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Creative Pressures id Software With Patents

Cryect writes "Earlier today it was announced by Creative that they would be adding in EAX 3D sound support to Doom 3, and that they had come to an 'agreement relating to Creative's patented shadowing technique [also known as Carmack's Reverse in some coding circles] and id's cutting-edge 3D graphics DOOM 3 engine.' This seemed somewhat suspicious, almost as if id was being pressured, and a quick email to John Carmack from Reverend @ Beyond3d got this reply: 'The patent situation well and truly sucks... It was tempting to take a stand and say that our products were never going to use any advanced Creative/3DLabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users...' There's also some possible prior art [PPT link] to Creative Labs' patent, from a 1999 talk by Nvidia's Sim Dietrich."

79 of 339 comments (clear)

  1. Creative's job by Anonymous Coward · · Score: 2, Interesting

    Seems like creative makes a practice outta this. http://us.creative.com/corporate/investor/releases .asp?pid=6197 Creative Technology Ltd. (NASDAQ: CREAF), and wholly-owned subsidiary EMU, today announced a mixed jury verdict in the case against Aureal Semiconductor.

  2. Ugh, I hate software patents. by brendanoconnor · · Score: 5, Insightful

    This is a perfect example of why I really hate software patents. Company X will talk about something, hype it up, not mention a bloody patent, then when someone uses it, the company waits around until the opportune moment, then BAM!!!! pulls some patent infringment BS out of their bum.

    It is not right. I understand the importance of patents outside of the software industry, I really do. I think that if someone comes up with a clever idea and makes a prototype and intends to sell said object, then they should have a grace period of how long they can be the only ones. I'm up for debate on how long this period should be, but still. In software this just does not happen. You have these companies that are entirely setup with a bunch of patents and they just sue other companies to make money. Talk about shaddy business.

    Patent a way to click a button, or how a shadow is rendered, or something just as rediculous is wrong and should not be possible. It hurts the industry more then it helps anyone. It will be aweful to see the rest of the world pass us by because we are unable to innovate because of all the legal mess we have. We have no one to blame but ourselves though.

    I hope all of this mess does not affect Doom 3 release date, and it is almost a shame ID did not stick it to Creative. It is nice to see a company care about the user for once to though.

    Brendan

    1. Re:Ugh, I hate software patents. by kenthorvath · · Score: 4, Insightful
      The problem is not the software patents, per se, but rather the length of time for which they endure. In an industry that changes dramatically from year to year with new technologies relying on the acceptance of older technologies, it would seem that keeping techniques and algorithms locked down for 17 years does more to hinder new advancements than to help.

      A more reasonable term should be adopted for software patents say more on the order of 2 or 3 years. A lot of money can be made in that time frame giving enough insentive to develop without taking too much from the people whom these patents affect.

    2. Re:Ugh, I hate software patents. by nattt · · Score: 4, Insightful

      The problem is with the mere idea of patenting software. Software is protected by trade secrets and copyrights. Patents should apply to things, not virtual things. Hell, I'd like to see the end of patents altogether ( in their current form) - I hate the idea that it's first to the patent office who gets the monopoly. Independent works should also get protection because they put equally hard work into their invention too. As long as they didn't copy, then that would be fine by me.

      Inventions are often hard, and really, if the invention is already out there, it's much cheaper to buy rather than re-invent, but if you put the effort into inventing parallel (or without any knowledge of) a patented invention, why should you not also get protection???

      --
      -- oldthinkers unbellyfeel ingsoc
    3. Re:Ugh, I hate software patents. by BlueStrat · · Score: 2, Interesting

      I would recommend letting Creative know how you feel. My e-mail to Creative:

      Gentlemen,

      I've recently become aware of the situation with Creative/Id Software regarding software patents held by your corporation, and the pressure brought to bear on Id Software as a result. I am against software patenets in general, and especially when used in the ways in which Creative seems to be using them. I've always used Creative products, and recommended them to friends, as well as used and recommended them in buisiness/industrial venues. Sadly, I find myself unable, in good conscience, to continue to use or recommend Creative products and will recommend against using or purchasing Creative products, as the patent tactics being used by Creative to maintain/increase revenue/marketshare are unacceptable to me. I earnestly hope Creative re-thinks its' position(s) on the use of the threat of patent litigation as a buisiness model/tactic. I am not afilliated in any way with Id Software, or its' partners or afilliates, nor with any other competitor of Creative.

      Regards,

      I know it doesn't do much, but just maybe if enough negative PR is generated they may rethink their tactics.

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    4. Re:Ugh, I hate software patents. by Have+Blue · · Score: 2, Insightful

      Patents are meant to protect the investment required to create a brand-new thing and the ability to recoup those costs. That fundamental concept can still apply to software, if not in its present broken form.

    5. Re:Ugh, I hate software patents. by gnu-generation-one · · Score: 2, Insightful

      "This is a perfect example of why I really hate software patents."

      Those who can, do. Those who can't, patent.

      "I don't have the technical skills necessary to make a product out of idea x, therefore I'll patent it, and make sure that nobody else can make a product eithter."

      I think the comparaison was with the "dog in a manager" fable. Patents are for people who want to prevent others from creating things.

    6. Re:Ugh, I hate software patents. by nattt · · Score: 3, Interesting

      If so, then you wouldn't have to publically disclose the workings of your invention. Patents are to protect work that is publically disclose so the secrets of any invention don't get lost to society, and hence, after the patent expires, you can build upon that invention.

      But patents rarely fully disclose exactly how the invention works, and as we know, the devil is in the detail. I think a lot of people skilled in a particular art would find it hard to re-create an invention from it's patent - indeed, there are many patents for things that do not work.

      Patents are protection for ideas, but ideas are worthless when implementation is everything, which is certainly the case in software. Implementations are adequately protected by copyrights.

      Patents may have meant something in the dim, dark past when people patented physical inventions that worked, but now....

      --
      -- oldthinkers unbellyfeel ingsoc
    7. Re:Ugh, I hate software patents. by Bodhammer · · Score: 3, Informative
      A couple of things - use a spell checker before you send the letter...

      From the creative web page:

      Phil O'Shaughnessy

      Director of Corporate Communications

      poshaughnessy@creativelabs.com

      Lara B. Vacante

      Public Relations Manager

      Lara_Vacante@creativelabs.com

      Jennifer Ellard

      Senior Public Relations Specialist

      Jennifer_Ellard@creativelabs.com

      Katie Meyer

      Public Relations Coordinator

      Katie_Meyer@creativelabs.com

      --
      "I say we take off, nuke the site from orbit. It's the only way to be sure."
  3. patents by Anonymous Coward · · Score: 4, Funny

    And the reason no games are released on time is that I hold the worldwide patent to releasing games on time.

  4. Friend or Foe? by garcia · · Score: 4, Funny

    "The DOOM 3 engine ushers in a new rendering paradigm that allows id and our licensees to bring cinema quality visuals to game players in real time," said Todd Hollenshead, CEO of id Software. "We look forward to further enhancing players' audio experience by working with Creative to leverage their EAX ADVANCED HD audio technology in the DOOM 3 engine."

    "Working together with id Software, an industry icon, provides Creative with an exciting opportunity to enhance one of the hottest game engines around," said Hock Leow, CTO of Creative Technology. "We look forward to the challenge of implementing EAX ADVANCED HD Multi-Environment technology within the Doom 3 engine, and subsequently working with id to make these enhancements available to their licensees. We are also pleased with the agreement relating to Creative's patented shadowing technique and id's cutting-edge 3D graphics DOOM 3 engine."


    Hmm, this press release seems rather pleasant in tone. I don't get the impression that they were coerced into anything. When I check id's website though I don't find the press release on the front page, nor do I see Creative listed in their "Friends of id" section. Perhaps they are just a bit behind on updating their website while working to release Doom 3 on time?

  5. but PCG said....... by Anonymous Coward · · Score: 2, Informative

    and i quote from PC Gamer:
    (pg.79) Sept. 2004
    "(8) Is it true that Doom 3's audio engine is entirely CPU-dependent, thus negating the benefits of high-end sound cards? If so, what are the benefits? What are the drawbacks?
    [bla, bla, bla]
    PC Gamer's take: Much to Creative Labs' chagrin, Doom 3 should sound exactly the same (and perform equally well) on your motherboard's built-in audio processor as it will on a high-end Audigy 2 ZS sound card."

    so much for that!

  6. If Carmack won't take a stand, who will? by Merk · · Score: 4, Insightful
    We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users.

    Sadly, if Mr. Carmack won't take a stand against evil software patents, I doubt anybody will, or will at least do so successfully.

    Think about it. John Carmack has influence and money. People will continue to buy the games id makes, whether or not they use this patented technology. Sure, they might be slightly slower, but considering all the other optimizations id is famous for, it's unlikely anybody would notice.

    If a free software project wanted to challenge a patent like this, it wouldn't stand a chance. With no money, it couldn't defend itself. From the other side, the companies that have more power than id simply don't care to take a stand on issues like this.

    I can't help but feel that Mr. Carmack wimped out of this fight. Saying that it hurts gameply is just an easy out. Would people really have noticed?

    Maybe it's not too late. Maybe if enough people speak up about this, either id will decide to reverse their decision, or Creative will back down and make their patent available royalty-free.

    1. Re:If Carmack won't take a stand, who will? by moSSad · · Score: 5, Insightful

      id Software it's one of the latest small developers in the field. Pretty much everyone else (besides Epic maybe), is owned by the big game publishers. id is still independent. They don't have the financiar muscle of Creative. They did the only intelligent move, let Creative babble about their collaboration in a *sigh* nicely made press release. Let's try not to get the wrong picture here: id are the good guys, Creative the bad ones.

    2. Re:If Carmack won't take a stand, who will? by poot_rootbeer · · Score: 4, Insightful

      Sure, they might be slightly slower, but considering all the other optimizations id is famous for, it's unlikely anybody would notice.

      Are you kidding me?

      Gamers will spend $400 on a video card, more than it would cost to buy an Xbox AND a PS2, in hopes of getting an extra handful of fps in 3D Shooter Game #837.

  7. Dont worry! by Anonymous Coward · · Score: 4, Insightful

    Dont worry that US will be left behind - soon the rest of the world will also have the same stupid patent and DMCA-style laws that will stifle innovation and maybe seriously harm free software.

    This because of different trade agreements where the US is a part (NAFTA, WTO, etc). (using trade as leverage). And also thanks to big companies doing massive lobbying for these kind of laws. We really dont have a good democracy anywhere in the world, since it is money = power.

    I recommend everyone to see this movie:

    http://www.imdb.com/title/tt0379225/

  8. Surprise? by superultra · · Score: 3, Insightful

    Hmm, this press release seems rather pleasant in tone.

    Is a press release ever NOT pleasant in tone? Of course it's pleasant; if id is being legally pursued by Creative they wouldn't print a press release saying, "Creative can blow." That kind of talk is saved for plan files, not press releases.

  9. Prior art by Augusto · · Score: 5, Interesting

    Prior art from a talk on the technique


    Reply Quoting This MessageEdit Message SimmerD Member since: 1/5/2003
    Posted - 9/21/2003 6:50:03 PM

    Don't worry about it fellas. I described this technique publicly a few months before they filed the patent - hence Prior Art. Ironically, it was at a Creative Labs developer's forum.

    During my stencil buffer talk, I described doing shadow volumes the 'reverse' way. At the time, I didn't realize the major reason why the z fail method is better than the z pass method, although I did realize they were logically equivalent, which is why it's now known as 'Carmack's Reverse' and not 'Dietrich's Reverse'!

    --

    - sigs are for wimps.
    1. Re:Prior art by Anonymous Coward · · Score: 5, Informative

      For something other than another patent to be considered prior art, you must look at 35 USC 102(a)-
      a person shall be entitled to a patent unless -
      (a) the invention was known or used by others in this country, or patented or described in a printed publication in this or a foreign country, before the invention thereof by the applicant for a patent.

      It is difficult to prove "known", however the talk could be considered a printed publication if it was readily accessable to the public. A paper which is orally presented in a forum open to all interested persons constitutes a "printed publication" if written copies are freely disseminated. Massachusetts Institute of Technology v. AB Fortia, 774 F.2d 1104, 1109. Also see MPEP 2128,2132

    2. Re:Prior art by janneH · · Score: 4, Informative

      Describing it in public before the patent application date is not prior art per se. IANL, but for it to be public I am pretty sure one has to show that it was public before the date of invention - which can preceed the date of filing by many years.

    3. Re:Prior art by IrresponsibleUseOfFr · · Score: 2, Informative

      If people understood what this patent was about, they'd realize how stupid this is. Here is a short trip down computer graphics history.

      Shadows are an important visual effect for photorealism, which has been the goal of computer graphics for a very long time. But, shadows are computationally expensive. You have to answer the following question, is there something in the way between the part of the object that I know I can see and the light source. Which of course depends on other geometry in the scene. The most obvious was of answering the query is through a ray-trace. Draw a directed line from the point that you know you see, to the light source, is there something in the way? Yes, then this point is in shadow. Call this the shadow determination problem. Unfortunately, raytracing is rather slow.

      Franklin Crow wrote a paper for SIGGRAPH in 1977 called "Shadow Algorithms for Computer Graphics" which he describes the idea behind shadow volumes. Basically instead, of doing a raytrace, you create volumes that represent a space of shadow. Shadow determination becomes, is this point in a shadow volume? Yes, then this point is in shadow. In 1977, it wasn't clear why anyone would use the shadow volume method. Crow was just doing an academic survey of all methods you could use to do shadow determination.

      In comes the development of dedicated graphics hardware. Graphics hardware is generally made up of a number of buffers. A depth-buffer, color-buffer, and stencil-buffer being some examples. You only see the color-buffer. The stencil-buffer allows you to fill in some integer value for each pixel on the screen. And later render a scene based on some condition based on the value in the stencil buffer and possibly values in others, this is called the stencil-test. The stencil buffer is useful for a number of effects such a mirrors, or portals and the like.

      In 1991, Tim Heidmann wrote "Real shadows, real time" in Iris Universe in which he describes how the stencil buffer and stencil-test can be used to to implement the shadow volume test.

      Now, here is where it gets hella stupid. One of the problems you run into with shadow-volumes is that they have to be water-tight. Sometimes, the computer graphics hardware will clip the volume. That is, what you see in 3D scene actually exists in a six sided volume, called the view-volume. There is a near, far, left, right, top, and bottom plane to it. And geometry gets choped off if it happens to be on the wrong side of one of these planes planes. In the straight-foward implementation of the idea, the plane that ends up causing the most problems is the near plane. It tends to happen when the view point gets too close to a shadow volume. This causes incorrect shadow determination and suffice it to say, in interactive graphics, people will move their view point too close to shadow volumes. So dealing with shadow volumes getting clipped at the near plane is a problem that you have to deal with. The problem is really messy.

      However, Carmack popularized the idea of changing the stencil test a little bit. It moves the problematic plane from the near plane to the far plane. But, if the far plane clips the shadow volume, you still end up with incorrect results. It isn't obvious how this is much of an improvement, but it is. You generally have much more freedom on where you place the far plane than the near plane. The far plane can be basically anywhere after the near plane, the near plane has to be somewhere infront of the view point. In fact, it is possible to place the far plane infinitely far away and thus totally get rid of the clipping problem. Now, Heidmann made the suggestion in the orginial paper that you could flip the test around. Carmack just popularized the idea.

      In comes Creative Labs, 20 years hence. They didn't come up with anything. Just filed some paperwork. Not that Carmack's stencil-test flip is that earth-shattering either. I honestly believe that any smart person would come up

      --
      Facts are meaningless. You could use facts to prove anything that's even remotely true! -Homer Simpson
  10. Not just software patents by kingLatency · · Score: 2, Insightful

    Companies that hang on to valuable IP just to make money off of infringing companies don't just exist in the software world. They exist in all industries and what they do is completely legal. I once had it explained to me in a way that made it seem ethically sound! Now, I don't see the distinction. Why is this practice abhorrent in software but fine elsewhere?

    --
    "I've got to stop masturbating! It makes me too lazy! Stop it, Albert. Stop it." -- Albert Einstein
    1. Re:Not just software patents by 13Echo · · Score: 4, Interesting

      This is what really annoys me about this system and companies like Creative Labs (who haven't made an innovative product since the mid-90s). They simply buy up all sorts of technology (Aureal, Sensaura, EMU, Ensoniq, etc.) and slack off with their own products. Creative hasn't done anything substantial with their soundcards since the Live series was released (even then it was sub-par in terms of quality), and has simply re-released the same DSP with some pumped-up driver hacks and better codecs. It's no wonder that companies like M-Audio and Turtle Beach have produced sonically superior products for the average consumer.

      Unfortunately, other areas of audio have suffered. There is no "OpenGL" of 3D audio because Creative owns all of the patents from its acquisition of companies like Aureal and Sensaura. They will always have the one-up on 3D audio performance over their customers, and any improvements will be at their own pace. PC audio has been so stale over the last few years. It's sad to see that it's come down to this, but literally; PC audio has gone virtually nowhere because of patent issues like this. This issue with their (stealing) patenting of Carmack's Reverse really shows why we are probably set-back several years in terms of a truly awesome 3D audio experience.

    2. Re:Not just software patents by MojoMonkey · · Score: 5, Informative

      "There is no "OpenGL" of 3D audio because Creative owns all of the patents from its acquisition of companies like Aureal and Sensaura."

      OpenAL? http://www.openal.org/

      --

      ----- "Blame the guy who doesn't speak English." -- Homer J. Simpson
    3. Re:Not just software patents by Slime-dogg · · Score: 2, Interesting

      Probably not. The advantage that sound cards have over integrated stuff is that the integrated stuff uses CPU power. The PCI cards have full fledged DSP's on them, and the drivers usually offload a lot of work to the card (hardware acceleration). This advantage is slowly going away, since CPU's are so massively powerful nowadays, and noticeable sound quality only gets so good.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    4. Re:Not just software patents by Trogre · · Score: 2, Informative

      First off, let me state that Creative EAX is crap. After playing games with Aureals A3D API there's just no contest. Sadly they went bust and were scooped up by Creative who seem to be just sitting on their IP.

      As for OpenAL titles that are actually used, let me see:
      From www.openal.org:

      AlienFlux (Windows, Linux, Macintosh)
      America's Army: Operations (Windows, Linux, Macintosh)
      Bridge Construction Set (Windows, Linux)
      Escape From Monkey Island (Macintosh)
      FlightGear (Windows, Unix, Macintosh)
      Harry Potter and the Chamber of Secrets (Windows, Macintosh)
      Jedi Knight: Jedi Academy (Windows, Macintosh)
      Jedi Knight 2 (Windows, Macintosh)
      Marble Blast (Windows, Linux, Macintosh)
      MegaCorps Online (Windows, Linux, Macintosh)
      Orbz (Windows, Linux, Macintosh)
      Postal 2 (Windows)
      Soldier of Fortune 2 (Windows)
      Unreal 2 (Windows)
      Unreal Tournament 2003 (Windows, Linux, Macintosh)
      Unreal Tournament 2004 (Windows, Linux, Macintosh)

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  11. Software Patent Statute of Limitation? by theluckyleper · · Score: 2, Interesting

    I seriously think that software patents need some sort of statute of limitation placed upon them. It looks like in some parts of the world, this exists! In China, the statute of limitation for patent infringement is:

    2 years from the date on which the patentee or any interested party obtains or should have obtained knowledge of the infringing act

    If this were in force in the USA, then the Unisys GIF debacle (and countless others) could have been avoided.

    Unisys KNEW that GIFs were ALL OVER the web, for years, and they didn't attempt to enforce their patent. They'd have to have been in a hole, to not notice. Therefore, a statute of limitations would have prevented them from allowing the world to become addicted to GIFs before springing their trap.

    --
    Visit the Game Programming Wiki!
  12. Future source code release. by Dan+East · · Score: 5, Interesting

    id Software has faithfully released the full source code to each of their titles once the game is a couple generations old.

    I wonder if this will affect the release of the Doom 3 source a few years from now? Can patented code be released under the GPL?

    Dan East

    --
    Better known as 318230.
    1. Re:Future source code release. by BigDumbAnimal · · Score: 5, Informative

      iD has in the past ripped out sound code that was licensed from 3rd parties. Or John has quickly put something else together that will work to replace 3rd party code.

      This was done w/ Doom.

    2. Re:Future source code release. by johndiii · · Score: 3, Insightful

      Good question. Part of the patent process is disclosing the invention, so the technique itself is public knowledge. So where does this leave us? What would constitute a violation of the patent? Probably selling the source code would be a violation, even though the source implementing this technique is a minuscule part of the game source. Simply publishing the source might not be, since id presumably has the copyright on their own code, and an apparently valid license from Creative to use the patented technique. Would it be legal for an end-user to compile the code? Seems likely. Would it be legal to distribute binaries of the compiled code (free or for a fee)? Probably not. GPL release? Possibly not, though this is a copyright issue rather than a patent one.

      Caveat: I am not a lawyer; I am attempting to apply common sense to the dubious notion of a patent on a technique, on a particular algorithm. This is one reason why software patents are goofy (highly technical legal term) - traditionally, a patent applied to a particular implementation of an idea, not to the idea itself.

      --
      Floating face-down in a river of regret...and thoughts of you...
  13. Too bad... by TheHonestTruth · · Score: 4, Informative
    Too bad a couple months doesn't cut the mustard. To have truly solid prior art, it has to be over a year before the patent was filed in the U.S. Otherwise, the inventor can swear behind the disclosure, saying that they invented it before the disclosure occurred. This is not the case in the EU. There, disclosure destroys patent rights.

    -truth

    --

    I had a steady B+ in my AI class until I failed the Turing test...

    1. Re:Too bad... by TheHonestTruth · · Score: 2, Informative
      Can you really keep a patent if someone else provably got the idea before you filled for a patent?

      Yes and no. The idea is that the claim you make that you invented something someone else filed a patent on has to be based on fact. You must be able to provide documents like dated lab manuals or whatnot that "prove" you really did invent the invention first.

      What is to prevent people from patenting other peoples ideas?

      If they can prove that the filing you have is, and I forget the term actually used, in bad faith, then your patent is unenforceable (which is worse than being invalid). But the kicker is proving it and bascially is a lawsuit to get at that information.

      How would they proved that they had the idea first, beyond saying "yes we did", if they did not publish it?

      See above about lab manuals. Publishing will _never_ help you acquire patent rights. The best you can do is publish a technology someone else is trying to patent and hope that they don't have something on file yet (and that they cannot swear behind your publication).

      -truth

      --

      I had a steady B+ in my AI class until I failed the Turing test...

  14. well then... by tandr · · Score: 3, Interesting

    "would only have hurt the users..."

    Creatives drivers for SB (Live or whatever) always caused only headache on multiprocessor machines. I realized how limited (and poorly writen) their drivers are after switched to kX drivers. Now marketing dep @ creative reached total lows ...

    I dunno about rest of the /. croud, but I hear you John. My next rig will have no Creative products in it.

    1. Re:well then... by GodsMadClown · · Score: 3, Informative

      For gaming, they're the only ones with hardware EAX processing. Other soundcards incur performance hits. For an idea of the size of this hit, take a look at page 6 of the Techreport review of the Philips' Ultimate Edge.
      http://www.techreport.com/reviews/2004q3/ph ilips-u ltimateedge/index.x?pg=6

      For consumer music and movies, CPU usage is much less of an issue. For these uses I would recommend a M-Audio Revolution. It uses the VIA EnvyHT chip and supports for 192/24 resolution throughout the signal path. The sound quality is excellent and the bass management is vastly superior to that of the Audigy 2.

      For strictly 2-channel listening, I'd recommend the Chaintech AV-710.

      Here's a review on a headphone forum.
      http://www4.head-fi.org/forums/showthread. php?t=75 454

      Here's a setup guide on that same forum.
      http://www4.head-fi.org/forums/showthread. php?t=75 655

  15. Slightly OT: Software patent question by Anonymous Coward · · Score: 2, Funny

    Does slashdot have a patent on "a method of buring the retinas of web site viewers with godawful color schemes"?

    This color scheme is worse than the IT section's!

  16. Re:If I was Carmack.... by zedmelon · · Score: 2, Interesting
    Appealing in some ways, but Carmack won't do that, as illustrated by his words, that you don't even need to read the article to find:

    'It was tempting to take a stand...but that would only have hurt the users...'

    --
    Mom says my .sig can beat up your .sig.
  17. The sad part is EAX sucks compared to Aureal by Anonymous Coward · · Score: 2, Insightful

    The EAX environmental audio is lame compared to the Aureal environmental audio. So naturally the worst standard won in the marketplace and the best standard was purchased and buried.

    Creative Labs sucks. Their sound cards have stability problems and EAX buring Aureal really pisses me off.

    1. Re:The sad part is EAX sucks compared to Aureal by Anita+Coney · · Score: 2, Interesting

      I had an Aureal card, and with only two speakers it could surround sound audio extremely well. There was a speaker test involving helicopters and it actually sounded like it was behind you, in front of you, above you, etc. Even my wife was fooled.

      Aureal made the same mistake 3dfx made. It decided to sell its own cards instead of licensing the technology to OEMs. That was asinine.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    2. Re:The sad part is EAX sucks compared to Aureal by evilned · · Score: 2, Informative

      nope, the real reason Aureal went under is they got sued into submission by Creative. It was over some patent involving sending sounds over the PCI bus if I remember. Long story short, aureal wasn't infringing, and the patent was almost thrown out, but the legal bills bankrupted the company. Creative bought the remnants.

      --

      "My head hurts, My feet stink, and I dont love Jesus." -Jimmy Buffett

  18. Ask Slashdot by Anonymous Coward · · Score: 4, Insightful

    Todays question is -- How Important is Creative?

    My own take: Not very. They're about the only game in town when it comes to fancy-pants gaming sound cards. The thing is that a fancy pants gaming soundcard is not very important to me. Don't get me wrong I'm a pretty big gamer, but who really wants a computer desk coverd with a dozen speakers and the attendant wires? I haven't had a creative soundcard since the early soundblaster days. Creative products apart from soundcards? They just re-badge other people's stuff. I'd consider the RIO mp-3 players, but rio isn't creative anymore, right? I haven't had anything from creative in years, and I haven't missed it. Even as a computer gamer. The $20-$30 econo soundboard has been fine for me for as long as I can remember. I think my 486 might have had a creative board. Maybe.

    What do you guys think? When you're putting together a setup what do you think about when it comes to soundboards? Do you have to have the best one? How much do you usually spend? Do you really love the 3d sound? Have you GOTTA have the latest pimptastic creative soundboard for like $250? Some people need super awsome soundboards because they make computer music, but then the creative boards aren't the ones you want anyway, right?

    While the fury of /. is intense it is also generally short lived. But ditching creative products is not a difficult proposition. And ever since I heard about how they bragged that they could keep costs down by holding back innovation (this was back in the aureal days) I've always kinda thought they were a bunch of dickheads.

  19. Historical precedent by burnin1965 · · Score: 4, Interesting

    The irony in a company named Creative holding a software patent from which they have never created anything is just amazing.

    Anyhow, there is precedent for this type of stupidity. Believe it or not the American car manufacturers at one time paid a patent holding company for every car they sold. Ford challenged the patent and the court ordered the holding company to build the car for which they held the patent on. Needless to say the car was a dismal failure and the patent was overturned in 1911.

    http://inventors.about.com/library/weekly/aacarsse ldona.htm

    burnin

  20. Will Carmack change his mind about patents? by Anita+Coney · · Score: 5, Interesting

    In "Masters of Doom" Carmack stated, either naively or bravely, that he refuses to file patents for his work as such information should not be locked away but should be free.

    Now that he's been burned, I wonder if he'll start filing them as preemptive measures. I hate software patents, but I would if I were him.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:Will Carmack change his mind about patents? by AK+Marc · · Score: 4, Informative

      Besides, if he codes a technique before someone patents it then any future patent would be invalid due to his prior art.

      If they filed for the patent within one year of the release of the technique, then they could patent it. Yes, with our system, someone can invent something, decide not to patent it in order to let others use it, someone else can see the invention, patent it, and force the original inventor to pay to use it.

    2. Re:Will Carmack change his mind about patents? by megalomang · · Score: 2, Interesting

      What about the Switzerland approach? If he files NO patents and freely gives his ideas to the world, could he be able to find other entities that can rely on his ideas to such an extent that they will use their patent database to threaten the would-be oppressors?

      For example, IBM is Linux' biggest savior today. Why? Linux has no cash, but IBM has a vested interest in Linux. Can Carmack leverage this strategy by freely giving his ideas and technology to other organizations (after a "cooling off" period, of course, to ensure his games succeed) or even to GNU or Linux so that FSF and IBM or other Linux advocates will use their portfolios or weight to squash Creative?

    3. Re:Will Carmack change his mind about patents? by *weasel · · Score: 2, Insightful

      You didn't know that, because it's completely false.

      So long as the original inventor has a product, its design, etc stored somewhere with a verifiable creat-date, it's prior art.

      The only way a second-round 'inventor' could patent it and charge the original inventor fees, is if the original inventor hadn't invented his product yet, or shown it to anyone on a verifiable prior date.

      Things like the described hypothetical in the GP Post do not happen.
      Software patents are a Bad Idea, but they're not that bad.

      --
      // "Can't clowns and pirates just -try- to get along?"
  21. Re:If I was Carmack.... by the_raptor · · Score: 3, Informative
    I would just put a little bit of code to detect if a Creative card was installed, and if so, maybe cap the FPS at 10 or so. And also provide a splash screen that explains in tech-jargon "Doom 3 is not optimized for Creative products. Please try a Hercules or Santa Cruz Card." That could signifigantly hurt Creative's business.
    No that would just cause owners of creative cards to get pissed of with id. Creative has a slightly higher market dominance then Doom 3 does ;)
    --

    ========
    CINC, 4th Penguin Legion
  22. Source code to Doom3? by Anita+Coney · · Score: 3, Funny

    Carmack usually allows access to the source code of his games after their markets have dried up. I wonder how this patent will effect that? Time will tell.

    Man, it'd suck spending years writing a game engine from scratch, then having some numb-nut lawyer tell me that someone else owns a part of it.

    And I am a numb-nut lawyer!

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  23. I stab at thee by Paladine97 · · Score: 2, Interesting

    Could this be an attempt to stay competitive now that Intel's High Definition Audio is coming?

    With this advanced audio appearing on most of Intel's new boards, it would seem to me that Creative's market is disappearing.

    1. Re:I stab at thee by Anita+Coney · · Score: 2, Informative

      Every so often Intel tries to branch out. I remember when Intel came out with a graphics card to match its new AGP slot. I remember reading articles about how Intel was going to dominate the graphics market. That never happened.

      A few years back Intel starting selling toys and peripherals. Those bombed.

      Now Intel is starting to sell integrated audio on its boards. Maybe this time it will work, maybe Intel will dominate, but I doubt it.

      Intel makes its money on CPUs. Anything that takes work away from the CPU takes away from Intel's profits. That's why USB is CPU dependant but FireWire isn't. So I seriously doubt that Intel will ever come up with a gaming audio system that doesn't drag down the CPU, requiring a CPU upgrade to get better performance.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
  24. Re:September 2004? by DarkMan · · Score: 2, Interesting

    Not really. Computer magazines use 'off self' dating. That is, when the date listed on the magazine comes around, it should be removed from the newsagents shelf.

    Most magazines use 'on date' dating, where they get put on the shelf when the date listed on them comes up.

    Why the difference? Tradition mostly. The argument is that computer magazines need to seem as new as possible (cos the tech changes), moreso than most other magazines. Thus once one magazine went with 'off date' naming, the rest followed, rather than seem a month or so out of date.

    Typically the magazine is on the shelves for a month, so a subscriber would be getting the magazine intended for same during August about now. That magazine will have September as the date written on it.

    So, it's bizzare, counter intuative, but perfectly possible to quote a 'September' issue now.

  25. Re:If I was Carmack.... by Anonymous Coward · · Score: 2, Interesting

    Creative *doesn't* have greater market share. How many people use the built-in AC 97 motherboard sound? How many computers have Creative built-in? Hell, I haven't used anything Creative Labs has put out in years, my motherboard sound is good enough. Moreover, that nVidia-based motherboard I've got in my current system supports 5.1 surround. Why would I even bother with CL?

    Now, if Gravis updated the Ultrasound card, I might give that a look...

  26. Re:If I was Carmack.... by karnal · · Score: 3, Insightful

    In addition, let's say you have an onboard sound chip that is creative, that you have turned on in the bios to use something akin to TeamSpeak, but use a Santa Cruz for the game.

    You'd have to check which card you're using, not just blindly screwing people who have a Creative chip hooked up to their PCI bus....

    All in all, more problems than it solves.

    --
    Karnal
  27. John, just do it! by FyRE666 · · Score: 4, Insightful

    ...and it is almost a shame ID did not stick it to Creative...

    Have to agree, I would love to see iD remove support for Creative soundcards, or at least offer enhanced sound support for any other brand. Maybe then the asshats over at CL will see what happens when you bite the hand that feeds.

    I wonder which boardroom genius decided to threaten the company behind the most eagerly awaited game of all time, when game players are one of the biggest buyers of your products. Fuck Creative; I was looking to buy a new Audigy card this month, absolutely no chance now, I'm looking elsewhere...

    1. Re:John, just do it! by Deathlizard · · Score: 3, Informative

      haha, there's no other brand.

      Nvidia Soundstorm. The Audio solution that comes with the Nforce2 MCP-T. And it's a Nvidia Product, So ID Getting full support From Nvidia would be easy as Pie since both companies like each other so much.

      There's also VIA's Vinyl Audio Solution, as well as Analog Devices Soundmax.

  28. I why I hate, why I use Creative's cards... by Anita+Coney · · Score: 4, Interesting

    I hate Creative as a company. A few years back it decided not to host any drivers or software on its US servers. It stated, believe it or not, that in fairness to those without broadband access, it was better to charge EVERYONE to buy and mail CDs with the latest drivers.

    That ploy didn't work as everyone simply used servers in Europe or Asia to download the drivers and software.

    But still to this day you need the original driver off the CD that came with your hardware. If you try to use the latest downloaded drivers, they'll tell you that there is no Creative hardware installed.

    What purpose does this serve? I've bought the hardware, they have my money, why be stingy with the drivers? Every other hardware manufacture lets me simply use the latest drivers WITHOUT installing the old drivers first.

    Why do I still use Creative's audio cards? Normalization. It's a feature buried in Creative's EAX, but it makes all MP3s (actually all sound files) the same volume. Thus, every computer in my house has a Creative card in it so I can access my MP3 collection from any where in the house.

    Does any other sound card maker have a feature similar to Creative's normalization? Or did Creative patent that too?

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:I why I hate, why I use Creative's cards... by delus10n0 · · Score: 4, Informative

      I deal with the same problem. I have an Audigy Deluxe, and an older driver disc (doesn't have drivers for Windows XP on it) -- if I just install the card, and go to Creative's "Auto Update", it wants to only install the bare minimum drivers. No options to install the other apps (taskbar/remote control/speaker setup/etc.) -- what the crap?

      Also, digging around the site, if you do find one of those other programs to download.. when you try to run them, they say they can't find an older version to update and force you to quit.

      As for normalization, I wouldn't leave that up to your soundcard. Use a decent audio player like FooBar2000, and set replaygain levels on your tracks. Enjoy the stability.

      Or, if you want, buy the OctiMax plugin for Winamp2/5.. it's a multiband compressor/limiter, and does a pretty good job at keeping things steady. I use it for radio broadcasts, or LAN parties.

      --
      Not All Who Wander Are Lost
  29. Re:If I was Carmack.... by Anonymous Coward · · Score: 2, Informative

    I'm no longer buying creative products, neither will i recommend it to any of my computer illiterate friends who bother me with "what hw should i buy for this and that" type questions.
    and belive me, I have many of them*

    (*just because I'm reading slashdot does not mean I have no friends - thought the statistical corelation of slashdot reading and friend starvation are fascinating)

  30. Do we need Creative any more? by MattRog · · Score: 2, Interesting

    Modern motherboards contain on-board sound -- many of which are 5.1 or greater with digital S/P DIF connectors. With all the hoopla over Doom 3 hardware requirements I couldn't find any major ([H]ardOCP, Tom's Hardware, etc.) sites listing audio benchmarks or quality comparisons pitting on-board sound and cards like the Creative Z2 series.

    I'm not an audiophile, but for games like Doom 3 etc. if a motherboard already supports digital 5.1 (or greater) is it really necessary to go out and purchase a Creative card? Will said on-board audio provide sufficient quality for 5.1+ gaming? I'm building a gaming system to replace my aging first-generation Athlon and am not sure whether or not I should throw a sound card in the mix, too.

    --

    Thanks,
    --
    Matt
  31. Carmack's love for Creative goes way back... by Anonymous Coward · · Score: 5, Interesting

    This reminds me of a story that floated around Creative while I was working there ('93-'96), and it was about how this little independant game developer had approached Creative for some development support with their sound cards. This was '91-'92 time frame. Anyways, the guy called up asking for some help, and pretty much got the shaft. He wasn't a licensed developer, and didn't want to pay the huge amount Creative was asking for at the time.

    Some harsh words were exchanged, and the guy basically told Creative to go F themselves. Not long after the guy releases Doom and the rest is history.

    Creative changed their policy shortly thereafter and created a developer support department to help out the small developers. A little too late, IMO.

    But the real clincher was when Creative launched their new product at the time, the AWE32, with loadable Soundfont technology. iD was getting close to releasing Quake, and Creative really wanted to get iD to support their new technology.

    But Carmack, remember how he was so fondly treated, and basically told Creative to suck it, again, and Quake was released without AWE32 support.

    The AWE32 never really took off, and neither did their Soundfont technology.

    So I am a bit suprised that Carmack agreed to use their technology, but it does show everyone where his alliances lie. To the fan and consumer.

    Kudos to Carmack.

    Anyways, goes on to prove, that the toes you step on today, may belong to the ass you have to kiss tomorrow.

    Kind Herb

    "Whether you suffer from glaucoma, or you just rented The Matrix,
    medical marijuana can make things fabulous, medically!"

    -- Homer J. Simpson

    1. Re:Carmack's love for Creative goes way back... by dizzydazed · · Score: 2, Interesting

      My story with iD was a bit nicer. Way back when, one of their games had this little memory glitch. Would not work properly with certain memory manager. iD sends us the snippet of code that intialized the memory. I pass it to our fellow who wrote the memory manager. His response "that's wrong, use this" He rewrote their code we sent it back, a week later I get another copy of their game in the mail. Memory problems are gone. The game was Wolfenstein. Memory manager was QEMM. WinWin for both, (pity I'd already paid for a copy of the game, since I would have gotten one free at that point. oh well, money well spent)

  32. Re:If I was Carmack.... by goates · · Score: 2, Insightful

    And if Microsoft got caught adding code to hinder compatibility with third party programs (I don't really know if they actually did this), everyone on /. would get up in arms. No double standard here. I think Mr. Carmack is a little more mature than that.

  33. Are you kidding? by Otto · · Score: 3, Funny

    All Carmack had to do was to add "Sorry, Doom 3 is cancelled because Creative Labs won't let us use their patented algorithims" to his .plan file.

    Of course, this would have constituted conspiracy to commit murder in some jurisdiction or other, because if he had done so he'd know damn well that every CL executive would have been found dead in their beds the next morning.

    Messily dead too. :D

    --
    - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
  34. innovation through litigation by mr.+methane · · Score: 2, Interesting

    I installed my last creative card into a machine close to two years ago, and remembering the absolute HELL of installing their driver set, I vowed never to even insert another CD with the "creative" logo on it in a computer.

    After installing a reasonably good Asus motherboard in my latest gaming rig, I figured I'd live with the on-board audio (which I assumed to be a piece of crap) because the extra $150 or so for an ub3r SB card would have stretched my toy budget.

    Ya know what? The onboard 5.1 sound (by some quasi-generic manufacturer) works quite well, rendering the positional audio of games without killing the CPU, and it handles both stereo and surround sound nicely. I've got both digital and analog in/outs, headphone jack (without the trademark Creative crappy-ground-whining-noise)..

    So I can live with a perfectly useable solution and spend the $150 on new clothes for the kids - or something *really* important - like a new Dremel.

    Or, I can shell out $150 for a sound card that doesn't really give me anything new, plays havoc with my hardware, and installs 80 varieries of spamware on my PC before crashing it.. Gee, let me think.... I'll skip the SCO.. I mean, Creative, hardware.

  35. my letter to creative public relations by insidious · · Score: 2, Informative

    Lara_Vacante@creativelabs.com (public relations)

    I'm just writing to inform you that you will not receive anymore of my business regarding your position on gaming software algorithms patents. I have canceled my order for the Maximum-power 6.1 sound system and will take my business elsewhere. I have supported Creative since I first got my computer, but I do not approve of this disregard for gamers and I'm quite saddened by your position.

  36. MP3Gain by tjwhaynes · · Score: 3, Informative
    Better link for MP3 normalisation

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  37. John Carmack stick it to Creative! by Mustang+Matt · · Score: 2

    Screw them. We will still buy your game.
    Creative is crap. Crappy products, crappy drivers, crappy support. In fact, I've heard that some of their drivers aren't even downloadable anymore.

    Please please please go back on your decision and go with your CPU based audio instead of their crap.

    I pledge to buy two copies if you'll do this, otherwise I'm only buying one!

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  38. All i have to say is by chaos4u · · Score: 2, Interesting

    why do software companies use eax in the first place

    there is a standard that works very well when implemented has superb postioning and has been around for years

    its called dolby digital

    what is causing the problems with dolby digital not being an accepted standard ?

    in my opinon a dolby digital setup will always best creatives reverb crap and ill never understand why companies feel they have to include eax support in there games. when there is a better standard available

    --
    Music the Paint dancefloor the canvas your body the brush
  39. Derek Smart, PhD: "software patents are necessary" by Bloody+Twit · · Score: 2, Informative
    Via the aforementioned forum message link:
    I know its hard for some people to understand the viability of software patents and why they are necessary

    Yes, it's difficult for me to justify patenting the intangible. I find it equally laborious equating copyright infringement with theft.

    And for the sake of adding fuel to the fire, I present you this:
    Yeah, most core Linux distros - for the most part - suck; and simply because a bunch of incompetent assholes decided they were going to delve in and piss around with it just because it was free.

    I'll think I'll allow some of you Linux guys handle that one for me as I'm, admittedly, more of a Windows dweeb.

    Countdown to Derek Smart, Ph.D. responding to this post with expletives in 5...4...3...
    --
    [Insert pseudo-intellectual anti-Amerikan/pro-socialist sig here]
  40. Intel has the highest volume shipments by sydlexius · · Score: 3, Informative

    Intel has led the desktop market in shipments of graphics chipsets for over a year now.

    http://news.com.com/Intel%2C+AMD+market+shares+rem ain+stable/2100-1006_3-5205102.html

  41. I guess I could've been clearer... by theluckyleper · · Score: 3, Insightful

    I'm suggesting that there should be a statute of limitation on the act of suing for patent infringement, once the infringing act has taken place.

    I think the most despicable abuse of patents is when the patent holder KNOWS of an ongoing infringement, but holds off on filing suit for years and years while people become dependent on the technology.

    If the patent holder only had 2 years to act once they were aware of an infringement (as is the case in China) this problem would be solved.

    --
    Visit the Game Programming Wiki!
  42. Re:If I was Carmack.... by Jelloman · · Score: 2, Interesting

    Agreed... honestly I've already pre-ordered Doom 3 anyway, but I would be really happy with id if they had taken a stand here. I disagree that it would hurt only the users; it would hurt id a bit, it would hurt creative more (lots of people would switch over to using their mobo audio or buy a new sound card).

    In any case I will certainly never buy any Creative products again. I realize every tech company has patents and most of them have bad patents; it's the bad patent bullies I won't forgive.

  43. Intel sell more graphics cards than anyone else by Sits · · Score: 2, Informative

    Of course, this is not the same as saying they are the widest used graphics card or that they will sell a large amount of standalone cards but still.

    Most people don't buy external sound cards any more but once upon a time everyone did. So those cheapo AC97 based things are ALL over the place - OK Intel don't make them all but they did come up with the AC97 codec.

    Here's a Register story which mentions that Intel have 31.7% of the graphics card market.

    I've talked to people of various importance who feel that in a certain number of years the graphics card market will go a similar way to the sound card market. The impression I was given was that only people wanting high end quality/speed will go for an extra card but most others will be satisfied by onboard.

  44. Email Addresses to Voice Your Opinion by telstar · · Score: 4, Informative

    Phil O'Shaughnessy
    Director of Corporate Communications
    poshaughnessy@creativelabs.com

    Lara B. Vacante
    Public Relations Manager
    Lara_Vacante@creativelabs.com

    Jennifer Ellard
    Senior Public Relations Specialist
    Jennifer_Ellard@creativelabs.com

    Katie Meyer
    Public Relations Coordinator
    Katie_Meyer@creativelabs.com

  45. Dirty little secrets by 0x0d0a · · Score: 2, Insightful

    Unfortunately, other areas of audio have suffered. There is no "OpenGL" of 3D audio because Creative owns all of the patents from its acquisition of companies like Aureal and Sensaura. They will always have the one-up on 3D audio performance over their customers, and any improvements will be at their own pace.

    This has become standard practice for technology companies over the past few years, since sometime in the nineties. Basically, large technology companies maintain a staff of researchers whose job it is to churn out patents related to their product -- not necessarily new or interesting technology, but to shotgun enough that at least some get through. They then cross-license with all other manufacturers in the arena that they are in. At that point, the patents stop having value for driving production of useful new technology, since any patent is simply immediately available to all competitors. Instead, they are solely used to prevent any new competitors from entering the arena -- they act as oligarchy maintainers. This means that the only competition each company has is the other existing companies in the arena -- as those are bought out or go out of business, the market is left more and more to the remaining players. It is an extremely damaging attack on free markets, and is a business practice that is now in widespread use. The hard drive companies (Seagate, IBM and friends) do it. The GPU companies (ATI, NVidia and friends) do it. The CPU manufacturers (AMD, Intel and friends) do it. As a result of this approach, most substantial improvements that could be used against a competitor are not patented, since this allows them to actually be useful competitive tools -- undermining the very reason for having patents in the first place.

    Patents, in such situations, no longer serve their purpose at all -- the funding of the creation of useful new things. The only solution is really to eliminate software patents. I have yet to see particularly impressive research coming from such a situation -- I cannot see any reason to maintain the existence of software patents. I'd like to hear from *one* Slashdotter that does good research who is supported by patent royalties (or works in a lab and feels that their patents, rather than the existence of their work and the barriers established by time-to-reimplement, is where their primary value to their lab comes from).

  46. playing with fire... by WiPEOUT · · Score: 3, Interesting

    I've been a purchaser of Creative Labs sound cards since the SoundBlaster16, with the exception of a foray into Diamond's Monster Sound 3D II MX300 due to A3D 2.0 and it's support in Half-Life.

    I admire the folks at id Software, for all the usual reasons. I have no problem with any company contacting id Software and requesting that their proprietary technology is supported to improve a game. What I thoroughly dislike is the concept of software patents. What I dislike even more is the use of software patents as leverage. What frankly pisses me off is someone using software patents to threaten a company like id Software, who selflessly contribute a ridiculous amount to the development of computing, both directly in releasing unpatented software and indirectly by driving the take-up of new hardware and software technologies in their games. Doubly so when it's a distinctly uninnovative company like Creative Labs.

    The only way a regular gamer like myself can punish a company is by refusing to buy it's products.

    Are there any credible gamer-centric alternatives to Creative Labs' products?

    I will be doing some research now, and if there are, CL will have just lost a customer. I have no problem with throwing a few hundred dollars in a different direction every year or three. Hell, I'd even be willing to donate money to id to have them say "see you in court" to the spineless worms.

    1. Re:playing with fire... by KozmoStevnNaut · · Score: 2, Informative

      Are there any credible gamer-centric alternatives to Creative Labs' products?

      Terratec are the only ones I can think of at the moment. They make quality parts, and they have a game-oriented line.

      I have an old Addonics SV550 (YMF724 chip) myself, and it's all I need. It doesn't have any fancy features, but it works, and the output sounds great, and that's all I need.

      I'm beginning to think that onboard sound has finally reached a point where sound cards have become as good as obsolete. Hell, the only reason I use my YMF724 card is because the onboard sound in my machine doesn't have hardware mixing support in Linux.

      --
      Eat the rich.
  47. Re:Derek Smart, PhD: "software patents are necessa by Bloody+Twit · · Score: 2
    While you apparently mock his PhD
    'Tis par for the course. In fact, someone had beaten me to it in this thread. But, perhaps you could fill yourself in on the Derek Smart, Ph.D. controversy.
    he's also the lead developer of the Battlecruiser games. (In other words, a 100% professional coder, unlike perhaps you, dear Windows dweeb.)
    *sigh* I never questioned his professional cabilities, but I do vehemently disagree with anyone who believes that a thriving software industry necessitates software patents. And though I'm not the creator and lead developer of a thoroughly derided video game series**, I've 7-8 years of professional software development for various companies across several states under my belt, thankyouverymuch.
    patents can refer to methods and systems, and exactly how tangible are those?
    On the occasion of me thinking of the phrase "patented methods," US Patent #5443036 comes to mind. No method, system, or anything else intangible known by me to be patented deserves such protection in this developer's opinion.
    And I'll leave it to the real Derek to respond to you with that post with eight occurrences of "shit", no more, no less.
    Actually, I was referring to his uncanny ability to quickly locate messages across the Internet critical of him or his product line and respond to them in a very rude manner. Perhaps they have rules against that at B3D. Anyway, I invite you to read over the rest of the Flame War Follies website. It's worth some laughs.

    ** I will note I've not tried his game. From the descriptions it sounds like an updated and far more complex "Vega-Bound," in which case I might actually like it. But, that wouldn't change the fact that it's thoroughly derided...
    --
    [Insert pseudo-intellectual anti-Amerikan/pro-socialist sig here]
  48. you kids amaze me... by grimani · · Score: 2, Insightful

    every manufacturer under the sun is the devil incarnate for not including drivers and support for linux (nevermind whether an economic proposition exists for supporting their products in linux),

    but when it comes to patents, our beloved carmack should take a stand based on principle and

    NOT SUPPORT HARDWARE?!?

    heh. so no support for linux is heinous, but no support for everything is alright?

  49. Because... by babybird · · Score: 2, Informative

    ...Dolby Digital is an encoding/compression method for multi-channel audio, it has nothing to do with generating the original source audio. Nor does it have anything to do with calculating audio effects such as position, reflection, or occlusion which is what Creative's EAX (and previously, Aureal's A3D) is all about.

    As for its being an accepted standard (for gaming), there is no sense using up processing time compressing and encoding multi-channel audio into a Dolby Digital stream when you can simply output the digital audio as a raw PCM stream which most digital audio decoders are capable of handling directly. It would only be of use for pre-rendered cut scenes/FMV where all the audio would be the same each time.

    --
    Keith D.