fantasy Tactics has and I say to them 'it's plot was stupid! The characters were whiny, imature ingrates. Their angst does not a good plot make.'

    13. Re:Different tastes for different cultures by @madeus · · Score: 1

      Some comments ;)

      3- The original Need For Speed was good, because you could drive on a 'beautiful course'.

      Yes, with wide open roads, which all made for great gameplay.

      4- The current Neef For Speed has over the top scenery, and is so impressive with visuals that it doesn't look real.

      No it's not as good (nor as it done as well) because it's got crappy low resolution graphics and god awful frame rates (at least on the console versions) and the handling is inferior. MSR was released ~April 2001 and the latest NFS /still/ looks (and feels) like a complete stinker in comparison!

      Many (and I would suggest most) gamers like games with freedom of movement, where you can just drive around or walk around aimlessly if you want.

      Morrowind, Driver and Midtown madness are good examples of open games (in the case of Driver, you can choose just to cruise around for fun) with GTA (original right through to VC) being the ultimate examples of just how much players enjoy freedom from objectives. Games like Sim City (along with more main stream 'god games') are similar in that they are free, open and not simply driven by narrow hit or miss objectives.

      The biggest bug bear people had with the otherwise excellent MSR, and it's descendant Gotham Racing, was that it didn't have a 'free drive' mode, which I think backs this up.

      I certainly want freedom of self determination in the games I play (and I think this accounts for a great deal of the popularity of games like EQ and SWG), but personally I don't mind some games being complex to get into if it's warranted by the design (e.g. Jane's awesome Apache Longbow simulator, took days to really get to grips with, excellent fun once you got the hang of it), not just because the developers were too stupid/lazy to think of any better ways of doing things.

      I think 'greater accessibility' and 'more freedom' is what gamers are looking for and is all this gamer really wants.

    14. Re:Different tastes for different cultures by gid · · Score: 1

      Well of course the graphics for the original NFS aren't as crisp as the newer ones, but they were better. It didn't have town after mini town that you go thru, the original had forests, etc. Plus as the other post said, the physics were better. I remember the coures on the NFS demo was amazing, you'd rip around a corner too fast and you'd could actually flip over, crash, etc, something that doesn't happen in the newer ones. In the newer ones you just dink aganst the side of the guard rail, which would slow you down a fraction of a second.

      There are many other reasons that I liked the original NFS better, the realistic graphics were one of them.

      Original NFS also did have freedom of gameplay as madeus mentioned. I remember my roomate and I would spend countless hours driving each course as fast as possible to beat the other persons record for top speed, time, etc. The top speed record was always one of the funniest, because if you wanted that prize you had to be able to wreck something fierce, because you needed to push it and never back down, even for that hairpin turn that's comming up, which always led to hilarious crashes. We spent tons of time just to see who could crash the best as well. Just a few more examples of why I enjoyed NFS.

      Which inadvertantly brings me to another point, one reason I probably did like NFS so well, is that it was a break thru game, sure there were racing games before that, but none even CLOSE to as detailed or as realistic (at least that I played). Sure you can crash in games now, but it's already been done, and it's no longer unique new and fun.

      Most games have lost originality now, they're afraid to break away from their precious formulae that make them the big bucks, which is understandable, since it takes a lot more to produce a game these days.

      Sure I'm getting older, but I still enjoy games, I play Q3F still about every day, because it's a great teamplay game, great gameplay, great graphics, good friendly competition with people I know, etc. It's unique because of the small but skilled community of people that still play it. When you play counter strike, BF1942 desert combat, sure they have the potential to be just as fun, but the communities are huge, I rarely see the same person twice, it's all so impersonal, that and the gameply on Desert Combat is arguably.... well, cheap.

      And yes I'm not afraid to admit it, I like pretty graphics with my game (I continue to get shit for that statement, but I'm used to it), it's what makes a good game great. Maybe I am getting more critical of games. Games of today aren't really that much different from games of yesterday, I guess with the better graphics and better everything else could come better gameplay and all those things that make a game fun. I guess they are, but slowly.

    15. Re:Different tastes for different cultures by gid · · Score: 1

      I liked midtown madness 1 & 2, although 2 was ruined for me by not working right with the latest nvidia drivers which I needed installed for other games to work, so that game got shelved all too quickly.

      The last NFS game I played I was just annoyed and dissapointed with. I did like the wide and open roads of original NFS, the freedom to do what you wanted. The the new ones are cramped, with specific objectives:

      - Race this course and get away from the cops to win and unlock the next map.
      - now pull over this many cars in this timelimit to unlock the next map.

      They try to make it intesting with objectives, but objectives aren't what makes the game fun, at least for me. It was coming up with my own objectives, competing against friends, etc. Original NFS kept records by names, I don't remember the newer ones doing that... Maybe they do, but it's been done, give me something different--that doesn't suck.

      I just wanted to drive and have fun; not drive the same course over and over until I got it right. I guess that's another thing I hate, having to do the same thing over and over again at nauseum. That's work, not play.

    16. Re:Different tastes for different cultures by Anonymous Coward · · Score: 0

      I assume cybergrue knew all this.

      But he also makes a good point that JSR and JSRF didn't sell poorly here because they offended American sensibilities. The original poster simply failed to consider the success of recent installments in the GTA series, which is dominated by far more blatantly anti-social themes than vandalism.

    17. Re:Different tastes for different cultures by veritron · · Score: 1

      You're confusing Tactics with 8. Tactics, though the translation sucked, probably had overall the best story I've ever played through in an RPG, and probably the most haunting ending. Delita strikes me as one of the most all time fleshed-out characters in an RPG.

  8. the look by phantomlord · · Score: 3, Insightful

    a lot of it, for me at least, is the look of japanese games. Seems like every time I check one out, they look very cartoony/anime looking (especially on the GC). It's not that I value graphics over gameplay, it's just that certain styles of graphics turn me off enough that I don't care if it's a fun game to play because I simply hate looking at it.

    --
    Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
    1. Re:the look by Kirsha · · Score: 2, Interesting

      Funny, the inverse is true for me. The more anime looking a game it is, the more interested I become.

  9. unless, of course, you own a gamecube by fireduck · · Score: 3, Insightful

    in which case almost all of the top selling games are by a japanese developer (namely Nintendo themselves). Here's an interesting chart listing the gamecube's best selling games.

    1. Re:unless, of course, you own a gamecube by (54)T-Dub · · Score: 2, Interesting

      Wow, that is a very interesting list. It shows that some of the best selling Games in the US are very poor sellers in japan. For example Metroid Prime is number #26 on their list and #4 on ours. Star wars Rogue Leader is #78 and #7 on ours. Eternal Darkness is #57 on theirs and #29 on ours.

      Metroid Prime is my favorite GC game, and they hated it in Japan.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    2. Re:unless, of course, you own a gamecube by CaptMonkeyDLuffy · · Score: 1

      26 isn't that bad. And Rogue Leader isn't that surprising given the entire 'Star Wars is a very cultural thing.' Eternal Darkness doesn't surprise me much, but dissapoints me. On both counts. It's an instant classic in my book. Best use of mood and developing a style for the story that I've seen.

      (WARNING Eternal Darkness spoiler...)

      Of course, it helps that I was on a big Lovecraft kick at the time... The real ending(after playing all three variants) is so perfectly Lovecraftian... All along it was Mantoroks scheme, we do wind up pawns in the end...

    3. Re:unless, of course, you own a gamecube by (54)T-Dub · · Score: 1

      Wow, this list is even more interesting. 3 of the top 4 US games were not even released in Japan.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    4. Re:unless, of course, you own a gamecube by edwdig · · Score: 1

      Well, Metroid never sold well in Japan. That's why their was no N64 Metroid. There's only a GameCube Metroid because every time Miyamoto came to the US, people repeatedly asked him about a new Metroid. This is really obvious when you realize that Metroid Fusion was developed in Japan, but released in the US several months before the Japanese release.

      As to Star Wars, I'd venture to say the movies are probably much more popular in the US than in Japan. So you'd expect game sales to match.

      Eternal Darkness just didn't sell well anywhere.

    5. Re:unless, of course, you own a gamecube by (54)T-Dub · · Score: 1

      According to the article Fusion was developed in Texas. Which lends a lot of credibility to his theory IMO.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
  10. Maybe people got bored... by JFMulder · · Score: 2, Interesting

    ... of 15 year old girls in miniskirts casting spells? That's the main reason why I stopped playing Final Fantasy games. Every other Japanese game is about some teenage girl where the camera occasionnaly makes a close-up of her breasts or gives off a camera angle that let's you see under the skirt. Okay, okay, maybe I exagerate, but still, I've found Japanese games more and more about great FMV's and girls in miniskirts and less and less about, well, games. I'm not saying there are no good Japanses games. Of course there are good Japanese games, but the one I always see on TV or people talk to me about seem to be these kind of games. Which makes me wonder if people play anything else on the PS2 in Japan...

    That why I couldn't care less if Japan doesn't dig the Xbox or produce game for it.

    1. Re:Maybe people got bored... by m00by · · Score: 1

      I can't imagine most young boys getting tired of that =D (and of course a small proportion of young girls...I have to be fair)

    2. Re:Maybe people got bored... by JFMulder · · Score: 1

      I'm sure that after a while, when the young boy realizes the game is only about fan service, he'll get bored with it. Though I find it odd that some are literally aroused by that. I mean, it's just graphics, it's not even a real woman. These kids are going to be in shock when they see the resolution and polygon count of real breasts.

    3. Re:Maybe people got bored... by CaptMonkeyDLuffy · · Score: 2, Insightful

      Sounds like a good description of the PS2 and SquareSoft(er, Square Enix these days) to me. Which is hardly an accurate description of the Japanese game market... Frankly, I think the US market is almost as guilty of the T&A aspect(Tomb Raider anyone?).

      I'm tired of the same things myself, but that's why I am sticking with Japanese games mainly. But I'm going the GameCube route. It's all a matter of tastes I suppose. Pikmin alone is practically a system seller for me... One of the most original games I've played in the last few years, and while it is a genre 'mix'(Bit RTS, bit adventure/puzzle, bit platformer) it is a mix unlike anything else I can think of. And I really like the cute, yet simultaneously dark in that morbid nmother nature 'survival of the fittest' sort of way...

      Then again, some people absolutely hate Pikmin and want to play an FPS. It's all about preferences...

      Though I still must say your complaint isn't that accurate a description of Japanese games(a portion of them, but there are a lot that aren't like that...)

    4. Re:Maybe people got bored... by Jhonny · · Score: 1

      I agree with you, I played FF7, which was alright in that respect, But 8 and 10??? Come on, we dont need that kind of stuff! I would much rather see a great batle sequence( FF7 final boss fight, Ganandorf fight) then that other stuff.

      --
      DUKEY!
    5. Re:Maybe people got bored... by Anonymous Coward · · Score: 0

      Yah, they have to be disappointed sometime. That's why there's liquid latex:)

    6. Re:Maybe people got bored... by JFMulder · · Score: 1

      After reading it a few times in the forums here, I have to ask, what is T&A? A quick search on Google tells me that is has nothing to do with games and more with sex, but I never found what the abreaviation actually means. Please, enlighten me. :)

    7. Re:Maybe people got bored... by Anonymous Coward · · Score: 1, Informative

      T & A = Tits and Ass.

    8. Re:Maybe people got bored... by WTFmonkey · · Score: 1

      It's just two poorly named variables bitwise ANDed. I know, it doesn't make any sense to me either.

    9. Re:Maybe people got bored... by kabocox · · Score: 1

      Was Tomb Raider from Japan? I forget at the moment and I won't want to bother googling it.

    10. Re:Maybe people got bored... by Winterblink · · Score: 2, Funny

      Don't forget the top notch jiggle physics.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    11. Re:Maybe people got bored... by Daetrin · · Score: 1

      Are you serious? I forget if it was developed in the US or Europe (i _think_ Europe,) but it was produced or developed by Eidos, which is definitely not a Japanese company.

      --
      This Space Intentionally Left Blank
    12. Re:Maybe people got bored... by plalonde2 · · Score: 1
      Breasts and Buttocks, isn't it?

      Not to be confused with Toast and Accomodation

    13. Re:Maybe people got bored... by Guppy06 · · Score: 2, Insightful

      "Maybe people got bored of 15 year old girls in miniskirts casting spells?"

      Yeah! Here in North America, we want our spell casters to at least look like legal age! And with larger breasts!

    14. Re:Maybe people got bored... by Anonymous Coward · · Score: 0

      Most insightful comment ever

    15. Re:Maybe people got bored... by Qzukk · · Score: 1

      Maybe people got bored of 15 year old girls in miniskirts casting spells?

      And therin lies the problem. This kind of stuff was popular, and now its getting old, but the market hasn't adjusted to this fact yet. In the meantime, quite a lot of interesting games go by unlocalized because they point at the games that sold well and said "those did well, lets translate a few more like that", instead of taking a chance on some of the other games out there, like say the Atelier games, or even a dating sim (or just a game incorporating that concept *cough*Sakura Wars*cough*) ((I take that back, Harvest Moon did this, and it apparently sold well enough to justify several more installments being released in the US...))

      Heck, if Bistro Cupid 2 came out on the Xbox here, I'd be 2/3 of the way to buying a used Xbox (panzer dragoon, Bistro Cupid... just need one more game...)

      Hopefully we'll see Sakura Taisen V episode 0 (what a name), even if it is more action-oriented than the rest of the series. If it sells well, maybe someone will take a chance on the rest of it (it has become a huge franchise... lots of games to convince fans to buy).

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    16. Re:Maybe people got bored... by Anonymous Coward · · Score: 0

      It may not be a good description of the Japanese game market, but seems to cover the American Japenese game market pretty well. The US game market, on the other hand, is more about sports and explosions than T&A. With so much porn readily available on-line, T&A in games doesn't have quite the same appeal.

    17. Re:Maybe people got bored... by DeadScreenSky · · Score: 1

      Europe. Sold well in Japan, however.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  11. Finances by Iscariot_ · · Score: 2, Interesting

    One reason for this could very well be the funding behind the games. Here in the states, even though our economy isn't exactly doing the best, people still find the time/money for games. It's a huge industry, and is still encroaching on the film business. Because of this, those who fund games are willing to put more money behind them, and thus create better, longer, and more 'American Aimed' games.

    Meanwhile, in Japan, their economy is doing much much worse than in USA. Worse to the point that people are buying less games, thus the funding is going down. Obviously, with a drop in cash, you take a hit in one way or another (shorter games, less-pretty graphics, etc.).

    The other main reason, and this is totally my opinion, is that american game developers have finally caught on. No longer are we limited to the FPS genre. We have become masters of all genres, from RPGs (KOTOR) to inventing our own (GTA3). In part, we have Japan to thank for this, as they pretty much started the industry. We've just taken their ideas, run with them, and we are now beginning to surpass them. Metroid for the GameCube is a great example. A very terrific game, with a new spin on FPS mechanics, created by an American develompent team. What was once Japanese is now American. Maybe it's time that Japan start 'borrowing' some ideas back from us?

    1. Re:Finances by unit63 · · Score: 1

      Don't let Americans take too much credit; GTA3 was developed in Scotland (although financed by an American company), and the UK overall is experiencing a rough consolidation period in its game industry. Although I think certainly your point could largely be extended to much of North America and western Europe, with the possible exception of Germany, whose economy is more resembling Japan's these days.

    2. Re:Finances by Winterblink · · Score: 1

      KOTOR wasn't developed in the US, Bioware is a Canadian company.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:Finances by bludstone · · Score: 1

      Other commenters beat me to it, but i post anyways.

      Neither GTA nor KOTOR were developed by american companies.

      I think the real reason that American games sell better is because the Japanese dont really attack the american football/sports market, which makes up a fairly large percentage of videogame sales.

      For the record, Ive never really enjoyed sports games. Other then NBA Jam and blades of steel (NES), I cant really think of any sports games I like _that_ much.

      --

      no .sig
  12. Article written by an Elitist Japanophile Snob? by Rayonic · · Score: 2, Insightful

    His words, not mine:

    "I'll always be a Japanophile gamer at heart, though, so I can only hope that Japan's gaming industry figures out a way to escape from its financial and creative slump. Only then I can get back to being an elitist, Japan-loving snob."

    Well, I guess if he's happy with his own self-image, then the more power to him. Still seems kinda sad, though.

    1. Re:Article written by an Elitist Japanophile Snob? by Anonymous Coward · · Score: 0

      being an elitist rarely wins you friends, and indeed japan-loving elitists' friends are each other.

  13. Wow, sounds alot like what I wrote... by Mike+Hawk · · Score: 1

    In the thread about Atari reducing its Gamecube support:

    The market is finally going to mature and splinter. Microsoft will be the "other" console in the US and Europe and Nintendo will be the "other" console in Japan. This will allow the companies to taylor their products to the different audiences, which continue to grow more and more different everyday. The niche fanboy crowd can always import of course. This is good news for third party publishers too. With only two consoles to worry about in either market, their development efforts can be more focused on making the best possible end product. So farewell, Big N. I'll always remember the good times we had. IMHO, though, this is a good thing.

    Man its painful being on the bleeding edge.

    1. Re:Wow, sounds alot like what I wrote... by Anonymous Coward · · Score: 0
      This is an editorial, not the gospel. Nintendo will never go away, the gameboy will see to that, even if the rest of their consoles, despite the fact that they are generally full of different games, as opposed to 5 versions of the same thing from 3 different companies, or games that are really nothing but escapist senseless violence. That seems to be what sells these days. I for one will never be able to fault Nintendo for sticking to their guns and making games that are a bit apart from what we have come to expect and aren't afraid to throw something out there that may not be a universal success. It doesn't change the fact that they make good games, just like they always have and will.

      Don't get me wrong in all of this, I think that sony and MS have managed to get some decent games on their system, but so far they just lack innovation. Sony IMO, is still riding on luck, from the fact that Square hopped on the playstation, and PS2 managed a comeback from the worst launch ever behind DC and the ill fated saturn.

    2. Re:Wow, sounds alot like what I wrote... by Daetrin · · Score: 1
      How exactly does what the article talks about relate to your quote? The article was about the originality and inovation (or lack thereof) of developers, not the success or failure of consoles.

      As a lot of people here have already said, pointing to the Tony Hawk and Grand Theft Auto franchises as bastions of originality is really stretching. Besides that though, if he had been talking about consoles instead of developers his conclusion would have been that XBox would rise to dominance in America while GameCube and PS2 duked it out in Japan, which is not what your quote claimed.

      --
      This Space Intentionally Left Blank
  14. hmm... by PainKilleR-CE · · Score: 4, Informative

    "It's not uncommon for there to be only two or three Japanese games among the top 20 sellers each month; this would have been unheard of less than ten years ago."

    I'm not even sure if this is completely true. Maybe we're questioning the fact that more western games are in the charts than before, but the last charts I saw showed more like 9 Japanese games in the top 20 (though 3 were the different versions of Soul Calibur 2, 3 US titles were the different versions of Madden NFL 2004).

    As for questioning matters like originality in the titles, there are problems on this front on both sides. After all, 4 of the top 11 games are football games (Madden for GC was #11, NCAA Football was #5), and who would you get to develop an American football game outside of the US? 5 of the top 20 are US-centric sports games (the above 4 and NBA Street), with Mario Golf making 6 sports games in the list (though obviously not in the same realm of sports games as the others). The best selling soccer (football for the non-US people) game in Japan is a game made by a Japanese company, while the best selling soccer game in Europe is an EA title. Would anyone in the US be likely to play a Japanese-developed baseball game today? Well the Japanese certainly are, and it's right up there in the Japanese top 10, too.

    Something else to note would be the longevity of titles on the US charts. Games rise and fall on the Japanese charts in a matter of weeks. In the US, we still have Vice City and Halo in the top 20. Pokemon Ruby & Saphire's combined sales keep it in the top 20 in Japan, while in the US they're listed individually and both still on the top 20.

    The article's author even takes the time to say that Nintendo's part of the problem, even though Nintendo has 4 games in the US top 20, surpassed only by EA's 5. The only other company with more than 1 is Namco, and that's the 3 listings for SC2 (as EA's listing is for 2 games + 3 listings for Madden).

    --
    -PainKilleR-[CE]
    1. Re:hmm... by Anonymous Coward · · Score: 0

      I agree with the parents comment. Even before I saw his/her comment, when reading this:
      "A quick glance through the games shown at last weekend's Tokyo Game Show reveals little that is truly new."
      The first thing that popped into my mind: "So it's different in the US market?"

      Maybe I'm missing something, but I've been less and less pationate about computer games as of late (~last few months). I actually started reading more again. ;)

      Many games are just the same thing with a new skin. Which I don't mind at all if they come out as mods, such as DoD or CS, but some of the stuff coming out nowadays is just total crap.

  15. ugh by Anonymous Coward · · Score: 0

    i'd have to say, 'fuck final fantasy'. make a shitty game, and then 10 sequels, and i promise you will never see a dime of my money

  16. More than just cultural by (54)T-Dub · · Score: 1

    I think it also has to do with marketing though. In the US the current trend seems to be to make games for non-gamers (ie: sims, madden 2004). By making games that appeal to the general populace they can sell more games. It seems to me that the japanese are still making games for gamers. I could be wrong though, I'm no expert on japanese culture.

    --

    "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    1. Re:More than just cultural by Goldberg's+Pants · · Score: 1

      Maybe it's actually xenophobia in the current world climate. Like it or hate it, a LOT of people are becoming suspicious of other countries. Even if not conciously, I wonder if subconciously the market is down due to that?

      Japanese games are great. In fact two of my top 3 video games of all time are Japanese (Gran Turismo 2 and Fire Pro Wrestling G).

      I really don't see it as western developers developing better games though. I certainly don't perceive an increase in originality here. If anything it's still going the other way. The only originality I see these days is in Japan.

      Of course, Japanese games may look to the west and think the west is where the originality is.

    2. Re:More than just cultural by JFMulder · · Score: 1

      Like it or hate it, a LOT of people are becoming suspicious of other countries.
      I'd say the United States and Great Britain are becoming more suspicious of other countries. The rest of the world is becoming more and more suspicious of the US and GB. ;)

    3. Re:More than just cultural by Acidic_Diarrhea · · Score: 1
      How is Madden 2004 a game for a non-gamer? The sports games genre has long been a staple of both console games and PC games. I can see how the Sims can be seen as a game for a non-gamer as it does not have the typical requirements for learning to play the game (just as games like Bejeweled and everything else on popcap.com could be called games for non-gamers) but Madden? Come on. If you're using the logic that the popularity of a game with the general populace (i.e. people who haven't owned generation after generation of console hardware and/or don't know what a video card is) dictates that that game is for non-gamers. And using that logic, Halo is a game for non-gamers - a stance I think many people might disagree with you on - as it has sold to people who are typically not heavily invested in video games.

      In all likelihood, you're taking the elitist view that sports gaming does not count. I play sports games. I also play first person shooters. I do not play RPGs but I don't call people who play them non-gamers.

      --
      I hate liberals. If you are a liberal, do not reply.
    4. Re:More than just cultural by Anonymous Coward · · Score: 0

      Or it could just be a comment that sports gaming is a genre that, more than any other, has wide appeal to people who don't generally play games. Sure, many gamers do play sports games, but no other genre has such a large percentage of people who only play that type of game.

    5. Re:More than just cultural by Acidic_Diarrhea · · Score: 1

      So the genre has more crossover appeal. That is not the same thing as being designed for "non-gamers."

      --
      I hate liberals. If you are a liberal, do not reply.
    6. Re:More than just cultural by (54)T-Dub · · Score: 1

      It does mean the same thing. The games are geared for the general populace but they are still games. So naturally they will still appeal to some gamers. I'm sure there are gamers who play sims too. And those gamers might have been offended by your comment. So don't get your panties in a knot.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    7. Re:More than just cultural by Acidic_Diarrhea · · Score: 1

      No it doesn't! In one statement, you're making a comment about how the game is designed. Non-gamers don't like complicated instructions and games that take a long time to get playing. On the other hand, a game simply selling well to people who don't normally buy games does not mean that it was DESIGNED to do so. You're comparing the initial process of creating a game to the end result of the sales of the game and saying that they are the same thing. This is incorrect.

      --
      I hate liberals. If you are a liberal, do not reply.
    8. Re:More than just cultural by (54)T-Dub · · Score: 1

      Well I would have to say that marketers and game designers would disagree with you. For the most part when companies make a game I would hope that they know their target audience and would gear their game for them.

      I never said that a game can't cross genre's. I would say it's more common for a non-gamer game to appeal to gamers though.

      Oh and I would say that Madden 2004 (as with most sports games) has simple instructions and it's pretty quick to pick up on. Which meets your criteria for a non-gamer game. Which also doesn't make it a bad game. You seem to attach a stigmatism to non-gamer games which I don't have.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    9. Re:More than just cultural by Acidic_Diarrhea · · Score: 1

      Have you ever played Madden 2004? It relies on quite a bit of knowledge regarding salary caps, passing schemes, defensive sets, etc.

      --
      I hate liberals. If you are a liberal, do not reply.
    10. Re:More than just cultural by (54)T-Dub · · Score: 1

      Well no I haven't played it. But I assume that you don't need to have that knowledge to start playing the game. I'm sure it gets very involved once you get into it, but starting off it's probably simple. Besides, the knowledge you speak of is hardly gamer knowledge. It applies more to football fans which are composed of mostly (i would guess) non-gamers.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    11. Re:More than just cultural by Acidic_Diarrhea · · Score: 1
      So you're basing your conclusion that Madden is designed for non-gamers on a guess that mostly non-gamers play it? There have been numerous articles written by people who describe the rise of the game for non-gamers and games like Madden are never included in those discussions - so it's not just me that thinks you're off-base. And starting off, Madden is not "simple." Certainly not as simple as anything at popcap.com is in which all the instructions can be fit into a small dialogue box. Do a little more research on what it means to be a game for a non-gamer before you spout off. Games for non-gamers are typically puzzle games and games that are advertised to people who aren't in the target demographic. Madden is advertised during football games, targeting the prime demographic of console systems - males age 17 - 25. If this group is composed of non-gamers, what group do you think fits the bill? Women over the age of 40? Are those the mighty gamers you speak of?

      I'm quite amused that you've marked me as a foe. I'll return the favor.

      --
      I hate liberals. If you are a liberal, do not reply.
    12. Re:More than just cultural by (54)T-Dub · · Score: 1

      Hehe, i marked you as a foe a long time ago because or your sig.

      All i'm saying is that imo most football fans are not gamers. Am I wrong? Most people who I know who love football wouldn't consider themselves gamers and visa versa

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    13. Re:More than just cultural by Acidic_Diarrhea · · Score: 1
      As any scientist knows, such a small sample space does not a statement verify. Your small circle of friends is such a biased set that any conclusions you are drawing from this are of no actual use in this discussion.

      Oh, don't be a liberal.

      --
      I hate liberals. If you are a liberal, do not reply.
    14. Re:More than just cultural by (54)T-Dub · · Score: 1

      Oh i know that my sample group in no way proves anything. I'm just talking from my personal experience.

      I'm a libertarian btw.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
  17. its all about the culture by sknja · · Score: 1

    In America the Japanese games seem to be becoming less popular, but it makes sense. Americans and Japanese are very different from each other. So now that the American game developers are developing better games which "all Americans" seem to like, the Japanese games just kind of seem to fizzle out and die.

    Then again from my experience Americans don't seem to like puzzle games, and other such games that merit better game play over graphics. Don't get me wrong people. I know there are plenty of great American games which boast great game play and graphics, but in all honesty it cant be compared to the Japanese games that we will never see on our shores.

    Obviously they play to the crowd, and for the most part the Japanese and Americans are two totally different crowds. So if you want to play the good Japanese games you should better learn Japanese, or be content with the violence that most American companies bring to the market.

    I personally feel that Japanese games are better, but that just might be because i grow tired of FPS`s, and the stories to games like KOTOR just aren't nearly as good as the crack headed stories of RPGs like the FF series, or even MGSD. Then again I have always been about Japanese culture ever since I can remember, and with it games. So in short I am pretty damn biased.

    Now back to FFI on my woderswan color.

    1. Re:its all about the culture by Anonymous Coward · · Score: 0

      On the other hand, we are also less likely to get the crappy Japanese games. I don't have any facts, just my opinion, but I think that if the original Japanese version of Super Mario Brothers 2 was released in the U.S., gamers would've been pissed. It was pretty much the original with some changes. Since we got the version modified from another game, it kept gamers' attentions and kept Mario in the U.S. (which was cemented when Mario Bros. 3 came out).

  18. Why Are Japanese-Developed Games Less Popular? by Pvt_Waldo · · Score: 1

    With who?

  19. I beg your pardon? by silentbobdp · · Score: 1, Interesting

    I can certainly see that Japanese-developed games are selling slightly less than usual, but as far as being in a creative slump...are these guys on fucking crack? Have they PLAYED Viewtiful Joe? I can't remember the last time a US developer took a HUGE risk - they're all pretty much sticking to defined genres. At last count the best sellers were still sports games. I don't see too much creativity there.

    And yes, I am an import snob.

    --
    --Moo.
    1. Re:I beg your pardon? by AvantLegion · · Score: 1
      >> I can't remember the last time a US developer took a HUGE risk

      Stop playing consoles, kiddie.


      (that's tongue-in-cheek, evil mods)

  20. Because most US... by jbarr · · Score: 1

    citizens can't read or speak Japanese!?! Duh!

    --
    My mom always said, "Jim, you're 1 in a million." Given the current population, there are 7000 of me. God help us all!
    1. Re:Because most US... by Maxhrk · · Score: 1

      Not all can't read or speak, but some do read or speak japanese well. :)

  21. Not that obvious! by Metal_Demon · · Score: 1
    It's cultural

    I won't deny that US consoles aren't particularly popular in Japan, XboX proves that. However I disagree with the idea that it is cultural. I would in fact say one of the reasons some US games/consoles do as well as they do is because part of Japanese culture is that they are half-obsessed with US culture. This is why we get Engrish all over the place. If a US console isn't doing a very good job supporting the translation of US titles to Japanese and what have you then why buy the console? Nobody wants to get a foreign based console if half the games won't make it to their country.

    DISCLAIMER: This Is Just How I See It, Then Again I'm Dumb. Also Not Japanese.

    --
    Trust Your Technolust
    1. Re:Not that obvious! by Anonymous Coward · · Score: 0
      Nobody wants to get a foreign based console if half the games won't make it to their country.


      What has America been doing for the past 20 years, then?

  22. what happen? we get signal by Dreadlord · · Score: 0, Redundant

    because it's quite difficult for an American to get the meaning of "all your base are belong to us" "someone set up us the bomb" or "you have no chance to survive make your time" that's all.

    j/k

    --
    The IT section color scheme sucks.
  23. I can't speak for others... by NetDanzr · · Score: 1
    ...but I personally have three reasons why I prefer western games over Japanese ones:

    1. Complexity. I find Japanese games to be very simplistic and repetitive. If I want to lean back and watch what's happening on the screen I rent a video. If I want to control what's happening on the screen, I play western games.

    2. Game style. I prefer either low-action games or full-action, not the combinations with all those minigames that Japanese titles are known for.

    3. Graphics. While graphics don't play a major role in my decision-making, I still prefer to control a character that doesn't wield a 8-foot sword and has eyes larger than his hands.

  24. The japanese just dont get it by Anonymous Coward · · Score: 0

    We want to see AMERICAN girls peeing on each other, not Japanese.

  25. West Vs. East in a battle of repetition. by DS-1107 · · Score: 1
    Japan got both inovation (example: super monkey ball) and a long line of repetetive sequels.

    the key is to remember that sequels in themself is not a bad thing, as long as they try to improve gameplay to perfection (example: Virtua Fighter) - just like chess the first version is not perfect, and new versions of it will arrive until it reaches that hight. Now the problem with 'perfect' games is that you can make money off the sequel as well, but how do you improve a perfect game? (example: Advance Wars).

    - and these improvments are often not for the casual gamer to see - they can even be a problem (again: Virtua Fighter) - and they in the end will stop selling great volumes. Some games do break this, and those are the 'non-hardcore' games like Sims, FF, and Medal of honor (still there must be an end to the insanity). Besides a simple game perfected is often just done for the hardcore masses (shmups anyone?).

    so if you look at publishers orginial IPs then the Japanese publishers are not really worse off then for those here in the west; for example Nintendo and MS is among the best in this category. But then you can turn it, and see that Nintendo is pushing a heap of sequels - and Mircosoft is not (due to being new, or just because? - well time will tell).

    As for inovation, well it seems western and eastern inovative games often does not strike gold the first time around - but on the 2nd or 3rd installment (inovative?).

    ...and my personal view is that I do like inovation, and I love seeing good designs getting even better - that said I can always do the best thing and await for the inovation to get repeated - and done better the 2nd time (and that doesn't always work out - see above for sequels on perfection)

    1. Re:West Vs. East in a battle of repetition. by Anonymous Coward · · Score: 0
      Japan got both inovation (example: super monkey ball)
      Innovative how? Most folks picked up on the connection to Marble Madness pretty much instantly, and really both of those games are just video game versions of those ball-bearing-in-the-little-wooden-maze game.
    2. Re:West Vs. East in a battle of repetition. by DS-1107 · · Score: 1

      and that said nothing new under the sky, just new ways of going about it - and thats what SMB did.

  26. Maybe because they are crap? by rbanzai · · Score: 1

    The Japanese only manage to squeeze out two or three good games a year. The rest are absolute crap that are usually clones of the crap that managed to eke out some success.

    1. Re:Maybe because they are crap? by Anonymous Coward · · Score: 0

      and you live in japan? how would you know otherwise? the amount of games produced in japan is pretty much equal to the amount that are produced in the US.. (it's not fair to pit them against the whole of the western world, now is it?)

      however, only a small amount of those games are ever translated. we loose some absolute gems, simply because the marketing people in japan (yes, they have those too..) don't see them selling well in the west. pity, because if you'd played more of them, you might not think the same.

      meh.

  27. I play more Japanese games then US games by Anonymous Coward · · Score: 0

    I mostly play platformers. Go ahead and try to list ten good USA platformers.

  28. Different Angle.... by jxa00++ · · Score: 2, Informative

    I posted this months ago, and it still seems relevant to this article:

    I pulled up the TRST Data from last year, and I counted how many of the top titles for Xbox, GameCube, and PlayStation 2 were made in Japanese top 10, top 20, top 30.

    On PlayStation 2, two of their top 10 were made in Japan, and two of the next 10, and three of the next 10. That's got to be a record for low games from Japan.

    On Xbox, there were none in the top 10, two in the next 10, and none in the last 10.

    On GameCube it was six, five, and a few more in the last 10. (Almost all of them were Nintendo 1st/2nd party titles as you prolly guessed.)

  29. You underestimate Nintendo fanboys by Spleener12 · · Score: 1

    Nintendo won't die over here. They still have a monopoly on portable systems (for now, at least, Sony could change that, we'll have to see,) and there are enough people who want to play Metroid and Zelda and Mario that they'll still be able to make a good profit here; however, I can see them being the Apple of the console market here.

  30. It's markets by Anonymous Coward · · Score: 0

    Japan has a heavy arcade market and multiplayer market.

    The US has a heavy console market.

    That's all there is to it really.

  31. Why don't we like them? by Lord_Dweomer · · Score: 0, Redundant
    7 words for you:

    All Your Base Are Belong To Us

    --
    Buy Steampunk Clothing Online!
    1. Re:Why don't we like them? by Lord_Dweomer · · Score: 1
      I'm sorry, that should be "Why we DO like them"

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  32. If you have a GameCube, buy IKARUGA. by Anonymous Coward · · Score: 0

    It's a mad bastard of a shooter, by Treasure.

  33. Eh, we're still bitter... by Anonymous Coward · · Score: 0

    ...about that whole Pearl Harbor thingie.

  34. More non-Nipponophiles = Fewer Japanese hits by analog_line · · Score: 1

    Way back when I was growing up, being a console gamer, more often than not, meant you were also something of a Nipponophile, either just for the games or anime freaks. All of the games that were worth beans came from Japan, because that's where the consoles came from. People who didn't want to buy a Japanese console had old Ataris or Intellivisions. The market for US developed console games was pretty much limited to sports titles, and crappy comic book/movie/TV licensed crapfests. No one who cast scorn on "cartoony" games bothered much. Now, the console market has evolved and grown WAY beyond the people who used to be the mainstays. We're still a force in the community, but at least in this country, we're getting pushed to more of a niche market.

    Also, the people who were playing the Japanese games in the US back then are programming the games of today, and the vast majority of them didn't move to Japan. Hell, even Japanese game giants are making games with an increasing number of non-Japanese companies. Silicon Knights is a Nintendo darling. Sony has a developer studio in San Diego that's produced Mark of Kri, which has some real innovation, and is just a damn great game.

  35. Not offending western media by metamatic · · Score: 1

    I'm amused when game developers manage to sneak one by the censor.

    For example, I'm playing "Golden Sun" on Game Boy Advance, and the teenage female character just got some "armor" which consists of a Geisha-type robe. One of her attacks is to open the robe, reducing the enemy's chance to attack by distracting him. He gets surrounded by little heart symbols. So now I have a teenage girl who distracts giant gorillas by sexually arousing them... Oh yeah, that's an "E for everyone" game all right.

    Also, when playing "Ape Escape 2", all the monkeys have names. I laughed when I found one called "Spank"... That was probably the UK translator's doing, though.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  36. Actually this is good news. by AzraelKans · · Score: 1

    Japan basically "invented" modern videogames, while american computer text adventures and pong were the first videogames ever created it was games like space invaders, pacman and Mario bros the once who defined it as a new way of entertainment. The rest of the world has been trying to keep up with japanese videogame advances since then.

    However that situation is beginning to change, over the last 10 years there has been a significant increase in quality in American and European games, while yesteryear a vast majority of american games were clones, quick cash ins on popular franchises of questionable quality and quickie sport games. ( also known in some circles as "crap") Talented developers are changing the tables on that.

    While games like EQ, MKDA, TaoFeng, ETM or Tomb Raider just can't compete with their japanese counterparts (although you have to admit they are getting close) games like Halo (1-2), Half Life (1-2), Doom 1,3*, Soul Reaver, Warcraft 3, *The sims and *GTA3 (at least in its technology aspect) are giving (or gave) japanese games a run for their money, they are AAA quality games, some of them using technological advances which are even superior to the ones used in japanese games.

    The rest of course comes from cultural rationalization, japanese games have always tried to resemble "anime" and general japanese fantasy (to ridiculous proportions in some cases) American games tend to mimic Hollywood style movies and Comics (to ridiculous proportions in some cases as well) while one is not better than the other, American style is for obvious reasons suited to Americans (duh). The only difference now is that games have (in some cases "slightly") more quality. Because any way you see it, crap is crap here and everywhere. And a good game is a good game just about for everyone.

    p.s.
    Is also worth mentioning that it helps that there is an American based competetive console out there now (before that it took years for a good american title to leave the PC realm or never did "prince of persia","doom","warcraft"), and that porting to consoles is easier than ever, this helps this titles to reach a broader audience.

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  37. RPGs and Platformers by Rayonic · · Score: 1

    Well, that list was just silly. Japan has not now, or ever had, a monopoly on "Epic RPGs". You need to crack open some PC RPG games there, 'boy.

    Also, non-Japanese developers have been making tons of platformers lately. Spyro, Ratchet and Clank, Jak and Daxter, Sly Cooper, etc. etc.

  38. Video Game Zombies by happykitsune · · Score: 1

    Probably due to the fact that most Games Consumers are Zombies, and buy whatever the company that owns the console market. The largest userbase being Sony's Playstation 2, and the most marketed game being Britian's GTA shows that. Ditto with EA's sports games, which barly change year-to-year. Most people just can't think for themselves...

  39. It's not cultural, it's financial by Anonymous Coward · · Score: 0

    While I admit that japanese develpers develop for japanese gamers, the big issue is price. Every game costs $49.99 here, be it Metroid prime or monkey ball. In many asian countries, you can pick up a brand new game at a convenience store for $10 or less. Obviously they arent the best games, but they sell. The US seems to have completely lost touch with the concept of charging less for lower quality products. US gamers value high production value, because games are expensive.

  40. Bad Localizations by DeadScreenSky · · Score: 1

    I think a big part of this downturn in Japanese dominance is perhaps because Western gamers are getting sick of bad scripts, dialogue, dubs, and the like. I actually hope this is the case, though some of the article's reasons are probably on the money too (especially Western devs being more innovative lately).

    Much of the localization work being done on Western releases of Japanese games is horrendous. Sure, actual script translation are finally getting better, more or less. They still aren't good enough, usually, because it is really hard work to translate the themes of such a foreign art piece, so stories come off as far more hackneyed, cliche, or just plain silly than they should (the fact that a lot of games are all of these on purpose, because they are designed more for non-game merchandice than anything, is another problem that Western games are fairly free of).

    But since more games now include voice-work of some kind or another, we have a whole new area for Japanese companies to slack off on. Sure, a little Engrish can be funny from time to time, as can a silly English dub. But I know if I get a domestic release that contains either, it just screams "cheapness", maybe even "we don't care about you stupid gaijin and you have no taste". It is especially bad when companies release a DVD game with no options for the original Japanese dub (Say, SHENMUE II!!!!). Anime companies finally got it, and so should game companies.

    A lot of the problems with poor dubbing are simply cultural - the US simply doesn't have the foundation for cheap, excellent voice acting that is possible in Japan. But if you look at lot of the big sellers in the West in the past few years, I think you will find that many of them have ridiculously good English voice acting, like the GTA games. My theory is that gamers find this more important nowadays, and are buying accordingly. (This drive for good voice work is also especially hurting companies like Nintendo, IMO, since I simply think they don't care about quality voice work of any kind in their Japanese developed games - you aren't working with cartridges anymore, guys!)

    This may be naive of me - maybe quality of story presentation means nothing to most Western gamers, like it seems to be the case with reviewers ("MGS2 has an amazing, original, unique storyline! I loved it!" Bleh!). But it wouldn't hurt for Westerners to get a little more attention and money devoted to localizing for us.

    I won't even start a rant on the amount of censorship some US games get. Okay, I will at least bitch about Boktai - white blood?? In a vampire game? WTF?

    (And yes, some games do get excellent translations and dubs, or at least companies do smart stuff like invent a language, a la Panzer Dragoon or ICO. But they are too much a minority.)

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  41. Sho-ga-nai (It can't be helped) by thedugal · · Score: 1

    As someone who has lived in Japan for nearly a decade, this doesn't surprise me. If you could see how much repetition goes on in Japan it would make your mind explode (or atleast it did mine a few years back..) In the U.S. most spinoffs and sequels are born in corporations. Companies trying to make money off of a known winner. There is nothing inherently wrong with that unless you're a commie pinko dirtbag hippie freak who hates money. But it does get boring and Americans soon enough tire of the series and something new comes along.

    However, in Japan, repetition is not born in corporate board rooms, it is born in school classrooms starting at about age 7. In Japan you are taught the proper way to do something, and then that's it, that's just the way it's done, by everyone, everytime. There are exceptions of course, but the cultural philosophy in Japan emphasizes the correctness of the technique over the originality of the concept. This is a key difference with Americans and will probably not change until the population crisis strikes in about 30-40 years. At that time, Japan will change so drastically it's anyone's guess what will come out the other side.