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Perfect Digital Skin

ILMfan writes "BBC Technology is describing a new graphics algorithm for creating perfect virtual skin. This technique by graphics wizard Henrik Jensen (the guy who invented photon mapping) is already being used in movies (it was used on Gollum in Lord of the Rings, and it will be used in the soon-to-be-released van Helsing movie). And perhaps more exciting is that several game companies are planning on using it for their next generation games. So John Carmack are you listening? Any chance this can be included in DOOM3? Of course there are endless other opportunities for virtual humans with perfect skin :-)"

90 of 323 comments (clear)

  1. Forget DOOM 3! by michael+path · · Score: 4, Funny

    So John Carmack are you listening? Any chance this can be included in DOOM3?

    No, but you should see the urine stream they've mastered for Duke Nukem Forever. WOW!

    1. Re:Forget DOOM 3! by Prune · · Score: 2, Informative

      Of course not. Photon mapping has not been done in realtime on standard machines (although GPU-based algorithm has been done, it's not realtime).

      --
      "Politicians and diapers must be changed often, and for the same reason."
    2. Re:Forget DOOM 3! by Deraj+DeZine · · Score: 2, Funny

      And if someone shoots a laser into your stream of justice at a small enough angle, the laser experiences total internal reflection and is directed up your stream. Pain ensues.

      My point is you have to be careful when using that particular weapon.

      --
      True story.
  2. KitchenSink@IDsoftware.com by grub · · Score: 5, Funny


    So John Carmack are you listening? Any chance this can be included in DOOM3?

    Sure, add it all in! That way when DOOM3 is finally released it will only be available bundled with a new Cray X1.

    --
    Trolling is a art,
    1. Re:KitchenSink@IDsoftware.com by Dogers · · Score: 5, Funny

      A cray? pft, all i need is my longhorn PC! :)

      --
      I am a viral sig. Please copy me and help me spread. Thank you.
    2. Re:KitchenSink@IDsoftware.com by Swashedbuckles · · Score: 5, Funny

      Yeah, it replaced the grenade launcher. Now you get to spurt rusty water and at the imps.

    3. Re:KitchenSink@IDsoftware.com by Short+Circuit · · Score: 2, Interesting

      I suspect I'd get sick to my stomach if I played an FPS that realistic. I flinch when I see the arrow go through Will Scarlet's hand in Robin Hood.

      On a more technical note, I'd expect it'd be best offloaded to the GPU. Dynamically rendering a texture offscreen wouldn't be a bad thing. However, how would you describe it in the data file?

      If your model skin was PNG file with extension segments to include the Cg code, it could work.

    4. Re:KitchenSink@IDsoftware.com by AmoebafromSweden · · Score: 2, Funny

      >A cray? pft, all i need is my longhorn PC! :)

      Well, do you think there will be any resources left for the game after that operating system have started up? ;)

  3. porn by kinzillah · · Score: 4, Insightful

    Imagine the effect on the porn industry.

    --
    Douglas P. Price
    1. Re:porn by Anonymous Coward · · Score: 2, Funny

      Oh yeah, but can they perfectly model a woman's personality?

    2. Re:porn by GoofyBoy · · Score: 5, Funny

      >can they perfectly model a woman's personality?

      I think you are using pr0n wrong.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    3. Re:porn by Jugalator · · Score: 2, Insightful

      The porn industry don't do that anyway.

      --
      Beware: In C++, your friends can see your privates!
    4. Re:porn by ian_ian · · Score: 5, Funny

      Imagine the effect on the porn industry.

      if the new digital startlets are going to have skin like Gollum...er, no thanks.

    5. Re:porn by grub · · Score: 5, Funny


      Imagine the effect on the porn industry.

      They'll be able to render new skin on Ron Jeremy rather than having to shave his shoulders and back every couple of days?

      --
      Trolling is a art,
    6. Re:porn by ScottGant · · Score: 2, Interesting

      People can't even stand watching porn when the guy wears a rubber, let alone computer completely artificial porn.

      Of course, not wearing rubbers is one of the contributing factors of the current HIV scare in the industry at the moment.

      True, when watching an adult movie, many look at it as a fantasy, to view it as living vicariously through others if you will. While viewing an adult movie set in like 1777 and then someone throws on a latex rubber kinda kills the mood. True, this isn't really why people are watching these movies, but still.

      Perhaps, with this digital skin, the industry can make movies in the future (perhaps 10 years for truely believable ones) that doesn't put people in jepardy to STD's, AND it doesn't exploit young girls. But I'm sure there will be some people that object to even digital actors "exploiting themselves".

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    7. Re:porn by Funkitup · · Score: 2, Interesting

      It will raise some interesting questions.

      Unfortunately a lot of people get off on porn because they know that they are watching two people really doing it.

      If two people simulate it and are then replaced by digital models (by using the technology they used to make gollum) that actually penetrate each other then this would have the benefit of looking good and being much safer - but would run into the above problem. I think it would stimulate an important debate about sex though.

      The thought of being able to watch Gollum being penetrated by Dobby is appealling ;o). (british humour)

    8. Re:porn by Anonymous Coward · · Score: 5, Funny
      This is mod'd insightful??? Is it too much for a moderator to even read the slashdot entry.


      Of course there are endless other opportunities for virtual humans with perfect skin :-)


      What the hell do you people think this means? This is slashdot. It can only mean one of three things - porn, natalie portman, or natalie portman porn.

      Honestly, the smiley at the end is a dead giveaway. Come on people!
    9. Re:porn by Threni · · Score: 3, Insightful

      > Of course, not wearing rubbers is one of the contributing factors of the current
      > HIV scare in the industry at the moment.

      I don't know...i'm surprised the distributors didn't just slap another $10 on the price and place a `SNUFF!!!` sticker over the title.

    10. Re:porn by myster0n · · Score: 2, Funny

      Perhaps, with this digital skin, the industry can make movies in the future (perhaps 10 years for truely believable ones) that doesn't put people in jepardy to STD's, AND it doesn't exploit young girls. But I'm sure there will be some people that object to even digital actors "exploiting themselves".

      Out of the blue, this comment made me think of George Lucas. Don't ask me why.

      --
      Nobody believes the official spokesman, but everybody trusts an unidentified source. -- Ron Nesen
    11. Re:porn by packeteer · · Score: 2, Insightful

      Plenty of people like to masterbate to all kinds of sick shit like animated porn and porn where people dress up like animals.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    12. Re:porn by q-the-impaler · · Score: 2, Insightful

      There is a lot of porn Anime out there. Everything has a market.

      --
      Sierra Tango Foxtrot Uniform
    13. Re:porn by XMyth · · Score: 3, Funny

      I wish women would mold their personality after porn....

    14. Re:porn by TGK · · Score: 4, Funny

      Probably not, afterall...

      A computer does what you tell it to do
      A computer is completely rational
      A computer's memory is cleared everytime you turn it off

      .
      .
      .

      I could go on but the female mods are allready going to burn me on this one :)

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    15. Re:porn by Anonymous Coward · · Score: 4, Funny

      Good lord, why do you have to be such a preachy piece of shit with people? Is someone mentioning the name of a celebrity always an invitation for you to espouse your entire viewpoint on the dreams and ambitions of those around you? Do you do this to your friends as well? Do they all secretly hate you?

    16. Re:porn by spiffturk · · Score: 2, Funny

      Oh yeah, but can they perfectly model a woman's personality?

      Of course not. Computers perform _logical_ perations.

      --
      Will

    17. Re:porn by kiberovca · · Score: 2, Funny

      You mean, like, your girlfriend doing it with everybody you know, and everybody you don't, while you watch, or even join in? :}

      --
      Eric: "What're quantum mechanics?"
      Rincewind: "I don't know. People who repair quantums, I suppose."
  4. Old news... by ankit · · Score: 5, Informative

    Henrik Wann Jensen also got a technical Oscar earlier this year. This work is actually quite old. See the original Siggraph 2001 paper here.

    --
    Don't Panic
    1. Re:Old news... by d-rock · · Score: 5, Interesting

      Right, when I saw this article I was thinking: "What, something beyond subsurface scattering?" This has been out for a couple of years. That doesn't make it any less cool, but I'd like to see more Slashdot stuff on newer graphics techniques, like General Purpose GPU stuff (www.gpgpu.org) or new illumination models. It doesn't have to be front page, but I'd like for the graphics topic to be a little less "lite".

      Derek

      --
      Don't Panic...
    2. Re:Old news... by John+Harrison · · Score: 4, Insightful

      Is there a reason nobody is mentioning that he shared the Oscar with Stephen R. Marschner and Pat Hanrahan?

    3. Re:Old news... by jabuzz · · Score: 2, Informative

      It is even older than this. The basic algorithms for sub-skin scattering of photons where worked out about 20 years ago for radiotheraphy treatment planning. All you need to do for visible light is adjust some of the parameters.

  5. SO what??? by Anonymous Coward · · Score: 2, Funny

    Playboy figured this one out ten years ago.

  6. kind of obvious by fizban · · Score: 4, Funny

    Anyone's who's stuck a flashlight in their mouth could have told you that skin doesn't just reflect light...

    --

    +1 Insightful, -1 Troll. What can I say, I'm an Insightful Troll.

  7. This is an abomination by Anonymous Coward · · Score: 5, Funny

    Do you have any idea how many infants had to be skinned to get that shader just right?

    1. Re:This is an abomination by baywulf · · Score: 4, Funny

      Will somebody think of the children!?

  8. Kitchen sink... by hot_Karls_bad_cavern · · Score: 3, Funny

    "...Any chance this can be included in DOOM3? ..."

    What isn't going to be included in DOOM3?

    1. Re:Kitchen sink... by hal2814 · · Score: 5, Funny

      "What isn't going to be included in DOOM3?"

      A real release date.

    2. Re:Kitchen sink... by Mr.+Sketch · · Score: 3, Funny

      What isn't going to be included in DOOM3?

      Duke Nukem Forever

  9. Subsurface scattering by Anonymous Coward · · Score: 5, Interesting

    Just in case anyone's wondering what that magical technique is: It's called subsurface scattering and simulates the light flow within materials, not just on the surface.

  10. SSS by Capt'n+Hector · · Score: 4, Interesting

    How is this any different than sub-surface scattering? I know there are a few lightwave plugins out there that can do this. Something I googled

    --
    Quid festinatio swallonis est aetherfuga inonusti?
    Africus aut Europaeus?
    1. Re:SSS by Exos · · Score: 2, Informative

      Actually, this technique uses sub-surface scattering to accurately model the light transport characteristics of human skin.

      Henrik has been a pioneer in developing efficient techniques for representing BSSRDF (bidirectional sub-surface scattering distribution functions).

      This paper that he published in collaboration with other notable people at Stanford was among the first to describe methods of calculating the effects of sub-surface scattering.

  11. Porn Economics by Game+Genie · · Score: 3, Insightful

    A couple of posts, as well as the original post allude to the potential use of this technology to the pornography industry. While I realize that it is a multibillion dollar industry, and could certainly afford to utilize high end CG, I wonder how the cost-benifit ratio would work out. After all, paying engineers is obviosly more costly than paying hores.

    -

    1. Re:Porn Economics by millahtime · · Score: 3, Funny

      After all, paying engineers is obviosly more costly than paying hores.

      Yes, but how many engineers would work for the rate of hores to be making cg porn.

    2. Re:Porn Economics by budhaboy · · Score: 5, Funny
      After all, paying engineers is obviosly more costly than paying hores.

      Not if the engineers are living in India.

    3. Re:Porn Economics by EvilBuu · · Score: 4, Informative

      Actually, depending on how long it takes to crank out a flick, it might be cheaper to pay the engineers. Remember, girls are getting paid anywhere from $200-$3000 PER SCENE, maybe 2-3 scenes per day. Add in pay for the guys, cameraman, location rental, etc. (all of which could be pennies based on the current "gonzo" porno trend), and you are talking upwards of 5-10 grand a day. 4 engineers @ $30/hour * 8 hours = $960 / day. Even if it took them a week you might still be saving money.

      --

      Green-voting, republican-registered, socialist-libertarian.
    4. Re:Porn Economics by TheoMurpse · · Score: 2, Funny

      Good God! 3 slashdotters misspelling "whore" is like a vice-president misspelling tomat-----oooooh... how ironic...

    5. Re:Porn Economics by kzeddy · · Score: 2, Insightful

      Also think reuse of the models (not intended as a pun). so after the characters are created you have unlimited use to create scenes. your rate of production would be faster.

    6. Re:Porn Economics by Scorchio · · Score: 2, Funny

      Gonzo porn? You mean like the muppet?

      What the hell kind of mental image is that for a Thursday afternoon??

  12. The ATI X800 has support for subsurface scattering by skermit · · Score: 3, Informative

    http://www.tomshardware.com/graphic/20040504/ati-x 800-04.html

    It's gonna make everything look that much sweeter...

    --
    -Christopher Wu
    http://www.christopherwu.net/
  13. skin by blackmonday · · Score: 4, Funny

    I'm sorry but anyone who thinks Gollum has perfect skin needs a date with a jar of Oil of Olay.

    1. Re:skin by mekkab · · Score: 5, Funny

      This is slashdot. We've dated Oil of Olay, Crisco, and Vaseline. WE have no shame!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
  14. Re:soon to be release Van Helsing? by ZeikfriedDuvalier · · Score: 2, Insightful

    It's yet to be released in the UK, this country being almost always left a few months behind when it comes to film releases. And this is a BBC article after all.

  15. Games are getting ridiculous by RedCard · · Score: 3, Insightful


    Any chance this can be included in DOOM3?

    You're absolutely right - expectations of today's games are getting completely insane.

    Didja see the new lens-flare algorithms? They're 16% more realistic than anything ever seen before. (Requirements: Dual P4, 300 gigs available on HD, 2 gigs RAM, etc...)

    Whoop-de-doo. Good games don't need stuff like this, and that's something that I'm afraid the game industry is losing sight of. As games get more expensive and cost-intensive to produce, are we headed for another video game industry crash like in the early 80s? The answer, of course, is a definite maybe.

    1. Re:Games are getting ridiculous by ahem · · Score: 4, Informative

      The most ridiculous part to me of lens-flare is that originally, it was to be avoided at all costs since it interfered with the suspension of disbelief (ie. it reminds the viewer that they're viewing something seen by a camera, not them), but somehow it got absorbed into the grammar of cinema as being cool. Videogames, not actually using a lens in the rendering process, were immune to the effect, but labored hard in efforts to reproduce it.

      --
      Not A Sig
    2. Re:Games are getting ridiculous by ConceptJunkie · · Score: 2, Insightful

      Yeah, I've been saying this since the days of the original Amiga. There are good games out there, just look around. My strategy is to buy stuff that's a year or two old. That way I pay about 1/4th the price and can afford to get a stinker or two for every gem I find.

      As far as a video game industry crash... it'd probably do the industry a lot of good. Video games are all trying to become Hollywood blockbuster movies: big, dumb and bland.

      --
      You are in a maze of twisty little passages, all alike.
    3. Re:Games are getting ridiculous by Have+Blue · · Score: 2, Interesting

      There are several different things all being lumped under the category of "lens flare": coronas around lights, artifacts from camera lenses, and the "bloom" effect that's just recently started to appear in games. Coronas and bloom can be seen through human eyes easily, the former in a foggy area and the latter on very bright lights. Also, I don't think the camera lens effect is just "cool", it's also used to mean "really bright", since monitors and TVs have a maximum brightness anyway and the effect is most often applied to the sun.

  16. Open Source Projects? by Abjifyicious · · Score: 3, Interesting

    Is this something we can expect to see in OSS anytime soon, or is there some kind of patent/copyright restriction? I would be thrilled if this feature showed up in Yafray or Blender...

    1. Re:Open Source Projects? by pdiguy · · Score: 2, Informative
      As other posters already said, it is a published paper, so it's out there already.

      BTW, here's the technique. It's really simple actually:

      Before rendering each frame:

      - sample the object with points on its surface;
      - solve the illumination of each sample point (to get the amount of light falling on each)
      - save this data somewhere.

      During rendering:
      - For every point being rendered, look for nearby samples (several techniques could be used for this, the paper used an octree structure, but my first implementation used just a flat 3d bucket sort of the samples)
      - Average the values of all nearby samples, with some kind of falloff (the paper does the right physical think, using an exponential function--my first implementation used a cubic function that approximated the exponential while falling off to zero at a finite distance)

      The value you get approximates the amount of scattered light. That's all there is to our 2002 paper, really. The rest is math, justification and embellishments. There is a lot more to rendering skin than subsurface scattering though, like layering and good texture maps, plus usability if you have tens of artists using the tools.

      And yes, the technique could be patented, but it would very much suck if we had done that. My implementation is closed, since I wrote it at PDI on our propietary renderer, but as you see, it's simple to implement anyway.

      Juan Buhler
      (coauthored Henrik's 2002 paper)

  17. Re:The ATI X800 has support for subsurface scatter by skermit · · Score: 4, Informative
    --
    -Christopher Wu
    http://www.christopherwu.net/
  18. It's already here. by Greger47 · · Score: 2, Informative
    And perhaps more exciting is that several game companies are planning on using it for their next generation games. So John Carmack are you listening? Any chance this can be included in DOOM3?

    The technology is already available for games, check out the subsurface scattering demo from ATI: http://www.ati.com/developer/demos/rx800.html

  19. Perfect! Know I won't have to ask... by Wacky_Wookie · · Score: 4, Funny

    ..as I will already know what Sex my robot is!

    Wow, the kiddies will be able to download Pre set Studio Max, or lightwave files with finnished wireframe movies and then all the have to do is hit RENDER. It's like the EasyBake oven for porn!

    Sign me up for the next distributed computing craze: pr0n@home!

  20. The sociological implications are stunning... by gearmonger · · Score: 2, Insightful
    Today, we're raising a generation of people who believe that everyone engages in Cialis-enhanced multi-partner sex just like they see on the Internet (don't you?!).

    Tomorrow, we'll be raising a generation of people who believe that all those seemingly real people on the Internet are flawless as well.

    How disappointed they will all be when they realize that the imperfection of humanity can't compare with the perfection of a digital world. Hopefully they'll also realize that it is those same imperfections that make life interesting.

    1. Re:The sociological implications are stunning... by sisukapalli1 · · Score: 3, Insightful

      Come on... A lot of feelings of inadequacy are due to the traditional media brianwash and advertisement. If you are 5lb+, you are over weight, if you are 5lb-, you are underweight. If you are dark skinned, you need to "revitalize", it you are fair skinned, you need to "get deep texture". Even things like news (especially the war coverage) are very polished, glamorized and very unreal.

      Things have gone down the drain quite long ago before the "internet craze took off".

      I believe many people know the difference between real world and virtual world (internet, tv, movies, stories, etc.) Some that don't know the difference do not need any special technology to get a glossy image of the world -- existing technology does it already :)

      S

    2. Re:The sociological implications are stunning... by bishiraver · · Score: 2, Funny
      Even things like news (especially the war coverage) are very polished, glamorized and very unreal.
      Would you like to know more?
  21. If I were U... by Xhad · · Score: 5, Funny

    ...then this article would be entitled "Perfect Dugutal Skun"

  22. The problem is... by polyp2000 · · Score: 2, Insightful

    In real life people dont have perfect skin. Surely we are really after the look of imperfect skin.

    nick ...

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  23. Forget skin, Doom 3 need realisitic gibs! by pjwhite · · Score: 2, Insightful

    Doom 3 will need realisitic blood and guts rendering as much as it needs realistic skin rendering.

  24. Not all movies by screwballicus · · Score: 2, Interesting
  25. Re:Old news... (but still very cool) by j1m+5n0w · · Score: 4, Informative

    This is also mentioned in his book, (2001), which I highly recommend to anyone interested in raytracing. It's short and about as easy to understand as photon mapping could possibly be.

    He has a lot of stuff on his webpage, too, including videos of computer-generated smoke, light through translucent materials, and a good global illumination demo.

    For a simpler explaination of what this is all about, there's a photon mapping entry at wikipedia.

    -jim

  26. About the Porn Industry, Seriously by Paulrothrock · · Score: 2, Interesting

    There have been cases of AIDS in people who work in porn. If effective skin was developed for CG movies, this would make it a lot safer for people working in this billion-dollar business.

    --
    I'm in the hole of the broadband donut.
  27. In a BBC newsroom somewhere in west London: by cosmo7 · · Score: 4, Funny

    He also hopes that in the future it will be more widely used in architectural design and art restoration to make virtual buildings leap out of the computer screen.

    Writer: Did you read that computer graphics piece?
    Editor: Hrmph.
    Writer: Is it going in?
    Editor: Does it mention things leaping out of the computer screen?
    Writer: No, it's about a rendering technique.
    Editor: The style book says, and I quote, "All stories refering to 3D computer graphics must include the phrase 'leaping out of the screen'"
    Writer: I guess I could tack it on at the end. It really wouldn't make sense though.
    Editor: No one will notice.

  28. You know you're a geek by Creepy · · Score: 4, Funny

    When you see '1777' and start drooling because of open access permissions :P

    When this tech finally gets into the handicam budget used by the porn industry, we'll probably know it by the fact that the guy's dick is 14 feet long and rock hard and the girl's bust is a 44 quintuple Q. This is what is known in the porn industry as "creativity."

  29. Any chance? by Tokerat · · Score: 3, Funny

    Any chance this can be included in DOOM3?
    Yes, in fact John Carmack approved the engine re-write this morning when he saw this Slashdot post! Due to the rewrite, Doom3 has been been pushed back and will be released simultaniously with 3D Realms' upcoming "Duke Nukem Forever".
    --
    CAn'T CompreHend SARcaSm?
  30. Re:i'm shocked by malducin · · Score: 4, Informative

    No he didn't make Gollum. Jensen was the main researcher of this new subsurface scattering technique when he was at Stanford (he is now in San Diego). As was mentioned earlier this was published in a SIGGRAPH 2001 paper, so at least the research might date as far back as early 2001, late 2000. Jensen along with Steve Marschner and Pat Hanrahan got a SciTech Academy Award earlier this year for it (though Marc Levoy was omitted).

    The original implementation used raytrcing to achieve the effect, to slow for actual production work. Some people from ILM spotted the paper and decided to implement in a way more friendly to production. Originally it was going to be used for Ep. 2, but the research wasn't completed on time. The first time it was applied was for Dobby in Harry Potter and the Chamber of Secrets. Christophe Hery even presented a Stupid RenderMan Trick using shadow buffers that could be applied to SSS. Around that time Ken McGaugh and Joe Letteri left ILM (tough they were involved with this research at ILM) and joined Weta Digital to work on the Two Towers. Consecuently, Hery, McGaugh and Letteri also received a SciTech Academy award this year for finding a way to implement Jensen's SSS in a production environment.

  31. wrong by Creepy · · Score: 4, Informative

    Subsurface scattering is quite old - I learned about it in my graphics classes, and I've been out of school since 1996... here's a 1993 paper on it.

    He points out on his web page "Photon mapping is quite good at simulating subsurface scattering, but it becomes costly for highly scattering materials such as milk and skin. For these materials it is better to use a diffusion approximation. The diffusion approximation is much faster than tracing individual photons, and it is simple enough that a BSSRDF can be formulated."

    Here's a BSSRDF from a google search.

    1. Re:wrong by d-rock · · Score: 4, Insightful

      Not to be pedantic, but subsurface scattering is the physical phenomenon. Just because he found a fast approximation for it doesn't mean that it's a different technique.

      Derek

      --
      Don't Panic...
  32. Skin isn't the problem... by PaSTE · · Score: 2, Insightful
    ... in that, unless you are working with extreme closeups or funny lighting, the standard, bounce-the-light-off-the-surface-of-the-skin model works just fine, especially for quick-moving CG characters like Binks or Golum, where their intrinsic flexibility is seen by some directors as a green light for "move as stupidly/unnaturally as possible." This bizarre movement causes them to not remain still on camera for extended periods of time like human actors, and the details in the skin are washed out by the constant motion.

    However, I have yet to see really, really realistic hair on human-type CG actors. Eyebrows are usually thick and static, eyelashes either suffer from the same symptoms or are hardly noticable, there is little to no dynamic body hair, and the hair on the CG's heads don't seem to flow or react to the environment as you'd expect it to. Final Fantasy: TSW came pretty close with the head-hair issues, but even there it was still either too fluid or too clumpy instead of strandy.

    I understand that rendering each individual hair with the physics of the environmental interactions would take countless generations for some movies like Final Fantasy, but I want to believe there is a happier medium between this and helmet-head than what we have today.

    --
    /*No comment*/ #No comment //No comment ;No comment 'No comment REM No comment !No
  33. Re: Game use by bogie · · Score: 4, Insightful

    I honestly don't really think I want to play games where you can't tell the characters from the ones in real life. I'm currently playing through Call of Duty again and if all of the soldiers I killed looked exactly like real people dying I don't think I could actually do it. There is something to be said for being able to experience things more realistically, but I just don't think it would be fun anymore. The reason why games don't lead to violence in real life imho is because its easy to clearly differentiate between life and a video game. Well what happens in 5 years when you literally cannot tell the difference between the two?
    As a gamer for over 20 years now I've always enjoyed seeing the graphics get better and better but I wonder if it will someday go too far and make games less enjoyable?

    --
    If you wanna get rich, you know that payback is a bitch
  34. Perfect Skin by hoggoth · · Score: 4, Insightful

    It's funny how the phrase "perfect skin" means exact opposites depending on if you are talking about real human beings or digital virtual human beings.
    I mean on a real person "perfect skin" means no imperfections, on a digital person "perfect skin" means skin with blemishes and realistic imperfections.

    I dunno... just saying is all...

    --
    - For the complete works of Shakespeare: cat /dev/random (may take some time)
  35. Re: Game use by System.out.println() · · Score: 2, Interesting

    Thing is, as the graphics get better, so do our abilities to discern between them and real life. When I first saw the old man from the Final Fantasy movie I couldn't have told you it was fake; however, I could say the same thing about the first Tekken PS2 showcase. Now, both are easy for me to tell from real life.

  36. perfect skin, realistic? by foniksonik · · Score: 2, Insightful

    How many real people have perfect skin? When they can recreate the sallowness of an alcoholic, the dryness of someone with allergies in spring, the haggardness of someone who's been up all night... that will be realism, perfection is an illusion and people will see right through it in the end... we'll just be so impressed in the meanwhile that it will give the developers a few more years to get it right.

    Even surgery and bio-chemistry can't produce perfect skin for people... they still need makeup and air-brushing... when did that become realistic anyways?

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  37. Eh? by exp(pi*sqrt(163)) · · Score: 2, Interesting
    I understand that rendering each individual hair with the physics of the environmental interactions would take countless generations
    Individual hairs are rendered all the time in movies. Using techniques like deep shadow buffering there's little difficulty in rendering 100,000 hairs, say, with self shadowing. Good lighting models for hair are well known too. I guess you don't mean 'render' but 'simulate the dynamics of'.
    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  38. Sort of by Bill,+Shooter+of+Bul · · Score: 2, Funny

    You see they are going to add Duke Nuken Forever to Emacs first. Then they are going to add Emacs to DOOM3.

    --
    Well.. maybe. Or Maybe not. But Definitely not sort of.
  39. What we're still missing by lawpoop · · Score: 2, Interesting
    If you look at the still shot of the skin, it looks pretty good, compared to what we've had before. Here's what we're missing:
    • Internal skin structure. Now that you can cast light on skin correctly, you have to model the layers of the skin, the blood vessels, the fat, etc.
    • Skin motion. The models in Final Fantasy movie looked good in the still images, but they moved like robots. The skin did not fold and wrinkle naturally.
    • Natural motion. The figures also have to move well, too. The best effects are done with motion capture.
    --
    Computers are useless. They can only give you answers.
    -- Pablo Picasso
  40. past perfect by moviepig.com · · Score: 2, Informative
    "Perfect skin", in this context, is equivalent to the Turing test for AI. I.e., can it fool a human who's inspecting under specified conditions? (The imperfect face pictured in the article demonstrates this nicely. Unfortunately, I didn't see disclosure of whether it was real or Memorex.)

    BTW, literally "perfect" skin would mostly resemble Campbell's Cream of Bean soup.

    --
    Seeing bad movies only encourages them. Watch responsibly
  41. Re: Game use by Jesus+IS+the+Devil · · Score: 2, Insightful

    I disagree. If you can't tell the difference between a picture on a screen vs. someone in real life, then there's something wrong with you.

    Yours is the same argument the politians have used on the gaming/movie industry for the longest time. It's pure BS.

    --

    eTrade SUCKS
  42. Hummmm . . .Perfect Skin Eh... by meanroy · · Score: 2, Funny

    Sounds good. Can I get this for my Inflateable Mateable?
    Though I don't want to go as far with it as this guy!

  43. that photo is old.... by brokencomputer · · Score: 2, Informative

    I saw that same photo in a national geogrpahic magazine about how far from perfect skin we are from almost a year ago (and they seemed to indicate that it was obvious that it wasn't human skin which is in contrast to what the bbc implies).

  44. Realistic != perfect by fish_in_the_c · · Score: 2, Informative

    Perfect skin is nice at all but it is very unrealistic skin. That is why computer generated characters still fail the reality test to the eye .. or at least one reason. Any natural thing is somewhat imperfect and not quite asymmetrical for instance take the left half of a face and mirror it in a graphics program so it is perfectly symmetrical. it looks ...odd.. You may not be able to quite put your finger on it ( if it's well done ) but it doesn't look real.

    --
    âoeTolerance applies only to persons, but never to truth. Intolerance applies only to truth, but never to persons.
  45. Re-render Final Fantasy Movie by Demian · · Score: 2, Insightful

    Granted, it was a rather cheesy storyline...

    But I wonder how much improvement it would make if the Final Fantasy movie was re-rendered with this added algorithm?

  46. I worry about our humanity by crovira · · Score: 4, Interesting

    because, at some point, somebody is going to make a 1st-person-shooter with absolutely realistic looking victims.

    How long until it goes from subdermal photon scattering to absolutely realistic effects (of gibs flying off a body in the process of becoming a corpse.)

    We'll be able to make shots from a bullet's point of view as it pierces and rends.

    Will this enure us to the real thing?

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.