EA, Atari Sue Over Videogame Copying Software
Thanks to the Monterey Herald/AP for its news story regarding EA, Atari, and VU Games' lawsuit against the makers of the Games X Copy backup software. The article explains: "The federal lawsuit [PDF version], filed Tuesday in New York, alleges that Games X Copy software by 321 Studios Inc. of suburban St. Louis violates copyright laws by illegally cracking copy-protection systems used by [PC] game makers." Doug Lowenstein of the ESA trade body, also backing the lawsuits, explains: "I wouldn't get into speculating on dollar losses here. What's at stake here is a rather important legal principle - that products with no purpose other than to circumvent copyright protection are illegal under the DMCA." The piece also notes that "Federal judges in New York and California have barred 321 from marketing... [similar] DVD-cloning software - a victory for movie studios, which contended that such products violate the 1998 Digital Millennium Copyright Act."
13 torrent will become avialible in the following minutes, and their worst fears will come true.
You are confusing me with someone who cares.
I had a game that takes several hours to defeat and spans more than one disc called, ``Lunar 2 Eternal Blue'' for Playstation 2. I was playing through the game very slowly and when I got to the second disc I realized the disc was scratched. Well, it had already passed the 30 day point, so I wrote the company and asked if they would sell me a replacement second disc. The answer, of course, was no. I would have to buy the whole thing over again.
What kind of crap are they pulling. I am legally entitled to backup my games, but they put in measures to prevent me doing so. Would these companies allow me to ask for a copy? No. Could I send in a damaged copy and get another? No.
Okay fine, piracy is a problem for you. You lose tons of money (well I don't actually believe this). Then it is your job to provide me with backups. I have a legal right, and a need as a consumer for legitimate backups.
It is in the best interest of corporations to take away your rights if they can instead sell them to you. The only way our rights stand a chance is if we stand up for them. In fact I will go a step further and say, the only way our rights stand a chance is if we demonstrate common practice what our rights are.
Laws are defined by practice. They are both made and broken by what we do. When we started buying ``copy protected'' materials we set a precedence that copying was not a legitimate activity. Had we wanted to keep our right to copy we would not have bought anything copy protected.
This case is clear. Our right to copy is almost gone. We set the precedence for it by buying things with copy protection and now we have to live with it.
Grr! I want the second disc damnit!
This is the same EA that just made it IMPOSSIBLE to bypass the 15 second startup movies that play every time you start up Ultima Online. There is a way to disable them, but they can ban your account for making unauthorized mods if you use it.
im sort of mad i didnt know about the game X or dvd X copy sooner...i mean...
Many children (young and old) treat their game discs with a bit less respect than they should sometimes. Who wants to buy a new copy everytime your copy starts skipping or fails? Won't you please think about the children!?
[UID-HeinzIntel]
If all of the companies (like EA) who sold CDs (movies, music, video games) had the same sort of support that Disney movies have (disc replacement program), would there still be a justification for this sort of program?
Thanks to this article, I know of the existance of "Games X Copy," a product I would never have known about had EA and the others sued.
What will I do with my knew found awareness? Probably nothing right now, but I'm sure I'll let others know about it eventually and there's a slim possibility I might buy a copy before they're gone...
Thanks EA and Atari! Now I know about another great 321 Studios project!!
"What's at stake here is a rather important legal principle - that products with no purpose other than to circumvent copyright protection are illegal under the DMCA."
What's at stake here is a rather important legal principle Mr. Lowenstein, it's fair use. A fair use clause must be added to the DMCA, this is a travesty.
Distributed proteome folding @ WorldCommunityGrid.org
Team Slashdot - Members:#1 Run Time:#1 Points:#1 Results:#1
Doesn't the copyright protection have to be "effective" for the DMCA to apply?
Federal judges in New York and California have barred 321 from marketing... [similar] DVD-cloning software - a victory for movie studios, which contended that such products violate the 1998 Digital Millennium Copyright Act."
God some people are so fucking retarded. 321 got spanked in court for decrypting dvd's without having a legal license to decrypt. The products functionality was never in question, the way they got that functionality going was . . .
Can I get an eye poke?
Dog House Forum
I backup the current game/dvd I'm watching and put the original away. Coincidently all my originals are in excellent condition despite having children and my own clumsy ass around.
This will not stop piracy but it sure as hell makes it a pain in the ass for ME.
This P.I.G. will walk on the water, This P.I.G. will walk on the sea, This P.I.G. will walk whereever he wants.
These are the good guys. They are pissing off the evil copy-protection guys. They have a very reasonable argument.
I would like to see RMS write an article about this specific issue. It may help people to see how stupid these lawsuits are. I would like the Electronic Frontier Foundation to help out as well.
If I had a DVD-R drive, I would definitely buy their products.
You are aware that the software is useful for allowing people who legitimately own the game to make backup copies, as otherwise it is impossible due to copy protection measures put on the CDs, right? Yes, it could be used by someone who wants to dupe the game for a friend, but this software is hardly going to encourage widespread piracy.
Honestly, I'm sick of CD protection on PC games. It does nothing to curb piracy, but it does impact legitimate owners who now can no longer make legal backups of their software (and thus their game is ruined if the original CD gets scratched) AND it often imposes artifical system requirements as users need to make sure that their CD-ROM or DVD-ROM drive is capable of handling the nonstandard code that makes the copy protection work -- and since SafeDisc, SecureROM, etc are constantly updating their software, it is impossible to get a steady list of supported hardware.
STOP MISUSING APOSTROPHES, YOU MORONS!!!
Unfortunately, they have many suckers who have bought the console and now must buy the games.
Who cares if you're a friend or just a customer?
Have you ever called their technical support? They're not trying to make friends; they're trying to make money.
...protecting the consumer's fair use rights. Too bad there's no money to be made going that route.
321 Studios should have listed 123 Fake St. as their address. Then the subpeona wouldn't have reached them.
Three makers of video games sued a Missouri company marketing software that enables consumers to make backup copies of computer games.
Very well then, if I cant make a backup or bypass the copy protection, then they should be legally required to issue refunds for software if that backup protection renders the software defective.
From my own personal experience, I bought KOTOR the first day it came out for PC. For some reason, when doing the cd check when launching, the game would hang about half of the time requiring a hard reset. After a couple weeks I got fed up and downloaded a no CD-crack and havent had a problem since.
My PC met all the requirements on the box, yet when it doesnt work properly because of stupid copy-protection schemes the publisher has no accountability to the consumer, yet *I'm* the one breaking the law (DMCA) when I take steps to make the damn thing usable?
If I bought a toaster and it only toasted half the time, I'd return it to the store and get a new one with an apology. Yet if it's software, why does consumer protection go right out the window?
I'm actually sick of copy protection full-stop. A couple of examples that wind me up (and ensure I make a point of circumventing them):
Copy-controlled music CDs - I travel A LOT, and don't want to have to lug my entire CD collection with me everywhere I go, when I have a hard drive big enough to have it ripped and stored. I legitimitely own each and every one of them, but I have to go through hoops to get this stuff onto my machine. This doesn't target the professional hacker, who'll get past all measures anyway, but targets the consumer, and makes it more likely that they'll just download the sodding thing in the first place.
Secondly - in terms of games, most copy protection can be put into the same category. A typical games pirate will get the software anyway (through the vast array of P2P, FTP, and IRC clients available to all but the most novice of users), but I, as a consumer, am forced to either cart the CDs everywhere if I want to enjoy a game (legally), or get round it all by downloading a "patch" from somewhere like GameCopyWorld (note, I patch legally bought software).
In terms of piracy, I think they are tackling the wrong end of the situation: the problem, rather than the cause.
P.S. I am in no way owner, involved, employed with alcoholsoft. I just use their software and am happy with it.
I bought SimCity 4 and the Rush Hour expansion. After installing the expansion, running it cam back with the error "Please insert the correct disk." Rush Hour is one disk and it was the one that was in there, so just to play the game I legally bought, I had to find a NoCD crack for it.
Copy protection my ass, I had to go and look for a way around it just to play it. I'm glad I did though, damn its fun.
"I use a Mac because I'm just better than you are."
Many places charge as low as 5 dollars to have a disk resurfaced, and unless the disk is cracked it always works. The home-resurfacing kits are mostly jokes, but the professional ones work... ask at a local used CD store where they resurface theirs. Of course, you can always buy it new from EB and return the broken copy... that would be dishonest, but let's just say they lost that protection the day they sold me an unopened copy of FF7 on the release date that was scratched to hell, and didn't have a replacement available for weeks.
e mand position, we should get the rights associated with it.
I agree, with your position though, that if media companies are going to take the we-own-the-media-you-have-to-return-it-to-us-on-d
Lunar 2 was better on the Sega CD anyway. The animation was more charming.
The ______ Agenda
I agree. Even if it's just a (fairly) simple "insert disc 1 before you're allowed to play the game" form of protection, it's still annoying. What happens if my disc 1 is broken or stolen, but I still have the game on my hard drive? I'm screwed - I've got to buy another copy of the game. This is why I use programs like Alcohol 120% and Daemon Tools to make a CD-image of the PC games I play often. If something happens to my original disc, I can still make a backup -- or better yet, avoid having to insert the disc to play and risk damaging it in the first place.
These sorts of protections don't really do much other than piss off the consumer, anyway. No-CD cracks are released for games within hours, and those who simply choose to download a pirated copy instead of buying it will have little trouble running the games. Unreal Tournament 2004 requires you to leave the CD inserted to play the game until you get the first patch. Before that patch came out (which was a few weeks after the game did), several people I know had already downloaded the game and used a keygen and No-CD crack to play the game online for free. These disc protection systems don't stop the pirates for very long and just make CD-ROM drives freak out. Why even bother with them?
It is to circumvent *COPY* protection, not copyright protection.
These two ideas are not one and the same... And they need to get it through their skulls that this is the case.
File under 'M' for 'Manic ranting'
A while back (Oct. 28, 2003), the Librarian of Congress granted certain classes of works a three-year exemption from the DMCA. The classes of interest are:
(2) Computer programs protected by dongles that prevent access due to malfunction or damage and which are obsolete.
(3) Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access. A format shall be considered obsolete if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace.
I know these classes apply to old, obsolete console systems, but couldn't they apply to CD-ROM anti-circumvention programs for games that are no longer being manufactured, because in that case the original CD-ROMs themselves are the necessary systems? If so, copy-circumvention programs like this would have a legal, legitimate use.
Of more general concern is the fact that such special exemptions need to be made in the first place, suggesting that the whole DMCA is bogus in the first place.
Just FYI, here are some addresses in case you wish to speak your mind about copy-protection issues in general. I find that writing letters is a better way to create some sort of stir opposed to firing off an email. EA and Atari are bigwigs, some sort of "political" response has to start somewhere.
Electronic Arts Inc.
209 Redwood Shores Parkway
Redwood City, CA 94065-1175
U.S.A.
don't forget to send one to their "report piracy" address:
Electronic Arts Inc.
915 - 118th Avenue SE, Suite 370
Bellevue, WA 98005
Atari:
Head Office
Atari, Inc.
417 Fifth Ave.
New York, NY 10016
Tel: +1 212-726-6500
Product PR
us.pr@atari.com
Tel: +1 978-921-3700
Could someone please post a copy of DVD-X-Copy and Games-X-Copy. I..er.."lost" my original copy and I need a back-up. Yeah that's it. Honest!
Some drink at the fountain of knowledge. Others just gargle.
I know this has been posted here before, but ....
BPAC
I don't want to have to put a CD in the drive to play a game:
(1) CD drives spinning up and down as I'm playing drives me up the wall. They're noisy fuckers. I had a game (Black & White) kill a CD-drive because it accessed the disk constantly for about 3 hours as I was playing. The drive overheated, the plastic holding a cog in place softened - and the mechanism broke. I've never seen a game that would allow me to play 100% from the CD anyway - so what the hell are those game developers doing?
(2) I have a notebook computer. I'm not going to carry a bundle of CDs with me when I'm travelling. Period.
(3) Copy protection methods don't work. People who copy games were never going to buy them in the first place. It only opens the door to organised criminals, a black market - and limits market penetration. If people copy your game they're going to be more likely to buy a sequel.
Anyway, the game I play the most on my notebook is Quake 2 simply because it doesn't require a CD in the drive. Newer games are such a hassle to start:
(1) find game disk
(2) set DVD movie that was in the drive somewhere on the table
(3) put disk in drive
(4) close drive, wait for drive to spin up
(5) double-click game icon
(6) remove wrong disk from drive (disk 2, oops), insert disk 1 instead, click okay
(7) wait for drive to spin up
(8) sit through annoying uncancellable logo / fanfare. snicker that the logo looks better than the game itself
(9) navigate horrible 3D rendered main menu
Ironically, this ritual has made me appreciate online game much more. They have personalised keys, accounts and passwords. No stupid CD in the drive. It's relatively bliss.
I have alway felt that all of the copy protection schemes only hurt those suckers (like me) who actually pay for the software. CDs won't last forever, and with no way to backup the games to another media (when CDs go the way of the floppy disk), the money I spend on copy protected software ends up being wasted.
The funny thing is, all of these copy protection schemes never stop the real pirates. You can find a cracked version of any popular piece of software. All that the software companies do when they attack a company that enables users to backup their software is stop a few amateurs from giving the games to their friends. Maybe they even drive a few to try to find another way to get the game for free, and suddenly the user who used to buy software finds out that they can get it all for free.
I have been burned by DRM in the past. I probably have paid about $1000 for games for my Amiga (a long time ago). I occasionally have a bout of nostalgia, and want to play some of my old games (that I paid for) through emulation. Unfortunately, I couldn't find a way to make image files of the copy protected games, and in order to play the games that I paid for, I had to find pirated versions of those games.
Now imagine it is 5 years from now and suddenly Microsoft somehow manages to push through "trusted computing" or some such, and the only way to play your older games is through emulation. Or more likely, one of the CDs for your favorite old game that you break out every once in a while starts having read errors. The game companies just tell you "too bad, sucker" because some people (or maybe even most people) out there might use the software to break a law and give the game to their buddy down the street.
I buy all of my software, or find a free alternative, and I actually have a legitimate use for backup software in order to protect the investment I have made in my software. It really annoys me that the software industry just assumes that all of us users are criminals.
I'd not be surprised if they'd call tools such as cp, dd and friends piracy tools as well - they interact with data in manners that can be used in piracy if used for such purpose. The only worse I've seen outside of trade organizations (and other antitrust law dodgers) is Novell in the 1990's who'd sue BBS's left and right (and brag about it).
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
Contrary to FSF beliefs and other moral pundits, I actually think copy protection should be totally legal, protected, and respected. A company should have the right to say "you have rights to ONE instance of this software and rights to use this ONE instance for every $40 you pay". You want it on two computers, you pay for running it on two computers (or you take the CD and bring it to the other CD.)
Here's the problem and why the game companies and other media companies are full of "stuff". Their argument is that the $40 for the game is due to the effort and IP contained on the CD. Totally true, and since that thought pays my salary, I love it. The problem is, if I scratch my CD or DVD, shouldn't I be able to replace it for the price of the media (like $1)? I still have rights to the value I paid $40 to own, right? The crappy media scratched or whatever, so the company should make it POSSIBLE for me to replace that media so I can continue to get my $40 value.
Companies need this policy: "send us your scratched CD and we'll replace it for shipping costs and $1" or "bring the CD to your game store and they will replace it for you for $1." The software company I work for sells software for up to millions of dollars - the last thing we would do if a customer's CD died is tell them "tough luck". Why do game companies think "tough luck" is an ok answer for a scratched $40 CD? And when someone tries to protect that $40 investment with a backup they want to stop it? Maybe they do think the CD itself is the value?
If they had this replacement policy, then this legal argument that these backup tools serve no purpose but piracy would be legit. As it stands right now, if I am paying $40 for "rights" to the contents of the CD, I should be able to back up those contents. Some people could use those for piracy, but until the industry comes up with a way to know the difference, then backup tools DO serve a legitimate purpose.
When I had to buy a replacement copy of an XBox game a year ago I sure wish I had a LEGAL backup DVD...
~Tim
Tim T.
I had a similar experience. The last game I worked on was a fun little multiplayer, multidisk romp, though I won't say which one. Anyway, after the project was over, we were all sent complimentary copies of the title to play / give to family / whatever. Well, the game came, and played well, but I couldn't stand swapping it in and out of the CD drive all of the time. A quick google, and a NoCD patch later, and I'm playing exactly the way I should have been playing all along... verified by my registration password.
And actually, the NoCD crack turned out to be very popular where I was working. Apparently, nobody else likes a dongle either.
Yes, there were other games that wouldn't play due to faulty copy protection, but I thought people might like to know that we don't like those damned things either. It's the publishers that insist on them.
The ______ Agenda
Anyone remember Skeleton Keys? Back around 1979 or so, we used it to copy all the Apple ][ floppies we were selling AT AN AUTHORIZED APPLE RETAILER so we could have a backup. Customers could easily wipe the media they went home with, and they expected us to replace it. G #600 (boots a floppy? something? well, you see...)
This was innadaze of badly mimeographed manuals and a couple disks in a ziploc bag. BTW, that was the first ziploc bag usage I recall. Sue Glad, eh?
I still have an s.keyed "Wizard and the Princess" floppy here somewhere. How the HELL do you get past the snake???
The latest Slashdot meme.
That basically boils down to the fact that when you spend your hard earned 50 bucks, all you are getting is a CD / DVD disc (and hopefully a box and a manual), as you have no rights to do anything to the data contained on it.
That's one damn expensive disc.
Don't get me wrong, its their work and they should keep ownership rights, but for the money consumers pay for the product, they should at least have some freedom to copy the data providing it is for personal use. Whatever happend to "fair usage"? I can understand their concern over piracy, but from a business point of view, is screwing over your customers in an attempt to stop a few people getting the product for free really a wise move? Seems like the path most corporations and companies are travelling recently.
Also, by preventing your customers from copying the data, you are implying guilt before innocence, ie: people are more likely to be pirating than making legimate backups, so treat them as criminals by limiting their experience.
She's built like a steak house, but she handles like a bistro....
You're basically just renting the game until the CD is damaged beyond usability. At an inflated price nonetheless, to pay for all their extra work, lawsuits, lobbying, and lost sales due to copy protection.
I can still listen to my music, despite some of the original CD's having turned into coasters, frisbees, or messes of shattered plastic. Had my purchases died with the CD's, I'd be out of luck.
I expect the same courtesy with my games. And it's not just the backup issue. "Copy protection" doesn't always work like it should, causing other problems. But since copy protection is now so widespread, my gaming budget has gone to the open source crowd. Commercial game developers don't want my money anymore, so now I just give it away freely to those who've earned it. $70 in the past year to support open source games, of which none of them demanded anything, only $20 to buy two commercial games from the bargain rack, and no piracy ever.
I truly hope they skip the 1st-Amendment arguments entirely. There was an early case in computers involving a user making backup copies of software, and the software maker tried to sue him for violating copyright. IIRC the judge in that case not only ruled that making backup copies of computer software was fair use under copyright law (and the DMCA specifically says that nothing in it may be construed as limiting fair-use rights) but that any license provision purporting to take away or limit those rights wasn't legal. That right there would take the legs right out from under the game company's case, and would leave 'em with the hard argument to make that the courts should ignore existing precedent.
i use alcohol 120% from http://www.alcohol-software.com and it kicks some serious ass. Bypasses every game protection i ran into, and i can emulate cd's so i dont need the fucking cd to play the games i've LEGALLY have purchased. EA, eat me lusers, i've paid for my copy of 1942, and i'll use it any goddamn way i PLEASE.
Lawyers, MBA's, RIAA? A jedi fears not these things!
The opinion of the Supreme Court in Eldred v. Ashcroft upheld the Bono Act, but it also upheld that the fair use exemption implements the First Amendment, and without a fair use exemption, the constitutionality of copyright law as we know it would be even more in question:
Some analysts have pointed out that this holding in Eldred could be used to argue against the constitutionality of the DMCA, which bans possession of circumvention devices even for purposes of fair use.
If all you care about in your life is have a bigger car than your neighbour, that's exactly what you'll get.
In the meantime, your wife will be open-sourcing her vagina because your penis doesn't meet her system requirements.
The problem is, if I scratch my CD or DVD, shouldn't I be able to replace it for the price of the media (like $1)?
Buena Vista Home Video has actually implemented this. But that still doesn't end the boycott.
I keep on hearing complaints from everywhere as to why people are still playing counter-strike.
... go ahead. You won't see a further dime from me.
you want to know why i still play it? i don't have to have that damn CD in my hard drive. The last game I bought was battlefield 1942 and it's sitting here collecting dust. I was sick and tired of it spending all of its time seeking and searching for the CD. It already takes up some 1.4 gigs of space on my HD so it obviously doesn't need to retrieve any gameplay information.
Battlefield 1942 will be the last game I buy from EA. If you want to treat me like a criminal for paying 50$ for a game, then fine
Go ahead game companies. Use macrovisions latest "security" feature that end up pissing off all your paying customers (thousands and millions) so that you can delay crackers for an extra 5 minutes.
If you're going to force me to go through the troubles of using no-cd cracks, etc, why should i even bother paying for your product when i could go ahead and download a fixed (pirated) version of your broken software? It seems like I would have less problems by going the pirated route.
"Tread softly because you tread on my dreams"
Be happy. If making money and living out your Alpha desires with money is all it takes for you to be happy, so be it. If writing free software and being praised for his efforts is all it takes to make the "kid" (do I notice hints of child labour there?) happy, so be it. After all, you're just posting this to build up your ego, to make yourself believe you're better than others. Be happy, you jut delivered the proof that the human is nothing but a sophisticated animal.
Oh, and make sure to tell the women about your deeds, after all, what's being Alpha good for if not getting the best girl to fuck?
You can't return software once it's been opened.
It's hard to vote with your dollar once they already have your money.
Hey, my sex life is great!
Yeah, can get a whole lot of prostitutes for the money saved on one employee.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
I see this a lot from these "software companies." They create schemes that don't protect them, but make them more money. It's ludicrous that they can sue companies for providing a service so that a legit user can make an archive of his legally obtained, license and all, copy. Being a software engineer, I do understand the importance of protecting ones work and getting paid your just reward, but it's coming to the point where the reward isn't enough. They want more. I say we boycott the bastards unless they give us a means to get replacement discs for free and/or cheaper than initial license ($2.95 max). This is reasonable.
To bad you can't just tell the publishers to take a hike.
Do tell them you get alot of people complaining about the 'protection' who thing the problems thier computers are having are cause by your code and it's often the protection.
Tell them you can always find a bypass for it within a week of release on the net.
Tell them they are being sold snake oil by "the purveyors of that junk".
That last one is telling. If you can show them how it hurts thier bottom line, they'll stop doing it.
And that's ALL it doese is cost them money. They ARE being sold a bill of goods by the 'protection' people. Most of these schemes are broken withing weeks of thier introduction, and are sold for a year or two for many titles.
Find the article about how one scheme was bypassed by drawing a line with marker on the cd!.(slashdot covered it)
Follow the Money, fix the Problem.
Mycroft
https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
Delete the movie files. They won't ban you for that.
They might ban you if you modify the client, but why bother when you can just delete the file?
Free publicity. I'd never heard of this software before...
So devices to copy ROMs from NES games are officially legal.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Who the hell are these guys? I'm glad the game publishing industry is so clued up on these things that nobody uses. If they were really serious they'd go after Alcohol Software or Elaborate Bytes, both of whom offer CD/DVD copying software with options to "break" copy protection. Of course they don't "break" the copy protection at all, they simply copy the copy protection.
As Macrovision (creators of SafeDisc) have said in the past, their products are not so much copy protection as copy dissuasion: making it more of a pain in the ass to copy stuff. And it sure is. Copying a SafeDisced game takes hours in raw mode, as exactly duplicating the ECC/EDC data on the disc is a painfully slow process (probably because ECC/EDC checking has to be done in software for every block when it's disabled on the drive).
Anyway, all the above is besides the point. 321Studios have made a critical error which I see as remarkably foolish: Marketing their product as "HAY GUYS, SOFTWAREZ TO KOPY UR GAMEZ!" Who in their right mind would do this and not expect their ass to be kicked severely by some legal body? You don't get any more obvious than calling it "GameXCopy" which is a name that doesn't even make sense anyway. What the hell is the X about? Other software remains legal because it sells itself on the fact you can create exact clones of any CD for back up purposes: not just games.
It's not this kind of software they should be going after anyway. People don't copy games onto another CD anymore. People create images of a game and distribute it over the internet. It's considerably easier to create an image file, and from what I can tell GameXCopy doesn't let you do this. Furthermore, software such as Daemon Tools, Alcohol 120% and Virtual CloneDVD will let you mount ripped protected images in Windows as if they were a CD-ROM drive. Just download and mount. No burning. Surely this should be what they're worried about?
Hmmm, you're other posts don't seem to be trolls, so I'll give you the benefit of the doubt. Before you whine about getting modded down for "opposing slashdot groupthink", I'd say you were probably modded down for your rediculous and troll-looking arguments.
if you're gonna pirate a game
Who the hell it talking about pirating games? Making a copy of a game is not piracy (it is not copyright infringment either, blah blah blah).
There's being an 3733t haxxor group the takes pride in cracking stuff (whether that's good or bad - I have no comment)
Too late, I'd say your pejorative "3733t haxxor group" is already commenting.
If some dumb-ass company sells me crippled printer cartidges that actively try to prohibit refilling, or a crippled DVD designed to oxidize and self destruct after 24 hours, or a DVD player that refuses to fast forward during the commercials, or a music CD that attempts to autoinstall undesired software on my computer, or a computer game crippled to prevent me from making a perfectly legal and legitimate backup copy, then yeah, I'm gonna "take pride" in reparing that crippled and defective product.
I will melt open that ink cartidge and refill it and reseal it if I damn well please. I will spray that self destructing DVD with hairspray or other sealant to prevent it from oxidizing if I damn well please. I will enter the secret manufacture code or reflash the damn firmware on a DVD player to enable the fast-forward butting if I damn well please. As for the stupid DRM-installing music CD's I disabled autoinsert/autorun ages ago, and if I hadn't, I'll hold down the shift key any time I damn well please. And if I own a crippled game, I'll dig around in my copy with a hex editor any time I damn well please, and if I fix the problem working from the raw executable then I'll be damn proud of myself.
If that makes me an 3733t haxxor, well fine, I'm an 3733t haxxor.
a company who's hypocritical enough to say "games aren't worth paying money for
Here you REALLY sound like a troll. 321 Studios have never said any such thing.
I have a question - do you support the DMCRA? The DMCRA leaves "piracy" just as illegal as before. The DMCRA only decriminalizes NON-infringing activities, it only stops innocent non-infringing people from going to prison.
So, do you support the DMCRA? Or do you advocate imprisoning innocent non-infringing people?
You're assuming everyone who violates the DMCA is some evil pirate. When we attack the DMCA we're not talking about pirates. We're talking about the innocent non-infringing people it says are felons.
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- - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
A company sees that they are "Leaving money on the table" because there are a percentage (I am going to pull a made up number here) lets say 25% of the people will pirate the game to 2-3 friends on the average. So they put copy protection on their products and magically they seem to be getting less revenue from the product so they go after all the people who find a way to break their DRM.
There is a much smaller amount of people who use DRM software because they are normally lazy. So their profits should be going up from all the sales that they are not loosing. But they are not. It is a simple reason why. Piracy on a small scale is good for business! what piracy is, is a form of advertisement for their product and for the company. Lets use some old true story to show my point. Back when I was a kid on my Amstrad 8086 (thats right a 8086 (Or a 086 or the Pentium -5) not an 8088) I liked to play games but mostly action games but my friend gave me a copy of Sierra's Kings Quest 4, (and for the amstrad buffs) the 80's Kings Quest 4 came with a video for the Amstrad 16 Color Display! The only game that had it to my knowledge. So I was in awe of the graphics it displays if you squinted it looked almost real), All my other games were in 4 Colors (Red Green Yellow, 1 of 16 background colors usually back) or (Cyan, Magenta, white, and one of 16 background colors usually black) that was in 300x200 resolution. so a 16 color game was like heaven. After that I was hooked to the Sierra Game company and Ill save up my money and buy myself a new game when it comes out (and copy the video driver over) Like Quest for Glory 1 (hero's quest back then), Code Name Iceman, Space Quest 6, Quest for Glory 3, then share it back with my friends and they did the same Space Quest 3, Quest for Glory 2, Kings Quest 1 remake. So except for the company making 1 sale from 2 people of the product they actually made 4 or 5 sales out of 2 people because each version was a little better and encouraged them to get the next game.
Controlled piracy is great for business and the companies should not try to hard to contain it, just get the big guys who actually sell the pirated software, or people who mass spread it. But for the friend to friend sharing it actually is helpful.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
in seven years, and I haven't been banned yet.
You're just making shit up. There's even a setting in the UO.CFG file (ShowIntroAnim=On/Off) to bypass the movies.
Software doesn't pirate games... People do.
Buy the President
There's a setting in the UO.CFG file ShowIntroAnim=on/off which controls whether the intro movies are played or not. It also happens to be the FIRST setting in the ingame options, under Misc. "Show the intro movie on launch". It controls both the spinning EA Logo, and the Intro Story Movie to Ultima Online. You cannot be banned for changing this setting.
yay now we are all safe
we have the right to make a copy but for our safety , so that we will not inadvertantly make a 2nd coy, we no longer have the tools.......
the pendiulum will come the other way eventually
and the further the IP coorperations pull it away from center , the bigger the swing the other way/force it hits their asses with on the way back!
Type unto others as you would have them type unto you.
But I really feel the need to comment here as well. It's my law-given right to make a backup of my games.
I take all my games, and put them into CD-Images. If they are copy protected, I use something like this or CloneCD. I never have to worry about losing my media. It's always right there on a hard disk. I simply mount the disc when I need it.
Many games now a days don't require the disc in the drive (or virtual drive) since you can play online, and they verify with your CD-Key. Making a copy of my CD won't allow someone else to use my CD-Key.
Now, if they SOMEHOW manage to get all the copy protected copiers off the streets (which they will never do anyways) I'll STILL be able to play all my games without the CD's because people will continue to write game cracks.
Going after this company for selling a lawful application is not just wrong, it should be illegal. They do not claim it to allow pirating, and it DOES NOT BREAK copy protection, it copies that too! You can't copy the copy.
- It's not the Macs I hate. It's Digg users. -
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Go ahead game companies. Use macrovisions latest "security" feature that end up pissing off all your paying customers (thousands and millions) so that you can delay crackers for an extra 5 minutes.
The latest version of Macrovision for games may have finally gone too far. It checks to see if you have certain "bad" software installed such as CloneCD. (There are others, I forget which though.) If it finds one of them installed, the installation fails, and without telling you properly why. Worse yet, if the software's not still on your computer, but the registry entries didn't get all removed it assumes the software's installed and fails.Now aside from the fact that the copy protection software is trying to tell you what other software you can and can't own to play the game is how I found out about this. The letter from the Editor in the latest copy of Computer Games. It happened to him on a new game, and he was quite unhappy about it. While other magazines might not be quite as bold about reporting this fact, it's not going to go over well with them either. Pissing off the gaming press is a really great way to get the gaming market in general riled up.
In any case I know that thanks to Macrovision and this latest idiocy I refuse to buy any more new PC games. I'll still pick up games for my PS2, since I don't have to worry about the copy protection making them unplayable, but for the PC I'll pass. Neat how they lost my business even without it affecting me directly ehh?
Copy protection doesn't work. It hasn't worked for years now. All software that's remotely valuable is posted on the internet for free weeks before its official release, with cracks that allow you to bypass the copy protection.
Also, all commercial copy protection is capable of being bypassed by a determined fifth-grader. It's not that damn hard to image a disk. It's a little harder to make the game accept the image as valid, but as long as you keep buying commercial solutions (all very recognizable in a hex editor, if a canned solution doesn't already exist.) Quit trying.
Challenge EVERYTHING*
"/Dread"
*Except EA Games.
I don't know how anyone who has been around for a few years, can possibly believe tools that copy CDs or DVDs, are primarily intended for copyright infringement. It is just plain stupid to not back them up, and that is particularly true with games, which are often handled by children. I wonder if any of the legislators who voted for DMCA, actually own any CDs or DVDs.
Maybe this would be a sneaky way to both bribe and demonstrate the principle to legislators: Find the ones that have kids, and then give them a console game system that is based on CD-like media. Let the legislator spend their own money buying games for their kid, and then let them see what inevitably happens.
As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
In the meantime, your wife will be open-sourcing her vagina because your penis doesn't meet her system requirements.
Hey buddy, at least MINE is a valid input device.
I don't get how this is a legal position. In their EULAs, they say you can make a copy of the disc for backup purposes. Then, they implement a copyright protection scheme that makes it illegal (in the U.S.) to make such copies.
Perhaps they should be held to their side of the EULA, just like the users of the software? Or maybe they should have to put a "copyright-protected" notice on the box.
WeRelate.org - wiki-based genealogy
How the HELL do you get past the snake???
Throw stick at it, it would seem.
//Information does not want to be free; it wants to breed.
And that's the Big Lie. The programs serve the purpose of allowing the making of legal, usable, backups. What you do with those backups may or may not be legal, but making them is. The DMCA was badly flawed from the beginning, and this type of lawsuit shows it. They can't sue on the basis of copyright violation, so now they sue on the fact that you have to break their anti-backup system to back it up. Damn the assholes that ever passed the DMCA in the first place!
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
I have an idea the CD, DVD and game companies could all have lifetime guarantees so defects sent in could be replaced for free. And, doing so would bring so much good-will to the industry that most people would not see them as the greedy moneygrubbers they seem to be now, and sales might actully go back up. Of course, the overall way of doing business has to change so people are not forced to buy music they don't want to listen to.