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Video Games - Lost in Translation?

MikeDawg writes "No, it's not a case of 'All Your Base Are Belong To Us'. MSNBC is running an article about the relative popularity of some game hardware and software in the West vs. the East. This article covers the phenomenon of games vs. culture and why video games that do well in the U.S. generally don't do well in Japan, and vice-versa." The piece notes of the Japanese market: "American-made consoles such as 3DO (released in Japan in 1994) and most recently the Microsoft Xbox (released in two years ago) never seem to attract consumers in large numbers. Games such as 'Enter the Matrix' from Atari, and 'The Lord of the Rings' by Electronic Arts, both released [in Japan] last year, often vanish... without leaving a trace."

65 of 509 comments (clear)

  1. I agree by tgv · · Score: 5, Funny

    Lost in Translation would be an excellent title for a new video game. You can only win if you don't get the girl at the end.

    You are in a maze of straight streets with bright neon signs, all alike.
    > north
    You are in a maze of straight streets with bright neon signs, all alike.
    > north
    You are in a maze of straight streets with bright neon signs, all alike.
    > north
    You are lost in translation.

    1. Re:I agree by xe1fer · · Score: 5, Funny

      You were eaten by a grue.

    2. Re:I agree by mattjb0010 · · Score: 5, Funny

      You can only win if you don't get the girl at the end.

      Nice to see someone targeting a game at /. readers!

    3. Re:I agree by Luigi30 · · Score: 5, Funny

      You can't be eaten by a grue if there's neon around.

      You see a staircase down saying 'Escape'.
      > down
      It is dark.
      > look
      It is dark.
      You were eaten by a grue.

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  2. XBox not selling in Japan by Anonymous Coward · · Score: 5, Funny

    not because it's unpopular, but because no one can get the zoning permits!

    1. Re:XBox not selling in Japan by Powercntrl · · Score: 5, Funny

      Penny Arcade called, they want their joke back.

      --

      ---
      DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  3. Obviously by Flingles · · Score: 5, Insightful

    Games such as 'Enter the Matrix' ... often vanish... without leaving a trace."

    I wonder why :/

    --
    Karma: -2^0.5 . Mainly due to the imbibing of dihydrogen monoxide
    1. Re:Obviously by Killjoy_NL · · Score: 4, Interesting

      Personally, I loved the first 3-4 levels of the game, going into bullet time mode and kicking the living bejezus out of the people, but I also see that they could have done a LOT better.
      The only thing the game REALLY had going for it was the story, but as a wise man once said, a game can't be good unless it has good gameplay.

      --
      This is the sig that says NI (again)
    2. Re:Obviously by Hast · · Score: 3, Informative

      I recommend that you play Max Payne and/or Prince of Persia instead. Both have a similar "time dilation" mode and both are vastly more playable than EtM.

      The idea with EtM was pretty good, but it was extremely poorly made. The models looked like Max Payne 1 era, and that game is pretty old. The animations were so bad it was funny. Watch a guy "climb" a fence and you'll see what I mean.

      If they had developed it for a few more months it could have been a good game though.

    3. Re:Obviously by Erik+Hollensbe · · Score: 4, Informative

      Repeat after me:

      Games based on movies SUCK. The inverse is also true.

      (Repeat until you stop buying them.)

      This gross generalization was brought to you by someone who thinks gameplay is more important than story. Movies have story going for them, not gameplay (for what I think are pretty obvious reasons).

      Pong is highly addictive and didn't have a ton of cut and paste FMV and rendered versions of Keanu and John Rhys-Davies. Why do you need this?

      Anyways,

      </rant>

    4. Re:Obviously by aixou · · Score: 4, Insightful
      I beg to differ

      Would you like your foot shaken or stirred? :-)

    5. Re:Obviously by Ralph+Wiggam · · Score: 4, Interesting

      Games based on movies do almost always suck, going back to Goonies for the Nintendo. They're created as part of a marketing campaign, not because someone thought of a good game that people will like.

      Having said that, I thought Enter the Matrix was cool. Not because the gameplay was that excellent (but it was ok) but because they elaborated on the movie universe with the plot of the game. In the second movie, Naobi shows up and says "the machines are digging" but doesn't really explain how they know that. When you play the game, you find out why she knows. That's a big step up from the mindless Star Wars Pod Racing and those type of movie based games.

      The other reply mentions Goldeneye for N64. Yes, it's one of the top 5 games for that system. Yes, it's based a movie. But the feature that made that game famous was its deathmatch, which has nothing to do with the movie.

      -B

  4. I used to LOVE to play by ErichTheWebGuy · · Score: 5, Insightful

    ... The Legend of Zelda. As I recall, that game was made in Japan, by a Japanese developer, even based on many elements from his real life.

    Also, as I recall, the game was wildly popular in both regions. Granted, it was a Japanese game ported to the US market. But, aren't most of the best games in the US? My experience with "enter the matrix" was that it sucks!

    IMHO, this is another case of results being skewed to some agenda.

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    bash: rtfm: command not found
    1. Re:I used to LOVE to play by IntelliTubbie · · Score: 5, Funny

      ... The Legend of Zelda. As I recall, that game was made in Japan, by a Japanese developer, even based on many elements from his real life.

      Wow, that guy must have done a LOT of acid.

      Cheers,
      IT

      --

      Power corrupts. PowerPoint corrupts absolutely.

    2. Re:I used to LOVE to play by Shwilmo · · Score: 5, Interesting
      ... The Legend of Zelda. As I recall, that game was made in Japan, by a Japanese developer, even based on many elements from his real life. Also, as I recall, the game was wildly popular in both regions. Granted, it was a Japanese game ported to the US market. But, aren't most of the best games in the US?

      Yeah, but what about the games that have made a huge impact on the US game market but haven't left a trace in Japan? What about Doom? Half-life? Those two games are easily two of the top 5 games of all time, yet they barely sold at all in Japan.

      And also, what about sandbox-type games? They talk about the "relative" success of GTA3 in Japan, but when you compare the sales, there is a HUGE gulf in overall sales between Europe / America and Japan. Furthermore, other "sandbox"-type games have broken the bank here in the US but sold comparatively poorly in Japan. Games like the Sims and the Civilization series are pretty much only hot sellers in the west.

      Furthermore, am I the only one who notices the gulf getting wider? I mean, modern western games just appeal to me significantly more than the overly-anime inspired games from Japan. I haven't enjoyed a FF since the SNES, I don't like Resident Evil or the Onimusha series, and I think Nintendo games just aren't appealing anymore. Instead, games like GTA3, Halo, and Madden are the bread and butter of most college-aged males video game experiences here in the west. I think it's an important distinction to make.

    3. Re:I used to LOVE to play by ErichTheWebGuy · · Score: 3, Insightful

      What about Doom? Half-life? Those two games are easily two of the top 5 games of all time

      Agreed. In the US. The main difference, I think, is the huge culture difference. Look at the Samurai, vs. the American soldier. For example, Americas Army Operations vs. the later versions of the Final Fantasy series. One appeals to one cultire, while the other appeals to the other.

      games like GTA3, Halo, and Madden are the bread and butter of most college-aged males video game experiences here in the west. I think it's an important distinction to make.

      I rest my case. :-)

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      bash: rtfm: command not found
    4. Re:I used to LOVE to play by Woogiemonger · · Score: 5, Insightful

      I used to LOVE to play The Legend of Zelda. As I recall, that game was made in Japan, by a Japanese developer, even based on many elements from his real life.

      I wonder if a game popularity's diversity of region is based more on level of detail rather than what the game is based on. I read some of a book, "Understanding Comics" by Scott McCloud, and while I do think some of its contents is debatable, one thing I couldn't argue with was.. the more abstract a character, the easier it is to think of the abstraction as a representation of yourself, and thus relate to it. So with the older games such as Zelda, Metroid, Pac-Man, and even Space Invaders, I can see them having a region-independent fan base as opposed to more realistic games like John Madden Football or Lord of the Rings.
    5. Re:I used to LOVE to play by kfg · · Score: 5, Funny

      It's an interesting observation. Perhaps it can best be summed up with the phrase:

      "East is East, and West is West, and never the twain shall meet."

      The phenomenon is so glaring it's a wonder that nobody has noticed it before.

      KFG

    6. Re:I used to LOVE to play by kfg · · Score: 5, Funny

      . . .on par with cheap food and inebriated idiocy.

      And lord knows you won't find any of that in Japan.

      KFG

    7. Re:I used to LOVE to play by DNS-and-BIND · · Score: 3, Troll
      I understand, man...I used to get angry when they wouldn't let me play Madden with them, too.

      Don't worry, after you get out of college, you'll never see those people again. You can sit in your efficiency apartment and watch all the cartoons you want, and nobody will bother you. Actually, nobody will talk to you, ever. Should be heaven.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    8. Re:I used to LOVE to play by Fuzzle · · Score: 4, Insightful

      Top-selling != Best game.

    9. Re:I used to LOVE to play by TheRaven64 · · Score: 3, Funny
      some top selling games for 2003:
      ...
      nfs
      ...

      Calling NFS a game is a bit of a stretch. You are in a maze of directories, all alike...

      --
      I am TheRaven on Soylent News
  5. Well no wonder... by BEI01 · · Score: 5, Insightful

    Games such as 'Enter the Matrix' from Atari, and 'The Lord of the Rings' by Electronic Arts, both released [in Japan] last year, often vanish... without leaving a trace."


    Yea, well, there is a reason. Both of those games were crap here in the U.S. as well.

  6. reverse is also true... by graveyardjohn · · Score: 5, Insightful

    The reverse is also true, but to a lesser extent. Nintendo are not doing so well with the Gamecube (at least in the UK) and this is sometimes down to the perception that the more cartoon-like graphics visible on Nintendo hardware, like the recent Zelda game, are childish. In the west, violence, aggression, sport and speed sells bucketloads more.

    1. Re:reverse is also true... by pommiekiwifruit · · Score: 5, Funny

      You had to put the five year limit in to rule out custer's revenge, yeah?

  7. Regimented psyches by Paul+Townend · · Score: 5, Interesting

    I think the most interesting part of the article was:

    Japanese players do not like being thrown into an arena in which they are given very little instruction," said Hideo Kojima, creator of the popular "Metal Gear Solid" games.

    "You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena


    I guess that in Japan, society is a lot more regimented and order-driven than in the west, and so they'll seek games that are similar..... If only they'd start buying more of my favourite genre (point'n'click adventure games!) - more might be released then! (although I guess instead of games like Syberia and Syberia II, we'd end up with stuff like "Puzzle puzzle cow fan 3400"...but at least it'd be a start!

    1. Re:Regimented psyches by linzeal · · Score: 4, Interesting

      My friend just got back from japan and could not believ how much they liked Microsoft Train Simulator" and that ilk, I forget the name of the subway one though. Any hints?

    2. Re:Regimented psyches by alphaseven · · Score: 5, Funny
      I guess that in Japan, society is a lot more regimented and order-driven than in the west, and so they'll seek games that are similar.....

      Grand Theft Auto sold surprisingly well in Japan, but I sort of wonder what they're doing in it. Maybe they're just driving around, obeying traffic signals, listening to the radio, watching the sunset...

    3. Re:Regimented psyches by Lord_Dweomer · · Score: 4, Insightful
      " I guess that in Japan, society is a lot more regimented and order-driven than in the west, and so they'll seek games that are similar."

      Interesting point. But I would offer that they do actually like things that aren't order-driven. A lot of japanese anime focuses on a person who gets tossed into a situation where they have no idea what to do, and they have to figure it out. And I wouldn't be saying that if it wasn't such a stereotyped plot, its ridiculous.

      Perhaps, they would prefer a game which didn't make it seem like someone was rating them on how they did (ie. points, score, etc). A pure simulation, but as crazy as they wanted.

      --
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    4. Re:Regimented psyches by RESPAWN · · Score: 4, Funny

      Maybe they're just driving around, obeying traffic signals, listening to the radio, watching the sunset...

      One of my friends had a PS2 waaay before I did. When we finally got her to buy GTA3 she was doing exactly that in the game. Stopping at stop lights, changing radio stations, etc. The rest of us finally had to yell at her "What are you doing!? You just stole this car, so why aren't you driving it like you did?"

      Hell, she was paying more attention to traffic laws in the game than she does in real life.

      --

      If Murphy's Law can go wrong, it will.

  8. Travellers blog, by Killjoy_NL · · Score: 3, Interesting

    I've been to Thailand a few times and since I don't expect the taste in games to be that much different from Japan's I'll add my 2 cents here.

    In Thailand, there are a LOT of internetcafes, almost every streetcorner (and a lot of stores between them) have them.
    Last time I went (may '03) the game of the day was Ragnarok Online.
    It was almost the only game I saw being played there .
    The other game I saw being played there was C&C Generals.
    The game my gf (yup she's thai, in case you're wondering) was/is playing is Rollercoaster Tycoon 2.
    In all the time I've been there, the only FPS being played there (in a mall, some comps set up as a lan with broadband access) is Halflife Counterstrike, but I don't think that one really counts since it has had a long enough time to get there.

    Back 2 UT2K4 I go, my FPS of choice at the moment.

    --
    This is the sig that says NI (again)
    1. Re:Travellers blog, by zero_offset · · Score: 5, Funny

      my gf (yup she's thai, in case you're wondering)

      We weren't wondering.
      Just in case you were wondering.

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  9. Their brain has a bullshit filter by jabbadabbadoo · · Score: 3, Interesting
    Having worked in the gaming industry, I know that Eastern consumers definitely have a different taste. The "Americanization" process is going extremely slow.

    Stuff like wording, colors and game titles that are cool in the states and in Europe can be interpreted quite differently in Japan.

    Violent games ARE popular in Japan, but mostly the violent games doesn't focus only on blood and spilled guts. They want focus on the art of fighting.

    Is the culture to "blame"? Of course. So the gaming industry must adapt.

    1. Re:Their brain has a bullshit filter by Jameth · · Score: 4, Insightful

      Bullshit filter? What are you talking about. Japanese games are every bit as much bullshit as American games. You're telling me Tekken isn't bullshit? And that it focuses on the "art of fighting"? Say what? Japanese fighting games are completely unrealistic, with no relationship to the "art of fighting" whatsoever (sole exception being Bushido Blade).

      If you want to focus on the differences in cultures, the article pointed out the much more major one: Americans like to have no boundaries and Japanese like to have clear direction. Japanese players get confused with a lack of defined goals.

      As for another one of note, Japanese gamers tend to prefer a sense of community, while Americans tend to prefer a sense of personal success. That only really shows up much in MMORPGs, at least as far as I've seen. Look at Legacy of Blood: it is doing very well in Asian areas (particularly Korea, I think) but has done jack squat in the US. This is most likely because the play requires that you interoperate with other players on a massive scale. You need to have some sort of community. For similar reasons, Japanese MMORPG players are more likely to use something because it looks cool, while American players are more likely to use something because it is useful.

  10. 3DO by Moocowsia · · Score: 5, Insightful

    Hmm.. Maybe the writer didnt notice that the 3DO did horrible in the US too... Which might be an indication of why it did bad in Japan. Crap is crap, if you send it to Japan its still crap.

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    Moo!
  11. Just maybe.. by exigentsky · · Score: 5, Insightful

    Maybe Japanese people are less obsessed with blowing things up pointlessly and hence prefer better quality entertainment with a solid story and more things to do. They consider video gaming much more of an art, an investment, almost a career. Extremely talented video gamers are close to worshipped, especially in strategy games such as StarCraft. Maybe they also like and want to support their own video game industry.

    In addition, "Enter the Matrix" and "The Lord of the Rings" were abysmal games developed quickly to take advantage of the sucess of the movies their based upon. Of course, these movies are exceptionally popular in the US, and it is sure that rabid fans will buy them because they feature their favourite charachters. However, in Japan these movies are not so popular and without playing on the success of the movies, they really do not appeal to many.

    Even American game networks such as GameSpy, GameSpot and many others rated these games poorly. As usual, most games that are spin offs of movies suck, god I still get nightmares about the Survivor game. [http://pc.gamespy.com/pc/survivor-ultimate-editio n/5505p1.html]

    Don't be suprised that games which base their success on culturally dependent factors such as how well a movie is received, rather than how good the gameplay is don't do well in other places than where the movie is popular.

    1. Re:Just maybe.. by Babbster · · Score: 4, Funny
      Maybe Japanese people are less obsessed with blowing things up pointlessly and hence prefer better quality entertainment with a solid story and more things to do.

      I hear ya. I just can't get into US demon-screwing cartoons. They just don't have the same depth as the ones made in Japan.

    2. Re:Just maybe.. by Shwilmo · · Score: 5, Insightful
      Maybe Japanese people are less obsessed with blowing things up pointlessly and hence prefer better quality entertainment with a solid story and more things to do.

      I would be careful here. I think it's pretty clearly stated in the article, and been said many times in this thread, that "more things to do = bad" in Japanese gaming culture. They like games with single storylines and definite direction. Example: As a western gamer, my favorite RPGs of the past two years have been Morrowind and Knights of the Old Republic. Those games both offer a HUGE variety of things to do. Yet both are decidedly "non-Japanese" because they have very open, branching storylines. Games that are played like storybooks are much more popular in Japan than here.

      And to counter your point about "blowing things up pointlessly," I could say the same thing about you training your characters up to level 99 so you could beat Ruby Weapon (or whatever), whereas at least when I'm playing Halo I'm sitting in a room with my friends enjoying healthy competition. It goes both ways, don't assume that one side is inherently "better" than the other.

    3. Re:Just maybe.. by Jameth · · Score: 4, Interesting

      I hear ya. I just can't get into US demon-screwing cartoons. They just don't have the same depth as the ones made in Japan.

      It's really true. I can't remember the last time I watched an American porno with a plot to it, but Japanese porno is actually very good. If you doubt me, rent Kite. If you get the wrong one, it might not be a porno and you might think it's just a decent movie.

  12. United States of Japan by djcreamy · · Score: 5, Funny

    Maybe we in the United States are a bunch of closet serial-killers due to the violent, malicious video games we so actively enjoy....

    ...but look at their hentai. Have you ever seen bodily fluids used (and reused) that way? Do all girls wear those uniforms? Should cartoon figures really do *that*???

    I'm torn between rejecting the Japanese altogether or forming the United States of Japan where the best of both worlds collide in an all-out FPS blood sport of bukkake and tentacle rape. Who's with me?

  13. Re:Different markets, thats why by Killjoy_NL · · Score: 4, Informative

    Yes, there are some anime that have tentacle rape in there, those anime are for the fetishists (sp?) that like that stuff.
    It's sad that one of the first anime to come out of japan was Urutsokidoji - Legend of the Overfiend.
    It was released in the UK and the Netherlands under the Manga label and after a lot of people saw that, they thought "WE MUST PROTECT THE CHILDREN FROM THIS CRAP".
    I think this is a shame because there is so much GOOD anime out there in all genres.

    Comedy: Urusei Yatsura, Ranma
    Action: Noir, Cowboy Bebop
    Drama: Saikano, Grave of the fireflies
    Kiddy: Pokemon, Digimon, etc

    Well, you get the idea. And it just now dawned on me that you were probably trolling.
    Ah well, I got to write a nice piece anyway :)

    --
    This is the sig that says NI (again)
  14. Re:On Xbox's lack of success in Japan by simoniker · · Score: 4, Funny

    I love your work, Samir - keep up the excellent job you're doing informing Slashdot readers of your work at Nintendo.

  15. Think about it by Tokerat · · Score: 4, Insightful


    In Japan, stuff like animae and manga is wildly popular, it features intricate storylines, often times fantasy based. That's one thing the Japaneese get that I've noticed western audiences never seem to notice: You can do ANYTHING with games, movies, stories, or art...so why stick to simulating real life?

    The western world, on the other hand, has Hollywood fever, we like car chases and action, we like sports events watched by millions, we like reality. Kind of depressing if you think about it, almost like we're so fed up with REAL reality we find it amusing to play in a pretend-yet-realistic world. Either that or I've also noticed that some Americans, especially the current generation of teens, seem to feel like they're "retarded" or immature for using their imagination. A shame, to say the least.

    I won't speculate on what this means culture-wise anymore than I have done at the risk of trolling, but if game-makers want to sell well internationally, they need to realize they'll either need to rely on seperate product lines tailored to the specific culture of the region, or (and this I'd like to see) start to bridge a cultural gap and create a game with elements of both cultures' preferences, and see how well that sells.

    I think Japan would enjoy some more excitement action-wise in their games, and the western world needs to learn to explore their imagination more and do some problem-solving/puzzle type stuff. A nice healthy blend.

    --
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  16. I know this is redundant... by skogs · · Score: 4, Insightful

    but those games sucked. 3DO, while an excellent console, was poorly marketed and suffered from poor business decisions as well as lack of game developers due to Nintendo's monopolizing practices. XBox...come on. The dang thing isn't really doing that well here either is it? Yeah it is surviving, but barely. We were all surprised when Sony was able to make a good console. Xbox is a nice unit to be sure, but it is basically a full fledged computer, not a console.

    --
    Who is this that even the wind and the waves obey Him? Surely this computer must submit also!
  17. Music? by aitsuda · · Score: 5, Informative

    Any article which starts "despite the success of american music and movies in Japan" has got to be questionable. Japanese music and idols dominate the charts; a few foreign groups / singers hit a niche market.

  18. Re:On Xbox's lack of success in Japan by Shwilmo · · Score: 3, Insightful
    Do you think that Nintendo can remain a viable competitor in the west with that ideology? In the same breath you blast Microsoft and Sony for not creating something "culturally sensitive" to Japanese needs, you go on and admit that you are not changing your design strategy which is falling behind in the west (particularly the states)? Or are you going to adapt more to the Western marketplace for those consumers who are in the west and introduce more "set-top-box" functionality into your systems for us western consumers who demand it?

    I'm not trolling, I'm looking for a sincere answer here. I'm one of the many who grew up on Nintendo, but have long since left (since the SNES) because Nintendo seems to be unconscious of our gaming needs.

  19. It's not just games.... by trouser · · Score: 4, Funny

    they also eat strange food and they've got a different word for everything. It's weird.

    --
    Now wash your hands.
  20. Re:Also breasts by CyberDruid · · Score: 5, Funny
    Violent games ARE popular in Japan, but mostly the violent games doesn't focus only on blood and spilled guts. They want focus on the art of fighting.

    And on breast bounce.

    --

    Opinions stated are mine and do not reflect those of the Illuminati

  21. Dead Horse by wan-fu · · Score: 5, Insightful

    Is it just me or has this horse been beaten enough already?

    I'm pretty sure that by now, everyone knows that certain games and genres just don't translate well.

  22. I wonder if... by shirai · · Score: 4, Interesting

    Okay, I may be burning Karma here on a data point of "1" but I'm curious. I am Japanese and have played games all my life.

    But I get incredibly sick and disoriented playing FPS. I've tried on several occasions thinking that my vertigo might improve but have finally given up knowing that I will just feel sick in the end.

    I can play GTA, Tomb Raider and many a third person games and I love any racer but FPS just makes me sick. I wonder if Japanese (or Asians) are in any way pre-disposed to not orienting with FPS for some reason. Maybe it doesn't make all Japanese sick but maybe we just aren't built for it. Kind of like the fact that, generally speaking, we ain't built for milk (lactose intolerance in asians is high).

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    1. Re:I wonder if... by Anonymous Coward · · Score: 3, Informative

      Headaches are often due to the freqency of the monitor being too low, 60hertz is very low end, and causes me headaches, 75 hertz is better, playing Farcry with a 9800 pro at 1280x1024 at 75 hertz. But still causes headaches or vertigo now and then, 100 hertz is very good, for the most part no problems then, but 120 hertz which most monitors do not support is where you want to be if you have lots of issues with gaming. That or get off a crt and move to a different monitor even though none of the other monitor solutions work for FPS gaming currently IMHO.

    2. Re:I wonder if... by Jussi+K.+Kojootti · · Score: 5, Informative
      Maybe it doesn't make all Japanese sick but maybe we just aren't built for it.

      Some industry people agree with you. This is from Scott Millers (3DRealms) blog. See especially point 2.

      Compared to Europe, the Asian territories (specifically, Japan) are more challenging for selling Western games. There are three high barriers for us to overcome to be successful over there:

      1) aesthetics - you've probably noticed a predilection for cuter anime style characters in Japanese games. Namely, there's a preference for characters to have slightly larger heads and larger eyes, and for environments to use a high contrast color palette. This is out of sync with the more realistic style that most of us Western game designers employ. Crash Bandicoot is one of the best selling U.S. developed games ever because they designed their characters from the ground up to be compatible with Japan.

      The disconnect we have with Asian-style aesthetics is only going to be exacerbated as the average age of US gamers (currently 28 years-old) continues to increase. As adults we're obviously going to want more realistic and less cartoony games.

      2) camera - games that have fast moving cameras severely limit their audience in Asian nations because people there have a tendency to get dizzy or sick from jerky movement. First person shooters are almost impossible, and 3rd person action games with simplistic follow-cams are just as bad. I remember a specific instance when working at a development company in Yokohama where I was playing a game of Descent and my Japanese co-workers had to avert their eyes from my screen because they were getting nauseous!

      Games like Ratchet and Clank 1 & 2 are huge in Japan partially because their camera spin speed is very slow, and they use smart, well dampened algorithms to avoid jerkiness. This was intentional because these guys were thinking about the Japanese market from day one.

      3) difficulty - games that are too difficult or punish the player too often have trouble in Japan too. People tend to get lost in complex 3D space, so I remember reading a post mortem on Sly Cooper (I think) where they said that they added lots of infomration sign posts, arrows, and clues to help guide Japanese players through their levels.

  23. mod parent up by ErichTheWebGuy · · Score: 4, Interesting

    Shigeru Miyamoto has a shrine online: http://www.miyamotoshrine.com/ that is QUITE fascinating.

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    bash: rtfm: command not found
  24. GTA3 *can* be played as a linear game. by tukkayoot · · Score: 5, Interesting
    Most of the people I know who've played Grand Theft Auto III tell me how think it's great that they can jack any car they see, recklessly drive around and perform little tricks, run over whores, then get out and beat children with a baseball bat.

    While playing like that can be a fun diversion, it gets old pretty fast.

    The real core gameplay for GTA3 for me, though, has been the missions that you're given the course of the main storyline. Right from the beginning of the game it's made very clear where you can get missions to advance the game plot, and it's always pretty obvious where you get your next issue to advance the linear game plot.

    GTA3 is about as non-linear as the Final Fantasy games, really. There is a main plot that you are generally ushered towards completing, but there are also a few "sub-quests" and mini-games that you can fool around with, or you can just play around and explore. A lot of games that are popular in America just aren't quality games. They are successful due to marketing, gratuitous violence, ect. Japan is a different culture so marketing has to be done differently, and gratuitous violence doesn't seem to be as appealing to them. However, a game like Grand Theft Auto III, which is genuinely well crafted can apparently enjoy some measure of success.

    Generally I prefer Japanese games myself. I think many American games cater to a younger, less mature audience, while Japanese games cater to a older, more mature, intelligent (but creepier) audience. I love the games that Nintendo produces, and though lately I haven't been a big fan of RPGs in general, I generally prefer Japanese style RPGs to American ones. And though I don't have any particular aversion to graphically depicted violence in video games, I don't really see it as a selling point, nor do I find cute, cartoonish graphics in a game a turn-off, if it's done with style. I also would prefer to see hot a hot girl depicted in a game than blood splattering everywhere. American games do sometimes try to give their games sex appeal, but it's done in a really crude manner... see BMX XXX, or Lara Croft, who is simply frumpy compared to hundreds of virtually anonymous chicks in Japanese fighting games, RPGs, ect, ect.

    I wish more American companies would take a hint and focus on producing quality titles rather than producing lame franchised garbage and using violence and crudity (and yeah, I know, at least we aren't obsessed with tentacle sex) as an attention grabber.

    A lot of American games are really fun and inventive, and there are going to be good games made here that simply don't hold appeal to most Japanese, but there's a lot American developers can learn from the Japanese, and there's a lot U.S. gamers could learn from the Japanese as well... namely to look past the surface of a game and how it's marketed and pay attention how it actually plays. The Japanese could take a hint from many American games though, and remove a little emphasis on storyline... no, I don't want to read through pages and pages of dialog or wait through hours of cutscenes when I'm playing a game, even an RPG.

    1. Re:GTA3 *can* be played as a linear game. by rlangis · · Score: 4, Funny

      I prefer Vice City over GTA3 if only for the 80's soundtrack and the SWEET Mullets. Okay, maybe not the Mullets.

      But jacking a car and cruising around Vice City jamming to my favorite 80's hits? I could do that all day long, my friend.

      --
      GIR: I'm going to sing the Doom song now. Doom doom doom doom doom doom de-doom doom doom doom doom doom doom...
  25. And McDonalds doesn't sell cheeseburgers in Israel by Lord+Kano · · Score: 3, Insightful

    either. So what?

    Has this auther ever considered the possibility that the consoles were designed with certain markets in mind?

    Microsoft and Sony could have planned to make systems that would sell most heavily in the US while Nintendo planned to make the GameCube the champ in Asia.

    From the introduction of the original PSX until the demise of the Dreamcast there were 3 big players in the console game market. They all did fairly well for most of that time. Because there are enough customers to go around. One could even argue that if a company tried too hard to get all of the customers, they'd lose the ones they already had by taking too many resources away from the things that they were doing well.

    MS, Sony and Nintendo are each getting a slice of a really big pie. So what if they targeted their products towards different segments of the market?

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  26. Why the Xbox failed in Japan by kir · · Score: 5, Informative

    I've been here (Japan) for 8 years. I was here when the PS1, PS2, and the Xbox were released. IMHO, the XBox failed in this country for one reason:

    Sony has completely saturated the market here. I can rent/buy PS2 games in pretty much every conbini (convenience store - 7-Eleven, Family Mart, Sunkus, etc.) in Japan -- even in "remote" areas like Yatsugatake, Aumori, etc. Hell, I think one can buy a PS2 in Doit (think HomeDepot, Lowe's, Wilkinson). I've been to some stores where they only carry PS1/2 goods (Kotesashi Seiyu in Tokorozawa for example). Of course, right before the Xbox was released here, Sony opened the spicket (sales, promotions, etc.).

    --
    3cx.org - A truly bad website.
  27. Re:On Xbox's lack of success in Japan by Lord_Dweomer · · Score: 4, Informative
    For those who don't get Simoniker's good joke, allow me to explain.

    Samir Gupta is a /. personality who makes what seem to be very insightful and informative posts.....if not for the fact that they are completely discredited by his claims of working at Nintendo, which unfortunately he does not (this has been verified). I'm sure if they hired him however, he would make an excellent marketing person.

    Perhaps this famous Slashdot troll is not really a troll, but rather one man on a quest to get a job at Nintendo, and pulling a big, illegal, fraudulent stunt to get their attention.

    --
    Buy Steampunk Clothing Online!
  28. Re:HAHAHAHAHA by BlackHawk-666 · · Score: 3, Informative
    I've seen all of those except for Dead or Alive, and can also add Battle Royale II, Audition, Ichi the Killer (Anime and film) and can definitely say that the Japanese can do violence exceptionally well. They can also add far more atmosphere to their films and don't usualy feel the need to fill every moment with sacrine music, which can add more tension. Tarrantino is quoted as saying he released the Kill Bill film with the major fight scene in black and white for the US audience because they can't handle the same level of violence that a Japanese audience can.

    The main difference I suspect is that the Japanese movies are not simply about kill counts. They have storylines, deep characters, and are often more insightful into the people they portray. US films on the other hand seem to me like they spent all the budget on explosions and special effects and forgot to pay the script writers to put in a plot. This is telling to me of the cultural differences between the two nations. Both enjoy a spot of violence, with Japanese violence being the more horrifying for me personally, but the Japanese want a story to go with it and some characters to play the story.

    --
    All those moments will be lost in time, like tears in rain.
  29. Re:On Xbox's lack of success in Japan by tukkayoot · · Score: 4, Interesting
    For better or worse, my feeling is Nintendo just doesn't give a damn. Personally I think it's kind of admirable, even if it doesn't make a ton of business sense. They have their own niche of what they are good at, their own vision of what kind of games to create, and they don't seem too keen on compromising that vision to get better sales in the States.

    What I find interesting in this article is the way games like Grand Theft Auto III are referred to as "mature titles", because they involve graphic violence. To my thinking (and probably to the thinking of a lot of Japanese people), "immature titles" would be just as apt a description (which isn't to say I think they are necessarily bad games--I love GTA3... it's just that I think violence appeals to a less mature audience).

    I can have a lot of fun playing games with cartoonish characters, because I'm not particularly concerned that a game is depicted in that style... I'm an adult, and a more colorful, kid-oriented style may not have huge appeal (though really a lot of it is really charming... Tarutaru in Final Fantasy XI are just obscenely "awww!"-inducingly cute), but nor does it particularly bother me, and I'm secure enough in my masculinity, adulthood, whatever, to enjoy a game that doesn't involve manhood-reaffirming pursuits like tackling people, driving around a fast, powerful car, or blowing people to smithereens with a rocket launcher.

    Nintendo, like any corporation, is concerned with making money, but I don't think for them it's as much the driving factor as it is for companies like, say Microsoft. Personally I'm rather glad they've resisted the temptation to "sell out" and focus their development efforts on stuff that falls outside their traditional domain.

    They still have third party developers working on other stuff for them (as far as I know, NASCAR and NFL games available on the GameCube too).

    Plus I respect the fact that they've managed to produce a decent console that sells for about half the price of the competitors' consoles while keeping the workmanship of the console itself up to fairly high standard of quality (a GameCube is a lot studier and less likely to break down on you than a PlayStation 2.)

    I think Nintendo is a little misunderstood and is too often dismissed out of hand by people too concerned with what it will look like if they are caught playing a game that looks like the Legend of Zelda: Wind Waker. They could make some effort to change their image, but at this point I'm not sure it would even be possible... it might be kind of like when Hammer tried to reinvent himself as a "Gangsta" rapper after having cut songs like "You've Got To Pray". They could sacrifice their niche only to not be taken seriously in the end by anybody else anyway.

  30. But we play all their crappy games by TwistedSpring · · Score: 3, Informative

    So they don't like our stuff, and I can understand that, the cultures are different. What I cannot understand is the western adoption of all their games like Pokémon, Zelda, etc. The voice actors (if they exist) are dreadful without fail, the character animation is ugly, the plots are simply missing or stupid or full of the sort of crackpot magic and legend nonsense that the japanese seem so keen on, and it's only in recent years that they've even managed to get the English translation sort-of right. Some arcade games like the latest incarnations of Tekken still have japanese text in-game. They clearly just don't care about the western market, but throw their products at it anyway, where geeks lap it up because it's all mystic and oriental and looks like anime which has pretty girls in, and kids lap it up because they don't know any better and it's the only stuff available for their N64/GameCube/GBA/Saturn/Dreamcast.

    The reason the Playstation is seen as a little more "badass" or mature than Nintendo's or Segas consoles is because it does not try to sell itself explicitely on a flagship character. Lara Croft is a possible example, but Sony didn't adopt her as a mascot, they also don't seem to shut out developers as much as Nintendo or Sega did. It's pretty much impossible for a smaller company to ever get a game released on a Nintendo system because Nintendo are such control freaks when it comes to content and finance, and their media is stupidly expensive to produce.

    In Japan, they don't like our games because they have games made for their tastes over there which they prefer, which is pretty damn obvious. The two examples of western games given ("Enter the Matrix" and "Lord of the Rings") were both movie tie-ins and thus are really crappy examples. Perhaps UT or Q3 would have been better. I don't care if Japan doesn't like the games the west produces, so what? I care that the balance in console gaming is Mostly Japanese vs. Western Shoddy Attempts By BAM! Entertainment. It's a real shame the market is swamped by all these different Pokemon and Bomberman games that are all the same game in different coloured boxes, and are about as inspirational as a paving stone.

  31. The winner is.... by adamofgreyskull · · Score: 4, Funny

    The one who collects the biggest paycheck.

    You are surprised by Japanese culture.
    >Make fun of Japanese culture.
    A Japanese man talks to you.
    >Make fun of language
    The Japanese man looks confused
    >Make fun of Japanese man in english
    The Japanese man doesn't understand you
    >east
    You are in Scarlett Johanssens hotel room
    >look
    Scarlett Johanssen is inexplicably in her underwear
    >look at Scarlett Johanssen's arse
    Nice.
    >look at Scarlett Johanssen's arse
    Nice.
    >look at Scarlett Johanssen's arse
    Nice.
    >look at Scarlett Johanssen's arse
    Nice.
    ...

  32. The Representational versus the Presentational by sielwolf · · Score: 4, Insightful

    This is the great divide in Japanese versus Western cinema as well. Western/American cinema is representational in that it follows a definable logic, that there are rules that the entertainment follows. One of the greatest crimes an artist can do is "cheat" (i.e. break the rules). The killer chasing the coed is trapped in the sewer, now he's in front of her! This would cause Western audiences to throw a fucking fit. Even the highly fantastic (The Matrix) are judged about being "fair" to their own logic.

    In Japan it is the opposite: logic is derived from what is presented to the audience. So if a character walks through a door in his house and ends up on Moon, that is fine since the director is trying to say something. American audiences will expect some sort of rationale for it happening (i.e. that he has some sort of To-the-Moon teleportation door in his house). Japanese art design is authoritative from the creative design of the artist.

    This thirst for "realism" based upon some ruleset drives the Western aesthetic. Look at the games listed as most popular in the US: crime, sports, shooters. These are genres that attempt to capture some authenticity of an experience.

    On the other side you have the Incomprehensible Japanese Videogame Plot: starts reasonably, long character expository dialogue, wierd imagery, enemies dying, enemies revealing their "true form" . The Japanese game is a vehicle for the gamer to experience the designer's 'vision'. The gamer is along for a ride, and his role suppletory to that. The gaming experience improves by how much the gamer can live up to the creator's designs: how well he can sneak and run around in a box as Snake, how totally he can learn the techniques of Forrest Law, etc.

    The US saddles the player with the primary responsibility. He is the engine of the storytelling (generally. Only recently have open-ended games allowed a full realization of this).

    --
    What is music when you despise all sound?
  33. Final Fantasy by ganiman · · Score: 3, Interesting

    Final Fantasy XI Online is played by people all over the world, from Japan to Europe to North America, and is very successful. There are even some (crude) translation tools in the game, so Japanese and North Americans can play together. I'm actually quite surprised this game hasn't gotten more press here on slashdot.

    But FFXI is not the only game with success like that. The entire Final Fantasy series has been popular in both cultures. It is quite possible to develop games that the whole world can enjoy, and Square Enix has done just that. And to top it all off, the game is cross platform (both PC and PS2 players are in the same world[s]); something that has never been done before.

    This is the best game ever. Ever. You hear me? Go buy it now and meet me on the Phoenix server (Ganiman, Tarutaru RDM).

    --
    geek n performer who performs morbid or disgusting acts, as biting off the head of a live chicken
  34. funny but not far off... by swerk · · Score: 3, Interesting

    This is a sweeping generalization, but popular culture in the US says "bigger everything!". Bigger food portions, bigger cars, bigger film special effects, big everything. It's trendy and cool.

    Japan's popular culture shares some things with the US, more and more all the time it seems, but one thing that's notably opposite is that smaller is trendy. Big is cumbersome or wasteful or just generally un-cool. Small cel phones, small cars, small game consoles.

    But it doesn't stop with the physical size of the X-Box versus a sleek PS2 or a compact Gamecube. Games themselves harbor this attitude. Enter the Matrix? Big on cramming in exclusive video, big on hype and the kind of cross-media tie-ins that are being blasted all over American pop culture. Lord of the Rings? Similar situation, and big on increasingly flashy battles.

    You can see the small/compact type of attitude in Japanese games. Pikmin's my favorite and most obvious example, you've got a quarter-sized hero with armies of ant-sized helpers. In Bomberman, instead of huge over-the top US-style pyrotechnics you've got strategic, controlled blasts.

    Some games walk both sides of this cultural divide, and do well in both countries. In Final Fantasy, the worlds and bosses where you do your exploring and fighting are big and impressive but the depth in the little details, the statistics and experience levels... Look how compact and efficient the equipment or character status screens are, the parts of the game where you're really doing your role-playing.

    Of course there's way more to American and Japanese pop culture than big and small, but those concepts leak into many areas and most certainly influence game design and reception.