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Xbox 2 Controller Loses Two Buttons, PS3 Gains One?

sbszine writes "Gaming rumors site C&VG is reporting that the the black and white buttons will be removed from the Xbox 2 controller, according to an un-named source. This would seem to support the reports of no backwards compatibility in Xbox 2. The site also has some interesting PS3 controller rumors: wireless control as standard, and a dedicated 'trigger' button for FPS games (in addition to the existing shoulder buttons)."

110 comments

  1. Don't go the way of Nintendo!!! by reiggin · · Score: 4, Insightful

    Ugh! Sony has a GREAT controller and they do not need to mess with it! More is less and less is more. I know this is controversial and up for debate, but I really do think that a good thing should not be tampered with. Heck, I still like the cramps I got from my NES pads.

    1. Re:Don't go the way of Nintendo!!! by strateego · · Score: 3, Insightful

      Nintendo Controllers have gotten better with time. Just becuase they look funny doesn't mean the feel and play great.

    2. Re:Don't go the way of Nintendo!!! by ottawanker · · Score: 2, Insightful

      Just becuase they look funny doesn't mean the feel and play great.

      Umm, did you mean to say 'Just because they look funny doesn't mean they feel and play great?' or 'Just because they look funny doesn't mean they don't feel and play great?'? I assume the latter..

      Either way, I hate the way the analog stick on the Nintendo feels.. just too flimsy.. Not only that, but my friends with Gamecubes have had to replace all their controllers at least once, because the analog stick just stops auto-centering.. Not that I haven't seen this happen to playstation controllers, but it doesn't seem to happen as much.

      Why do the companies feel the need to change controllers all the time? You get used to a playing with a freaking crazy-weird X-Box controller, use it for a couple of years, and then WHAM!, now there's a new crazy-weird X-Box 2 controller.

    3. Re:Don't go the way of Nintendo!!! by Jarlsberg · · Score: 3, Insightful
      Why do the companies feel the need to change controllers all the time? You get used to a playing with a freaking crazy-weird X-Box controller, use it for a couple of years, and then WHAM!, now there's a new crazy-weird X-Box 2 controller.

      My guess is that it's a marketing thing. You don't want to sell a new system with an old controller because you don't want the buyer to think he's getting less than he paid for.

      Anyway, I really like the original X-Box controller (not the slimmed down one). It's a great fit for my hands, unlike that supertiny Gamecube pad and the poor PS2 pad (sorry, don't like that one). Too bad the Xbox 2 pad will probably be a lot smaller than the original...

    4. Re:Don't go the way of Nintendo!!! by Slashdot+Insider · · Score: 5, Interesting
      Ugh! Sony has a GREAT controller and they do not need to mess with it!
      I would disagree with that. About the only thing Sony got right was the number of buttons (4 face, 4 triggers). Otherwise there is an awful lot to not like. Just so that I don't get modded as a troll, I'll list them (in no particular order).
      • analog face buttons that feel just like digital click switches--WHY?? (really, they should have made the 4 triggers analog, although they would have probably still ended up being cheap feeling)
      • poor positioning of the analog sticks (because they were after thoughts only put in due to the N64), not only do they cramp thumbs, but they make it difficult (if not impossible) to hit the start/select buttons without either hitting the sticks or contorting your thumb
      • (3 things) analog stick is too loose, rubbery surface gives no grip for your thumb, lacks the 8-way "insert" found on the Nintendo sticks
      • the broken up d-pad (killer on the thumb) which I do not understand because it's actually one piece of plastic under the surface
      • "rounded" grips for holding comfort, unfortunately not round enough--makes me wonder why they even wasted the plastic if they weren't going to do it right
      It would be a shame if Sony didn't mess with the dual shock design.
    5. Re:Don't go the way of Nintendo!!! by illuminata · · Score: 2, Insightful

      Anyway, I really like the original X-Box controller (not the slimmed down one). It's a great fit for my hands

      The size worked very well for me, too. My only problem was the diagonal slant of the buttons in combination of them being right above the right thumbstick. Instead of being able to actually grip the controller, I had to kind of let it relax in my hands, otherwise my thumb would keep moving the right thumbstick. And, since I couldn't actually grip it, it didn't feel as if I had as much control. Because of this, I had to switch to the controller S.

      If Microsoft would have just put more space in between the buttons and the right thumbstick by removing the diagonal slant, I wouldn't have any complaints.

      --


      Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    6. Re:Don't go the way of Nintendo!!! by alphaseven · · Score: 2, Informative
      the broken up d-pad (killer on the thumb) which I do not understand because it's actually one piece of plastic under the surface

      Yeah I think that sucks too, each game company has to make their own variation on the d-pad because nintendo owns the patent on the best design.

    7. Re:Don't go the way of Nintendo!!! by ottawanker · · Score: 1

      (3 things) analog stick is too loose, rubbery surface gives no grip for your thumb, lacks the 8-way "insert" found on the Nintendo sticks

      You should really check out a PS2 or PSone controller. They solve just about every one of those 3 problems.

    8. Re:Don't go the way of Nintendo!!! by Slashdot+Insider · · Score: 1

      I have two Dual Shock 2 controllers sitting on top of the PS2 next to me right now. They are the cause of my gripes not the solution...

    9. Re:Don't go the way of Nintendo!!! by Quantumprof · · Score: 1

      Actually, the broken-up D-Pad is the best D-Pad I've ever used, it's slightly better on your thumb than the + shaped ones (At least in my experience), and it's a heck of a lot better than the round ones which tend to favor diagonals over horizontal and vertical.

      As far as the grip, it really depends on your hands if the shape is good or not.

      --
      Fnord.
    10. Re:Don't go the way of Nintendo!!! by Anonymous Coward · · Score: 0

      Well you'd really have hated the first Playstation controllers then!

    11. Re:Don't go the way of Nintendo!!! by Slashdot+Insider · · Score: 1

      Unfortunately I never had one of those Dual Shock 1 controllers for my Playstation, only the original controller that shipped from day one, so no comparisons there.

    12. Re:Don't go the way of Nintendo!!! by 0x0d0a · · Score: 5, Insightful

      analog face buttons that feel just like digital click switches--WHY?? (really, they should have made the 4 triggers analog, although they would have probably still ended up being cheap feeling)

      I agree, generally. There are a few games that use these usefully, but I don't get a whole lot of good out of these. You just don't have enough control over the small drop in the button to do too much with them.

      I'd like to see the new triggers either be analog (the digital X-Box triggers were quite annoying) or to have feedback (a "click" or *sudden* drop in resistance as passing the press point)

      poor positioning of the analog sticks (because they were after thoughts only put in due to the N64), not only do they cramp thumbs, but they make it difficult (if not impossible) to hit the start/select buttons without either hitting the sticks or contorting your thumb

      Mmm...the start/select buttons usually do not need to be hit suddenly in games. And while I see what you're saying, there isn't much room for two analog sticks *unless* you stick them there.

      (3 things) analog stick is too loose, rubbery surface gives no grip for your thumb

      I would have liked the analog sticks to be a bit tighter as well, but that might have been fatiguing. I disagree with the thumb grip -- I found that the PS2 controllers have *excellent* grip, and that grip is a major reason why I like the pad so much...the analog sticks don't feel cheap, light, and plasticy like some other consoles.

      the broken up d-pad (killer on the thumb) which I do not understand because it's actually one piece of plastic under the surface

      That weirded me out at first. Then I used a fully joined circular Logitech pad. It's *much* easier to accidently roll the controller to a diagonal without the separation.

    13. Re:Don't go the way of Nintendo!!! by Anonymous Coward · · Score: 5, Insightful
      I assume you haven't tested the GC controller. Ever noticed how its buttons have a unique layout and each button has a different shape? I really have to hand to the guys who thought of that particular feature. You *never* have to look down from the screen to find a button.


      The ps2 or xbox controllers feel different, because it's more difficult to locate a particular button based on symbols. On these consoles I constantly have to check where a button is located because all the buttons feel the same (doesn't apply to the shoulder buttons, of course). Granted, for someone who's very familiar with the controllers, this may not be a very big issue, but for casual players it can be quite difficult to instantly remember where the triangle-button is located.

      Now it may just be me, but I find the button layout of the cube controller more intuitive than any other modern console controller out there. Try it out, and you may see my point.

    14. Re:Don't go the way of Nintendo!!! by gl4ss · · Score: 1

      the triggers are GREAT for certain games.

      properly done they're excellent in driving games for example.

      --
      world was created 5 seconds before this post as it is.
    15. Re:Don't go the way of Nintendo!!! by Anonymous Coward · · Score: 0

      Shouldn't that be running out about now? IIRC, patents only last 17 years, and the NES came out in 1985...

    16. Re:Don't go the way of Nintendo!!! by wheany · · Score: 2, Interesting

      I agree about the GameCube's controller. A big primary button, a small secondary button, and "X", "Y" and "Z" in the same direction as in the 3D co-ordinate system.

    17. Re:Don't go the way of Nintendo!!! by DanthemaninVA1 · · Score: 1

      Personally, I can't stand the PS2 controller, and the original Xbox controller is abominable. The S-Type fixed most of its problems, if not all. The problems I have with the Dual Shock: I'm 6' 4". I have large hands. Could we get some bigger grips, bigger everything? The D-pad buttons suck; I should be able to put my thumb in teh center, and roll it slightly outward to use an arrow; the Dual Shock's crazy 4 different buttons make that harder than it should be. The sticks are too short. I have long thumbs and I'm not a contortionist; I have to keep my thumbs bent crazy angles in order to use them. The joysticks feel loose. They're so easy to move that they don't provide any tactile response. The L1 and R1 buttons are too small. The L2 and R2 buttons, on the other hand, are a much better size.

    18. Re:Don't go the way of Nintendo!!! by Zangief · · Score: 1

      The GCN control is almost perfect. The only complain I have is the odd positioned Z button. It would be perfect if the Z were UNDER the shoulder, and not where it is. It fits my hand in an awesome way (granted, hand size cause that YMMV) and the c-stick is placed incredible well for camera control.

      The PS2 controller is good also. I find that the buttons placed like the snes buttons are harder to press than the more intuitive GCN buttons. And the four triggers aren't confortable like they are placed. R2 and L2 should be positioned in a way for you to press them with your middle finger.

      The NES pad was the least ergonomic control ever. It was plain bad. Nostalgia doesn't change that fact... Unless your are masochist, of course :)

    19. Re:Don't go the way of Nintendo!!! by Derkec · · Score: 2, Interesting

      I've got a Cube and a Playstation so I'll go ahead and ad my two cents. The Cube controller is an excellent controller that is just a joy to use. However, it's odd array of buttons can often lead much to be desired from games that are cross platform. Soul Calibur is an excellent example of this. Designed for a Dreamcast / PS controller type with four buttons in diamond, it relies on hitting 2 buttons simultaneously to do many moves. For moves that don't use "A" the Gamecube is tricky and/or relies on mapping a trigger to the combination. This leaves you short.

      Sports games also tend to assume a PS type layout but the problem there is differant. They want you to have the 4 triggers. When they don't, they tend to map things to the second analog stick (C) which can be trickier to hit properly. I now tend to buy my sports games for the PS.

      That said, when you look at games that are exclusive to the Cube, they use the controller in just wonderful ways. First part games are the obvious examples. Metroid Prime had some simple controls but had incredible depth just a flick of the C stick away. WindWaker was just great. Then look to something like F-Zero to see how those big ol' analog triggers can be used to give a player the finesse that a controller like the dual shock just doesn't offer.

      The dual shock is great about giving you a lot of buttons to press, and if they add another button somewhere, they are playing to their strength. The cube controller on the other hand is about initial ease of use and later finesse. When you pick up a controller and and a game it's obvious how to do the most basic thing in that game. You press that big A in the middle of the controller.

    20. Re:Don't go the way of Nintendo!!! by brechin · · Score: 2, Informative
      analog face buttons that feel just like digital click switches--WHY?? (really, they should have made the 4 triggers analog, although they would have probably still ended up being cheap feeling)
      Actually, as mentioned on Sony's site, all the buttons on the PS2 controller are analog, not just the face buttons. However, they do still all feel like digital on/off buttons.
    21. Re:Don't go the way of Nintendo!!! by Anonymous Coward · · Score: 0

      I hate the D-Pad on the PS2 due to the fact that its broken up. Every once in a while I will play a PS1 game on the system which requires use of the D-Pad and its really cumbersome. The broken up directions can chafe the thumb and is really an outdated controller design.

      Even though its an afterthought to the nice analog sticks on the Xbox Controller S, I think the D-Pad on that controller is my favorite this gen (the original Duke D-Pad sucked).

    22. Re:Don't go the way of Nintendo!!! by Firehawke · · Score: 2, Interesting

      I really don't like the GC controller. The d-pad is way too small and out of place, making the games that DO use it a lot more of a pain than they need to be. (Megaman Network Transmission, for example) Then you've got the arrangement of the buttons themselves. A and B aren't too bad, though I find myself wishing they had standardized on a button size for them. X and Y, on the other hand, I find to be nearly impossible to use at the same time as A and B. Using the same game as an example, I have to completely shift my right hand grip to be over A and X to use chips in MMNT, making B impossible to hit for that duration. On a PS2 controller, that'd be a whole lot easier based on the uniformity of the button arrangement.

      The biggest complaint I have with the idea of L and R being analog isn't on the GC itself, but rather the DC-- the buttons have a very large range of motion, and the deadspace for most games before they detect L and R (when used as digital buttons) absolutely wrecks those types of games-- especially fighting games, which were already broken badly by the DC's horrendous d-pad. This is a software issue, though, and thankfully it's not one that really appears on the GC.

      The most comfortable controller I've ever used is the SNES one. Buttons are well-placed (though L and R could have used equivelents on the front as well, IMHO.) The PSX is a little less confortable due to the d-pad center break and required adjustment of how one holds the controller due to the rounded grips. The Dual Shock was too heavy, though the DS2 fixes it.

      All in all, despite how much I find the GC controller irritating, I think there are worse designs-- see Jaguar, Dreamcast, and X-Box for example. (the latter being just too bulky for my hands to hold it comfortably, and the buttons feel wrong to me)

    23. Re:Don't go the way of Nintendo!!! by GTRacer · · Score: 3, Interesting
      I think others have replied, but as a longtime Nintendo fanboy converted by Gran Turismo, and back again:

      analog face buttons that feel just like digital click switches... All buttons with the exception of Start, Select, L3 and R3 are analog. I use X and Square all the time in racing games as Gas and Brake, and as long as the game supports it, and uses a decent sensitivity range (couugh *TIR* cough) they work fine.

      poor positioning of the analog sticks... I'll agree a little - I have large hands and sometimes in FPS's or other games that use both sticks (Robotron) I get a little "angled" because of how my thumbs line up. But for most games it's not a prob.

      analog stick is too loose, rubbery surface gives no grip for your thumb, lacks the 8-way "insert"... Totally agree here - especially when intense gaming action has led to sweaty thumbs. I hate when my thumb slides off the center of the stick and all my inputs are off. Or I get distracted... The DS2 is tighter than the DS1 though.

      the broken up d-pad... I don't play a lot of fighters, but when I do, I have no complaints about the cross.

      "rounded" grips for holding comfort... I've used almost every first-party console controller made in the last 20 years and I still feel the basic design of the DS is the best. It could use some tweaks (maybe two sizes like the Xbox pads) but overall, I prefer the DS layout to any of the others. Although the Xbox Controller S is a close second.

      I just can't get used to having only two shoulder buttons and most GC/Xbox games mapping those as Gas/Brake, leaving me to shift with face buttons. I think my most hated pad is the Dreamcast's, and one look at a DC pad and a non-S Xbox pad...

      GTRacer
      - Wonder if that PS to GC/XB controller adaptor is worth 12 bucks...

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    24. Re:Don't go the way of Nintendo!!! by iainl · · Score: 0, Troll

      "Shouldn't that be running out about now? IIRC, patents only last 17 years, and the NES came out in 1985"

      Its 20 years, but 20 from the first Game & Watch. So either way it will have run out in time for the PS3 launch.

      --
      "I Know You Are But What Am I?"
    25. Re:Don't go the way of Nintendo!!! by iainl · · Score: 3, Insightful

      "Soul Calibur is an excellent example of this. Designed for a Dreamcast / PS controller type with four buttons in diamond, it relies on hitting 2 buttons simultaneously to do many moves."

      I see what you're saying, but SC was actually designed for a four-button arcade stick setup. I can't possibly recommend purchasing the Hori SC2 stick from your regular Japanese Import place enough. Its far, far better than using either a Gamecube or PS2 pad for the game.

      Alternatively, get used to using L as the block button, and you don't need to move your right thumb from the AXY triangle - rapid blocking is essential to get far at Soul Calibur II.

      --
      "I Know You Are But What Am I?"
    26. Re:Don't go the way of Nintendo!!! by Rallion · · Score: 2, Interesting

      Mmm...the start/select buttons usually do not need to be hit suddenly in games. And while I see what you're saying, there isn't much room for two analog sticks *unless* you stick them there.

      You've apparently never lived with people who like to turn off the damned TV during a game of Zone of Enders 2. Fuckers.

      Uh...ontopic, right. Well, view GameCube. Two analog. Easy to hit start button. Allows your hands to rest in the most comfortable position for the most common control configuration. And don't complain about the C-stick being awkward to use. It is, sure, if it's a main component of a game, but it's perfect for what it's there to do -- camera control.

    27. Re:Don't go the way of Nintendo!!! by Rallion · · Score: 1

      About the D-Pad, I can't say I completely disagree, but I have to ask, what's a better idea? I know that not having a solution doesn't make the problem insignificant, but that doesn't seem to bother some people who love the dual shock even with the awkward stick location, but hate the GameCube controller because of the awkward pad location.

      Personally I find that I can reach the pad just fine, even for extended use, but I do understand how it could be a problem for some hands.

    28. Re:Don't go the way of Nintendo!!! by Allison+Geode · · Score: 1

      my biggest complaint about the playstation controller is the way the buttons are labeled. I mean, come on, shapes? I just can't get the hang of it,when I use my friend's playstation, because I'm used to the industry standard of LETTERS. someone says "oh, hit square" and I'm like "uhh. what?" seriously, in my opinion, the best controller is the xbox S-type: the sticks have just enough 'give' to them, the triggers are great, the analog face buttons actually work in the games that use them (oddly, the two games I play most that use analog buttons are both part of the doa franchise..)

      I can handle black and white, because they're usually used as extra "select" buttons (very few games require using them in the midst of complex combos of other button presses: only game I have that is that way is capcom vs. snk 2, and I use a joystick for that one, anyway.)

      aside from that, I do really dig the gamecube controller's analog sticks: the directional "guide-grooves" are great, all controllers should have them. also, I like how the triggers "click" when you push it all the way in... most games with triggers on xbox, I end up just pulling it in all the way... on the cube, the click somehow programmed my brain to get just the right amount of pull. not crazy about the layout of the face buttons: its servicable, but it sucks for fighting games. also wish the sticks "clicked" like xbox and ps2 sticks do.

    29. Re:Don't go the way of Nintendo!!! by FePe · · Score: 1
      Granted, for someone who's very familiar with the controllers, this may not be a very big issue, but for casual players it can be quite difficult to instantly remember where the triangle-button is located.

      If you have played just a small number of games on the Playstation, you'll soon find out that the triangle button escapes the menus (ie. acts as the Escape button on a computer keyboard), the X button selects items (as the Enter key) and such things. The other two main buttons, the square button and the circle button, respectively acts as brake and handbrake in racing games, and has other "similar" functions in other game types.

      I think I would find it annoying if these four buttons had different shapes now that I'm so familiar with the controller. I never look at the controller when operating in the menus nor when playing.

      --
      "Until you do what you believe in, how do you know whether you believe in it or not?" -- Leo Tolstoy
    30. Re:Don't go the way of Nintendo!!! by Ondo · · Score: 2, Interesting

      Shouldn't that be running out about now? IIRC, patents only last 17 years, and the NES came out in 1985...

      It ran out before the launch of the Dreamcast, which is why it had the Nintendo-style D-pad.

    31. Re:Don't go the way of Nintendo!!! by Ondo · · Score: 1

      However, it's odd array of buttons can often lead much to be desired from games that are cross platform. Soul Calibur is an excellent example of this. Designed for a Dreamcast / PS controller type with four buttons in diamond, it relies on hitting 2 buttons simultaneously to do many moves. For moves that don't use "A" the Gamecube is tricky and/or relies on mapping a trigger to the combination. This leaves you short.

      You're short even on a Dreamcast or Playstation controller, unless you can hit opposite corners of the diamond at the same time. My GameCube controller setup for Soul Calibur II is no more complicated than my Dreamcast controller setup for Soul Calibur.

    32. Re:Don't go the way of Nintendo!!! by Derkec · · Score: 1

      Fair enough point. I do use the L trigger for block, which limits me to one built in combo on the R trigger. It might sound lame, but I have a bitch of a time hitting the XY combo consistently. Some fraction of the time, I hit A and either do a move I didn't intend or start Soul Charging in the midst of a heated exhange.

      To other comment about the cross combos on a diamond shape controller - that's easier to deal with. Firstly since each button is equally equipped (not everything goes through A). Secondly since there are only 2 difficult combos, your 2 triggers on the Dreamcast take care of this or just miss if you're a left blocker. Playstation has triggers galore but I'm not sure how they map since I haven't played the PS version.

      Disclaimer - it's been a month since my last SC round.

    33. Re:Don't go the way of Nintendo!!! by Anonymous Coward · · Score: 0

      Are they using official Nintendo pads?

      The analog stick on the official GCN controller has the best (most) resistance of all the current pads, better than first-generation Dreamcast sticks. The Xbox sticks follow (although they have button clicks, which is a major cause for center dead spots), and every Sony analog pad (there have been four major model revisions, I have used them all) has had crap for analog sticks, much much worse than the Xbox's. They are poorly placed, are clickable, have dead centers, and have poor hat traction that wears with time. I would rather use the Saturn analog pad or the N64 analog stick than any Sony analog pad.

      I'm not convinced that you are speaking from experience (even second-hand) when you describe the GameCube sticks. Every point you mention applies to every model of Sony analog stick I've ever used, although my Dual Shock 2 (PS2) is still my second-most used controller recently, and is still doing fine since early 2002. I can't say the same about the Dual Shock 2 pads that relatives own, however.

    34. Re:Don't go the way of Nintendo!!! by WorkEmail · · Score: 1

      I agree. I think that the Xbox controller S is the best controller ever for a console. I think the black and white buttons worked great for online play and will be sorry to see them go. They were conviniently placed and didn't interfere with anything, they should have kept them. The platstation controller is good also. I think the Dreamcast was second place though. The two analog thumb sticks being staggered slightly works great for shooters, and I am a shooter junky. :) The old school Xbox controller that most refer to as DUKE, was a tad to big, although I still found it really comfortable to use. I can deal with the loss of the black and white button (because they will think up button Combinations to replace the use of them) as long as they don't change the overall shape of the S controller.

    35. Re:Don't go the way of Nintendo!!! by DeadScreenSky · · Score: 1

      (the digital X-Box triggers were quite annoying)

      Which digital triggers are these? A prototype or something?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    36. Re:Don't go the way of Nintendo!!! by jx100 · · Score: 1

      I know I've seen at least one game which had the circle button be select and the x button be escape by default...

    37. Re:Don't go the way of Nintendo!!! by Anonymous Coward · · Score: 0

      Anyone care to explain how the parent got modded 'troll'? That is just surreal.

    38. Re:Don't go the way of Nintendo!!! by Firehawke · · Score: 1

      Well.. answering this may make me sound like a troll or like I'm trying to pick a fight, but..

      There's one big difference between the two. The dualshock's sticks are towards the center of the controller, and the dpad on the GC controller is on the far lower left. The difference comes down to the fact that my hands have to contort to hit the dpad and STILL don't quite get it comfortably on the GC, but only have a slight yet comfortable shift for the PS2 controller. I have similar issues with the x-box controllers, but from everything I hear most people do.

  2. Smaller Controller by Dusanyu · · Score: 0

    Hopefully the removeal of the Buttons will constatute a reduction in the Xbox's contoler sise in its curent incarnation its so clunky it is uncomfortable to hold

    1. Re:Smaller Controller by foidulus · · Score: 3, Informative

      They actually released a smaller version for the Japanese market, but since nobody in Japan bought an XBox, I guess it didn't matter much.
      I have yet to see one of the Japanese controllers.

    2. Re:Smaller Controller by raiderx · · Score: 4, Informative

      Have you not heard of the Controller S? It's about the size of the Playstation controller and is quite comfortable. They also changed the slanted diamond of buttons and replaced it with a conventional square diamond, just like the Dual-Shock. Personally, I have big hands, so I had no problem with the original controller, but for people more used to the Dual-Shock, the Controller S is quite nice.

    3. Re:Smaller Controller by raiderx · · Score: 1

      Go to Target. And actually, they began selling the smaller version with the systems only months after the release of the Xbox.

    4. Re:Smaller Controller by PainKilleR-CE · · Score: 2, Informative

      They also, supposedly, stopped making the larger ones, though you can still pick them up. Mine came with the smaller one (I bought it over a year ago), and I bought the bigger one because I prefer it.

      --
      -PainKilleR-[CE]
    5. Re:Smaller Controller by Isbiten · · Score: 2, Informative

      Actually all new Xbox's are sold with the Japanese controller also knows as the S-Controller.

      --
      I fought the corporate America, and the corporate America bought the law.
    6. Re:Smaller Controller by bigman2003 · · Score: 1

      Actually the Xbox controller is my favorite by far. The 's' version at least.

      I also have a Mad Catz controller, that is much smaller (MicroCon?)- total piece of crap.

      The black and white buttons are used on a lot of Microsoft games- especially the XSN games. Once you get used to them, they are nice. But I do notice that when other people come over to play, those are the buttons they have the most problems with.

      --
      No reason to lie.
    7. Re:Smaller Controller by Quobobo · · Score: 1

      Am I the only person who thinks that the Controller S is still too big? I have relatively big hands, and yet the PSX/Gamecube controllers are much more comfortable for me.

  3. i hope its just a rumor by cyrax777 · · Score: 1

    PSX/PS2 is one of the most comfotable and easy to use controllers I have ever used Dont fuck with the formuala

    1. Re:i hope its just a rumor by Anonymous Coward · · Score: 0

      They said they aren't changing it.

      They are just adding a hidden trigger underneath. Everything else will stay the same. (Not sure if I like the default wireless though.)

      This is actually something I've been asking for. I can't figure out why they'd only add one though. They should have a trigger for each hand.

      I've thought that the PS controller was the best out there...when I pick up a gamepad for my PC, it's going to be one of those that looks just like the PS controllers.

      However, I've also thought I have a couple extra fingers. I say don't change the actions of the fingers you are currently using, but those fingers that you're NOT using can be used.

      Thumbs do everythign on the face. D-pad, action buttons, sticks.

      Index fingers do the shoulders. (Both sets. I've tried putting 2 fingers on the shoulders, but it's better with just the index finger.

      Now, they just need to put triggers for the middle fingers on the bottom. (slightly on the inside of the grips).

      That leaves me 2 fingers to do nothing but grip with. (The grips could use some texture...maybe rubberized?).

      Perfect! :)

  4. Keep your wrist jokes to your self. by August_zero · · Score: 5, Insightful

    I really hope they change the shape of the PS3 controller, neither the cube nor the x-box controllers (neither x-box, the canned ham or the smaller one) give me any problems, but the PS2 controllers give me a sore hand. Its those little tails, they dig right into the palm and while it isn't a lot of pressure, I get sore after awhile.

    Then again I may be some kind of mutant and could be the only one with this problem, but Sony has had the exact same controller for 2 generations now, would a change not be good?

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    1. Re:Keep your wrist jokes to your self. by edwdig · · Score: 1

      I agree - the shape of the tails is terrible. They aren't contoured. Sony definately needs to model the tails more like the tails of Nintendo controllers, which have curves to fit your hand.

  5. One trigger button? by illuminata · · Score: 3, Interesting

    Most current fps games have a secondary fire (sometimes a scope or other feature if you're getting technical) on their weapons. They normally require a second button or trigger. Having just one trigger button doesn't make sense unless Sony plans on changing the fundamentals of most fps games. In this case, having the trigger for primary fire and a non-trigger button for secondary fire would feel clunky, if you ask me.

    I'm not going to buy this rumor just yet, and hopefully it won't come true.

    --


    Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
  6. Oh a trigger button? Sounds familiar... by Yrd · · Score: 2

    Sounds rather like the Z button on the N64, doesn't it?

    Which was, incidentally, fantastic. Unfortunately I'm not familiar enough with Gamecube controllers to remember if they have one or not. Clearly I need to get a Gamecube.

    --
    Miri it is whil Linux ilast...
    1. Re:Oh a trigger button? Sounds familiar... by ziggles · · Score: 2, Insightful

      The analog shoulder buttons on the Gamecube are trigger-like. Your finger naturally rests in them while holding the controller.

    2. Re:Oh a trigger button? Sounds familiar... by real_smiff · · Score: 1

      I love the N64 pad (I have nine (9) of them... don't ask) but I have to point out (after taking pads apart!) the N64 "trigger" is really just a button like every other, but nicely placed like a trigger and hinged :). I'm thinking maybe the PS3 will actually have a trigger-like action? That could be interesting, no? Imagine if it even had a screw to adjust the sensitivy/release points [i forget the technical terms, it's been years since i read a rifle mag) like my air rifle ;)

      --

      This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

    3. Re:Oh a trigger button? Sounds familiar... by Yrd · · Score: 1

      It may just be an ordinary button, but that's fine if it's in the right place and moves in the right way - which that particular one does.

      I would imagine the PS3 will use an analogue one of course. Analogue buttons are all the rage these days.

      --
      Miri it is whil Linux ilast...
    4. Re:Oh a trigger button? Sounds familiar... by bay43270 · · Score: 1

      The analog shoulder buttons on the Gamecube are trigger-like. Your finger naturally rests in them while holding the controller.

      The left and right triggers are natural and trigger-like (like the xbox), but the Z button is a digital third trigger (much like the playstation triggers). If they really needed it, I would have rather they put it on top of the controller with the other four.

    5. Re:Oh a trigger button? Sounds familiar... by wed128 · · Score: 1

      why would one need an analog trigger? i mean squeeze, bang...maybe so you could adjust trigger sensitivity in software? maybe for a gas pedal? any other ideas?

    6. Re:Oh a trigger button? Sounds familiar... by VGMSupreme · · Score: 2, Informative

      Just for reference, the 'Z' button on the Gamecube controllers are right above the 'R' button. Nice placement, but very hard to remember that its there, or to hit it without accidently tapping 'R'

      --
      The Galatic Freedom Force marches on! Defend!
    7. Re:Oh a trigger button? Sounds familiar... by Yrd · · Score: 1

      Hmm, not sure. How about a game where you poke things - the more you pull the trigger button, the further your poking stick pokes.

      No, I can't think of a game idea which involves such a thing that isn't at least borderline pornographic.

      --
      Miri it is whil Linux ilast...
    8. Re:Oh a trigger button? Sounds familiar... by bigman2003 · · Score: 1

      Yes...as a gas pedal. Use it all the time, rather than the push-release-push-release-push-release method of controlling my speed.

      --
      No reason to lie.
  7. What about madden nfl by Seahawk · · Score: 4, Insightful

    I'm not sure I really like this change to the xbox controller.

    Sure - the black and white buttons arent that handy when in action, but they are very usefull in a game like madden nfl where you have ALOT of things you can do pre snap.

    I have a hard time imagining how to do without these two buttons and have the same amount of options! :o/

  8. Improvements to playstation controller by 0x0d0a · · Score: 5, Interesting

    I agree that the Dual Shock 2 (PS2) controller is just about the best gamepad you could buy, unless you have *very* specific needs for one thing or another. If you buy one and a USB adapter from Lik-Sang, you have just about the best gamepad in existence for playing Game Boy, GBA, NES, SNES, Neo-Geo, etc games on your computer.

    I do think that a couple changes could be made worthwhile.

    People joked about the size of the X-Box controller. While I do think that the thing was a bit awkward (and it was unusual), it did teach me that larger controllers aren't a particularly bizarre idea. I *would* like to have larger grips on the PS2 controller -- thicker and longer.

    If Sony can put triggers on the PS2 without ruining the balance, more power to them. One thing I'd like to see -- the triggers being *analog*, unlike the X-Box's ridiculous digital triggers. It's so frusterating to both have no feedback in a trigger to know when it's activated, no click or anything, and to lack analog control, which would make up for not having said feedback.

    1. Re:Improvements to playstation controller by nitrocloud · · Score: 1

      Note how Nintendo made their controller, it was nice, ergonomic, and even quite comfy. The problem was that Nintendo designed it for a small hand, the result was a controller great for my little sister, but a little awkward for a person with larger hands. I'm saying that, "Does it really matter what the manufacturer makes?" Won't we all go buy better, more feature rich controllers from a third-party vendor anyway? Will we even care how much it costs to rent a crane to move the Xbox 2? We will just see.

      --
      Karma: Good, or bust!
    2. Re:Improvements to playstation controller by PainKilleR-CE · · Score: 2, Interesting

      How many people really have 3rd party controllers exclusively on their console? Personally, because of an issue I had with a particular manufacturer's controller on the PS1, I have no 3rd party controllers for any of the current generation consoles, except the DreamCast (and that controller has sticky triggers because it's so poorly made). I've been looking at the Logitech wireless controllers for the XBox and PS2, but I'm having trouble justifying the price when I'd need at least 2 of them for each console.

      On the other hand, I bought the bigger XBox controller as an addition to my XBox (it came with the S), bought a 2nd Sony controller for the PS2, and 4 wavebirds for the Cube. Of all the controllers I have (including a boatload of different controllers over the years for the PC), the larger XBox controller is the best I've used, followed by the wavebirds, then the PS2 controllers. The Sega controllers for the DC only surpass the very bottom simply because they haven't broken, though that may be simply because they get almost no use.

      --
      -PainKilleR-[CE]
    3. Re:Improvements to playstation controller by h0mer · · Score: 1

      This is the second post in this story where you've bashed the Xbox controller for its digital triggers. They're analog! Just like the Dreamcast. Have you not played a racing game or anything that uses them?

      --


      I'm on top of my game like I'm standin' on Xbox.
    4. Re:Improvements to playstation controller by KozmoStevnNaut · · Score: 1

      I have ordinary sized, perhaps even slightly large hands, and I find the GC controller very comfortable, even for long periods of time. So does my sister, who has much smaller hands than me.

      It's just a matter of taste, I guess.

      I also don't find the standard Xbox controller all that big and unwieldy, though it is significantly larger than the PS or GC controllers. I do hate the strange gemstone-like buttons, though. They make my poor thumb hurt.

      --
      Eat the rich.
    5. Re:Improvements to playstation controller by Lordrashmi · · Score: 1

      The logitech wireless is very nice. Good response (just the same as a wired one) and the inputs feel good. I much prefer it to the default X-box controller or the S-type.

    6. Re:Improvements to playstation controller by JediSB · · Score: 1

      The Xbox controller's triggers ARE analog. Any they have just the right amount of resistance, IMHO.

    7. Re:Improvements to playstation controller by Phil+Wilkins · · Score: 2, Informative

      I'd just like to add to the geek chorus, and point out that the x-box triggers are analogue.

  9. grammar nazi strikes by Anonymous Coward · · Score: 0
    "Microsoft is being very pro-active to ensure similar mistakes are not repeated for the next model."

    Urgh. What's wrong with "Microsoft is ensuring similar mistakes are not repeated for the next model".

    Clear/better English, and might help ensure their web server stays up ;)

  10. Controllers by Deliveranc3 · · Score: 5, Interesting

    I do think a new system should have new controllers. Being able to use a dual shock from a PS1 to a PS2 was a nice touch for some people though.

    My favorite controller remains the dreamcast but the Xbox S controllers I have are pretty near and dear to my heart.

    Some of my friends have ps2's and they can't deal with analogue, I guess the sticks are just too flimsy or something. Anyway we play fighting, FPS, and driving games(occasionally strategie).

    Console controllers are terrible for all of these except fighter's, the driving games are what hurt the most because it would be so easy to just make the triggers analogue, all of the crappy physics could be negated with some analogue triggers and good force feedback. FPS's require triigers, they found that out with GoldenEye, granted it wasn't perfect but it was a lot closer, some of the more recent games have tried to offer more functionality with fewer buttons and have gotten burned(R6:Raven Shield, GTA:vice city[xbox]). Their success is due to the fantastic original design and they can afford to suffer from assbackwards menu's, when someone games on a pc they often have to deal with 20-25 buttons (proper voice and weapon binds) and mastering a game on a console means getting good muscle memory of controller layout. We can use more button's, your developers want them, what are you thinking?

    My requests for next gen controllers (not listed above) are decent force feedback, and analogue sticks that are easy to use (Play station too loose, Xbox inside feels digital outside requires too much precision for casual gamers, Gamecube good god what were you thinking.

    1. Re:Controllers by KozmoStevnNaut · · Score: 1

      I find the Gamecube analog sticks very comfortable.

      The grooves on the primary stick give good grip and the 'gated' design makes it easier to hit diagonals properly.

      The secondary (yellow) stick is designed not for putting your finger on top of it, but to be pushed from the sides by your thumb.

      Personally, I find the Gamecube controller to be the most comfortable controller I have ever used. It's just so friggin' intuitive.

      --
      Eat the rich.
    2. Re:Controllers by leifm · · Score: 1

      The one downfall of the Gamecube controller is the z button, it's a bit hard to get to at times, much like black and white on the Xbox S, not show stopping but annoying. I'd also like to see Sony replace the shapes with letters, letters are just easier when you're trying to learn a move or something. However I don't see this happening since Sony is using the shapes in their branding.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    3. Re:Controllers by PhotoBoy · · Score: 1
      I find the Dreamcast controller to be sadly underrated by many people, I hated it to start with but after Crazy Taxi I grew to really love the pad, particularly the analogue stick which I think is probably my favourite ever because it had a very smooth action.

      I thought the "fat" X-Box controller would be the spiritual successor to the DC's pad, but sadly it was some weird mutant thing that tried to copy the DC, Dual Shock and N64 pad all at once. :) The S controller is a lovely pad though.

      I am concerned about the decision to drop 2 buttons from the X-Box 2 pad, the GameCube often gets critised for having one less button than the X-Box/PS2 and it could slightly hamper PS3 ports that need more buttons than are on the pad. The Dreamcast was criticised for having two buttons less than the Saturn/PS1.

      Not that fewer buttons is a bad thing but I think these days there's a "mine's got more buttons than yours" competition going on. So I think it's my duty to remind people of this lest history repeat itself. *shudder*

  11. Re:eff that by Anonymous Coward · · Score: 0

    yeah. i'm thinking maybe it's to make the pads cheaper? unless the buttons phsycially do get in the way (which these don't seem to).

  12. Analog Triggers by Neuticle · · Score: 5, Interesting

    People keep complaining about the triggers on the ps2 or xbox, but I think the Gamecube triggers are great.
    They are analogue, have a good range of motion and they have a digital click when you fully depress them and then push just a little more. It's great for precisely controlling speed in games like Rogue Leader so you can get behind a ship and tail them or boost away if you're in trouble. I don't understand why one would make an analogue trigger like the ps2's triggers. The range of motion would be so short fine controll would be way to hard.

    Also, the Gamecube triggers are nice and comfortably curved so you fingers don't slide off or cramp while trying to hold them in place, it just kind of cradles your fingers where they should be. That, and Nintendo obviously made the right choice in putting the left joystick under the thumb's natural rest. I absolutely hate the left joystick on the ps2 controller, you have to angle your hand all janky, or the joystick sits under the joint of the thumb instead of under the nailbed like it should. Using both joysticks on the ps2 requires me to rotate both hands into an uncomfortable position, ugh. The triggers suck and those afterthought joysticks HAVE to move!

    --
    "Cheeze it!" - Bender
    1. Re:Analog Triggers by op51n · · Score: 2, Interesting

      Regarding the bad analogue on PS2 Dual Shock buttons, I actually found it gave quite good control. The control is not in how far you depress them, but how hard you subsequently press.
      For things like GTA:VC this allowed good control of speed. I never did get used to it for shooting in FIFA whichever it was I played briefly.

      As for the XBox triggers, I found them very good for something like Colin McRae Rally, where they are used in place of the right analogue stick on the PS2, to control accelerate and break.
      I didn't think I could get used to playing it any other way, but have found I got used to using the right analogue stick on the PC version (with Dual Shock controller) just as quickly, and effectively.
      I'd be interested to compare times though, to see if one does have a slight advantage for me.

      Basically, I'm not sure about them changing the Dual Shock, since I can't stand playing FPS on console. It just doesn't work. It needs a mouse and keyboard for me, or it's unplayable.

      But at the end of the day, they will probably release a normal Dual Shock for the PS3, or at least allow backwards compatibility with the PS2 Dual Shock. Which would be nice.

  13. Who the heck cares? by dstillz · · Score: 2, Insightful

    Who the heck cares? These are unfounded, unconfirmed rumors. For all we know, the PS3 and XBox Next could use psychic control.

  14. Dreamcast? by gumpish · · Score: 2, Funny

    My favorite controller remains the dreamcast

    Such an obvious troll...

    1. Re:Dreamcast? by Quobobo · · Score: 1

      Gamecube good god what were you thinking.

      Even more so! :)

  15. Sony vs. Nintendo Strategy by Tetrad_of_doom · · Score: 5, Interesting

    I think it is very interesting that while Nintendo has been talking recently about simplifying gameplay and having games that use only a single button, Sony is making their controler more complicated.

    I think the end result will be the PS3 appealing to the college and up crowd, and the Nintendo Hypercube appealing to the younger crowd, families, and old school gamers. In fact, very close to the current situation.

    Fortunately, Sony has figured out that one of the best things Nintendo has done this generation is the Wavebird. I'm glad the default controller is rumored to be wireless.

    1. Re:Sony vs. Nintendo Strategy by gamgee5273 · · Score: 2, Interesting
      Fortunately, Sony has figured out that one of the best things Nintendo has done this generation is the Wavebird. I'm glad the default controller is rumored to be wireless.

      Especially if this means that there will be no need to buy a Multitap. It's about time Sony got off that kick...

  16. XBox2 Controller by Anonymous Coward · · Score: 0

    The article is wrong. The Black and White buttons have been moved to the Shoulder area. The new controllers will be sporting 4 Shoulder buttons like the PS2 controller.

    1. Re:XBox2 Controller by Anonymous Coward · · Score: 0

      Who to believe? The "unnamed source" in the article, or an AC on Slashdot...decisions, decisions...

  17. Why mess with everything that WORKED? by tprime · · Score: 4, Insightful

    I don't get it.. xBox was far from a perfect system, but the things they are changing are not the ones that need to be changed. While the original controller that shipped with the xbox couldn't have been much worse, the s controller was very comfortable and functional. The original b/w buttons were a long way away from where they were usable, the S controller made them great auxillary buttons for things like audibles in sports games or potions in ActionRPGs. The size fits nicely into many people's hands, in fact, I now prefer my S controllers to my Dual Shock controllers (long play cramps my hands on the Sony joysticks). The S controller should be refined, not destroyed and rebuilt. Then again, with the xbox Next seemingly changing everything else that worked or made sense (hard drive for downloadable content, caching and game saving, No backwards compatibility, etc.) it wouldn't surprise me. It would just be nice to have the triggers be analong...

    Even though I said that the Dual Shock controllers give my hands cramps after hours of playing, I still think they are some of the best controllers I have ever used. They are simple. Minor enhancements to these controllers would help, but don't make it into an N64 controller. The changes kind of scare me, but I AM looking forward to the wireless.

    I thought the same thing about the Nintendo controllers that everyone cracks on them about.. Then I played my brothers Gamecube for a few hours. While the layout of the buttons is really funky initially, after a few hours of play, it is obvious a LOT of thought went into its design. The buttons just FEEL like they are in the right places when you need to press them. I am sure that a Gamecube owner can probably explain it better than I can.

    Go ahead, flame me.. I know I just jumped into a console holy war.

    --
    http://www.tomandemily.com
    1. Re:Why mess with everything that WORKED? by analog_line · · Score: 1

      I own a GameCube and I concur that I prefer the Cube's controller to just about any other controller I've used. The Playstation controller makes my hands ache after not long playing, but the GameCube controller I can play with for long periods of time with no pain at all. It's enough of a difference that I've searched out GameCube versions of games instead of the PS2 versions just so I can play them generally pain free.

  18. Triggers on the Xbox controller are bad? by Anonymous Coward · · Score: 0

    I do not get why you people continually choose to make fun and tease at the analog triggers on the Xbox controller. By having the L and R buttons with pressure sensitivity, it allows MUCH more precision in my games. This includes games like PGR2 and GTA3 Double Pack that makes driving easier because you have more control of your speed wheras the PS2 L and R buttons don't offer that level of pressure sensitivity.

    The Xbox Controller S is the best designed controller this generation. The Dual Shock 1/2 is based on a controller design that dates back to 1997 or so, yet the Xbox S is much more modern for TODAY'S ADVANCED GAMES. The sticks are great and sensitive, the face buttons are well placed, and like I said before... the pressure sensitive L and R triggers are very precise.

  19. Bring back the Saturn analog... by Tommy2099 · · Score: 0

    They had it almost perfect, just add in force feedback and maybe some slots for some Memory-Stick-esque removable media and I'd be all set.

  20. Reading too much into this by MMaestro · · Score: 1
    As interesting and fairly reliable this report sounds, I think most of us are thinking about this too hard.

    according to an un-named source.

    An un-named source? Gee, wow, thats real reliable.

  21. All a matter of taste by bogie · · Score: 1

    Personally I think the Dual Shock in its original form is the best game pad ever created. The analog sticks work great and the idea of using symbols for buttons was fantastic. I've never forgetten where the Triangle, Circle, or X is. Also short of dedicated real arcade sticks it the best thing going for MAME. Robotron and Smash TV are a joy to play on a Dual Shock.

    Like I said all a matter of taste. Every controller I've tried N64, Dreamcast, etc has always been a let down compared to it. Lastly if the controller was really as bad as you say there is just no way Sony would have been so successful. The controller is the interface to the system. People won't stand for one that gets in the way or doesn't work well. Witness the botched Xbox launch where MS got killed because of their ridiculous controller.

    Anyway to each his own. I guess myself and many others just disagree.

    --
    If you wanna get rich, you know that payback is a bitch
  22. Current Controlers... by Reapy · · Score: 3, Interesting

    I have to say, I really enjoy the shape and texture of the xbox s controller. It's actually not too bad of a joystick, its big problem is really the black and white buttons, and the shape of the buttons themselves. They are rounded up, so if i'm holding them down, I start to hurt my fingers. I got top spin a while ago and now I don't play it because it hurts my hands to hold down the buttons for a long duration. The buttons need to be flattened out like ont he gamecube or ps2. The black and white ones just suck. They are good for halo type use, flashlight on off, or switching grenades, but they arent versital enough to be used in all games. There's no reason for them to be pushed into the controller and difficult to hit.

    Gamecube is nice, but the direction pad sucks and there's not enough buttons to translate cross platform games effectivly. But otherwise the layout is nice and unique, though a little hard for me to play a game where you'd have to switch which buttons you are hitting quickly, like doing x,y,b or something is tough to move your thumb to sometimes. C stick also sucks. Its like the b/w buttons on xbox, can be used for non important stuff, but why limit controls like that when you can just create an effective right analog stick?

    I like the ps2's dpad the best for whatever reason. Any of the round ones you see on computer joypads suck for me, becuase I cant press absolute directions consistantly.

    A personal pet peeve of mine are the big trigger buttons. Anygame where to play it you have to hold the r trigger down for the duration (driving type game or something), makes my fingers hurt when I'm done playing a long session. Its a big bulky button, and theres a lot of range of motion to get it to fire off. If the buttons were smoothly responsive the whole way from start to finish, it wouldnt be bad, but when theres like 4 cm of deadzone that just makes my finger tired. That's why I like the ps2 the best, quick little toggle triggers that I can hit quick, and they respond quick.

    One big complaint for all three is playing something like soul calibur on them sucks. Whenever you have to press 2 or even 3 buttons at once, I find it very hard to do with my thumbs. So what happens is I hold the controler with my right wrist flipped over and use my index and middle finger to press the buttons. After a while though that gets painful. Hard to manage the simultanious presses now a days...

    I want responsiveness from a controller and some good erganomics behind it. I don't want force feed back messing up my control and I don't want vibration that'll give me jollys when I put the thing in my lap.

    Speaking of that, does anyone think adding vibration to controlers makes em die easier? Ever since I got the ps1 controler with vibration in it, the lifetime of my joysticks have been cut in half. My nes and snes and original non analog ps1 controlers still work fine, and they've had twice as much of a work out as the vibration ones. Meanwhile the vibrating ones die after a year of good use. Oh well. Can only cross my fingers and pray the next round of joys are well thought out and comfortable.

    1. Re:Current Controlers... by bigman2003 · · Score: 1

      The black and white buttons on the Xbox controller are good in Halo...

      But you also mentioned Top Spin. The buttons are used to 'give attitude' after a point. And for this reason they are good buttons- they are not part of the GAME, but just some additional buttons to do extra stuff.

      I find it makes sense that there are buttons that won't usually make your character move or take action, but affect the game play.

      For instance in Links, they change you to the 'fly around' mode. In Deus Ex, they bring the menus. Not for gameplay, but for sending commands to the system. It's just nice to have extra buttons laying around for that kind of stuff.

      --
      No reason to lie.
  23. qustion by BigBir3d · · Score: 1

    This would seem to support the reports of no backwards compatibility in Xbox 2.

    Are you talking about games or controllers?

    If you can't play XBOX games on the XBOX2, that is dumb. If you can't plug in and use a XBOX controller into the XBOX2 and use it, I don't think that matters much.

    As to the form debate... they all have good and bad features.

    1. Re:qustion by DorianGre · · Score: 1

      Good 3rd party controllers - like the XBox Lazer Wireless Controller cost $50 each. 4 of these for the current system runs $200. Will I have to spend $200 again to get new wireless controllers?

    2. Re:qustion by BigBir3d · · Score: 1

      So? You bought them for your XBOX that you have now, not the future machine that Microsoft may or may not produce.

      It is in Microsoft's history to break compatability...

    3. Re:qustion by DorianGre · · Score: 1

      I don't have to get a new Logitech trackball each time I get a new PC or a new copy of Photoshop every time I upgrade Windoze. Why shouldn't I insist in iterative changes that wold let users keep their force feedback steering wheels and older games. They might sell more units if the games are backwards compatible as well by having a larger game library. This can only be done if the controllers are compatible as well.

    4. Re:qustion by bigman2003 · · Score: 1

      That is because computers are mired in that swamp called 'backward compatibility'. Get rid of backward compatibility, and EVERYTHING becomes easier, and frequently better.

      I would rather move forward, than push for backward compability. It would suck if we were still using Atari joysticks with one button.

      --
      No reason to lie.
  24. ps2 yay - gamecube nay, sez bighands by Anonymous Coward · · Score: 0

    i have a ps2 and a gamecube. i also have big hands. so big that i had to return the gameboy sp i bought last year because my hands would go numb playing it after 10 minutes or so. the gamecube controller, in addition to feeling flimsy, is a horrible pain in the ass. it is designed to interface well with nintendo's games (at least their first party and system exclusive games) but it's total ass to use, the c stick gets in the way of the buttons and i feel like i could break it in two without much effort. and the directional pad was obviously created for eight year olds with teeny-tiny hands. good for pixies and video game playing fairy peoples, bad for humans with big hands.

    the ps2 controller, on the other hand, feels like it was made for adults. to the point where i use a ps2 controller with an adaptor with the gamecube for anything requiring the d pad. the sticks are great and have a nice feel. the buttons make sense. it feels sturdy, and though i probably could break it in half i have no reason to. :)

    as much as i love metroid prime that goddamn controller will be the death of me.

    1. Re:ps2 yay - gamecube nay, sez bighands by Anonymous Coward · · Score: 0

      You must have mutant hands to favor the jabbing pain of a ps2 controller over the gamecube's controller.

      How could anyone find those oddly placed triangle shaped grips to fit their hands is beyond me. You can't hold your hands flush with your arms, you have to bend out from the wrist to use the ps2 controllers properly

  25. YES! by Anonymous Coward · · Score: 0
    Everybody should be FORCED to read Strunk & White. It's a bit outdated, but it will teach you more than all the rest of your english classes put together about word choice, conciseness, and clarity of meaning.

    No, I'm not sure conciseness is a word. I'll go check with Mr.s Strunk and White.

  26. But what about the D-pad? by Bega · · Score: 1

    The D-pad is just something I'm extremely annoyed with. None of the modern consoles have had anything near a decent D-pad. The GC's D-pad is a joke with its size, the Xbox is just too rigid, while the PS-controller's D-pad is just too insensitive. For my tastes. I know D-pads aren't used in games as much as in the (S)NES-era, but would it be too much asked, if I'd want a decent D-pad on the controller, so that when I want to use it, it wouldn't bug the hell out of me.

    --

    THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
  27. Digital triggers? by silentbobdp · · Score: 1

    Last I checked, every button on the PS2 Dual Shock 2 was analog except Start and Select.

    --
    --Moo.
  28. Sony, Why add a fifth trigger? by silentbobdp · · Score: 1

    I don't see the need for adding a Z-style button on the Dual Shock. Most people that I've seen leave their indexes on top of the controller anyway, if not indexes and middles. Pushing a Z-button with anything but the index finger would feel awkward, and there's just not enough room to hold a DS comfortably with your finger dropped to where C&VG tells us the button will be.

    But the wireless sounds nice :D

    --
    --Moo.
  29. Trigger on PS3 by egm06 · · Score: 1

    Maybe the trigger for fps games could be like the Z button on N64 controllers. I think it would be a bad idea, i like using the r1 button as trigger.

  30. MOD +5, Incredibly Hilarious by Anonymous Coward · · Score: 0

    Your use of Windoze in place of Windows is a hilarious and original pun.

  31. Wireless controller battery life? by devastopol · · Score: 1

    Wouldn't they wear out fairly quick in vibration mode?