Seriously. That demo was the only thing that has actually made me jump in terror since I was about 10, and it made me do it TWICE. It may be a cat-scare type of thing, but dammit, it works. The part that Gravedigger mentions is particularly great. You basically look away for a split second to start going down the ladder and you look back and she's just right THERE. I swear I thought I was gonna fall off the ladder, then I realized that it was just a game. Powerful stuff.
Hackers, crackers, and even the lowly DOSers no longer have to pretend that they are malevolent killers, but now can pretend that they are hitmen. There's a distinction there that lends itself well to delusional self-image and far too much RPGing. (Lawful evil folks often have more interesting campaigns than chaotic evil.)
Geez, you know with an automated ambulance, who loads up the casualty? who performs medical attention? You would still need medics, and so all you would do is eliminate the driving role, and you don't prevent anyone else from being in harm's way. It seems to me that using this to pilot an ambulance is just needlessly getting a robot to do the job that a person is doing just fine.
This is just a last ditch effort by Time Warner to actually make some money after their colossal failure of a merger with aol. They're getting desperate, and therefore are willing to try and see if retro cool goes back as shallow as 1993 (well, 98 really).
I'll say that trying to put women in typically male roles result in shitty movies (such as Tomb Raider) because they're so purely over the top and inplausable that it makes people groan in disbelief
So Ellen Ripley in Aliens is what, some kind of an anomaly? In my opinion, the problem is not that women are in strong roles, it's tht often women are still used as sex-objects in those strong roles. it's kinda ridiculous when someone fighting nazis/aliens/zombies/whatever has to worry about her boobs popping out of an improbably small outfit. That is the problem with Xena and Tomb Raider and any number of other films, certainly. However there are examples of films featuring women in strong roles that doesn't seem oriented at the adolescent male masturbatory fantasy set.
I should say that as a guy, I'm not totally opposed to the boob-pooping scenarios however.
He made himself rich And he stole from the dumb But now he's called 'Bitch' As he's suckin' his thumb. A hundred different ways To get a shiv in the ribs, A hundred different inmates, Each shouting: "Dibs!" The story of "The Spammer" Was so previously sad But with this new ending... Well... This one ain't that bad.
let's not forget that it was competition with the Soviet Union that first made NASA so huge. Now obviously, there were military concerns there, but in the long run competition is good for any industry, even the sattelite/space research/space station building/exploration/(let's get ahead of ourselves a little here) terraforming industry.
Other flaws with GT3 include the ridiculously pared down (from GT2) car and track list, as well as the unwieldy menu navigation. I don't know how many times I've accidentally started the "intro" on the track that I was meaning to play. It was frankly just poor QA and testing and whatnot. To me, GT3 was beautiful but vapid, like some chick on Elimidate, whereas GT4 (hopefully) will be more like Sherilyn Fenn. (MC Frontalot reference)
That's funny, when I read ATITD2 I coulda sworn it was 1337-5p34k for "attitude." I realized, of course, that that should be ATIT2D, or better yet, 47172D, which is just plain incomprehensible. (excellent.)
Scorched Earth is still one of the greatest games known to humanity. crappy graphics, elementary sound, no plotline, somewhat stilted gameplay, and the biggest damn arsenal you could imagine. (I still remember that in the old version the nuke blast took up 9 inches diameter of my computer's screen.)
By which I mean the graphical style is amazing. It's like you're watching a cartoon. I've seen cel shading before, but it is really well done in this. Adittionally, there are a whole lot of subtle animations that make it more cartoony, like when the hominids are biting the spooks in half (one of many, many apparent attack animations) the spooks actually see it coming and panic briefly. Tycho of PA plugged it a few days ago, apparently looking forward to it with much anticipation. It looks very quirky, fun, and cool. Hopefully the game will live up to the (as of yet fairly limited) hype.
Hmmm... Perhaps an MC Frontalot joke? Like perhaps something along the lines of: "I shalt not spam-a-little 'cause I'm Spam-a-lot, I scaled the walls of Aaaaaauuuuuuuugggggghhhhh, got made fun of by a man with a reediculous french accent at the top..." naw, it throws off the meter. Not to mention the fact that it isn't funny.
w00t! oh wait, crap.
This sucks about There. (dissect that, grammar teachers!) While I hadn't played it myself, I was struck by how great an idea it was. I like the whole socializing aspect of MMOGs, the annoying thing to me is the whole "timesink" mentality. It was nice to see something that was not dedicated to leveling up, but rather more of a social environment.
R.I.P. There, 2004. You will be missed.
That's like saying that books are boring because all you ever do is look at them and occasionally turn the page. You are missing the point. Games (and just about all fiction-based media, for that matter) exist to place you into a different frame of reference, to experience something you do not do in real life. The fun of games is not the input that is used, but rather the imagination that you use to enjoy them. If you are sick of games, do not play them. (but if your experience is based solely on fps or mmpogs, I think its time you branch out and discover something new. if you are still bored, go for a bike ride or camping or something.)
I think it may be a little too hard for some kids. (particularly those who may be undergoing some fairly fierce treatments) The mutated cells expand fairly quickly in the whole "game of life" style, and the end boss in each level constantly forces more out. It's a good idea for this type of thing, but it moves really pretty quickly. It took me quite some time to beat the game, and despite the fact that you couldn't actually lose all your health or run out of ammo (when you get low on either there's a beeping that's just annoying, encouraging you to collect more) the game did get pretty frustrating. The weapons used don't seem to do a lot of damage, and the cells mutate a little to quickly. There are also a few control issues. you can adjust the camera (you need to, frequently) but that forces you to stop attacking and allows the cells to flow in again, taking away your hard work.
The avatar rides on a hoverboard that you control with the dir buttons. the problem is that this thing ends up going really really fast, whichis tricky when you're trying to strafe to kill off some cells. all the edges of the levels are half-pipes, which is a cool idea, but it would have been cooler if your skating actually led to bonuses, such as more powerful weapons, extra items, etc. by having places reachable by jumping off the half-pipe a la THPS.
All in all, it might be a little too frustrating for the sick kids, but also kinda boring at the same time. It taught me one thing: cancer is annoying. don't get it, it ain't worth it.
Seriously. That demo was the only thing that has actually made me jump in terror since I was about 10, and it made me do it TWICE. It may be a cat-scare type of thing, but dammit, it works. The part that Gravedigger mentions is particularly great. You basically look away for a split second to start going down the ladder and you look back and she's just right THERE. I swear I thought I was gonna fall off the ladder, then I realized that it was just a game. Powerful stuff.
Hackers, crackers, and even the lowly DOSers no longer have to pretend that they are malevolent killers, but now can pretend that they are hitmen. There's a distinction there that lends itself well to delusional self-image and far too much RPGing. (Lawful evil folks often have more interesting campaigns than chaotic evil.)
Geez, you know with an automated ambulance, who loads up the casualty? who performs medical attention? You would still need medics, and so all you would do is eliminate the driving role, and you don't prevent anyone else from being in harm's way. It seems to me that using this to pilot an ambulance is just needlessly getting a robot to do the job that a person is doing just fine.
That said, my first reaction was HELLOOOOO NURSE!
What a terrible yolk. I mean joke. (damn, it's infectious!)
yes, there are french wookies, but they're cleverly disguised as women's armpits.
Only the elderly move quickly.
So Ellen Ripley in Aliens is what, some kind of an anomaly? In my opinion, the problem is not that women are in strong roles, it's tht often women are still used as sex-objects in those strong roles. it's kinda ridiculous when someone fighting nazis/aliens/zombies/whatever has to worry about her boobs popping out of an improbably small outfit. That is the problem with Xena and Tomb Raider and any number of other films, certainly. However there are examples of films featuring women in strong roles that doesn't seem oriented at the adolescent male masturbatory fantasy set.
I should say that as a guy, I'm not totally opposed to the boob-pooping scenarios however.
He made himself rich
And he stole from the dumb
But now he's called 'Bitch'
As he's suckin' his thumb.
A hundred different ways
To get a shiv in the ribs,
A hundred different inmates,
Each shouting: "Dibs!"
The story of "The Spammer"
Was so previously sad
But with this new ending...
Well...
This one ain't that bad.
It's a start anyway.
but smaller.
I swear they just did the exact same thing like a year ago.
Other flaws with GT3 include the ridiculously pared down (from GT2) car and track list, as well as the unwieldy menu navigation. I don't know how many times I've accidentally started the "intro" on the track that I was meaning to play. It was frankly just poor QA and testing and whatnot. To me, GT3 was beautiful but vapid, like some chick on Elimidate, whereas GT4 (hopefully) will be more like Sherilyn Fenn. (MC Frontalot reference)
or, potentially, heated over.
That's funny, when I read ATITD2 I coulda sworn it was 1337-5p34k for "attitude." I realized, of course, that that should be ATIT2D, or better yet, 47172D, which is just plain incomprehensible. (excellent.)
Scorched Earth is still one of the greatest games known to humanity. crappy graphics, elementary sound, no plotline, somewhat stilted gameplay, and the biggest damn arsenal you could imagine. (I still remember that in the old version the nuke blast took up 9 inches diameter of my computer's screen.)
Hmmm... Perhaps an MC Frontalot joke? Like perhaps something along the lines of: "I shalt not spam-a-little 'cause I'm Spam-a-lot, I scaled the walls of Aaaaaauuuuuuuugggggghhhhh, got made fun of by a man with a reediculous french accent at the top..." naw, it throws off the meter. Not to mention the fact that it isn't funny.
w00t! oh wait, crap. This sucks about There. (dissect that, grammar teachers!) While I hadn't played it myself, I was struck by how great an idea it was. I like the whole socializing aspect of MMOGs, the annoying thing to me is the whole "timesink" mentality. It was nice to see something that was not dedicated to leveling up, but rather more of a social environment. R.I.P. There, 2004. You will be missed.
That's like saying that books are boring because all you ever do is look at them and occasionally turn the page. You are missing the point. Games (and just about all fiction-based media, for that matter) exist to place you into a different frame of reference, to experience something you do not do in real life. The fun of games is not the input that is used, but rather the imagination that you use to enjoy them. If you are sick of games, do not play them. (but if your experience is based solely on fps or mmpogs, I think its time you branch out and discover something new. if you are still bored, go for a bike ride or camping or something.)
I think it may be a little too hard for some kids. (particularly those who may be undergoing some fairly fierce treatments) The mutated cells expand fairly quickly in the whole "game of life" style, and the end boss in each level constantly forces more out. It's a good idea for this type of thing, but it moves really pretty quickly. It took me quite some time to beat the game, and despite the fact that you couldn't actually lose all your health or run out of ammo (when you get low on either there's a beeping that's just annoying, encouraging you to collect more) the game did get pretty frustrating. The weapons used don't seem to do a lot of damage, and the cells mutate a little to quickly. There are also a few control issues. you can adjust the camera (you need to, frequently) but that forces you to stop attacking and allows the cells to flow in again, taking away your hard work. The avatar rides on a hoverboard that you control with the dir buttons. the problem is that this thing ends up going really really fast, whichis tricky when you're trying to strafe to kill off some cells. all the edges of the levels are half-pipes, which is a cool idea, but it would have been cooler if your skating actually led to bonuses, such as more powerful weapons, extra items, etc. by having places reachable by jumping off the half-pipe a la THPS. All in all, it might be a little too frustrating for the sick kids, but also kinda boring at the same time. It taught me one thing: cancer is annoying. don't get it, it ain't worth it.
I always thought that it was in Georgia.
The ol' board? doncha mean the ol' GM screen?
that Destroy All Humans! is some kind of remake of Zombies Ate My Neighbors. Just thinking about it makes me want to go out and buy a snes.