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Itagaki Talks Ninja Gaiden Difficulty, Sequel, DOA

Thanks to Kikizo for its interview with Tecmo's Tomonobu Itagaki regarding "Ninja Gaiden 2, Code Chronus, Dead or Alive Ultimate, DOA4 and PSP, [and] Nintendo DS development", conducted at the E3 Expo in Los Angeles. Itagaki addresses the complaints of some about Ninja Gaiden's extreme difficulty, posturing: "It was done intentionally of course. The testers who tested this game went nuts. At first it was easier, but when the testers said 'this is too difficult', I made it even more difficult", before mentioning that a Ninja Gaiden 2 is planned, and "the concept will not change", but "it will be after [development of] Dead or Alive 4", which in turn will be produced after the nearly completed Dead Or Alive Ultimate, the Xbox Live online-enabled title which "takes the first two Dead or Alive titles, adds all new environments, a novel online setup, a higher degree of interactivity in its levels, new movies, new costumes, and more."

67 comments

  1. Good game by redune45 · · Score: 3, Interesting

    I love Ninja Gaiden
    I just wish that I had the patience to put up with the riculous difficulty.
    I've even managed to destroy one of my controllers in frustration. I just don't see why he couldn't have put an easy or normal option in the game, let us choose how hard we want it to be.

    --
    redune.com: The World 3.2 Megapixels at a time
    1. Re:Good game by Liquidrage · · Score: 4, Insightful

      I'm glad you mentioned the controller.
      I'm 29. I hadn't thrown a controller since Alex Kidd in Miracle World back in the Sega Master System days.
      Yet, I threw it once playing Ninja Gaiden on the X-Box.

      I'm OK with them not having the option to make it easier though. It was a throw back game (pun is optional). It force me to get good at the game. If you've made it through most of the game, go back and start over and it's actually not that hard. It's just instead of bring a modern "just play through, little skill required" like most games, it makes you get good. And I respect that.

    2. Re:Good game by SamSim · · Score: 1

      Controller breakage stories? Man, I could tell you stories...

    3. Re:Good game by DeepHurtn! · · Score: 3, Interesting
      I'm OK with them not having the option to make it easier though. It was a throw back game (pun is optional). It force me to get good at the game. If you've made it through most of the game, go back and start over and it's actually not that hard. It's just instead of bring a modern "just play through, little skill required" like most games, it makes you get good. And I respect that.

      Exactly! Some people don't realize that most games today are easy. Now, there's nothing wrong with it -- I loved Prince of Persia even though it poses almost no challenge (through enemies and combat, at least). But what's wrong with targeting a game, for once, at people who will want to invest a lot of time to get really good at it, instead of at Mr. Casual Gamer who wants there to be essentially no learning curve? There are already plenty of games that cater to that crowd. I mean, doesn't anyone remember the original Ninja Gaiden games on the NES? They were tough!

      If you don't like Ninja Gaiden because it's too difficult, then don't play it. Or shake your fist at the screen and give that boss another try. But don't demand that all games be developed with a built-in no-challenge mode.

  2. Boasting? by Andy+Smith · · Score: 3, Insightful
    It was done intentionally of course. The testers who tested this game went nuts. At first it was easier, but when the testers said 'this is too difficult', I made it even more difficult
    Interesting concept. Also known as: Bad management

    Imagine the quote from a film company: We played the movie to test audiences and they said they really hated one character, so we put some of that character's deleted scenes back in.

    Or how about: Here at Slashdot we get a lot of complaints about factual errors and duplicate stories. Well would ya just look at the place now...
    1. Re:Boasting? by KDR_11k · · Score: 4, Funny

      We played the movie to test audiences and they said they really hated one character, so we put some of that character's deleted scenes back in.

      Star Wars Episode 1?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Boasting? by lpontiac · · Score: 2, Funny
      Imagine the quote from a film company: We played the movie to test audiences and they said they really hated one character, so we put some of that character's deleted scenes back in.

      Yousa all wenta see the movie ANYhow!

    3. Re:Boasting? by Andy+Smith · · Score: 1

      hehe, I was thinking of Jar Jar when I wrote that :-)

      But I liked him so I guess I'm kinda disproving my own point. Oh well, saves someone else from doing it!

    4. Re:Boasting? by illuminata · · Score: 4, Insightful

      It wasn't a matter of bad management. Itagaki knew what market he was aiming Ninja Gaiden for. Gamers shouldn't act like he made a bad decision just because the game isn't for them. Ninja Gaiden is meant for good players who want a challenge. If it's too hard for you, there's nothing wrong with playing another game.

      Here's another example from the film world. David Mamet gives a test screening for his new film, but a decent portion of the audience complains because they don't understand the dialogue between characters. So, while doing the final edit, David sticks a bunch more of that dialogue into the movie because he knows that his fans will eat it up.

      --


      Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    5. Re:Boasting? by cgenman · · Score: 4, Insightful

      Interesting concept. Also known as: Bad management

      Imagine the quote from a film company: We played the movie to test audiences and they said they really hated one character, so we put some of that character's deleted scenes back in.


      It could very well be that the testers became complacent by the easier sections of the game. When the difficulty ramped up as high as Team Ninja wanted the testers felt the change and felt that it was too sudden / too strong. To smooth out the perception of disjoint in the difficulty curve, Team Ninja could have either made the hard sections easier, or made the easy sections harder. They chose the latter.

      Considering all of the press that this game has recieved, it was the right choice. Compare this outing to the recent update of Strider... Which was truer to the source material? Which was the better game?

      Imagine this quote from a film company: We played Lost Highway to test audiences and they said they didn't it, so we're simplifying the storyline and making things clearer. Sometimes it's best not to do what your audience wants.

    6. Re:Boasting? by atarrri · · Score: 2, Interesting

      I completely agree; part of a testers job is difficulty balancing. I've never heard of testers saying the game they are testing is too hard. Usually they think it's too easy because they play it so much. In the rare case that the testers think the game is too hard then something is definitely wrong. Personally I can only speak from my own experience and I put down Ninja Gaiden half way through; if it was slightly easier I might have continued.

    7. Re:Boasting? by Anonymous Coward · · Score: 0

      ,i.Imagine this quote from a film company: We played Lost Highway to test audiences and they said they didn't it, so we're simplifying the storyline and making things clearer. Sometimes it's best not to do what your audience wants.

      Lost Highway: Decent soundtrack, horrible movie.

    8. Re:Boasting? by Vengeance_au · · Score: 1
      hehe, I was thinking of Jar Jar when I wrote that :-)

      But I liked him so I guess I'm kinda disproving my own point. Oh well, saves someone else from doing it!
      If you aren't at -5 Flamebait/Troll on this comment by the end of the day I declare Slashdot to be well and truly broken....
    9. Re:Boasting? by black+mariah · · Score: 1, Troll

      Bullshit. Believe it or not, there is a small faction of gamers out there (of which I'm a member) that LIKES hard-as-fuck games. We like shooters (Gradius, Raiden, Dodonpachi, Mars Matrix), we like platformers (Mickey Mania, Chakan), we like beat-em-ups (Final Fight, Batman and Robin), and we like them HARD. The harder the better. Konami realized how much they fucked up Contra and finally went back to the old-school side scrolling run and gun style, and the game was hard as hell. Guys like me loved it, whimpering pussies hated it and went back to playing FInal Fantasy 11. Tecmo knew their audience and stuck to it. Not every game has to be a wussy-ass walkthrough designed to keep wimps entertained while they push the "PLAY GAME" button. Some games actually require SKILL and PRACTICE to be good at.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    10. Re:Boasting? by Andy+Smith · · Score: 1

      I've lost count of the number of times when I've made a point of mentioning that I liked Jar Jar, and the result is that a few people are surprised but many more people say that they liked him too. He was a funny character! I don't believe he was as widely hated as some people would have us believe.

      But then, I first saw Episode I on TV and I didn't have the huge expectations/demands of it that many Slashdot readers did. What I got was an entertaining kids film with a cute CGI character that made me laugh. Quite how other people managed to watch the same film and come away hating it, I'll never fully understand.

    11. Re:Boasting? by TechniMyoko · · Score: 1
      if we pay for the game, it should be what we want. we shouldnt have to put up with assholes like you saying what we want is wrong. if tecmo knew their audience there wouldn't be these complaints.

      its all to simple to make a health modifier (ie: 0.5) to make the game have a cheap easy mode for those who want it.

    12. Re:Boasting? by black+mariah · · Score: 1

      Bullshit, yet again. You buy a game knowing full well what it is. It's not up to the developer to handhold you ass through it. If you buy something you don't have the skills to play, either sell it and move on or nut up and get better at it. You had these complaints when Contra: Shattered Soldier came out, but it hit its target audience PERFECTLY.

      In fact, let's turn this around. I'm going to start bitching whenever a game is too easy. Would that be fine? I don't know if you've noticed this or not, but not everyone holds the exact same opinions on everything.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    13. Re:Boasting? by PhotoBoy · · Score: 2, Interesting

      Did he really know the market he was aiming for? Was it wise to release a game so hard that only very skillful players could beat it? Is that a good market to aim for?

      Ninja Gaiden received lots of hype, all of the gaming press were hyping it for months, it got great reviews, and it became something of a best seller. This usually means more than just hardcore gamers will buy the game. And if you read the forums of various gaming sites the overwhelming opinion seems to be that the game was too hard.

      Surely an easy mode could have been included to satisfy the more casual gamer? What would have been the harm in that? I suspect in Japan (where the X-Box hasn't sold so well) most X-Box owners are hardcore gamers and Itagaki got that market right, but that's certainly not the same market as the US and Europe. How many who bought the first NG for the X-Box will buy the sequel if they think it will be as hard as the first? Very few I would imagine, and at the end of the day Itagaki should be thinking about this if he wants this to be a franchise that people will keep buying.

      Personally I wouldn't have had a problem with the difficulty if I had lots of time on my hands. But now that I've left university and have to work, the time I have available to devote to games is quite limited. Sometimes 30 minutes is all I get and that isn't much to make any progress in NG, and if I die at the end of those 30 minutes I'm often right back to where I started!

      Many games players have grown up, and I think mostly the market has realised this. Not everyone can devote hours on end to play games like we did when we were kids anymore. It's true that you can't please all the people all of the time but I think Itagaki should give consideration to players who cannot devote the hours needed to master his game but still want the chance to enjoy it.

    14. Re:Boasting? by TechniMyoko · · Score: 1
      I'm going to start bitching whenever a game is too easy. Would that be fine?

      Yes it would be. People have been complaining Wind Waker is too easy. Again, it would've been easier for nintendo to put a health difficulty modifier variable and let us set it to 2

      If people knew it was too hard they wouldnt have bought it and there wouldnt have been these complaints.

    15. Re:Boasting? by black+mariah · · Score: 1

      Meh. I bought Final Fantasy VII because I'd heard it wasn't anything like any RPG before and that it was just an amazing game overall. A couple of weeks later, right before the final boss battle, I gave it up. At that point I was playing just to beat the game and eventually I just didn't care anymore. Did I whine to the manufacturer that it was too much like other RPG's? Did I complain that it was too easy? No, I didn't. I put it on my shelf and moved on. Wen you buy a game you either know exactly what you're getting yourself into (Contra: Shattered Soldier) or you have no clue and shouldn't be surprised by anything. Games like Contra and Ninja Gaiden weren't made for the people that have been playing Final Fantasy and DDR their entire gaming life. It's for guys like me that grew up on seriously hard controller-throwing games.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    16. Re:Boasting? by TechniMyoko · · Score: 1

      I never said it was for RPG fans, I said it was lazy of the developer not to put a difficulty modifier in there since there are those who obviously want it.

    17. Re:Boasting? by black+mariah · · Score: 1

      I partially agree, but they didn't so... go with it. You either nut up and tear into it or run away and play more Vice City. Mmmmmm... Vice City..... *runs away*

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    18. Re:Boasting? by TechniMyoko · · Score: 1
      I never said I bought the game ;)

      mmmm, vice city.... *runs after you*

    19. Re:Boasting? by MrDickey · · Score: 1

      This idea was a good one. A harder difficulty increases the time it takes to beat the game, and thus makes the gamer happier. There were several parts in the game that took me a while to overcome but i still had fun doing it. And those of you who can't stand a decent challenge like the one in Ninja Gaiden are just a bunch of pansies.

      --
      I hate my sig
  3. Ninja Gaiden is SUPPOSED to be hard! by Dark+Nexus · · Score: 5, Insightful

    I suspect many fans of the original NES Ninja Gaiden games, like myself, would have been annoyed if it HADN'T been more difficult than most games these days.

    The original is one of my favourite NES games of all time, even though I was never able to finish it. Just too hard. It wasn't uncommon to have trouble getting past the first area of the first world if you were new to the game.

    Gamers now are spoiled by excessive (and therefore forgiving of dying) save points, and difficulty through gimmics. Once you figure out the gimmic, it tends to get a LOT easier. It's nice to see a game that's just HARD.

    --
    Dark Nexus
    "Sanity is calming, but madness is more interesting."
    1. Re:Ninja Gaiden is SUPPOSED to be hard! by MilenCent · · Score: 3, Interesting

      Credential establishment:

      I played a lot of those old NES games. I've beaten Castlevania without continuing. Gone through Mario 2 -the whole game, no warping- without losing a life. I've been to the secret levels in Mario Lost Levels you can only get to if you don't warp. I've finished Zelda (first quest at least) with a wooden sword and no ring, and almost finished the second that way, too. I've beaten Golgo 13, Rygar in 3 hours starting from first picking up the game, Metroid without maps fast enough to get the legendary "bikini" ending, and over 300 hundred other games.

      Mario Sunshine's void levels are my favorite parts of that game. I've beaten bloody Athena, for crying out loud.

      Main argument:

      So please understand than when I say that Ninja Gaiden is too damn hard, that I know what I'm talking about. It's not that I didn't finish both of the NJ games I played (1 and 2), it's that I didn't enjoy the experience. Back then I played video games fairly obsessively. I would not have the patience for a Ninja Gaiden today, because I have better respect for the limits of my free time.

      The original Castlevania is a game that's very similar to NES Ninja Gaiden in many ways, but better in most respects. NJ's primary contributions to the genre are cinema scenes (which were either nonexistant or very rare beforehand) and wall-jumping, which was very frustrating to deal with.

      It's not that games aren't easier these days than they were -- they are. But they're also in 3D, which is an intrinsically more difficult environment to operate in. And if video games, good ones, are ever going to truly break into the mainstream, we've got to pay greater attention to balanced difficulty.

      Diatribe: complete!

    2. Re:Ninja Gaiden is SUPPOSED to be hard! by Anonymous Coward · · Score: 3, Insightful

      Apparently you played those games with a very different mindset than you played NG today. I have never been bothered to play through even Mario of those games you listed. Yet I still managed to play through NG. Actually I'd even go out on a limb and say that once you get the feeling of the game it's not that too hard at all. (Although I did replay some parts more than 3 times before I got past them.)

      While the game sure is hard the controls are really tight and I never got the feeling that the controls lagged. (Which would be fatal in a game like NG.) Once I learned the moves I could also pull off long combos and acrobatics with ease.

      Regarding the difficulty I though that the game actually was well balanced. In each part of the game you go up against perhaps 3-4 different opponent types. Typically one of these is significantly easier than the other and one is harder. Each new level the easiest is swapped for a new hardest type which makes for a gradual escalation of difficulty.

      Now it sure isn't a game that anyone can play. Many people will be better served with standard games. But I really prefer to play games which provide a challanging (but fair and well controlled) experience than an easy game with sloppy controls.

      Case in point. After NG I played through Beyond Good and Evil. A very nice game by all accounts but the fighting interface is very mainstream. Basically you point the stick in a direction and press the button. I actually though that the final boss in BGE was harder than in NG because by the time I got to the final boss in NG I *owned* the controls. In BGE the controls are sloppy and so I never really got used to them. (They are a bit laggy and it's unnecessarily hard to control combat movements.)

      Finally I will just say that today the majority of games are geared to mainstream. If people think NG is too hard then play another game instead. If you practice at it you'll get good enough to kick arse too, but it will feel like an accomplishment, because it is. I really want more games like this, because they tend to give me much more satisfaction.

    3. Re:Ninja Gaiden is SUPPOSED to be hard! by Pluvius · · Score: 1

      I agree with you, except that I still think that we really need to give a nummber games more difficulty than they have, because they're really turning into interactive movies. One question, though; did you ever beat Battletoads?

      Rob

    4. Re:Ninja Gaiden is SUPPOSED to be hard! by black+mariah · · Score: 1

      It's funny how the most insightful shit on Slashdot is in the games area.

      I am a diehard shooter fan. Dodonpachi, Mars Matrix, Giga Wing, anything with an Unavoidable Wall of Pink gets my attention. These are games that are damn near IMPOSSIBLE to beat unless you have serious skills. I don't. I die a lot. So why do I play? Because I WANT TO GET BETTER. Not everyone can play them. Hell, most people can't even keep up with their own ship. Does that make these games any less good? Hell no! That's what makes them so great.

      Let's take Vice City. I love it. It's one of my favorite games of all time, but I don't know anyone that owns it and hasn't beaten it. It's not that hard. It's a game anyone can play. Ninja Gaiden just ISN'T. There's nothing wrong with it. There is no guarantee that you can play a game and play it well. Either get better or play something else. Simple, really.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    5. Re:Ninja Gaiden is SUPPOSED to be hard! by MilenCent · · Score: 1

      My apologies, I was referring to NES Ninja Gaiden -- NOT the X-box game, which I haven't played.

      A lot of people have complained about the new game's difficulty, but I don't know how similar it is to the original. I'm just hoping it's not real similar.

    6. Re:Ninja Gaiden is SUPPOSED to be hard! by DeadScreenSky · · Score: 1

      I'm just hoping it's not real similar.

      It really isn't all that similar. Itagaki even mentioned in one interview that the reason he included the original games (which he didn't work on) is to show how much better his version is. :D

      He's right too - the new Ninja Gaiden is hard, but with really none of the cheap kind of deaths you would get in the original series (example: bottomless pits, of which the new NG has like one that you can fall inif you aren't careful). It also lets you buy healing potions to save up and use on tricky bosses. And just the addition of blocking and counter-attacks allows you to far better recover from an attack you didn't dodge (which is also easier than the original). The game is really just hard because the enemies are plentiful and aggressive, with numerous different attack and defense patterns. You really need to approach it more like a fighting game, as button mashing will easily get you killed. Be patient and defensive, figure out the enemy's weaknesses, and then strike correctly. Etc.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    7. Re:Ninja Gaiden is SUPPOSED to be hard! by SamSim · · Score: 1

      I'm curious: has anyone who played NG also played Super Monkey Ball? How do they compare, difficulty-wise?

  4. People whine too much about NG by Inexile2002 · · Score: 4, Interesting

    I was hard, but it wasn't impossible. Once I learned how to actually play, I finished the game in around a week and a half. Sure, it was hard at first, and fighting the second boss on horseback, or the first time you fight the fiend chick were freaking crazy. But it's just a steep learning curve. Once I finished it, it unlocks a third "Very Hard" option and a secret costume. Pure bliss.

    There is a market for really hard games, and if you don't want to play them - don't. But personally, it would have pissed me off to have finished Ninja Gaiden in 6 to 7 hours and it would have pissed me off if the same strategies worked against every enemy. What I loved about that game what that you had to learn how to actually fight within the context of that game. You had to learn to exploit an enemy's weaknesses, you had to learn how to use the terrain to your advantage, when to use your Ninpo and when to save it. In the end, it was one of the best games I ever played - if it had been easier... it would have just been eye candy. People who want easy games should buy easy games.

  5. hum by sonatinas · · Score: 5, Interesting

    The common complaint agaisnt Ninja Gaiden is its difficulty. I really do not see the difficulity. I believe gamers might find it difficult is because they do not use useful tactics to beat the enemies. Mashing buttons and just killing everything that moves is not a useful tactic. If you actually use counters and the soul charge move so you can kill enemies in chains( the move the first boss explains to you) you should not have that much of a problem. Also, learning how to use the weapons and when to use them. Also, if u upgrade your wooden sword to the unlabored flawlessness, the game is even easier.

    THe key to tackling games is to actully think about what u are doing and dont button mash and let the stylish moves make you think u have to do them. Espically in Ninja Gaiden, u can use about 5 moves and finish the game.

    1. Re:hum by Anonymous Coward · · Score: 0

      What the fuck is 'u'?

    2. Re:hum by KDR_11k · · Score: 1
      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:hum by Anonymous Coward · · Score: 0

      His pitiful attempt to save 0.3 seconds by leaving out 2/3 of the letters in "you". Apparently he doesn't care how hard it is to read what he writes, so long as he can save a couple of keystrokes.

    4. Re:hum by MrScience · · Score: 1

      5 moves to finish the game?! That's one heck of a chain!

      --

      You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco

    5. Re:hum by DeepHurtn! · · Score: 1
      The Ultimate Combos are absolutely necessary IMHO, and I think that improper use of them (or not using them at all) is what leads some people to really have tonnes of difficulty with the game. The first couple of times I ended up in that room with the Grail in it (under the monastary), I got schooled by that hoard of huge zombies that attacks you. Then I realized that if I could get just one Ultimate Technique going, it would leave enough essence for another one, and another one...soon I was able to clear the room without taking a single hit. Now, I'm not saying the game is easy -- I find it very very challening -- but the point I'm trying to make is if you fully use the resources and depth of moves that Ryu has available, no situation is unacceptably difficult.

      Don't forget to use Ultimate Techniques! Don't forget to use Ninpo! Don't forget to incorporate ranged attacks into your melee attacks! Learn a few combos for each weapon (you don't need them all) and make sure you're using them...and every time you upgrade a weapon, check out the new combos that are available.

  6. Difficulty by dstillz · · Score: 2, Insightful

    Ninja Gaiden isn't actually that difficult. It's a fighting game at the core, and repetition of combos is your saving grace.

    The camera just sucks. The camera is your real enemy, especially during the pointless platforming sequences.

  7. It wasn't the game itself... by nicksthings · · Score: 2, Interesting

    Ninja Gaiden is an amazing game in many, many ways. Sure, it's also extremely difficult, but not for the right reasons. In many areas, it is indeed the camera that would put you in comprimising situations that would often lead to high levels of frustration. There were some other obnoxious things I encountered (ie, not being able to change weapons or even use health items while an enemy's health meter was draining, oftentimes leave you wide open for an attack - wtf?).

    I'm sorry, but I think it should be the goal of someone who creates a game to make it as much fun for everyone interested in that particular genre as possible. Making even the easiest mode extremely difficult really can kill the enjoyment level for many players (and I know for a fact it did). To those who are looking for a challenge, that harder mode would have been available.

    In every interview I've read, Itagaki comes across like a pompous ass, too. How he can say things like "It was too hard, I made it harder" or even, when faced with questions regarding camera issues, deny it...that's just unreal.

    1. Re:It wasn't the game itself... by Dark+Nexus · · Score: 3, Interesting

      You know what? The game was made more for the fans of the originals than the fans of the genre in general, otherwise it would have been called something else instead of dragging out a name that people who weren't fans of the original wouldn't care about. Not making it require high amounts of skill to get through would have annoyed many of that target audience, and I know THAT for a fact. The Ninja Gaiden series has NEVER been easy, and was never meant for the casual gamer.

      --
      Dark Nexus
      "Sanity is calming, but madness is more interesting."
    2. Re:It wasn't the game itself... by DeadScreenSky · · Score: 4, Insightful

      I'm sorry, but I think it should be the goal of someone who creates a game to make it as much fun for everyone interested in that particular genre as possible.

      Yeah, except going the lowest-common denominator route can turn off a huge part of your potential audience. I enjoyed Ninja Gaiden partially because it was challenging (though not as hard as many people complain - think tactical, gamers!). If it was easier I wouldn't have enjoyed it so much, and I am far from alone.

      And you can't ignore the fact (even though you attempt to) that Team Ninja made the game pretty fair in terms of difficulty. There are what, only two parts of the game with 'instant kill pits', done largely for good game design reasons (like under the monastery - you can't just let the player jump all the way down, but you don't want the player taking falling damage for the other 99% of the game)? Compare that to a game like the Shinobi remake or your average platformer (hell, even classic games like Mario64!), which are filled with that kind of 'one mistake=death' annoyance. NG also allows you to build up as much money as you want (via various bat areas), so you can buy as much health potions as your skill level requires. Try playing something like Genma Onimusha, which has similar mechanics (lots of respawning enemies), a camera that is literally ten times or so worse, and a complete inability to buy health potions. You have to beat the game with what the designers give you - get to the last boss without enough potions, too bad. May as well restart. Even the 'bad camera' you talk about is pretty damn good, because it is paired with the ability to block 95+% of attacks with the touch of a button, and all enemies make noises so you know when an attack is coming even if it isn't visible (another thing Genma Onimusha screws up). Ninja Gaiden isn't easy, and maybe some parts could be tightened up a little or smoothed out, but it is intensely fair.

      If you just started playing games recently (say the PSX era), or if you predominently play all of the recent (and easy) Nintendo games, Ninja Gaiden just probably isn't for you. There's nothing wrong with people like Itagaki making games for the millions of old school (and nowadays mostly Western) gamers that are so often ignored by most other developers. We really, really appreciate it, and the game's sales reflect that.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    3. Re:It wasn't the game itself... by black+mariah · · Score: 1

      Bullshit. Not every game has to appeal to everyone. You can't make games only for the whining pussy crowd, because guys like me that actually like to PLAY games and not just mash buttons. If NG was easy, it would have alienated everyone it was trying to appeal to. See also: Contra

      How can he say things like that? Because he's not a whining pussy gamer and his game wasn't designed to appeal to the Final Fantasy lovers of the world. Deal with it.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
  8. People seem to miss the point by Tuvai · · Score: 5, Insightful

    A truly challenging game is hard to come by these days, for every Ninja Gaiden, Viewtiful Joe and F-Zero GX, there are 2 dozen games that bow to eye candy and plot development over actual difficulty.
    Sadly this is a curse that has been steadily gaining momentum since the PlayStation era and throughout, where the craftsmenship of demanding perfection/reactions within a 2D environment were sacrificed at the alter of style over substance. Itagaki needs to be lauded for his attidude, not criticised.

    1. Re:People seem to miss the point by dancingmad · · Score: 1, Interesting

      Are you joking? I found Viewitful Joe and F-Zero pretty difficult. They both look great, but I found Joe somewhat hard as a platformer (my younger brother beat it during a rental - I myself am no spring chicken as far as video games are concerned, but being more into strategy RPGs these days, my platforming skills have rusted away).

      F-Zero is nuts. My kid brother is great at games but can't make it through all of F-Zero's story mode challenges, even considering we've both gotten over the crazy initial difficuly of the game. It came out the same time as Mario Kart DD and its difficulty is quite apparent compared to that game.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    2. Re:People seem to miss the point by Anonymous Coward · · Score: 0

      Go back and re-read the grandparent post, he was not saying that VJ and F-Zero were easy, he was putting them alongside Ninja Gaiden as the few bastions of difficult gaming left.

    3. Re:People seem to miss the point by MilenCent · · Score: 1, Insightful

      I've played two out of three of those games, so:

      Ninja Gaiden: the one I haven't played. I agree with the previous post, the designer seems like a real jerk. This is a man who needs hormone supression therapy - his testosterone levels seems to be through the roof. DOA Extreme Volleyball is proof enough of this fact to me. The thing that the people complaining about "difficulty whiners," who are whining themselves in my opinion, forget is that if you fork over the cash for a game you expect to get some enjoyment out of it. The old-style painful, are-you-man-enough-for-me kinds of games are, parodoxically, usually only really enjoyed by kids who have long afternoons and summer vacations to beat their heads against this kind of thing. It's no fun to pay 50 bucks for something if you'll never see the end of level one.

      Viewtiful Joe: In Kids Mode, the game actually isn't that hard, but the bosses do require being clued-in to the skills necessary to succeed in boss fights (discover the pattern, look for a weakness, exploit, exploit, exploit). The harder modes are there if the player wants to go for them; I've completed V-Rated so far. But my point is, you can play the whole game in Kids Mode, you won't feel like you haven't gotten your money's worth if you do so, and it's enough of a joy just to play around with that even if you don't beat it, you can have a good time. In short, Viewtiful Joe can afford to be hard, because it has a legitimate easy mode, and it's fun to play even if you don't care about winning.

      F-Zero GX: This one's just insane. I can kind of understand that, given its need to its relationship to F-Zero AX, but really -- who besides ultimate game geeks are even going to finish this? But it does have easy modes, though you get paltry unlockables for beating them.

      What matters here is, does the gamer feel like he's gotten his money's worth, even if he never finishes the game? I've seen many, many kids, and adults too, with games like Grand Theft Auto 3 who will never, honestly, finish them. Even games considered "easy," like Wind Waker, are often abandoned long before the ending (which is a shame for WW because the ending's awesome).

      I would go so far to claim that at least half of all purchased copies of video games these days go unbeaten even once during their initial ownership period (before being sold, traded or given to someone else), and that number *could* be much higher, maybe 90% or more.

    4. Re:People seem to miss the point by Lewisham · · Score: 2, Interesting

      Can you please take out Ninja Gaiden from the "challenging game" list? Ninja Gaiden is not challenging. It is unfair.

      F-Zero GX and Viewtiful Joe are perfect examples of hardcore gaming. You are punished harshly for mistakes. But everytime you are, the game slaps you into line and almost shows you what you did wrong, right before it tears into your chest and pulls out your heart. That split-second of clarity: "Oh f**k, I should have gone left" Challenging? Yes. Joypad breaking? Yes. Unfair? No. You just need to be better.

      I'd class myself as a hardcore gamer. But I play games to have fun. I don't mind being challenged, just as I don't mind being cotton-wooled through a game, as long as the experience is sound. Ninja Gaiden was a tedious game of "On your tenth death, maybe I'll let you progress, but you won't know what you did differently". It is the first, and only game, I have ever taken back to the store. It was ridiculous. I could lose 3/4 (if not all) of my health for simply not blocking for the 3ms I thought I might get a hit in. And if I did block all the time, well then heck, let's let the enemies hurt you some other way, instead (slitting your throat, throwing you around). And that was fine. A quick class in Don't Be A Wuss 101. And then the ninjas came. With exploding shuirkens. If you were stupid enough to stop blocking:
      a) You'd get a shuriken on your ass, and BOOM.
      b) You'd get chopped up.
      There was no middle ground. I never felt like I had any other choice, but to be punished. Any hits I landed were luck, not skill. I have absolutely no intention of playing a game for 20 hours before I have fun. I suggest people that don't get it should grab a dictionary and look up the noun "game".

      Ninja Gaiden's difficulty is not something that guy should be proud of. He should be utterly ashamed that he felt so damn clever that he was willing to sacrifice what could well be a bloody great game to the Alter of Hardcore. Give us the damn option of how much we want to be hurt, don't tell us.

      As it stands, Prince of Persia remains the far better game, despite the fact it was damn easy. My second round through yielded a finish of five and a half hours. But damn, I looked and felt cool doing it.

      Ninja Gaiden was desparate to make you look like an idiot.

    5. Re:People seem to miss the point by Anonymous Coward · · Score: 0
      Even games considered "easy," like Wind Waker, are often abandoned long before the ending (which is a shame for WW because the ending's awesome).


      I hate to make a "me too" post but I just feel the need to chime in that I think that Wind Waker has the single greatest end boss fight of any game I've ever played.
  9. Hard games are for a niche market by id(-208) · · Score: 2, Interesting

    While I will most certainly agree that a lot of games are a bit too eays now, Ninja Gaiden was pretty difficult. A learning curve should be gradual, and having such a difficult boss (the horsemen) so early in the game is a strong deterrant for many gamers. I have been playing computer and console games for over 25 years, and I have to say that NG is one of the more difficult ones out there.

    On one hand, making such a difficult game can be good, for some reasons cited by previous posters. But on the other hand, it is bad for several reasons, one of which is this:
    Harder games are for a niche market.

    NG was not geared for a few elite gamers. It was made and heavily marketed for as large an audience as possible. And large audiences like games easier than what NG is. So a fe wposters here and onl lots of gaming boards constantly ridicule the majority of people who say it is hard by saying "I don't see why everyone says it is so hard. I beat the flying demon woman on my 2nd try." Well congratulations for you.. You're in the top 2% of the people who bought the game. And consequently, that isn't enough to keep large game development companies in business. Here in Japan, NG sold well at the beginning, but I sure as hell see a lot of copies of it at used game stores now, unlike GTA3.

    If they gear the sales of a game for a wide audience, then they need to develop it for that wide audience. And having added in a difficulty select at the beginning of the game - of the "EASY" variety - would have helped the game be more enjoyable for a large number of people. I never finished NG because like a growing number of gamers out there, I have a job, and a life which is not just me playing games at home. My game time is limited, which means I will only play games that I enjoy. And constantly getting my arse handed to me by an incredibly difficult boss on the 2nd level of a majorly hyped up "you have to have this game" release does not make me want to keep playing. I'd rather go back and play some GTA:VC, which I beat a year and a half ago at 100%, than keep losing over and over and over and over again.

    Making NG so difficult is going to hurt the initial release sales of NG2, I am quite sure, because a large number of people who thought the first installment was too difficult will think the same holds true for the sequel.

    Anyways.. that is just my take on it.

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    1. Re:Hard games are for a niche market by Sigma+7 · · Score: 1
      On one hand, making such a difficult game can be good, for some reasons cited by previous posters. But on the other hand, it is bad for several reasons, one of which is this:
      Harder games are for a niche market.
      However, this niche market isn't really fufilled as most games currently available appear to be jokingly easy. As a result, you will end up with guarenteed sales from gamers wanting a challenge.

      If a game is too easy, I'll just breeze through it in a bored state. C&C:Generals is one example - if the AI is a pushover even on the "hard" difficulty, then it is not worth playing (BTW, I had a feeling this was true given the AI performance from it's predessor, RA2.)

      The only way to please those who want an easy game, as well as those who want a hard game is to have a wide array of difficulty levels, such as in Saboteur or the UT series. That way, not only can players work their way up, but it provides a challenge for players of all skill levels.
    2. Re:Hard games are for a niche market by id(-208) · · Score: 1

      As I said at the beginning of my post:
      While I will most certainly agree that a lot of games are a bit too eays now, Ninja Gaiden was pretty difficult.
      I alluded that games should be more challenging if i said they are "a bit too easy", which I, funnily enough, did.

      I also said:
      And having added in a difficulty select at the beginning of the game - of the "EASY" variety - would have helped the game be more enjoyable for a large number of people.
      All these points were covered.

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  10. Itagaki is crazy by Anonymous Coward · · Score: 5, Interesting

    Having this interview translated by what I assume was a marketing flack probably evened out some of his lunacy. From the times I've seen him at events and the interviews I've read, it seems that he always wears a lizard skin jacket, sunglasses, jeans and boots. He's quite tall for a Japanese guy - over 6 feet with the boots on, so he has a certain impact. But that's just clothes - anyone can dress like a rockstar.

    It's the way he interacts with people and the things he says when there's no minder around that lets you know he's totally insane. Check out Tim Roberts' account of meeting him at E3 http://www.livejournal.com/users/108/42763.html, or the Tokyopia interview.

    Mind you, when I say that he's crazy, that's at least half-positive. He seems to pretty much do what he wants, and he's been successful enough that obviously Tecmo is happy to let him have his way with things. That means that his games have been designed with only one purpose in mind: making him happy. That's miles better than a crappy movie-license game, or some other forgettable game that's been designed by committee. Ninja Gaiden may be too hard, but it's certainly original - we could use more lunatics like Itagaki.

    1. Re:Itagaki is crazy by Momomoto · · Score: 0, Offtopic

      Sorry to be anal, but the dude's name is Tim Rogers, not Tim Roberts. :)

      --
      "Max, come over here. French-Canadian bean soup. I want to pay. Let them leave me alone." - Dutch Schultz
  11. NG is great by Anonymous Coward · · Score: 0

    I absolutely love the difficulty level of NG. Finally there is a game I can work on over the course of weeks and months (in the hour or so I can play it on some days after work) and gradually refine my skill over time. That's what I did in the days of yore on Metroid, and it made Metroid Zero Mission infinitely better because I already had such a practiced feel for controlling Samus. It is taking me a while to learn the various moves in NG and creep upward through the levels, but I'm happy with it. Anyone looking for a similar challenge level should at least try it.

  12. This guy is sure full of himself by fowlerserpent · · Score: 1, Troll

    Is it me, or does this guy come off as a bit of a prick? Maybe if I liked his games more I wouldn't think so.

    1. Re:This guy is sure full of himself by quinkin · · Score: 1
      It's not just you. It was a most reasonable comment and should not have been modded troll.

      Q.

      --
      Insert Signature Here
  13. it's not that bad... by Jimmy_Chi · · Score: 1

    Any you guys complaining about it being too hard actually play through the game? First time through is awful, but by the second time you go through it and know what works, the normal difficulty level is cake - it's an EASY game once you know how to play.

    However, I do agree that an easy difficulty level would be good for casual gamers/people who paid for the game but can't get past first boss...

  14. Not just difficulty by Have+Blue · · Score: 1

    There are two different types of difficulty: challenging and frustrating. NG has a lot of both, but the latter does not improve the game. Finally beating a boss through skill is gratifying, but does it make up for all the time wasted running back from the distant save point, beating up the same low-level monsters, and navigating the same jumping puzzle? Losing to a pile of enemies because you weren't good enough is one thing, losing to the same pile of enemies because the camera decided to aim at the wall instead of the danger and throw off your timing is another. Shops are a major source of health and ammo, but by the end of the game getting back to one requires a five-minute trip through hostile territory. There's at least one save point I can think of where the monster regeneration system virtually guarantees that you will be attacked by offscreen enemies within seconds of restoring a game there. And death is always followed by an excruciatingly long load screen on top of the aforementioned obstacles between the save point and whatever challenge you're currently retrying. There are a lot of minor things that could be changed in NG without making the combat, which is supposed to be the meat of the game and source of the challenge, any less difficult.

  15. OB: Penny arcade comic by satanami69 · · Score: 2, Funny
    --
    I really hate Dan Patrick.
  16. Long load times? by DeadScreenSky · · Score: 1

    And death is always followed by an excruciatingly long load screen

    We are talking about Ninja Gaiden, right? You know, the game with 1-3 second, max, loading times (with the possible exception of when it first loads)?

    Something is probably wrong with your disc or Xbox...

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    1. Re:Long load times? by Have+Blue · · Score: 1

      I don't remember exactly what the time is, but compared to most other games I own it's much too long.

    2. Re:Long load times? by clarke1866 · · Score: 1

      For me, each level takes about a minute to load if not in the recent cache.

  17. There is a limit, man. by Trejkaz · · Score: 1

    Dude, there is a fine line between hard, and ninjas busting in your door and killing your best friend while you're playing the game.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  18. Wow. (Re:Boasting?) by smcn · · Score: 2, Insightful

    I completely understand a person having a preference towards games that are harder, but insulting people who enjoy RPGs or other games that don't require masterful hand-eye coordination is ridiculous.

    Games are meant to be fun, not a contest to see who's more "leet". Grow up a little.

    1. Re:Wow. (Re:Boasting?) by black+mariah · · Score: 1

      Meh. Whatever. You think that's bad you should hear the amount of shit I give people that like Resident Evil and similar games, like pretty much everyone I know that plays games. Go on and play wuss games all you like, but I do reserve the right to make fun of you and hope you'd do the same in reserve. There's nothing fun about agreeing on everything and even less fun in not voicing your disagreement loudly and with a lot of taunting.

      And yes, games are meant to be a contest. If they weren't we wouldn't have levels, scores, powerups, combos, secret areas, or anything else that makes games great.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.