Online Consoles Marginalizing PC Gaming?
MattW writes "The gist of this AP/Miami Herald article seems to be that consoles going online will mutate the MMORPG space. Already, there is word that PC game development is withering, even though as a preferential PC gamer I see the best games ever. Is the console destined for superiority, or will the ubiquitous need and superior user input of the PC keep it as a viable game platform?"
Well, there is always going to be the camp that would prefer to play games on their "PC" simply because they do not want a separate game box or they just don't play many games at all except for the occasional exceptional title. For instance, my work takes up most of my time (80-90 hours/week) so I really don't have much time or interest in playing games, but when Halo came out for OS X..... :-) Well, lets say productivity dropped a bit on the weekends, but I really don't have much interest in purchasing a game console.
I suppose however that the console market may eventually become the place for the pre-eminent titles especially given the kind of hardware that will be going into the next generation systems (G5s in the next Xbox?) and that PC titles will become ports. Of course we did see this approach with Halo, but only because MS screwed it up for us by purchasing Bungie, thus delaying the launch of Halo for Mac/Win and killing it all together for Linux.
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Yeah, sounds like the same flame war my friends and I had in the late 80s only this time I'm on the PC side.
Sorry... but I just don't see a PS3 version of Nethack coming out. PC games will never die. :)
Flanders: Is the console destined for superiority, or will the ubiquitous need and superior user input of the PC keep it as a viable game platform?"
Lovejoy: ooh, Ned. Short answer no with a but, long answer yes with an if.
This topic has been absolutely done to death.
It's pretty clear that neither form of gaming is going to "die".
May we never see th
I may be an old fart about this, but I think many of the slower more thoughtful strategy games are more fun than the twitchers. These games will always be on the PC side. I can see the migration where FPS's will tend toward the console.
When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
I love to be able to play against my console-loving nephews with a mouse-keyboard setup. Maybe I'd finally stop giving them the boundless amusement of slapping around Uncle Jim!
If games stop coming out computers, how will we play them at work? My boss isn't going to be okay with me bringing in a PS2, but he doesn't mind if I play a round of Crimsonland to blow off a little stress now and then.
Bander
What we need more of is science!
We've already spent hundreds or even thousands on our PC's for gaming. No need to HAVE to buy a console either.
IRC, ICQ, Voice Comms, email, website's, they all help the PC be a more complete package for gaming (see The CPL).
PC's rule in my book.
Because, show me game console equivalents of: Civilization Warcraft III ADOM :)
Games of these genres does not exist on consoles, afaik.
And i really need them, not something else.
(I have never heard there are good FPS for consoles, while i don't know - not interested in)
Consoles have their game-to-kill-weekend games market, but serious gamers will always like more intellegent devices.
Were are moving out of the era of the generalized computing device and into the era of the specific computing device. The are cheap enough now to make them to do specific things. PDA's, Cell Phones, PVR's, Game Consoles, Web Terminals... These are where Linux will win, because it will run on any of these things with minor modification, no need to wait for the "software vendor" to expand to the platform.
Unless the consoles can make mod'ing (especially on advanced level like on Operation Flashpoint, mmm I love that stuff) as easy as on PC, PC definitely won't die.
-el
When will IBM, HP, Dell and the like turn on MS for directly competing with them. The number 1 rule of honest business is 'dont compete with your customers' -- Im sure that MS's effort to ruin PC based gaming (by creating the Xbox in the first place and directing developers) should be a sign to the BigPCVendors that they are getting stabbed in the heart.
Me, I have to take the PS2 out of the media cabinet and hook it up to play. With the PC I can take a break from work and crank up UT2004, or even get my gaming fix from a quick game of Columns. Since I'll always have a PC, I'll just keep that hardware current, piece at a time, to support the latest games, rather than saving up for PS3. The PC is functional *and* fun.
I'd say that PC gaming offers various advantages including better screens, more flexibility in terms of choice of hardware, more flexibility in application (not just gaming, but also e.g. word processing), storage of games (harddisk), etc.
One could argue that consoles could be gearing towards the above-mentioned advantages too, but wouldn't they inherently be turning into PCs then?
I plan to plan / Dutch course in The Hague
The difference between PCs and consoles is not the input but rather that PCs don't need a modchip in order to run user-written code (even though unsigned code and signed code run in separate but equal sandboxes in newer restrictions-management-enabled operating systems). Only PCs allow programmers to make games without getting a license from the hardware manufacturer, and console makers tend to grant licenses only to established publishers, reinforcing the oligopoly. Without PC games, how is anybody supposed to begin to learn to develop games?
My understanding is that they are stepping in to save the PC by uniting the X-Box and Windows game development environment.
The CB App. What's your 20?
Since I don't like consoles, if all the games went that way, I'd suddenly have more time to do other things.
Dump the IRS - http://www.fairtax.org
To me Its a matter of the game, simple, FPS-type and jumping and bouncing like a mad rabbit type of games are absolutely best when there is console with decent gear involved. Then again, complex RPG:s (or did they already die 10 years ago?) and games where you are allowed to think before you act are in my mind always going to be better with real computer environment. But its only my opinion :)
...unless of course you're into the whole "getting work done" thing.
I host a local LAN event and even if/when I've seen consoles at said events, there was only one. No one that I know wants to lug a 32"+ television around. 17" LCD, oh yeah. Shuttle (or comparable mini-) PC - you bet. I can appreciate where console gaming is headed - it's needed to step up to the level of the PC experience for a while. At the same time, console gaming still, INHO, pales in comparison to gaming on a personal computer.
The types of games that I, and most of our LAN attendees, play on a PC are dramatically different than a comparable console title. The Battlefield and UT2k series are beautiful examples. I have friends with Xboxes that hated UT Championship and I can't even fathom trying to play BF on a game pad. These games still harbor mass followings on the PC platform. At the same time, Splinter Cell is amazing on a console, and marginal at best on my PC.
P.S. - Halo PC ran SO horribly on my system (Athlon 2500+, 1GB ram, 256MB Radeon Pro video), that I invoked MS' 30-day money-back guarantee. They were prompt with the refund so, apparently they are good for something. :-P
the only difference between a rut and a grave, are the dimensions
In a supposedly down economy, where people are losing jobs left and right, how do we come up with the cash and time to buy both PC games and consoles?
I want to delete my account but Slashdot doesn't allow it.
It seems to me that FPS games play better on the computer, while the majority of other action games play better on the console. I generally buy games for console first, UNLESS the game supports Internet play, in which case I buy it for PC so I can play online. I have Zelda: Ocarina of Time for N64 and I downloaded the ROM of it to see how it'd play on the PC, and slamming keys on the keyboard is vastly inferior to using a controller. On the other hand, I could never stand playing a game like Jedi Knight 2 and Jedi Academy on a console with dual joysticks- I WANT A MOUSE. A game like Zelda: The Wind Waker is better on a console, and a game like Jedi Knight 2 is better on the PC.
If other OSes (i.e. Linux) gain popularity in the desktop market, then I would expect even more games to move to a console market. Let's imagine that Linux becomes so popular that it shares the desktop realm with Windows 50/50. Now a game developer must make the game cross-platform. Instead of dealing with issues with one OS, they now have to deal with two. At that point, it seems like it would be much easier to simply develop for a console where both hardware and software are known constants. Anyone else have ideas/opinions about this?
Magnatune: Quality (DRM-free) MP3/FLAC/
I'm very concerned about this. With the console market so strong (and why not, with the cost of a PS2/Xbox system less than just an average-quality video card), I don't see any way a game company can afford NOT to develop for a console. And so will we see the end of games like Starcraft that really can't work as effectively without better UI?
:)
I really hope not, but we've already seen posts about Deus Ex II having a crappy interface that parallels that required for a console.
I had an opportunity to play Metroid Prime recently, given all its hype. I was very impressed with the game from graphics to story, but I got too frustrated by the controls. I couldn't stop thinking how easy these things I was TRYING to do were on a keyboard/mouse combo, but were complicated on the console by trying to press three buttons at once while moving one or another stick. So I scrapped it for Tony Hawk, which is totally suited to a joystick/controller.
Please tell me that PC gaming will live forever
In the end, it's all about the games, not the console. Some games, even the multi-platform port releases, just seem to play better on one platform over the other. Madden 2004? I'd rather play it or any other sports games on my PS2. Unreal Tournament 2004 or any other FPS? PC. Warcraft 3 or any other RTS? PC. Button Mashing Fighting Game (Soul Caliber, Tekken) - PS2.
The PC as a gaming platform is far from dead - there's just too many of them in homes for game developers to ignore. Also, most of the biggest console games (GTA3 / Vice City) get ported to the OC, and in the case of GTA3, the graphics are FAR superior on the PC.
A lot of pundits on the topic of console vs. PC seem to keep ignoring a subset of PC gamers - the Power Gamer (we know who we are).
The top echelon of PC hardware will ALWAYS offer better performance than the latest console - and a lot of software houses (Lionhead comes to mind) are constantly seeking to push the envelope - not just graphically but in terms of AI and interactivity.
Consoles are great - but no substitute for the power of a screamin' PC box. Sure, PCs can be a pain in the ass to code for because of the mishmash of hardware on the market - but a lot of gamers will build new PCs to experience the best a new title has to offer. Knowing that this audience exists will keep software houses producing for the PC until there are no more games to be played. Nuff said.
"Nothing is so important that you cannot make fun of it." -Clarke
- Consoles are social gaming devices, PCs are anti-social. In other words, consoles encourage more than one person playing at the same machine, while PCs are much more solitary. On-line gaming is solitary. Thus, only if consoles transform into dumbed down PCs they would able to marginalize PCs as a gaming device.
- Consoles are living room appliances, PCs are office appliances. There still are games that require a keyboard to play, and believe it or not, there are still lots of gamers who like such games. These games will always remain on PCs.
- Consoles rely on royalties, PCs don't. It's much easier and cheaper do develop low-level games for PCs than for consoles. For example, I spent all this month playing new freeware adventure games, which were released this month only. That's a month worth of gaming for free. Show me a place where I can easily download a bunch of freeware for a console, and show me a way to install it easily. Independent gaming will always be another strong point of PCs, and there are people who like these games.
As a result, consoles and PCs will coexist in the future. PCs would catter to certain games and certain audience, and consoles to others. It's not my place to comment on the quality of the different gaming genres, but my personal preference would lie with the PCs.Its interesting that the price of a new console (PS2, XBox, etc.) is less than the price of a highest-end graphics card for a PC. Given that most people have old PCs, buying a console is the cheapest way to get into gaming. Add to that the comfort of a couch and big-screen TV vs. a desktop, I can see why many go for consoles.
Two wrongs don't make a right, but three lefts do.
I have played PC games before, although I am absolutely not a "power gamer" by any measure. The problems I saw were ones of investment, maintenance, and learning curve.
For instance, I remember loading a relatively simple game on what was once considered an OK laptop. I came to find out that in order to truly have the game running at anything near a fun speed, I had to add RAM, and quite a bit of it. Now the game no longer costed the original $25, but potentially hundreds more. I didn't like it that much. Plus, most PC games I have seen install scads of undesirable adware, spyware, etc. (I'm sure that things have improved on this front, however), and the unending act of cleaning up menus and doing uninstalls of old games I no longer enjoyed (if the uninstalls went smoothly, which often they did not), just got tiresome.
Another, much more minor gripe: keyboard/mouse/joystick setup. I admired some PC games for their flexibility with all the added buttons that a keyboard brings, but having a dozen keyboard overlays and remembering what alt-shift-A does from one game to another seems a bit much to me.
Once again, if you're a PC demigod with a passionately deep understanding for how to clear up these problems, you probably just think I'm dull-witted. However, I'd rather keep my PC as a productivity tool, and buy the occasional console instead of installing card upon card (among other bits that others could more effectively list here) to play similar (if superior) games. As consoles more successfully go online and increase their power and playability, the role of the PC as gaming machine seems more and more to be that of hard-core hobbyists, and not just people who want to play games.
Windows XP SP2 told me to install third-party software that prevents viruses and protects stability... I chose Ubuntu
I think if video game publishers ease off of the PC platform, we will see money from Nvidia, ATI, and Intel that will support cutting edge video gaming on the PC.
Don't give your computer too much credit, now.
It's more about fitness for a particular purpose. Console controllers are very good for certain kinds of games - platformers, sports games, shooters, etc. I agree that if your universe only consists of FPS, then I think the mouse and keyboard will beat a console's controller (imo). Computers are also well suited for strategy games that involve clicking on units such (both real-time and turn-based).
There's a reason that strategy flourishes on PC and platformers and shooters flourish on consoles.
I think that the consoles are winning. While PC gaming will never die out (a high-end PC will outperform an affordable console, and it's natural for people who already own a PC to play games on it), there are a number of reasons that the videogame market is shifting more and more towards consoles, mainly because of the predicability of the console environment:
- Support costs: Since consoles are extremely predictable, the customer support costs for making a game work are much lower than on a general purpose PC. If you sell a game for $40, you might make $20 after cost of distribution, and a half hour phone call to get video drivers updated means that you've lost money selling that copy of the game. So if I sell the same number of units on a PC and console, the console games will cost me much less to sell.
- Customer satisfaction: It's easier to play on consoles -- put a disk in and turn the console on. PC's require installation, keyboards aren't as nice to use as joysticks, etc.
- Piracy: Piracy is rare in the console world, and common in the PC world. This effectively shrinks the PC gamer market, making it less attractive to sell games.
- Development costs: it's much easier developing software that runs reliably on a console than all PC's. Sure, the PS2 development tools are weird, but you don't have to worry about testing on a wide range of CPU's, RAM, video cards, etc.
- Not a moving target: In PC game development, one of the hardest tasks is to figure out what a PC will be like at that point in the future where your game will ship, and to engineer for that point. If you guess too high, your game won't run on mainstream PC's. If you guess too low, your game will suck compared to someone else. Sure, there are new generations of consoles, but that's only every five years or so, and always screws up the game market until things stabilize. The PC market is always in the turmoil of change.
- Competition: somewhat counter-intuitively, since the PC market is completely open, there are a near infinite number of games written. This makes it very hard to get your game produced, distributed, and marketed. The last time I saw the numbers, it was around 1 in 100 games that were written got distributed, and 1 in 100 games that were distributed that were profitable. The console market is more controlled, so you don't have to compete against a flood of random programs to get noticed.
So while the PC game market will always be around, for lots of good reasons, it'll become (IMO) more and more games in a couple of niches:
- Gamer geek games that appeal to the high-end gamers willing to pay $3K for a machine to run better than a $200 console.
- Weird games that can't get distributed on the consoles. Some of these will be very cool, and get ported to consoles to make the real money.
- Ports of the 'hit' console games, to make a little money. I think that companies will "port to the PC" for the same reasons that they "port to the Mac" -- if it's a hit game, you can make some money selling into smaller markets.
Enable 3D printed prosthetics!
nahhhh. it's simple. there just haven't been any world-shaking titles for PC lately. When the next Starcraft or The Sims or Doom comes out, you'll see articles again speculating about the death of the console.
just wait till World of Warcraft and Doom 3 come out.
i could live a little longer in this prison
The main problem with PC gaming is too much diversity.
PCs sold today come with either those crappy integrated graphics or advanced GPUs from ATi and nVidia. And even those with good graphics systems have would have a wide varieties of drivers installed, which means that some features are enabled and some are not.
Also, most PCs sold do not come with controllers and/or joysticks. And if the user buys such devices, there are numerous brands to consider.
There are also various sound cards, processors, etc., each with different features that gaming authors may or may not be able to take advantage of.
If you want to sell games for the PC, and you if you want to sell a lot of them, you're essentially forced to aim for the lowest common denominator. Only a handful of gaming publishers can sell high quality games without pandering to crappy computers.
And lets face it; there are essentially only two gaming engines for the PC, id's Quake and Epic's Unreal. When Carmack quits to devote himself fulltime to getting into space (which will happen after Doom3) that'll leave only one engine left. And let's face it, without Carmack, OpenGL will be dead on the PC too.
If someone says he and his monkey have nothing to hide, they almost certainly do.
Sorry, but this article is just misinformed crap.
It implies that MMPs are the only type of games still being played on PC, which is dumb. Not only that, it also states that "their growth appears almost stagnant" which is, of course, completely false.
I'm a game developper working on MMPs.
I've been hearing about the demise of the PC as a gaming platform for *years*.
Every year brings its new fad : consoles, cell phones, set top boxes, PDAs, next-gen consoles, online consoles, you name it...
And you know what ?
The PC is still alive and kicking.
And you know why ?
Because as long as PCs are bought, some people will want to buy games to play on them, and some developpers will want to take advantage of a free platform.
A platform where they don't need to beg for development kits.
A platform where they don't have to pay a for the privilege of releasing a game.
A platform where they are free to develop whatever game they wish without going through the hoops of "concept approval" (going through the hoops of a publisher is bad enough).
A platform where their imagination isn't restricted by the DRM crap that console makers are going to shove down everybody's throat.
So maybe all the big action/sports/movie franchise will keep moving on consoles. And who cares really? It's all the same old, boring stuff anyway.
But I'm pretty sure you'll keep on seeing original, cool games appearing on the PC first. And it won't be just the MMP games...
Here's a couple of links to prove my point.
The day the PC as a gaming platform dies, is the day the PC dies.
I had actually been thinking about getting a PS II recently. Then I went to a friend's house last weekend and actually PLAYED a PS II for the first time ever. (Yeah, I live under a rock. Shoot me.) A few months back we played Unreal Tournament (PC) via the internet and I ran circles around him. We fired up Unreal Tournament 2003 (PS II)... and I got absolutely slaughtered!
... but that isn't my kind of game anyway. Simpsons was another game where I didn't mind the game pad, and actually might prefer it after some practice.
I know it was my first time playing a FPS with a game pad but I can't imagine actually prefering that input over a keyboard and mouse for a FPS. After that experience I am having second thoughts about getting a console, and thinking about just building a good PC gaming system instead.
Playing the Lord of the Rings game was a better experience with the game pad
But at the end of the day, I can easily get a game pad to work with a PC, if I prefer that input for some games, but AFAIK you can't use a mouse + keyboard with a console.
I agree with a poster above - it is all about what you play. With certain genres of games (FPS, RTS...) PC input is better.
Case in point, remember 3DFX? Great hardware, great software interface, great linux support. Lousy longevity. They are gone, swallowed up by Nvidia. So all of the games that worked great on my voodoo 3 card now absolutely stink with an equivalently priced Nvidia card (maybe if I buy a newer card)
My point is not to bash nvidia, but to emphasize that the games that worked great with voodoo were specifically coded to take advantage of that card, and because of that, would almost have to make other cards look bad. If I had purchaced games that were coded for nvidia, then i would have seen the exact opposite effect.
Now what is the development team to do? Re code software so that every single video card is supported? Rotsa ruck. As soon as it goes gole, there will be 30 more cards that aren't in the package that will require the patch to be downloaded.
Contrast this to ANY console. Sure, I can purchase much better hardware for a PC, but every console developer knows exactly what hardware he/she is coding for, and doesn't have to waste 6 man-years coding for multiple cards. Everything works. Performance is squeezed out of those machines to the nth degree.
I don't think that this will mean either platform will 'die' but until video card developers come up with a 'consensus' set of api's that developers can code for, then it will always seem that the user will need a custom pc to for each game to get the best performance out of that particular title.
-- There are 10 kinds of people in the world, those who understand binary and those who don't.
I understand the modding scene is fantastic, but can anyone offer an insight into how PC games find a market worth developing for?
(*)I take it nethack doesn't count?
The only advantage to the PC as a gaming platform is for games like Sim City where lotsa menus are unavoidable and there is so much detail that the resolution of a computer monitor is NECCESARY. Also the raw crunching power of a relatively up to date computer is needed for simulation style games.
Fsck microsoft. They are fixing to 'merge' the PC with the console. This will make the console prone to bugs and make the PC into a black box that I can't do what I want on. "Sorry I can't play Mario Bros because I caught a virus from an email and now I have to reformat my game system. My WinBox OS CD is scratched so I have to buy another one because their damn DRM didn't let me make a backup copy." Yeah right.
Eat at Joe's.
...PC games are on their way out.
The PC's viability as a gaming rig, as best as I can tell, rests on two traits: superior display technology (via hi-resolution displays), and superior control in some games, via a mouse/keybaord setup.
Think about that... the PC's viability rests upon a rapidly-closing gap in display technology (see: HDTV), and $10 peripheral (and even at that, I think if half the people shrieking about the loss of control with dual analog would actually give it a fair shot, they're see that's not the case; I mean, how long did it take to get good with a kb/mouse in the first place?).
So, what we'll have in a few years are:
PCs:
Pros:
+Multi-function
+Large back catalog of games that may or may not actually work
Cons:
-Hideously expensive in terms of upkeep (hardware)
-Game-breaking driver and hardware-related problems
-Expensive OS required in addition to expensive hardware
-Notorious for buggy releases with players essentially paying money to do QA work for publishers, and devs with a "we might fix problems later" mentality.
Consoles:
Pros:
+Comparitively inexpensive
+Works with already-ubiquitous displays
+Little to no hassle to play games; consoles just work (for the most part... Ubi can't seem to get it right)
+Excellent performance due to standardized hardware
Cons:
-Can't play games based around bleeding edge hardware.
So what's left? Online play? Xbox Live blows away anything the PC's ever seen. Give it another generation to clean up the UI and make a few other minor improvements, and online gaming via PC will feel downright archaic.
The point is, considering the cost and issues inherent in PC gaming, and the console market rather swiftly nullifying the PC's few advantages, what possible reason could there be for the continuation of the PC as a gaming platform?
There will always be a strong market for PC games as long as PCs are at the cutting edge of gaming hardware due to their upgradability and superior I/O capabilities (e.g., mice and monitors versus gamepads and televisions).
;)
PC games can also be much, much bigger due to greater storage capacity. Yes, the XBox has a hard drive, but it's already been out a while and the rumor is that the XBox 2 won't have one. The PS2 just got a hard drive in the US, but that system is already passed the middle of its life-span, so fewer games will take full advantage of a hard drive.
In the more distant future though (say the next decade or two) I do ultimately see computers, gaming consoles, televisions and telephones merging. Already computers are used for all of those things, but not yet by everyone. Of course, this still means the PC will have won over consoles and not the other way around
Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
PCs give a tremendous amount of control over the user experience, and a tremendous amount of flexibility for game design, that most consoles don't allow (or at the very most, exploit).
Keyboard and mouse control have already been mentioned. Let's take it a step further into oddball-land, with trackballs, spaceorbs, cyberman, joysticks, flight harnesses, USB peripherals, voice-activated microphone controls (UT2004)...
Then there's hardware modification. Modding a console voids your warranty and risks prosecution under the DMCA, or at the very least disqualifies you from online gameplay. This is compounded by the fact that to make consoles cost-effective, they need to have lowest-common-denominator performance profiles: the cheapest, minimal amount of RAM necessary to run anticipated games, the most cost-effective processor available when the entire line is published, basically minimal functionality beyond what the designers anticipate. A PC user can increase performance beyond the "specs" by loading up on RAM, high-performance video cards, hard disk space for more saved games, multiple-monitor output... basically, today's PCs have the capacity for levels of performance that even the "next generation" of consoles won't have when they're finally released. 3GHz processors with 1GB of RAM? With increasing bus speed and dedicated graphics processors, the kind of gameplay possible with PC hardware will doubtless exceed what any priced-to-sell console will do (keeping in mind that new consoles will probably go for $299-$399 and lose their vendors millions of dollars in the initial stages).
Of course, there's also software modification. 120GB hard drives mean that we can download Counter Strike and make Half Life into a whole new game. We can download Enemy Territory, Aliens for Doom, or Quake Rally, or any of thousands of mods which make our game into something wholly new. We can create, share, and seek out new third-pary maps, models, skins and rules for our FPSs, and gameplay experiences like Neverwinter Nights (as opposed to just MMORPGs) become possible. At the least, gameplay becomes more participatory and creative, and in many cases, game design careers are launched this way.
It's commonly noted that progress in technology is driven by two applications: porn and games. If consoles become the only venue for gaming, tech progress will face a glacial pace of innovation. While "the gameplay experience" hasn't been pushed on the PC recently thanks to gaming market stagnation into a few reasonably-successful genres, the capacity for PC gameplay innovation has always been vast; this can lead to new ideas in UI, in AI, in graphics quality and performance, sound, in modifiability (is that a word?).
The only real qualm people seem to have with the PC as a game platform is that games don't seem to sell too well. Well, some of them do. Others just don't seem to sell well enough to justify Hollywood-level production values. Ingenuity can come from smaller development studios too, and the nature of the PC and Internet allow these studios channels of distribution distinct from the Big Studio's dominance of shelf space in EBGames. Doom was an object lesson in this, but it doesn't end there. At least, hopefully it won't. Steam, for all its faults, is a bold new way to sell games; in an ideal world, Valve would open up Steam as a shareware distribution system, with new demos and for-purchase games showing up there from time to time.
Wow, I ranted.
I don't think that PC gaming will ever die out for one simple reason:
Everyone will own the platform.
Some people may by an Xbox, some may buy a PS2 and some may buy a Gamecube. When future generations of consoles are released, there will be people who buy them as well.
But nearly everyone is going to have a PC (or a Mac) because they use it for other things as well. Not everyone will stay on the cutting edge of PC gaming, but they will continue to use the PC for years to come.
Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. -Plato
As another poster pointed out, one fact is that while unemployment is high, there are still a good number of people with jobs.
The other thing to factor in, though, is that in the US, most people aren't as financially responsible as they should be. We love using our credit cards to spend money we don't have. It almost seems as if we think there's something wrong with saving money in this country. And our federal government is leading the charge.... Last time I heard numbers, the reports indicated that over 50% of households live paycheck-to-paycheck. Now, there are probably some people who are spending their money on essentials, but I imagine there are more than a few people spending beyond their means on leisure items, such as a video games.
If all you have are silver bullets, everything looks like a werewolf.
Four words for the guy that wrote this article:
Half-Life 2... Doom 3.
Yeah, it's dead.
Why would I want to play Tribes 3 or UT 2k4 when I can play Halo 2 in a couple of months, and perhaps have to spend a couple hundred bucks to get the new machine?
Beacause everyone knows, Halo is "the GREATEST" (Tribes rip-off). Christ, I was playing Tribes so long ago that Microsoft wasn't even in the games business, but instead wanted to sell you a joystick with their one crappy game as their strategy. People are already screaming of the death of the PC as a gaming platform when they do a rehash of an idea that came out FOUR FREAKING YEARS AGO?
Halo? Played it. It sucked. UT 2k4 is where it is at. It was there for all the poor saps that finally discovered that there are sometimes VEHICLES AND MULTIPLAY IN A FPS.
That was five years ago people. Welcome to the future.
Speaking of vehicles, in order to save you fanboys from losing your minds, I won't even discuss the Battlefield games... it would hurt you too much.
So why is PC gaming dead again? Someone please sit me down and explain it to me. I gotta know.
(modz plz delete my anonymous coward post, doh!)
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Look at the home entertainment market. The plasma screen TV is essentially a big monitor, and offers high enough resolution and sharpness to display text and anything else you might like. The PC is slowly morphing into a Home Entertainment Centre; the X-Box itself is just a glorified PC! It's already pretty common to walk into a well equipped Home Theatre room and see a wireless keyboard and mouse on the coffee table. In short: convergence is going to make the distinction between consoles and PC's meaningless. As it stands, the only difference left between the two is the position in which you sit, and how close the screen is to your face.
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I agree, but I don't think we'll be running spreadsheets or Quicken on the PS5 or XBox XX in the future. Game consoles will probably become the centers of home entertainment with a few everyday features like email, chat/IM, and shopping functions thrown in.
It'll be really interesting to see how Nintendo fares in all of this. They've steadfastly refused to build anything more than game machines. This isn't all bad, but it does make them look a bit behind the times.
One of the best things to come out of all of this will be easier to use devices. Games are supposed to be fun. So ease of use must be a main focus, which has not always been the case for the PC. So with multipurpose consoles developing, we should also see better and easier to use interfaces.
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That is a highly debatable claim.
A superior UI is one that is very easy to figure out, and lets the user do anything that the game can let them do without it being awkward.
Consoles arguably have an edge because using a D-Pad or Joystick is very intuitive. And fewer buttons typically means that the UI is easy to figure out.
PC's have an edge in that for games that require alot of unique inputs or menu interaction, since a Mouse was specifically designed to point and click. (Which is why RTS games play better on a PC).
If you think that a PC offers superior input, it is probably because you tend to prefer the kinds of games that play better using a Mouse.
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PC gaming and Console gaming are two completely different attitudes. It was best summed up in a recent review of the game "Mafia" for PS2, it was a pretty negative review, the some of the greatest gripes being the fact that the game is more story based than action based, and the cars "sucked". (its set in the 1930s... you're not going to have lamborghinis in the 1930s) The truth is there is a distinct different attitudes towards games between the PC gamer crowd and the console gamer crowd there always has, there always will. does it make it wrong? no, it makes it different, and having the choice is necessary. Saying PC gaming is going to die is like saying movies are going to die out because of TV. hasn't happened yet, doubt it will ever happen. There are people who prefer the quick 30 minute entertainment of TV and those who prefer the longer more substantial entertainment of movies...
1. Sheer number of titles / emulation: it's probably a safe assumption to make that the kids & young adults generally go for the consoles while the parents & older ones use PCs for gaming. Therefore, it's probably safe to assume that the older lot (myself included) enjoy the emulation scene and reloading up old games - in turn, we have less free time for new games and buy less of them. Therefore there's less and less profit for the games companies in PC Games.
2. Game modding: great for the general public to extend the life of favourite games by downloading free mods for Half-Life, Quake, etc. but ultimately a tactical mistake by the games companies. After all, I'm still playing various Half-Life mods several years after its original release meaning, again, I've bought and played very few new games.
3. Game quality: console releases seem to be much better thought out than PC game releases. Console games tend to be more formulaic - beat-em-ups, sports & racing games, etc - but also seem to be of a consistently better quality. In my experience, maybe 10% of all the PC game releases are of a reasonable standard while only a handful each year are classifiable as "classics". The games companies have only themselves to blame for this - magazine and Internet review sites mean the general public can be a lot more selective with their purchases.
4. Network gaming: modding aside, it's possible to buy a first-person shooter on the PC and finish it in about a day's worth of play to be ready for the next game. Network gaming, although great for us players, extends the usable life of titles to be much longer meaning that, again, we buy less new games. This is why the gaming companies are obviously moving to a model of server subscriptions to keep the money coming in. But ultimately it'll result in less, longer-life titles being released.
From a personal perspective, I'm getting older and getting slightly bored with the modern games scene anyway - I'm now really only looking forward to Doom3 and Half-Life.
And while I'm pretty comfortable on the "disposable income" front, I'm simply tired of with the endless cycle of hardware upgrades that seem to be a requirement every 6 months or so in the PC gaming scene.
I really miss the 8-bit and 16-bit days when games developers were forced to push the hardware further and further to create better and better games rather than simply expecting us to upgrade all of the time.
The classic days of gaming are long dead...
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Mods are about the only reason I stick with the good ol' PC, the value they add to a game shouldn't be underestimate. Take counter strike for example or the plethora of mods for battlefield 1942 or even the multiplayer mod for GTA:VC.
So OK the PS2 may of had GTA:VC first but I can play it against my friends or download mods to give me new weapons, cars etc...
That is the simplest answer to the "consoles/TVs have low resolution" arguments. Who prefers to watch movies on the PC? Except for RTS games, I believe resolution is a non-factor in this debate.
So, most of the same reasons that make people prefer watching movies on their TVs should apply to games: screen size, (usually) better sound system, access for more people/players, comfortable sitting/laying/standing on head/whatever positions, etc.
Add to that: convenience/ease of use (throw the CD in, hit the power button, be ready to play in 10 seconds) and less technical troubles (how about never having to call/email/look on the web for technical support?).
I used to be a PC gamer only, but now mainly prefer gaming on the console (PS2). Funny thing is that what converted me was none of the reasons above - they were all just gravy. What did it was actually giving a console a fair try with some of the best games it had to offer (at the time, Metal Gear Solid, Gran Turismo, Silent Hill, Driver, etc). I was blown away by how fun, entertaining, cheap, and free of headaches gaming could actually be. There was simply nothing like those games on the PC. Now the only games I still play on the PC are FPS games, mainly because of control and network play - and network play on console is on its way to being (or has been already?) resolved.