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SGI Sells Alias Subsidiary to Accel-KKR

dmehus writes "SGI on Thursday announced it has agreed to sell its Alias subsidiary for $57.5 million in cash to Accel-KKR. Interestingly enough, Accel-KKR owns GroceryWorks, which powers and provides the online version of Safeway. After transaction costs and other items, SGI said it expects net proceeds from the sale come in line at $50 million. Slashdot covered this story in February, saying that SGI was rumoured to be in talks with an unnamed private equity firm, but now it is confirmed."

154 comments

  1. $57.5? by matticus · · Score: 3, Funny

    "SGI on Thursday announced it has agreed to sell its Alias subsidiary for $57.5 in cash to Accel-KKR."

    I'll pay $58!!

    1. Re:$57.5? by CdBee · · Score: 2, Funny

      ..but they expect net proceeds of $50m

      As an accountant, I'd be wary of these guys

      --
      I have been a user for about 10 years. This ends Feb 2014. The site's been ruined. I'm off. Dice, FU
    2. Re:$57.5? by matticus · · Score: 2, Informative

      Now they fixed the story. Now my joke just seems obscurely incorrect.

    3. Re:$57.5? by pangu · · Score: 1

      Parent was funny until the original story was edited without any comments.

    4. Re:$57.5? by Anonymous Coward · · Score: 0

      It's spooky ain't it? The editors are alive... changing things... maybe even reading the site... seeing our real usernames while we are trolling as ACs... woooo hooo

    5. Re:$57.5? by dubdays · · Score: 1

      I've got a few old Showbiz Pizza coins. How many of those do you think would cover the cost?

    6. Re:$57.5? by tehcyder · · Score: 1
      No shit? And other Informative posts would include:

      When the submitter said "teh sky is blue" I think he meant "the sky is blue."

      I know a lot of /.ers don't have much contact with reality, but talk about stating-the-bleeding-obvious...

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    7. Re:$57.5? by Laur · · Score: 1
      Now they fixed the story. Now my joke just seems obscurely incorrect.

      Isn't that the reason given on why we aren't allowed to edit posts? Talk about a double standard.

      --
      When you lose something irreplaceable, you don't mourn for the thing you lost, you mourn for yourself. - Harpo Marx
    8. Re:$57.5? by Rtsbasic · · Score: 0

      Fuck you old man, it got modded up so obviously someone found it useful.

    9. Re:$57.5? by Anonymous Coward · · Score: 0

      Oh yeah, well I'll give them a cheeseburger for it.

  2. $57.5? by Rtsbasic · · Score: 0, Redundant

    I think the submitter meant $57.5 milllion .

  3. Re:$57.50? by byolinux · · Score: 1, Funny

    Damn right... Tim, will you be my business partner? I've got a 20 pound note right here. matt.

  4. Interesting combination by 53cur!ty · · Score: 4, Interesting

    Blah, blah blah.

    Accel-KKR also owns globalCoal and Savista just another shark trying to get a corner on the market so they can control it. I am interested where globalCoal fits into the big picture though...

    Look, see, understand

    1. Re:Interesting combination by Anonymous Coward · · Score: 1, Interesting

      OMG, who modded that interesting (and then who thought to mod it troll in response?)

      Kids, it's humor. Dry humor, but better than average for the slashdot crowd. Let me break it down.

      Accel-KKR now owns alias|wavefront, a 3D graphics software company
      As well as global coal, a company that trades coal
      As well as Savisa, a company that is in the food service industry.

      So the parent post says, gosh, all this adds up to mean that they're cornering the market.

      Which is so ludicrious it must be funny, not "interesting" "insightful", etc. /. asshat mods.

  5. Re:$57.50? by Rtsbasic · · Score: 1

    32.19 GBP, but the article says its actually $57.50 milllion, which translates to 32,196,838.89 GBP.

  6. They outsource as well by Anonymous Coward · · Score: 2, Troll

    They will probably sell a lot more of the non essential business units as they have done with Cray and Alias Wavefront. They have even resorted to the ever so sleazy practice of exporting jobs to India.

    It is said a fox will knaw off its own leg to escape from a trap. We can see the same is true of two bit companies with outdated technology.

    1. Re:They outsource as well by eXtro · · Score: 1

      I don't see exporting jobs to India as sleazy but as far as I can tell SGI isn't doing it anyway.

    2. Re:They outsource as well by Anonymous Coward · · Score: 0

      Hmmm, they are not a 2 bit company. SGI symbolises what's happened to Silicon Valley through boom to bust, there's still money floating around but it's a downwards spiral from here. They have remained a respectable technology company compared to over aggressive, morally devoid, ethically challenged marketing fraudsters like Microsoft. Some dinosaurs evolved...

    3. Re:They outsource as well by GoofyBoy · · Score: 1

      1. Some proof that they outsourced to India?
      2. Its getting to the point where a tech company that does not outsource in some way is becoming the exception.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    4. Re:They outsource as well by dave420 · · Score: 1

      "Troll" - I love slashdot. Point out a blazingly obvious double-standard, and you're a "troll". hehehe :)

  7. Open Maya? by Maljin+Jolt · · Score: 3, Interesting

    I would like to see Maya at Sourceforge. THAT would be a news for nerds and stuff that matters.

    --
    There you are, staring at me again.
    1. Re:Open Maya? by Emil+Brink · · Score: 1

      Heh. Poor SourceForge would probably catch fire, under the weight of Maya's rumoured 25+ million lines of source code. Plus, I have a sneaky suspicion it's mainly C++, which of course would be chanceless when it comes to attracting open/free software developers. ;) Heh. It'd still be cool, though.

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    2. Re:Open Maya? by piquadratCH · · Score: 1

      Maya? Hey, we got PovRay, what more do we need? Well, sorta...

    3. Re:Open Maya? by Anonymous Coward · · Score: 0

      Maya?

      Bah! Blender! Blender, I say!

      The more difficult it is to learn, the better it must be, right? Right?

    4. Re:Open Maya? by Anonymous Coward · · Score: 0

      Call Eric Raymond. He got Sun to open-source Java all by himself!

    5. Re:Open Maya? by Anonymous Coward · · Score: 0

      Blender's a decent tool, but it's interface really does suck. Maya is a great tool.

    6. Re:Open Maya? by Anonymous Coward · · Score: 0

      You've GOT to be kidding, right? PovRay does an excellent job at RENDERING. That's it. Maya does an excellent job at modelling, IK chains, rendering, texture mapping/export, 3D surface paint, etc, etc, etc. The mind boggles at what it can do...

    7. Re:Open Maya? by Anonymous Coward · · Score: 0

      k3d.sourceforge.net is the closest thing you will probably find. The base k3d architecture is pretty good and has great potential. It needs a lot of feature development though, especially in animation, IK, skinning and dynamics.

      The downside is its obsessively C++ as is its lead developer which tends to discourage much of a developer community.

    8. Re:Open Maya? by Anonymous Coward · · Score: 0

      No, Povray is good at rendering, but for modelling, you need something like Blender, with outputs to povray (all of which are available on the net). There are other mesh modelling/surfacing programs out there also. The really great thing is that unlike Maya, they can be downloaded and run on Linux. There is no downloadable version of Maya for Linux, only a "pay us fifty bazillion dollars" version.

    9. Re:Open Maya? by symbolic · · Score: 2, Insightful


      I don't have a problem with the C++ part, but I do have a problem with the implementation - it seems like the interface was designed around the programming, rather than the other way around. No where else have I see a "bend" function, and a "bender" object. This duality permeates much of the functionality, and I just can't seem to figure out why the distinction is even necessary.

  8. Doesn't seem so sure by Gyan · · Score: 1

    From the press release:

    This transaction may not occur or may occur on terms substantially different from those described in this press release.

    Will Alias management agree?

  9. Slightly OT... by ksdd · · Score: 3, Interesting

    ...but damn, I do love seeing that old-school Silicon Graphics logo /. uses for the increasingly rare SGI post. Whatever mojo SGI had left was certainly gone after they went with that Comic Sans-looking text logo...

    1. Re:Slightly OT... by Anonymous Coward · · Score: 0, Funny

      Never give people moderation hints like OT in the subject line. Many moderators simply cue off of words they see, like in this insightful post.

    2. Re:Slightly OT... by Anonymous Coward · · Score: 0

      There were a number of ink blot interpretations of the new SGI logo when it came out. The one that sticks in the mind is Homer Simpson about to give a hummer.

    3. Re:Slightly OT... by Polarweasel · · Score: 1

      Actually, they're still using the cool logo, just not on the front page of their site. See here, for example.

    4. Re:Slightly OT... by FooGoo · · Score: 1

      I agree with you...the changing of the logo signaled their downfall.

      --
      People who bite the hand that feeds them usually lick the boot that kicks them
    5. Re:Slightly OT... by Anonymous Coward · · Score: 0

      They started using the old logo again on new hardware.

  10. Good move... by LostCluster · · Score: 3, Interesting

    SGI doesn't have any other consumer products, and what the Maya product needs now is marketing. There's really not too many other things they can do to develop the product left... it's a matter of sales more than development.

    1. Re:Good move... by Animaether · · Score: 1

      If there's not really much left to develop, then why are there third party plugins at all ?
      Not to mention the many plugins that are in development, coming from other platforms (primarily 3ds max).

      That said.. it's a good thing for Alias that they're rid of the SGI mass that was dragging them :)

    2. Re:Good move... by Anonymous Coward · · Score: 0
      SGI doesn't have any other consumer products

      This just in, it's confirmed: sgi is dying.

    3. Re:Good move... by Anonymous Coward · · Score: 0
      I would agree that Maya is substantially more developed then any other 3d rendering app on the market, but there's undoubtedly a vast array of things they can do to continue developing. In fact, I would argue that if they don't, Maya will lose it's preeminence to more niche-designed 3d apps.

      For example, Maya's Flash export is limited to keyframes, making the animation nearly impossible to mess with in Flash itself. Since the full power of Maya might to be needed for Flash animation dudes (an increasing market for 3d rendering applications), some of the Discreet products that cost a fraction as much might be more appealing. Another good example of room to grow for Maya is it's limited "drawing" tools, which generally force character design peple who tend not to think in lines and arcs, not NURBS, to work in Illustrator and then "inflate" their 2d Illustrator outputs in Maya. While major motion picture studios might not be drooling over Lightwave or Swift or something yet, but Maya can definitely still grow a bit to suit the needs of a broader audience.

      Hopefully this buyout won't slow Maya's momentum, though. It still has space to grow, but it gets infinitely better with each release.

    4. Re:Good move... by quantax · · Score: 2, Interesting

      " There's really not too many other things they can do to develop the product left... it's a matter of sales more than development."

      You've obvously haven't worked with Maya too much as thats a rather ridiculous statement given the following:

      1. Maya cannot export or import animations in any really useful way. I myself have programmed as a result, my own importers and exporters for the program.

      2. Maya's ability to import skin weighting is more or less broken.

      3. MEL, maya's built-in scripting language doesn't support multi-dimensional arrays (it does, but theyre weak), and has only a couple data functions for arrays and strings.

      4. Certain rendering functions such as 3D blur are buggy.

      5. Polygon modelling tools only recently gained the ability to split parallel polygons, still needs a couple more functions.

      6. MEL UI scripting powerful, but would be nice if we could use XML as well.

      I could go on, and this is ONLY what I know, this hasnt even touched on any particle or dynamics issues, which have their own complexities. Don't get me wrong, I love Maya and enjoy working in it, but would not for a second say "Alias should stop developing Maya". No, the moment Alias even insinuated they were going to mostly stop development on Maya, you'd see many animators switch to Softimage or other 3D packages. And also, Maya enjoys a larger install-base amongst individual animators than does Softimage, so they don't need marketing that bad, especially marketing at the sacrifice of development.

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    5. Re:Good move... by KewlPC · · Score: 1

      As to multi-dimensional arrays, MEL isn't meant for heavy computation or anything like that. And I don't really see the need for extensive string manipulation functions, since MEL isn't meant to be a general purpose language.

      Rather, MEL is more of a support/glue language. Do you have some menial task that you keep doing over and over? Write a MEL script that does the same thing, and make an icon for it on the shelf. Have you gone to the trouble of modelling a head for a character and all the different blend shapes necessary for facial animation? Moving the individual blend shape sliders can be a pain, especially since (when the blend shapes for facial animation are done properly) the sliders often adjust blendshapes that are related. So you can just write a MEL script that creates a little dialog box that has one slider (instead of 3) that controls the smile-related blendshapes, etc.

      As to using XML for doing UI stuff, why would you want to? You need the ability to associate scripting actions with buttons, separate your code into various functions, etc., and since XML isn't actually a scripting language I don't see how that'd be possible. Never mind the fact that nearly the entire Maya UI is written in MEL, and that every action you perform in Maya actually just generates (and then executes) one or more MEL commands.

  11. Re:"That's not a vey good name, but we are!" by tai_Dasher · · Score: 0

    Okay, second line should be "I can just hear the antisemitism claims.".
    I swear I have some kind of typing dyslexia.

    --
    "
  12. Selling Alias?! by Brando_Calrisean · · Score: 1, Funny

    What will I do without my weekly dose of Jennifer Garner?!

    --
    Don't call me a cowboy, and don't tell me to slow down!
    1. Re:Selling Alias?! by irokie · · Score: 1

      indeed!

      surely she's not that cheap...

      --
      and if you see me strut, remind me of what left this outlaw torn...
    2. Re:Selling Alias?! by Anonymous Coward · · Score: 0
      Jennifer's just like a million other girls on TV.

      Women like Julia Luis-Dreyfus or Uma Thurman, Sigourney Weaver and Jodie Foster, on the other hand, are hot. They're not blondes, they stand out of the tv-bimbo crowd and they have real screen charisma.

  13. Mean while... by 53cur!ty · · Score: 2

    The Oakland tribute reports that a Billionaire increases Safeway stake. Accel-KKR owns GroceryWorks which is Safeway, Inc. exclusive online shopping provider.

    Answers and more...

    1. Re:Mean while... by dthree · · Score: 4, Funny

      Can a fully-3D online Safeway store with advanced texture mapping, particle physics and inverse-kinematics be far off?

      --
      "I forgot my mantra."
  14. Net proceeds by tehcyder · · Score: 2, Funny
    So is the $7.5 million legal fees?

    IANAL but sometimes I wish I was.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  15. What is left at SGI? by becker · · Score: 3, Informative

    A company in the position of SGI needs press releases to keep saying "I'm still here". A large percentage of the press releases were about Maya and Alias.

    1. Re:What is left at SGI? by halfelven · · Score: 1

      Actually, there's a lot of attention from the database field and stuff, given to the SGI Altix line - think: 256 CPU boxes running Linux running Oracle on top of that. ;-)
      SGI is headed for a big-time comeback. Just wait and see...

  16. Whats the future of SGI now? by Viol8 · · Score: 3, Insightful

    Is this a futile attempt at selling off the family silver in an effort to keep their failing business solvent or is it some shrewd move to raise cash for more profitable enterprises?
    Is SGI a lost cause or is there life in it yet?

    1. Re:Whats the future of SGI now? by Anonymous Coward · · Score: 1, Insightful

      They've been stumbling round like an extra from Dawn of the Dead for the last five years, just waiting for someone to finally pull the trigger.


      "Get the one who looks like Burt Reynolds"

      KER-PING! SPLAT! THUD!

      "Get the one who looks like a viable high-end computer company"

      KER-PING! SPLAT!


      Just waiting for that final THUD...!

    2. Re:Whats the future of SGI now? by Anonymous Coward · · Score: 0

      For some reason the dead hang out in shopping malls. This one sold something, now it's going to buy something.

    3. Re:Whats the future of SGI now? by halfelven · · Score: 1

      Altix. That's the only hardware with hundreds, maybe thousands of CPUs running Linux currently. The database people are all drooling over it.
      Stay tuned, looks like SGI is going to come back in a spectacular way.

  17. Why are there so few comments on this thread? by shrykk · · Score: 1

    So... this merger... Is it good? Or is it ..?

    Not trying to troll, can someone please explain the significance of this news?

    --
    #define struct union /* Reduce memory usage */
    1. Re:Why are there so few comments on this thread? by binaryDigit · · Score: 1

      Maybe because it's barely 7am on the east coast of the US (and 4am on the west). Most of the nerds are either still sleeping or just going to sleep (the true nerds).

    2. Re:Why are there so few comments on this thread? by TheDigitalRaven · · Score: 2, Interesting

      It's good for SGI. They're in a position of a) needing money -- and $50m is nothing to be sneezed at, and b) needing publicity. This gives them a way to show the business world that they are still alive (even if they are selling their own organs to remain so) in the hopes that other companies may look at what SGI are working on and make an offer for some of it. If that happens, SGI gets more revenue, and slims down it's business to the point where it can focus on key projects to increase its revenue stream.

      I am not any kind of business analyst, I just play one on the internet.

    3. Re:Why are there so few comments on this thread? by SmackCrackandPot · · Score: 2, Informative

      It's good for SGI - they need the money.

      Although it's rather sad for anyone who remembers the mid 1990's when the game indstry was starting to move into 3D and SGI was still growing in every direction; Microsoft bought up SoftImage in order to push Windows NT into the workstation market, SGI responded by buying up Alias and Wavefront for millions of dollars in shares.

      At that time, SGI had a near monopoly on 3D development systems, but management weren't willing to develop competitive PC-priced desktop systems (An Indy cost around $10,000), even though their engineers could see this happening (SGI's engineers designed Nintendo's Ultra-64).

      Selling Alias|Wavefront really marks the end of that era.

    4. Re:Why are there so few comments on this thread? by demachina · · Score: 3, Interesting

      Also about this time SGI's ground breaking new system was the O2. It was really good at some niche video functions, including video textures. Unfortunately it had truly dismal memory bandwidth to the CPU, I guess they just forgot that this is one of the most basic building blocks of a computer with good performance. It was trailing just about everything on SPEC benchmarks before it even released(and it was late).

      They sold a bunch of them to people who wanted cheap SGI's, like ILM. I speculate to this day that the O2 was a key contributor to ILM making so many bad movies during the era they relied on those steaming piles. They were just crushingly slow and I imagine any sucked the creativity out of any artist that had to use one, especially after they saw Maya running on a $2,000 PC or a Mac.

      SGI does some really interesting niche technology but they have never had a CPU strategy that worked in any sustained way and they completely lost it in graphics when they kept trying to build multiboard graphics monstrosities while GLINT came out with the first graphics chip, followed by 3DFX, Nvidia and ATI. Carver Mead outlined a long time ago how to design electronics and that was to put everything on a CMOS chip. SGI didn't learn that lesson for some reason so all their graphics systems were big, bulky, somewhat unreliable and most importantly way to expensive to manufacture versus a mass produced GPU.

      --
      @de_machina
    5. Re:Why are there so few comments on this thread? by Anonymous Coward · · Score: 1, Interesting

      What crack are you smoking?

      The O2 had EXCEPTIONAL effective memory bandwidth, somewhere on the order of 1GBps, with 2.1GBps thoeretical. That's why it's STILL good at doing DV processing. There isn't a consumer product available *today* that can compete in DV streaming, at *any* price. Yes, the CPU was shit (maybe not shit, but certianly over priced if you were doing CPU intensive stuff). No argument there. But the memory system was, and still is, quite exceptional. And it was quite a while before Maya (didn't even exist for PC until mid '98--TWO years, that's decades in the computer world).

      The local TV affiliates are still using O2s for streaming their stations. I imagine they're moving on to either Octanes or bigger systems with the HDTV boards, since that's the direction things are moving, but that's the thing:

      SGI always targeted niche markets, and they were unsurpassed by anyone in those markets, still are, in many cases. Oil companies and car/airplane manufactures still use their Origin line for visualzation of huge datasets... Because NOBODY else can do it. Somewhat unreliable my ass, this fellow likely has never even laid naked eye on/or worked on one of their big iron systems.

      The niche market business plan combined with their pissing off their very talented engineers (which moved on mostly to Nvidia, who'da figured) is what is sending them to the grave.

      -1 (DUH)

    6. Re:Why are there so few comments on this thread? by demachina · · Score: 1

      What crack are you smoking!

      Yes it had exceptional total memory bendwidth and bandwidth to all the graphics and video gear and its a marketing bullet they used with great success to sucker people like you in to thinking it has great memory performance when it doesn't.

      The problem is the memory pipe to the actual CPU is completely crippled. They improved it a little in later revs but it consistently trails a lowly PC in the definitive memory bandwidth benchmark, STREAMS:

      http://www.dl.ac.uk/TCSC/disco/Benchmarks/stream s. html

      Its 165th on this list out of 182 and a lot of the worse systems are SGI's. It gets 80.2 MB/sec which is pathetic by any modern standard. A not particularly new PC can get 400 MB/sec easy.

      If you've used an O2 and wondered why it seems so freaking slow, that is reason number 1. The R5K isn't exactly a speed burner either. Its better suited to embedded applications than a desktop workstation.

      --
      @de_machina
    7. Re:Why are there so few comments on this thread? by demachina · · Score: 1

      "Somewhat unreliable my ass, this fellow likely has never even laid naked eye on/or worked on one of their big iron systems."

      If you read the original post you would notice I was talking about their multiboard graphics systems. With all those chips and mechanical interconnects they simply had no chance of matching the reliability of a single board Nvidia or ATI card with single chip GPU. My point was SGI was late in jumping to a single chip GPU, they were still building complex multiboard graphics systems which is where they got creamed by 3DFX and Nvidia on price, reliability and performance.

      --
      @de_machina
    8. Re:Why are there so few comments on this thread? by Performer+Guy · · Score: 1

      Rubbish, O2 had stunning memory bandwidth and a unified memory architecture where the graphics hardware was intergrated with a very fast memory controller. It had memory bandwidth out the wazoo.

      O2 was also inexpensive compared to earlier offerings. The main weakness was that it was delayed in design (as usual) and when it arrived although initially it blew PCs away in many respects 3D cards on PCs caught up to it pretty quickly or were on par with it at launch. After that the design cycles of 6 months at companies like NVIDIA is not something SGI could even hope to compete with. It would typically take them 2 years to turn around a design like O2 and they'd need to recoup their design costs on relatively low volumes over ever compressed periods.

      Some of SGIs best selling high end graphics offerings were designed long after GLINT. Yep they missed the emerging PC market but infact they were the first company to make a 3D card for PCs years before anyone else. It bombed and they gave up, the rest is history.

    9. Re:Why are there so few comments on this thread? by halfelven · · Score: 1

      Actually, you got it backwards.
      At the time, the O2s had an excellent bandwidth. SGI stuff, by definition, beats the hell out of everything in terms of internal bandwidth.
      What dragged the O2s back, though, was the CPU - the MIPS were already getting kinda slow at the time.
      Fortunately, SGI is now switching en-masse to Intel CPUs and Linux, while preserving the clever high-performance NUMA architecture. Since Linux is gaining traction, there will be some interesting news coming up soon. ;-)

    10. Re:Why are there so few comments on this thread? by Anonymous Coward · · Score: 0

      What sorts of PCs were available at the time that the O2 came out that would smoke it?

      When the O2 came out (1996) there were Pentium 133 and 166's. As of Jan 1, 1997... There was Pentium I 200 and 233Mhz. Pentium II 333Mhz came out early '98, and not one of these computers would lay a finger on an O2, but the PII 333 would probably be close. The CPU in that class that would have competed would be the Aplha.

      From experience, usability, doing 3D design/animation and video, my little 180Mhz O2 is about 8% slower than a Pentium II 400Mhz (that I also have), comparibly built, about 2 YEARS LATER. Yeah, it (the 02) cost quite a bit, but for those two years it helped MAKE money for me, and it paid itself off twenty fold.

      Face it, computers are not a good investment. Just like cars. They're a tool, when a better tools comes out you gotta decide for yourself if it's worth it to upgrade. Benchmarks alone cannot dictate whether or not a tool is good for the purpose you want to use it for. The O2 was a great tool for video, still is, as said elsewhere. It could do in '96 what many "modern" machines can't do now. STREAM be damned, the O2 does what it's designed to do. And there's no way in hell an Origin 2000 should be 3 steps above a Pentium 400 in a raw bandwidth test. That's clear evidence that this benchmark dosen't mean S-H-I-T.

      For chrissakes, some of Cray's better super-computers are listed below mere 1Ghz Athlons, what does that tell 'ya? MMM?

    11. Re:Why are there so few comments on this thread? by demachina · · Score: 1

      The key problem here is SGI was still trying to sell O2's two years later and four years later abd .... They were barely competitive with a PC when they were released, weren't competitive with the contemporary workstations and SGI kept trying to milk them for years when they were pure dogs for anything but video and video textures.

      --
      @de_machina
    12. Re:Why are there so few comments on this thread? by demachina · · Score: 1

      Reference the STREAMS benchmarks post below AGAIN. The problem was not the memory bandwidth to the video and graphics hardware. The problem was the feeble 80 MB/sec to the CPU which made it horrible for ALL general purpose computing applications like Maya and Pro/E and helped put SGI out of these markets.

      --
      @de_machina
  18. poor jen by irokie · · Score: 0

    my first thought was what will jennifer garner think...

    (she's not *that* cheap)

    --
    and if you see me strut, remind me of what left this outlaw torn...
  19. Showing a loss because of 3DS Max and cheap VPUs by Slashdot+Hivemind · · Score: 2, Informative

    Increases in computer power and wide availability of previously obscure and expensive software has led to big problems for CGI companies. Expect massive losses to be posted by ILM later this year

  20. Also .... by binaryDigit · · Score: 4, Interesting

    The Oakland tribute reports that a Billionaire increases Safeway stake. Accel-KKR owns GroceryWorks which is Safeway, Inc. exclusive online shopping provider.

    Not only that, but KKR (not Accel-KKR) used to own Safeway. This was a few years back. They purchased it cheap, held on to it for a while, and made an absolute killing when they sold it. KKR are no fools (RJR notwithstanding).

  21. Re:"That's not a vey good name, but we are!" by Anonymous Coward · · Score: 0

    KKR? Good thing they don't have to sell to consumers. I can't just hear the antisemitism claim.

    I'm confused, are you saying that KKR are anti-semitic? Or that there would be anti-semitic statements against them?

  22. in cash? by JamieKitson · · Score: 0

    Do they really hand over millions in cash?

    Maybe they should check to see if that woman has any more of those million dollar bills.

  23. Re:Friday! by Anonymous Coward · · Score: 0
    What do you mean?

    I'll be reading /. while drinking myself silly.

  24. Re:Showing a loss because of 3DS Max and cheap VPU by Anonymous Coward · · Score: 0

    "3DS Max"

    ???

  25. Stop listening to Michael Jackson by Anonymous Coward · · Score: 0

    Stop listening to the modern day frankenstein who gives children wine and then molests them in his private, gay theme park.

  26. Why is this company buying Alias? by ScottGant · · Score: 3, Insightful

    I mean, I could see a FX company buying it...but an investment firm that handles grocery technology and coal services?

    I'm sorry, but it brings to mind that back in the 70's when AMF bought Harley-Davidson...and look at THAT fiasco.

    --

    "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    1. Re:Why is this company buying Alias? by AndroidCat · · Score: 2, Funny

      Maybe they want to use Maya to make it look like there are vast hordes of customers in their client's grocery stores?

      --
      One line blog. I hear that they're called Twitters now.
    2. Re:Why is this company buying Alias? by Johnny+Mnemonic · · Score: 1


      Maybe they intend to spruce it up, clear out the deadwood, kill the Sacred Cows, and then re-sell it for a profit? There's probably more to be made on that kind of flip than on revenue of A|W's revenue. But I dunno.

      --

      --
      $tar -xvf .sig.tar
    3. Re:Why is this company buying Alias? by Anonymous Coward · · Score: 0

      Oh, come on. There are great cross-industry mergers that turn out great. Take AOL-TW, for instance...er....wait....

  27. Shame, by xirtam_work · · Score: 4, Insightful

    I had almost expected Apple to buy the rights to Alias. The Mac OS X version rocks, and they've got billions in the bank, $50m would have been pocket change. It could have complemented Shake and Logic, bring 3D into their professional tools. And then we could have looked forward to iModel, or whatever, as the low end consumer version.

    Ah well, wasn't to be.

    1. Re:Shame, by Anonymous Coward · · Score: 0

      "The Mac OS X version rocks"

      All the versions "rock".

    2. Re:Shame, by rampant+mac · · Score: 2, Insightful
      "And then we could have looked forward to iModel, or whatever, as the low end consumer version."

      That's sort of pushing it, don't you think? I mean, the applications in the iLife suite are consumer applications that "most" consumers actually use.

      Digital camera? Hell, my parents owned one before I finally broke down and purchased mine. iPhoto works great for me.

      Digital camcorder? I don't have one, but someday. iMovie would fit the niche perfectly.

      Music? iTunes works like a charm (so much, in fact, that I couldn't see using anything else!).

      iDVD is there to tie each of those separate applications into media that can easily be shared with friends and family.

      GarageBand is really nice, but lacking features for anyone beyond intermediate musical talent. If there was a teenager in the house, it would probably be the most used application, though.

      But, "iModel?" Where would that really fit into the digital hub? I honestly don't know too many people interested in 3D modeling on a consumer level.

      --
      I like big butts and I cannot lie.
    3. Re:Shame, by quantax · · Score: 2, Interesting

      Not really by my count. Look at your current highend Macs, the G5's; these systems do not come with serious 3D cards, they come with mid-end gamer cards. Let me ask you, how are you supposed to do serious 3D animation work on a Radeon 9800 Pro? Have you ever tried? It isn't very productive.

      If Mac is serious about the 3D market, (and it honestly hasn't demonstrated it is, atleast for professional level work), they will start offering highend cards to their customers, cards such as the Nvidia Quadro FX 1100. Until it offers such cards, they are merely talking out their ass about 3D and Macs.

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    4. Re:Shame, by Anonymous Coward · · Score: 0

      how are you supposed to do serious 3D animation work on a Radeon 9800 Pro? Have you ever tried? It isn't very productive.

      How so? Apart from overlay planes, what does the Radeon lack that the highest-end cards don't?

    5. Re:Shame, by Pope · · Score: 1
      If Mac is serious about the 3D market, (and it honestly hasn't demonstrated it is, atleast for professional level work), they will start offering highend cards to their customers, cards such as the Nvidia Quadro FX 1100.

      First of all, it's Apple, not Mac. That's about as dumb as referring to SGI as "Onyx" or calling Microsoft "Windows."

      Second of all, Apple can't offer to their customers a video card if the video card company doesn't make the hardware or drivers for it.

      --
      It doesn't mean much now, it's built for the future.
    6. Re:Shame, by slithytove · · Score: 1

      You have a good point. iModel would certainly be a bit of a stretch, but I can see a lot of the people using iMovie enjoying playing with special effects. They probably wouldn't be doing heavy poly-modeling, but they might use it for particle systems or as a Poser-like animation program, if they provided some stock geometry. And amatuer game programmer/modders would dig it for sure!

    7. Re:Shame, by Anonymous Coward · · Score: 0

      This is a niche that Apple needs filled, actually: consumer 3d. There are games that let you create and add your own low-poly 3d models. Tell me that wouldn't be of interest to teens and geeks in the house? Get them hooked on Alias and have built-in trained modelers for the ever more heavily demanded special effects CGI industry.

      It's not like they can piss off Adobe or Microsoft. And 3DMax is not on the Mac. Lightwave might be upset though.

    8. Re:Shame, by xirtam_work · · Score: 1

      I can see where he's coming from to be honest. I hadn't considered some of the high end video cards. I think Apple do need to encourage some real support from the high end card makers. it would be great to see a really powerful card as an option on the G5 - with native 64bit drivers as well.

    9. Re:Shame, by Phil+Wilkins · · Score: 1

      ...and our entire studio came this close to converting to Mac's (we're 100% Maya-centric, the loss of the windows version (see what happened to Logic) would have been, entertaining). Damn!

  28. The original SGI/Alias/Wavefront deal by vasqzr · · Score: 5, Interesting

    SGI paid $500 million to buy them in the first place. Boy, how times have changed.

    NEW YORK, Feb. 7 / -- Silicon Graphics, Inc. (NYSE: SGI), Alias Research, Inc.
    (Nasdaq-NNM:ADDDF), and Wavefront Technologies, Inc. (Nasdaq: WAVE) today
    announced that they have entered into definitivemerger agreements. The
    combined organizations bolster Silicon Graphics' commitment to the
    entertainment andcreative design markets, and allow the company to architect
    the foundation necessary for software partners andcustomers to build the
    digital studio of the 21st Century.

    As a result of the mergers, Silicon Graphics will form a wholly owned,
    independent software subsidiary that will focus on developing the world's most
    advanced tools for the creation of digital content. Rob Burgess,
    currentlypresident and CEO of Alias, will become president of the new company,
    and Mike Noling, currently president andCEO of Wavefront, will report to
    Burgess as vice president of operations. Martin Plaehn, currently
    Wavefront'sexecutive vice president of corporate and product development, will
    also report to Burgess to lead the technical team.

    Under terms of the agreements, which were approved by the boards of directors
    of the respective companies, Alias stockholders will receive the equivalent of
    0.90 shares of Silicon Graphics' common stock for each share of Aliascommon
    stock owned. Wavefront stockholders will receive 0.49 shares of Silicon
    Graphics' common stock for eachshare of Wavefront common stock owned. The
    closing prices for Silicon Graphics, Alias and Wavefront commonstock on Fr
    iday, February 3, 1995, the last trading day prior to the board meetings to
    approve the transaction, were$31.25, $20.875 and $12.625, respectively. The
    shares to be issued by Silicon Graphics have a current market valueof
    approximately $500 million.

    1. Re:The original SGI/Alias/Wavefront deal by SmackCrackandPot · · Score: 3, Informative

      The Toronto Star reported this as well:
      (BUSINESS, Wednesday, February 8, 1995, p.B1)

      As part of a three-company merger, Silicon Graphics Inc. of Mountain View, Calif., is expected to pay the equivalent of about $500 million (Canadian) in shares for Toronto-based Alias when the deal closes in June.

      Silicon Graphics said it would pay for Alias and Wavefront with shares. The Wavefront purchase price is estimated at about $150 million (U.S.).

      Alias stockholders will receive the equivalent of 0.90 of a Silicon Graphics share for every share of Alias stock. Wavefront shareholders will get 0.49 of a share, the announcement added.

      The new subsidiary will team with Silicon Studio, a unit formed last year by Silicon Graphics to focus on the entertainment market and to develop software tools.

      The software will be used by film makers, game developers and others in the entertainment industry to create interactive titles.

      Analysts were largely supportive.

      "It's a marriage made in heaven," said Charles Finnie, of Volpe Welty & Co.

    2. Re:The original SGI/Alias/Wavefront deal by Anonymous Coward · · Score: 0

      Rob Burgess played SGI like a fiddle on that deal. He'd pretty much maximized Alias after he turned them around from near bankruptcy. Microsoft comes along and buys Softimage so SGI panics, Burgess gets them, especially his close friend Tom Jermoluk, to buy Alias at a huge premium, at a time when SGI's stock was at its peak. Burgess and all his friends cashed out his new SGI stock first chance he got and was gone to Macromedia, with most of his friends (and most of the top Alias management), soon thereafter.

      It was a bad merger from day one, though not quite as bad as the Cray merger that happened soon thereafter. SGI was pretty much doomed as soon as Ed McCracken sqeezed Jim Clark out of the company. McCracken couldn't run a lemonade stand and the disasterous Cray merger proved it.

      SGI and A|W had pretty much nothing in common.

      In a business where stock options were the main incentive for performance getting SGI stock options at A|W after the merger was a disincentive because they slid from the day of the merger until they hit a dollar.

      And of course, SGI's hardware had also peaked at about the time of the merger so A|W had to get off SGI's hardware and on to PC's the first chance they got which didn't really lead to much bonding.

      And then Warrent Pratt was sent by SGI to take over A|W and Warrent Pratt was no Rob Burgess when it came to running a winning company. I'm amazed Alias came through it as well as they did. Their current management still isn't the best. Their one saving grace is they've had good engineering teams over the years that do, after trial and tribulation, manage to deliver interesting products (though they would be a lot better if they were open source now and had some fresh thinking injected in to them).

    3. Re:The original SGI/Alias/Wavefront deal by Anonymous Coward · · Score: 0

      I'm amazed that Alias cost them less than AOL payed for Nullsoft.

      Alias makes software that many of the big budget movie/fx studios depend on, and Nullsoft makes a free MP3 player! Alias also makes high end modelling software used in industrial and auto design, and expensive presentation software/hardware.

      I'd bet that just the stuff at Alias' offices alone cost more than what they were sold for.

  29. Lost a ton on Cray too by peter303 · · Score: 3, Informative

    I recall Cray be purchased for hundreds of millions then sold [ to Tera ] for tens of millions.

  30. Oh Oh... by MKalus · · Score: 3, Informative

    If it is the same KKR as in this article in "Der Spiegel" this might not bode well.

    It seems all KKR is known for is in gutting companies and selling the rest for a profit.

    --
    If you want to e-mail me, use my PGP Key.
    1. Re:Oh Oh... by jratcliffe · · Score: 2, Interesting

      Yup, this is the KKR, the "Original Bad Boy" of the private equity world. Remember that book, Barbarians at the Gate, about the leveraged buyout of RJR Nabisco? KKR were the "barbarians."

  31. Those Guys are Still Around? by Greyfox · · Score: 2, Interesting
    I thought they went out of business years ago. What can you say about them really? They used to be cutting edge back in the day. I don't see a bright future for many of the old school workstation manufacturers. Their business models have been eviscerated and most of them don't seem to have any idea of how to re-invent themselves in this era. I'm really surprised most of them have managed to hang around this long.

    Maybe if the survivors took a step back and said "Yeah being clever engineers is good and all, but what do our customers need?" Find something Wintel can't or isn't providing right now and figure out how to bring that to the market and a reasonable price.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Those Guys are Still Around? by telemonster · · Score: 2, Informative

      Price might be the issue. SGI prices their gear pretty much parallel to the Sun equivilent. Whatever a Sun V880 costs with 8 CPUs is probably what you will pay for an Origin whatever with 8 CPUs (whatever the current comparable product is).

      I can only guess SGI screwed up marketing. SGI should still be in competition to Sun, but instead they have kind of faded. There are still certain industries that rely on their hardware, but that appears to be shrinking. Having worked with Power Series to Origin 3800s and Sparcstation 1's to Sun V880s, I think SGI equipment is superior to Sun. Solaris has come further (bigger user base) than IRIX. The lack of Oracle and other big business apps on SGI hardware hurts them. There was some sort of fight between Oracle and SGI I believe.

      Oracle was going to release a scalable database appliance based on the SGI Origin 300, from what I heard. The unit would be expandable by bricks. 4 CPUS now, add a router and 16 more later. During this time Oracle lived on IRIX, and from what I heard Oracle was faster on IRIX/SGI than Solaris/Sun... politics kicked in, Oracle yanked support for IRIX, and the damage is done. Without the business apps, you loose quite a bit of market share.

      SGI still owns it in the video world. I'm not talking Final Cut Pro, but huge Discreet apps that require insane pipes for uncompressed HD video. Big SGIs can move insane amounts of data.

      --
      Southeastern Virginia REPRESENT!
    2. Re:Those Guys are Still Around? by Anonymous Coward · · Score: 0

      Well aren't you a fucking genius!

    3. Re:Those Guys are Still Around? by Anonymous Coward · · Score: 0

      The prices are even more insane, and not crazzy eddie insance, but so ridiculously expensive that only people who absolutely have screwed themselves by building their infrastructre around sgi hardware and custom software are still buying.

      And other MAC-like asswhole who are just too pretentious about owning electronic gear. These are people like the weather dickheads on your local cable station. They think because they bought a $15k O2 that they might actually forcast the weather correct once in a while.

      Or the flight simulator chumps that are probably going to just spend your tax money anyway, suck fuck it. why not.

    4. Re:Those Guys are Still Around? by halfelven · · Score: 1

      Actually they're reinventing themselves as we speak, and successfully so, apparently. They're switching pretty fast to Intel CPUs / Linux OS, while keeping the high-bandwidth NUMA stuff to glue everything together. That's the SGI Altix product line, which not many people know about because it was pushed into production early this year.
      Expect some serious changes in the supercomputing arena pretty soon... ;-)

    5. Re:Those Guys are Still Around? by donweel · · Score: 1

      I own an Indigo and Indigo II. I think SGI made the coolest computers. They look better than any custom PC I have seen. Plus I don't see much wrong with Irix. My dream would be to see a consumer Mips based machine in one of thier ultra cool boxes with Multimedia TV, DVD, Sound, then port a few Games and I would be happy. Mabey add a big screen TV. An alternative to Mac and PC.

      --
      Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
  32. Is it a bad sign... by JeanPaulBob · · Score: 1

    Is it a bad sign that when I first skimmed over the headline, I thought there was going to be an Alias/Stargate SG1 crossover?

  33. Outsourcing? I doubt it. by GP · · Score: 1

    I call bullshit. Which jobs mr. Coward? Even better give me names and I'll do your fact-checking for you.

    Tech support- If you call technical support within the U.S., you get the U.S. offices.

    Engineering- based in MN, with developers in CA and other locations in the U.S.

    Now personally I would love to see executive management jobs shipped to India... we could probably get a CEO for about $30,000 ... now *that* would be some serious cost savings.

    Disclaimer- I am an SGI employee, but opinions posted are mine and do not represent anything official from SGI, yadda yadda...

    1. Re:Outsourcing? I doubt it. by Anonymous Coward · · Score: 0

      I'm not the original poster, but you are way, way off base.

      "Engineering- based in MN" -- what the hell is MN? Minnesota? Montreal? Mount Nerd?

      The primary Alias engineering site is at the corporate headquarters in TORONTO. A vestigial remnant of the Santa Barbara office is still present in California, but that has more to do with client support politics than engineering and is not a significant part of development.

      You are also flat-out wrong about outsourcing: Alias absolutely does it. That call to tech support may go to Toronto, but much of the actual software development and technical service work is done in INDIA. Alias goes to some lengths to buffer that interface with a North American face, but the fact remains that a large and probably increasing portion of the software is outsourced.

      How do I know this? I'm a long-time Maya customer whose service issues have necessitated extended interaction with both the tech support and development teams. I have personally worked with the "Alias" Indian engineers on my Maya bugs (and have the time-zone whiplash to prove it). Checking my email archives, I see that my first direct contact with SGI's Indian contractors was back in '02. I'd have to say they are a well-established part of the process by now.

      From what I can tell, they didn't write much of the current code base, but at a minimum they are handling much of the code-level support engineering. It wouldn't surprise me to see most of the non-core development shipped off to them if it hasn't been already (and that was before KKR got involved).

      You may well be an SGI employee, but you are wrong, wrong, wrong about Alias. I guess it's just as well it's not your problem anymore...

  34. Re: The Mac OS X version rocks by Anonymous Coward · · Score: 0

    Um, it actually sucks. The Windows version lets you export .swf (OS X version doesn't), and the Windows version supports hardware rendering (OS X version doesn't) and there are zero workstation level graphics cards available for OS X.

    We ran PowerAnimator/Maya on SGI hardware for years (starting with a 4D/320 GTX), but when we decided to switch platforms, OS X was behind Linux and Windows. Alas, the Windows version is better suported than either OS X or Linux, so that is what we now have.

    I do think Maya would have beeen a good complement to Shake, and SGI could offer Apple some technology that would give the XServe a shot in the arm.

  35. Who is going to bet by Anonymous Coward · · Score: 0

    on how long before the IRIX version is dropped now that SGI has no financial interest? I'll put two quarters down, one for SIGGRAPH this year, and one for SIGGRAPH next year.

  36. No Alias for SGI hardware by telemonster · · Score: 1

    Figures. You can get Maya demos for Windows, but try getting one to run on your old SGI box. Alias acts like SGI hardware doesn't exist, even though SGI owned them.

    I was hoping to get a demo copy to put my MXI graphics to work on my SGI Octane. Nope!

    Poor SGI, I hope they can make a comeback. Somehow.

    They are running out of things to sell off. Cray? Gone. Their buildngs? Gone (I believe they lease them now).

    Gotta look good for the shareholders. The American way.

    --
    Southeastern Virginia REPRESENT!
    1. Re:No Alias for SGI hardware by keilun · · Score: 3, Informative

      We didn't release a Maya PLE version for IRIX because of the low demand - the cost to make an IRIX version of PLE was too costly. However, we still ship commercial versions on IRIX.

    2. Re:No Alias for SGI hardware by keilun · · Score: 1

      Sorry I'll clarify that. The IRIX market for Maya is minute compared to the Win/Linux/Mac markets. The benefits of releasing an IRIX PLE were too few for the associated development costs.

    3. Re:No Alias for SGI hardware by Performer+Guy · · Score: 1

      Graphics Patents... Gone, (sold to Microsoft).

    4. Re:No Alias for SGI hardware by telemonster · · Score: 1

      Development costs? Is there much difference in the PLE for Windows versus the full edition? Minus a few limitations?

      --
      Southeastern Virginia REPRESENT!
    5. Re:No Alias for SGI hardware by Mad+Cheese+Disease · · Score: 2, Informative

      SideFX is a smaller company than Alias and they have demo versions (which are significantly less restrictive than maya ple) of Houdini for both IRIX and Solaris.

  37. Re:"That's not a vey good name, but we are!" by Anonymous Coward · · Score: 0

    I think it was a totally disastrous attempt to make a KKR == KKK joke. But it is such a mess that it's hard to tell.

    (Grandparent poster: please leave this sort of thing to the experts. Go warm up on rec.humor."funny" or something.)

  38. Yeah, I hope not.. by Genjurosan · · Score: 1

    If it is, Maya will cease to have English menus! They will all be in German! ;)

  39. Wasn't so long ago.... by NoMoreNicksLeft · · Score: 2, Funny

    That that was the price of a single seat license for Wavefront.

  40. What does it mean for Alias? by Genjurosan · · Score: 2, Interesting

    In my opinion, I fear that this isn't very good news for the people at Alias; however, it doesn't surprise me. When the product dropped in price, the marketing costs soared in an attempt to reach a larger market. Even last year, Alias must have flown 50% of their staff to SD for SIGGRAPH, and they still held, and sponsored, ridiculous parties, including a private party with 'Rocket From The Crypt' (damn good show). Has anyone seen the Alias office in downtown Toronto? Yes, stainless steel, custom glass, pool tables, and hundreds of fancy display devices cost a LOT of money. The senior leadership at Alias always acted like SGI was the plague.. eventually, your master will write you off when you don't show them any respect. You can read KKRs site to tell that they are not interested in Maya or Studio, they are interested in money. Plain and simple. All this is simply speculation of course......time will tell the real outcome of this development.

    1. Re:What does it mean for Alias? by ameline · · Score: 2, Interesting

      Hmmm -- I work here at Alias (and I'm not an authorized spokesperson for them, so this post contains *my* opinions). There's not much stainless steel -- it's mostly plain old industrial steel -- welded. It's a 110 year old brick building that, as far as I'm aware, was renovated by the owners (at their expense) to our specifications, some 6 or so years ago, -- in exchange for this a long term lease is in place.

      50% went to siggraph? Maybe 5% -- probably not even that many.

      Great party -- yes, I admit we know how to throw a good party. We used to party more, but the average age here has been increasing over the years -- that has an impact on how much you drink and party like a madman.

      Pool tables, plural? no -- 1 pool table that's 10 years old -- it was here before SGI bought Alias.

      Hundreds of fancy display devices? Where? Do you mean the standard 19" monitors you'll see at any tech company? Yes there are hundreds of those.

      Is Alias a fun place to work? Yes it is -- I get to work on cool software with some really sharp people.

      I don't know about marketing costs and profit margins on Maya since the price reduction -- but my understanding is that since then we're selling more licences and making more money off the product, while squeezing marketshare from the competition. Seems like a smart move to me.

      As for Accel-KKR being interested in money -- of course they are -- so was SGI -- any owner of a company like this would be primarily interested in money. I don't mean to disillusion all you naieve slashdotters, but most companies are in it for the money -- Studio, Maya and our other products are a means to an end, that end being money. And our customers buy those products because they (correctly IMHO) believe that they will help them make money -- money money money, the root of all evil -- bring it on -- there, that should unbalance more than a few out there :-)

      - Ian Ameline

      --
      Ian Ameline
    2. Re:What does it mean for Alias? by Anonymous Coward · · Score: 0

      Nice post. And good work on Maya. I love that program.

    3. Re:What does it mean for Alias? by Genjurosan · · Score: 1

      Ok, maybe not 50%, but it was still quite a few people.

      The cost of the build out is certanly figured into the cost of the lease. Come down to my building at the bank and I'll show you the difference. 15" monitors are standard and the only steel in the building partitions the toilets.

      The difference between SGI and KKR is the fact that SGI was in a vertical market. KKR isn't passionate about 3D like a large number of people in SGI were/are. This is what worries me. When Studio sales slip for a quarter or two, the 'investors' that only see it as a means to an end will give no slack or comfort.

      My comments are nothing against of the people of Alias. I honestly love the people I worked with, and I miss them terribly; however, when Doug Walker became President, I felt as if the thinking changed for the worse.

      Good luck up there.

    4. Re:What does it mean for Alias? by JasonAsbahr · · Score: 1

      For graphics and game companys, 19" monitors are not unusual, FYI.

    5. Re:What does it mean for Alias? by ameline · · Score: 1

      If you check our web site you'll see that there are 3 open positions on the Studio Development team -- it's growing.

      And while 15 inch monitors might be standard at a bank, I've yet to see a single one of our customers who have standardized on anything less than 19"

      P.S. I'd be bitter too If I had to work on a 15 inch monitor for a bank :-).

      --
      Ian Ameline
  41. CNET states SGI as beefed up PCs by saha · · Score: 1
    "SGI makes supercomputers, other heavy-duty servers, and workstations, which are beefed-up PCs used for demanding tasks such as 3D modeling and scientific simulations."on CNET.

    Beefed up PCs? Interesting, they obviously can't tell the difference in construction, design, quality, graphics fidelity, OS of a "PC" versus an SGI box. I'd love to see a PC link 1024 CPUs as a single image system without ccNUMA. CNET needs to hire better reporters.

    1. Re:CNET states SGI as beefed up PCs by Performer+Guy · · Score: 1

      SGI did make beefed up PCs for a while, they tried several times. They gave up on it several times though. Now they make Itanium based servers running Linux. The reporter is probably just vaguely remembering earlier SGI announcements, forgivable really when a company has thrashed around as much as SGI has.

  42. Re:Shame...and almost happened by Anonymous Coward · · Score: 1, Interesting
    Apple did try to buy Maya over a year ago but the Alias|Wavefront team didn't react fast enough and Steve pulled the deal.


    But you hit the nail on the head. I expected Apple to buy them as well...then kill the Windows port (as they love doing oh so much). It would have made a great addition to Shake, Logic, and Final Cut Pro.


    That said, I predict that Apple will make another bid sometime down the road. Maybe Accel-KKR will take Steve's offer.

  43. MIPS by wandazulu · · Score: 1

    Didn't they also sell MIPS? I was under the impression that all their offerings were now some flavor of Intel chips.

    At the end of the day, what now makes SGI really any different than Intergraph used to be? Intel? Check. Cool looking boxes? Check. Future in the high end graphics world? Um....

    1. Re:MIPS by Anonymous Coward · · Score: 0

      Yes, they spun off MIPS. They kept some teams handy to work on the last few R10K respins. 12K, 14K, 16K are all rehashes of 10K, barely hitting 800 MHz now.

    2. Re:MIPS by halfelven · · Score: 1

      High end graphics maybe not anymore, but check out SGI's Altix, which is the most powerful hardware architecture currently running Linux.

    3. Re:MIPS by Performer+Guy · · Score: 2, Informative

      They didn't sell MIPS to any entity. The spun it off as an independent company and gave the SGI stock holders MIPS shares in proportion to their SGI stock holdings. Basically they gave MIPS to SGI stock holders as an independent company.

    4. Re:MIPS by telemonster · · Score: 1

      Workstation companies don't generally play the mhz game. There are more MIPS chips on the horizon, I believe. Dual core and hitting 1ghz I believe.

      --
      Southeastern Virginia REPRESENT!
  44. Could you be more incoherent, please? by Anonymous Coward · · Score: 0

    "Expect massive losses to be posted by ILM later this year."

    That statement makes no sense whatsoever.

    a.) ILM is not a public company, so it posts "no" financial information whatsoever, and b.) there's no financial connection between ILM and SGI/Alias; ILM is simply a Maya (and former SGI workstation) customer.

    You should really quit smoking crack first thing in the morning.

  45. you forgot the part... by Mr.Mustard · · Score: 1

    where they fired a bunch of people and closed a lot of stores to make the bottom line look better so they could make a killing when they sold it.

    --
    fnord
  46. The price is very low by Animats · · Score: 1
    That's surprising. Alias/Wavefront's Maya package is the leading product in the high-end animation industry today, having displaced Softimage. Arguably, it's SGI's most successful business. Yet they sold it for only $57 million.

    It looks like Alias is going private, with the management buying the company with assistance from VCs. There may be other terms to this deal, but it's not clear how SGI benefits, other than the cash.

    1. Re:The price is very low by voodoo1man · · Score: 2, Insightful
      Alias/Wavefront's Maya package is the leading product in the high-end animation industry today, having displaced Softimage.
      And how large is that market really? I was under the impression that the US 3d animation industry has largely been in decline for the past four years (at least it seems that way from the layoffs and closings of the large studios, and things I've heard and read).
      Arguably, it's SGI's most successful business.
      I've heard that it's SGI's most publicly visible business, but that SGI makes most of their money from selling computers to the government.
      --

      In the great CONS chain of life, you can either be the CAR or be in the CDR.

    2. Re:The price is very low by Anonymous Coward · · Score: 0

      I agree the price is unbelievably low.

      But it's not just the leading product in the high-end. I don't know the numbers, but I'd hazard to guess that it dominates or will soon dominate the low end as well, ever since the price drop. If you go to a Barnes and Noble, you will see more Maya books than 3d Studio Max and Lightwave combined.

      Many video game companies (dunno if that constitutes low end) such as Blizzard and EA have long switched to Maya.

      If there are 57k users of Maya out there paying $1,000 each -- that's around 1x on a price per user basis. This sounds like an incredible deal to me. Either SGI are complete idiots, or Maya/ Maya revenue is a lot more screwed up than users are aware of.

  47. Re: The Mac OS X version rocks by swb · · Score: 1

    and SGI could offer Apple some technology that would give the XServe a shot in the arm.

    Back when OS X wasn't even out yet, I thought Apple should have engineered a merger with SGI. There's lots of reasons why it didn't happen, but I think there's a bunch that could have come out of it -- a lot of benefit for Apple in the visualization arena, high-end goodies for OS X, and credibility in the machine room.

    SGI would have gotten a company with better marketing capabilities, a product line that stretched from desktop to cluster, and a lot of user interface goodies.

    Ah well, won't happen now, but I sometimes wonder if maybe a Sun-Apple merger might make sense. MS can have the "business desktop" and SunApple can take all the other parts -- enterprise server, graphics, etc.

  48. SGI is as American as apple pie and baseball by green+pizza · · Score: 1

    "Engineering- based in MN" -- what the hell is MN? Minnesota? Montreal? Mount Nerd?

    SGI has engineering campuses in Eagan, Minnesota and Mountain View, California. They also have engineers scattered thruout the USA and world at various field offices. SGI's manufacturing is in Chippewa Falls, Wisconsin. SGI tech support and sales for American customers is also in the USA.

    As for Alias, I don't know. Alias (and Wavefront) were once seperate companies before SGI bought and merged them years ago. Now SGI has sold Alias. Aside from the "aw.sgi.com" subdomain, that company was never really operated (or acted) like a part of SGI, it was truly a subsidiary.

  49. Why didn't Apple buy them? by theolein · · Score: 2, Insightful

    That amount of cash would have been peanuts for Apple and Apple would finally have something in the 3D segment of the market.

  50. leasing by Anonymous Coward · · Score: 0
    Their buildngs? Gone (I believe they lease them now).

    Yes, they do. To Google, no less.