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E3 - Nintendo Shows DS Details, Realistic Zelda

An anonymous reader writes "Following the earlier leak of Nintendo DS pictures, there are hands-on details regarding Nintendo's handheld console over at GameSpot - Cube-Europe also has a list of Nintendo's first-party DS games, including 'Animal Crossing DS, Mario Kart DS, Metroid Prime: Hunters, a new Super Mario Bros game, Super Mario 64X4, and WarioWare Inc. DS'." Elsewhere, xDCDx writes "Nintendo just showed at their E3 conference a trailer of the new Zelda game for the Gamecube [there are also screenshots available], this time using a more mature visual look, rather than a cel-shaded one."

77 of 441 comments (clear)

  1. Nintendo changed zelda before by l33t-gu3lph1t3 · · Score: 5, Interesting

    Remember the cool CG Link/Gannondorf battle Nintendo showed us before Gamecube came out? And then they created that annoyingly cute cell-shaded Zelda game instead?...I do

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
    1. Re:Nintendo changed zelda before by buffer-overflowed · · Score: 2, Informative

      Yes I do.

      We didn't forget about it and neither did they. They've been working on it the whole time.

      These screens are FROM that same game, and it's being released.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    2. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 5, Insightful

      You know that the Spaceworld 2000 demo you're talking about was a tech demo, right? Or were you also expecting a game where you could manipulate hundreds of Marios on-screen at once? Maybe a Meowth game too?

      The reasons for the cell-shaded Zelda have been mentioned before....they wanted to play with the expressiveness of the characters. They did a good job with that, and now they're going in another direction. Hardly worthy of criticism.

    3. Re:Nintendo changed zelda before by Pluvius · · Score: 4, Insightful

      This is not CGI we're talking about. This is engine-rendered stuff. Wouldn't make much sense to pre-render something that you can do on-the-fly.

      Rob

    4. Re:Nintendo changed zelda before by nocomment · · Score: 2, Funny

      oh great going _back_ in time? NOW how will us fan bois get the zelda timeline to make any sense?? sheeesh

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    5. Re:Nintendo changed zelda before by Dragoon412 · · Score: 5, Insightful

      It wasn't the cell shading that made Wind Waker look so kiddified. Take a look at games like Robotech Battlecry for instance. Cell shading can look damned cool. The problem was that Link was a fat little 6 year-old.

      I'm tired of the issue being polarized into two camps. Not everything Nintendo does is aimed expressly at children, and that certainly doesn't disqualify them from making a great game. But on the other hand, just because people want a more adult feel to their games doesn't mean everything needs to be blood and guts. Personally, I just don't want to be insulted by the game I'm playing, I don't want to strangle someone to death with his own intestines.

      And that's the problem that I had, and I'm sure many other people had with Wind Waker. It was a good game; I don't think anyone who played it would say otherwise. But I grew up on Zelda. Ever since the NES days, I had envisioned Link as a hero, a champion; something I thought of as cool. Chubby children aren't cool. Their friends that have foot-long boogers hanging from their noses are even less cool.

      I'm looking forward to this Zelda. I was so disgusted with the connectivity 'features' of Final Fantasy Crystal Chronicles and the absolutely dismal game line-up on the GBA that I traded both in and bought Splinter Cell: Pandora Tomorrow and another year's subscription to Xbox Live. This Zelda just may redeem Nintendo in my eyes, because Mario 8614: Now He's Got a Vacuum Cleaner Ha, Look How 'Innovative' We Are sure isn't going to cut it.

    6. Re:Nintendo changed zelda before by Eshock · · Score: 2, Informative

      Eh, not quite chief. Miyamoto was quoted at Spaceworld saying that demo was from an in-development Zelda game, it wasn't until later that Nintendo decided to try to turn it into a cel shaded game.

    7. Re:Nintendo changed zelda before by MilenCent · · Score: 4, Interesting

      Oh for the love of....

      Remember the original The Legend of Zelda, that game of amazingly well-hidden secrets, challenging gameplay, and second questing? I do.

      Did you even give Wind Waker a chance? I've played through it twice so far, working on a third, and I have to say that it feels a lot more like Zelda than Ocarina of Time does.

      To me, the thing that screams ZELDA is secrets. The original game had a few screens that didn't have a cave or staircase, either hidden or in the open, in them, but there weren't many. The idea of looking somewher that looks suspecious, expending a bomb or candle usage to see if something's there, and being pleasantly surprised... more than anything else, that's
      Zelda, and Wind Waker was the first Zelda game since the original to play upon that.

      I'm going to go out on a limb and say that no one old enough to play the old Zeldas, when they were new, hates the art style. This is why, contrary to popular perception, the Gamecube is not so much the console for kids (that's the PS2, in my book), but the console for Old Fogey gamers who remember things like gameplay.

      And dammit I L-I-K-E the art style!

    8. Re:Nintendo changed zelda before by Joe+Random · · Score: 3, Informative

      Modded down or not, Pluvius is correct. We were talking about the Zelda tech demo that was publicized before the Gamecube was released. Such tech demos (this one included) are not pre-rendered CGI, because that defeats the entire purpose of having it as a tech demo -- i.e. to show off the real-time rendering capabilities of the new hardware. It's understood that the system is going to be able to play video files, so there's really no point in having a demo for that.

      As for there being no point in pre-rendering something that can be done on-the-fly, well, it's true that you wouldn't do that. CGI cutscenes tend to be done either to have visuals that are more detailed than what the hardware can render in real time, or for scenes that have components (lip-synched speech, skeletal animation, etc) that are not built into the game engine.

  2. Only on Slashdot... by beatleadam · · Score: 3, Funny

    ...Could you get "Realistic Zelda" and it is a Headline :-)

    --
    I have a theory that the truth is never told during the nine-to-five hours. -- Hunter S. Thompson
  3. Nintendo stole the show thus far by wobedraggled · · Score: 3, Insightful

    Zelda looks simply AMAZING... They are finally giving the people what they want. Not to mention the DS which craps all over the PSP by Sony. Good times, and the show doesn't even start till tomorrow....

    --
    Ubuntu- Linux for human beings.
    1. Re:Nintendo stole the show thus far by Guppy06 · · Score: 2, Insightful

      "They are finally giving the people what they want."

      I hope to God that isn't want they're doing. Screw the people, I'd rather have what Miyamoto wants. If I wanted what "the people" wanted I'd probably be waiting for the next Acclaim game.

    2. Re:Nintendo stole the show thus far by SleazyC · · Score: 5, Interesting

      Well... yea the DS looks awesome (can't wait to play Metroid on two screens) but I wouldn't say that the DS is better then the PSP yet.

      The Sony conference really showed off some great games, and the power of the PSP. From short clips of games such as Metal Gear Solid, Tony Hawk, Twisted Metal, Spy Hunter, Gran Turismo, and a whole slew of EA Sports games, the PSP looks stocked software wise. It didn't stop there either. Sony went on to show the Spiderman 2 trailer playing on Sony's 4.5 inch widescreen display and then blew me away by showing a Final Fantasy 7 Advent Children trailer and telling the press that a UMD version of FF7 AC would be out alongside the DVD.

      I think both new handheld's look awesome and hope that their competition really elevates the handheld market to the next level.

  4. Damn! by Dark+Paladin · · Score: 5, Interesting

    You know, I didn't mind the "Cell-da" look of the Wind Waker game. I acutally liked it, and my daughter (now 5, going on 12) liked it too. (Right after we finish "Kingdom Hearts" I've told her Link is next.)

    I never got the cries of "mature Link" from folks out there.

    But after that video - damn. It looks great (the castle looks a little blocky, but ah well), but the rest of it was, well, kick ass.

    Will I still be able to play this game with my daughter? I think so. While there's still violence, it doesn't look like "blood and guts" - just the same kind of violence in other Zelda games, just now with better effects.

    And that Balrog creature?

    Here's hoping the next Zelda game is as long and wonderful as Ocarina of Time was.

    1. Re:Damn! by lpangelrob2 · · Score: 4, Interesting
      I hear you loud and clear. Damn, was Wind Waker pretty. It wasn't a long enough game, but it was pretty.

      It was unconventional. It kept my attention. It pushed processors like they should be pushed every now and then -- with something different. When I was younger (read: 10-12) and played various cartoon games (Tiny Toon Adventures was a classic)... the ultimate goal of cartoon games was Wind Waker. It was finally playing in a cartoon you could interact with. For its sake I hoped it sold, and I think it did.

    2. Re:Damn! by |/|/||| · · Score: 3, Interesting
      Hell yeah. I was looking forward to another cell shaded Zelda, but this game looks awesome. Of course, real gamers know that graphics are only icing - it's how the game plays that matters. I can say with full assurance that I expect this game to play brilliantly.

      My one concern? PLEASE let them up the difficulty (relative to Wind Waker). Please let me be in danger of dying throughout the game. I should be down to 1 heart before beating bosses, like in the original LOZ. Please have more dungeons, and throw in some real mind-benders (make them optional if you want, just make them difficult).

      I'm sitting here waiting for this game to come out.

      Still waiting.

      --
      [javac] 100 errors
    3. Re:Damn! by CaptainCarrot · · Score: 2, Funny
      the castle looks a little blocky,

      Could that be because you normally build a castle out of stone blocks?

      Just wondering...

      --
      And the brethren went away edified.
    4. Re:Damn! by shadowcabbit · · Score: 2, Insightful

      The game is still in development, folks. Stuff is subject to change. Besides, you don't think that Miyamoto et al would have completely forgotten the lessons they learned while creating Mario Sunshine, Wind Waker, etc., do you? It'll be cleaned up. Have faith in the Triforce. ^_^

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  5. Mmmmmmmm by FractusMan · · Score: 2, Insightful

    So, mmmmmmm. Delicious. All these systems! Games! Have your stupid "X will pwn Y" arguments, no one cares. The fact is that there's some good hardware coming out and you are free to buy whatever you like. Remember: Only YOU decide which one pwns the other. Both will be successful regardless.

    1. Re:Mmmmmmmm by shadowcabbit · · Score: 2, Funny

      Oh, I already know what I will pwn. The DS. If the PSP pwns, then I shall pwn it, too-- but only if the games are worth pwning. But for now, I will sell the GBA SP that I already pwn (for I also pwn the Game Boy player for the Gamecube, which I've pwned for close to two years now) and then put down a preorder on the DS, so I can be the very first on my block to pwn it.

      God dammit, that hurt my eyes to type....

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  6. Fool me once... by WwWonka · · Score: 5, Insightful

    "Nintendo just showed at their E3 conference a trailer of the new Zelda game for the Gamecube [there are also screenshots available]"

    Ok, those look damn smoooooth if I say so myself BUT are those in-game shots or the dreaded "let's show the incredibly breath taking cinematic art and make it LOOK in-game even though we will soon find out after dropping 50 bones that the in-game graphics are as bad as ET the Extra Terrestial on the Atari 2600!"

    1. Re:Fool me once... by Timesprout · · Score: 2, Funny

      Did you see ET's finger !!! How can you possibly expect him to hold a paintbrush and create quality art with fingers like those!!

      Honestly theres just no pleasing some people!

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    2. Re:Fool me once... by prockcore · · Score: 3, Insightful

      let's show the incredibly breath taking cinematic art and make it LOOK in-game

      Pretty much every nintendo game has cinematic art done in real time. So even if it was cinematic art, it was still all rendered real time.

      This is due to the small discs that can't contain tons of movies.

    3. Re:Fool me once... by NanoGator · · Score: 4, Insightful

      "even though we will soon find out after dropping 50 bones that the in-game graphics are as bad as ET the Extra Terrestial on the Atari 2600!" "

      Yeah because Zelda has been a constant let-down, right?

      --
      "Derp de derp."
    4. Re:Fool me once... by bob65 · · Score: 2, Insightful
      Pretty much every nintendo game has cinematic art done in real time. So even if it was cinematic art, it was still all rendered real time. This is due to the small discs that can't contain tons of movies.

      Irregardless of the reason, I much prefer cinematic art to be done in realtime. I find that it makes for much better visual continuity, a more consistent look throughout the game, and no disappointment of returning to blocky graphics after watching an amazing cutscene.

      Perhaps Nintendo took this into consideration when they designed the discs - they knew they wouldn't be needing that much space anyways.

  7. VIEWTIFUL JOE 2!!! by Microlith · · Score: 3, Insightful

    After the kickass showing by Capcom with Viewtiful Joe, I can't wait to see what kind of madness they bring forward in VJ2.

    Viewtiful Joe, Tales of Symphonia, and a few other games are enough to justify the purchase of a Gamecube. And now with VJ2 coming out, there's not reason not to get one.

  8. Nintendo clearly won this year's E3... by BTWR · · Score: 5, Interesting

    I'll give MS credit - 4 years ago, you would never have thought that they would trump Sony... and they did. Halo 2 looks great and will sell a million+ copies in November-December alone.

    But Nintendo owned the show. The crowd went absolutely bonkers when they showed realistic Zelda. And the skepticism was thrown out when the DS was revealed - it looks great.

    In short, E3 2004 won Nintendo is's respect back from many people who had given up on Nintendo (I am not among those people - always loved Big N). It's like that Simpsons episode, where bart lets lisa into his germ "bubble" to try and win the hearts of the students back... "Look... Isn't Nintendo! And it's winning us back!"

    1. Re:Nintendo clearly won this year's E3... by Paladine97 · · Score: 4, Interesting

      Those are only two games that require it. And for all the information that each player needs, it was an appropriate decision the developers made.

      If you don't like it, don't buy the game. It's that simple. They wanted to try something new, not to piss you off and force you to buy a GBA.

    2. Re:Nintendo clearly won this year's E3... by cptgrudge · · Score: 4, Interesting
      FF:CC would be *impossible* to play multiplayer with regular controllers. Each player has their own inventory; how are they going to divide up the screen when you have four people? "Oh, sorry guys, I needed to equip food in my command slots. Sorry for breaking up the action for a minute while we were fighting a tense battle with this boss." Besides, any self respecting geek should have a GBA already.

      I refer you to some sage advice for dealing with it here, although this *might* be more funny for you.

      Sure, blame Nintendo for innovating a new way to play video games, that'll teach them to try anything new. In short, FF:CC is one of the most incredible multiplayer experiences I've ever had, and I cared not at all that it required GBAs to play. It's more than a video game; it's a social symphony for those who play.

      --
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    3. Re:Nintendo clearly won this year's E3... by Kataton · · Score: 3, Interesting

      In Japan "Zelda: Four Swords +" was launched a few days ago.

      This game is like Zelda: "Four Swords" except you can play single player, and you can play multiplayer with a standard GC controller. It replaces the GBA screen with an emulated GBA in the TV screen.

      Yes, it's coming to US and EU.

    4. Re:Nintendo clearly won this year's E3... by AdamHaun · · Score: 3, Informative

      "Trump" Sony? Whatever. The XBox has a few popular games, but that doesn't mean much. The PS2 has many popular games. Go here:

      http://www.the-magicbox.com/topten3.htm#US

      and scroll down to US Hardware Sales. Then, for even more fun, go here:

      http://www.the-magicbox.com/topten.htm

      and look at the Japanese hardware numbers. Note that in Japan the XBox is competing with the Playstation *1*.

      Have a sense of scale. A couple high profile games today don't mean as much in the long run.

      --
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  9. I'm impressed... by Gothic_Walrus · · Score: 4, Insightful
    The DS looks amazing thus far...the software planned (a new Wario Ware game, a Metroid FPS, and a game called Pac-Pix that sounds absolutely awesome, among others) is very innovative and interesting, and the system itself looks like it's very well made. The six face buttons, wireless play, the touch-sensitive second screen...even a microphone. This thing has got everything we'll need. :)

    As long as there's third party support, I've got a feeling that the DS will succeed.

    --
    Goo goo g'joob.
  10. I got scared for a minute by Rosco+P.+Coltrane · · Score: 4, Funny

    including 'Animal Crossing DS, Mario Kart DS, Metroid Prime: Hunters, a new Super Mario Bros game, Super Mario 64X4, and WarioWare Inc. DS'.

    For a moment, I thought Nintendo was still milking Mario like there's no tomorrow. I'm so glad they're moving on and producing entirely new fun games, like Zelda...

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    1. Re:I got scared for a minute by morcheeba · · Score: 5, Funny

      "milking Mario"

      Uh, thanks for that visual image.

  11. MODS: quit calling this guy interesting by zapp · · Score: 5, Insightful

    This guy is just another guy blabbing about how *he* doesnt like the visual effects of a particular game.

    Tons of people (myself included) lived the look of Wind Waker, and besides, the game isn't about the graphics, its about the fucking GAME.

    --
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    1. Re:MODS: quit calling this guy interesting by foidulus · · Score: 2, Interesting

      This is EXACTLY what I was saying, please actually *READ* the comment before bitching about it. A lot of people do like the cels, but a lot of people were also turned off by the idea just because it was *different*
      Please actually make an attempt to understand the post before bitching next time.

  12. Re:Yay originality! by Gothic_Walrus · · Score: 3, Insightful
    For all of the times that I've heard people complain about Nintendo not being original, I don't think I've seen nearly as many complaints about Square or Rockstar...it's not like the GTA and Final Fantasy series give us a new, innovative and completely unique game with each new release.

    The games are good, and that's what matters most in the end. Don't like them? Don't buy the system. It's as simple as that.

    --
    Goo goo g'joob.
  13. You Missed A Couple Things by lotsofno · · Score: 5, Informative
  14. Re:Too bad they didn't come out with this zelda ga by Zangief · · Score: 2, Insightful

    I think that the error was not the game itself, but to show one thing and deliver another. When The first Dolphin Demos (Dolphin = Gamecube project name) came in, the killer one was Link vs Ganon. But then they showed the Windwaker, with its celshaded look, and that drove many away. Probably had they showed the WindWaker images from the start, the reaction woulnd't have been so negative. WindWaker is still an awesome game, by the way, only too short.

  15. Re:Yay originality! by Kataton · · Score: 2, Interesting

    You are right. Project Gotham Racing, Halo, Metal Gear, GTA, Manhunt, Final Fantasy and every non-Nintendo game are pushing originality as well. Have you played the games or what?

  16. Re:Too bad they didn't come out with this zelda ga by aliens · · Score: 4, Insightful

    If the average gamer wants his franchises like they remember them, I would think that Cel-da would be THE game to own.

    Compare the visual style of Zelda I, Zelda LTP, and even the N64 versions to Celda.

    Now compare it to Real Zelda.

    Yeah the first batch were cartoony, not realistic. So the realistic version is going to be trying something different.

    Me personally remembers the storylines and gameplay of previous zeldas before I think of graphics. That's what I like about my franchises, continued excellence in the game, not the graphics.

    --
    -- taking over the world, we are.
  17. Holy hannah! by penginkun · · Score: 4, Insightful

    Wow! As much as I loved the cel shading in Wind Waker, I'm glad to see Nintendo taking a different approach for the next title. Part of Nintendo's problem is their image of being a kiddy game company. Games like Wind Waker, though VERY impressive visually, only help to cement that image in peoples' minds.

    There is no way in hell anyone's going to look at this new game (assuming those aren't pre-rendered shots) and say, "That's for kids! I don't want to play THAT!"

    1. Re:Holy hannah! by Knight2K · · Score: 2

      My aunt and uncle have an X-Box and she constantly complains that she can't play any of the games on it. They are too complicated for her to control and require too much time investment to learn and play when all she wants to do is spend an evening having a little fun. So far, the only game on X-Box that she really likes is Grabbed by the Ghoulies. My uncle doesn't play all that much either because of the learning curve. I have to wonder how many people use the X-Box for Halo and watching DVD's and that's it.

      The Game Cube is cartoony, and I like it that way. It has pick-up-and-play going for it. The controller has big, friendly, multi-colored buttons. I could picture the PS2 or X-Box controller being used to control an interrogation droid; they look complicated. I'm often asked to bring my GC somewhere to play Mario Kart since it is just a fun social game that isn't all that hard to pick up. It's fun to smash your friend with a huge turtle shell while racing on go-karts.

      GC may appear to be more of a kids system, but I think the point is that it is a social system. Creating games that people gather around is Nintendo's market. I hope they keep doing that because no one else seems to be. I still like my Halo, but I'm more often in the mood for some MKDD.

      --
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      In X-Windows the client serves YOU!
  18. Thunder, then Lightning? by prezninja · · Score: 4, Interesting

    Did anyone notice that the thunder and lightning are out of order in the video?

    1. Re:Thunder, then Lightning? by Anonymous Coward · · Score: 3, Funny

      Yeah. All is not right in Hyrule. Who will save us?

  19. Wow the surprises were nice by NanoGator · · Score: 4, Interesting

    Anybody else feel like the PSP was underwhelming after the barrage of cool stuff we got for the DS today? I really wasn't hyped about the DS until today. I dunno what it was specifically, I guess it was just imagining sitting on the recliner, connecting to the net via 802.11, playing somebody on-line, and using the stylus to type messages to them. I just feel like we're getting a portable that has come closer to being a PC. I mean, geez,imagine Command and Conquer on that thing.

    --
    "Derp de derp."
  20. That was fast... by Blic · · Score: 2, Funny

    You know, I was just over reading Gamespot, thinking, "Damn, their site is slow, they don't usually have problems like this..." After a couple timeouts, got fed up, come over to Slashdot. "Oh, that's why..." =)

  21. Re:Too bad they didn't come out with this zelda ga by Incoherent07 · · Score: 4, Interesting
    Not only do you try to twist your words in your response to a sibling comment, but you don't really understand your own point.
    Nintendo should have realized that the average gamer wants his franchises like they remember them and may not be willing to try something different right away
    Erm. And you're going to tell me next that Ocarina of Time is exactly how the average gamer remembered Zelda from the 8/16 bit generations. Ocarina of Time was a radical change from previous Zelda games, and it didn't do poorly at all.
    (remember at the time of gamecubes release there were a few teaser trailers for a realistic zelda game, then they announced the cel shading)
    That was a tech demo, not necessarily a game in development, as mentioned elsewhere.

    And, as sibling comment stated, it's the gameplay, stupid. Wind Waker, as far as game engine went, was VERY similar to Ocarina of Time. For some inexplicable reason, though, people took one look at the game and decided it was bad BEFORE ACTUALLY PLAYING IT.

    I, personally, disliked Wind Waker, but NOT because of the graphics. I personally rather enjoyed the graphical style. However, Wind Waker eventually devolved into endless sailing and one gigantic fetch quest with really nothing original about it.

    You make the baseless assumption that Wind Waker hurt Gamecube sales. What makes you think this? And what makes you think that Ocarina of Time-style Zelda is more "realistic" and less likely to garner the same complaints of "kiddy" that idiots and fanboys spew about Gamecube games of all description?
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  22. VGCats. by AltGrendel · · Score: 2, Funny

    I like their take on Zelda.

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  23. Screens of DS Titles by skidde · · Score: 5, Informative

    And N-Sider has some screenshots from GameCube/GBA/DS games, including all the DS first party titles. Looks like MKDS will have some courses from MKDD? And the new SMB game looks... well, a bit out of place, but cool nonetheless. Doesn't look like it's using the second screen that much, though.

    I'm still stumpted as to why DS would be able to play GBA games if it's an entirely different system, but whatever. IGN seems pleased.

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  24. Re:music by PhoenixFlare · · Score: 2, Insightful

    If that is the final music, I will eat the keyboard i'm typing on - it's almost certain that the music has not been composed (fully) yet and/or they just didn't use the real music for the demo.

    At any rate, the game isn't due out until 2005 sometime, so I wouldn't worry much :)

  25. Re:Zelda the way it should be? by edwdig · · Score: 3, Insightful

    You do realize that every Zelda except for the N64 ones had a cartoon look to it, right? Probably the only reason the N64 games didn't have a cartoon look was because the N64 wasn't powerful enough to do cell shading.

    Look at the instruction manual for Zelda 1. It's got pictures of every enemy in the game. There's the in game picture, and the "what it really looks like" picture. The later picture looks exactly like the Wind Waker art.

  26. The new Zelda looks fantastic! by Per+Wigren · · Score: 3, Insightful

    Let's just hope that they don't screw it up by requiring a bunch of Gameboy Advance to get the most out of it... :P

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  27. Another Nintendo to buy? by tonejava · · Score: 4, Insightful

    Okay I was aware that it was coming but surely allowing a product to mature (much like what has been done with the playstation) would be a bit more beneficial?

    So far I've got a GameCube, GameBoy Advance and GameBoy Advance SP and to total off the collection I guess I'll be getting the DS now but there appears to be alot of potential in the current platforms that is being ignored.

    For example, broadband on the GameCube could be pushed further to actually selling the adaptors and membership as retail. Why not sell Games and online memberships (and top up kits) for connecting to online servers? Games set you back ~$99AU an online gaming pack could sell for around $40AU for something like 40 hours of gaming or more.

    A company recently released a GPS connector for the GBA SP, okay it looks a bit cheesy driving around with a GBA on your dashboard but how about a more slimline, perhaps mature, design?

    Wireless connections are a big thing with Nintendo (Wavebird wireless controller and GBA wireless) imagine being able to link up your GBA with the BroadBand adaptor then downloading games to your GameCube memory card for transfer to your GBA; perhaps make blank GBA Paks available for downloading cartoons or tv shows via the GameCube?

    So early next year or there abouts we will have the GameCube NEXT platform (or whatever they plan on calling it) pretty much leaving people with a pile of 2-3 year old Nintendo consoles that may never be looked at again. Any ideas on what to do with them???

    1. Re:Another Nintendo to buy? by Stuart+Gibson · · Score: 4, Insightful

      leaving people with a pile of 2-3 year old Nintendo consoles that may never be looked at again. Any ideas on what to do with them???

      Keep playing them? Just because there is new hardware doesn't mean the old stuff suddenly stops working. I still play my SNES as much as my Gamecube, and the old Gameboy games still get a good amount of playtime, albeit on the GBA:SP due to backlighting issues.

      Goblin

      --
      It's all fun and games until a 200' robot dinosaur shows up and trashes Neo-Tokyo... Again
    2. Re:Another Nintendo to buy? by Queer+Boy · · Score: 2, Interesting
      For example, broadband on the GameCube could be pushed further to actually selling the adaptors and membership as retail.

      There's yet to be proven that online games make any money. You're paying maybe $20 a month to access a server for a game, how much do you think the people maintaining the servers are making an hour? Only companies like Sony and Microsoft which can bleed money are able to support something like online gaming in its infancy.

      Outside of MMORPG's, I've yet to see any value added to being on a network that plopping a friend next to you wouldn't add. There's still not that many online games even though all the systems have network adapters, so until there's developer interest, why should Nintendo push a non-existent feature? It didn't do SEGA any good.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
  28. This thing could sell like crazy by urantia007 · · Score: 3, Interesting

    I hope nintendo do what i think they might do. The DS could be an awesome little gadget for surfing the net at wireless hotspots. Its got 2x lcd screens, why not have the top screen as the web viewer, and the bottom touch screen as a virtual keyboard. It's got all the capabilties for this to happen, it's just the question of weather nintendo will allow it or not.

  29. Re:Too bad they didn't come out with this zelda ga by maxbang · · Score: 2, Insightful

    in the early days people were looking for a "killer app"

    three words: rogue fuckin' leader

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    I also reply below your current threshold.
  30. Maybe I'm missing something...but by GoatEnigma · · Score: 5, Funny
    "Blades will Bleed... Shields will break"...???

    They need to come up with some better suspense building taglines to go along with their cool looking game. Seriously.

  31. Indeed by JMZero · · Score: 2, Interesting

    We've actually got a lot of fun out of Pacman Vs - and I think there's some entertaining connectivity games to be made. But the GameCube doesn't have enough titles right now, and making high-quality/small-audience titles like these 2 is sort of a kick in the shin.

    Four Swords may have required this staggering amount of hardware as part of the game - but it should have been optional on FF:CC.

    I'm sure some people have that hardware (or know enough people with GameBoys) - but lots of us don't, and still want to play games with friends that don't have GBA's.

    --
    Let's not stir that bag of worms...
  32. Re:Yay originality! by TomHandy · · Score: 4, Insightful
    You know, it IS possible to have originality within an existing franchise. It doesn't seem fair to me to see people instantly dismiss any game as unoriginal just because it happens to use existing characters, stories, settings, etc. Just as an example, Metroid Prime was part of a "franchise", but that doesn't mean that particular game wasn't original in many ways. Not to say that all of these games will be completely groundbreaking...... the Animal Crossing and Mario Kart games look to be pretty similar to what we've seen from those franchises, and the new Mario games look more like extensions on existing ideas (although the SMB game looks like it might be doing some pretty unique stuff).

    But anyway, the point being.... an existing franchise can still be the basis for very innovative games.

    As much as people complain about all the sequels, the reality is, it is infinitely easier to sell a game, new ideas or not, if it builds on a franchise people already like. Just as with movies, when you have a built-in fanbase, it makes sense to use it. As unfortunate as it is, it becomes a lot more difficult to be successful with a wildly new game if the characters and setting and world are completely known..... certainly not impossible, but it IS more difficult.

    If it means that Nintendo develops some very cool new game but puts Mario in it, rather than some unknown character, in order to help make sure it does well, I say more power to them.

    -Tom

  33. Re:Oh by cubicledrone · · Score: 5, Insightful

    Fine. We'll connect the dots then.

    For months prior to this E3, there has been constant speculation about how crappy the DS will be, and how stupid the designers were/are for including two screens. "How can they do that without making it look stupid?" people asked. Over and over and over again.

    Then everyone sees it and realizes Nintendo isn't staffed by a bunch of total morons. Then, in the space of one web page, it goes from "Sony will win. Give it up. Gamecube sucks. Blah blah blah" to "wow, the DS is cool. Zelda isn't cel-shaded any more, so that's also cool, and the PSP is a giant pile of crap."

    Over the next week, the game media and technology pundits will also, grudgingly, realize that Nintendo, like Apple for PCs, is the market leader in video games. Sony succeeds with volume. Nintendo succeeds with innovation.

    By the way, I have 9000 karma.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  34. Re:Oh by whodunnit · · Score: 4, Funny

    "like Apple for PCs, is the market leader in video games"

    Umm.... there are games for Apple? Since when??

  35. Nostalgia by piper-noiter · · Score: 3, Insightful

    The PSP might be a good system but it won't play my ancient Gameboy games. Nintendo will stay dominate in this market as long as it remains backwards comparable.
    If the internet has taught us anything, its that there is a market for old games with horrible graphics, heck even text based games are thriving online. Some exciting new handheld isnt going to remove are desire for nostalgia.
    Now if the PSP released a bunch of old games from Atari, Sega, Intelevision, and NeoGeo they might have something.

    As for Link I hope its great. Ocarina of Time was beautiful and excellent but it had such a slow start, more random brainless fighting please. I still say the A Link to the Past is the best one so far, hope this changes my mind.

    --
    Shick's Law: There is no problem a good miracle can't solve.
    1. Re:Nostalgia by mikeabbott420 · · Score: 2, Insightful

      How important is backwards-compatible? Very, I believe,in the general purpose computer realm e.g. all our business apps! , my thesis! etc. If you own game-software that exists for a specific hardware platform, then you own that platform ( or your nuts;) ) I think PS2 being able to play PS1 games, I never tested this but I've been told it can, was mostly about eliminating problems with having multiple devices plugged into one TV. How many people bought a PS2 to play PS1 games on? not many I would bet. This said, I think if a new system can take advantage of an existing library of titles then that is a huge advantage. BUT people will not buy more expensive new hardware to run stuff that works on cheaper hardware. Maybe nintendo might create a value proposition right at the start, where if you buy the new hardware you get a bunch of the old stuff (software they own ) bundled in ( and at least one new thing that shows off new capabilities) If they did that they could launch with a bang and make backwards compatibility pay off. My understanding is they want to continue the current product after the launch of the new one so this idea seems unlikely.

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  36. Realistic Zelda by slavemowgli · · Score: 2, Funny

    What! You mean more realistic than this?

    --
    quidquid latine dictum sit altum videtur.
  37. Re:Nintendo exploiting Sonic? by qlippoth · · Score: 2, Informative

    The demo was done BY Sega. There were a handful of other developers with short demos for the DS, including Konami, Bandai, Hudson, Namco, and Square.

    --
    Mmmm, -funroll-loops
  38. Re:Too bad they didn't come out with this zelda ga by Agile+Monkey · · Score: 2, Insightful

    I agree with you that the gameplay should be the deciding factor, but the storyline?? That is probably the WORST part of zelda games. They're the same story every time.

    Always the same boy who discovers he's a hero, you collect three trinkets and get the same master sword. You then complete a few more dungeons and fight the same final boss and rescue that same princess.. for what reward? Oh I get the TRIFORCE again, I never saw that coming!

    --
    It puts the lotion on its skin or else it gets the hose again.
  39. I don't want to hear it. Not from you. by shadowcabbit · · Score: 3, Insightful

    Thank you, total fringe lunatic who obviously doesn't have children or even really remember what it was like to be a child.

    You know, some of us have no problem dissociating the product being produced from the political motives of the people producing it. I'm not defending Disney's political agenda-- I hate infinite copyright as much as the next geek worth his NaCl-- but for the love of god, don't deny kids the chance to be kids just because you don't like who the producer voted for. If you're going to find something wrong with the Disney ouvre of work, look for it in the content and not in the context. Context changes and is subjective. Show me hard evidence that a Disney production-- not a law they endorsed, not a bill they lobbied for against, but an actual, released to the public (or not) work with the Disney name-- was harmful to the people at large and children in particular, and I'll immediately destroy anything of theirs I own. Till then, keep your psychotic viewpoint away from my cousins, nieces, and nephews.

    Oh, and you should play Kingdom Hearts to promote one of the most US-friendly video game producers today.

    --
    "Why Subscribe?" Good question...
  40. Re:GameCube is the most expensive console by Senjutsu · · Score: 3, Insightful

    Blame Nintendo for making the most expensive current console now that the PS2 is down to $150 and a GCN + GBA with non-defective display + cable is $210?

    Give me a fucking break. "The Gamecube is more expensive than PS2 if we throw in some randomly selected periphals on the GCN side". What in the hell does that prove?

    By similar (il)logic: The PS2 costs $300.00. (PS2 + Final Fantasy XI with hard drive + EyeToy). After all, you need those peripherals to play a very few selected games, just like in the case of GBA + GCN connectivity.

  41. The DS looks rather like an old Game & Watch. by jackcp · · Score: 4, Interesting

    This isn't the first time Nintendo has used the over-under screen combination for a portable game. In fact, the first time this layout was used was in 1982 in one of the old Game & Watch games. Amusingly, a version of Zelda was even released in this configuration.

    Also worth mentioning is the fact that a multi-screen G&W was also the first Nintendo system to debut the d-pad, the little cross-shaped directional control that replaces an un-thumbable joystick. More than 20 years later it has been copied by everybody and is still used on every console you can buy at SuperTarget.

  42. Try Beyond Good and Evil by Chris+Burke · · Score: 2, Interesting

    I enjoyed Wind Waker a lot, and thought the cell-shaded graphics were great. I never saw the realistic Zelda trailer that seemed to cause so much dissapointment when the cell graphics were revealed. Personally, I think it carries the style of the older games -- especially Link to the Past, the greatest of Zeldas -- perfectly. Graphically, anyway. The game itself wasn't perfect, but lots of fun. I'm not going to complain about the graphics in the new one, though -- they look great too.

    Veering off topic, Beyond Good and Evil is a cell-shaded adventure game similar to WW but superior in almost every way, IMNSHOBIK. The graphics are better, the environments more detailed, the story more interesting, the characters more entertaining. My one complaint is that it's short -- about as long as WW minus the scour-the-ocean bits. Which is sort of a theme of the game: not annoying the players. Suitable for children, too.

    --

    The enemies of Democracy are
  43. Re:Oh by Wildfire+Darkstar · · Score: 3, Interesting

    Actually, I think both Apple and Nintendo succeed with blithering, rabid fanboys who'll drool eagerly over anything emanating from the general vicinity of their respective corporate offices....

    Which is cool and all. And Nintendo puts out quality products (if they didn't, they likely wouldn't have aforementioned rabid fanbase). But, having played and owning both the PS2 and GameCube, I think it's a bit disingenious to suggest that Sony can't do innovation (or, for that matter, that Nintendo can't do volume: case-in-point, the GBA).

    Plus, just as a completely personal observation, I've tended to see more of what I would call truly innovative games for the PS2 than the GameCube, but I can't tell if that's simply because I tend to see more games, period, for the PS2. For my record, it's not innovation, per se, that's Nintendo's strongest point, so much as, like Apple, an ability to produce a good solid product, even if it's not the most overwhelmingly original thing on the market. Which is just as important, I should think.

    --
    Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  44. "Maturity" and the new Zelda by superultra · · Score: 4, Insightful

    this time using a more mature visual look, rather than a cel-shaded one.

    I've watched the new Zelda video about three times, and I firmly believe that Wind Waker looks more "realistic" than this new Zelda. What I mean is this: watch the trailer for Wind Waker and if you didn't know any better you'd swear it's an animated feature. There is little difference in Wind Waker's presentation, if any at all, and a well drawn cartoon. Watch the new Zelda trailer, the "realistic" Zelda, and there's little realism. You can tell, immediately, even from a screenshot that this is a video game. Sure, the graphics are fantastic. But the bar to which you're holding it too, reality, is much higher than that of the animated Wind Waker. Miyamato is well aware of this, and cited this in defense of Wind Waker. I am curious what he thinks of this new design.

    What's more is that the graphics in the new Zelda are not stylized. They're generic, to be frank. It's a guy in green riding on a horse out of a generic look fantasy castle. This is a scene that could've dropped straight out of the ass of LOTR, with its trolls and army of orcs with clubs, massing on poorly textured hills. In fact, until you see Link up close, this may very well have come from any number of E3 firstlook videos. Even the vaporware Fable has more style than this Zelda.

    I suppose this is closer in style, perhaps, to Ocarina of time. But technology was what limited Ocarina, and Nintendo bravely sidestepped that ever present technological limitation with Wind Waker by animating it. This is a step in the wrong direction for the Zelda franchise. Will it sell more? Sure. Is it more creative? Based on this trailer, no.

    Mark my words: this Link will have collision detection problems. You'll spin the camera and see the inside of something else. Because this new world is trying to look realistic, when something happens that defies realism, a box falling awkwardly, or enemies disappearing, or whatever number of usual video game annoyances, it will break the spell. We're used to it because it's video games. But that rarely happened in Wind Waker, and that's part of what made it so great. When enemies disappeared in Wind Waker, for example, it was acceptable and perhaps even more dramatic that they disappeared in a puff of dark evil smoke. Why? Because it was not a "real" world, the animation style created a sense of surreality. I may be too harsh on an early video here, but I see not even a sliver of the emotion in "realistic" Link that I saw in Wind Waker's "Link." The graphics are unquestionably impressive. However, this new Zelda has no character, no style, no color, and no artistic focus to it.

    And I take offense to the original poster claiming that this is more "mature." It isn't. Animation does not equal immaturity and (perceived) realism does not equal maturity. In fact, Wind Waker was one of the most emotionally jarring and touching games I've played in a long, long time, and I would argue was far more "mature" than GTA3 and its derivatives. The ability to connect through the television screen and the beyond the controller, to transcend the game on an emotional level, demonstrates far more maturity than better graphics. Shame on you for thinking otherwise.

    1. Re:"Maturity" and the new Zelda by metroid+composite · · Score: 3, Insightful
      I think you're confusing what the 14-year-old thinks is mature, and what the 30-year-old thinks is mature.

      To a 14 year old killing zombies and Ninjas while racing out of a burning building (which takes an unrealistic amount of time to burn down) complete with lots of blood and preferably guts is mature. DoA XTreme Beach volleyball also counts as mature.

      A 30 year old sees something like Majora's Mask as a very dark game (whereas the 14 year old does not because you're playing as a kid) and would prefer deep plots instead of flash.

      Now these aren't totally true; I've known 16 year olds to be very intelligent in their tastes, and 30 year olds who act like horny kids. Perhaps in 20 years the videogame industry will truely grow up, but then looking at the big blockbuster movies and bestselling novels these days, my hopes aren't that high.

  45. Re:Nintendo is like Apple? Since when? by melatonin · · Score: 5, Insightful

    You mean Nintendo, the champion of online connectivity?

    Also the only one who's done it right with the Nintendo DS? Nintendo has said for a long time that they have their own strategy for online gaming. Who wants a keyboard while you're in the middle of playing a game?

    The first one that jumped to optical media?

    And optical media is better than solid state? Optical media is only cheaper (more capacity is cheaper).

    And who could forget how fast they made a color portable with a backlight.

    Which is still more expensive and more costly than the portable they still sell without a backlight, and still has shorter battery life.

    Don't forget that they're the first company with a system that did full 3D graphics and analog control with force feedback (with pixel shaders and anti-aliasing to boot), with 4 controller ports. And the company that set the standard for 3D third person games with Mario 64 and Zelda: Ocarina of Time. The first system to offer 1st party wireless control. And did optical storage right with fast load times. Hell, even the Dreamcast has far better load times than the PS2. And the 3DO has significantly better load times and far better audio than the PSX (SF2 for the 3DO lets you start a fight within 30 seconds of turning it on. PSX takes two minutes). Sony can't learn from their mistakes. How useful is two joysticks compared to analog L and R buttons, which started with the Dreamcast?

    You can't develop everything; every feature has a trade-off. At least when Nintendo brings something to market, they do it right.

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    Moderators should have to take a reading comprehension test.
  46. Re:Yay - at last a reason to buy the cube! by tukkayoot · · Score: 3, Interesting
    It is the same as the other two, for the most part.

    I haven't played Majora's Mask, but I've completed the Ocarina of Time and the Wind Waker. The core gameplay, for the most part, is the same. The biggest difference is cosmetic, and the changes in gameplay were rather minor (which isn't a bad thing... the Ocarina of Time was a genuinely fun game, and there haven't been very many similar games that have come close to the same level of quality). They improved the "battle engine" a bit by giving Link a few more moves, and they added a little novelty to traveling the overworld with the sailing theme, but it's still the same basic game... same lock-on targeting, many of the same or similar moves, many similar or identical weapons, many of the same kinds of monsters, ect. Dungeon design also follows pretty much the same patterns as before, also, with a number of overworld side-quests (same as before also).

    I personally enjoyed the Ocarina of Time more, partially probably due to the fact that before the Ocarina of Time, I'd never played a game like it before (I don't think one truly existed). The Wind Waker, in terms of gameplay, wasn't a huge leap forward... it did improve on its predecessor in a few ways (graphics, better battle engine), however it also took a few steps back (instead of having seven great dungeons to collect seven mystical artifacts, you have to do somewhat hum-drum and at times boring overworld side-quests.)

    I hope they take their time with the next Zelda and go back to having ten quality dungeons (plus mini-dungeons and overworld quests), as was the case in Link to the Past and the Ocarina of Time.