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Perfect Digital Skin

ILMfan writes "BBC Technology is describing a new graphics algorithm for creating perfect virtual skin. This technique by graphics wizard Henrik Jensen (the guy who invented photon mapping) is already being used in movies (it was used on Gollum in Lord of the Rings, and it will be used in the soon-to-be-released van Helsing movie). And perhaps more exciting is that several game companies are planning on using it for their next generation games. So John Carmack are you listening? Any chance this can be included in DOOM3? Of course there are endless other opportunities for virtual humans with perfect skin :-)"

48 of 323 comments (clear)

  1. Forget DOOM 3! by michael+path · · Score: 4, Funny

    So John Carmack are you listening? Any chance this can be included in DOOM3?

    No, but you should see the urine stream they've mastered for Duke Nukem Forever. WOW!

  2. KitchenSink@IDsoftware.com by grub · · Score: 5, Funny


    So John Carmack are you listening? Any chance this can be included in DOOM3?

    Sure, add it all in! That way when DOOM3 is finally released it will only be available bundled with a new Cray X1.

    --
    Trolling is a art,
    1. Re:KitchenSink@IDsoftware.com by Dogers · · Score: 5, Funny

      A cray? pft, all i need is my longhorn PC! :)

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    2. Re:KitchenSink@IDsoftware.com by Swashedbuckles · · Score: 5, Funny

      Yeah, it replaced the grenade launcher. Now you get to spurt rusty water and at the imps.

  3. porn by kinzillah · · Score: 4, Insightful

    Imagine the effect on the porn industry.

    --
    Douglas P. Price
    1. Re:porn by GoofyBoy · · Score: 5, Funny

      >can they perfectly model a woman's personality?

      I think you are using pr0n wrong.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    2. Re:porn by ian_ian · · Score: 5, Funny

      Imagine the effect on the porn industry.

      if the new digital startlets are going to have skin like Gollum...er, no thanks.

    3. Re:porn by grub · · Score: 5, Funny


      Imagine the effect on the porn industry.

      They'll be able to render new skin on Ron Jeremy rather than having to shave his shoulders and back every couple of days?

      --
      Trolling is a art,
    4. Re:porn by Anonymous Coward · · Score: 5, Funny
      This is mod'd insightful??? Is it too much for a moderator to even read the slashdot entry.


      Of course there are endless other opportunities for virtual humans with perfect skin :-)


      What the hell do you people think this means? This is slashdot. It can only mean one of three things - porn, natalie portman, or natalie portman porn.

      Honestly, the smiley at the end is a dead giveaway. Come on people!
    5. Re:porn by Threni · · Score: 3, Insightful

      > Of course, not wearing rubbers is one of the contributing factors of the current
      > HIV scare in the industry at the moment.

      I don't know...i'm surprised the distributors didn't just slap another $10 on the price and place a `SNUFF!!!` sticker over the title.

    6. Re:porn by XMyth · · Score: 3, Funny

      I wish women would mold their personality after porn....

    7. Re:porn by TGK · · Score: 4, Funny

      Probably not, afterall...

      A computer does what you tell it to do
      A computer is completely rational
      A computer's memory is cleared everytime you turn it off

      .
      .
      .

      I could go on but the female mods are allready going to burn me on this one :)

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    8. Re:porn by Anonymous Coward · · Score: 4, Funny

      Good lord, why do you have to be such a preachy piece of shit with people? Is someone mentioning the name of a celebrity always an invitation for you to espouse your entire viewpoint on the dreams and ambitions of those around you? Do you do this to your friends as well? Do they all secretly hate you?

  4. Old news... by ankit · · Score: 5, Informative

    Henrik Wann Jensen also got a technical Oscar earlier this year. This work is actually quite old. See the original Siggraph 2001 paper here.

    --
    Don't Panic
    1. Re:Old news... by d-rock · · Score: 5, Interesting

      Right, when I saw this article I was thinking: "What, something beyond subsurface scattering?" This has been out for a couple of years. That doesn't make it any less cool, but I'd like to see more Slashdot stuff on newer graphics techniques, like General Purpose GPU stuff (www.gpgpu.org) or new illumination models. It doesn't have to be front page, but I'd like for the graphics topic to be a little less "lite".

      Derek

      --
      Don't Panic...
    2. Re:Old news... by John+Harrison · · Score: 4, Insightful

      Is there a reason nobody is mentioning that he shared the Oscar with Stephen R. Marschner and Pat Hanrahan?

  5. kind of obvious by fizban · · Score: 4, Funny

    Anyone's who's stuck a flashlight in their mouth could have told you that skin doesn't just reflect light...

    --

    +1 Insightful, -1 Troll. What can I say, I'm an Insightful Troll.

  6. This is an abomination by Anonymous Coward · · Score: 5, Funny

    Do you have any idea how many infants had to be skinned to get that shader just right?

    1. Re:This is an abomination by baywulf · · Score: 4, Funny

      Will somebody think of the children!?

  7. Kitchen sink... by hot_Karls_bad_cavern · · Score: 3, Funny

    "...Any chance this can be included in DOOM3? ..."

    What isn't going to be included in DOOM3?

    1. Re:Kitchen sink... by hal2814 · · Score: 5, Funny

      "What isn't going to be included in DOOM3?"

      A real release date.

    2. Re:Kitchen sink... by Mr.+Sketch · · Score: 3, Funny

      What isn't going to be included in DOOM3?

      Duke Nukem Forever

  8. Subsurface scattering by Anonymous Coward · · Score: 5, Interesting

    Just in case anyone's wondering what that magical technique is: It's called subsurface scattering and simulates the light flow within materials, not just on the surface.

  9. SSS by Capt'n+Hector · · Score: 4, Interesting

    How is this any different than sub-surface scattering? I know there are a few lightwave plugins out there that can do this. Something I googled

    --
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  10. Porn Economics by Game+Genie · · Score: 3, Insightful

    A couple of posts, as well as the original post allude to the potential use of this technology to the pornography industry. While I realize that it is a multibillion dollar industry, and could certainly afford to utilize high end CG, I wonder how the cost-benifit ratio would work out. After all, paying engineers is obviosly more costly than paying hores.

    -

    1. Re:Porn Economics by millahtime · · Score: 3, Funny

      After all, paying engineers is obviosly more costly than paying hores.

      Yes, but how many engineers would work for the rate of hores to be making cg porn.

    2. Re:Porn Economics by budhaboy · · Score: 5, Funny
      After all, paying engineers is obviosly more costly than paying hores.

      Not if the engineers are living in India.

    3. Re:Porn Economics by EvilBuu · · Score: 4, Informative

      Actually, depending on how long it takes to crank out a flick, it might be cheaper to pay the engineers. Remember, girls are getting paid anywhere from $200-$3000 PER SCENE, maybe 2-3 scenes per day. Add in pay for the guys, cameraman, location rental, etc. (all of which could be pennies based on the current "gonzo" porno trend), and you are talking upwards of 5-10 grand a day. 4 engineers @ $30/hour * 8 hours = $960 / day. Even if it took them a week you might still be saving money.

      --

      Green-voting, republican-registered, socialist-libertarian.
  11. The ATI X800 has support for subsurface scattering by skermit · · Score: 3, Informative

    http://www.tomshardware.com/graphic/20040504/ati-x 800-04.html

    It's gonna make everything look that much sweeter...

    --
    -Christopher Wu
    http://www.christopherwu.net/
  12. skin by blackmonday · · Score: 4, Funny

    I'm sorry but anyone who thinks Gollum has perfect skin needs a date with a jar of Oil of Olay.

    1. Re:skin by mekkab · · Score: 5, Funny

      This is slashdot. We've dated Oil of Olay, Crisco, and Vaseline. WE have no shame!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
  13. Games are getting ridiculous by RedCard · · Score: 3, Insightful


    Any chance this can be included in DOOM3?

    You're absolutely right - expectations of today's games are getting completely insane.

    Didja see the new lens-flare algorithms? They're 16% more realistic than anything ever seen before. (Requirements: Dual P4, 300 gigs available on HD, 2 gigs RAM, etc...)

    Whoop-de-doo. Good games don't need stuff like this, and that's something that I'm afraid the game industry is losing sight of. As games get more expensive and cost-intensive to produce, are we headed for another video game industry crash like in the early 80s? The answer, of course, is a definite maybe.

    1. Re:Games are getting ridiculous by ahem · · Score: 4, Informative

      The most ridiculous part to me of lens-flare is that originally, it was to be avoided at all costs since it interfered with the suspension of disbelief (ie. it reminds the viewer that they're viewing something seen by a camera, not them), but somehow it got absorbed into the grammar of cinema as being cool. Videogames, not actually using a lens in the rendering process, were immune to the effect, but labored hard in efforts to reproduce it.

      --
      Not A Sig
  14. Open Source Projects? by Abjifyicious · · Score: 3, Interesting

    Is this something we can expect to see in OSS anytime soon, or is there some kind of patent/copyright restriction? I would be thrilled if this feature showed up in Yafray or Blender...

  15. Re:The ATI X800 has support for subsurface scatter by skermit · · Score: 4, Informative
    --
    -Christopher Wu
    http://www.christopherwu.net/
  16. Perfect! Know I won't have to ask... by Wacky_Wookie · · Score: 4, Funny

    ..as I will already know what Sex my robot is!

    Wow, the kiddies will be able to download Pre set Studio Max, or lightwave files with finnished wireframe movies and then all the have to do is hit RENDER. It's like the EasyBake oven for porn!

    Sign me up for the next distributed computing craze: pr0n@home!

  17. If I were U... by Xhad · · Score: 5, Funny

    ...then this article would be entitled "Perfect Dugutal Skun"

  18. Re:Old news... (but still very cool) by j1m+5n0w · · Score: 4, Informative

    This is also mentioned in his book, (2001), which I highly recommend to anyone interested in raytracing. It's short and about as easy to understand as photon mapping could possibly be.

    He has a lot of stuff on his webpage, too, including videos of computer-generated smoke, light through translucent materials, and a good global illumination demo.

    For a simpler explaination of what this is all about, there's a photon mapping entry at wikipedia.

    -jim

  19. In a BBC newsroom somewhere in west London: by cosmo7 · · Score: 4, Funny

    He also hopes that in the future it will be more widely used in architectural design and art restoration to make virtual buildings leap out of the computer screen.

    Writer: Did you read that computer graphics piece?
    Editor: Hrmph.
    Writer: Is it going in?
    Editor: Does it mention things leaping out of the computer screen?
    Writer: No, it's about a rendering technique.
    Editor: The style book says, and I quote, "All stories refering to 3D computer graphics must include the phrase 'leaping out of the screen'"
    Writer: I guess I could tack it on at the end. It really wouldn't make sense though.
    Editor: No one will notice.

  20. You know you're a geek by Creepy · · Score: 4, Funny

    When you see '1777' and start drooling because of open access permissions :P

    When this tech finally gets into the handicam budget used by the porn industry, we'll probably know it by the fact that the guy's dick is 14 feet long and rock hard and the girl's bust is a 44 quintuple Q. This is what is known in the porn industry as "creativity."

  21. Any chance? by Tokerat · · Score: 3, Funny

    Any chance this can be included in DOOM3?
    Yes, in fact John Carmack approved the engine re-write this morning when he saw this Slashdot post! Due to the rewrite, Doom3 has been been pushed back and will be released simultaniously with 3D Realms' upcoming "Duke Nukem Forever".
    --
    CAn'T CompreHend SARcaSm?
  22. Re:i'm shocked by malducin · · Score: 4, Informative

    No he didn't make Gollum. Jensen was the main researcher of this new subsurface scattering technique when he was at Stanford (he is now in San Diego). As was mentioned earlier this was published in a SIGGRAPH 2001 paper, so at least the research might date as far back as early 2001, late 2000. Jensen along with Steve Marschner and Pat Hanrahan got a SciTech Academy Award earlier this year for it (though Marc Levoy was omitted).

    The original implementation used raytrcing to achieve the effect, to slow for actual production work. Some people from ILM spotted the paper and decided to implement in a way more friendly to production. Originally it was going to be used for Ep. 2, but the research wasn't completed on time. The first time it was applied was for Dobby in Harry Potter and the Chamber of Secrets. Christophe Hery even presented a Stupid RenderMan Trick using shadow buffers that could be applied to SSS. Around that time Ken McGaugh and Joe Letteri left ILM (tough they were involved with this research at ILM) and joined Weta Digital to work on the Two Towers. Consecuently, Hery, McGaugh and Letteri also received a SciTech Academy award this year for finding a way to implement Jensen's SSS in a production environment.

  23. wrong by Creepy · · Score: 4, Informative

    Subsurface scattering is quite old - I learned about it in my graphics classes, and I've been out of school since 1996... here's a 1993 paper on it.

    He points out on his web page "Photon mapping is quite good at simulating subsurface scattering, but it becomes costly for highly scattering materials such as milk and skin. For these materials it is better to use a diffusion approximation. The diffusion approximation is much faster than tracing individual photons, and it is simple enough that a BSSRDF can be formulated."

    Here's a BSSRDF from a google search.

    1. Re:wrong by d-rock · · Score: 4, Insightful

      Not to be pedantic, but subsurface scattering is the physical phenomenon. Just because he found a fast approximation for it doesn't mean that it's a different technique.

      Derek

      --
      Don't Panic...
  24. Re: Game use by bogie · · Score: 4, Insightful

    I honestly don't really think I want to play games where you can't tell the characters from the ones in real life. I'm currently playing through Call of Duty again and if all of the soldiers I killed looked exactly like real people dying I don't think I could actually do it. There is something to be said for being able to experience things more realistically, but I just don't think it would be fun anymore. The reason why games don't lead to violence in real life imho is because its easy to clearly differentiate between life and a video game. Well what happens in 5 years when you literally cannot tell the difference between the two?
    As a gamer for over 20 years now I've always enjoyed seeing the graphics get better and better but I wonder if it will someday go too far and make games less enjoyable?

    --
    If you wanna get rich, you know that payback is a bitch
  25. Perfect Skin by hoggoth · · Score: 4, Insightful

    It's funny how the phrase "perfect skin" means exact opposites depending on if you are talking about real human beings or digital virtual human beings.
    I mean on a real person "perfect skin" means no imperfections, on a digital person "perfect skin" means skin with blemishes and realistic imperfections.

    I dunno... just saying is all...

    --
    - For the complete works of Shakespeare: cat /dev/random (may take some time)
  26. Re:The sociological implications are stunning... by sisukapalli1 · · Score: 3, Insightful

    Come on... A lot of feelings of inadequacy are due to the traditional media brianwash and advertisement. If you are 5lb+, you are over weight, if you are 5lb-, you are underweight. If you are dark skinned, you need to "revitalize", it you are fair skinned, you need to "get deep texture". Even things like news (especially the war coverage) are very polished, glamorized and very unreal.

    Things have gone down the drain quite long ago before the "internet craze took off".

    I believe many people know the difference between real world and virtual world (internet, tv, movies, stories, etc.) Some that don't know the difference do not need any special technology to get a glossy image of the world -- existing technology does it already :)

    S

  27. I worry about our humanity by crovira · · Score: 4, Interesting

    because, at some point, somebody is going to make a 1st-person-shooter with absolutely realistic looking victims.

    How long until it goes from subdermal photon scattering to absolutely realistic effects (of gibs flying off a body in the process of becoming a corpse.)

    We'll be able to make shots from a bullet's point of view as it pierces and rends.

    Will this enure us to the real thing?

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