Alien Hominid Breaks New Grounds In Console 2D
Thanks to GameSpot for its first look at GameCube/PS2 side-scrolling 2D shooter Alien Hominid, an interesting-looking title that had its genesis after "a rough prototype for the game was uploaded in 2002" to the Newgrounds Flash movie/game website. The article notes: "The core [game] mechanics are clearly inspired by classic 2D shooters such as Contra and Metal Slug. However, while Alien Hominid has obviously been influenced by those games, it doesn't end up being derivative", and concludes of the The Behemoth-developed, American-created title, due out this October: "The straightforward, accessible gameplay found in the various game modes is rock solid and a blast to play. The multiplayer modes are an awesome addition to the mix, and the level editor in the PDA [sub-game] is icing on the cake."
First post in the games section?
You suck.
Best regards,
Inda
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I have little to say, but even less to lose by saying it.
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Man, it seems like years since I played that game on Newgrounds. I loved it. Old school, hard as hell side scrolling action. True, the graphics are cartoon perfect and fit the gameplay perfectly. If I remember correctly, biting heads off of G-Men was a real pleasure. If only Gordon Freeman could do that. Or at least Morgan Freeman...
More small companies are getting some publicity, and showing everyone that it doesn't take $5,000,000 to create a great game. This is yet another small example of showing how self-funded companies can truly experiment with game-play & graphics, and remind the world why games are fun to play. (I'm wonder how difficult it was to self fund for console)
Read the article and am wondering - how exactly does it not "end up being derivative"? Almost every feature mentioned has been seen in a game in one form or another. I'm not knocking derivative here - I love games like this. I just want something more concrete to substantiate the statement.
I for one welcome our new 2D overlords. I hope this game does well enough to convince other development houses to dust off their 2D gaming knowledge and bring back this wonderful gaming genre.
I mean, those with a "cartoony" feel to it. Gish was great in this regard as well. I just downloaded the flash version to play it at home. I just love when the lil' alien pops up the knife ;)
I played this game at the Comic-Con, where it was stationed right across from the Mega64 booth. When it was watching it, it was great, but once I got into it, it seemed like something I should be playing on a computer, not on console. The controls weren't bad, but the gameplay wasn't all that great for a console game. It started out as a computer game, and IMHO, it should stay as a computer game. But that's just my opinion. Try it for yourself.