Slashdot Mirror


Rogue Squadron III - The Sequel You're Looking For?

Thanks to GameSpot for their review of Star Wars Rogue Squadron III: Rebel Strike for the GameCube, rating the Factor 5-developed sequel that arrives in stores this week. GameSpot pronounce it a qualified success, saying "the parts of the game that stick to airborne and space combat are quite solid", but "the on-foot missions... [are] where Rebel Strike really falters." With the title including "a cooperative two-player version of Rogue Leader in its entirety", and IGN also being somewhat positive, recommending the "superb two-player cooperative mode" as "an absolute must play", although suggesting "if you were only a casual fan of the last [game in the series]... you [should] rent first", is this what you'd consider a good use of the Star Wars license?

47 comments

  1. I want it but.. by feyhunde · · Score: 0

    I heard really bad things from EGM and some other print reviews.

    --
    I'd say more, but my guild is raiding.
    1. Re:I want it but.. by Anonymous Coward · · Score: 0

      Same here... Game Informer(which is usually pretty good on Gamecube stuff) gave it a 6.5 and the review has the tag line "And you thought George Lucas ruined Star Wars" They say that the flight part of the game is as superb as ever... but anything else is just utter trash...

      I can say(from getting the demo disk) that this is about right... WHen you are on foot the targeting bites, and it is generally just a crappier game. When you are flying, however, the game feels just like the first incarnation of Rogue Squadron on the Gamecube. I'm going to give this one a rent... That's for sure...

    2. Re:I want it but.. by Goldberg's+Pants · · Score: 1

      It looks good on the commercials. Of course, everything does:)

      I really wish a DECENT SW game would come out on the PC. And yes, I know Knights of the Old Republic is coming, and it rocks from what I gather, but I mean something like the original Rogue Squadron. That game was a BLAST! I want a game set DURING the original trilogy, even if between movies (which if I recall, is when Rogue Squadron is set).

    3. Re:I want it but.. by Baby_with_a_nailgun · · Score: 1

      I really wish a DECENT SW game would come out on the PC.... but I mean something like the original Rogue Squadron

      The original Rogue Squadron was released on the PC

    4. Re:I want it but.. by Goldberg's+Pants · · Score: 1

      That's what I meant. The last decent "within the original trilogy universe" game on the PC was Rogue Squadron. I can't remember how long ago, but it ran on my Pentium 166 which means at LEAST 5 years ago.

  2. It might be by exick · · Score: 1

    I'll reserve judgement until I play, but my gut reaction has me wondering why we're playing through the same story again.

    1. Re:It might be by NanoGator · · Score: 1

      "I'll reserve judgement until I play, but my gut reaction has me wondering why we're playing through the same story again. "

      Why? Because it's fun. The first (second) one was a lot of fun on the GameCube. Fly around, blow stuff up, play interesting missions etc. And when ya find out they added a new twist to it, i.e. running around on the ground, it's more exciting. At least conceptually. They had fun in the previous game.

      Anyway, that answers the question why you're playing through the story again. Unfortunately, reality is a bit different. I played the demo at EB, and I was completely unimpressed with the ground mission. It was very hard to control, and there wasn't a whole lot of skill to it. I suppose they could have tweaked it and made it more fun, but like a Matrix sequel, there's only so much they can build onto a bad premise.

      Though I loved the previous game, I doubt this one will be anything but a rental for me unless somebody can tell me they really revamped the ground stuff since that demo came out.

      --
      "Derp de derp."
    2. Re:It might be by gl4ss · · Score: 1

      well that sounds awful lot like the shadows of the empire then(flying around, ground missions).

      (which i guess could have been the game that started this thing with sw games)

      --
      world was created 5 seconds before this post as it is.
  3. I just saw the remake of Star Wars by Dancin_Santa · · Score: 0, Redundant

    Now that I see Greedo shooting first, the whole cantina scene suddenly makes sense. Previously, Han Solo was portrayed as some kind of criminal, ruthless and willing to kill over the slightest thing. It didn't mesh with the rest of the series where Han is actually a fun-loving good guy scoundrel (in Leia's words).

    But having seen the remake with the corrected Greedo scene added back, Han's personality is truly brought back into alignment. He isn't a ruthless criminal, he's a rogue scoundrel trying his best to just stay under everyone's radar. Greedo forces him into the life or death situation by shooting first.

    Having played Rogue Squadron I, I hope that III can live up to the reputation!

    1. Re:I just saw the remake of Star Wars by Anonymous Coward · · Score: 0

      Greedo shooting first was BS. Han was already in a life or death situation and had a completely acceptable reason to blow his head off.
      In addition to this it seems highly improbable for a person to miss shooting another persons head when sitting 3 feet away. The only thing that addition did was compound the theory that everyone but the good guys in Star Wars didn't know how to aim a gun.

    2. Re:I just saw the remake of Star Wars by sammaffei · · Score: 2, Insightful

      Ummm. Think you missed the point...

      Han shot first. Han was a scumbag (hence his prior dealings with Jabba and his attitude about saving his own hide). The quest (saving the princess and helping destroy the DEATHSTAR) redeemed him. This was displayed in his last minute "hero" decision to help Luke in the DEATHSTAR trench when all hope was lost.

      By making Greedo shoot first (ala making a politically correct version of Star Wars), Lucas destroyed a key mthyological undertone that he was purposely trying to stress elsewhere in the movie.

      --

      Political correctness is the newest form of slavery.

  4. Too bad by sirmikester · · Score: 1

    I was really looking forward to the on-foot parts of the game. The N64 version of Rouge Squadron had some interesting foot missions, and I was hoping that Factor 5 would bring these to the 'cube and make them even better.

    Has anyone played the cooperative version of Rouge Leader 2? I think that this would be a fun waste of an afternoon :)

    --
    In linux libertas
    1. Re:Too bad by sirmikester · · Score: 1

      Sorry my bad... the foot missions i was referring to were in Shadows of the Empire for N64.

      --
      In linux libertas
    2. Re:Too bad by Haeleth · · Score: 1

      > Rouge Squadron

      Cue predictable jokes about makeup.

    3. Re:Too bad by Anonymous Coward · · Score: 0

      Cue predictable jokes about typos. Shit, too late!

    4. Re:Too bad by Anonymous Coward · · Score: 0

      Cue predictable jokes about predictable jokes.

    5. Re:Too bad by Anonymous Coward · · Score: 0

      Cue predicatable jokes about excess redundancy and repetition.

  5. I'm getting it tomorrow - don't spoil the suprise by Dave_B93 · · Score: 2, Interesting
    I've pre-ordered it and it should be showing up tomorrow. The demo mission on the pre-order disk was so-so, but didn't really give me a feel for the ground based missions, so I'll reserve judgement till tomorrow night.

    The rest of the demo disk was kind of lame. The original arcade Star Wars was fun for about 15 minutes ( 5 x 3 minute showing it off to friends) but I don't think i'd play it. And the Gladius trailer did nothing for me. I was hoping it would shift me one way or another, but it really only made me suspicious about the combat interface.

    What happened to cool pre-order disks like the one that came with Legend of Zelda: the Wind Waker? Something like Shadow of the Empire would be really cool to have on the GC.

  6. Re:I'm getting it tomorrow - don't spoil the supri by diospadre · · Score: 1

    What do you mean what happened to that kind of pre-order disk? Surely you don;t expect to get something like that with every big name game. The Wind Waker preorder was the exception, not the rule.

  7. Re:I'm getting it tomorrow - don't spoil the supri by Anonymous Coward · · Score: 0

    But seeing exactly how successful Wind Waker's demo made the game (by far the most pre-ordered game), one would think Nintendo (and others) would spend the little time necessary to bundle old games with their new ones.

    A perfect example is Mario Kart Double Dash. Yeah, the demo disc is a cool bonus, but would it really have taken much time or effort for them to include Mario Kart 64 (or the original one) onto a disc? Since Nintendo doesn't make MK64 any longer, they don't make any profits that EB and GameStop do from selling used copies. Therefore, what would be the harm in adding that game to the new one? It would cause a lot more people to (pre)order the game, and would be a veeeeery cool bonus for the fans.

    One would've thought that with Nintendo suffering an image problem in the US (at least among the Joe Six-Pack "gamer" type), they'd do EVERYTHING in their power to make people happy. At least they're catching onto the idea (again) with the new Zelda bundle.

  8. Is this game still linear? by antdude · · Score: 1

    Is this game linear or are you flexible?

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Is this game still linear? by NanoGator · · Score: 2, Informative

      "Is this game linear or are you flexible? "

      Still linear. We're talking a cheap sequel here, not a revolutionary update. I'm under the impression that Factor 5 is more about game technology (sound, etc) than about game making. That's not an insult, just the impression I've got. (I'd appreciate correction or clarification.)

      --
      "Derp de derp."
    2. Re:Is this game still linear? by kisrael · · Score: 2, Interesting

      I'm under the impression that Factor 5 is more about game technology (sound, etc) than about game making. That's not an insult, just the impression I've got. (I'd appreciate correction or clarification.)

      Well, it's hard to "correct" an impression/opinion like that, but I think that these are some of the best overall gaming experiences I've had. A lot of that it is the "magic" of the original Star Wars universe, but I find the missions to be well-designed challenges and the control to be excellent. These are hardly "tech demos"!

      I am withholding opinion on the ground stuff 'til I pick up my copy, though Hoth seemed more or less ok. I was under the impression that there were two big branches "Luke" and "Wedge", with the former having more of the new stuff from the movies and on foot, and the latter having new space based missions. Is that still the case I pray?

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:Is this game still linear? by kisrael · · Score: 1

      Got this last night...

      there are two 'paths' displayed on the mission select screen, with unlockable bonus games in the middle, and you can switch between 'em at any time, so it's nice that you have at least one option if you get stuck.

      Overall, though, my impression of the game isn't great. I think the best descrition for all the parts is "cluttered".

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  9. Answering The Question by Babbster · · Score: 1
    "...is this what you'd consider a good use of the Star Wars license?"

    Not even close. I can forgive replaying the same old story once per console generation when it's a good upgrade from what has come before (like Rogue Leader, the GC launch title), but it becomes pure whoring when they dip from the same well this often.

    Bioware went the right direction by placing us in the familiar Star Wars universe and building a brand new story (not to mention giving us the first single-player Star Wars RPG). Star Wars: Knights of the Old Republic not only had that fresh story but solid and engaging gameplay - so good that people have managed to play the game through multiple times despite some truly awful bugs.

    If Factor 5 is going to continue doing games about Rogue Squadron, what's wrong with taking the series to the post-trilogy galaxy of The New Republic? There have been several books about Rogue Squadron which, though just average science fiction fare in terms of writing quality (the Star Wars equivalent of those straight-to-paperback military books in the grocery store), include some excellent mission scenarios and over-arching plotlines which would make good fodder for video games.

    In short, I think playing a linear video game like this can be fun to a point, but it loses something fundamental when I already know the ending.

    1. Re:Answering The Question by kisrael · · Score: 1

      Nah, for me, it's just a lot harder to give a damn to stuff that is so firmly "extended universe" only. I don't want to re-enact the movies, but that's the technology (spacehsips, mostly) that I want to play with, and none of this later crap will do.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:Answering The Question by Funk_dat69 · · Score: 1

      The final few missions in Rogue Squadron I (for N64 and PC) were based on events from the post-trilogy books.

      PTFG (play the f'kin games) before you rag on them.

      Personally, I'd rather fly missions from the timeframe in original trilogy, rather than from a story some hack-tastic-fanboy-author wrote, but that just me.

      --
      FUNK!
    3. Re:Answering The Question by August_zero · · Score: 1

      I agree with you on that one, While I loved Rogue Leader, I am just not all that interested in the new game because, well lets face it, I have personaly blown up the deathstar like 15 times now. Virtually every Starwars game that had any space combat at all has involved blowing up the deathstar, even the side scrolling Starwars games on the SNES saw us making the fabled trench run.

      You would think that the imperials would just give up on that damn thing. I mean consider the amount of money and man power they have speant only to have some left wing liberal terrrorists show up and blow the thing to bits everyime they try to fire it up.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    4. Re:Answering The Question by Maserati · · Score: 1

      Were they now ? I must have missed the connections, not having read the X-Wing series yet. A new X-Wing game set during the fight against Thrawn would be very nice. Even a straight update to the engine would be fine, X-Wing: Alliance was a long time ago...

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  10. Why? by Luketh · · Score: 1

    It's like they've combined Rogue Squadron II with Rebel Assault II... Why tamper with success and go GTA style (pedestrian as well as vehicle)... :(

    --
    A computer without a Microsoft Operating System is like a dog without bricks tied to its head
  11. No Rogue Squadron by quantax · · Score: 1

    As a Star Wars fan, and a fan of the games, I've always disliked the RS series, since after playing X-Wing, then Tie Fighter, and finally Dark Forces, Rogue Squadron always struck me as the easier/arcade little kid brother of Tie Fighter and X-Wing, who really thinks his older brothers are cool but just can't quite emulate them quite right. Admittably, Tie Fighter is on another level from RS, since its a 'real' simulator. So, if you've liked RS, but have never played Tie Fighter or X-Wing, I highly recommend it; maybe like me you'll even enjoy them a lot more as well.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    1. Re:No Rogue Squadron by Lightwarrior · · Score: 1

      The X-Wing series are some of my most favorite games of all time. It's a continual dissapointment to see the space sim genre shafted year after year. There was a petition going for TIE Fighter 2, but that stuff never works.

      It's too bad. I never get the same feel in the RS games that I did in XW/TF/XvT/XW:A...

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    2. Re:No Rogue Squadron by ggambett · · Score: 1

      Not to mention X-Wing : Alliance!

      The only one of those I didn't like was X-Wing vs Tie Fighter. I think it was because it had no single-player campaign.

    3. Re:No Rogue Squadron by scot4875 · · Score: 1

      Rogue Squadron always struck me as the easier/arcade little kid brother

      If you think it's easy/ier, you haven't tried to finish it.

      And I don't quite understand how the 'arcade' classificiation can be grouped up with 'easier' like that. If you like simulations better than arcade games, fine. But there are some damn hard arcade-style games out there.

      Personally, I prefer to get away from sims whenever possible. When developers go for realism in a game, they tend to bore me to death.

      --Jeremy

      --
      Jesus was a liberal
  12. Licenses by MMaestro · · Score: 1
    'is this what you'd consider a good use of the Star Wars license?'

    Other than the recent Knights of the Old Republic, what other -recent- Star Wars game has been released?

    1. Re:Licenses by Toddarooski · · Score: 1
      Other than the recent Knights of the Old Republic, what other -recent- Star Wars game has been released?

      Star Wars: Galaxies, and Jedi Academy come to mind.

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

  13. Stuff from books. by Anonymous Coward · · Score: 0

    World Devastators were used in the Rogue Squadron games.... I could be wrong. Those were not in the movies but in the books I believe.

  14. My thoughts exactly by Hamster+Lover · · Score: 1

    When I first saw RS I was blown away, the graphics were outstanding. When I actually got to play I was less than impressed, having played through X-Wing and Tie Fighter I found the game quite confusing and almost impossibly difficult in the later missions. The issue is not the controls but the targeting system, of which there really isn't one. With X-Wing or Tie Fighter you could target fighter groups and pick them off one by one, with RS the targeting system makes this a hit or miss affair, much like an arcade game.

    I really enjoyed Jedi Starfighter for this reason, it played very much like X-Wing -- intuitive targeting, systematic approach to missions, etc. Much more playable game.

    My two cents.

  15. I've said it before... by sahonen · · Score: 3, Insightful

    And I'll say it again. LucasArts should just ditch the Star Wars license and go back to making good games. Monkey Island, the Maniac Mansion games, Loom, Indiana Jones (up to Atlantis, after that Indy was just another Lara wannabe), Sam and Max, Full Throttle, Grim Fandango. How many good Star Wars license games can you name?

    And they should stop doing 3D "adaptations" of characters that simply DO NOT work in 3D. Guybrush in 3D was simply horrible, and I imagine the Full Throttle and Sam and Max sequels will look equally horrible.

    --
    Make me a friend and I'll mod you up
    1. Re:I've said it before... by moankey · · Score: 1

      Unfortunately, Full Throttle 2 has been cancelled despite the big hoopla they made at E3.

  16. haw haw by Anonymous Coward · · Score: 0
  17. My RS3: Rebel Strike review by Trillian_1138 · · Score: 2, Informative

    A LONG TIME AGO, IN A GALAXY FAR, FAR AWAY...

    I played "Rogue Squadron" on the Nintendo 64. I downloaded and watched in awe the tech demos of "Rogue Squadron 2: Rogue Leader" for GameCube, eagerly awaiting the system's release. When I finally got it in my grubby little hands, I played endlessly for days and, even now, two years after its release, it's still one of the most enjoyable and best looking games for GameCube. I still play on occasion, attempting to get the last gold medals to unlock the final bonus mission. So, naturally, I was more than a little excited when "Rogue Squadron 3: Rebel" Strike was announced.

    Again, I downloaded the videos and read all the previews. But this time, I was slightly skeptical. "Rogue Squadron 2" had been so phenomenal and had been so damn pretty, would "Rogue Squadron 3" be able to beat it? LucasArts and Factor 5 have now had years to perfect their GameCube development, but it is the same system. And, come on. We're revisiting the original trilogy AGAIN? After having had no less than fourteen hojillion games covering the same time period? But having played both the demo and now, finally, the release copy of "Rogue Squadron 3: Rebel Strike" (I'll stop writing the whole damn title and just refer to it as RS3 from now on) I can stop wondering how it's going to be, and give my own review of the game.

    Quickly, before I begin, I have to be honest. I have not yet explored every single facet of the game. LucasArts is one of the best companies for those who enjoy bonus extras. In the submenus of the "Options" section of the game, there are selections fo unlockable audio commentary, and it was recently made public that RS3 would contain not only the 1980 arcade version of "Star Wars: Episode IV - A New Hope" that the demo disk had, but also a version of the arcade game for "Star Wars: Episode V - The Empire Strikes Back." And, as usual, there are unlockable levels (such as rescuing Princess Leia from the 1st Death Star or escaping Jabba's sail barges) and there are sure to be unlockable ships.

    But I've played enough that I can give an in depth review of the game. So, here we go...

    CONTROLS:
    "IT'S NOT IMPOSSIBLE, I USED TO BULLSEYE WOMPRATS IN MY T-16 BACK HOME!"
    -Luke Skywalker, "Star Wars: Episode IV - A New Hope"

    We'll start off with gameplay. After all, that's what everyone says is most important. Graphics are, of course, nice, but a game can look pretty and still be abysmal. Rogue Squadron 2 had very controls that were easy to pick up. Your ship went forward, the left shoulder button slowed it down, and the right sped it up. 'A' shot your main gun, and 'B' your secondary, if you had one. Sure, there were ways to do barrel rolls and use your targeting computer, but the basics were simple.

    RS3 has stuck to the same set of controls for flying ships (we'll get to on-foot controls in a second). If you were comfortable with Rogue Squadron 2, you can easily pick up a controller and get right into the action. All of the ships handle differently, keeping true to the original trilogy. X-Wings are a solid mix of speed and maneuverability, A-Wings are fast with tight turns and low shields, Y-Wings steer like a cow but can take a beating, and so on. Likewise, the Snow Speeders and Speeder Bikes handle very well and the Speeder Bikes give a really great sense of speed.

    My one complaint, which I (and everyone else) had in the RS2 and was sad to see carried on to RS3 was the twitch factor of the controls. The GameCube control stick has a large number of usable angles that the console hardware can recognize. So why does the slightest tilt send my targeting reticle flying to the side of the screen? While it's possible once you get used to the controls, pin-point accuracy is still hard to obtain.

    Now for the ground controls (and note I included the Speeder missions above, as they handle like ships). I was nervous when it became clear RS3 would include ground missions. I enjoyed "Shadows of the Empire" for Nintendo 64 a lot, bu

  18. Could be better, could be worse by blincoln · · Score: 1

    I preordered RS3 in order to get the bonus disc.

    I'm now on the third mission of the game, and so far here are my impressions:

    - The graphics are really nice.

    - The cinematics are well-done.

    - The menus and other prompts, as well as their music and sounds are **exactly** like RS2. This feels really cheap to me. Even the descriptions you get of the vehicles in the hanger appear to be word-for-word identical.

    - The controls for the on-foot sections aren't very good. They are VERY sensitive, which is tough when the camera pulls back so far that your character is a tiny spot.

    - Many of the same problems with RS2 are still present. My biggest gripe is the arbitrary three life limit combined with some missions which are relatively long, meaning you're going to play through the same sections over and over when you encounter difficulties late in a level.

    - The speederbikes are really fast, but the one level with them I've played so far had a very short distance you could see ahead, which meant lots of crashing into things or off cliffs and having to replay the early sections of that level.

    - The writers seem to be suffering from Badly Written Expanded Universe Novel syndrome, and coming up with unconvincing names for things. I'll have to see how this pans out.

    - I am **really** disappointed that the RS2 missions which are included are two-player only. If they went to the trouble of improving their graphics, it would be cool to be able to see them properly instead of on a split screen, and then only when I can drag someone else into playing them.

    Obviously I haven't had a chance to try out the whole thing yet, but my impression so far is that if this were released in the PC world, it would be a $30 expansion pack, not a $50 full game.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    1. Re:Could be better, could be worse by blincoln · · Score: 1

      Update: I just played through one of the on-foot sections again looking for secret power-ups, and got stuck in a wall when I went exploring. Hopefully this will be the extent of Enter The Matrix-esque bugs.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    2. Re:Could be better, could be worse by blincoln · · Score: 1

      I'm about halfway through now, and it seems to be a pretty good game. The on-foot sections early on give it a kind of bad feel, but it does get much better later on.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  19. Re:I'm getting it tomorrow - don't spoil the supri by Anonymous Coward · · Score: 0

    You've been spoiled. Here's a tip yo momma should have given you: Never expect gifts.