On Nintendo And Marketing Myopia
Thanks to Nintendojo for their editorial discussing why Nintendo may be heading for a fall by branding itself a 'video game company', as opposed to Sony and Microsoft's wider goals as part of the "entertainment or technology industries". The writer points out: "Theodore Levitt introduced an idea called Marketing Myopia. To summarize the basic idea of his concept: in an industry where future growth seems guaranteed, a leading company will mislabel itself and ultimately lead to its own downfall." Apparently, the best historical example of this is the railroad industry, who "...labeled themselves as being in the railroad business and not the transportation business, limiting themselves and causing their own downfall." The writer concludes: "The industry has changed. Nintendo is no longer the biggest player in a relatively large niche market. They are in last place in a huge segment of the home entertainment sector, and they need to remember this fact, because no one needs another Amtrak."
Because, as we all know, video games may not be around in a few years.
so they said they were a "video game company"
that's not a console only company. that's not a hardware company, it's not a software company.
the video game brand isn't exactly that restrictive. they can do software, hardware, etc.
if i want video games, i want video games. i don't want something that records tv, plays dvd's, answers the phone, does spreadsheets and whatever else.
i want a gaming machien to play games one. unless they are that 1 in 100 company that manages to get a product right that does 5 different things, they just cripple themselves with either inadequite hardware or tacked on afterthought "features".
total waste of my money to toss shit on there i don't want.
Sony saw huge profit drops this year as well and only EA made more money than Nintendo selling games. Nintendo is still fine and any doubters just base their "research" on American sales.
Should Pepsi or Dr. Pepper give in because they aren't #1 or diverse?
Videogame Journalism is going great guns when one of, if not the most profitable gaming companies can be identified as 'dying'.
There are 3 main markets (PC, Console, Handhelds) for videogames, and Nintendo is the only company who currently dominates any one of them.
File this one in the ever-growing anti-Nintendo wing of gaming journalism.
While the information presented is good, I don't think the hypothesis is sound. Nintendo isn't just a Video Game company, it is merely their base. MS & Sony are first a software company and a media hardware company, respectively, but both delve into each others' realms, and into video gaming.
Nintendo's had its hands deep in the media industry for years - movies, television, toys, etc etc etc - are all extensions of Nintendo's little media empire. Think about all the various Pokemon TV Shows, Movies, Toys, heck I think they even have a cereal now. The same is true for other Nintendo properties - like Mario Bros., although some may argue that the plumber brothers may be past their prime in the marketing dept...
So it's not that Nintendo doesn't have its hands in the other industries, it focuses more on pure entertainment mediathough, instead of other media hardware.
The part about Nintendo having always made the highest quality games made me laugh, and discredit the article as little more than Nintendo fanboy pleading...
-Julius X
remove "-whatkindofspamdoyoutakemefor-" from email to send
Every article about Nintendo is about how they are failing and how they are going to die and blah blah blah. THey are , as the parent said, making more money than MS and Sony, they are selling more units than MS, they produce the best games, and all have all the crossovers like the other stations. So how the hell is Nintendo dying or sure to die or whatever it is? they aren't. They will be around a long time. And they are sticking to what they know, and do well, games. Unlike MS and Sony which are trying to make mass media centers.
"They are in last place in a huge segment of the home entertainment sector, and they need to remember this fact, because no one needs another Amtrak."
Psst, the video game market isn't Russian Roulette, you really can have 1st, 2nd, and 3rd place trophies. Nintendo may not be the largest, but they are raking in oodles of cash, and they have distinctive titles that you simply aren't going to get with Sony or Microsoft. Sony could easily be unseated by the next newcomer with whizbang flashy graphics, Nintendo is a lot harder to replace.
I'm getting a little tired of the "one company to rule them all" mentality that flies around here.
"Derp de derp."
So base your "research" on some facts.
I was going to mod you down, but stupidity like this shouldn't be silenced, it should be corrected.
Also.. Pepsi is an incredibly diverse company. They have 11 unique brands and a bunch of variations
like a decaf this and french vanilla flavored that that.
Dr. Pepper is owned by Cadbury Schweppes, another large multi-national corporation.
Gee... it seems like those two examples you gave suck... just like your 'insightful' commentary about EA Games and Nintendo.
Burn Karma Burn
[Fuck Beta]
o0t!
This article sounds like an insult. An insult from a pathetic anti-Nintendo fanboy who uses stock quotes and sales numbers at slashdot to justify his non-Nintendo purchase.
Get along.. nothing to see here.
Nintendo once upon a time claimed to be a "cartridge company." They would live and die making cartridges. After the market reality of the N64, they changed their tune. If Nintendo had stayed a "cartridge company," then they would be in the position that the author of this article describes... they would be the locomotive industry not realizing their impending obsolescence.
But Amtrak it is not. 1st of all, Amtrak was created in the 1970's by mandate of congress long after the battle with cars was a forgone conclusion. 2nd of all, Nintendo has broadened its perspective to see what it industry it is in. It is a videogame company. It does not make movies, it does not release multimedia CD's. It sells videogames, and players that play videogames. Sony can rightfully claim to be an entertainment company, because it owns movie studios, theme parks, musicians, etc. Microsoft can rightfully claim to be in the technology industry, as it does, well, techie stuff. But Nintendo's primary market is in gaming, and their competition in the gaming arena is with other video games (some would say they're competing with homework). They are right to be focused upon being the best gaming company they can be.
The article mentions several things the XBox does which the 'Cube does not, and rightfully so. The hard drive was a great addition to a console, as was the ethernet port. Some would say they are as revolutionary as the N64's addition of the analog stick. However, These were great in service of the videogame playing part. Nintendo was one of the first companies to test market a modem adapter (for the NES), and the rewritable bulky drive was a predecessor to the hard drive in the Xbox. Both were ahead of their time, and both failed. Now apparently the market is about ready for them, and hopefully Nintendo will notice on their next generation of hardware.
On the other hand, the author exposes a deeply flawed perspective of the situation claiming that Nintendo's lack of DVD playback capabilities are due to being videogame-only. DVD playback is a great feature in modern consoles. It's also the only feature mentioned that has nothing to do with videogames. Why is DVD playback not included in the GameCube? The reason Nintendo cited at the time was that they expected people who wanted to play DVDs would buy a proper DVD player, much like how the PS1 was capable of playing CD's but people kept buying real players. Furthermore, by not including DVD playback capabilities, Nintendo saved themselves an estimated (at the time) 50 dollars per console. That allowed Nintendo to ship at the magic $200 mark, and stay the low-price leader throughout the console wars. Stand-alone DVD players are now available for less than 80 dollars, with PC DVD drives hovering around 40.
Nintendo is attempting to avoid falling into the trap of so many systems before them. The historical landscapes are littered with systems that tried to do more than play videogames. The Saturn, for example, had a modem adaptor and a copy of Netscape available shortly after launch. How did it do? It died in the market. 3DO wanted to play games, read children's storybooks, play movies, surf the web... After about a year of beating around the bush, they refocused upon purely gaming, but by then the damage had been done. CDI? A console whose most compelling piece of software is an encyclopedia? The game.com organizer, game player, trivia master? The N-Gage? Admittedly, many systems that didn't try to be more than game playing machines have also died over the years. Dreamcast for one. Virtua-Boy for another. But no system that tried to market itself as a set-top box managed to survive.
Perhaps someday the set-top box analogy will be correct, but perhaps not. To function as a set-top box, the machine requires a fast connection to the web. That kind of connection will only exist if the person already has a computer. Why does this matter? Well, if downloadable content is your goal, the computer you already have can do
This Sig is a mnemonic device designed to allow you to recognize this author in the future.
"The Nintendo Difference, we've all heard the term."
Yeah, it refers to the high quality of their software. When you were 10, it was what made you pay attention. Now that you are 20, you may no longer care about it, although you probably may have lost sight of the fact that it still exists and is still what appeals to those who are 10 right now. Regardless, it still matters to me and the other 11 million people who own GameCubes worldwide.
"150 years ago, the big railroad companies controlled transportation in the United States.....They labeled themselves as being in the railroad business and not the transportation business, limiting themselves and causing their own downfall."
Well, too bad for the railroad companies. They didn't market themselves to the people who NEEDED them. But the video game industry is not the railroad industry. Nobody NEEDS video games, they are a luxury. (Fanboys, shut up.) People needed cheap, flexible transportation, and non-railroad transportation methods served that requirement. Regardless, the railroad industry is still quite large, since it serves its original purposes very well to this day.
With games, nothing about movie DVD playback makes the software gameplay better. Nothing, other than free MPEG support (which is easy to do otherwise) and the optical disc technology itself (which the GaemCube also uses). So, if Nintendo can deliver a system that is not encumbered by DVD licensing fees and misdirected movie-playing features, while delivering a low-cost yet very powerful system which is easy to develop for and which features A-quality software, who is to say that the decision is a wrong one?
Then there's online gaming. Sigh. I have very little interest in it, but let's spell out the facts:
- Online gaming takes significant R&D ($$$) to do right.
- Due to system inconsistencies, cross-platform online gaming is non-existent in the current generation.
- Because of the above two facts, it makes sense for 3rd parties to support online play only for (A) the market leader, Sony, or (B) the alternative who is willing to foot most of the bill and technical development, Microsoft.
- Nintendo understands that they are neither the market leader nor are willing to develop an expensive online infrastructure while there are no guaranteed revenue streams in the online gaming sector. So, they release their online adapters as a token gesture, then tell developers, "Online gaming will be what you make of it. Go crazy."
- 3rd parties shrug their shoulders, since by forging ahead with online GameCube games, they would be going after a smaller market than the PS2, and there is no pre-existing network architecture as with Microsoft's offering.
Hmm, let me summarize another way: Cube online gaming doesn't exist, because it makes no direct money for Nintendo. However, by not investing in a network, Nintendo isolates developers who would want a network in order to develop games on Nintendo's platforms, which themselves would make money for Nintendo. Problem is, since Nintendo isn't THE market leader, there's no guarantee that developers would develop for Nintendo's network even if such a thing existed. So, given the risk, Nintendo played the safe hand and watched as two differing approaches battled against each other.
The market leader did the same thing that Nintendo did, release a token adapter and let 3rd parties largely figure it out for themselves, but they also released 1st party online games with much success. The alternative threw dumptrucks of money at the issue and developed a lovely online system for gamers and developers alike, but at extremely high losses for the company. If Nintendo is smart, they now have one example of how to do online gaming adequately well, and one example of how to do it extremely well while going bankrupt in the process: the smart way, and the Microsoft way, respectively.
"Let's face it. Most 13 year olds wouldn't be capable of dropping six hundred dollars to inve
Looks like somebody at Nintendojo's taken marketing 101, then... Levitt was insightful in the context of his time, and "Marketing Myopia" remains a classic text in the context of understanding professional marketing's roots. But marketing theory has moved on a hell of a lot since the 1960's. The point of the text is more sophisticated that the idea that companies need to do "more things" in order to compete. Quite the contrary - the point is that to be competitive a company has to understand not what it does ("we're a train company"), but what its (current and potential) customers need. So rail companies' customers don't want trains as such; they want to be transported from A to B. Nintendo's customers want to be entertained interactively. But that's as far as it goes. Whether "what customers want" is some kind of ill-defined "entertainment device" (second-rate DVDs attached to a console?) rather than high quality separates is debatable, to say the least. It's also a hugely unoriginal idea - people have been saying that games consoles will somehow mutate into "entertainment devices" for years (everyone in marketing is familiar with Levitt - you can be sure that Nintendo's marketing department is too!) In fact, there's already am enormously popular device for non-specific electronic entertainment, including games, media, networking, messaging etc - and the majoriry of us reading this are sitting using it right now. There's not one "marketing strategy" which all companies should blindly follow; expanding your market is often a good thing, but not always (AOL Time Warner?) In my opinion, Nintendo would be exceptionally unwise to take on Sony directly - Sony are already in the "electronic equipment" game and could frankly squash Nintendo if they tried. Not, of course, that I would ever admit to being in marketing on Slashdot...
Huh?
We play games cause they're fun - something no amount of marketing or hardware no matter how good can impart.
The railroad industry and transportation sector isn't such a good example of marketing myopia either. Rail and air are such different beasts, its tantamount to abandoning one business for another. A better example would be to make use of the existing track infrastructure by laying fiber optics across it (I forget which company now) and diversifying to the telecommunications sector.
As far as I'm concerned, Nintendo didn't make the GCN able to play DVD's because 1) it would have required the addition of a SPDIF (optical digital audio) - which the other two have. And 2) the ability to read normal 120mm discs. Don't forget quite a few Nintendo-branded games still MSRP for more than $30 - despite how their gameplay is oh so similar to some of the Mario 64 titles.
I just imagined how this stupid article would be commented at japanese slashdot and started to laugh...
The only other console I've had die on me was a Jaguar, and that was because I plugged in the wrong power supply. The old SNES, SMS, GB, Genesis, TG16, SNES, and Sega CD systems still work fine, despite having been in storage for years.
The ______ Agenda
Nintendo has long been doing the 'right' thing, despite not being #1. They are able to just put their stuff out on the market and turn a profit; they dont have a "#1 at all expense" complex. IMO, the quest for #1 has been a greater downfall than focussing on a single market ever has been.
BTW, Pepsico is very diverse (but its a good example of not worrying about #1 and focusing on being a profitable company). Dr. Pepper/7Up, Inc. is a very appropriate example; they have 16% sales of the N. American market.
Anyway, Nintendo is making serious bank on having the #1 handheld gaming system for the past several years. With the release of the GBA SP, they have a sleek product which is selling to tons of people who previously would never have owned a GameBoy.
Personally, I would like to see a GBA/PDA/Phone, but if they are focusing on just Games, I guess that may never happen. Oh well.
Manipulate the moderator system! Mod someone as "overrated" today.
You're making the same mistake here--Nintendo is not a Sony that also makes games, instead Nintendo is a Capcom that also sells consoles. Sony and Microsoft are way the heck larger than Nintendo, and it's ridiculous to expect Nintendo to out-Sony Sony. Sony's model is to encourage other people to develop PS2 games so they can sell PS2s. Nintendo's model is to make gamecubes so they can develop Gamecube games.
Perhaps the future of Nintendo hardware is in question. But that's not a big problem, Nintendo can simply abandon its hardware side if it no longer makes any sense to keep selling hardware. In other words, take the Sega route.
Anyone who believes that the railroad industry has died should spend a night in my apartment, which has railroad tracks about 15 feet from my bedroom window.
Your lack of sleep will prove you wrong.
The railroad companies were very wise to declare that they're in the railroad business. It turns out that the railroad business was and still is a very useful business - huge amounts of US product are shipped via rail.
It turns out that although trains make crappy methods of transportation nowadays, (Planes do the transport to a limited number of points faster, and cars can go anywhere), they're still the best thing if you want to, say, move several tons of coal, lumber, etc. I mean, trucking is nice for some things, but, really, there are some things that railroads can do that no one else can do.
I think Nintendo offers a kind of game that no one else offers. When I pick up Zelda, or Metroid, or even one of their B-titles like Mario Sunshine, the game has a particular feel that other game companies don't match. I'm not sure what it is - I've hypothesized several times, but I'm never happy with the answer.
If I want to play a Nintendo-type game, though, the fact of the matter is that I need a Nintendo-made game. So, more than simply being in the video game business, I think Nintendo is in the Nintendo business. And I think that they're "who are you?" marketing, as odd as it is, is a conscious move in that direction.
Philip Sandifer's academic website
Nintendo has repeatedly said that the company is in the Video Game business. Not the entertainment or technology industries, like Microsoft or Sony, but the Video Game business. Sure, the difference is small on paper, but it represents a huge gap in what Nintendo is willing to do in comparison to what their competitors will do.
What the author of the article doesn't seem to get is that Nintendo is in the business of MAKING MONEY, and they are kicking everyone's butt in that aspect.
Since we're consumers, we'd love Nintendo to put the gloves on and play Microsoft and Sony in their own turf, we'll benefit, but when that happens, that's when Nintendo will succumb. [The other two guys have too much money].
Remember... survival of the firm is first.
Nintendo will choose to fight at a leveled field (or at the level that they're best -making games-), worse comes to worse, Nintendo will become a 3rd party, but on their own terms.
What happens when they hear from the Joneses that the PS2/Xbox cost twice as much, that nobody but Nintendo is doing first-party wireless controllers, that there are benefits to portable memory cards, and that they can buy an add-on to support their kids' immense library of Game Boy games?
The truth is the railroads tried to get into the airline business, but the courts ruled that was anti-trust. If they'd succeeded, our airlines would have names like Union Pacific and Illinois Central instead of United and Midway. And none of that had anything to do with Amtrak.
If all this should have a reason, we would be the last to know.
"Apparently, the best historical example of this is the railroad industry, who "...labeled themselves as being in the railroad business and not the transportation business, limiting themselves and causing their own downfall.""
Yeah, because we've all seen now how incredibly popular locomotives that also functioned as a tractor-trailer and a jumbo jet have been. I mean, who wouldn't want a train with wings?
"The industry has changed. Nintendo is no longer the biggest player in a relatively large niche market."
Whether it has changed for the better remains to be seen. The gaming industry is still far too young to make long-term predictions.
"They are in last place in a huge segment of the home entertainment sector"
Apparently he hasn't looked at the numbers since the $99 price drop.
But actually that's besides the point. Sony and Microsoft are jumping up and down about the 18-25 male market while Nintendo has never targeted so exclusively. Their main target market is still there and still churning out lots of cash for Nintendo.
Apart from the relatively small variety of games Nintendo has compared to Sony or MS, the article only points out the gamecube is unable to play movies as a example of one of the reasons for the future fall of Nintendo. Seems to me the ability to play dvd movies on your videogame system is more a marketing thing than actually a real advantage. I think almost everybody owning a PS2 or GC has some other kind of platform (dvdplayer/computer) to watch movies on DVD. Yes, the PS2 can play movies but... is it really the main reason for its success? I guess not. People don't buy a console only to play movies, but they do only to play games, or games and movies. Consoles are still all about games, and Nintendo knows it.
---------
Thinking never hurt anybody --MacGyver
Hello there mr Mike Hawk, Nintendo Troll first class. I would have guessed you would have found some other means of keeping yourself entertained but it would seem not.
Flame Nintendo Blindly in an attempt to feel good about yourself and compensate for some real or imagined inadequacy? Check.
Railroads and local trollies were devastated near the beginning of this century by the car manufacturers. Specifically, Ford bought up local rails all over the country and then shut them down to prevent competition with the automobile. There was all sorts of collusion and dirty tricks back in the day when people still had a choice of whether to ride the train or trolley.
Seriously, saying a company or industry's downfall is due solely to marketing failures is truly myoptic. There are an entire host of problems associated with both the railroad industry and the gaming industry. It may not help for Nintendo to mislabel itself, but whether or not the company folds will have a lot more to do with the types of games that are available, the trustworthiness of the CEO's, and Gamecube sales in general. Marketing helps, but marketing alone is rarely going to make or break an already established company.
Now if Sony started buying up all the other gaming companies and then closed them to stifle competition, now that would be an accurate comparison to the fate of the commuter rail industry with the gaming industry.
I'm also assuming you aren't a GCN owner, since you've no idea what a spectacular and innovative game Pikmin is, for one.
I would say that you should stop posting on /. and return to your Xbox, but then I would be as insulting as you are...
WHY, WHY, WHY do I always see articles about the demise of Nintendo, when they're in EXCELLENT condition? Here are some examples:
1. Nintendo has NO DEBT.
2. Nintendo went FORTY ONE YEARS without posting a half-year net loss, and are on pace to go for forty TWO years without a full year net loss.
3. Nintendo has over eight billion dollars cash, and probably a couple more billion dollars in assets, making it an 11 figure company, with each cent of its money spendable for itself.
4. Nintendo will ALWAYS have dedicated fans who will buy their products, who will raise kids that will become dedicated fans, ensuring that Nintendo's products will ALWAYS sell.
5. The highest selling publisher of console games and handheld games, worldwide, is Nintendo.
6. GBA and GC are the only systems to see INCREASED sales in 2003.
7. Sony posted a net loss of over 1 billion dollars last fiscal year. MS lost money, as well. Nintendo posted a profit. Who's in bad condition, here?
8. Nintendo has maintained firm control of the handheld market for two decades, and it's stronger than ever.
9. Sure, Sony and MS are valued at over 50 billion dollars. However, they have to spread that money over several different markets: PC hardware, PC software, CD players, TVs, movies, video games, etc. Nintendo can focus all of its resources, all 10 billion + dollars on one market: Video games.
It's funny. I never hear complaints about MS losing billions on the X-box, nor about how they're in 3rd place in worldwide console sales. In spite of the skeptics, the crticism, and the reminders of every little thing that goes wrong, Nintendo is in a comfortable 2nd place in the console market, on top of the software charts, as always, and on pace to continue to profit yearly. Nintendo is doing much more than merely surviving: They're expanding, and it doesn't look like they'll be slowing down any time soon.
Unfortunately it won't stop because there will always be some moronic reviewer, market analyser, or some joe blow dreaming up ways how Nintendo will die, which is a bunch of BS to begin with.
Hell, they've been around since the 1890's when they first made card games for crying out loud.
You must master your joystick like a fisherman masters bait! - Gimpy
Mike Hawk - the troll has returned! Quick! MOD HIS ASS DOWN! MOD THE TROLL DOWN!
The classic story of the railroad tycoons who didn't realize that they were actually transportation tycoons is all well and good but Nintendo does not have the same problem.
According to the COmpany History, Nintendo is over 100 years old. They started out making playing cards. Read the history on that link. It shows them going through a few different changes. The important common factor? Nintendo has always made games.
That's right. Nintendo is not a console company and it's not a video game company and it's not an entertainment company. It's a game company. They make games. They have been making games for over 100 years. I think that we can all agree that "making games" is a pretty broad understanding of what the company does.
Myopia, indeed.
I have a lot of opinions about Cyborgs and Architects
It seems some people here and limited hindsight. They seem to forget that Nintendo had to halt production on the GC for a while to let warehouses reduce stock.
I'm not saying Nintendo is doomed but the number one thing they've got to do is wake up and join Sony and MS in a couple of things. Number 1 is online gaming. I could care less how many Nintendo fanboys (and I used to be one) say Nintendo can survive without it, they are wrong. The console market has moved that way (look at the proliferation of people saying that the next Gameboy should have wireless capabilities to make multiplayer gaming even easier). Number 2 is they are gonna have to consider hard drive storage in the future. Memory cards aren't going to cut it for next generation games (if trends continue towards online extras especially).
This article is a bit stupid to harp on Nintendo for calling itself a video game company though. What else does Nintendo do?! The fact that they stay completely focused on games is the only thing that keeps them in the hardware market. If they were merely about creating games for the industry, the GC probably would fail...instead they have a desire to make their hardware do useful things (like the GBA link, the first wireless controller...). Nintendo is far from dead in the water for admitting that their only focus is what it should be...gaming!
First off, we have NEVER sold a game boy player. Second immense library? Kids trade the damn things in as fast as they can. Whats the point, if you have a gameboy, why buy a part that lets you play them on your TV.
At 39.99, people dont see the point. I guess that is why the gameboy player for the SNES sold so well.
And at 179.99 You get more bang for your buck out of the Xbox because it just does more, and does it better. The PS2 on the other hand does the same with a 29.99 part and a 99 dollar part.
You go on to claim that there are benfits for portable memory cards, but state none. And you label me a troll?
Must be nice to be a moron, like the people I deal with all day.
Kthxdrivethru
Uh, where do you work, because it sure doesn't soudn like a regular store. Cubes are flying off the shelves lately, and GB Players have been selling well since they were released. Here's a resaon why someone might want a GB Player: They don't already have a GBA or an SP, and the GB player is a cheaper way to gain access to the GB library. That's just one of the many reasons they're selling. Also, here's something that makes memory cards better than HDs: you can bring save data with you wherever you go. For instance, you can bring your memory card and your SSBM record with you to a friend's house to play SSBM. I'd like to see you lug your X-box's hard drive around to a friend's house.
Your points are mostly valid, but you might want to know there ARE X-box memory cards; they're mostly only useful for taking your saves to a friend's place though, so most people won't be buying them.
we suffer under the confusing description of editorials as journalism. This is just an immature attempt at editorial on game industry were no research or any aparent attempt at looking at sales inside this industry was done. This article belongs on slashdot for that reason alone but not on any respected industry site. That being said it was on nintendojo and that may be explanation enough.
Lots of kids do have large collections of Game Boy games. You'd think a store employee would be more aware of that. Many parents who already own a growing pile of old and new cartridges see the GB Player as a benefit at least as worthwhile as a DVD player. GB games are cheaper, so a thrifty parent could keep kids happy by buying new GBA games instead of new GC games. Being able to play GBA games on a big tv is a benefit because it turns your personal GBA experience into one that siblings and friends can enjoy too.
As for portable memory card benefits, how's this one from GGA. The writers needed to split up their KOTOR saves, but can't because the KOTOR save file is too large to be moved onto a memory card. The supposed "freedom" of the Xbox hard drive allowed the KOTOR developers to make a save file that is too large to be moved around (or you can argue that MS simply doesn't make a large enough memory card, but then again they also have no way to transfer files from hard drive to hard drive, as talked about in the article.)
You're speaking in bold, unprovable assertions ("it just does more, and it does it better") and instead of actually listening to any opposing viewpoints, you fly off the handle.
Fuck you.
I don't doubt it. McDonalds isn't known for selling video games and devices.
Whats the point, if you have a gameboy, why buy a part that lets you play them on your TV.
Or you could be like me, and not own a GBA or GBASP. I happen to find my GBPlayer works just fine for letting me play GBA games when I don't own a GBA.
At 39.99, people dont see the point. I guess that is why the gameboy player for the SNES sold so well.
I'm sure you have the numbers for the Super GameBoy to back up your claim.
And at 179.99 You get more bang for your buck out of the Xbox because it just does more, and does it better.
Really? The Xbox plays Nintendo first party games? It plays GC exclusive third party games like Viewtiful Joe? It plays GBA games on it? Wow! I never knew! Why did I waste my time buying both an Xbox and a GC? Damn my foolisheness!
You go on to claim that there are benfits for portable memory cards, but state none.
Remember that the next time you have to lug around a 9 pound Xbox console to a friend's place to use your saved game.
And you label me a troll?
Somone did, but the shoe does seem to fit. Oh, and here's a hint, he couldn't mod you down and respond to you under the same username, jackass.
Kthxdrivethru
I see you have a lot of experience with that statement. Now, if only you could spell it correctly....
Thursdae
The "Video game" industry, that you say does not exist, has netted in more than $10 Billion in 2002, surpassing (according to the WSJ) the "Movie" industry...
What the author is trying to say is that people will shift out of videogames towards "house entertainment", in which Nintendo is not currently competing, and Sony is very strong at. It could be true for new customers, people who never played before and want to have integrated machines because they don't see gaming as a main activity. But many existing gamers will not want to update their DVD players every time they get a new console (and pay triple)... so, this business model is unlikely to work in the near future.
The ENIAC Demo Competition
Yes, a company should be focused and not diversify itself to the point where they are stretched beyond their core competencies, but you must strive for growth and change otherwise you're basically setting up your own expiry date.
Consider this: Nintendo started out as a playing card company. Imagine if they labelled themselves as such and never broke out of that core business.
Imagine if Disney labelled themselves as an Animation House, way back when. You wouldn't have the mega-corp they are today if all they focused on was making cartoons. No, Disney's mission statement isn't "To make the best cartoons", it's "To make people Happy". That leaves the door wide open, while still giving themselves a lofty goal. It's with the mission of making people happy that a small animation company ends up inventing the theme park, making movies, tv shows, etc, etc
And as another poster pointed out, certain games are having saves too big to transfer via memory cards for the Xbox. The game known, so far, is Star Wars: Knights of the Old Republic. It's save is more than 8 MB in size. If more games start using bigger saves than 8 MB, well, the mainly useless memory cards for the Xbox become even more useless.
Fuck You too.
I sell the things, thus I know more than you.
I have my pulse on the consumer.
You are just a useless fanboi.
As a matter of fact I do have a Gamecube, and Pikmin. As I have stated before I work in a capacity that I get all new consoles, and most games, for free. If Pikmin is what passes for innovative on the Gamecube, and you are right it is, thank you for proving my point. Making presumptions about people just makes you look like a jackass.
As a matter of fact the game I am playing now in console land is Amped 2 for XBOX, the only snowboarding simulation out there. Mostly I have been playing Diablo II, so that is literally what I will be returning too.
Hey attack me if you want, but unless you can refute any of my points (you didnt), you should try opening your mind and closing the argumentum ad hominem.
And allow me to point out the Pikmin plushes if I may...
Mod me down if you must, but read and my post and you might learn something. Still looks like its all about the plushes to me.
but unless you can refute any of my points
I see no points here, unless this is what passes for a Mike Hawk fact:
Any talent they had in the 80's is now old and senile, and the designers that have replaced them have done nothing but copy the predecessors.
So you have evidence to support this claim? i will only accept signed certified medical records, medication lists and case worker reports.
Please provide links, I anxiously await your "evidence"
One DEFINETLY has to wonder if some former IGN so called "journalists" started working for Nintendojo to create this "Myopia" trash - or if Nintendojo is smoking the big fat ones lately.
You must master your joystick like a fisherman masters bait! - Gimpy
What, pray tell, does Pikimin draw so heavily from that it isn't innovative? I don't think I've ever seen a game so simple, yet so difficult, than that one. And, while they weren't developed in-house, Eternal Darkness and Metroid Prime are great examples of innovation. Maybe Metroid Prime is mostly an FPS, but it's an innovative mixture of an FPS and a platformer that just plain works. It is, quite possibly, the strongest game of the current generation.
As for my take on Amped: big deal. SSX is still more fun in my mind, as simulations are rarely something I find enthralling or innovative (The Sims is an exception, but even that lost my interest once my main sim got married and had a kid... I did enjoy Yoot Tower from a few years back, though). All IMHO, of course.
Oh, and maybe you might want to see who is making the plushes... I doubt Nintendo has a plush factory in Taiwan churning those out. So the question really is: Who is the licensee and how much of a cut does Nintendo actually get? Speaking as a Star Wars collector, I can tell you that it is Hasbro that makes the call on what Star Wars toys are made, not Lucasfilm. I suspect that, after granting a license, Nintendo has about as much say in those products as Lucasfilm does on the action figures.