Thief Deadly Shadows 1.1 Patch Fixes AI
Lemmus writes "A patch for the PC version of Thief: Deadly Shadows is now available. The patch fixes the AI skill level being reset whenever a level is reloaded, the major bug previously reported in a post at Slashdot Games. This is apparently the only thing that the patch fixes, so users with other problems have to wait for another patch. Although Ion Storm warns against installing the patch on installations with user-modified .ini files, most users don't seem to be having any trouble with it."
http://www.petitiononline.com/t3editor/petition.ht ml
If you like the game, sign on up. The community will do the rest.
No offense to Ion or any other fine producer of games out there, but should these kind of patches really be necessary?
I mean honestly, do they HAVE testing? You'd think something like this would be noticed ahead of release.
All I can think of this Penny-Arcade in reference to Splinter Cell.
No offense, but...
Akamai gets attacked, and the story gets rejected from slashdot, yet a minor patch about a game I've never heard about makes the front page? They must be feeding bat guano to the editors down there in the locked basement.
Slashdot usually manages to post good stories, but there's always a quirk now and then.
Without a proper flamewar, Anonymous was undecided on what shell to run.
When the people who invest the money want to cash out, they get to choose, not the people they invested into. From the publishers point of view, they know they'll make almost as much money (99%) with an almost perfect game. Every single month extra they wait, they lose money however. So they cash out when *they* choose.
Well?
Come on, there must be more than this happening on earth???
This week we've seen -
New Firefox
New Mozilla
New Thunderbird
New Firefox again
Patch for some game the majority of people reading the article have absolutely no interest in
Read Pynchon.
You should see the mess that Ubisoft has made of this 3rd installment of Rainbow six. Crappy Unreal build, released when still beta, and about 6 patches so far, 3 of which actually caused more problems then they rectified. Plus there is zero response to any community issues from the Devs.... Practically a primer in how NOT to release games and treat your customers.....
if you have a modded xbox, you can copy the game to hdd, and just edit the DEFAULT.ini file so that the AI settings for normal mode are equal to whatever difficulty you want (it is also fun to boost the numbers a little more than the highest difficulty settings)...this is the same workaround that was possible on the pc i know this isn't a possibility for most people though since it requires a modchip, hopefully they will create an updated gamedisc and let us send our old ones in (or at the very least, fix the game for all those in EU and UK so they don't have to deal with the problem.
Because there is no way to patch the XBox version, an updated gamedisk is going to be re-released, according to the Through The Looking Glass Forum Admin (who I can only assume is a reliable source). It is currently unknown whether or not people who bought the unpatched version will be able to trade the game in.
Although Ion Storm warns against installing the patch on installations with user-modified .ini files, most users don't seem to be having any trouble with it.
.ini-files are the only ones who seem to have problems with this patch.
In fact, users with modified
SIG: TAKE OFF EVERY 'CAPTAIN'!!
you mean this story?
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
You can set the difficulty level when you accept the mission (in the briefing). The difficulty level only changes when you (1) save mid-game, (2) reload from that save.
One of my friends has been telling me that he absolutely loves this bug because it's more challenging. He's been playing on a hard difficulty level - the catch being that in order to play it that way, he has to get through an entire level without saving. This can take two or three hours! He says that he's been enjoying it greatly because the pressure to not mess up adds so much tension.
Be nice if they'd change the default away from running as well. What sort of thief runs everywhere in preference to walking or creeping? (Fixable with some minor ini tweaking, but still).
...fall mainly on the plain. Seriously, about the only noteworthy bugs which remain are: an uncommon savegame crash which ruins the saved games, forcing user to start over. Not common, but should be fixed anyway. A sound bug which when leaning into a door to listin in on an adjacent room causes the sounds present in 'Garrets' room to die down...thats not the bug part; the bug is that the sound level does not come back immediately when 'Garret' is done listening at the door. This can cause some wierdness, and possibly an exploit or two. These are the most noticable bugs. More are likely present. But, all in all I am having fun with this game. I hope you do too. (and sign that Editor Petition!)
Thats the one. Generally known as "The Cradle", since that's actually its (nick)name, and doesn't really spoil anything for people who aren't there yet.
;)
And yes, its by far the freakiest, weirdest, and most creative level in all of Thief 3. The ending is a real teeth-clencher too. Enjoy!
They fixed that in the Greatest Hits version. My copy is at 100%.
A lot of people seem to be upset over this being posted on slashdot, because they've never heard of the game. It is the third in a trilogy of games that started the sneaker genre. It has a cult following and is made by some of the same people as Deus Ex and System Shock 2. It's not 'just some game' by any means.
If it puts Eidos or Ion Storm out of business, we should be unhappy. If it convinces them that the risks of working with the X-Box platform are not worth the rewards, I'll be jumping for joy. Virtually every stupid little problem with DX2 and a lot of the changes for the worse between T2 and T3 ('scuse me, T:DS) are due to the dumbing down of the game for X-box. This would have been a much better game if it had been PC only. It does the claustrophobic side well, but count on no more agoraphobic levels (like the rooftop mission in T2) while X-box compatibility is an issue. It is my profound and feverent hope that the X-box version loses money. Just not enough to put the company under...
"Convictions are more dangerous enemies of truth than lies."
have you noticed console games don't need patches? I mean, I think they test a lot better because they KNOW they can't update them. with PC, I think there must be a mentality of "oh, well, we can always make them download a patch".
Well, first off, some of the PC game patches have to do with hardware incompatibility issues. A problem that a fully-specced and documented closed system console doesn't usually have. How much testing can a company do for their PC releases? If you write a game to DirectX 8 spec, shouldn't it work on all DirectX 8 compatible video cards without having to create a patch so it can work with Brand X video card? Then there's Windows Update's potential for creating ever changing OS incompatibilities...
Granted, something as stupid as this Thief bug should have been caught in playtesting, but bugs are here to stay no matter what.
As far as console games being better tested, I have 3 PS2 games (I'm not much of a console player since my 2600 died years ago) and two of them have annoying bugs. Simpsons Hit & Run crashes occassionally for no reason (not a fun game if your reflexes were post-adolescent when "The Simpsons" were shorts on the Tracy Ullman Show, btw), while the camera in Dynasty Warriors 4 has gotten stuck and left me looking at a blank screen.
Here come da fudge!
Yep. Would'a been funny in, say, 1999, back when Romero still worked @ Ion Storm. Warren Spector, however, has a whole different reputation in the game industry. Next up: Macarena jokes, and all your base are belong to us!
http://www.farmerbob.org
Uh, the Xbox version has this bug too. The only difference is that they can't patch it. In fact, if you pay careful attention, you'll find that quite a number of console games have bugs that they *can't patch* for the most part. See: Enter the Matrix, Tomb Raider:Angel of Darkness etc.
I have a lot of opinions about Cyborgs and Architects
I got this yesterday and have been playing a bit. I really like how there are always different ways to do the same thing. Like in one early level you can ring the church bell to get the high priest to leave his room. Or just sneak in like I did, or throw a flash bomb or gas grenade to steal the item. And yes I did pay for it, it's certainly worth the bucks.