Online Consoles Marginalizing PC Gaming?
MattW writes "The gist of this AP/Miami Herald article seems to be that consoles going online will mutate the MMORPG space. Already, there is word that PC game development is withering, even though as a preferential PC gamer I see the best games ever. Is the console destined for superiority, or will the ubiquitous need and superior user input of the PC keep it as a viable game platform?"
Well, there is always going to be the camp that would prefer to play games on their "PC" simply because they do not want a separate game box or they just don't play many games at all except for the occasional exceptional title. For instance, my work takes up most of my time (80-90 hours/week) so I really don't have much time or interest in playing games, but when Halo came out for OS X..... :-) Well, lets say productivity dropped a bit on the weekends, but I really don't have much interest in purchasing a game console.
I suppose however that the console market may eventually become the place for the pre-eminent titles especially given the kind of hardware that will be going into the next generation systems (G5s in the next Xbox?) and that PC titles will become ports. Of course we did see this approach with Halo, but only because MS screwed it up for us by purchasing Bungie, thus delaying the launch of Halo for Mac/Win and killing it all together for Linux.
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Flanders: Is the console destined for superiority, or will the ubiquitous need and superior user input of the PC keep it as a viable game platform?"
Lovejoy: ooh, Ned. Short answer no with a but, long answer yes with an if.
This topic has been absolutely done to death.
It's pretty clear that neither form of gaming is going to "die".
May we never see th
I may be an old fart about this, but I think many of the slower more thoughtful strategy games are more fun than the twitchers. These games will always be on the PC side. I can see the migration where FPS's will tend toward the console.
When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
I love to be able to play against my console-loving nephews with a mouse-keyboard setup. Maybe I'd finally stop giving them the boundless amusement of slapping around Uncle Jim!
If games stop coming out computers, how will we play them at work? My boss isn't going to be okay with me bringing in a PS2, but he doesn't mind if I play a round of Crimsonland to blow off a little stress now and then.
Bander
What we need more of is science!
Because, show me game console equivalents of: Civilization Warcraft III ADOM :)
Games of these genres does not exist on consoles, afaik.
And i really need them, not something else.
(I have never heard there are good FPS for consoles, while i don't know - not interested in)
Consoles have their game-to-kill-weekend games market, but serious gamers will always like more intellegent devices.
Unless the consoles can make mod'ing (especially on advanced level like on Operation Flashpoint, mmm I love that stuff) as easy as on PC, PC definitely won't die.
-el
I host a local LAN event and even if/when I've seen consoles at said events, there was only one. No one that I know wants to lug a 32"+ television around. 17" LCD, oh yeah. Shuttle (or comparable mini-) PC - you bet. I can appreciate where console gaming is headed - it's needed to step up to the level of the PC experience for a while. At the same time, console gaming still, INHO, pales in comparison to gaming on a personal computer.
The types of games that I, and most of our LAN attendees, play on a PC are dramatically different than a comparable console title. The Battlefield and UT2k series are beautiful examples. I have friends with Xboxes that hated UT Championship and I can't even fathom trying to play BF on a game pad. These games still harbor mass followings on the PC platform. At the same time, Splinter Cell is amazing on a console, and marginal at best on my PC.
P.S. - Halo PC ran SO horribly on my system (Athlon 2500+, 1GB ram, 256MB Radeon Pro video), that I invoked MS' 30-day money-back guarantee. They were prompt with the refund so, apparently they are good for something. :-P
the only difference between a rut and a grave, are the dimensions
If other OSes (i.e. Linux) gain popularity in the desktop market, then I would expect even more games to move to a console market. Let's imagine that Linux becomes so popular that it shares the desktop realm with Windows 50/50. Now a game developer must make the game cross-platform. Instead of dealing with issues with one OS, they now have to deal with two. At that point, it seems like it would be much easier to simply develop for a console where both hardware and software are known constants. Anyone else have ideas/opinions about this?
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I'm very concerned about this. With the console market so strong (and why not, with the cost of a PS2/Xbox system less than just an average-quality video card), I don't see any way a game company can afford NOT to develop for a console. And so will we see the end of games like Starcraft that really can't work as effectively without better UI?
:)
I really hope not, but we've already seen posts about Deus Ex II having a crappy interface that parallels that required for a console.
I had an opportunity to play Metroid Prime recently, given all its hype. I was very impressed with the game from graphics to story, but I got too frustrated by the controls. I couldn't stop thinking how easy these things I was TRYING to do were on a keyboard/mouse combo, but were complicated on the console by trying to press three buttons at once while moving one or another stick. So I scrapped it for Tony Hawk, which is totally suited to a joystick/controller.
Please tell me that PC gaming will live forever
In the end, it's all about the games, not the console. Some games, even the multi-platform port releases, just seem to play better on one platform over the other. Madden 2004? I'd rather play it or any other sports games on my PS2. Unreal Tournament 2004 or any other FPS? PC. Warcraft 3 or any other RTS? PC. Button Mashing Fighting Game (Soul Caliber, Tekken) - PS2.
The PC as a gaming platform is far from dead - there's just too many of them in homes for game developers to ignore. Also, most of the biggest console games (GTA3 / Vice City) get ported to the OC, and in the case of GTA3, the graphics are FAR superior on the PC.
Its interesting that the price of a new console (PS2, XBox, etc.) is less than the price of a highest-end graphics card for a PC. Given that most people have old PCs, buying a console is the cheapest way to get into gaming. Add to that the comfort of a couch and big-screen TV vs. a desktop, I can see why many go for consoles.
Two wrongs don't make a right, but three lefts do.
nahhhh. it's simple. there just haven't been any world-shaking titles for PC lately. When the next Starcraft or The Sims or Doom comes out, you'll see articles again speculating about the death of the console.
just wait till World of Warcraft and Doom 3 come out.
i could live a little longer in this prison
I had actually been thinking about getting a PS II recently. Then I went to a friend's house last weekend and actually PLAYED a PS II for the first time ever. (Yeah, I live under a rock. Shoot me.) A few months back we played Unreal Tournament (PC) via the internet and I ran circles around him. We fired up Unreal Tournament 2003 (PS II)... and I got absolutely slaughtered!
... but that isn't my kind of game anyway. Simpsons was another game where I didn't mind the game pad, and actually might prefer it after some practice.
I know it was my first time playing a FPS with a game pad but I can't imagine actually prefering that input over a keyboard and mouse for a FPS. After that experience I am having second thoughts about getting a console, and thinking about just building a good PC gaming system instead.
Playing the Lord of the Rings game was a better experience with the game pad
But at the end of the day, I can easily get a game pad to work with a PC, if I prefer that input for some games, but AFAIK you can't use a mouse + keyboard with a console.
I agree with a poster above - it is all about what you play. With certain genres of games (FPS, RTS...) PC input is better.
I understand the modding scene is fantastic, but can anyone offer an insight into how PC games find a market worth developing for?
(*)I take it nethack doesn't count?
...PC games are on their way out.
The PC's viability as a gaming rig, as best as I can tell, rests on two traits: superior display technology (via hi-resolution displays), and superior control in some games, via a mouse/keybaord setup.
Think about that... the PC's viability rests upon a rapidly-closing gap in display technology (see: HDTV), and $10 peripheral (and even at that, I think if half the people shrieking about the loss of control with dual analog would actually give it a fair shot, they're see that's not the case; I mean, how long did it take to get good with a kb/mouse in the first place?).
So, what we'll have in a few years are:
PCs:
Pros:
+Multi-function
+Large back catalog of games that may or may not actually work
Cons:
-Hideously expensive in terms of upkeep (hardware)
-Game-breaking driver and hardware-related problems
-Expensive OS required in addition to expensive hardware
-Notorious for buggy releases with players essentially paying money to do QA work for publishers, and devs with a "we might fix problems later" mentality.
Consoles:
Pros:
+Comparitively inexpensive
+Works with already-ubiquitous displays
+Little to no hassle to play games; consoles just work (for the most part... Ubi can't seem to get it right)
+Excellent performance due to standardized hardware
Cons:
-Can't play games based around bleeding edge hardware.
So what's left? Online play? Xbox Live blows away anything the PC's ever seen. Give it another generation to clean up the UI and make a few other minor improvements, and online gaming via PC will feel downright archaic.
The point is, considering the cost and issues inherent in PC gaming, and the console market rather swiftly nullifying the PC's few advantages, what possible reason could there be for the continuation of the PC as a gaming platform?
1. Sheer number of titles / emulation: it's probably a safe assumption to make that the kids & young adults generally go for the consoles while the parents & older ones use PCs for gaming. Therefore, it's probably safe to assume that the older lot (myself included) enjoy the emulation scene and reloading up old games - in turn, we have less free time for new games and buy less of them. Therefore there's less and less profit for the games companies in PC Games.
2. Game modding: great for the general public to extend the life of favourite games by downloading free mods for Half-Life, Quake, etc. but ultimately a tactical mistake by the games companies. After all, I'm still playing various Half-Life mods several years after its original release meaning, again, I've bought and played very few new games.
3. Game quality: console releases seem to be much better thought out than PC game releases. Console games tend to be more formulaic - beat-em-ups, sports & racing games, etc - but also seem to be of a consistently better quality. In my experience, maybe 10% of all the PC game releases are of a reasonable standard while only a handful each year are classifiable as "classics". The games companies have only themselves to blame for this - magazine and Internet review sites mean the general public can be a lot more selective with their purchases.
4. Network gaming: modding aside, it's possible to buy a first-person shooter on the PC and finish it in about a day's worth of play to be ready for the next game. Network gaming, although great for us players, extends the usable life of titles to be much longer meaning that, again, we buy less new games. This is why the gaming companies are obviously moving to a model of server subscriptions to keep the money coming in. But ultimately it'll result in less, longer-life titles being released.
From a personal perspective, I'm getting older and getting slightly bored with the modern games scene anyway - I'm now really only looking forward to Doom3 and Half-Life.
And while I'm pretty comfortable on the "disposable income" front, I'm simply tired of with the endless cycle of hardware upgrades that seem to be a requirement every 6 months or so in the PC gaming scene.
I really miss the 8-bit and 16-bit days when games developers were forced to push the hardware further and further to create better and better games rather than simply expecting us to upgrade all of the time.
The classic days of gaming are long dead...
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