Planned California Bill Targets Video Game Sales
joeflies writes "'California Assemblyman Leland Yee, D-San Francisco, plans to introduce legislation making it illegal for minors to buy the most violent video games and requiring game dealers to separate youth games from adult offerings.' Story
here from the Sacramento Bee."
now they'll just download them from kazaa
Damn lameness filter...
Well, why not? They do that for porn anyway.
Kids will still get their hands on violent video games either through clueless parents or bigger brother/sister/friends.
I still don't understand why people accept this with movies (R- and X- ratings), but have problems when applied to games and music.
Learning HOW to think is more important than learning WHAT to think.
And what about those of use who will still be minors when we're away to college? Will they accept a parent over the phone saying that their child can buy UT 2007?
Omnes stulti sunt.
The idea of not selling M-rated video games to minors has already been around for years. Almost all major chains already do this. Making it law will change very little. As for separating violent games from the rest of the games, where exactly would they go? Most stores dont have an incredible amount of room in their video game section. Where would they move them to? Also, why shouldnt stores be doing this with R-rated movies or Parental-Advisory CDs? Shouldnt any law enacted against adult video games be put into effect against other media?
The Braying and Neighing of Barnyard Animals Follows.
This must be inspired by the huge success of the war on drugs!
"And this is my boy, Sherman. Speak, Sherman." "Hello." "Good boy."
yeah, we never had violent kids before these dang newfangled video games. Never had rape & prostitution before porno came out either.
It certainly makes a lot more sense then censoring pornography the way we do in this country. Why is it so much worse to see someone get blown then to see them get their head blown off?
This country's priorities are all fucked up.
By the way, playing violent video games does make you more aggressive. The affect only lasts an hour though. No long-term effects have ever been measured.
autopr0n is like, down and stuff.
In all seriousness, this is already a policy at a lot of stores (like Target, probably Wal-mart too), and making it a law wouldn't be much different than rating movies. Kids who really want games will no doubt be able to get them, but at least adults will have a forum in which to enjoy more mature entertainment, as opposed to the alternative, which would probably be banning violent games.
Head down, go to sleep to the rhythm of the war drums...
Columbine High School shooters Eric Harris and Dylan Klebold enjoyed playing "Doom" -- one of the most popular first-person shooter games of all time, psychologists Craig Anderson of the University of Missouri-Columbia and Karen Dill of Lenoir-Rhyne College in Hickory, N.C., wrote in an article in the April 2000 issue of the Journal of Personality and Social Psychology. Their study argues that playing violent games is directly related to violent behavior.
Maybe I missed something, but if its so popular wouldn't a lot of people played it? So i mean you could say anyone played Doom...
I think most people on Slashdot will scoff at these proposals, but really is it all that different from movie ratings? I'd say that the violence/sexuality in a lot of the games they're considering putting legislation on is similar to the level in R rated movies.
I think this will end up being used in a similar way too, like how some parents decide that it's appropriate for their 12 year old to see a particular R rated movie, some parents will also choose to let their 12 year old play a game that they're restricted from buying. Also, this won't have a drastic effect on which games kids play anyways because right now even though kids can buy whatever game they want, their parents still wouldn't allow them to play it if they thought it was inapproriate.
I think the knee-jerk reaction to this is opposition because it seems to fall inline with the looney theories that anytime a kid hurts somebody it's because of a videogame or movie, but in reality the law's not so bad.
for killling Mr. Toad's Wild Rice.
Bastard.
Is this truly the only Earth I can live on?
Mr Yee is simply playing off his electorate's bizarre image of video game stores as vile dens where the employees push GTA on unsuspecting 5 year olds.
What I found most distrubing was this quote from the Bee:
I'm not really anti-violence, but personally I'd much rather the kids saw sexual imagery than ultra-violent imagery. Where did we get this weird idea that sex is so horrible that you shouldn't see a nipple until you're 18, but if you're over 13 its perfectly fine to see someone's head blown to bits?"Mission Accomplished" -- George W. Bush May 1, 2003
*sigh*
...).
How about just taking them from the parents. After all our society neither allows a parent to discipline a child nor does it require a parent to be responsible for the child.
If I was a parent in California I might be tempted to sue the state for defacto removing my parental rights all together.
If the reading above makes you think I'm all about parental right, why yes I am. But I'm not letting the other 2/3'rds out of it either. I'm also a pretty firm believer in parents being responsible. And that includes responsible for rearing a child in a reasonable manner as well as being responsible for the child's actions and the results thereof.
*sigh* sometimes I think we should rename the country The United BubbleWrapped America. Some groups think I'm not capable of deciding for myself outside the house, other's want a say in what I do inside my bedroom (or bath, or kitchen, or
And away I go... Time to find my thorazine.
Ward
. Silence! Be thankful thy species is unpalatable! .
Now this is interesting... I am running against Leland Yee in the 2004 election. Campaign Web site isn't up yet, since I'm not officially on the ballot yet (though the filing fee has been paid), but if you are interested in helping me fight "for the children" anti-freedom legislation like this, write me at maden04@maden.org.
But they DO check with Movies.. Any one ever bought a rated R movie at Wal-Mart? They check ID and won't sell it to you unless you are 18.. This law is basically comes from the fact that parents do not take responsibility for their children.. There are way to many 8 year olds playing Counter-Strike and other Teen games.
From the FA:
Their study argues that playing violent games is directly related to violent behavior.
So are they violent because they play violent games, or do they play violent games because they are violent?
Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
when i first read this i wondered why this was posted on slashdot, it didn't seem like anything worthy of regurgitating, but hey, i guess in the UK it isn't, because there already is a rating for games, where GTA is rated 18, meaning you gotta be at least 18 to purchase it.
it's only surprising that california didn't have such legislation until now.
well, that's a much better situation than australia, and many other countries, where GTA is banned altogether.
that said, i don't see a reason why i would miss such games. i enjoyed GTA III, and as for GTA vice city, which i own, i've only played it for 10 minutes and then switched it off... lately i've discovered nintendo, and i discovered the amount of fun you can have while unintentionally remaining on the innocent and cute side of life.
Kudos to nintendo, i'd totally turst them with my kids.
From the article: "Nowadays, gamers can shoot cops, beat prostitutes and torch still-struggling victims."
This reads like an advertisement for Grand Theft Auto III.
"God is a comedian playing to an audience too afraid to laugh." -Voltaire
Most (all?) stores have this policy anyway. Why shouldn't it be a matter of law?
Because, as a law, it'll harm people.
Do we really need cops running kids into video game stores to try to trick the cashier into violating the laws? Do we really need 16-year old cashiers getting fined for making a mistake or failing to subtract correctly to determine an age from a birthdate?
Do we really need another example to show young people why they shouldn't have any respect for the law?
This law would be a big burden to stores and their workers. It's unnecessary. It'll have no positive effects.
Fewer laws, not more.
I may not be a minor anymore, but I still think this is rediculous. The parents need to be the ones parenting their children, not the government. In my opinion, this is a violation of constitutional rights, of course if it passes, good luck having the supreme court even looking at the law.
From the article: "[It] would regulate the display of violent video games, requiring that games with a mature rating be stocked on a shelf separate from other games and at least five feet off the ground."
Did I miss an important study or something? Do psychotic killers now average under five feet in height?
"God is a comedian playing to an audience too afraid to laugh." -Voltaire
Will the Governator sign this, though? Kids might have a harder time buying the game based on his latest summer hit, T3: Rise of the Machines! Its a lot funnier when you hear the voice from the Conan O'Brien show in your heads.
I think most video game stores do this already or at least pay lip service to doing it. Unless you have cops staking out video game stores and asking the cashiers if they let anyone under 18 buy an M rated game it's not going to do a whole lot. And video games only cause a slight increase in violent tendencies if any, certainly not enough to demonize them so.
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musings on politics and technol
"It's a scam to get game companies to give us donations, you know just like we did with MicroSoft. Oh did I say that? No, it's all about saving our kids from the hellhouse of violence and sex."
Yes, that's it...guns don't kill people; video games people.
Americans limit Sex in the media while the Europeans limit violence.
After World War II, the Europeans sought to limit imagery of violence for their own reasons (War, genocide and all that.) while the Americans, being based on a Puritanical roots wanted to limit imagery of Sex. So if you can't have one, you have the other. The Europeans see Sex, and the Americans see Violence and neither see the other. Kind of lame, I would rather see sex on TV than violence.
Linux O Muerte!
I'm sick and tired of kids reading all the violent books out there. A couple books I've read recently had description of sexual encouters and that's not something kids should be exposed to!
Therefore, I propose we adopt ratings for books. Anything too complex for a young mind to grasp should be rated NC-17. This of course goes for all books critical of the government as well since we can't have that. This goes double for any history books. Those things are just dangerous.
Won't someone please think of the children?
The world is neither black nor white nor good nor evil, only many shades of CowboyNeal.
Back in the 1980's, some dumbass driving a particular brand of car in the United States put her foot on the gas pedal instead of the brake pedal and lived to sue a major car company. Hundreds of other dumbasses, knowing a good thing when they see it, also sued the major car company. The media latched onto those reports, and dubbed the incidents "SUAs" or "Sudden Unintended Accelerations." A particular brand of car mentioned in the media report had NO mentions of the defect before the report aired - within a month, it had hundreds of mentions. An investigation was launched by various government agencies - they somehow found it impossible to replicate, being physically impossible, and released a report blaming "pedal misapplication." To this day a cabal of conspiracy theorists believe that the auto industry and the government are covering this problem up. SUAs my ass - more like "Sudden Unintelligence Accidents."
How does this relate to the current story? Well, it goes to show how much personal responsibility goes in today's society. The government can't tell people that they'd have to be imbeciles to buy their three-year-olds copies of GTA, so naturally they have to "look out for the public." Naturally, the media, knowing a good thing when it sees it, runs stories every time some dumbass with a copy of FF7 burns down a 7-11 or some goth with doom shoots up a high school in Hell's Asshole, Suburbia.
How do we stop this influx of idiocy?
A. Vote. Too many old people do it and not enough young people do. The reason that medicare and social security are going to bankrupt this country is that the politicos are too afraid of pissing off the old people and losing their votes to make any substantial changes to those horrible, horrible systems. At the very least, vote out of office everyone that supports stupid bullshit laws that'd regulate video games. Perhaps you don't support any candidate - but you can still use your vote as a weapon against the particularly dumbassed ones.
B. Get your news from the internet. Don't watch the news, ever, even idly. Read, or do something else with your time. Face it, wouldn't you rather you didn't know who Ashton Kutcher or Britney Spears or Madonna were, or who they were sleeping with? Every single fucking time I've been involved with something before it got media attention, I noticed grave factual inaccuracies and general dumbassedness - the media is a big fat pile of sad.
C. Take some personal responsibility. Now, remember, "responsibility" is a direct synonym for "blame." When you fuck up, take the blame. Don't tell yourself that you didn't do well in high school because "only 10% of people do well in that type of environment" - tell yourself that you screwed up because you suck at life.
D. Make the lives of idiots living hells. Don't suffer fools gladly. Be sure to use sarcasm to belittle them, and lower their "self-esteem." Hopefully, they'll fail to attract mates, and then eventually the suck will be bred out of humanity.
A story about self-esteem: At my HIGH school, there was recently a seminar called "Words can really hurt." On this, students were invited to get up to share their experiences of being picked on, which was supposedly supposed to get us to realize our HURTFUL WAYS. One child got up and told about how people would make fun of him for being diabetic. Now, this child had a fucking insulin pump attached to his body. He was so diabetic that he actually had a computer that would monitor his blood sugar in real time. But he LOVED candy. So, he'd go on these binges, eat a fuck-ton of candy, and compensate by pumping himself full of insulin. Naturally, every time we did this, we'd tell him "Jimmy, you're going to fucking die, you stupid diabetic!"
This is our future. Remember kiddies - even though voting gives you the illusion of control, and probably matters less to you each individual time than the amount of taxes you pay to register, you can't bitch about the government if you didn't even try to play by their rules.
I agree that there is generally a negative backlash against regulating videogames, but that is because regulations have traditionally been knee-jerk reactions blaming an industry for something it had nothing to do with. Up to this point they've been overly broad, and almost always prohibitive.
This bills do have some of that knee-jerk tone to it. "Operating through the eyes of video game killers trains kids to stalk victims, take aim and kill, Yee said." Yee failed to mention where the child is to get practice assembling a gun, re-loading a gun, or smuggling a gun into school. Even then, FPS gaming is not necessarily a good training tool... I can rack up a pretty decent frag count, but I can't shoot a paintball gun to save my life. The ten year old kids at the local arena with the $200 Birthday Special laser-scoped fully-autos shouting "Die, F(#$ers, Die!" seem to be a bit more adept at stalking, aiming, and killing. Aiming with an optical mouse and keyboard is a whole lot different than aiming with 20 pounds of hardened steel.
In his defense, perhaps Yee meant metaphorically that we shouldn't teach kids that violence solves all of life's problems. If that's so, then we shouldn't have elected the Terminator to the state's highest office. Glorification of violence happens on all levels in our culture.
Likewise, the separate shelf 5 feet above the ground is a little cruel in a state with a large asian population. And that the "Harmful Matter" provision does not refer specifically to ESRB ratings leaves it quite open for interpretation.
Personally, I see this kind of regulation as a next necessary step in the entrance of gaming to mainstream American life. The sale of violence-glorifying media should be restricted until one has a grasp of the horrors of real violence. I would be surprised if a study showed persistent increased violence levels in non-self selected groups, but I don't particularly want my kids to spend their time torturing and maiming digital bunnyrabbits either.
We should support a bill giving the ESRB's ratings the weight of law, the same way that the MPAA's ratings hold true in the movie realm. If this turns out to be one, that's great. But if this turns out to be a no-sales-to-anyone won't-someone-think-of-the-children bills, we should stop it cold. Videogames are not more responsible for the culture of violence than the rest of the culture of violence.
The ______ Agenda
This might be all little off topic, but...
What the hell is going on? I'm one of those 'bad' kids. I'm currently 18, living in a College town, planning to start school when I can save up the tuition ( sometime in fall. )
I've been smoking since I was 11 -- My parents told me not to. I did it anyway. It was my choice. No one elses. It's something I wish I'd never started, but it's not up to anyone else to tell me I can't smoke but my parents. They said they didn't want me to, but they knew I would do it anyway.
I also drink. Alot. On average, once a month or so I go out and get so drunk I can't play pool anymore for the fact that I have to ask every 5 seconds if I'm solids or stripes. Note that it is illegal for me to do that.
I may not be the perfect person, but I was raised by my grandparents for the most part, and for a long time most of my friends where senior citizens. I seem to have adopted their attitudes towards some things. I find it rediculous that I can't smoke at 17, but I can die for my country. At 18 I can smoke and die for my country and pay taxes, but I can't drink. And don't get me started on consentual sex between minors. When I was fifteen if I had sex with a 16 year old girl because of the laws in my state, I would have been guilty of statutory rape.
I'm all for government looking out for my interests, but government seems to have forgotten what my interests are. Parents have to be allowed to make decisions for their children as long as they aren't starving or beating them to death, scitisne?
Edward@Tomato - /home/Edward/ man woman
man: no entry for woman in the manual.
"Qua!?"
I didn't know that much of *anything* had sexual content yet. And assuming (as I hope) that he doesn't have GTA prostitutes in mind, what are these games he's thinking of and where do I buy a copy? Has this guy been importing Japanese dating sims for the express purpose of not giving them to his kids?
Not to mention that the American perspective on violence vs. sexuality is rather badly fouled up, as many other posters already remarked. Sexual behaviors -- love and physical reproduction both -- are quite thoroughly natural to humans, for obvious reasons. But any human's one strongest inborn aversion is against doing harm to another human. Even armies have never done well in overcoming all of a person's instictive aversion to doing harm or taking life, and I suspect that the totally unnatural is a bit more harmful to kids than the obscure but natural.
Someone tell these idiots that this isn't the 19th century any more, thank the Lord -- and that the US is no longer a frontier...
When are people^H^H^H^H^H^Hsoccer moms and technophobic legislators going to realize, VIOLENT GAMES DO NOT CAUSE VIOLENCE. Can they help promote it? Possibly. Can they encourage it? Perhaps. But there is no way a well-adjusted, mentally stable child who happens to enjoy playing Quake or Grand Theft Auto is going to decide "cool, I think I'll go take a nailgun to little Jimmy's head."
How do I know? I'm living proof, and I'm also living --with-- proof. My brother is the kindest, smartest, most low-key 12-year-old I know, and he spends hours on end playing Counter Strike with his friends, making comments along the lines of "Ooh, right between the eyes!" and "Headshot, b*tch!" When he leaves the computer, the game stays there. He doesn't take it with him, and his killer persona is restricted to the online world.
As for me, I scare people when I play Carmageddon. I literally laugh like a madman as I smear pedestrians all over the sidewalks. People have asked me if I'm okay, or need help.
But the same thing applies-it's all an in-game persona, all a character. I would never dream of going around and aiming for pedestrians in my car, trying to knock them to pieces...I love my car too much (kidding, kidding).
Children who have trouble, however, with separating fantasy and reality are the ones at risk, they're the ones who are unable to detach that killer instinct and leave it sitting by the headphones and joystick, and it's simply bad or inattentive parenting that prevents parents from seeing that there were problems to begin with and that perhaps these children in particular should not be playing games as intense as some of those out there today.
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I'm slightly torn about games, as there is, in fact, participation in anything that goes on. However, there is an extremely important difference between R rated movies and M rated video games (let's face it, how many video games really are analogous to X rated movies? Duke Nukem doesn't count). The difference is that movies, and especially at theatres are fully realistic and fully immersive. Even on the best currently available gaming machine, nobody could mistake the action onscreen for anything real.
Music is even one step further, as very little music is intended to be taken as any view of reality. Rather, much of it is artistic in one way or another (yes, in the eye of the beholder) and is not a specific view of something unacceptable in reality (ie shooting lots of people). Even in the cases of songs about such things, I would be very hesitant to say that they are an influence toward anything beyond stupid fanboyism.
It's interesting how the ratings work though isn't it. With video games violence is the death knell, but in film violence seems to be fine.
A wonderful example of this is American Psycho. The film had to be cut for US release else it would have recieved and NC-17 rating (which is box office death apparently) from the MPAA. What had to be cut was a not especially graphic scene of a threesome. It was in the international release, and was really not of any note. It did show a threesome though, so was obviously morally evil. Of course all the perfectly normal and morally respectable scenes of Bateman carving people up with axes, chainsaws, and a variety of other interesting implements was fine with the MPAA.
Put the same violence in a video game and you probably wouldn't be able to sell it to ayone under 25.
Jedidiah
Craft Beer Programming T-shirts
...If the parents would raise their children so they would have the ability to actually realize the difference between real-life and a virtual-world, none of this would be necessary... The problem lies in the belief that the GOVERNMENT should raise your children, and is responsible for them... this is FALSE!!! I've played every "violent" video game since doom, which means that i'm a serial killing mad-man... My goodness, they better come and arrest me before i commit an awful crime! Errr, Minority Report anyone???? This other bill that's most likely soon to become law, the one that would prohibit games with cop-killing... It's pure thought-control, that will only lead to the prohibbition of cop-killing in movies. They will stifle our thoughts, they'll tell us what we can and cannot think, they'll have us under their control before you even realize it...
yes, they have done a ton of research, they take crazy people, put them in places where they get beat up a ton and then give them a "violent video game" then let them get beat up some more untill the person finnaly snaps and kills. Thats pretty much what they go off of. In my opinon, the few people that go crazy killing people liek that are already crazy. The people doing this "research" dont seem to realize that these people are the minority, not the majority.
Unrealistic sex scenes are damaging the national cinema? How exactly does that happen? The important thing is the story, and how it is conveyed...now, I'll grant you that it could be very possible that having "realistic sex scenes" can be necessary to do just that, but if that's the case, no one is preventing you from going to see a movie that is NC-17 rated.
On the other hand, I don't want to walk into non-sex movies and get sex. Matrix Reloaded's rave scene comes to mind...and the movie was rated R, imagine what that would be like if they could get away with more and still have it rated the same. Having that scene even more realistic wouldn't have made the movie any better. My enjoyment of a movie depends on how good the movie is, and who I can enjoy it with, and that scene limits the amount of people I'd feel confortable watching that movie with.
You mention that mainstream movies in Europe and Asia have a lot more T&A that our NC-17 movies...I've seen european movies like that, and that's what I'm afraid of really. Love is a theme in every genre, so we'd start having these "realistic scenes" pop-up everywhere, because let's face it...sex sells. I'm no "moralist", and I'm perfectly fine with movies containing such things, but I do like to enjoy the occasional movie with my parents and grandparents, and there are some things I just don't feel comfortable watching around them. The dreaded NC-17 rating makes sure that sex doesn't make it to ALL new movies
Warning: Opinions known to be heavily biased.
When I was a teenager, I'd go off and buy video games, of course back then, they were too crude to be violent. No one stopped me, I just came in and paid with cash. There was this one game, Technocop, it was pretty brutal. You'd kill bad guys and they would turn into a twitching jambalaya of green ooze and body parts. What makes anyone think that the greedy faces at Electronics Boutique, and all the other "shop-sized" games stores are gonna cut sales because they have their own conscience?
Unless you make it illegal to sell these games to minors, and then create sting operations (like selling alcohol or cigarettes to minors) to catch and fine the merchants, nobody's going to play fair, except a few Wal-Marts, which I've noticed do listen to the letters they receive from shoppers.
Making the game outright illegal in California would probably do a ton to the market as a whole. Some of those games companies are IN California, for starters. Losing the market within the 35 Million residents would be a strong message. Sony Entertainment might start putting shirts back on the women in EverQuest. GTA 5 might be more of a GOOD driving simulator, which, frankly, would be a boost for the streets of Los Angeles. I can just see the speed traps in Liberty City, and the good samaritan subduing your attempts to force your will upon a bystander. Traffic cameras capture your face, your short-lived violent killing/crime spree is brought to a swift end, when you get to play virtual prisoner, with 9 hours of interactive stories, brutality, harsh language, and realistic prosecution and parole hearings. There's even a few mini-games where you can stamp license plates, do the prison laundry, and peel potatoes before the time runs out.
To be fair, these ubernanny laws are difficult to enforce. In my city (no joke), the environmentally obsessed have succeeded in banning phosphorous fertilizers. Don't ask why, it's based on some cock-eyed theory regarding lake pollution. Anyway, the merchants are complying, but if you want to get the illegal fertilizer, you need only drive out of the metro area, and you can get hooked up with the good stuff. There's a guy on my street, he's gotta be using illegal fertilizer, his lawn is immaculate. I know he waters every day, which is also illegal. I even think he's got an unregistered well, so he doesn't have to pay the city water and sewer prices. He is breaking half a dozen laws, and the city can't do a thing about it because they made laws they can't enforce. I bet he even rakes his leaves into the street, the cad! He would be just the sort of guy who would get some twisted kick out of selling M-rated video games to kids at school, out of the trunk of his car from the parking lot across the street. Like a drug dealer almost.
Payton: "Hey, Hunter, where'd you get GTA Vice City? I thought that was illegal?"
Hunter: "From Mr. Johnson; Taighler told me all about him. He sells all the good M-stuff. I think he also sells C-class fireworks, ring pops, and Red Bull energy drink."
Payton: "Boy, that Taighler always is the first kid to get hooked up! Do you think Mr. Johnson sells porn?"
Hunter: "No way! Cameron asked him that once, and Mr. Johnson got all defensive and yelled at Cameron because he thought Cameron was city vice. You can go to jail for that, you know."
At first I was going to label this post, "More right-wing brain damage", but this particular brand of idiocy seems to cross party lines.
I remember being a teenager when all the "Dungeons & Dragons makes people kill people" stupidity was all the political rage. My mom fell victim to it for a while, until I persuader her to sit in on a few sessions with me and my friends. Her eyes were opened, that much is sure. She finally realized how insane the mass media, parents' groups, and politicians were by blaming an intellectual exercise for some kids' twisted world perceptions.
It's now 20 years later, and the entire process is repeating itself. Different names, different games, same complete lack of comprehension and neural activity.
Read my lips: the kids doing these things want to do these things because these things are ingrained into these kids' personalities, not because of some stupid imagined connection with video games. These kids (and their willing adult accomplices in psuedo-scientific psychological fields and media) use what they think is the most likely excuse to deflect blame from themselves: violent video games made me do it.
Think back to your own childhood (and for many of us, our current adulthood where our jobs are concerned). When you got caught by your parents doing something you knew was bad, didn't you brainstorm for some excuse you thought your parents would buy to let you off the hook? Of course you did. It's exactly what these kids are doing now. Why do so many people think this is so different from the past?
If they couldn't blame video games today, they would blame it on movies again. When they can't blame it on movies, they blame it on the parents (which at least has a kernel of truth in some, but not many, cases).
This artificial distinction between childhood and adulthood provides a false sense of control and understanding for too many people. To say that a teenager's mind isn't developed enough to understand death and that killing people is wrong represents a dangerous plateau of irresponsibility.
Again, I only have to think back to when I was a teenager. I knew right and wrong fully well back then, and this stupendously moronic notion that I was too young to understand the consequences of my actions was implicit permission for me to break all those rules I was being made to follow.
I got punished for the small things like shoplifting candy bars, but I was completely off the hook for big things (I won't go into the details, except to say I never crossed the line into hurting people) because adults were so easy to manipulate into blaming everything but the real problem: my bad attitude and lack of respect.
The real irony here is that Dungeons & Dragons was the key to igniting my creative desires, and changed my direction from thief and vandal to productive member of society. Had these stupid laws been in place then, taking my focus away from insighful creativity, I would likely have ended up becoming a criminal instead of writing software.
How poetic that my career ended up with me writing software to help manage the criminal justice system.
Of course, Dungeons & Dragons wasn't any more responsible for my positive behavior than Grand Theft Auto 3/Vice City are for shooting sprees. It was merely the lense through which my personality was focused. My creative desires and motivations were already there. D&D just helped expose them. It also introduced me to mythology and religious history, two things in which I would otherwise never have shown an interest (and one of which I still think is absurd).
People proposing these laws almost show almost as much intellectual damage as the people committing the crimes.
The parents still have control. Nothing prevents them from buying the game and giving it to their child.
The law only affects those parents who don't want to take such responsibility.
Who do you think should be taking a "dose of personal responsibility"? The child who is restricted from most things until 18 or drinking till 21, or who doesn't have to take responsibility for most law breaking until they reach adulthood (except in cases where they acted as only a completely, gone-wrong, adult could).
You don't like the law, then get your parents to take some responsibility and buy the game for you. Many parents have no clue what their children are up to and are uninvolved, in many cases, because the parent is overwhelmed in their own life, perhaps by "just", "bringing home the bacon".
Sorry, too much evidence exists that violence training begats more violence.
It's only the possibility of 'intellect' asserting itself and controlling violent impulses that prevent laws being enacted to put down 'aggressive humans' like multiple strike 'aggressive dogs' are. It's only the hope that some people will behave responsibly that even allows the concept of freedom. Unfortunately, you need to go fix the mentality of those who sue when spilling hot coffee, or those who knowingly release 'bad software' to meet a schedule or to extract money from the next MS or violence addicted software junky.
We know software makers don't release software 'responsibly'. Why don't you try getting them to show some "personal responsibility" (vs. managers who hide software flaws from 3rd party evaluators during a security audit for CAPP or LSPP evaluations -- something totally legal, I might add). How many software manufacturers don't knowingly release software with known bugs, these days? Even among "open software projects", how many are released with zero bug counts (assuming a bug-tracking mechanism is in place). Not just zero "critical"... How many are released with test-suites that show %code coverage or how many products are designed for testability during the design and initial coding phase? How many times have I seen (or anyone else) a bug reclassified from critical or severe, down to moderate, or low priority just to pass an internal requirement of all "P1-S1" (priority & severity) bugs fixed before release? Or, later on, watching the process change to allow shipping of software with P1S1 bugs, if they were "exceptioned".
Americans don't behave responsibly -- that's why we have needed drunk driving laws. Otherwise we'd have common sense laws like Texas used to have: open and drinking alcoholic beverages were ok for drivers as long as they were not drinking unsafely (so as to exceed state blood alcohol levels and so as to not be driving unsafely). But people couldn't handle such responsibility -- and they were supposedly, over-21-year-old, adults (actually I think it was to come into compliance with Fed. laws to get highway money that it was finally changed). But if adults can't be expected to behave responsibly, why do you think those cruel" and "animalistic". Young kids often haven't been taught rules of society and may have little concept of "right" and "wrong". As a society, we expect that by age 18 or 21 most people will have learned proper restraint, though given the increasingly higher violent-crime incarceration rate of adults, its obvious more of the non-socialized ones are making it into adulthood.
Given the state of software, and my own personal experience, I know that ethics in the sw industry are quickly swept aside in the name of the almighty buck --- right down to a previous manager who claimed "it isn't a bug unless a customer finds it".
Unfortunately, the sentiment in the US has become "anything not illegal" is "ok" to do. Many people have lost their sense of "right" & "wrong" (and BTW, I'm generally against laws addressing "consensual crimes" (supposed "crimes" affecting only one's self