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GameSpot Recaps 25-Year History of SNK

Decaffeinated Jedi writes "GameSpot has offered up an amazingly in-depth history of SNK -- the company behind such classic games as Ikari Warriors, Fatal Fury, and King of Fighters, as well as the NeoGeo hardware system. The 39-page retrospective covers nearly every aspect of the company's 25-year history and includes an annotated list of key SNK titles, trivia, insider interviews, hardware comparisons, screenshots, promotional art, and more."

26 of 143 comments (clear)

  1. Good old times... by Anonymous Coward · · Score: 5, Informative

    They simply made _THE BEST_ 2D fighting games, ever.
    They were unique and stylish, as always.. SNK shall live on! :)

  2. wow by shadowkoder · · Score: 5, Insightful

    To think a game company could consistently make and evolve a series of games for 25 years is impressive. My hats off to them.

  3. 2 words... by The+Beezer · · Score: 5, Interesting
    Baseball Stars

    Some argue it's still the greatest baseball game ever made. I'd say it's at least the best one made in the 20th century.

    1. Re:2 words... by DumbWhiteGuy777 · · Score: 3, Insightful

      No argument there.

      My friends and I still get together to have huge Baseball Stars tournaments.

    2. Re:2 words... by Cruciform · · Score: 5, Funny

      Samurai Showtime?

      That's a disturbing image...

      Kick, one two! Slice, one two! C'mon you hussies, you want to be in "A Chorus Line" or what?

      HAI!

    3. Re:2 words... by whiteranger99x · · Score: 3, Funny

      Kick, one two! Slice, one two! C'mon you hussies, you want to be in "A Chorus Line" or what?
      I was thinking more along the lines of this ;)

      Hayatatatacha!

      Kick! Punch! It's all in the mind
      If you wanna test me, I'm sure you'll find
      The things I'll teach ya is sure to beat ya
      But nevertheless you'll get a lesson from teacher

      Kick - Punch - Chop - Block
      Once more now
      Kick - Punch - Chop - Block

      Don't get cocky, it's gonna get rock
      We gonna move down to the next ya jockey now

      Duck - Jump - Turn - Pose
      Listen carefully
      Jump - Pose - Duck - And turn

      Hm, yeah I see you're gettin' better
      Kick to the limit in order to get her now

      Kick, punch - Chop, block - Chop, kick - Punch, block
      It's gonna get harder now
      Duck and jump - Turn and pose - Duck and turn - Jump and punch

      Come on now, why don'tcha follow my words
      Because we're almost done, I'll make it easy at first
      I wanna see if you wanna see what it takes
      To be the man with the master plan
      Are you the man now?

      Kick, punch, block
      Chop, kick, block
      Block, turn, and kick it
      Block, duck, punch
      Duck, duck, turn
      Jump, kick, chop
      Punch, punch, punch

      Hatatatacha! That's it for today.
      Good job, Parappa, you can go on to the next stage.

      --
      Join the TWIT army now!
  4. Always loved SNK games by Anonymous Coward · · Score: 5, Interesting

    Some of the best games of all time have been on SNK systems or by SNK. The Metal Slug series is still fun to this day; few games hold up so well for so long. I remember playing Magician Lord for hours at the local pizzeria as a kid, while the Street Fighter 2 machine was always occupied. They didn't know what they were missing out on.

    SNK still makes great games. Garou: Mark of the Wolves was a revolutionary 2d fighting game, excellent in every aspect.

  5. Licensing. by adun · · Score: 5, Interesting

    Surely the wealth of talent that is/was SNK hasn't been depleted. Has no one considered tapping into them as a development house? Granted, their forte is the 2D fighting game, but the creativity and originality infused into those games is something that can be applied to any genre. With the crap being shipped out of studios these days, you'd think the more savvy publishing CEOs would be on top of this.

  6. Crystalis ruled by Innominandum · · Score: 5, Informative

    I think Crystalis was one of my favourite Nintendo games. It also never seemed to be very popular either. Maybe the company is cursed?

    1. Re:Crystalis ruled by Bendebecker · · Score: 4, Informative

      It may have not been too popular not becuase it wasn't a great game but becuase it was so damn hard to find a copy of it anywhere. I eventually found it in a used bin about 2 years after I first heard about it from a friend. It is a must for any RPG player. Saying you have never played Crystalis is like saying you never played the orginal Final Fantasy - instant sign of noob. It still has one of the greatest stories I ahve ever seen in an RPG. When you realize that what it was competeing against was The Legend of Zelda (a game with next to no story) just amkes it all that more impressive an accomplishment. Simply put: it rocked.

      I can still hum the tower music and whistle the cave theme...

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
  7. Neo Geo Advertisements. by Anonymous Coward · · Score: 5, Interesting

    I scanned in a few of the Neo Geo advertisements and promotional material a while back. Propaganda is fun.

    http://xodnizel.net/neogeo/

  8. NeoGeo Nostalgia by Peter+Cooper · · Score: 3, Interesting

    Back when I was at school, no-one had ever played on a NeoGeo, but we'd all heard about it. It was the amazing 'latest thing' which was supposedly so amazing to play on that it'd beat your NES into a pulp, and was even better than the arcades. As young boys we drooled over this concept, but never came close to one as they were about $700 in this country. Several years later I tried NeoGeo on emulation, and while Street Fighter 2 was particularly well done, it was a bit of a let down compared to what we'd all been thinking as kids.

    Funny how it goes.. you grow older, and you don't have that whole excitement because you can just buy any technology/console you want to check out instead of dreaming about owning it 'one day'. Sadly it seems almost more fun dreaming about how incredible something is than actually getting to use it.

    I'd hesitate to say that 3DO was seen in a similar light to the NeoGeo, as they also had a mythical expensive console out in the early 90's (which was 32 bit ARM-RISC with a CD-ROM).

    1. Re:NeoGeo Nostalgia by Stormwatch · · Score: 3, Informative

      That is wrong... Street Fighter 2 ran on Capcom's CPS, not SNK's Neo Geo / MVS. Aren't you thinking of Fatal Fury or King of Fighters?

    2. Re:NeoGeo Nostalgia by Kaboom13 · · Score: 3, Insightful

      Someone correct me if I'm wrong, but I don't think NeoGeo even had Street Fighter 2. All the Street Fighter 2 machines I've ever seen (or emulated) were for the Capcom CPS system. The emulator you used probably supported both systems, and you played the rom for the CPS Street Fighter. That said, if you want to experience the greatness of SNK, play Metal Slug, King of Fighters, and Samurai Showdown. The NeoGeo is the king of 2D arcade games, and SNK has made some of the best games of all time for it.

  9. I remember the NeoGeo by 88NoSoup4U88 · · Score: 4, Interesting

    somehow, the standard controllers that were given with the XBox on their launch seems very small compared to the original joysticks you got with the NeoGeo.
    The NeoGeo actually felt like bringing the arcade coin-ops in your home , allthough it has never reached any recognition over here (the Netherlands).

    1. Re:I remember the NeoGeo by badasscat · · Score: 4, Informative

      somehow, the standard controllers that were given with the XBox on their launch seems very small compared to the original joysticks you got with the NeoGeo.

      Well, that's probably because they were, but you can't directly compare them. The Neo Geo AES shipped with arcade joysticks, a fundamentally different type of controller than MS's (and the rest of the current industry's) gamepads. SNK also made gamepads for the Neo Geo systems and they were about the size of a Sega Genesis or Super NES pad (which means smaller than the Xbox gamepad).

      I always loved the aesthetic design of the Neo Geo AES and its controllers, though. They're these sort of monolithic black slabs, very large but with subtle curves that make them look a lot smaller than they are. The system itself is so sleek that I thought it was about the smallest system I owned, until I stuck it on a shelf with the rest of my collection and discovered it's just the opposite - as large as an Atari 5200, much larger than a PS2, as deep and wide as an Xbox (though not as tall - unless it has a cartridge in it!). It's truly about the pinnacle of industrial design in the game console industry.

      The NeoGeo actually felt like bringing the arcade coin-ops in your home , allthough it has never reached any recognition over here (the Netherlands).

      Well it didn't get any recognition here (in the US) either. It's one of those things that nobody bought at the time but now that the company's got such respect, everybody claims to be major fans. It's really a bandwagon thing. But there are still relatively few of these systems out there and they're still quite expensive, so I have to always scratch my head at the sheer number of people claiming to have these vivid Neo Geo memories these days. I suppose the arcade machines were more ubiquitous but the home systems were never particularly popular. (I acquired mine through trade; I could have never justified the cost otherwise.)

      Oh, and the Neo Geo AES didn't just feel like bringing arcade coin-ops home, that is in fact what you were doing. The home carts were exactly the same as the arcade carts except for the pinouts (in fact adapters exist to let you play the arcade carts on a home machine - they just adapt the pinouts). There's no technical reason why the pinouts were different, either, it was strictly so SNK could charge more for the home carts, as the arcade carts were quite cheap - the idea being to make the money in arcades on the machines themselves, whereas at home it was just the opposite.

  10. Gotta hate Gamespot on this one.. by mrseigen · · Score: 4, Funny

    One of the most mainstream gaming review sites in recent memory is now doing a heartfelt article on SNK? I don't buy it for an instant. It'd be like IGN doing some actual research before they publish something (their "Nintendo DS" articles with web message board joke images springs to mind).

    1. Re:Gotta hate Gamespot on this one.. by fondue · · Score: 3, Insightful

      Yes, how dare they bring appreciation of a lesser-known company to a wider audience, in the form of an exhaustive and meticulously researched article no less. At this rate the 'hardcore' will have no one left to sneer at!

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  11. Gabe says it best by Anonymous Coward · · Score: 5, Funny
  12. They forgot to mention one early game by AtariKee · · Score: 5, Informative

    Sasuke Vs Commander, which was SNK's first color machine.

    --
    "You're getting brutal, Sark. Brutal and needlessly sadistic."
    "Thank you, Master Control"
    -Sark and the MCP
  13. Some interesting FUD in there. by Inoshiro · · Score: 3, Interesting

    Sound channels in http://xodnizel.net/neogeo/VideoGameWeenie.jpg

    Lists Neo Geo as 15, TG16 as 10, and Sega Genesis as 8.

    Yet http://xodnizel.net/neogeo/Specifications%20Sheet. jpg
    Lists Neo Geo as 15, Genesis as 10, SNES as 8, and TG16 as 6.

    Quite the difference!

    The other specs also change seemingly randomly. It's quite the bad-ol'-days FUD that video game companies slung around before they learned that all they had to do was release PR about how their new Emotio^WCELL chip would rock, and let their devoted fan-boys do the rest of the work for them.

    The proof's in the games, and these advertisements are the kind of things that cater to people who want to make up for a small penis with game console specs, not people who love games. Sad, really :(

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  14. IT SURE DID! :D by solios · · Score: 4, Insightful

    Man, I love that game. I still own my second copy, though the box is pretty worn out. Got it for cheap at Ames in the middle of nowhere. The game was fun- like, easily as much fun as The Legend of Zelda or The Secret of Mana. I put it up there with River City Ransom on my list of favorite NES games.

    And for some reason, they never made a sequel, never made a SNES version, never made anything similar. :|

  15. Re:Metal Slug influence for Duke Nukem? by BackwardEngineer · · Score: 5, Informative

    No, see, Duke Nukum was released in 1991, while Metal Slug wasn't released until 1996. However, if you are talking about Duke Nukem 3D, which was also released in 1996, albeit January 29th, you still could not say that Metal Slug X, which was released in 1999, was its its influence.

    Same with the characters. Marco (one of the two guys you could pick in Metal Slug X, and the only character in Metal Slug), was invisioned way after Duke Nukum had been released.

    So, either Duke Nukum influenced the Metal Slug series, or there was no influence at all.

  16. Guerilla War rocked by SpaceRook · · Score: 3, Informative

    This wasn't the most popular SNK game....but damn, did it kick ass. The level of detail was amazing for a shooter. The only point of the game was to blow shit up, a point driven home by the fact that it was trivial to respawn infinitely. The explosions often bordered on self-parody. Half the time, the NES would slow down as it strained to render them.

  17. Ikari Warriors by Froggy · · Score: 3, Funny

    Those were the days. There was an Ikari Warriors machine in the Union Building at my university -- we also had Ghosts and Goblins, and der Asteroidenmaschinen (which had been nobbled by sparkers so many times it was stuck in German mode, or so the story ran).

    Ikari Warriors was performance art. You'd throw a grenade as the enemies ambushed you, and if you timed it right you'd get half a dozen of them evenly spaced across the screen, all going into their spin-around-and-fall-over death animation simultaneously. We used to call that one the North Vietnamese Formation Dying Team.

    Ah, nostalgia.

    --
    It is a woman's prerogative to change other people's minds.
  18. They forgot the MSX port of Ikari Warriors! by quibus · · Score: 3, Informative

    I just wrote the following e-mail to the author of the article:

    Hello Frank,

    I just read your SNK article on GameSpot.com. A very nice in-depth article!

    Although, I think you forgot to mention that SNK also produced software for the MSX system, which is virtually unknown in the USA, but used to be very popular in Japan and certain parts of Europe, as well as Brazil.

    For some more information about this home computer system, you might want to check out these sites:
    The Ultimate MSX FAQ
    The MSX Resource Center

    The only MSX product of SNK I know is Ikari Warriors. For some information about the game, see this page: Ikari Warriors on Generation MSX.

    In short: it was released in 1987 for the MSX2 system (the second generation standard of MSX). It's a 2Mbit game.

    Some scans of the cover in a higher resolution: front, back, side.

    I'm also in posession of this game myself. :-)

    I hope you will update the article!
    (At least pages 2 (near the bottom) and page 31 should mention the MSX port of Ikari Warriors, I think.