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Electronic Arts Buys Criterion, RenderWare

CFresquet writes "Gamesindustry.biz reports that Electronic Arts has purchased developer Criterion Software. Criterion is the game developer behind Burnout 3 and 'anticipated first person shooter Black', but also makes RenderWare, arguably the most popular 3rd party game engine solution used in PC, console, and hand-held game development. With this purchase, EA now suddenly has its fingers in the development of many of its competitor's games. Formerly independent studios now find themselves unexpectedly partnered with the gorilla of the industry, and EA could be in a position to leverage its ownership of this technology when negotiating with publishing agreements with studios." Intriguingly, this means that the engine technology powering Grand Theft Auto 3/Vice City (and GTA: San Andreas?) is now EA-owned, though Criterion's David Lau-Kee claims "a win for everybody", arguing the takeover gives RenderWare "the capability to step up today and say to the entire industry, you know, 'We'll help you out?'"

63 comments

  1. Will there be "secret" features inthe game engine? by OneDeeTenTee · · Score: 4, Interesting

    It certainly must be tempting to either add features that only EA games will be able to make use of, or to slow down development of the version they liscense to others while adding features for their own games.

    --
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  2. how can this be good news? by incubusnb · · Score: 1
    yay, another supercompany turning a great industry into another money-whoring industry

    no doubt they'll decide to start pumping out crappy games from their newly purchased studios

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    1. Re:how can this be good news? by DeepHurtn! · · Score: 1
      no doubt they'll decide to start pumping out crappy games from their newly purchased studios

      EA will *start* to pump out crappy games...?

    2. Re:how can this be good news? by incubusnb · · Score: 1
      ...from their newly purchased studios...

      i didn't say anything about the quality of the games they're currently pumping out, which are crappy...

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
  3. I see no alarm. by arkham6 · · Score: 1

    I somehow fail to see the alarm in this. Yes, EA now owns a development tool. Thats nice. Its not like they have any control over the companies using it. They can't exactly say 'Stop developing a competing product or we will pull the plug.' Did Borland have control over companies that used its C compiler? At worst, they will just make future releases garbage, and many companies will switch over to another tool.

    1. Re:I see no alarm. by Daetrin · · Score: 3, Informative
      Its not like they have any control over the companies using it. They can't exactly say 'Stop developing a competing product or we will pull the plug.'

      The problem is that i'm pretty sure RenderWare is a licensed product. They probably can't revoke the license for any current games, but they can certainly refuse to renew it for any upcoming games. So yes, they can in fact threaten to pull the plug.

      And even if i'm wrong about the licensing bit, they can always just refuse to release any new updates publically and keep them for themselves (and any companies who choose to cooperate with them) instead, which would be almost as bad.

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      This Space Intentionally Left Blank
    2. Re:I see no alarm. by black+mariah · · Score: 1

      So fucking what? It's not like Renderware is the only platform out there. It would be really fucking stupid for EA to do anything but what Criterion has been doing all along.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    3. Re:I see no alarm. by Anonymous Coward · · Score: 0

      That depends on what their motives are. Do they want to make money off RenderWare via the licensing scheme that RenderWare already uses? Or did they buy it out to cut off the competition from one of the best middleware platforms in the industry? Or worse yet, maybe both...

    4. Re:I see no alarm. by radio.cgt · · Score: 0, Flamebait

      Wow, you must be the bomb! you sound so cool when you speak like that. Gives you a real air of knowledge and authority!

    5. Re:I see no alarm. by black+mariah · · Score: 0, Flamebait

      There are times to engage in real debate and there are times to tell someone to suck your balls. That was obviously the latter.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    6. Re:I see no alarm. by Anonymous Coward · · Score: 0

      It will be a lot harder now for the teams which are using and are used to RW and which are currently working with any other publisher. You just can't go to an publisher, ask him to support you and using the money to buy tools from his biggest competitor.

      I guess a lot of teams will therefore switch to another engine now. And that's not always easy :(

    7. Re:I see no alarm. by Daetrin · · Score: 1
      Renderware is considered one of the best, if not the best, platforms out there. EA is a very different company from Criterion. Criterion makes a couple games, probably one or two at a time at most. They also have their Renderware platform which they sell to many companies for (presumably a significant amount of money.)

      If Criterion were to stop selling their platform to other companies the average quality of current games would go down slightly, with the exception of Criterion's own games of course. Criterion's games would therefore sell a little better, but probably not a huge amount better, so it's worth more to sell the platform to other companies at the cost of a slight decrease in sales of their own games.

      EA on the other hand is involved in the production of dozens of game every year at the least, probably more like a hundred or more. When you're talking about that many games, a slight increase in sales for all of them becomes a significant amount of money. EA can sell Renderware at a discount to its affiliated companies, or offer it for "free" in exchange for favorable contracts. EA therefore gets more money from those companes (either directly or through better percentages in contracts) from the companies they work with, and if they they can pressure some non-EA companies into signing up with them by threatening to take away Renderware, and the rest will most likely see some fall in quality of their games, thereby increasing the perceived value of EAs games and increasing their sales. Again, only by a small amount, but a small amount spread over dozens or hundreds of games adds up to quite a bit.

      It's pretty much like any other vertical monopoly. When Carnegie bought out iron mines he could have continued to do buisness like the old mine owners did, selling the ore to whoever offered the best price. However in the long run it was more advantageous to keep all the ore for his own foundries. In doing so he made getting iron ore more difficult for the other companies (yes, there were other mines out there, just like there are other platforms than Renderware, but every source taken out of circulation makes it more difficult for the other companies) and reduced his own prices as well. If the mines are just shipping the ore straight to his own foundries instead of selling it to others, he can cut out a lot of extraneous stuff that isn't necessary anymore. If EA does decide to enternalize Renderware you can bet that Criterion's marketing department is going byebye, thus reducing the costs of the company and making it cheaper for EA to produce Renderware for itself.

      Carnegie wasn't fucking stupid for trying to get all aspects of steel production under his control, it ended up making him incredibly rich. If done right there would be nothing stupid about EA trying to get all aspects of game procution under its control as well. It might not be so good for the gamers, and it certainly wouldn't be so good for the non-EA companies, but it would be good buisness for EA.

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      This Space Intentionally Left Blank
  4. Let's call a spade a spade... by Anonymous Coward · · Score: 3, Funny

    In the interest of being fair, shouldn't /. have a Larry Probst icon with borg-like appendages?

  5. In another news... by Lisandro · · Score: 4, Funny

    In another news, RenderWare software, out of the blue and without a rational explanation, drops 20fps, crashes time after time and "inspires" a series of mediocre movie adaptations and sport games. The dev team at Criterion is still trying to figure it out.

    1. Re:In another news... by Anonymous Coward · · Score: 0

      How I wish I could mod that post up. ;)

  6. Well expect these companies to... by dudeX · · Score: 1

    suck after 3-5 years.

    Considering that many EA bought companies flounder or suffer, EA has a bad track record handling good software companies.

    1. Re:Well expect these companies to... by Alban · · Score: 4, Insightful

      Maxis is doing fine (the sims)

      Blackbox is doing fine (NFS underground).

      EA Tiburon (Madden) is doing fine.

      People say EA destroyed Origin, but Origin was long dead before being acquired.

      People bitch about EA's sports games, but those sports games are actually good.

      And and there are studios that didn't survive their acquisition (or rather, their best employees were relocated, and the rest was shutdown). And of course there are some games EA puts out that aren't as good as the rest.

      But get real, EA puts out a lot of really good titles. And EA must have great tools and libs. On consoles, a good portion of their games look better then the majority of other titles.

      Are you telling me FIFA doesn't look awesome? Are you telling me SSX 3 doesn't look gorgeous? (and runs at 60 fps on a ps2 for most areas)

      I've noticed that people always hate #1. No matter the industry, the sport, etc. People hate EA, people hate Michael Schumacher, etc, etc.

    2. Re:Well expect these companies to... by binaryspiral · · Score: 1

      Oh I don't know about that - Maxis seems to rebound after the pathetic SimCity3000... SimCity 4 with it's expansion pack Rush Hour is good for many hours of sleepless micromanagement and zoning cities.

      But then again... Medal of Honor: Allied Assault has enough security holes it could be considered the "Los Alamos Lab" of FPS games.

      Punk Buster anyone?

    3. Re:Well expect these companies to... by Lithos · · Score: 1

      *sigh* I will never forgive EA for destroying two of the best game studios out there.. Origin and Westwood. Yes, some could argue that Origin was dead before EA bought them, but they forced Richard Garriot out, and when he left, all significant talent left with him. Westwood had some great games (namely Command and Conquer).. they sold well.. why would you disband a company that's making games that sell well? For the flop that was Earth and Beyond? Even Earth and Beyond was a pretty good game, it just had no content, and EA did not want to devote the time/resources it would take to maintain its customer base. That all being said, some good work does come out of EA studios, such as the sports games. But, come on.. UO: Ninjas?? (and yes I know that's not the correct title, but it might as well be)

      --
      What's a sig?
    4. Re:Well expect these companies to... by jonwil · · Score: 1

      Westwood Studios anyone?

      I am still bitter at EA for not giving enough support to C&C Renegade, canceling C&C Renegade 2 and producing the abomination that is C&C Generals (which basicly ripped off Warcrap III)

    5. Re:Well expect these companies to... by pommiekiwifruit · · Score: 1
      Maxis is doing fine (the sims)

      Apart from their office being shut down on 12 feb 2004 you mean, and some people getting severance packages. When even EA is shutting down studios like Maxis and Origin, it makes the rest of us nervous.

    6. Re:Well expect these companies to... by Alkaiser · · Score: 1

      Never played the most recent iteration of FIFA, SSX3 didn't look that hot in my opinion, and it still has map holes, and I noticed TONS of slowdown.

      In any case, NBA Live 2004 was crap, looked bad, and was soundly thrashed by ESPN NBA 2K4.

      I've never considered EA #1 in anything, and I'never hated them, just the bad games they spit out. They make the big budget everyman game as far as I'm concerned. They don't just suck by default, but they also don't usually go the extra mile to polish up a game to take it from a 7.5 to 8.5-9.

      --
      Netjak.com independent reviews of domestic & import video ga
  7. Re:Will there be "secret" features inthe game engi by Graelin · · Score: 2, Informative

    ...which would clearly fall into the realm of an antitrust lawsuit should it carry on long enough for evidence to mount.

  8. Re:Will there be "secret" features inthe game engi by black+mariah · · Score: 2, Insightful

    And more importantly, would immediately lead to the disuse of Renderware as a platform.

    --
    'Standards' in computing only impress those who are impressed by things like 'standards'.
  9. EA now owns every developer who uses RW by PenguinOpus · · Score: 4, Insightful

    Many companies make a middleware bet, wrap their toolchain and game franchise around it. The mediocre ones ship one game (if they're lucky) and then die. The successful ones develop an engine, toolchain, and gameplay that they'd like to reuse for the sequels. In the past, they paid more money to RW and they were set. Now, the price is negotiable with the gorilla of the industry.

    Strategically, it means every studio has to get off of Renderware ASAP or they could be crushed if EA ever looks in their direction.

    Since Renderware is basically console-only, its only real competitors are/were NDL and Alchemy. Neither are as big, but both may be perceived to be needed to fight against EA.

    (I'd post a disclaimer here, but its no longer relevant)

    1. Re:EA now owns every developer who uses RW by black+mariah · · Score: 1, Insightful

      Your post makes the sides of my brain want to jump out of my head through my ears and strangle me for objecting it to such total fucking stupidity. EA may be big, but they didn't get to be big by being idiots. Tell me what possible good could come from EA fucking with Renderware. Unlike you, EA has a brain and uses it. Criterion develops one of the most popular console game frameworks available. You think EA bought them to crush competitors? Fuck no. They bought them to make money off those yummy licensing fees. There isn't any 'fight against EA' other than the one dipshits think exists because, you know, EA is all big and evil and stuff, and we can't have big companies because... ummm... hey, look, a turtle...

      Okay, EA is big. What the fuck does that have to do with pricing? If they charge too much, companies just won't use Renderware. *SHOCK!* *SURPRISE!* Most companies don't use it anyway. Please, spread your stupidity elsewhere. Slashdot has enough already.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    2. Re:EA now owns every developer who uses RW by PenguinOpus · · Score: 1


      You clearly don't understand where the revenue is in games vs. middleware. "Yummy" fees are microscopic. RW grossed less than $50K from the $1B+ that GTA3 made. Middleware is important strategically but financially is currently in the noise. EA made a strategic move and has _no_ need for even 100x the current revenues of RW at their current margins.

    3. Re:EA now owns every developer who uses RW by tsm_sf · · Score: 1

      Your post makes the sides of my brain want to jump out of my head through my ears and strangle me for objecting it to such total fucking stupidity.

      Thank you, I was having a bad day.

      --
      Literalism isn't a form of humor, it's you being irritating.
    4. Re:EA now owns every developer who uses RW by Anonymous Coward · · Score: 0
      If they charge too much, companies just won't use Renderware. *SHOCK!* *SURPRISE!* Most companies don't use it anyway. Please, spread your stupidity elsewhere. Slashdot has enough already.
      Most companies? From RenderWare Official Website: "RenderWare is currently powering over 500 games in development or released - that's one in four console skus using our services and technology. Games published using RenderWare include some of the industry's hottest properties."
    5. Re:EA now owns every developer who uses RW by black+mariah · · Score: 0, Troll

      What's your point? One in four games is 25%. Powering 500 games? And how many games has it NOT powered?

      Seriously, this is press release bullshit. Find me some real numbers or shut the fuck up.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    6. Re:EA now owns every developer who uses RW by black+mariah · · Score: 1

      Criterion uses Renderware in their own software, correct? Development costs are recouped through their own game sales. Licensing fees from other companies are basically free money. Try to explain to me exactly how free money is bad.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    7. Re:EA now owns every developer who uses RW by Anonymous Coward · · Score: 0

      Your post makes the sides of my brain want to jump out of my head through my ears and strangle me for objecting it to such total fucking stupidity.

      God, the irony. Perhaps you should do something about your ongoing problems with English before carrying on like a fool?

      Then, of course, there's your marked lack of knowledge about anything, clearly on display in your postings. Please, do us all a favour and get some sort of education *about* *anything* before posting here again.

      Seriously. There are many fine institutions where you can learn all about science, math, and computer programming. You might also learn not to carry on like a "gansta" rapper with Tourette's, and be able to discuss technical matters along with the grown-ups - something noticably missing from your posting history to date.

      Please, spread your stupidity elsewhere. Slashdot has enough already.

      "black_mariah" is complaining about *stupidity* on Slashdot?! Go look at his laughable posting history, to really get a feel for the irony implied by *that* statement. Notice how there's nothing of a technical nature in *any* of it. Notice how it's almost all complete garbage? There's a reason.

    8. Re:EA now owns every developer who uses RW by Anonymous Coward · · Score: 0

      Numbers.

      A few companies using RenderWare:

      Activision
      Atari
      Capcom
      Electronic Arts
      Konami
      Midway
      Namco
      Rockstar
      Sammy Studios
      Sega
      Sony (SCEA & SOE)
      THQ
      Ubisoft
      Vivendi Universal Games
      ...

      Games developed using RenderWare, have so far collectively delivered over $2billion of retail revenue.

      A few titles using RenderWare: Grand Theft Auto III, Grand Theft Auto Vice City, Burnout 1, 2 & 3, Tony Hawk Pro Skater 3, Call of Duty: Finest Hour, Suikoden III, Pro Evolution Soccer 2, Mortal Kombat 5 - Deadly Alliance, Sonic Heroes, kill.switch, NFL Blitz 2002/03, Redcard Soccer 2002, Outlaw Golf, MX2002, ....

      For console games, RenderWare is one of the most relied upon middleware along with Gamebryo, Havok, ...

    9. Re:EA now owns every developer who uses RW by black+mariah · · Score: 1

      Hey, wow, that's a lot of companies that can tell EA to go fuck themselves with an iron stick if a screwover is attempted.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    10. Re:EA now owns every developer who uses RW by OneDeeTenTee · · Score: 1

      It appears that the flagrant use of obscenities is good karma on Slashdot.

      --
      Stop the world; I need to get off.
    11. Re:EA now owns every developer who uses RW by Dot.Com.CEO · · Score: 1
      What you fail to understand is that a 50k income is irrelevant to EA. However, a 2 month delay of your competitor's hit title because of a sudden alteration in the rendering engine is not.

      I agree with you that most people arguing with you are psychotics who should understand how businesses work, however, this specific argument of yours is hollow.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    12. Re:EA now owns every developer who uses RW by Mike+Hawk · · Score: 1

      The ones that survive the screw will. But in this business one bad holiday season can be the end.

    13. Re:EA now owns every developer who uses RW by black+mariah · · Score: 1

      No, it's not. You don't make 'sudden alterations' to licensed engines. It does NOT work that way, and if they TRIED to do some stupid shit like that you can bet your balls that they'd have an antitrust suit on their hands before they hung up the phone.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
  10. Pitch this one to CBS Execs!! by PedanticSpellingTrol · · Score: 1

    Everybody loves Lance?

    1. Re:Pitch this one to CBS Execs!! by black+mariah · · Score: 0

      Armstrong? Everyone hates him. Okay, not really. Only the French cycling pussies hate him because he makes them look like the pansy-asses they are.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    2. Re:Pitch this one to CBS Execs!! by Anonymous Coward · · Score: 0

      Everyone hates him because he's hopped up on drugs, just like all the cyclists are, but is too chicken to admit it.

  11. Will EA destroy all? by chrispyman · · Score: 3, Interesting

    While it's quite true that many of the games made by companies gobbled up by EA have become nothing but crap, that is irrelevent as RenderWare is not a game. At best, RenderWare will continue developing its software for license to other parties and will probably be used more and more in EA's projects. At worse, they'll turn it into EA-internal-only product and I'll suck. In either case, who cares? Developers can use anything they want to make their games, and those already in the process aren't going to suddenly find that the software stops working. All that matters to the consumer is having a good game.

  12. crap by Lord_Dweomer · · Score: 1
    "and EA could be in a position to leverage its ownership of this technology when negotiating with publishing agreements with studios."

    This can mean nothing but canceled games, and studios getting bent over the deal-making table.

    --
    Buy Steampunk Clothing Online!
    1. Re:crap by gl4ss · · Score: 1

      ..or ea being a preferable _publisher_ because they can throw in a 3d engine to the deal?

      it's not like renderware was free to start with.

      --
      world was created 5 seconds before this post as it is.
  13. Re:Will there be "secret" features inthe game engi by Osty · · Score: 3, Insightful

    Why would they do that? Epic and id thrive on engine sales. Licensing a game engine to other developers has become a very lucrative business, perhaps even more lucrative than selling the games themselves (would you rather have a single million-selling game, or a license fee off of a number of million-selling games?).

  14. Sounds like good news for middleware renderers by AltaMannen · · Score: 3, Interesting

    Good news for LithTech, GameBryo, Unreal Engine, Source Engine, id Software licensing and so on. All the other options available to middleware-using developers now that they have a good reason to make a switch.

    1. Re:Sounds like good news for middleware renderers by Alban · · Score: 2, Insightful


      Take out id software, unreal and source. Companies that use renderware generally put out cross platform products. By cross platform I really mean cross platform, and not just "pc and xbox", but gc + ps2 + xbox and possibly pc.

    2. Re:Sounds like good news for middleware renderers by Paul+Rutland · · Score: 1

      The Unreal engine is crossplatform but the grandparent had the wrong link.
      Check out this page http://www.unrealtechnology.com/.

      It supports ps2. Splinter Cell uses the Unreal engine and is available on gc, ps2, xbox and pc.

      Paul Rutland

    3. Re:Sounds like good news for middleware renderers by Alban · · Score: 1


      Unreal doesn't have a good rep amongst ps2 developers.

      Do you actually know how splinter cell was ported to ps2 and gc? Certainly not through a common engine, toolchain and pileline!!

      Read this:

      http://www.gamasutra.com/resource_guide/20030714 /h ao_01.shtml

      Basically it was a brute force attack in ubisoft's shangai studio where labor is cheap (and competent).

    4. Re:Sounds like good news for middleware renderers by mink · · Score: 1

      I dont see Burnout 3 for the Gamecube and I am not buying an Xbox just for that 1 game.

      Looks like crossplatform is a has been for this tech.

      Burnout 2 was about identical on the Xbox and Gamecube so I fail to see why thre is a problem making the 3rd one cross platform, they are making a bad PS2 version.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    5. Re:Sounds like good news for middleware renderers by Anonymous Coward · · Score: 0

      Those are all PC engines. PC games sell 1/10 what console games sell. Have you seen the "ports" of those engines to PS2? They're a joke. Renderware is the only viable truly cross-platfrom game development environment in existence. Those companies are shitting themselves today, wishing they hadn't done "PC first, console second".

    6. Re:Sounds like good news for middleware renderers by Anonymous Coward · · Score: 0

      Unreal runs on PS2 like DOOM runs in 80x25.

  15. Star Trek by Moo+Moo+Cow+of+Death · · Score: 2, Funny

    You will be assimilated, resistance is futile.
    Do not pass go, do not collect $200, in fact, we need your spleen and your left lung if it's not too much trouble.

    I for one, hope that EA is like some kind of dying start, where it's gravity gets more intense as it gets full and they eventually explode all over the place.

  16. Winning Eleven by hoferbr · · Score: 1

    It's interesting to note that RenderWare is also behind Konami's Winning Eleven soccer game.

  17. Re:Will there be "secret" features inthe game engi by tc · · Score: 1

    Why would it be anti-trust? Renderware is not a monopoly on gaming middleware.

  18. Re:Will there be "secret" features inthe game engi by Pluvius · · Score: 1

    It would be monopolistic behavior. It would mean that EA is trying to sabotage the efforts of its competitors by making Renderware work better on its own games while neglecting to mention this to anyone else.

    If EA came out and told everybody that it used an optimized proprietary version of Renderware to make its own games, I suppose it would be OK. I don't think they would, though.

    Rob

  19. Re:Will there be "secret" features inthe game engi by tc · · Score: 1

    Unless they are a monopoly, which they aren't, this would be perfectly legal.

    Having an internal version of a tool which is more advanced than the version you license externally is a perfectly legal business practice. It doesn't even strike me as particularly unfair.

    With only a few exceptions, businesses do not legally have to sell their products on equal terms to all customers, nor do they have to make available all the technology and services they use internally. And, quite frankly, why the hell should they? They're paying for the development (or bought the company that paid for the development), it's entirely up to them what they do with the fruits of that investment. If they want to license some portions externally to recoup some costs, while retaining other portions as a competitive advangtage, they should be perfectly free to do so. And, under the law, they are.

    The situation changes if they have a monopoly in a particular market. Then there are anti-trust provisions which come into effect. But without a monopoly, none of those considerations is relevant.

    I'm not sure what you mean by the phrase "monopolistic behaviour". I would assume it to mean "doing stuff that you could only get away with if you were a monopoly", but EA isn't a monopoly in the games business, and Renderware doesn't have a monopoly of the games middleware business, so pretty much by definition I don't see how anything EA chooses to do with Renderware could be considered "monopolistic".

  20. Could be a defensive move (bring on OpenWare?) by CreateWindowEx · · Score: 1
    EA acquiring Criterion is something I've been worrying about for a long time. I was kind of expecting someone like Sony to jump in at the last minute to try and prevent it, but oh well. Maybe this means Sony actually hopes to ship the PS3 with usable graphics libraries...

    While Renderware is certainly the most popular console middleware provider by far, a minority of games actually use Renderware, so it might be hard to bring antitrust charges--Renderware certainly has far less of a monopoly than Sony does on the console market.

    Anyways, I agree that EA probably doesn't give a rat's ass about the licensing revenues. My guess is they would be more likely to just stop licensing Renderware for future 3rd-party games than deliberately set mines in it. A precedent for this is when EA bought BlackBox, they made BlackBox stop licensing its cross-platform video codec to other developers.

    It's quite likely that EA acquired Criterion as a somewhat defensive strategy--if they are intending to try and migrate their various studios to Renderware (which would ease the sharing of technology, assets, and employees between their studios), then by *not* acquiring Criterion they would be left quite vulnerable if Sony, Microsoft, or someone else acquired it.

    Deciding to go with a particular middleware provider is a huge commitment even for a smaller studio--all of your code and tools are built around it, making it very expensive to switch. When you're EA and thinking of switching all or some of your studios to Renderware, it's an even bigger leap. EA will have to walk a fine line--if they start abusing their position, people will drop Renderware and a competing middleware provider will fill the vacuum, but if they "play nice", people will continue to use it at least for the next several years giving EA a nice leash on other developers, and possibly a slice of GTA[n] profits...

    As the Playstation3 looms on the horizon, we may be entering an era where in-house graphics engines won't be able to compete with a dedicated large team who does nothing but develop and refine their engine. If Renderware had remained independent and was able to offer a good early PS3 implementation, it could have been a huge switchover; currently, it would be quite risky for anyone to switch to Renderware.

    This also brings up the vulnerability of all middleware being acquired by someone like EA. Amusingly, the only way for a middleware company to guarantee the future would be to do something like GPL at least the API and specification of their middleware system, so that at least it would be possible for another provider to provide a compatible system in the event of a hijacking (although this would remove the "lock-in" advantage). A more exciting alternative would be if various smaller developers pooled resources and worked on some sort of open-sourced engine--as hardware power increases, graphics engines will continue to get more general-purpose and less game-specific, and the graphics engine itself will become less of a differentiating feature in the marketplace. Trying to make an GPL-like license that would be compatible with all the Sony/Microsoft/Nintendo SDK licensing might be tricky, but surely it's possible. The proliferation of open standards for games technology would also facilitate moving to a Hollywood studio business model for game developement, where developers are hired on a per-project basis, and standard toolsets make it easier for artists and to a lesser degree programmers to jump from project to project, making it easier to have the "small team in preproduction, huge team in production, small team in final testing/approval" structure.

  21. Re:Will there be "secret" features inthe game engi by Pluvius · · Score: 1

    A company doesn't have to be a monopoly to break anti-trust law. If it did, then why did the government bother to sue Microsoft? Clearly MS isn't a monopoly; they have Mac and Linux to worry about, among other OSes.

    From the DOJ Antitrust Division's website:

    [The anti-trust laws] prohibit a variety of practices that restrain trade, such as price-fixing conspiracies, corporate mergers likely to reduce the competitive vigor of particular markets, and predatory acts designed to achieve or maintain monopoly power.
    [Emphasis added.]
    --http://www.usdoj.gov/atr/overview.html

    Rob

  22. Re:Will there be "secret" features inthe game engi by tc · · Score: 1

    Because Microsoft exercises monopoly power in a particular market - viz. the market for desktop PC operating systems. Monopoly power means that they can pretty much set any terms they like for sale, and not have it affect their volume. You don't need 100% share to exercise monopoly power.

    With EA and Renderware, I would say that Renderware is not sufficiently important for them to be able to exercise monopoly power with it. There are competitors. If EA put up their prices or reduced the functionality, games companies have other reasonable options. Indeed, the majority of games on the market are built without Renderware. Many use other pieces of middleware (e.g. Unreal Engine), and still others don't significantly use middleware at all.

    I know it's the standard kneejerk Slashdot reaction whenever a big company buys something, but really, I don't see a potential anti-trust issue here at all.

    (Of course, IANAL, just a game developer.)

  23. Re:Will there be "secret" features inthe game engi by Anonymous Coward · · Score: 0
    If EA came out and told everybody that it used an optimized proprietary version of Renderware to make its own games, I suppose it would be OK. I don't think they would, though.

    I believe Criterion at one time used an optimized proprietary version of Renderware to make their own games with.