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Hardware Manufacturers Making PC Gaming Too Elite?

Thanks to AVault for its editorial discussing whether PC hardware/graphics card manufacturers are fragmenting PC gaming too much with constant hardware upgrades, thereby "making it a sport for only the serious few." The author argues: "With the impending release of Valve's Half-Life 2 and id's Doom 3, we're looking at the first required hardware upgrade in gaming history... the reported minimum requirements for these two heavy hitting titles include fully DirectX9 compatible video cards. This demand excludes all low-end and many medium-level computers out there today." He discusses the "partnership" of "hardware manufacturers turning over reference equipment that won't see the retail market for some time to software developers to use in the creation of their games", and queries the "expensive process of habitual upgrades" by suggesting: "If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?"

172 comments

  1. What? by Pluvius · · Score: 5, Interesting

    He says that this is the first required hardware upgrade in gaming history (boldfaced lie), then implies that consoles don't have this problem? Excuse me?

    Rob

    1. Re:What? by Pluvius · · Score: 5, Interesting

      BTW, it wouldn't be the hardware manufacturers causing the fragmentation of PC gaming, but the game developers themselves. That should be obvious.

      Rob

    2. Re:What? by Dirus · · Score: 5, Insightful
      He says that this is the first required hardware upgrade in gaming history (boldfaced lie), then implies that consoles don't have this problem? Excuse me?

      Yes this is a lie. I find it rather ironic that Doom 3 is being used as an example. People had to upgrade their hardware (ie purchase a 3d card) to play Quake 3. id has always been ahead of others in the area of requirements, this should be no surprise to PC gamers.

      While other upgrades, such as processor and ram upgrades, are not always required, they are sometimes "required" to play a game at a reasonable level of quality. Afterall, all games have "minimum requirements" (as a side note, these are usually too low).

      Slightly offtopic, but a good example that comes to mind is Diablo 2. I remember when it came out I had to buy more ram because I'd go down the stairs into a dungeon and it would hit the hard drive. The server wouldn't pause for you so before I could even load the dungeon my guy would die. Sure the ram wasn't required to start the game, but as it was a requirement nonetheless, as there was no way to play the game without it.

    3. Re:What? by Babbster · · Score: 4, Insightful

      Actually, your Diablo 2 example is indicative of a game design/development problem - I don't think it would be out of line to call it a "bug." In an ideal world, sloppy game design shouldn't be driving computer upgrades.

    4. Re:What? by mausmalone · · Score: 4, Interesting

      It is a tiny bit better on consoles. They have a lifecycle of several years, and games made for them will always work for them. I've had lots of problems with that on the PC (Star Control 2, Need for Speed 3). Right now, to have games run correctly on a PC, it seems that I have to update about $700 worth of hardware every 4 years or so. Even if I buy a new console every 5 years, they're only $300 when they come out.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    5. Re:What? by Dirus · · Score: 1
      Actually, your Diablo 2 example is indicative of a game design/development problem - I don't think it would be out of line to call it a "bug." In an ideal world, sloppy game design shouldn't be driving computer upgrades.

      Yes but it's not. In an idea world we would have a great way of emulating a pixel shader and the split occuring between high end users and low end would not be as much of a problem. However it's not as simple as just lowering the resolution and putting up with it. And, while we are in an ideal world, from a programmer's point of view, it would be ideal for the drivers to emulate the missing elements rather than for each program to come up with their own way. Of course this is about as impossible as a bug free program.

      To be the Diablo 2 example was slightly offtopic (as I mentioned in the post). And bug or no bug, it was a requirement brought about by hardware advancements. True Blizzard thought designed the game to use more ram, but only because the hardware people had made it possible.

      Anyway I was simply saying that for PC gamers, required hardware upgrades are nothing new.

      I never meant to place the blame anywhere. It's really a "chicken or the egg" problem. Sure software developers deside to require the hardware, but its the hardware vendors who make the improvements. I don't think it really matters.

    6. Re:What? by dthree · · Score: 1

      The hardware manufacturers give the devopers free next-gen hardware, which the developers are so impressed with that they code their games to require the new hardware.

      --
      "I forgot my mantra."
    7. Re:What? by SuperRob · · Score: 4, Informative

      Apparently the poster isn't familiar with Origin's early Ultima and Wing Commander games. It was widely assumed that the $50 games would routinely end up costing between $500-$1000 to play, hardware prices being what they were back then.

    8. Re:What? by Anonymous Coward · · Score: 0

      People had to upgrade their hardware (ie purchase a 3d card) to play Quake 3.

      And that's a problem, from a sales standpoint. When Doom2 or Quake1/2 came out, you could throw them on any old PC in the office and start blasting. Nothing really fancy was required. Didn't UT (with software rendering) sell much better than Quake 3?

      Another example -- When SimCity4 came out, people with ordinary Intel graphics adapters were having trouble playing the game. They were told to upgrade to Nvidia/ATI. Obviously that has to hurt sales if a brand new Dell computer can't play a *simulation* game.

    9. Re:What? by NanoGator · · Score: 1

      " I find it rather ironic that Doom 3 is being used as an example. People had to upgrade their hardware (ie purchase a 3d card) to play Quake 3. id has always been ahead of others in the area of requirements, this should be no surprise to PC gamers."

      What bugs me about the headline (sorry, din't RTFA, flame away) is the assumption that all games are like Doom 3 or other 'break the mold' type games. The general complaint I hear about PC gaming is that the developers tend to aim too low to reach a broader audience. Graphics suffer as a result. Maybe things have changed in the last year that I've been out of the gaming loop, but I wonder. My laptop with it's crappy Geforce 4 MX card still plays games today.

      --
      "Derp de derp."
    10. Re:What? by lpontiac · · Score: 3, Funny

      Pfft, didn't you hear? Computer games were invented in 1999.

    11. Re:What? by GoofyBoy · · Score: 2, Informative

      >The server wouldn't pause for you so before I could even load the dungeon my guy would die.

      If its the end boss of ActII, then it was a problem with the coding.

      Lots of people had that issue because you meet a boss in a small area. There was a patch that preloaded the small area before you went in which helped alot of people.

      Is it a "bug" or a "performance" issue?

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    12. Re:What? by Anonymous Coward · · Score: 0

      Actually, many game developers get special treatment, big money, and free advertising from companies like Nvidia by making games that use the latest technologies.

      Nvidia and ATi are directly funding some game studios to give their new hardware reason to exist.

      A lot can be done within the limitations of the previous generation graphics using proper techniques, but when there's money and fame on the table from Nvidia, ATi, and Intel you can afford to alienate a large majority of your potential audience.

    13. Re:What? by danila · · Score: 0, Flamebait

      Games made for a 486 will always work for them. I don't understand your point. As for the PCs, these are not gaming machines, get over it. PCs have a quality display included, they include interfaces with peripherals (printers, scanners, cameras and pretty much anything else), they also have hard disks so that you can store stuff and they have lots of other things as well, because PCs are computers, i.e. multipurpose computing devices as opposed to purely gaming machines. I don't use my $1000+ PC for gaming, I use it for computing. That includes gaming and I am happy that I paid that extra 150$ to be able to run FarCry (and HL2/D3/Stalker when they are finally out). Can you control projector lights over Dublin from 3000 km awyy with your PlayStation or XBox? Thought so!

      P.S. The article is total crap and the author is full of shit. Even a random post on Slashdot has more value and is more worth commenting on. :)

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    14. Re:What? by Guppy06 · · Score: 1

      And it is equally obvious that the chicken came before the egg.

    15. Re:What? by SphericalCrusher · · Score: 1

      No. Game designers have to know their systems they create the games on inside out -- how to make the game run on it even under the worse circumstances. Take for example, when John Carmack was creating the original Quake engine, he had a hard time making it work best on the computer, but eventually he twinked it enough to make it work. It wasn't Commodore's fault that their computer's hardware was slow.

      --
      "Instant gratification takes too long." - Carrie Fisher
    16. Re:What? by mausmalone · · Score: 1
      Games made for a 486 will always work for them. I don't understand your point.
      I've been on a continuous upgrade cycle. Games made for a 486 will always run on one... but I sure don't have one lying around anymore.
      As for the PCs, these are not gaming machines, get over it. PCs have a quality display included, they include interfaces with peripherals (printers, scanners, cameras and pretty much anything else), they also have hard disks so that you can store stuff and they have lots of other things as well, because PCs are computers, i.e. multipurpose computing devices as opposed to purely gaming machines.
      I wholeheartedly agree, with the exception that PC games are usually the only worthwhile online games. The article was asking if the push for graphics innovations was stifiling the gaming scene on the PC. My opinion was that it is, if only by the highly deterrent prices of R&D.

      If it weren't for emulation, I probably wouldn't play games on my PC at all. My machine is also a highly multi-purpose one... I just feel that gaming isn't one of the things it does very well.
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  2. Requirements and PCs by Txiasaeia · · Score: 3, Insightful

    Forced upgrades for PC games is not only nothing new, but it's been *REALLY* toned down as compared to 10 or 15 years ago. An upgrade from a 486-SX 25 to a P-1 133MHz cost $2000; an upgrade from a Geforce 2 GTS and an Athlon 1.2GHz to a Radeon 9800 and an Athlon XP 2500+ is what, $600? I'd much rather spend less money than more money, neh?

    --
    Condemnant quod non intellegunt.
    1. Re:Requirements and PCs by JusTyler · · Score: 4, Insightful

      An upgrade from a 486-SX 25 to a P-1 133MHz cost $2000; an upgrade from a Geforce 2 GTS and an Athlon 1.2GHz to a Radeon 9800 and an Athlon XP 2500+ is what, $600? I'd much rather spend less money than more money, neh?

      I have to disagree with your insight. The components are cheaper these days, but the benefits from upgrading are nearly entirely game focused, whereas the benefits of upgrading in 1994 covered everything you did with the machine.

      Going up to 32 megabytes of RAM from 8 megabytes ten years ago would mean you could play the latest games, but it would have also made your PC feel like a new machine! Upgrading from 512 megabytes of RAM to even two gigabytes of RAM these days wouldn't make Windows feel significantly different at all.

      And in the CPU department, too.. you can run Windows XP and have most general apps feel instantaneous on a mid-range 2.0GHz Pentium 4. Why upgrade to a 3.4GHz machine? There's no point except for gaming, and many new games will make use of that extra CPU power (try busy bot matches).

      I think is going to become a sore point quite quickly. You just don't need expensive 256MB graphics cards, 3.4GHz processors, and a gigabyte of DDR RAM to do 99% of what you want on a PC now.. it's just the games that are demanding it. So.. people will drift to the cheaper options like buying an XBox, getting XBox Live, and knowing their games will work okay.. and have an el cheapo PC for the Internet and word processing.

      Heck, I was a die-hard gamer in the 90's, but all this upgrading is doing my head in, I think I'm going to do the above!

    2. Re:Requirements and PCs by Anonymous Coward · · Score: 3, Funny

      "I'd much rather spend less money than more money, neh?"

      All right, you can be Japanese or you can be Canadian, but please don't try to make us think that you are some monstrous amalgam of both.

      Actually, upon further consideration, the sound you made leads me to believe that you are, in fact, a horse.

    3. Re:Requirements and PCs by Txiasaeia · · Score: 1

      Gomen nasai, nihongo wo hanashimasu ka, eh? That better?

      --
      Condemnant quod non intellegunt.
    4. Re:Requirements and PCs by Anonymous Coward · · Score: 0

      1. Yes.

      2. No.

    5. Re:Requirements and PCs by Anonymous Coward · · Score: 0

      Maybe he meant nay, or no, not ne

      Take your Japanese skills elsewhere... like, oh, I dunno... JAPAN!

    6. Re:Requirements and PCs by Anonymous Coward · · Score: 0

      oh, you WERE the original poster.

      well that is just sad then.

    7. Re:Requirements and PCs by Txiasaeia · · Score: 0, Offtopic

      I don't post anon.

      --
      Condemnant quod non intellegunt.
    8. Re:Requirements and PCs by natmsincome.com · · Score: 1

      Why,

      Our computers are about 2 to 3 years old and we can play amost every game out there. There hasn't been any major *MUST HAVE* upgrades for the last couple of years. At the momment I'm not planning on upgrading our computers for a while. I own a Lan centre and you for $1500 AUS (~1000 US) you can buy a computer that will play EVERYTHING out at the momment. There's one or two games that can't have everything turned all the way up but who cares.

      Were talking about games that have't come out yet. People should be upgrading about now and then won't upgrade for another 5 years or so.

    9. Re:Requirements and PCs by incom · · Score: 1

      I've seen mid range p4's choke just booting up windowsXP, and people forced to upgrade to run the OS. This was of coarse due to huge levels of spyware/crapware , but still I think that people will always want a faster machine whether it is driven by gaming or not.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    10. Re:Requirements and PCs by zero_offset · · Score: 2, Funny

      and people forced to upgrade to run the OS

      Sounds more like they were "forced" to upgrade to run the "huge levels of spyware/crapware".

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    11. Re:Requirements and PCs by solidox · · Score: 1

      gaming isn't the only thing you do on a computer that requires a high spec.

      music production is one other, you much cpu speed as you can get, plenty of ram and preferably fast hard drives.

      3d rendering, again requires lots of cpu/ram

      image manipulation, yep.

      compiling large programs, it helps.

      the last 3 listed don't strictly NEED fast speeds, they will just take longer doing it.
      music production is realtime however and needs as much as you can throw at it. (my xp2200+ is still doing it fine tho)

      i do agree tho, most people who just use their comp for browsing/IM/email/WP won't need an ultra-super-duper-0day computer, but for some reason they buy them anyways. all those wasted clockcycles that could go to much better use in my possession.

      --
    12. Re:Requirements and PCs by Retric · · Score: 1

      Yes *most* games don't need the latest hardware to run but you could always make a 600$PC it's the fact that a 600$ pc was less capable of running new games back in the day's when a P-1 133MHz was new.
      To get the speed change from a 486-25 to a P1-133 you would need to jump from an Athlon 1.2GHz to a Athlon running around 8Ghz. Now would a 8Ghz athlon system seem faster than a 1.2GHz system ... YES IT WOULD. But only if you got a balanced system with that lvl of spec's.
      Would it cost 600$ to upgrade well when your talking about the P1-133mhz costing 2k I asume your talking about a full system upgrade which would have cost a lot less than 2k when the P1-133 was an old chip now when it was new it would cost somwhere around the 700$ Athlon 64 FX-53, 1MB L2 Cache beast than you would buy as a top end CPU. So build a chip with those specks and see how much it would cost ya.

    13. Re:Requirements and PCs by FunkyELF · · Score: 1

      I've had my PC for 3 years. It was a 1.33GHz T-Bird with a GF2 Ultra. I played BF1942 with it all the time. Now I got a ATI AIW 9800 pro and realize that while there was some improvement it was really my processor that was lagging. That didn't bother me too much. But its not just game makers that are boosting requirements. I was looking at getting the latest Adobe Premiere to edit the video that I can capture now with my card and saw that I wont even run on my processor. Not that it will run and just run slow....it won't even run because I don't have SSE. I'm not too mad about this either. Our software is lagging because we have to deal with too many different architectures and have to write 10 different ways to do the same thing depending on wether someone has MMX, or SSE, or whatever extentions are popular these days. Its about time they start boosting the requirements

    14. Re:Requirements and PCs by Anonymous Coward · · Score: 1, Insightful

      gaming is THE activity that is pushing harware development! you think intel need to make new processes for the office drones running word?
      you sure as hell don't need any really recent graphics card for that either! if there were no gaming hardware development would fall to a standstill!

      as with consoles you have a life cycle of about 3 years. after that point fewer and fewer games are able to be played by you until some gound breaking gmae comes out and you HAVE to upgrade you play it be it on the PC or buying the newest console.

  3. Gee golly by revmoo · · Score: 4, Interesting

    we're looking at the first required hardware upgrade in gaming history...

    The hell we are, this happens at least once every two years, games are constantly pushing technology, what else would? Who cares about the "little companies"? Millions of people buy(and anticipate) these high-end PC games for a reason.

    --
    I would expect such blatant racism on Fark, but on Slashdot? Mods please ban this asshole.
    1. Re:Gee golly by WTarrasque · · Score: 1

      It's in no way required. If you want to play the big-buck high-end games, go ahead. You should expect to pay for it, you should expect to have to own the best out there to handle the most graphic intensive games out there. If you have a problem with that, there are enough ROMs online that you could enjoy Nintendo games, Sega games, and Flash games for more hours and cheaper then the new Graphic Intensive game will be. And the required upgrades are good in that they drive the previous good cards, the next to best, down in cost fairly well. We're looking at a drop in price on cards that will be great for the less affluent gamers. Right on.

      --
      Sometimes I'm told, "People suck!" I often respond, "You're a people!" I'm a people, too.
  4. Interesting point. by polyp2000 · · Score: 3, Insightful

    queries the "expensive process of habitual upgrades" by suggesting: "If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?"

    I think that this is going to be more and more relevant as next-gen consoles come into being.

    For me personally its more convenient to buy a ps2 game stick in the machine and play it. I dont have to consider whether or not my PC is up to spec to play it. I also like the way that with a console, all the games are configured for the same controller. Apart from the occaisional game of Vice City , I hardly use my linux box for gaming. The console is also more sociable than the PC which tends to sit in the back room.

    I dont mind the seperation of PC and Gaming console and find that the idea that one is for work/education and the other is purely for fun. I kinda like that distinction.

    nick...

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  5. So? by maeka · · Score: 5, Insightful

    I haven't, and won't spend money on PC hardware just so that I can play a new game. I still play the original Half Life, and haven't upgraded my video hardware past my TNT2.

    The high prices he is complaining about are the price you pay for the biggest and the best. His comparisons to console systems are way off the mark.

    People buy consoles for the steady stream of games w/o hardware upgrades, knowing full well that the state of the art will leave them behind.

    People buy PC gaming hardware so they can keep up with the state of the art, at their own pace. If I want to plunk down $$ for the latest video card to play the new games, I can. But I can also be like a console owner and stand by and watch my equipment slowly become obsolete.

  6. Upcoming games? What about the ones out now? by Joff_NZ · · Score: 0

    I've got a pretty fast gaming machine (XP3200+, 1GB RAM, GeForceFX 5900), and it's pushing it with some of the *current* games (at reasonable detail levels) like FarCry, Splinter Cell:PT etc..

    PC Games have, are, and always will, push the envelope in terms of what is possible technologically - because the leading edge hardware is a lot more powerful. Its also a heck of a lot more expensive.

    --
    The revolution will not be televised. It won't be on a friggin blog either
    1. Re:Upcoming games? What about the ones out now? by Ayaress · · Score: 3, Insightful

      Actually, they havn't always been as bad as you've just said. I bought a P200 almost as soon as the MMX chips came out, and it ran just about everything made for three years, with a new ($150) graphics card then to extend that almost another two.

      My most recent computer (2.8 ghz Athelon) isn't a year old for another few months yet, and it already looks like it'll need a new video card soon, and I don't even buy the cutting-edge games anymore.

  7. Graphics card market fragmentation by PenguinOpus · · Score: 3, Interesting

    The biggest problem right now is that there are new graphics cards coming out every 6 months with architecture changes every 18-24 months. Games have been behind the development curve for a while. Finally the two big game engines come out with new versions, trying to aim at what should be reasonable at the time.

    Unfortunately, the rest of the PC hardware has turned into complete commodity and its unclear whether its worth spending another $500 on the rest of the computer to hold the FX6800 when it comes out (things are relatively quiet in the land of CPU and memory, where spending 3x the money may get you a 20% increase).

    If you're a 3D software developer trying to pick which features to use to get decent market penetration (yet still take advantage of the new programmability), you're pretty-well hosed right now with the various flavors of pixel/vertex shader instructions and program lengths available on the various cards.

    ATI 9600, NV FX5600 - these are the cards/capabilities I would depend on to be widespread in the installed base by Xmas 2005.

  8. resentment gone wild and narrowmindeness by Lepruhkawn · · Score: 4, Insightful

    I guess the author doesn't remember when 3D shooters stopped offering software renderers and you were required to own a 3D hw accelerator to play.

    Gamers, as a market group, want progress regardless of whether or not that helps line the industry's pockets. We WANT games that inspire and utilize new hardware.

    If any particular software company leaves too many people behind with a game, then they are taking a risk with their product (by possibly making a poor prediction about how many potential customers will want to upgrade their hardware), not engaging in a conpsiracy to manipulate consumers.

    --
    Jesus saves....And takes 1/2 damage.
    1. Re:resentment gone wild and narrowmindeness by xoran99 · · Score: 1

      UT2004 has software rendering as an option... And they say it's pretty dang good, too.

      --

      Karma: Bad (mostly due to all those "In Soviet Russia" jokes)

  9. Not only too elite by xenocide2 · · Score: 1

    Not only does the constant and incremental card upgrade cycle alienate a ton of potential consumers, increasing power continually drains on developer's resources to provide polys to push.

    I've been thinking for a while now that it isn't hw accelleration efficiency we need to improve on, but rather level designer and modelling techniques. Every iteration means more polygons have to be made up, which generally means more work for the artists-- higher poly models, higher resolution textures, smooth animation of characters, and lighting details are generally pushing the cost of development upwards with diminishing returns in sales, and very little influence with reviewers.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Not only too elite by Kent+Simon · · Score: 1

      I'd have to disagree with you on that. Most high end (popular) games begin with some very high poly models, and then optimize and reduce the number of polys. It's a bit naive to think that game developers are still designing models polygon by polygon.

      --
      Kent Simon Multitheft Auto
  10. requirements for doom 3 by fredrikj · · Score: 1, Informative

    The minimum requirements for Doom 3 are, essentially:

    * 1 GHz CPU
    * 256 MB RAM
    * GeForce 1 or equivalent

    In other words, a medium-range (or even low-range, depending on definition) computer today. Just to set things straight.

    1. Re:requirements for doom 3 by NSash · · Score: 1

      If you think that it will be possible to run Doom 3 with 256 megabytes of RAM, I have a bridge in Thailand to sell you.

    2. Re:requirements for doom 3 by Anonymous Coward · · Score: 0

      The alpha runs with 256 megs.

  11. FLAMEBAIT! by Anonymous Coward · · Score: 1, Interesting
    come on you know what the article meant... as hardware companies develope technology they purposely do things that make people want to upgrade and they try to keep the price high

    did you RTF or even the article summary?
    He discusses the "partnership" of "hardware manufacturers turning over reference equipment that won't see the retail market for some time to software developers to use in the creation of their games"

    mod this guy down, hes just your average karma whore...

    1. Re:FLAMEBAIT! by Pluvius · · Score: 1

      So the hardware manufacturers are coercing the game developers into making these deals or using this hardware? I thought that was illegal.

      Rob (BTW, why in the hell would I be karma whoring?)

    2. Re:FLAMEBAIT! by Goldberg's+Pants · · Score: 3, Interesting

      Yeah, just like a monopoly on operating systems... It quite probably IS illegal, but who do you think will do anything about it?

      Saying it's the first games that REQUITE a hardware upgrade is rubbish. The first game that required a 3D card was the exact same deal. The first game that required 4 megs of ram etc...

      If the developers want to force you to upgrade, fine, I won't buy their titles then. I really couldn't care less about Doom 3 or Half Life 2. (And I say this is as a huge fan of both games earlier versions.) I've long since stopped caring about whether I can run a particular game. I used to care, but now the system specs are getting so retarded that it's just not worth wasting time or money on, especially when current hardware hasn't even been fully utilised. For the longest time the developers of software said about my particular graphics card (GeForce MX420. Essentially a GeForce 2) that it can't have reflective water surfaces. "It just can't be done on a card that low" they said. I've had two developers say that practically verbatim...

      And then along comes Unreal Tournament 2K4... And OH LOOK! Fully reflective water textures. It wouldn't be so bad if developers fully explored what they can do with a card and push it to it's limits, but it's become a case of "Bollocks to this, let's just say you need a higher card".

      In short, developer laziness is what has led to this, and I've heard that from people in the industry.

    3. Re:FLAMEBAIT! by macrom · · Score: 1

      In short, developer laziness is what has led to this, and I've heard that from people in the industry.

      Developer laziness or feature creep? Think about this : a modern competitive game has to have too much in the way of sensory candy to compete in the market place. You have to upgrade the rendering engine (those fancy water effects), the physics engine, the AI engine, and the sound engine. And you need to be able to render models that are thousands of polygons each. Oh yeah, and now your levels need real-time deformation, so tack on some development time there. Oh, and don't forget to add vehicles as well. And one more thing, levels can be inside AND outside, so make sure your engine can handle that.

      That's a lot of work to do in a dev cycle, and we haven't even talked about a scripting engine, mod support, features that the artists and designers request for weapons and enemies. There's the UI that needs to look better than all the others, and the, and the....

      In short, I wonder if we consumers haven't gotten too demanding.

  12. The effect by dtfinch · · Score: 0, Flamebait

    I typically buy games 3-4 years after they are released, when they are usually on sale for $2-$10 a piece. Even my new PC's won't run new games, as I tend to buy the cheapest systems and max out the ram and hard disk. Plus my newest PC lacks an M$ operating system, ruling out the chance of me ever buying a new game that requires DirectX.

    If game developers don't want my money, it's their loss. If you limit yourself to 1% of the market, so do you limit your profit potential to that 1%.

    1. Re:The effect by Anonymous Coward · · Score: 0

      Sir, you are the 1%.

    2. Re:The effect by edwdig · · Score: 2

      I don't think game developers are really concerned about the people only willing to spend $10 on a game. Selling 1 copy at $50 is worth more than 5 copies at $10, as a higher percentage would be profit.

    3. Re:The effect by dtfinch · · Score: 1

      I've spent more on games. But a lot of the newer games out there will require me to buy a new PC just to run them well. Since my PC's run everything else just fine, upgrading just to play the newest games doesn't make sense. Even my oldest PC will run Quake 3 very smoothly at high resolutions, but the requirements for many of the newest games are just absurd, and the screenshots usually look only slightly better in my mind.

      I think most game developers can make more money supporting older hardware and attempting to charge the same price. For example, Unreal supported sofware rendering and still looked great with the newest hardware of the time, and had a wide range of quality settings that enabled you to tweak it to run well on all the hardware in between. Patches that followed improved its quality even further on new hardware, extending its market life. Not that I think they need to go as far back as software rendering, but game developers can usually support older systems without sacrificing quality on newer hardware.

    4. Re:The effect by zero_offset · · Score: 1

      On top of that, selling 50,000 copies at $50 is a lot easier than selling 250,000 copies at $10 to the same audience (who will assume a $10 game is probably junk).

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

  13. There are other boundaries to push by JusTyler · · Score: 4, Insightful

    What saddens me about PC gaming is that the only boundary which is regularly pushed is the graphics. What happens then is that you need to buy a new $300 graphics card every year to be able to play the latest games nicely. My GF4Ti4200 is pretty much useless now, even Far Cry at 1024x768 is basically un-doable.

    Half Life was an amazing game, but it wasn't because of the graphics. It's because it had a good story, it led you through the story well, the graphics weren't awful, and it had good playability. So why didn't we see a lot of games try to be like Half Life? Instead, they all tried to become graphics-fests. If some games with the depth (and graphics) of the original Half Life came out now, but at, say, $20, they'd sell like hot cakes! In a way, I'd say Return to Castle Wolfenstein almost did this. It took the old Quake 3 engine (which was a couple years' old by then), and wrapped a game with improved AI and playability around it. Result.. worked good on old kit, and was a good game.

    Let's see boundaries of AI, playability, story, and concept being pushed, rather than just graphics all the time!

    1. Re:There are other boundaries to push by Anonymous Coward · · Score: 1, Interesting

      Oh, please. This will undoubtably get modded up as insightful, because it seems so noble and zen-like to say "IT ISN'T THE GRAPHICS, IT'S THE GAMEPLAY!" Bullshit. History has proven time and time again that we want gorgeous spooge-inducing graphics, and some gameplay thrown in. I wish people would quit pushing this crap and realize that eye candy is what matters - it drives the software and hardware gaming industries, it sells games, it gets good reviews. You could come up with the best plot EVAR and if it uses last year's technology it won't sell shit.

    2. Re:There are other boundaries to push by evilmuffins · · Score: 1

      This guy is talking out of his ass. I have a Geforce 4200 Ti, and Farcry runs fine at 1024X768, sure, I have to run it on the medium low details, but it still looks great. And my system really isn't that top of the line either. Just an Athlon XP 2000, and 512 of ram. "Pc gaming is expensive" is a myth. I paid around $400 for my entire system about a year ago. Pretty much the price of an xbox when it came out. And I can also watch movies, write reports, and talk to friends on my Pc. Pc gaming is NOT more expensive, unless you are buying top of the line parts, which you don't need to play games anyway.

    3. Re:There are other boundaries to push by ConceptJunkie · · Score: 4, Insightful

      The go to the Underdogs site, find the great games from the past and enjoy some real gaming.

      I don't even bother with games that are less than about a year old. The market is so ruthless that after that much time, the price is down to $10-$20 and there's a much better chance it will run on my hardware.

      Of course, my system is probably pretty lame compared to the hardcore gamer systems, and up until a year ago, my main machine was a dual Celeron 433 machine. Now I run a 1.58 GHz Athlon with last year's nVidia card.

      Still, I find no lack of good games to enjoy, despite not being on the cutting edge.

      Besides, I went through the whole (games-are-driven-by-graphics-rather-than-gameplay thing
      with my Amiga almost 15 years ago. Once you get past that, you start looking for the right kind of games, regardless of high-tech graphics and other cool stuff. You have more fun and spend less money.

      Doom 3 is a good example. id hasn't had a new gaming idea since the original Doom in the early 90's (and that, it could be argued was just an evolution of Wolf 3D, although multi-player counts as a lot). They are wizards at pushing the state-of-the-art in technology, and have refined the idea extensively, but at the end of the day, you'll be running around brown labyrinths shooting demons. I'm sure it will be cool, but it really doesn't interest me. After watching the evolution of Quake from the early descriptions by id to a sleeker, fancier, yet ultimately similar Doom, I realized these guys are graphics hackers (not that that's a bad thing), but not really game hackers.

      Yes, I know... I've made this comment before and people chime in about lookspring or rocketjump or nosepick or whatever the newest move is being a huge innovation, but in the end, you are still running around brown labyrinths shooting demons.

      --
      You are in a maze of twisty little passages, all alike.
    4. Re:There are other boundaries to push by Nimey · · Score: 1
      What happens then is that you need to buy a new $300 graphics card every year to be able to play the latest games nicely. My GF4Ti4200 is pretty much useless now, even Far Cry at 1024x768 is basically un-doable.
      Bollocks. I'm using a GF2MX-200 card and playing some pretty new games, like IL-2 Sturmovik: Forgotten Battles and Soldier of Fortune II. The card's just fine as long as I turn down the details a bit or stick with 800x600.

      You say that Half-Life was great, but not because of the graphics, so why are you whining (yes, whining) about your Ti-4200 not cutting it? If a game's any good, you can just turn down the graphics and keep on playing.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    5. Re:There are other boundaries to push by JusTyler · · Score: 2, Interesting

      BS, games like Civilization 3, NetHack, CounterStrike and Ultima Online are really popular, and definitely not for their dated graphics!

    6. Re:There are other boundaries to push by Anonymous Coward · · Score: 1, Interesting

      You're spouting the bullshit brother. Check out Gamecube. They've had hits with several N64 games that have been direct ported to the Cube. Animal Crossing was definitely 'last year's technology' and it sold millions. Fuck, I'm playing Harvest Moon right now.

    7. Re:There are other boundaries to push by laemas · · Score: 1

      Half life _did_ have kick arse graphics for its time. High resolutions, skelatal animation.... My p 150 + voodoo 2 had a hard time....

    8. Re:There are other boundaries to push by Anonymous Coward · · Score: 0

      Oh no! You can't play the latest game at 1024x768! What ever will you do? The horror! Any lower resolution is simply unacceptable for the discerning gamer. I will shed a tear tonight for your pain.

    9. Re:There are other boundaries to push by arcanumas · · Score: 1
      Ok, ID may have not made any "breakthrough" after Wolf3D and Doom, but i wouldn't call them simple Graphics Hackers
      There have been games with cutting edge graphics that simply sucked. But ID games are simply "fun" to play. Isn't that what matters? I can't say i am sure what exactly is that makes them successful, but there IS something.
      I think that a big proof that ID games are more than graphics hacks is the fact that they are very popular even when newer , more graphics intensive games are created.
      I mean, there are still people who play DOOM, Quake3 is still popular, and Enemy Territory is based on Return to Castle Wolfenstein (which, i believe is based on Q3 engine). I wouldn't call these games cutting edge but they are still VERY popular.

      There were many many FPS games after DOOM. No. There is 'something' more to ID than just the graphics. They make fun games.

      --
      Slashdot Sig. version 0.1alpha. Use at your own risk.
    10. Re:There are other boundaries to push by ConceptJunkie · · Score: 1

      No doubt, playability is a huge factor in the more recent games, as it was in Doom. For all its incredible breakthrough technology, Doom had playability that has rarely been matched by other companies. I didn't mean to short-change them in that regard.

      As far as my favorite FPS for playability, I prefer the Descent series. I hope we see another one some day.

      --
      You are in a maze of twisty little passages, all alike.
    11. Re:There are other boundaries to push by ameoba · · Score: 1

      Far Cry is a bad example; it doesn't run well on _any_ current machines.

      --
      my sig's at the bottom of the page.
    12. Re:There are other boundaries to push by danila · · Score: 1

      I'd say 100-150$ every year is acceptable. I ditched GFTi4200 5 months ago and I run FarCry at 1024x768 just fine on ATi Radeon 9600 Pro (130$ 5 months ago, can buy it today for 100$). And according to tests, it's 50% as capable as the fastest videocard on the market. Yes, I can spend 400$ now, but staying in mid-range gives good quality at relatively low cost.

      Let's see boundaries of AI, playability, story, and concept being pushed, rather than just graphics all the time!
      This is extremely funny. Do you honestly believe that noone is pushing these boundaries? You must be kidding... Get a better video card and try Far Cry again. The AI is very good, much better than that of enemies in Half-Life. Check out UT2004. Compare that with Quake 2 bots (3rd party?). No progress? Check out pretty much any game. They all have stories that are on par with Half-Life and Half-Life was THE GAME 5 years ago. Heck, even a real time stratehy needs to have a story today! :) Playability? This is subjective, but a lot of games today are very playable and replayable. You just need to find what you like.

      Come on, it just happens that only the progress in graphics is visible. :) Everything else just sits behind and makes sure that your gaming experience is good. Sound, AI, physics, story, world simulation, everything is improving, but graphics is what you immediately see and notice, that's all.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    13. Re:There are other boundaries to push by danila · · Score: 1

      I don't even bother with games that are less than about a year old. The market is so ruthless that after that much time, the price is down to $10-$20 and there's a much better chance it will run on my hardware.
      Pardon my curiousity, but why would a game run worse today on your hardware than it would after a year? Do system requirements drop over time? Do drivers improve SO much in performance? Have you found a way to increase the speed other than to upgrade?

      at the end of the day, you'll be running around brown labyrinths shooting demons. I'm sure it will be cool, but it really doesn't interest me.
      You probably have some psychological problems. What's wrong with running around and shooting demons? I played the original Wolfenstein, but I am still going to buy Painkiller in a few weeks. At this point in time we are still humans and we still enjoy things that remind us of what our ancestors did - running around shooting at stuff. I enjoy innovative games, but at the end of the day nothing beats some good old demon killing mayhem. One of the best games I played this year (besides UT2004, Beyond Good and Evil and FarCry) was CrimsonLand - demon (zombie/spider) killing at its best. :)

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    14. Re:There are other boundaries to push by ConceptJunkie · · Score: 1

      Whoa, slow down there, cowboy. I never said there was anything wrong with it. And even if I did, that would hardly be grounds to accuse me of being crazy.

      Simply said, it's a simple, albeit fun, idea. I just got tired of it 10 years ago. That's not a psychological problem.

      Have fun shooting demons. I hope id sells a million copies. But some of us are looking for something a little more original.

      --
      You are in a maze of twisty little passages, all alike.
    15. Re:There are other boundaries to push by danila · · Score: 1

      Sorry, I phrased it badly. If you don't play FPS games because you are honestly no longer interested and want more original and complex games, fine. You are psychologically different then, but I have nothing but respect for that.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    16. Re:There are other boundaries to push by ConceptJunkie · · Score: 1

      That's OK. Of course, you do know you're going to Hell for playing those things. ;-)

      Playability is an interesting thing. It is a rare combination of good UI design, responsiveness (this is crucially important in real-time games) as well as an appropriate level of complexity.

      The last is the hardest of all to deal with because I'm convinced that under certain circumstances, the range of complexity where the game feels too simple (like MOO2, which I love, and still play, but I wish it had more depth) and the range of complexity where it feels too much like work (like MOO3, which I've spent a few unfruitful few hours with, but I've got it on order, and will make a real effort to learn it) can almost overlap.

      id's games are simple, the mechanics of the game are fluid and don't get in the way of the reality it creates. For what they are trying to do, they've got it right. But I tend to play turn-based games.

      --
      You are in a maze of twisty little passages, all alike.
    17. Re:There are other boundaries to push by danila · · Score: 1

      Heck, I play these things BECAUSE I like going to hell and spending some quality time there! :)

      In regards to the levels of complexity, I think good games have that extra complexity that allows people to master the game at much more advanced levels than the noobs can. There should be some fun for both casual gamer and for a leet pro. The best illustration of that is Quake Done Quick line of recordings.

      But I tend to play turn-based games.
      I loved classic turn-based games (Civ, UFO and X-Com, and some others), but I am not particularly touched by their modern analogues. I find it strange, but may be they actually are too complex (even though the difference between Civ and Civ3 is quite small). Or may be there are other reasons (psychological? may be I grew out of Civ role-playing? :] ), may be I just don't have the time, but the fact is I prefer quality action/adventure titles. One recent exception was turn-based Silent Storm, another one Worms 3D :] , yet another one was Slay (a classic simplistic hex wargame)... Shit, may be I still like TBS games after all? :)

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  14. These are bad? by Bri3D · · Score: 2, Funny

    If these system requirements are bad, imagine the ones for Duke Nukem Forever.

    1. Re:These are bad? by dthree · · Score: 3, Funny

      I belive DNF requires a time machine to play.

      --
      "I forgot my mantra."
  15. This is the way it is supposed to be. by norculf · · Score: 1

    If you don't like constant upgrades, that's what consoles are for. I like PC Gaming because of the constant flow of new technology, and I think this is one of the main reasons to game on a PC instead of a console.

    1. Re:This is the way it is supposed to be. by ChodeMaster · · Score: 2, Insightful

      The way it's supposed to be? Gaming on PC because of the constant flow of technology? Sorry but that sounds very elitist to me.

      I choose to game on PC simply because historically PC's have provided different styles of games to what is available on the console market. This may or may not be changing in the current day and age (whether it is changing is a completely separate argument), but the fact is that a number of games becoming available that I myself enjoy playing are only available on PC.
      Also, many of the games that I enjoy playing that are available on console and PC are (in my opinion) better interfaced (ie: the keyboard mouse, as opposed to the controller) and more playable on PC.

      If you yourself choose to play games on PC because it allows you to feel as if you are using constantly changing up to date technology then good for you, but suggesting that the main reason people play games is so that can utilise the latest technology is, at least in my opinion, outright wrong.

      I hope the games developers don't start to think life you, else PC gaming is going to become both less accessible, and less worthwhile. In some ways I think this might be a failing hope, because as this article points out games being released nowadays are forcing people to spend several hundred dollars on a new video card, simply so they can play a game with the latest DirectX 9 features.

      With people thinking like this I am honestly worried about the future of PC gaming.

  16. Why not...Optional? by Prien715 · · Score: 4, Insightful

    Let's take Civ3. The AI in that game made using larger maps with slower computers pretty unplayable, but the normal sized maps were very playable. So if you bought a brand new computer today, you'd get extra playability out of this game (which, coincidently will run on a Pentium 133 on smaller maps (Min sys req P3 450)). My point is the game scales.

    So what's different with FPS? Well, for starters, the genre's physics and basic premise hasn't really changed since Quake (where they added rooms on top of rooms, jumping, and free look). While graphics are nice, good graphics are certainly not required to make a great game. (Tetris anyone?)

    Though not meant as a blast to FPS people, the genre doesn't require huge ammounts of processing power except for the friggin' graphics. As an analogue to the Civ scenario, people with worse GFX cards should still be able to play the game with worse graphics. Unless there's some sort of wiz-bang AI or complex physics, I'd hope processor power wouldn't matter too much either.

    People played the original Half-life on P2 300s and they still play it on Athlon64's. All I can say is I hope the new Half-life will try to be as accomedating as the original and provide the same evolutionary gameplay that made it a classic.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Why not...Optional? by damiam · · Score: 4, Informative
      Well, for starters, the genre's physics and basic premise hasn't really changed since Quake

      Physics haven't changed since Quake? Where've you been? Part of the draw of next-gen games like Doom 3, HL2, and Unreal 2004 is the much improved physics engine. That stuff is pretty CPU-intensive. For that matter, even GPU-accelerated graphics still tax the CPU pretty heavily.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    2. Re:Why not...Optional? by rpillala · · Score: 1

      Another example of this is Messiah, which if you don't remember was Shiny's (MDK, Sacrifice, Enter the Matrix) 3D "action game" that they said would scale infinitely. That is, the complexity of the scene would dynamically adjust to the computing power (vague I know) available at any given moment. This is better I guess than the frame rate adjusting dynamically. According to them, the game could look better than it did on their own hardware if sufficient computing power was given to it.

      Sadly the game was um buggy and a little um not very good. This doesn't diminish their ambitions though. They also pledged to support software renderers until every computer that shipped came with hardware 3D acceleration. When Sacrifice was released in 2000 I don't think that was yet the case. But they tried...

      Ravi
      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    3. Re:Why not...Optional? by danila · · Score: 0

      You don't understand one thing about FPS games. They are not something that can be improved forever in all respects. This of it as if there is a huge checklist, detailing all features of our reality. And think of FPS games as filling this checklist.
      Quake:
      looking up and down - check
      rooms on top of rooms - check
      jumping - check

      There isn't much really that you can do to improve that. Yes, there was Descent with true lookaround, but after that it's done. Finita. This becomes a standard feature. Rooms on top of rooms. You can't beat Quake here. Well, you can by creating a skyscraper and making every floor playable. There isn't much point in that, but yes, Matrix Online promises just that. After it does it it's over. You can't improve the game here. Now jumping. UT2004 (and other games) has jumping off the walls, somersaults, adrenalin jumps, running jumps, etc. Games also have lying down and crouching. You can't add much more as long as you use a keyboard as controller. Same with everything else. The caveat is that the most impressive and the most desirable things are done first as well as those that are the easiest to do. What is left are things that are hard to do and not as impressive. Just think about it, Doom (or Doom2) already had trees. FarCry has trees too. Doesn't sound like much of a progress, but it still is if you consider the whole path on the way to competely real simulate trees. With Doom it was the first step, but right now we are may be 15-20% done. Same with water. Doom added animated blue floors, Duke 3D added swimmable water. Compared with FarCry that old water looks like carton painted blue. But someone might say that FPS genre is not progressing...

      Though not meant as a blast to FPS people, the genre doesn't require huge ammounts of processing power except for the friggin' graphics.
      This is simply not true. AI is extremely CPU intensive. Good sound would be CPU-intensive if it wasn't offloaded to the sound card. Physics is relatively CPU intensive. And could you please tell, what genre rightly requires more processing power?

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  17. The Half-Life 2 specs are much lower. by Saiai+Hakutyoutani · · Score: 1
    A member of the hafllife2.net staff posted this on their web forum:

    "ATTENTION: Read this before posting upgrade questions! Due to the influx of "Should I upgrade" threads recently, I have decided to post the minimum and recommended specifications for Half-Life 2 in this topic.

    The current information we have regarding the minimum specifications needed for HL2 are:

    "At least a Pentium 800Mhz and a DX6 (Direct-X)-class video card."

    On top of that, I'd take an estimate of 128mb of RAM being the absolute minimum that the game will run on.

    Recommended specifications are as follows:

    "...A Pentium 2Ghz and Geforce 4 for the best visuals."

    If you want the game running smoothly, I'd recommend having at least 512mb of RAM. This is just my opinion.

    The specifications above may also be subject to change as the game changes. The specs may go down, they may go up.

    Thankyou."

    There certainly isn't anything about DX9 in there. Not that that helps me, unless it runs in Wine.

    1. Re:The Half-Life 2 specs are much lower. by rogabean · · Score: 1

      wine will run *most* games directx8 and below ;)

      --
      "why don't you just slip into something more comfortable...like a coma!"
    2. Re:The Half-Life 2 specs are much lower. by Saiai+Hakutyoutani · · Score: 1

      It's my guilty pleasure. That and homosexuality I mean.

  18. Software developers want less eye candy. by MiceHead · · Score: 5, Interesting
    One might think Valve would aim lower, given the results of its System Survey:

    Video Card Description:
    NVidia GeForce4 MX Series -- 15.35 %
    NVidia GeForce4 Series -- 12.47 %
    NVidia GeForce2 MX Series -- 10.86 %
    NVidia GeForce FX 5200 Series -- 7.02 %
    ATI Radeon 9600 Series -- 6.11 %
    ATI Radeon 9800 Series -- 4.93 %
    .
    .
    .

    CPU Speed:
    1.5 Ghz to 1.7 Ghz -- 14.00 %
    1.7 Ghz to 2.0 Ghz -- 18.33 %
    2.0 Ghz to 2.3 Ghz -- 13.82 %
    2.3 Ghz to 2.7 Ghz -- 16.62 %
    .
    .
    .

    As a software developer, I actually don't want to have to produce a game with that much eye candy. But I feel compelled to concentrate on that, given that gamers and press go (in part) by screenshots and aesthetics.

    Regardless of what I'd like to concentrate on, I think the hardware vendors, the software developers, the press, and the consumer are all in cahoots together. You, me, everyone -- we all want to see prettier games.
    1. Re:Software developers want less eye candy. by Rallion · · Score: 2, Interesting

      NVidia GeForce4 MX Series -- 15.35 %

      Argh...that's me...

      Believe me, it sucks. Up until recently, it was a minor annoyance. I can still run pretty much everything, and have it be quite playable. Far Cry runs without a hitch, so does Painkiller.

      But problems did start a few months ago, when I couldn't play DX2. Minor disappointment, though from what I gather it wasn't worth my grief. Then I couldn't play Prince of Persia. A shame, because I really wanted to, but hey, it's not really my kind of game.

      Then Splinter Cell 2 came out. And I wept openly in public.

      I am poor. I spent all my money on this DVD burner.

    2. Re:Software developers want less eye candy. by SuperRob · · Score: 1

      Valve IS focusing on that. They're making the eye-candy for those with the hardware to use it, but the Source engine dynamically scales down to very reasonable minimum hardware requirements.

    3. Re:Software developers want less eye candy. by crisco · · Score: 1
      According to what I remember of the hype that led up to the non-release of HL2, it is supposed to play fine on everything back to a 1 GHz processor with a TNT2 class video card. This page seems to support what I remember.

      I'm not sure what the AVault author is whining about, except maybe that he has a choice of upgrading his hardware to see the best eye candy.

      --

      Bleh!

    4. Re:Software developers want less eye candy. by Knowbuddy · · Score: 1
      Yep. I just last night unwrapped my brand-spankin'-new copy of Splinter Cell: Pandora Tomorrow. I did the install thing (2+ GB), after which their little "video card compatibility tester app runs". Lo and behold, my card wasn't compatible due to inadequate pixel shaders. Now, the app doesn't stop your from running the game, it just throws up a little red "X" that is very easy to skip past. (Especially given that on most video card compatibility apps, that just means "you won't be able to see every little facial hair at 300fps". Oh darn.) I didn't think much of it at the time, and I just continued on to run the game. No joy. It just blinks out without any sort of dialog box or anything. I fiddled with the resolution and detail settings, even mucking about in the INIs, for a good 30 minutes, still no joy or any error at all. Just a resolution flicker, a half second of sound, and back into Explorer.

      Went to the web site and found out that my video card is specifically excepted from the compatibility list. I have a GeForce 4 MX 440 with 128MB of RAM. This card is what, 2 years old? It's certainly not a low-end card, to be sure. And, given the above metrics, the MX series is a good 25% of the user base. And yet, it doesn't have the all-wonderful pixel shaders and is somehow obsolete? I tried using 3D Analyzer to disable the pixel shader requirement for the game, but still no joy. But at least then I got an actual GPF instead of nothing!

      But wait, here's the best part -- the SC:PT demo runs without a hitch on this card. That's a little strange, eh? Sure, I can understand that maybe the pixels shaders aren't needed until some end-level of the game that the demo doesn't have. But doesn't that imply that maybe the pixel shaders aren't really all that necessary to play the game? What ever happened to a nice graceful degradation of features? If I play Homeworld2 I can disable graphics features until I'm looking at fighting polygons. (Not that I have to, mind you, as HW2 worked out of the box on my system.)

      Why not upgrade, you ask? Why should I? My card is still good enough for every other recent game I've tried to play. I'm not the type of gamer that needs to see individual strands of facial har whizzing by at 300 fps. I'm not saying we should go back to 2D sprites, but this is just ridiculous. If I were a tinfoil-hat-type, I'd be ranting about a nefarious plot by the gpu manufacturers.

      So I gues my issues are thus:
      1. How is a 2 year old card with 128MB of RAM already considered obsolete by a game developer?
      2. Why can I play the demo but not the full game?
      3. How can someone, in good conscience, release a game to a market that still has a boatload of these video cards (25%!!!) if the game doesn't work on them?
      4. How can a game developer, in good conscience, release a game that doesn't at least try to degrade gracefully?
      5. WTF is up with running the video card tester after installing 3GB of game onto my machine?

      You know, I've read the articles about how hard it is to get a decent game published. (Probably not in this case, given the publishers, but still.) I try to support the developers by buying a legit copy. I'm staring at a shelf full of game boxes. And yet, this kind of crap happens. While this isn't going to turn me off from buying games altogether, I doubt I'll be paying for any more Ubisoft games in the years to come.
    5. Re:Software developers want less eye candy. by jensen404 · · Score: 1

      I wonder what the system survey before half-life 1 was released would look like? It sold extremely well anyway.

      Half-Life is about 5 and a half years old now and is still for sale. Hardware for it is extrmely cheap.

      In the span of the lifetime of half-life 2 and Doom 3, I am sure there will be cheap computers that can run it with more than enough speed. It isn't like you need to buy the game the day it is released.

      You get the best of both worlds! You can buy the game now(well, not yet), and spend a lot of money on a high-end system, or you can wait a couple of years and buy a low-end system. Who does this leave out?

  19. "first required hardware upgrade"? by Anonymous Coward · · Score: 2, Insightful

    Um...huh? What about 3DFX-only games? And didn't the latest EQ patch add a DX9 requirement (thus prepping people's PCs for EQ2)?

  20. What?? by tekunokurato · · Score: 1

    That's a really dumb article. Even if the nvidia does "turn advanced hardware over to game designers," it's still the game designers who set the intensity of the required tech specs, so blame them if anyone.

  21. Re:What? -- read the websites! by Hollinger · · Score: 3, Informative

    Uhh... I call Shennanigans? Reading the Half-Life faq, you will find:
    Q: What are the minimum hardware specifications?

    The bare minimum you will need is a Pentium II 800Mhz processor, 128MB RAM and a DX6 class graphics card.

  22. If you don't want it.... by IshanCaspian · · Score: 4, Insightful

    ...don't buy it. Vote with your dollars. If nobody is willing to upgrade to some next-gen hardware, then it's not going to work. However, if everyone but you is willing to upgrade, this is good news: tha means the prices on the previous generation of cards will plummet, vastly increasing the value of the second-tier hardware for those constrained by budgets.

    People buy games that push the envelope because they want the next big thing. If you want to stay back in the Q2 era, go ahead. There's still plenty of great games from that era that you haven't played yet.

    --

    But there is another kind of evil that we must fear most... and that is the indifference of good men.
    1. Re:If you don't want it.... by Anonymous Coward · · Score: 0

      Vote with your dollars.

      I vote with your mom.

  23. Upgrade? Yes, your fucking net pipe... by Anonymous Coward · · Score: 1, Interesting

    As graphics go, I generally feel that good games allow most folks to play them, even if they have to turn some settings down. No big deal really.

    Now, the one area where folks should definitely be forced to upgrade is their Internet connection. Dial-up users regularly degrade my gaming experience. To the point where I feel that quitting is the best option.

    Broadband should be a minimum that is enforced by online games.

    1. Re:Upgrade? Yes, your fucking net pipe... by CylanR77 · · Score: 2, Insightful

      If dialup users are ruining your gameplay experience that badly, either you take your gaming far too seriously, or you're playing games that have absolutely lousy networking code.

      Whether or not you want to believe it, there are still some areas in the USA where you cannot get broadband, period [my location being one of them]. Granted, the number of people who live in these areas and play the same games you do are small, but your ultimatum automatically brands every one of these people as losers who ruin your entertainment of their own free will. Sometimes, there really isn't anything people can do about it.

      Also, how big of a deal is the small amount of lag caused by a single low-bandwidth player? Do you really need a completely realtime environment to participate in what is really just an entertaining diversion? Or if dialup users really are slowing your games to a crawl, I suggest that you pick up a copy of Tribes 2 or XMP, both of which are excellent at dealing with less than satisfactory network connections.

      --
      http://cylan.deviantart.com/gallery/
    2. Re:Upgrade? Yes, your fucking net pipe... by Sigma+7 · · Score: 2, Interesting
      Now, the one area where folks should definitely be forced to upgrade is their Internet connection. Dial-up users regularly degrade my gaming experience.
      Who the fsck moderated this as Informative?

      I have successfully played an internet game across a dial-up connection, and it was in a completely playable state. This game was even one of those that is not tolerant to forms of latency either. The only games that are incapable of being played on 56K are those that require excessivly large amounts of information to be tranferred (e.g. 32-player RTS game), ones that require synchronized peer-to-peer gameplay without prediction (Doom with 5+ players), or ones that have just plain bad netcode.

      Online games that get broken by modems are the exception and not the rule. If you encounter such a game badly mangled by medems, then you should find another game.

      To the point where I feel that quitting is the best option.
      <sarcasm>
      Yeah, you should quit online gaming entirely. Anyone who cannot understand how the Internet works should not be on the Internet, just like those dialup users in your magical fantacy land mess up your online fun.
      </sarcasm>
    3. Re:Upgrade? Yes, your fucking net pipe... by CarrionBird · · Score: 1
      Your problem is crappy netcode. Compare Q3 based games like MOHAA with, say HL. They both have the same information to send and update (the presentation may be different), but the older HL handles dial up users usually without borking the broadband users.

      In MOHAA everyone is bogged down by high ping players. Why? There should be no difference in what the netcode has to do.

      --
      Free Mac Mini Yeah, it's
    4. Re:Upgrade? Yes, your fucking net pipe... by Anonymous Coward · · Score: 0

      Boy, you are an asshole. Your solution to high speed connected users encountering shitheads like you online was what now?

      your ultimatum automatically brands every one of these people as losers who ruin your entertainment of their own free will. Sometimes, there really isn't anything people can do about it.


      Bullshit. Anyone who tries to get on to a game, online that supports more than 5 people at a time, using dial-up, knows full well that they are imparing everyone elses game play, and you know it. Stay the fuck off the fast servers asshat. I don't take my chevette to scca races, why do you bring your slow assed connection to my fast server? If you can't do the speed, stay the fuck out of the fastlane asshole. Until your trailer park gets broadband, stay the fuck away. While your at it, why not go to your front porch and scream at your "cousins" too, tell them to stay the fuck off as well (that is stay off the online games, maybe their sisters too, while you are at it).

      how big of a deal is the small amount of lag caused by a single low-bandwidth player?

      Big enough that it impares my gameplay experience. Ever try to shoot someone as they skipped around the map in 15 foot intervals? Probably not, because you were the asshat jumping all over the place. Probably looks real smooth at your end. You fucktard.

      Or if dialup users really are slowing your games to a crawl, I suggest that you pick up a copy of Tribes 2 or XMP, both of which are excellent at dealing with less than satisfactory network connections.

      So this solution is "hey my stuff is soooo slooowww that I suggest you buy different games so you can all play with me"? How bout this "Why don't you fuck right off, and ONLY play those games" We don't have a problem if dickwads like you would just stay the fuck away, until you can afford to get real net access. You are like so many self centered asshats on earth. You just can't see that your selfeshness is really messing with other peoples enjoyment of their chosen past time. Not to mention that other people have spent the bucks to be able to have fast gaming, and they are being impared by your garbage rig.

      Well, since the hardcore gamer wants low/no lag, and we pay for broadband to reach that end, why should we have to put up with assholes like you, who can not transfer your data quickly enough? I pay for speed, you choose to live in some hobunk wasteland. Its not my fault that Broadband penetration in the US is as lame as it is, my country has no problem. Why don't assholes like you set up your own servers so you can all sit around watching chracters jump, pause, dissapear, freeze in place and generally waste everyones time.

      From an online gamer, to a hick in Turdsville, please fuck off and die.

  24. zerg by Lord+Omlette · · Score: 2, Informative

    Yeah, this isn't about PC games in general, but Penny Arcade definitely addressed this.

    --
    [o]_O
  25. Re:What? -- read the websites! by Anonymous Coward · · Score: 0

    No, that's just the bare minimum ncessary to pirate the source code off of KaZaa.

  26. Um.... by GaimeGuy · · Score: 3, Insightful

    "If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?"

    What about a GameCube? What is it with people excluding GC from the console lists? GC is outselling X-box, yet I see things like this all the time: "Which console do you have? X-box, or Ps2?"

    It gets kind of annoying. :|

    1. Re:Um.... by Babbster · · Score: 1
      In this particular context, it's an appropriate exclusion. When discussing playing games on a PC versus playing them on a console, the Gamecube simply doesn't belong because there is little significant crossover of games between PC and GC. Want to play Deus Ex: Invisible War? Not going to happen on Gamecube. GTA:3/Vice City? Ditto. Star Wars: KOTOR? Sorry. Halo? Well, owned by Microsoft so it hardly counts.

      The Gamecube is a console in its own special category - mainly for playing games entirely Nintendo in origin. Xbox and PS2 both have a great deal more third-party support, and thus can provide points of comparison with PC gaming.

    2. Re:Um.... by Anonymous Coward · · Score: 0

      Actually, the Cube is in dead last in 3rd place in the US. Even at $99, it still cannot keep the pace with the Xbox with its recent price drop to $149.

      As for the Japanese, fuck them. Who cares what they think anyways? Their games this generation have paled in comparison to the Western offerings.

    3. Re:Um.... by Anonymous Coward · · Score: 0

      Well, Id like to see a source for your console ranking.

      Im going to have to agree with your other comment. Compared to the ubisoft games (prince of persia, beyond good and evil) the recent rush of japanese games has been mediocre.

      I stopped playing the big japanese RPGS. I just cant get into them anymore. Now, there are occasionally japanese game jems, but i havnt played anything recently of ultra high-quality outside of soul calibur 2 or rez.

      Really. Outside of the Nintendo made games; (zelda, metroid~ish, mario kart, ect) it seems that the recent group of japanese games has been.. dissapointing.

      I blame corporate stagnation.

    4. Re:Um.... by tttonyyy · · Score: 1
      Actually, the Cube is in dead last in 3rd place in the US. Even at $99, it still cannot keep the pace with the Xbox with its recent price drop to $149. As for the Japanese, fuck them. Who cares what they think anyways? Their games this generation have paled in comparison to the Western offerings.

      You dolt. Read this and get a clue.

      --
      biopowered.co.uk - catalytically cracking triglycerides for home automotive use since 2008. Just say no to big oil!
    5. Re:Um.... by tttonyyy · · Score: 1
      In this particular context, it's an appropriate exclusion. When discussing playing games on a PC versus playing them on a console, the Gamecube simply doesn't belong because there is little significant crossover of games between PC and GC. Want to play Deus Ex: Invisible War? Not going to happen on Gamecube. GTA:3/Vice City? Ditto. Star Wars: KOTOR? Sorry. Halo? Well, owned by Microsoft so it hardly counts.

      Why is it appropriate to exclude the GC? Aside from the fact that hardly anyone would buy a title for their PC and then buy the same title for their Xbox or PS2 (or maybe even favour buying the "next in series" for their console rather than their PC) the original article says, "If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?"

      Well, I used to upgrade my PC all the time to keep up with games (I remember paying 150ukp for my Righteous 3D 3dfx card), and I'm as big a fan as any of Half-Life, Quake 3 etc. But I'm really fed up with the cost of upgrading and the pain of trying to get my older games to work with new hardware and new operating systems. So I decided to buy a console for my entertainment because it's a lot of hardware for the money, and guaranteed compatibility of old and new games. I chose the GameCube over the Xbox and PS2. Metroid Prime, Zelda: Wind Waker and Pikmin absolutely rock, to mention a few. Now I don't bother upgrading my PC and just buy GC games (of which there is a reasonable enough selection to keep me happy). This is entirely relevant to the original article and therefore not an "appropriate exclusion".

      --
      biopowered.co.uk - catalytically cracking triglycerides for home automotive use since 2008. Just say no to big oil!
    6. Re:Um.... by Babbster · · Score: 1

      Always good to get a response from someone who doesn't bother to comprehend my post despite quoting extensively. My point was not that the Xbox and PS2 are inherently superior to the Gamecube. Neither was it that the Gamecube is somehow lame. My point was that the Gamecube isn't an appropriate alternative for someone who enjoys, and wants to continue, playing PC-type games (in particular, games available on both PC and at least one of the current consoles) but doesn't want to upgrade their PC anymore. The Gamecube is a great console (I'm an Animal Crossing geek myself) but wholly inappropriate in this kind of scenario.

    7. Re:Um.... by be951 · · Score: 1
      The grandparent said(emphasis added): "Actually, the Cube is in dead last in 3rd place in the US."

      You said: "You dolt. Read this and get a clue."

      From the article you linked (emphasis added): "With losses on the Xbox running into multiple billions of dollars, and the company still owning a global market share of the home console market that's slightly behind Nintendo's (albeit certainly leading the GameCube in North America)...."

      You should probably read what you're responding to before you start name-calling.

    8. Re:Um.... by tttonyyy · · Score: 1

      Well, yes, fair enough - my poorly made point was more global "Nintendo profit, Microsoft loss" with the only exception being North America, but I know I'm digging my own hole here, so I'll stop. :)

      --
      biopowered.co.uk - catalytically cracking triglycerides for home automotive use since 2008. Just say no to big oil!
    9. Re:Um.... by tttonyyy · · Score: 1

      Well, I suppose that depends how you define "PC-type games". Is there a PC game genre (as apposed to franchise) that the Xbox and PS2 cover that the GameCube doesn't? (I don't profess to know the Xbox and PS2 offerings inside out).

      --
      biopowered.co.uk - catalytically cracking triglycerides for home automotive use since 2008. Just say no to big oil!
  27. DX9 by cyrax777 · · Score: 1

    you only need a Direct X 9 card if your going to jack everything on.

    1. Re:DX9 by NavyShirt · · Score: 1
      you only need a Direct X 9 card if your going to jack everything on.

      What kind of graphics card will I need to jack everything off?

    2. Re:DX9 by gardyloo · · Score: 1

      What kind of graphics card will I need to jack everything off?

      Last time I checked, Penthouse was still in a hardcopy edition...

  28. Other Historical upgrade points by cgenman · · Score: 5, Insightful

    CD Rom drives.
    Sound Cards.
    VGA cards (like DOS was using it).
    Color Monitors.
    Joystick ports.

    All of the above upgrades were essentially driven by gaming. What use was a sound card before Roberta Williams started supporting them in King's Quest? What did a CD Rom drive do before Myst? Sure, windows would eventually come to rely upon 2D graphics processing, much like the plan is to integrate 3D processing into Longhorn, but the cart in this case did not lead the horse. All of these were driven by gaming, with the operating system and applications expanding to take advantage of these new additions.

    If anything, this upgrade generation is the first in the past few years that has been driven by gaming because people started jumping on the Internet and buying machines. People had a more compelling reason to upgrade for a while: I.E. was a dog, and you need really fast hardware to run it satisfactorily. Now, I won't say how Firefox or Opera might fit into this equation more cheaply, but this did mean that people were upgrading their hardware and it had little to do with gaming. We are, of course, back on the gaming upgrade cycle.

    It's not a new phenomenon, it just took the back burner for a little while.

    1. Re:Other Historical upgrade points by Sigma+7 · · Score: 2, Insightful
      Sound Cards.
      Too true. Not only that, but I've seen applications fail becaue you do not have a sound card active. (Bad programming, anyone?)

      The requirements for sound cards in games caused certain sites such as Deaf Gamers to appear - I actually agree as there are sometimes critical conversations that are barely audible in some specific situations.

      Joystick ports.
      I'm not sure, but I haven't seen too many games that requrire a joystick to be used. In fact, Keyboarding or Keyboard+Mouse seems to be just as effective for a properly designed game.

      I'm not stating that joysticks are useless - they are effective for flight sims and anything similar.

      What did a CD Rom drive do before Myst?
      Help read *huge* shareware collections of games... :)

      Seriously, though, CDs help cut down on the amount of disk swapping that was beginning to be required around 1995 or so. It would be entirely insane to distribute Win95 on disks, as it would require swapping through at least 20 disks and therefore increase the points of failure.
    2. Re:Other Historical upgrade points by TrickFred · · Score: 2, Informative

      They did though - I remember back in the day, a friend of mine got a laptop for school, and asked me to help her set it up. It came with like 22-24 floppies to install Windows 95, because her laptop didn't have a CD Drive. Took the better part of 2 hours, as I recall.

    3. Re:Other Historical upgrade points by danila · · Score: 1

      Good job listing the upgrade points. It's worth noting, however, that the article is actually wrong regarding the obligatory nature of upgrades. Neither Half-Life 2, nor Doom 3 (nor Stalker, FarCry Painkiller or any other game due in 2004) would require DX9 capable videocard.

      But in general most upgrades were gradual. CD-Rom drives were an exception, because there is such a huge gap between 1.44 Mb and 600 Mb (though you could play a CD-rip). Soundcards were optional in many games (for a few years PC speaker was supported - Wolf3D, Civ, etc.). VGA cards were optional too. Colour monitors are optional even today (I first saw Doom on a 386 with grayscale monitor). Joysticks were and are still optional.

      Here is an example from 1990: Prince of Persia by Brøderbund
      Minimum CPU Class Required: 8088 / 8086
      Video Modes Supported: CGA, EGA, Hercules, MCGA, Tandy / PCjr, VGA
      Sound Devices Supported: Adlib, PC Speaker, Sound Blaster, Tandy DAC (TL/SL), Tandy / PCjr
      Input Devices Supported: Joystick (Analog), Keyboard
      Source: MobyGames

      Doesn't look like an obligatory upgrade, does it? You could play it on an XT with a CGA monitor and a beeper using your keyboard, or on a 30MHz 386DX in glorious 256 color VGA, with Adlib (or SB) music and sound effects with an analog gamepad. The same is true with Doom 3.

      Why is it so (and will continue to be so)? Simple - it's rather cheap to adapt the game for a 3 year old machine and you can sell more than enough copies to people with such PCs to recoup the costs.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  29. The culprits? by shoptroll · · Score: 1

    The only things that are really pushing the limits are FPS games. Maybe some MMORPG's as well.

    Look at teh sys. requirements on Sims 2. Look at Warcraft III's sys. requirements.

    The only types of games I use my PC are those where the use of a keyboard and mouse is better than a controller (ie. FPS and RTS games).

    --
    Insert Sig Here
  30. No... really... by MrScience · · Score: 1

    I also believe that it's computer hardware manufacturers taking PC gaming out of the mainstream and making it a sport for only the serious few.

    Sounds like just what these companies want to do-- shrink their target audience to something completely unsustainable.

    --

    You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco

  31. yeah. I remember upgrading the OS and hardware by SmallFurryCreature · · Score: 3, Insightful
    Just to play F16 falcon. Years ago. Upgraded DOS and my memory. Made a gigantic difference.

    Same with upgrading from an adlib to a soundblaster. Gigantic difference.

    Again when I inserted a 3Dfx card.

    All my upgrades are for games. My work PC is a linux dual P3 that is so ancient the manuals on top have turned to coal.

    Hell Doom3 may in fact not require me to upgrade. I already got the hardware for it. Half-Life 2 is another story. I think this pc will have turned to dust by the time that one is actually released.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  32. What? by illumina+us · · Score: 1

    HL2 doesn't require a DX9 card. It will run on DX6 hardware. Deus Ex: Invisible War is the first title to require a hardware upgrade. All hardware must be DX8 compliant and must support Pixel Shaders 1.0. Doom III... I don't know about Doom III but I think that Id should just stick with OGL instead of D3D.

    --
    -illumina+us "I put on my robe and wizard hat..."
  33. Heee heee... (mod up) by Ayanami+Rei · · Score: 1
    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  34. One capable of 1600x1200x24@75Hz by Ayanami+Rei · · Score: 1

    Pretty much all of them. ::shrugs::

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  35. Re:What? -- read the websites! by SuperRob · · Score: 2, Insightful

    Good point. Half Life 2 has the ability to scale for the hardware, and while a 3GH machine with a DX9-class video card would certainly make the game look better, Valve has said that the game will be absolutely playable with the minimum requirements.

    It's a smart move, too. Half Life's popularity was in part due to the fantastic "after market mods', but even those would have failed had the game not been playable on just about every hardware configuration.

  36. Recommendations vs. Requirements by dead+sun · · Score: 3, Interesting
    I knew somebody my freshman year of college that was on the invite list to the big Quake 3 tournaments, was rated somewhere in the top 100 in the country, and was overall amazing at the game.

    Guess what he played the game on? Some crappy 8 or 16MB video card with all textures, details, resolution, and everything else all the way down. He had sound through what can only be described as a $2 pair of speakers, but they were enough for him to locate people (which was plain scary). The processor in the box wasn't anything spectacular either. He managed somewhere around 50-60 fps on that thing.

    Quake 3 looks terrible at 640x480 with no detail, but it is perfectly playable. Heck, it's even fun multiplayer, because the gameplay is the same, it just isn't so pretty. But it doesn't have to be pretty to be fun. Pac-Man is fun and the graphics on that are terrible. I'm going to guess that Doom 3 will be perfectly playable on minimum specs as well, probably just not as pretty. Also, a $70 GeForce FX 5200 is a DX9 card last I checked. If you want the highest available resolution and textures and want the game for it's glitter then yes, you'll have to shell out cash for it.

    That's the way its always been when you want the best right when it's released. I know people who bought a bunch of RAM to play Wolf 3D or Doom or whichever without windowing to a 3" box. You could, however play it in that 3" box. And those RAM upgrades were spendy. Sure, it helped the rest of the system, but when the box was games primarily and other things secondary it hardly matters. Cutting edge has always been expensive.

    --
    If not now, when?
    1. Re:Recommendations vs. Requirements by smallstepforman · · Score: 3, Interesting

      When I upgraded my GeForce3 to an ATI 9800, I went immediately from the middle of the pack player to a top 3 player in UT2004. This is what a great system will do for playability. Bitch all you want about eyecandy, but I'm a better shot at 1280x1024 then at 640x480.

      --
      Revolution = Evolution
    2. Re:Recommendations vs. Requirements by Hadlock · · Score: 1

      Same thing for me, more or less. I think it relies more upon smoothness of the video than anything, though. My experience came from using my own software rendered counterstrike box (400mhz) to using a friend's GeForce2/P3 box a couple years back. I went from dead last (except when we brought in the occasional unsuspecting girlfriend or little brother to play) to upper middle of the pack, and kicking ass at Q3 instagib.

      --
      moox. for a new generation.
    3. Re:Recommendations vs. Requirements by dead+sun · · Score: 1
      Frame rate was always the big thing for me and it definately was for this guy. If the control is at all jerky or laggy then you're going to get your butt handed to you unless you're one of those weird kids that plays via modem only and has thus compensated, and can't play when it's smooth.

      I'd say resolution helps, but I've never seen that to be the case. My friend certainly didn't get any better playing on any of our machines which were quite a bit faster, though it would have been difficult to imagine him playing a better game than he did. I don't feel like higher resolution increases accuracy any either. But hey, YMMV. I'd still be curious at the frame rate differences between the two cards you'd been playing on.

      The formula for who was going to win with my group of friends generally depended almost solely on who had been playing the most, granted they had hardware sufficient to keep the game smooth. Provided the graphics card was capable of achieving ~50 fps the hardware seemed to make zero difference in our playing.

      All of that said, I like playing those games with the detail at full and the resolution fairly high. I just don't think that I'm gaining anything as long as the control is smooth. But that's just me.

      --
      If not now, when?
  37. Pah! by evil-osm · · Score: 1

    486sx baby! They have just been optimizing the game for the last 5 years thats all ;)

    --


    E.

    Never rub another man's rhubarb - The Joker
  38. This guy has really missed the ball here by ballzhey · · Score: 1

    HL2 and Doom3 are coming to Xbox which really shoots this conspiracy theory down. (Sure there will be ported differences).

    --
    You know the Microsoft destroys the night, Linux devides the day...
  39. Oh no! by MMaestro · · Score: 1, Redundant
    This demand excludes all low-end and many medium-level computers out there today.

    Does this mean I won't be able to play Doom 3 or Half-Life 2 at 1600*1200, AA and AS cranked up, while having Winamp play in the background, while burning a DVD, and hosting a Quake 3 Arena server? This is outrageous (sarcasm).

    Considering "low end" PCs at the cost of roughly $500 come standard with 256 megs of RAM and at least 1 ghz of processor speed, plunk down an extra $100~200 (depending on where you look) for a good video card and you're good to go. You'll average about 25~40 FPS depending on the game assuming you have nothing major running in the background. A couple clicks at Pricewatch and you could build a mid-level gaming PC for under $1000.

  40. Graphics Driven Gaming by zarthrag · · Score: 2, Insightful

    We wouldn't be experiencing this if we weren't so "wowed" by graphics, instead of innovative gameplay. I like the original half-life because of the skeletal animation, and marine AI - not the graphics.

    Unfortunately, Doom also hearlded a rush to create the latest and greatest in graphics. Now, with titles like Far-Cry out there. I no longer care to even see, much less play a new game just because it's "pretty".

    I've been working on a 3D engine of my own for awhile. As of now, I'm tearing it down and rewriting it as a 2D isometric. No hardware upgrades necessary. There is no way in hell that I'm going to "upgrade" my expensive-ass GeForce FX 5200 w/128MB of memory, processor, or anything else - just so I *CAN* play a $50 game that isn't even bundled.

    --
    Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    1. Re:Graphics Driven Gaming by Anonymous Coward · · Score: 0

      "my expensive-ass GeForce FX 5200 w/128MB of memory"

      Umm.... thats quite the budget card, so I wouldn't call it expensive ass.

    2. Re:Graphics Driven Gaming by Egekrusher2K · · Score: 1

      That "expensive-ass" Geforce FX 5200 has never retailed above 150 dollars US. Hell, now it can be had for well under 100. You're getting greedy.

      --
      Listen to my experimental-industrial-techno!
  41. Back to retrogaming by Neo-Rio-101 · · Score: 1

    I'm one of these few people who has a rather fast PC by today's standards. I also enjoy a good blast at Uneal Tournament 2004. Mind you, that game is pretty... but as for gameplay? I've pretty much seen it all before... so in a way I was a bit unimpressed by it. With internet gaming, buying that game really FEELS as if you've just joined a club of elite game players.... who all play this well-known video game. During the early Pentium years, there was NO WAY I could afford to shell out on a PC. I remember hearing about people who did and felt ripped off when their old 486 began to be obsolete. During those days, I was stuck with my trusty Commodore 64 (even until the mid 90's), which seemed to have a never-ending pile of fun games - and was also competant at producing printed essays for school and beyond. Didn't cost as much, but it was still fun in its own way.

    --
    READY.
    PRINT ""+-0
    1. Re:Back to retrogaming by BerntB · · Score: 1
      I also enjoy a good blast at Uneal Tournament 2004. Mind you, that game is pretty... but as for gameplay? I've pretty much seen it all before... so in a way I was a bit unimpressed by it.
      One of the main feature of newer FPS games is better protection against cheating.
      --
      Karma: Excellent (My Karma? I wish...:-( )
    2. Re:Back to retrogaming by Neo-Rio-101 · · Score: 1

      Well UT2004 doesn't have it. I've seen a few cheats run around on it.

      --
      READY.
      PRINT ""+-0
    3. Re:Back to retrogaming by BerntB · · Score: 1
      Oops, not only in the demo??

      Sigh, the survival time of games are getting shorter. :-(

      --
      Karma: Excellent (My Karma? I wish...:-( )
  42. I say good. by craXORjack · · Score: 2, Insightful
    "If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?"

    That does away with the last excuse to keep Windows around since some people say 'there aren't enough games on Linux'. Soon there won't be enough games on Windows either. Good riddance.

    --
    Liberals call everyone Nazis yet they are the closest thing to it.
  43. My take... by hookedup · · Score: 1

    i was just playing battlefield vietnam, and when a map would load, everyone in first would get to the tanks/planes/helis/apc etc.

    this would end up and leaving nothing for the rest of the people who load the map slower because of older hardware.. thus feeding to the notion that (newer) games do cater to the elite..

  44. Minimum specs for Doom3 ... by dougmc · · Score: 1
    I was under the impression that the minimum specs for Doom3 were to be 1GHz CPU, 256MB RAM, GF1 or Radeon 7xxx series card.

    I wasn't sure at the time, but after asking I learned that GF1 means `GeForce 1', the original GeForce card. None of those specifications are particularly hairy (by today's standards.) Or did things just change that much between last July and now?

  45. Let it die by fr0dicus · · Score: 1

    Consoles are taking over gaming in a massive way. This is what let me finally switch to OS X, the complete lack of titles coming out on the PC (I can think of three this year that I might buy, two of which are coming out on consoles anyway, versus about 15-20 console games that I want). A couple of consoles will set you back the cost of a high end graphics card and open up a world of games that put gameplay on the same level of graphics (Quake 3 anyone? Didn't think so!).

  46. Another retard article by mrshowtime · · Score: 1

    Jeez, where do they find these guys to write these "insightful" computer articles these days? Wal-Mart? Computer gaming has always been a really expensive endeavor. I upgraded my computer every two years and it was really freakin' expensive to do so. Now, what cost me $3,000 every two years, now costs $1,500. But now, computer power is actually getting upstripped by the 3d cards. The new Nvidia chip has 222 million transitors! Prices have not changed much in the 3d accelerator department over the past 8 years. If you wanted the baddest 3DFX card it cost your almost $400, if not more. Now a card that is ifinintely more powerful costs just about the same. Gamers are gamers. I own all of the game systems and have a pretty powerful pc. If you build it (the games) they will come :)

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  47. Too Elite? by Anonymous Coward · · Score: 1, Interesting

    Simple answer... no.

    The pace of technological development and the advance of the minimum specifications has slowed to a fraction of what it was a few years ago. I used to figure on a 2 year cycle between buying a new PC and said PC becoming obsolete and unable to run the latest games. My current PC, a 2.0ghz P4, with 512 megs RDRAM and a GF4 Ti4200 is now 26 months and feels a long way from being obsolte. UT2004 runs like a dream in full-detail and even Farcry runs acceptably (for the most part) in full detail and 1024x768.

    The great irony is that it's ID, who arguably do the most to drive specs forwards, who also seem to have done the most to hold them back over the last few years. The lazy, unthinking use of the Quake III engine by game developers, even for realism-based games where, to be frank, the engine just doesn't feel right, has basically held minimum specs pretty much static. The result of this is the current situation, where, by the mid-point of a console cycle, the PC has yet to demonstrate its technical superiority and is, as a result, losing ground to the consoles on pretty much every front.

  48. Hardware upgrades for gaming... by 1eyedhive · · Score: 2, Insightful

    Two years ago (ish) I bough a brand spankin' new athlon XP 1800, 512MB of RAM and a GeForce3 Ti200 video card. It ran every game like a dream, said system still runs the latest and greatest, and the GF3 only shows it's age with the games that really push things around (Far Cry, KoTOR, UT2k4, and the like, easily changed using lower detail levels).
    I basically swapped hardware with a friend of mine a year ago when I was building a fileserver and needed a cord to run that, it was more economical to buy new, fast hardware than cheaper, slightly slower stuff. So i swapped his T'bird 1.3 with a Gforce2 (basically next to useless for anything but a HL or Q3 powered game) and got myself an XP2500, gig of RAM and GeForce4.

    Said GeForce4 has been in service... 1.5 years now and is starting to show it's age with far cry and the like. The system upgrade was a bonus in my view, as the same performance can be achieved in both systems if the same card is used.

    I will argue, however in today's world of software bloat, a gig of RAM is required for any serious gaming (performance is vastly improved, you can run a 2.0 Ghz/GeforceFX game box with 512M and something slower with 1GB will smoke it).

    This machine has a gig, runs all games like a champ (mostly load time performance increases).

    These days a GFX card is more important than the underlying system, as long as the system has 512MB or more, and 1.5G CPU and a decent video card, you can run almost everything, granted not in 'Holy Shit!' mode (to borrow a term from UT2k3 where if you pump all details to max the announcer goes 'Holy Shit') but they still run.

    Everything out today will run on something going back to a GeForce2 or 3. These new cards are nothing more than the 2nd generation GeForce 3's, the uber powered GFX cards that run the latest and greatest. Considering a console is ~$300 + memory cards, controllers and games (~$40, ~$60, ~$70) versus a PC, which can be used for anything for ~$800.

    To put it simply, a $1000-$1200 investment in a new box every two years ain't half bad ($50/mo), and ehen it's all over you have a half way decent box to reuse as a box for a non-gamer, file server, HTPC, etc, more or less for free. I've made up a file server, and a desktop linux test box out of old gaming boxes, past their prime for gaming, but they'll run forever as workhorses, so i wouldn't call them obsolite (hell, the linux desktopper can play anything HL or Q3 powered with it's radeon 7000).

    Within 2-3 years, the new cards will be standard and the HL2 engine and its breatheren will take the place of the Q3 and HL1 engine as the dominant force behind gaming's latest. With these new engines, come a quantum leap that won't be seen again for another three years, so i'll just sit back, relax and enjoy the ride.

    --
    Logistical Chaos Officer http://www.slagg.org - LAN Gaming in Sarasota FL,USA
  49. First to need upgrade? DirectX 9? Huh? by ducklord · · Score: 1

    First things first, if these two are the FIRST titles to need DirectX-9 Support, then why is a friend of mines machine, equiped with GeForce4 MX, unable to run Prince Of Persia 3D, among some other games? Why does, in its "readme" file state specifically that "the game has problem with this card because it doesn`t fully support DirectX 9"??? The problem rears its ugly head for the first time because it IS the first time in the whole PCs lifeline that a game might-not-work on your hardware and you won`t know it. The afformentioned guy didn`t have a way to know if the game supports his hardware, heck, he DID have a "recent card", didn`t he? And, for most newbies, it is waaaay harder to know what is the graphics card they own than "if they have a CD" (so as to play Myst, like someone mentioned before). Some years ago you knew that, to hear sound you need a soundcard. To play MYST you needed a CD-Rom. To play Overseer you needed a DVD-Rom... and so on. And, at all times, the processor wasn`t so important - yeah, it was, but not so much as it is today. Now, look at games like Farcry... Deus-Ex 2... Their minimum specs are a joke, but yes, you can turn down the graphics detail wich brings us to another point that was, again, mentioned before... The graphics. Nowadays, games are more about the "whoa!" factor, their best part, the reason you`ll choose a game from another being the graphics quality. Now, I got Farcry and tried to Run it on a Duron 1.3GHz with a Radeon 9600. I had to turn down the resolution. I had to turn down the details. I had to make it look WORSE than Thief, wich I`m playing right now, to be able to play it at a normal framerate. The underlying technology, with lush jungles and awesome lighting was there allright, but with pixels the size of my thumb, and on an Eizo 21'' it was quite appalling. Maybe, just maybe, someone, somewhere has to reconsider the way he makes games... And, the fourth and last part I want to make, is regarding Half-Life. Someone mentioned that "it didn`t have graphics", compared to other titles that were released then. Well, it actually HAD graphics, it didn`t have what is called "graphics technology". Half-Lifes graphics were the most realistic ever designed until then, and that`s not because of the textures, the lighting or anything, but because the level designers tried to recreate realistic offices, buildings, a world that could actually exist. It was the first time we weren`t moving in hell or some spaceships corridors but in a realistic building (and some other places), in the MESA complex. That`s the best part about the first Half-Life, and not the scripting, the AI, the graphics tech or something else. Just think of it: yeah, the AI was excellent, but if it WASN`T there, wouldn`t you again play the darn game? Was there anything even remotely similar to it for you to try? Nope... So yes, it did have "graphics" as far as I`m concerned, graphics that made me believe I was moving in the shoes of Freeman. Lelease Thamthon, the thirial athathin...

  50. Not The First By A Long Shot by limekiller4 · · Score: 1

    From the blurb:
    "With the impending release of Valve's Half-Life 2 and id's Doom 3, we're looking at the first required hardware upgrade in gaming history..."

    Uhhhh, no. While I'll buy that this does qualify as a de facto necessary hardware upgrade, the original Doom caused anyone interested to move from whatever they had -- likely a 486 -- to a Pentium chip. That's a whole new machine in case you're a young 'un.

    Wolfenstein caused anyone without a clock doubler to quickly find out what the hell they were.

    And I'm just warming up. First? Jeepers...

    --
    My .02,
    Limekiller
  51. really? by hak1du · · Score: 2, Funny

    With the impending release of Valve's Half-Life 2 and id's Doom 3

    I wouldn't hold my breath--it's probably less "impending" than the author thinks.

  52. PC vs Console again by blankmange · · Score: 2, Insightful
    Why would I want to buy/build a PC for gaming if I am going to have to constantly update it? Granted, many geeks love to tinker with their hard/software. But once it is running sweet, why should I have to swap out a video card/get the latest bleeding edge drivers/wait for the multi-MB patch so I can play the latest game on my PC? Then, if you are lucky and the gods are smiling on you, you can play...

    My PS2 has dozens of great titles (including the greatest of all time - GT) and I never have to crack the case of my PS2 to get it to run any of them. I opted out of that race a couple of years ago - too expensive/frustrating/time consuming.

    --
    ...we are from the government - we are here to help...
  53. New hardware and the advantage of PC over platform by Sylven_1969 · · Score: 0

    About twelve weeks ago I purchased a new graphics card for my computer system. My system is almost exclusively built for gaming and includes a superb 5.1 surround system. I purchased a Radeon 9200 AGP video card which is the low end of the new cards. I was running a 32 meg Viper V770D which is a great card but didn't support the TNL (Texture and Lighting) one of the "newer" effects that hardware gives you. I had a couple of games that required this and I couldn't run so I purchased the new card with 128meg of ram expecting some pretty good performance increases.

    To tell the truth other than getting the TNL support the Radeon 9200 was completely unimpressive. The Viper ran just as good with 32 meg of ram and was three years old. Anyways I downloaded the demo of "Far Cry" which, low and behold, happens to be the "first game of a series of new ones being released to take advantage of the new hardware" these games include the upcoming releases Half Life-2 and Doom-3 (yes they are coming out and very soon). Anyways this unknown german developer releases this Far Cry game so I download the demo and "I CAN'T RUN IT"..... ok fine something is wrong with the demo (lots of demos are trash and can't be ran by many systems).

    I don't think much of it till about two weeks ago when I decide I want an even better video card and I put out some "serious cash" for a Radeon 9800 PRO 128meg 8xAGP card. Well I got the performance boost I suspected from a new video card and then some. This card has it's own fan on it and also requires not only power from the AGP slot but has to be connected directly to the power supply (preferably a 300watt one which fortunately is what I have).

    Well after the new upgrade I decide to try Far Cry again and boy did it run! This game is the most impressive FPS graphically that I have ever seen! I can't even begin to describe how incredible this new technology is but suffice to say it's worth every bit of the 250 bucks it'll cost you for a good video card.

    I have heard a lot of people on /. State that they can get into platform gaming a lot cheaper than PC gaming. Let me fill you in on something peeps, go check out game reviews like the one at www.gamespot.com for Star Wars Knights of the Old Republic and others that are available on PC and platform systems both. You will notice that not only do the PC versions normally have extra content but also that they typically always get the "HIGHEST MARKS" of any of the versions available.

    You may pay a little more but if a truly great game comes out and the PC version has a little extra content and also the best graphics, sound and controls of all the versions then to me "it's worth every penny".

    --
    Jay Dale "If you're not living on the edge then you're taking up too much space!"
  54. I call Shenanigans by Mr.Dippy · · Score: 1, Insightful

    "If you stay contented with your existing machinery, their profits drop and the CEOs get fired" This guy obviously doesn't know what he is talking about. Once the profits drop, they fire all the engineers, outsource to india, and the CEO gets a $500k year bonus.

    --


    -Dipster
  55. Re:Software developers wa... - users are tightwads by @madeus · · Score: 2, Interesting

    Warning, grumpy old man sounding stuff ahead!

    I felt very depressed when I saw the results of that survey.

    I was very disappointed to see what a huge majority had CPU's under 2.0 Ghz. My last *three* CPU's have all be over 2.0 Ghz! A CPU I bought over a year ago [new, for 60 UKP at the time] was over 2.0 Ghz! These are really tight people we are talking about IMO (I know 'causual' gamers don't want to upgrade so often, that's why there are consoles).

    I have a P4 3.2 Ghz, Radeon 9800 Pro 256 MB, 2 GB DDR400 and 160 GB SATA RAID0 (dual 80 GB disks with 8 MB cache each). I have this largely for PlanetSide, which yes does use 256 MB texture memory and needs > 1 GB RAM to load the entire game without swapping and fully benifits from SATA + RAID given how many textures it needs to load, and it simply can't get enough CPU power (partly due to the quality - or otherwise- of the engine), but this is also greatly benificial in other games - SWG loved the avalible RAM so it could cache worlds without having to swap and FarCry is far better for the FSAA and high quality texture rendering too.

    Some people argue (incredibly, as far as I'm concerned) 'FarCry plays okay on my 2500+ and Geforce 4 with 256 MB RAM' to which I would reply no, it doesn't it looks horrible playing it a 800x600 with low quality texture rending no FSAA and a jerky motion, and that it you should be playing *all* games with 4xFSAA in this day and age, and ideally at resolutions of 1280x1024 or 1600x1200 with resonable anisotropic filtering. It's not as if the difference is barely perceptible, it's HUGE, it's just that some people arn't willing to shell out new money and and try and cut it on 3 or 4 year old kit, which is not good enough and simply never has been for the latest games.

    While developing content and graphic rich worlds is increasingly time consuming, if users at least hand decent and reasonably up to date systems (not +2 years out of date) developers would be a lot more free to experiment with relatively easy to impliment but high quality T&L bump mapping and particle effects, but I get the feeling the slow speed of upgrades (largely though the lack of any compelling new games such as Doom 3 or HL 2) is holding up progress in the overall level of detail and eyecandy developers can build in. I thought Unreal 2 did a superb job though, running at 1900x1200, at full detail, without batting an eyelid, so hats of to Epic for a spectacular engine.

    Going OT from this particular thread (but staying with the main topic...). I actually avoided the PS2 completely as a console.

    I have [had - gave away now, after the diappointing Mario Sunshine and a lack of subsequent unique titles] a GameCube (which I got largely for Rouge Squadron and the aforementioned Mario Sunshine) and still have an XBox, my last console before that was a Dreamcast. I simply thought the PS2 was piss poor when it was released and the much older Dreamcast was arguably superior. It was certainly a lot easier to develop for than the much more complex PS2, which lead to better games and shorter development cyles. Because of how disappointed I was when I saw the very mediocre hardware the PS2 had, I avoided it in disgust.

    I think the only reason the PS2 has been so sucessful has been of the back of the orional PlayStation. The XBox is the best designed console ever IMO (Hard Disk, DVD, Ethernet, easy to develop for, and even something as simple as excellent Joypads, just like the Dreamcast, ignoring what some say about them for longer play sessions they are superb, even if 'small children' don't like them), and this is made all the more impressive as it's Microsoft's first console. Being Microsofts attempt to leverage dominance in the home, I had planned to avoid it, but it was just too perfect, it's just too bad it doesn't have the same level of developer support, I haven't bought a game for it in over a year, KOTOR being the only thing that struck me, and I'd rather play that on the PC being the type of game it was (and I was willing to wait a little while).

  56. Dark Age of Camelot, Star Wars Galaxies by Scorchio · · Score: 1

    When I first bought Dark Age of Camelot, it ran fine on my laptop, but it sat back and laughed at my voodoo3-clad desktop PC. I tried playing it, but at a rate of one frame every second or so in some of the more built up areas, it must have been pretty entertaining for other players watching me staggering into walls, and taking several attempts to open a door and walk through it.

    SWG is even more severe. It refuses to run at all on any machine whose graphics card does not support hardware transform and lighting. This ruled my laptop out completely. New pc buyers beware, as I believe that the integrated Intel graphics chipsets sold in many a new budget pc will be found lacking...

  57. Re:Software developers wa... - users are tightwads by BerntB · · Score: 1
    Wow!

    You're a serious graphics fan!?

    I'm probably a grumpier and older man than you, but I play at high resolution for about 30 minutes in any given game -- just when I've bought it.

    Then I see how I can change the configuration so the good graphics isn't in the way of my main purpose of gaming -- murdering my friends!

    I almost never play oneplayer games anymore. Being an asocial nerd, that is my favored social interaction. :-)

    For instance, I think BZFlag is wonderful -- but you shouldn't download it, since you'd mutter about "pong" clone... :-)

    (The problem with BZFlag is the amount of cheating that seems to be going on.)

    --
    Karma: Excellent (My Karma? I wish...:-( )
  58. hmph by jparp · · Score: 1

    "If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?"

    People who want to play Half-Life 2 and Doom 3.

    1. Re:hmph by Anonymous Coward · · Score: 0

      But Doom 3 and Half life 2 are coming out on Xbox anyway.

    2. Re:hmph by jparp · · Score: 1

      and I imagine they'l look as good as Unreal does on the Xbox.

  59. Wanted by r3n0x · · Score: 0

    Wanted. Heavily blinkered simian for creation of near fictional articles about PC gaming and the hardware market. Unbiased experience of PC gaming history is absolutely not required. The ability to dress ill-founded assumptions as fact would be an advantage. The successful candidate will be expected to select paradigm examples from a list of near release games, research all that has been written about these games by the developers and publishers, and finally disregard anything and everything they may have learned. (End "Im sick of reading cruddily researched articles" rant)

  60. Doom3/Half life 2 != game by king-manic · · Score: 1

    Both of these games from both of these studios aren't meant just to be a game. Their basically graphic demoes for their engines. They have to have high requirements because they will be at the vanguard of the next generation of games. Just like Quake 3 was pretty but sorta bland, but it becamse the heart of dozens of fun games. Half life was cool bit it powered dozens more games. They aim high so when those who licence their engine come out with games, the sweet spot for the hardware market has caught up. I doubt D3 of HL2 will offer anything to justify the cost of hardware but when "Counter strike 3" and "No One Lives Forever 4" and "deus EX: we found a new director and script writer" show up, they will justify the expenditure.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  61. Re:Software developers wa... - users are tightwads by TwistedSquare · · Score: 1
    A CPU I bought over a year ago [new, for 60 UKP at the time] was over 2.0 Ghz! These are really tight people we are talking about IMO

    What? Is your post just "I'm so rich and into PCs"? A CPU under 2 ghz will run all modern games without any trouble with a good gfx card. So why are users that don't need to upgrade and aren't "tight"? Perhaps just pragmatic?

  62. PS2 by phorm · · Score: 1

    Yes, but if you were one of the people who bought the PS1, then when the PS2 came out and started eating up the gamespace you would need to upgrade.

    Also, if you look at the visual difference between a PS2 and a PS1... noticably better.

    Newer video cards are about the same for me, depending. Many of the new FPS games are beautiful to play, with tree and scenery looking very realistic.

    Personally, as both a gamer and somebody who appreciates the increasing visual depth of games/entertainment, I look forward to new games pushing the edges of what the current technology can do.

    Remember, older and mid-level for PC's is a fast sliding slope, worse even than cars, etc.
    Your "mid-level" PC is actually defined by the high-range... it's safer to say "average PC" as many people are behind the "mid-level" as far as the capabilities of the tech itself.

  63. Re:Software developers wa... - 'small children'? by Terri+C.+Sheep · · Score: 1
    The XBox is the best designed console ever IMO ... even something as simple as excellent Joypads, just like the Dreamcast, ignoring what some say about them for longer play sessions they are superb, even if 'small children' don't like them

    Yeah, uh-huh. Small children and small adults, like, for example... many women.

    My boyfriend has some fancy controllers for his PS2, and I used to wonder why my hands would feel strained after playing with one of them for a couple of hours. After all, I was just fine using a Dualshock. Then one day I realised that his big-ass controllers were just too big for my smaller hands. (I'm 5'5", he's 6'4"; you can imagine the hand size difference.) It was fine if I just used the sticks and the face buttons, but to use the L and R buttons I had to keep my fingers tensed and curled awkwardly, whereas on the smaller stock controller I could wrap my fingers around the back properly.

    Thus, getting rid of things like the gigantic, awkward controller that the Xbox first shipped with isn't just catering to the small children you apparently don't want intruding on your grown-up game world, but rather opening up the system to anyone who isn't a hulking North American teenaged+ male*.

    *Now, whether that's something the U.S. game industry wants to do is a question for another time. :-)

  64. Re:Software developers wa... - users are tightwads by @madeus · · Score: 1

    You're a serious graphics fan!?

    I admit fully to being a Mac OS X using eyecandy addicted shallow SOB (though I'm obsessive about the game play too), I'm not a framerate or stats junkie, I play with vertical sync on (I'm not fussed about framerate, if it's over 70 FPS I can't see it, and if it's above 50 I won't mind, if it's below 30 I will likely get annoyed through the game away in disgust *glares at SWG*).

    I don't actually mind playing with simplified (e.g. 2D graphics) at all, but I feel personally hoodwinked whey I buy a big industry game with bad 3D texture maps that don't line up or - for example - 'naff' engines like Halo PC that don't support FSAA (resulting in horrible jagged edges ew!). The engine in SWG, while looking great in still screen shots, is what put me off playing - even though it's an RPG - because it's so sub par in practice, compared to a professional commercial FPS engine (in SWG on full detail, the terrain deformed distractingly in front of me whenever I moved, player buildings visibly clipped in and out of view, all players, vehicles, NPC's and furniture was 'noclip'able).

    Lineage's 2's use of the Unreal Engine was nice, but game mechanics aside, it's just not quite smooth enough for me to feel comfortable playing it for long periods of time, the jerkyness would just get on my nerves, reguardless of the game play (I'm slightly ashmed to admit).

    I'm probably a grumpier and older man than you,

    Probably, I am not really that old, and not what I would call *overly* gumpy, just sometimes, and mostly about things I am obsessive about. :)

    (I think I am getting older and grumpier however, I'm fairly positive about the former at least.)

  65. Re:Software developers wa... - users are tightwads by @madeus · · Score: 1

    A CPU under 2 ghz will run all modern games without any trouble with a good gfx card.

    I disagree and cite, PlanetSide, and even the less demanding BF:Vietnam, Halo or FarCry as evidence. Even at 800x600 with the detail cranked down these games will not run what I would consider 'well' on a 32-bit Intel or AMD CPU under 2.0 Ghz (having tried them on a 1.8 Ghz AMD with 1 GB DDR and a Radeon 9700 Pro 128 and a P3 2.4 Ghz with 2 GB DDR and Radeon 9800 Pro 256 - previous systems I have had).

    If you have less than than an AMD 2500+ or less than a P4 2.0 Ghz PlanetSide will laugh at you and spit down your neck as it tries to draw 200+ people and vehicles on screen at once. Your FPS will die horribly (that's a LOT of client side physics and high quality pologon models to shift about). Even if you have an AMD 3200+ XP or P4 3.2 Ghz it will merely 'get on with it grudingly'.

    If you try and play it with less than 256 Video Memory you can forget about using the full high res textures.

    If you try and play it with less than 1.2 GB RAM it will swap (at annoying intervals).

    Admittedly it's the single the most demanding FPS game in the world, but it's a year old.

    So why are users that don't need to upgrade and aren't "tight"? Perhaps just pragmatic?

    You say 'pragmatic', I say crap frame rate and they are being tightwads. I have watched people play games like PlanetSide as if it were a slideshow and gawped in amazement, when for the cost of a meal for two they could have some reasonably up-to-date (relased in the last 2 years) graphics card. I have found that people simply have no idea how games can and should look, they have low expectations (but are wowed when they see them running with 4xFSAA at 1600x1200 and almost all immediately feel the urge to upgrade once they have seen what they are missing out on).

    The amount we are talking for reasonable equipment is peanuts. If a user doesn't consider at least 40 UKP throwaway money to spend on a CPU once every 12 months they should stick firmly away from PC gaming as they really can't aford it. PC gaming is an expensive business and always has been. I avoided PC gaming for several years (left it 1999 for a Dreamcast due the expense I couldn't afford, and only got back into it in 2003, as I know I'm seriously able to afford the equipment required). It's simply an expensive business, and people should just be aware of that, rather than pretending that there system runs fine, even though they haven't upgraded it in 4 years (or more typically 2, but it wasn't even near top of the line then).

  66. Re:Software developers wa... - 'small children'? by @madeus · · Score: 1

    Caution: More grumpy gamer rantings!

    Yeah, uh-huh. Small children and small adults, like, for example... many women.

    I disagree completely, and think it was just consumers meeting with a design they were less familer with and so pronuncing instant rejection. People (IMO) were trying to hold it like it was a PS One or PS 2 controller, or a SNES or Genisis controller of old, and when they try to position their hands that way, they fail because it's not that sort of controller at all.

    I genuninely have small hands too, but I know what a delight the design is having had a Dreamcast, who's controller was equally great - it's controller was what the X-Box's was modeled on. When I saw the X-Box controller I was very impressed because the true uncompomising quality and attention to the finer points of gaming, from the controller it was clear to me they really understood what makes a great gaming console, and hadn't compromised to preconceived western ideas about 'what a controller should look like'.

    The joypads of both consoles were designed by gaming experts, with the specific purpose at being supreme for playing games. It's all in the way you hold it. Both the Dreamcast and X-Box are desgined to be far superior for long term usage. The trick is not to try and 'control' the controler, as you do with a smaller PS2 controller, but to 'operate it', and (now I start to sound crazy) become one with it, it's zen feeling to be at one with the more powful origional (and deliberate) design.

    Trying to aggressively dominate it like a Dual Shock will only result in not being able to reach the buttons. Being kind to the controller and not being aggressive (something many find hard to do with an appliance) is they key to the zen that is the the X-Box (and Dreamcast) controllers. Most people just go on hearsay and immediately by the S controller without trying the origional, that is a shame, and I firmly believe it is their loss. This wasn't helped buy stores who's sales staff *told* people it had a bad controller, so they could sell them an S Type, the rotten weasles.

    I made sure to relate all this to the sales clerk when he tried to foist two S Type controllers on me when I bought my X-Box ('Are you sure you want the larger one sir?'). The heathens!

    The person that capitulated to the demands of the unwashed masses and foisted the lothesum and unhappy compromise that is the S controller should be tarred and feathered, the big spineless coward. I just knooow it was some slick jock in a suit too (the kind who's never played a video game in his life).

    Not that I'm crazy or anything.

    I may start a home for all these rejected, unwanted and unloved controllers. They will be recognised for their true greatness one day, you'll see! You'll all see! They will be rare collectors items and I will be rich, rich I tell you!

  67. Impedning Release? by Tritoph · · Score: 1

    "With the impending release of Valve's Half-Life 2 and id's Doom 3...

    Impending release? Please, hopefully these games will get released this year. Unless both their source codes are stolen.

  68. Re:Software developers wa... - users are tightwads by TwistedSquare · · Score: 1
    I personally am running a 2400 XP (until not so long ago a 1600 XP, I didn't need to upgrade but the chance came up for a cheap CPU upgrade) with 512mb RAM and although I have just ordered a new Radeon 9800, a GeForce 2 MX. Despite being below min spec on most modern games (hence the upgrade) if I turn everything down, all games Ive tried still run fine. They look bad but hence the upgrade. I disagree that most games (disclaimer: I have not played or heard of planetside) will swap with 512mb RAM. Painkiller, Far Cry, UT2004 - none of these do. And none have any processor speed problems except for trying to compensate for my gfx card (which won't happen with the new one).

    Personally I think its about how often you have to upgrade. I did a major upgrade just over two years ago, since then I have fairly recently upgraded m/board, CPU, and now gfx. So I went two years between major upgrades and I think that that worked out fine for me. I think it's a shame that PC gaming requires such fast paced upgrades of systems but I realise the benefits that come from it. But maybe I'll post again and agree with you entirely once Ive seen the new gfx ;)

  69. There all wussies any way by DyslexicDan · · Score: 1

    I would be happy to see the wussies go ;)

  70. ... on hardware upgrades ... by ninjagin · · Score: 1
    I echo much of what's already been said about "required" upgrades. I would only add the following:

    I'm a software engineer, so I tend to want pretty beefy parts in my machine, especially on the processor and RAM side. However, I played for a long time (a couple years) with a GForce2 card, with the res dropped as low as I could go and the details all but shut off. I have about a half-dozen PCs that are all in one state of upgrade or another, but my main gaming box is a pretty cheap Celeron 2.7, with 512 MB and an ATI Radeon 9600 Pro. It does everything I need, but I always thirst for the next best thing, and I inevitably end up building a new box every year or so. I'm due for a new one next spring, fwiw. I freely admit to having a hardware addiction, but I'm taking it one day at time.

    I don't play consoles because I don't like the controllers, I don't think the graphics are all that great, you can't upgrade them and I don't like most of the the titles. Things like Super Mario XXVII or Street-fighter-game-of-the-week just don't float my boat. Almost all console games just lack the complexity to get me interested. Where I've seen PC ports of console games, they just don't hold a candle to games written for the PC. Halo feels that way to me, but I'm sure that others might disagree. To flip that around, if you tried to port PC-native RTS titles like Rise of Nations, Empire Earth, or Age of Empires to a console, they'd stink. The PC is the premier platform for a rich, fast, complex, attractive gaming experience... and yeah, you have to pay for that, but you can nurse old hardware along for quite awhile.

    I think the main beef I have with PC games lately isn't about the hardware that I inevitably buy, but the really stangnant quality of the stories and the less-than-immersive quality of the gameplay. I am almost completely tired of the fantasy RPG, not because I haven't had fun with them in the past, but because they're pretty much all the same, these days -- the character classes are all the same, the races are all the same, the gameplay follows this same old kill-stuff-gain-skill-get-treasure-get-items-solve -puzzle-kill-boss-monster-do-it-again line. Neverwinter Nights, for example, looks great with fine hardware, but I just can't stand playing it, no matter how good it looks.

    Oddly enough, titles like Call of Duty, which has got this great, detailed, immersive world to play in, gives me tons of replay value. I play a sesh at work on my lunch hour, where my machine is a pokey Celeron 2.0 with a $75 GeForceMX440 card, and it looks and plays just fine.

    Anyhow, to sum up, as someone who likes hardware, likes the PC as a gaming platform, and as someone who just can't stand consoles, I take the hardware upgrade question as just another part of owning PCs. I think Carmack said awhile back that we're reaching the point where there will be fewer and fewer new graphics engines being created, and since new hardware specs are often updated when a new engine comes out, I'd expect a $300 graphics card you buy today to have a much longer useful lifespan than a similarly-priced card would have had five years ago. My Two Cents

    --
    .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R