GameSpot Recaps 25-Year History of SNK
Decaffeinated Jedi writes "GameSpot has offered up an amazingly in-depth history of SNK -- the company behind such classic games as Ikari Warriors, Fatal Fury, and King of Fighters, as well as the NeoGeo hardware system. The 39-page retrospective covers nearly every aspect of the company's 25-year history and includes an annotated list of key SNK titles, trivia, insider interviews, hardware comparisons, screenshots, promotional art, and more."
They simply made _THE BEST_ 2D fighting games, ever. :)
They were unique and stylish, as always.. SNK shall live on!
To think a game company could consistently make and evolve a series of games for 25 years is impressive. My hats off to them.
Some argue it's still the greatest baseball game ever made. I'd say it's at least the best one made in the 20th century.
Some of the best games of all time have been on SNK systems or by SNK. The Metal Slug series is still fun to this day; few games hold up so well for so long. I remember playing Magician Lord for hours at the local pizzeria as a kid, while the Street Fighter 2 machine was always occupied. They didn't know what they were missing out on.
SNK still makes great games. Garou: Mark of the Wolves was a revolutionary 2d fighting game, excellent in every aspect.
Surely the wealth of talent that is/was SNK hasn't been depleted. Has no one considered tapping into them as a development house? Granted, their forte is the 2D fighting game, but the creativity and originality infused into those games is something that can be applied to any genre. With the crap being shipped out of studios these days, you'd think the more savvy publishing CEOs would be on top of this.
I think Crystalis was one of my favourite Nintendo games. It also never seemed to be very popular either. Maybe the company is cursed?
I scanned in a few of the Neo Geo advertisements and promotional material a while back. Propaganda is fun.
http://xodnizel.net/neogeo/
somehow, the standard controllers that were given with the XBox on their launch seems very small compared to the original joysticks you got with the NeoGeo.
The NeoGeo actually felt like bringing the arcade coin-ops in your home , allthough it has never reached any recognition over here (the Netherlands).
One of the most mainstream gaming review sites in recent memory is now doing a heartfelt article on SNK? I don't buy it for an instant. It'd be like IGN doing some actual research before they publish something (their "Nintendo DS" articles with web message board joke images springs to mind).
"...see you at the crossroads"
Sasuke Vs Commander, which was SNK's first color machine.
"You're getting brutal, Sark. Brutal and needlessly sadistic."
"Thank you, Master Control"
-Sark and the MCP
Man, I love that game. I still own my second copy, though the box is pretty worn out. Got it for cheap at Ames in the middle of nowhere. The game was fun- like, easily as much fun as The Legend of Zelda or The Secret of Mana. I put it up there with River City Ransom on my list of favorite NES games.
:|
And for some reason, they never made a sequel, never made a SNES version, never made anything similar.
No, see, Duke Nukum was released in 1991, while Metal Slug wasn't released until 1996. However, if you are talking about Duke Nukem 3D, which was also released in 1996, albeit January 29th, you still could not say that Metal Slug X, which was released in 1999, was its its influence.
Same with the characters. Marco (one of the two guys you could pick in Metal Slug X, and the only character in Metal Slug), was invisioned way after Duke Nukum had been released.
So, either Duke Nukum influenced the Metal Slug series, or there was no influence at all.