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Why Videogame Reviews End Up Being So Controversial

Thanks to GamerDad for its editorial discussing why videogame reviews are sometimes controversial, and "why fanboys have such a hard time understanding that reviews are just opinions." The author explains: "I think it's simply a product of the games being essentially mechanical constructs... The mechanics of a game are often reviewed with their own numerical scores that then produce the overall total score." He goes on: "So many folks believe the pieces that create the game, because of the technology used (good or bad), define how good it can or can't be", before concluding: "Five stars out of five doesn't mean that's the greatest game and no game could be better. It does mean that it's one of the very best your money can buy in the opinion of the writer of the review."

81 comments

  1. The real reason... by Anonymous Coward · · Score: 0

    Why Videogame Reviews End Up Being So Controversial

    Because many of the readers are frustrated teenagers? Or 30-40 year olds who behave like whiny teenagers, acting like *everything* is soooo horrible.

    1. Re:The real reason... by Impy+the+Impiuos+Imp · · Score: 1

      You want fanbois? You haven't seen fanbois until you've suggested Superman should effortlessly beat up Thor on comicbookresources.com's Rumbles board.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  2. opinions that look like facts. by slothman32 · · Score: 5, Insightful

    The problem with reviews isn't that they are opinions but that they seem to be facts. Many reviewers and critics make it look like a movie or game or book really is bad rather than they just think it's bad. I personally don't look at reviews because the opinions are so ubiquitous that I the "facts" become meaning less. If I like it I like it. What others think is irrelevant.

    --
    Why don't you guys have friends or journals?
    1. Re:opinions that look like facts. by chaosmage42 · · Score: 1, Troll

      Many reviewers and critics make it look like a movie or game or book really is bad rather than they just think it's bad.

      To the reviewer, the movie/book/game/etc is 'really' bad, because thats what they think, that's what their experience is. Reviewers shouldn't have to state that the review is their opinion, that should go without saying.

      As the GamerDad article points out, you should read some reviews by a person to get a feel for what they like. To get 'accurate' reviews {accurate for you}, find someone who has similar opinions to you. Of course you can't always assume that you will both like and dislike the same things.

      I suggest reading several reviews to get several viewpoints, and taking any review wiht a grain of salt. the bottom line is you have to experience it for yourself to determine whether or not it is good {for you, obviously}.

      The problem is, hte experience costs money, etc. The point of reviews would be to give you an idea of whether or not it's worth it.

      --

      done
    2. Re:opinions that look like facts. by Colazar · · Score: 1
      As the GamerDad article points out, you should read some reviews by a person to get a feel for what they like. To get 'accurate' reviews {accurate for you}, find someone who has similar opinions to you.

      Actually, the most important thing to figure out is just what the person's taste is. The most accurate guage for judging whether we will like a movie or not is one of my wife's co-workers. If he likes a movie, we will dislike it. If he hates it, we will love it. Over about 25 films, this metric is perfect so far.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  3. Controversial? by Muerto · · Score: 5, Interesting

    I wouldn't use the word "Controversial" for a video game review. That is too strong. I would say that people get upset when they read a good review of a game only to get it home and see it's filled with bugs and not very good gameplay wise.. .. you begin to wonder if these people are really in the field to do reviews or to get kudos and free games... oh an money.

    1. Re:Controversial? by Ayaress · · Score: 4, Interesting

      you begin to wonder if these people are really in the field to do reviews or to get kudos and free games

      And then Driv3r comes by and proves that they're in it for money.

      Seriously, if it weren't for so many blatant whorejob reviews like that, I would gladly excuse a few innaccurate reviews.

      Then there are other reviews (good or bad) that are entirely based on the first hour of gameplay. With many games running 50 hours and more, that's like watching the first three minutes of the Matrix and saying how it's all about some guy sleeping in front of a computer in a dirty apartment drooling on his keyboard.

    2. Re:Controversial? by startled · · Score: 2, Insightful

      Agreed. I don't think "controversial" applies when someone gets pissed that their pick for Best Game Evar only got a 90%. (That's not an exaggeration-- I know reviewers who've caught shit from PR departments for giving something a lowly 9/10.) "Inflated" is the word I'd use for game reviews.

    3. Re:Controversial? by zonker · · Score: 0

      or when folks that run reviews or meta-reviews (*cough* simoniker *cough*) and post an unbalanced series of stories for one game system over another. tends to bug some folks...

    4. Re:Controversial? by gl4ss · · Score: 3, Insightful

      and that's been the case for almost 10 years in the pc game scene.

      you just can't trust high profile reviews, not one way or another. often they preview beta quality products and review them as if they were good quality - and then the game maker doesn't improve anything before the release too.

      read warez forums.. they have the authentic play-test posts pretty early.

      --
      world was created 5 seconds before this post as it is.
    5. Re:Controversial? by Alkaiser · · Score: 2, Interesting

      Sometimes I can excuse that, so long as the reviewer doesn't try and say that the game dialogue is crappy and the character development is lame.

      I mean, it's not like there are a ton of games out there, where you start into the game for the first 1-2 hours, and then all of a sudden, 15 hours into the game, the AI suddenly becomes intelligent, the ganeplay becomes intuitive, and the camera stops going for messed up camera angles that block your view.

      It's very easy to project what a game is like 2-3 hours into the game nowadays. In general, the reviewers that know this don't tend to rail endlessly about the game, and are the type that understand, "Hey, this is my opinion, I couldn't be troubled to play this through to the end, this is what I didn't like about it...take it as you will."

      --
      Netjak.com independent reviews of domestic & import video ga
  4. whats wrong with video games by LennyDotCom · · Score: 0

    Anyone who has ever played Rescue Raiders on the Apple II can tell you it is one of the greatest games of all time. The graphics were very plain. But it was all about the game play. god I swish prorammers would get with it. to many sheep programming the next shooter upper. PUT SOME STRATEGY BACK IN THE GAMES

    --
    http://Lenny.com
    1. Re:whats wrong with video games by eliza_effect · · Score: 2, Funny

      Strategy is that thing that I use when I decide if I want the gun that shoots lasers or the one that shoots rockets, right?

  5. Welcome to life by Turn-X+Alphonse · · Score: 4, Insightful

    We live in an era where an opinion is taken as fact by most people (Hello TV). They cannot get that it doesn't matter who is right but that the truth is expressed by someone.

    If I go into a shop and ask ten random people something like "Do you like apples?". 5 out of them should in theory say no, 5 should say yes. It won't work like that but it's the basic idea.

    Everyone has different tastes (I dont like rap,it out sells everything right now. I can ignore it and shrug), we just have to accept and find a tolerance level for something we dislike.

    There will always be "trolls" who just flame for the fun of it, s well as fanboys who would say Myst had the best gameplay ever. This is how life is, as long as no one becomes a zealot then there isn't a problem.

    People need to accept that the Earth doesn't revolve around a carbon based life form with the same name as them. If we accept opinions from other people and tolerate things we don't like which they made do then the world runs fine. If we don't... well lets just say lawyers enjoy this sort of world and look where they are now..

    --
    I like muppets.
    1. Re:Welcome to life by Otter · · Score: 4, Insightful
      If I go into a shop and ask ten random people something like "Do you like apples?". 5 out of them should in theory say no, 5 should say yes. It won't work like that but it's the basic idea.

      Not to quibble with your larger point but -- that is completely untrue. The fact that there are two outcomes tells you nothing about the relative likelihood of the outcomes.

    2. Re:Welcome to life by 0x0d0a · · Score: 0

      We live in an era where an opinion is taken as fact by most people (Hello TV).

      I so deeply agree with you. Our current content-rating systems (review scores, whether someone is a spammer, how "good" a Slashdot post is) generally provide "absolute" metrics -- they rely on the false idea that a single measurement is appropriate to every person who will read that measurement. An adventure game player will have completely different tastes than a wargamer. There are a few stabs at providing personalized scores -- Slashcode lets people provide a minimal amount of metadata along with the score, like "Offtopic" (and, at least in theory, if you don't feel that Offtopic is a bad thing, you can make Offtopic have no effect for you). Google's Pagerank uses your current search as a bit of a "profile" for you to try to determine appropriate pages. TiVo contained some rudimentary stabs. But, in general, we are still using pre-computer-era evaluation mechanisms.

      There is no technical reason for me not to have a review score based more heavily on the feedback of people who, in the past, have had review scores similar to my own. There are some organizational issues -- this sort of thing requires a large population of users/reviewers to be effective, which means that unless a single website is massive, like Amazon or eBay, it really needs to take advantage of user reviews written for other sites.

    3. Re:Welcome to life by MMaestro · · Score: 1

      Actually, yes it does in that case. In a two choice question, theorically the numbers should float around 50% simply due to lack of alternative answers. Its the same things with politics. Theorically, in the US two-party system, the electorial votes should float around 50/50 like we saw in the election of 2000 when Florida became the make-or-break decision. (And we all know how that turned out.)

    4. Re:Welcome to life by Otter · · Score: 1

      No! That is absolutely not true.

    5. Re:Welcome to life by GTarrant · · Score: 1

      "Is two plus two equal to four?"

      Answer #1 - Yes
      Answer #2 - No

      My guess is that the answer to that question, with two possible outcomes, will not float around 50%, regardless of the number of people you ask.

      In a random situation (say, flipping a coin) with two possible outcomes, yes, the result floats around 50%...but the examples listed so far are not random.

      T.

    6. Re:Welcome to life by Retric · · Score: 1

      Re:Welcome to life
      2 options you live for the next 5 seconds or you die.

      But there is a better than 50/50 chance that you will live.
      2 options does not mean 50/50 split.

    7. Re:Welcome to life by Deadguy2322 · · Score: 1

      You make a faulty point here, in that the example relates to opinion-based questions, not fact-based questions. Opinions tend to be fairly random. I have a friend who actually thought that 'White Chicks' was a good movie. Thank god he knows that 2+2=4.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    8. Re:Welcome to life by |/|/||| · · Score: 1
      OK, the grandparent's example maybe wasn't so great - but just because something is a yes/no question and is a matter of opinion, there is NO REASON to expect the answers to be near 50/50.

      The best way to show this is with an example, like... give me a minute...

      OK, say you take a random sample of people and ask them if they enjoy going to the dentist. It's totally a matter of opinion - there are some people out there who just loove going to the dentist. Most people hate it. It would not be 50/50.

      There are a billion other examples, but it really only takes 1. :)

      --
      [javac] 100 errors
    9. Re:Welcome to life by |/|/||| · · Score: 1
      Not true. The only reason this happens with politics is that the parties evolve over time in order to cling to about 50% of the voters. Maybe 50% of people like apples, I'm not sure. I'll bet if the question was, "do you like to watch movies?" then the results would be highly skewed.

      --
      [javac] 100 errors
    10. Re:Welcome to life by Prior+Restraint · · Score: 1

      "Do you like to have sex with people the same gender as yourself?"

      50/50? Not bloody likely.

    11. Re:Welcome to life by bugbread · · Score: 1

      In a two choice question, theorically the numbers should float around 50% simply due to lack of alternative answers.

      So, if I ask, "Do you enjoy getting kicked in the teetch while watching your children get chopped up with a rusty knife", theoretically, the numbers should float around 50%?

      I think you don't have a very good grip on what the word "theoretically" means.

    12. Re:Welcome to life by JavaLord · · Score: 1

      We live in an era where an opinion is taken as fact by most people (Hello TV).

      While TV is bad, (Especially the news channels) the internet is far worse. The amount of group think that goes on is insane. If you disagree with the group you are often branded as an "idiot", "N00b", "moron" etc. It's funny how politcal correctness has enveloped our culture yet no one has any respect for an opinion that isn't their own or doesn't mesh with their own ideas. Considering how many gamers are also online freaks, I think this is why you get people bitching about video game reviews.

  6. Colors that don't suck :) by ^me^ · · Score: 0, Offtopic
    --
    No one ever says, 'I can't read that ASCII E-mail you sent me.'
  7. Got your reason right here by Kris_J · · Score: 3, Insightful

    Video games are expensive. If I read a glowing review for a game, say Prince of Persia: Sands of Time or Doom 3, and I drop A$99.95 on it only to find that it sucks so bad it could pull the moon out of orbit (in my opinion) then I feel a lot more annoyed than if I'd only spent A$29.95 (the price of a new-release album). If I hadn't bought any of the games that I subsequently thought were crap, my bank account would be near a couple of thousand dollars healthier. I therefore think I've bought the right to bitch about crappy reviews.

    1. Re:Got your reason right here by geminidomino · · Score: 2, Funny

      $99.95? Played Final Fantasy XI, have we? ;)

      I feel the same about NWN Gold + HotU, but it only cost me $70 total. :(

    2. Re:Got your reason right here by Anonymous Coward · · Score: 0

      I don't think the 'A' preceeding each of his dollar values was accidental.

    3. Re:Got your reason right here by DLWormwood · · Score: 3, Informative
      $99.95? Played Final Fantasy XI, have we? ;)
      No, that's A$99.95... the dude's from Oz. Having a bad exchange rate to the American dollar, as well as being a island nation, tends to drive prices upwards.
      --
      Those who complain about affect & effect on /. should be disemvoweled
    4. Re:Got your reason right here by Corngood · · Score: 1

      There's no such thing as a bad exchange rate. It's extremely complex, but the actual exchange rate values we use are only interesting in how they change over time. If we decided to measure Canadian Dollars / US Pennies, would our dollar be better off?

    5. Re:Got your reason right here by DLWormwood · · Score: 1
      There's no such thing as a bad exchange rate.

      I disagree; it's a matter of point of view. For example, as a USian, if I wanted to expatriate, I wouldn't be able to since my debt is in US Dollars. Very few countries in the world have a favorable exchange rate for me to pay off the debt by earning money overseas.

      A more down-to-earth example, I have anime as a major part of my DVD collection. Even assuming the actual media is burned and printed locally, if the Dollar becomes "weaker" against the Yen, the Japanese rights holders will demand larger licensing fees to continue publication of a title on this side of the Pacific.

      Exchange rates (and other attributes of free markets) can only operate at ideal "fairness" in a world of complete information transparency. Otherwise, you have to deal with arbitrage effects, by which exchange rates are especially influenced. (That's part of what makes them "interesting...")

      --
      Those who complain about affect & effect on /. should be disemvoweled
    6. Re:Got your reason right here by Corngood · · Score: 1

      Even assuming the actual media is burned and printed locally, if the Dollar becomes "weaker" against the Yen, the Japanese rights holders will demand larger licensing fees to continue publication of a title on this side of the Pacific.

      What you are talking about is the change in the exchange rate between the Dollar and the Yen _over time_. I'm not suggesting that that change is meaningless, all I'm saying is that the instantaneous exchange rate is essentially arbitrary. If you chose to express the ratio in Pennies / Yen, it wouldn't make the Yen more valuable.

      My post was just a response to people who think games cost twice as much in Australia as in America because their dollar is worth less.

    7. Re:Got your reason right here by geminidomino · · Score: 1

      Ah, didn't see anything in the post which suggested the country of origin. It's been so long since I bought music (since it's all crap, not because I download) that I didn't even blink at the $29.95 album price. Figured the RIAA was blaming P2P and price gouging again.

    8. Re:Got your reason right here by DLWormwood · · Score: 1
      My post was just a response to people who think games cost twice as much in Australia as in America because their dollar is worth less.

      The problem is that many retailers and resellers don't pin their prices to the current "official" exchange rate, but use an inflated number to cover uncertainty and risk. The UK is supposedly the country most worse off due to this phenomenon.

      For the record, A$99.95 becomes roughly $70.00US at recent exchange rates, an equivalent to a 40% mark-up from $50 for a typical game for being sold "down under." The Australian price would have to be A$69.95 to be inline with the current exchange rate, if my math is correct.

      Games do seem to cost more in Australia, but we have to start getting into factoring average yearly salaries, tarriffs and what not to make sure...

      --
      Those who complain about affect & effect on /. should be disemvoweled
    9. Re:Got your reason right here by Anonymous Coward · · Score: 0

      There is more than one kind of $, 'tard. He even bothered to put an A in front of it. That stands for Australian, 'tard.

  8. Objective vs. Subjective by ajutla · · Score: 5, Interesting

    The problem with video game reviews, as I see it, is that they are subjective, by their very definition. There is no such thing as a definitively "good" game, nor is there any such thing as a definitively "bad" game. The same is true of movies, or books--when you read film reviews, you don't see a bunch of numerical scores ranking the film's "special effects" and "acting" and "sound technology" and the "tilt factor" on a (decimal) scale of one to ten. Instead, you just read some of the reviewer's genuine thoughts, and with those, you are free to determine whether or not you'd enjoy it. Game reviews, I think, need much the same thing. Far too many reviewers are focused on, "oh, this review must be under 1000 words," and "oh, I must split it up into sections for each component of the game," and "oh, I need to rate and rank everything and then use a calculator to get the result." No. Game reviews are subjective and should be treated as such.

    I think it is the job of the review-writer to just convey a feeling about the game...to get the reader into his headspace, to explain the game, circumstances surrounding the reviewer's involvement with the game, that sort of thing, no numbers involved. It should be an introspective, organic process. For example, as an experiment with this sort of thing, I wrote this a few days ago--it is, sort of, a review of Doom 3. It was an experimental thing--yeah, I rambled a lot, I talked about some aspects of the game I liked, some I didn't like, and about some things that had zero bearing on the gameplay. In the end, I revealed that I had mixed feelings about the game--I didn't really like it much, but it was all right, I supposed.

    Anyway, I took this review to the Doom 3 message board at GameFAQs, a web site which you will know, if you had been there, is absolutely frigging full of rabid fanboys. There are threads there with titles such as "I can't believe Gamespot gave Doom 3 only a 8.511111" and such. Anyway, yeah, I showed it to people there, and they enjoyed it--they said that my thoughts were, in general, interesting, and that they understood why I didn't like the game much. And these are rabid fanboys I'm talking about.

    I guess this means that people tend to get more worked up about numbers--rankings, ratings, all that sort of stuff. Reviewers and readers tend to concentrate on that--on the mechanics, on the cut-and-dried aspects of things--rather than on the subjective things; a review shouldn't be "Whether or not a game is good," but rather it should be "How this particular reviewer felt playing the game." I think that's more interesting all around.

    1. Re:Objective vs. Subjective by moonbender · · Score: 1

      You'll like this review. Mentioned most of the issues I had with the game. And it's actually more like an editorial on hype than a review of the game, I guess.

      --
      Switch back to Slashdot's D1 system.
  9. Blame the reviewers. by Thedalek · · Score: 4, Insightful

    Quite frequently, publications and/or shows get entirely the wrong person to review the game: Someone who is a button-mashing fighting game player is probably not going to appriciate the slower pace of a tactics-RPG. Similarly, the heavy-duty RTS fan probably won't find much to like in rhythm-based dance games.

    Useful game reviews come from people who have similar tastes to your own. Case in point: Tommy Tallarico. Tommy is not mainstream, nor are his tastes. When he reviews games on G4TechTV's show Judgement Day, it's clear that he was put there simply to provide a dissenting view. Have him play even the most revolutionary turn-based strategy game, and he'll insult it in the most vile manner he can think of. Thing is, there's a certain segment of the population that has similar tastes, and they will find his reviews useful.

    Another issue may be that some mediocre games get cast as "inexcusably awful" or "mind-bogglingly terrible" simply because it's easy for reviewers to get carried away insulting a game. "I'd rather rub my eyeballs with 80-grit sandpaper," is more interesting to read than "It wasn't awful, but there are no remarkable qualities to this game. It really isn't worth the money."

    --
    Happiness is relative, Based upon the way we live.
    1. Re:Blame the reviewers. by GTarrant · · Score: 2, Insightful
      I disagree, to a small degree.

      Movie reviewers review movies all the time that aren't the "types of movies they like". Some reviewers dislike heavy drama, or foreign film, or whatever. But they watch them, and they are somehow able to write a review that is at least somewhat objective. Once in a while maybe they'll be way off, but most of the time they get close. They can look at something and say "I may not like this type of movie a lot, but I know good when I see it."

      I think if you hire the right people to do game reviews - not fanboys of a certain genre, or whatever, then you can get that. Maybe they like RPGs the most, but if they can't see that, say, StarCraft, is a "good game" despite not being an RPG, then they should not be doing reviews in the first place. But that might cost more money, and certainly would make it harder to say "They're paying us big bucks, write up a good review!

      T.

    2. Re:Blame the reviewers. by JavaLord · · Score: 1

      Quite frequently, publications and/or shows get entirely the wrong person to review the game: Someone who is a button-mashing fighting game player is probably not going to appriciate the slower pace of a tactics-RPG. Similarly, the heavy-duty RTS fan probably won't find much to like in rhythm-based dance games.

      That totally misses out on the crossover audience though. For example, I play fighting games (No, I don't mash either and plenty of tournament matchs are pretty slow paced and involve more strategy than a "KEEP BUILDING QUICK!" RTS) Anyway, I mostly play FPS and Fighting games, but I liked Command and Conquer Generals while disliking Starcraft, warcraft, etc. Most RTS fans seem to think C+C Generals was shit, but I enjoy military themed games with real units so it appealled to me. To a Starcraft fan, CC Generals is shit, to the casual gamer it might be fun.

      In the end, it's just an opinion. Any game review is better served to describe the game along with its faults and let the reader decide if they would like it. Saying "The pathfinding AI is poorly done, enemy units always attack the same choke points" is better than "OMG This game sucks harder than a hooker"

  10. The reason by Have+Blue · · Score: 3, Funny

    The reason video game reviews draw so much "controversy" is that all of the controversy is generated by a small minority of extremely vocal idiot fanboys. Their allegiance to their chosen game is without question, and any reported flaws in the game are either problems with the reviewer's hardware, much less important than the reviewer claimed they were (therefore the game deserves a higher score), and anyone who could possibly hate this game must be a moron anyway because it is obviously perfect. Throw in the fact that there is essentially no penalty for being wrong, being incredibly stubborn, or endlessly prolonging an argument on the Internet, and you have communities which erupt at anything short of glowing praise.

    1. Re:The reason by Sysgen · · Score: 1

      Reviewers can be fanboys too.. and idiots. Everyone has an agenda... and please don't deny it.

  11. Because that's the definition? by Deraj+DeZine · · Score: 3, Funny
    why fanboys have such a hard time understanding that reviews are just opinions
    Isn't part of the definition of a fanboy someone that considers the reputation of the game to be intertwined with their own self worth? The reason is in the definition.
    --
    True story.
  12. I mainly read reviews just to see if the by The+Analog+Kid · · Score: 2, Funny

    game is a buggy piece of shit, and I read a lot to make sure it just isn't the reviewer's machine. I started doing this after ST: Armada, anyone ever play it? I sure did and 5 minutes later it would crash to the desktop. Other than that I could care less what the guy/gal has to say.

    1. Re:I mainly read reviews just to see if the by Sigma+7 · · Score: 1
      game is a buggy piece of shit, and I read a lot to make sure it just isn't the reviewer's machine. I started doing this after ST: Armada, anyone ever play it?
      I did, and only came up with three problems:

      1. Sound distortions - which can be worked around by setting sound acceleration to Basic (mentioned on support site.)
      2. Lockups in some cutscenes under Windows XP after installing drivers/updates/software. No fix yet, but I've sighted similar things on other games as well.
      3. Misc Alt-Tab issues that were present in all other games released around that time.

      If you provide the description of the crash, along with your version number (should be 1.2 or later), you might just get some help from people who managed to work around it.

      Also, reading the review still doesn't tell you if a game is buggy or not - there have been reports (a.k.a. rumours) where it was obvious that the reviewer had driver issues but blamed the game instead.

      There are also games that appear to work fine the reviews but have the bugs become appearent in the field - C&C Generals is one example, when you are trying to wait for the cutscenes to finish on a computer with a Riva TNT2 (you can't skip them, and they are slower than realtime because of the frame-by-frame rendering.)
  13. Classic example of reviewing gone wrong (Censored) by Polarism · · Score: 4, Insightful

    FPS reviewer reviewing RPG: "Dude this bleeping game is boring as bleep, I have to keep killing the same bleeping bleep over and over again to level up."
    RPG reviewer reviewing FPS: "Dude this bleeping game is boring as bleep, I have to keep killing the same bleeping bleep over and over again to advance through the game."
    Captain Obvious: "Dudes, wtf? You're doing the same bleeping thing."

    --
    All your base are belong to Google.
  14. Look... by Lisandro · · Score: 2

    ... i don't care if reviews work as opinion columns or as facts statement; i want them honest. Which sadly, is no longer the case for the majority of online/magazine reviews (Driv3r, anyone?). When games that are shit have 7 out of 10 reviews raving about them, well, don't be surprised if people find them "controversial". People are not that dumb.

    What i do when i want good online reviews (for games, music, hardware or whatever) is go for the ones with the lower scores. At least most reviews that dislike an item go to the lengths of actually explaining why they didn't, instead of glorificating gratuitously.

    1. Re:Look... by Anonymous Coward · · Score: 0

      I applaud to you, yes, I'd like that too.

      The exact same 94% of the first four (exclusive...?) Doom3 reviews shown over at gamerankings got me thinking... is that a bought score, too?

      I posted over at gamerankings/Doom3 about this, and got my post deleted twice. Ho-hum.

      I'd rather listen to forums (heavily biased) and a few subjective reviews from players than any 'official' source at this time.

  15. To professionalism! (chug chug chug) by GTarrant · · Score: 1
    All this really comes down to the fact that game reviews and reviewers have not reached the level of "professionalism" that you would see in a movie, theater, or food review.

    First of all, we have to note that video game reviews are not nearly as "technical" or "critical" as, say, movie or food reviews. Every movie reviewer has his or her specific biases, true, but you can also be well assured that most top critics (say, the Eberts of the world) are indeed watching the movie they are reviewing, take notes, and put some thought into what the good, and bad, of the movie they just saw was. And then they tell you. Now you know that a movie review is simply an opinion, but because most top reviewers give you both the "technical" things about the movie, as well as personal thoughts, you can often draw out the "technical" pluses and minuses (the plot is done well, etc.). Game reviewers usually can't play through a whole game - they play for a few hours, and then give their verdict. Which is why some games that we've seen lately have had a great first few hours, then suck - why not, if you know the reviewers will only see those.

    In addition, movie reviewers we know will be reviewing the actual final movie. How often has a game gotten a score of 9.3/10, only to be absolutely terrible, and the reviewers defend themselves by saying "Oh, but they told us the one we played wasn't finished, and that the bugs would be fixed, and that the graphics would be better, in the final release!" All the time.

    Game reviews are often sensationalist - a game is either a 8.5+, or like, 5.0 or below. There's no "Yeah, this game is good, but not great." If it's "good" it'll get that 8.whatever the publisher wants. Any respected movie critic recognizes that some things are just "Good" or "OK" and that's why you have ratings like "two stars". And that's neglecting the whole thing about games like Driv3r, where the company obviously paid off reviewers to give the game a good review.

    And then there's the writing. Despite hearing that a place like IGN or Gamespy or various magazines have "editors" it sure doesn't seem like it. At least they could have run Word's horrible grammar and spell checker on their articles (sorry, you're using the passive voice!). Game reviews are usually very poorly written, even when coming from the "top" review sites out there. The Chicago Sun-Times doesn't expect Ebert's review to be crap...but IGN seems to have no trouble with it. (And let's not get into some sites' recent decision to just cut-and-paste reviews for a game multiple times when the game is on multiple consoles, instead of reviewing each on the merits).

    So in review: Major newspaper movie critic doesn't watch movie, writes review - fired. Game reviewer plays 2 hours of game, writes review - praised by bosses! Major newspaper movie critic writes crappy articles every time - fired. Game reviewer writes gramatically terrible articles - published unedited! Major newspaper movie critic gives every movie either 1 star or 4 stars - fired. Game reviewer gives everything 8.5+ or 5- - great way to get payola from publishers! Movie reviewer writes incorrect review, says movie company said movie would be edited before release - fired. Game reviewer gives glowing review to buggy game, not mentioning any of them, says publisher told them the bugs would be fixed before release - No problem!

    In movies, there's always critics giving a spectrum of ratings for movies, but there's no "controversy" because you can usually at least believe there's some professionalism behind the article, and can accept that everyone has some likes and dislikes. In games, it doesn't exist.

    1. Re:To professionalism! (chug chug chug) by johannesg · · Score: 1
      Movie reviewers appear to operate on the principle that if a movie is popular, it is also automatically crap, whereas if it is "arty" (i.e. boring and nobody except a self-selected elite would watch it) it gets an excellent rating. I read a popular paper, yet I do not find myself agreeing with the movie reviews very often. And visitor numbers appear to agree with me.

      As for bad writing, I haven't seen any of that recently, but maybe that is because I'm reading a quality publication for my games reviews (Edge, in case you are curious) instead of some crappy fanboy website like IGN? You get what you pay for - in the case of IGN, that would be "nothing". Or do I get to subtract value for wasting my time with endless ads?

    2. Re:To professionalism! (chug chug chug) by Anonymous Coward · · Score: 0

      Except, how would they know if the movie is popular, given the fact that reviews are published, more often than not, before the actual movie release? If it is obviously watered down to please the lowest common denominator, and you particularly consider that to be an issue, then why not factor that in?

      Obviously every reviewer of any sort can have biases and will be partial to certain things, but how well they can hide it is often what gives them credibility.

    3. Re:To professionalism! (chug chug chug) by Colazar · · Score: 1
      Movie reviewers appear to operate on the principle that if a movie is popular, it is also automatically crap, whereas if it is "arty" (i.e. boring and nobody except a self-selected elite would watch it) it gets an excellent rating.

      To be fair, what usually happens is that the reviewer have seen *so* many movies, that the ones that just follow a formula are dead boring to them, unless they are absolutely exceptional. The artsy ones often have something unusual about them that at least keeps the reviewer interested.

      It's the curse of the expert, and it hits all of us in our chosen field, eventually. (Well, if we actually pay attention and learn stuff, anyway.) The really good critics can filter enough of the personal perspective out to be useful to the rest of us.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    4. Re:To professionalism! (chug chug chug) by bugbread · · Score: 1

      I completely agree. I also suspect it's the reason that people watch fewer and fewer adrenaline-fest action movies as they get older. It's not a function of being older, per-se, but is due to the fact that, after a while, you've seen pretty much all there is, and you start cycling through watching the same movies with barely different settings, character names, and special effects.

      "Arty" films tend to be "films doing something new". For younger viewers, this newness doesn't appeal (after all, pretty much everything is basically new). For older viewers, this newness breaks the rut and provides an interesting dimension to the field.

    5. Re:To professionalism! (chug chug chug) by Hognoxious · · Score: 1
      To be fair, what usually happens is that the reviewer have seen *so* many movies, that the ones that just follow a formula are dead boring to them, unless they are absolutely exceptional.
      My heart bleeds for them. Getting paid to watch films all day, that's not a life, it's an existence.
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  16. Resolution of scores by 0x0d0a · · Score: 2, Insightful

    I've always thought that game reviewers have a far too ambitious resolution on their scores, given the subjective nature of such scores. What person A likes "84%", person B may easily like "75%".

    I could see someone maybe rating games from "1" to "5", without fractional breakdown. It's certainly possible to rate different factors -- graphics, fun, replayability, sound, and so forth (though the idea of "averaging" them to come up with an overall score is broken and pointless -- for example, strategy games generally don't put much emphasis on graphics, and adventure games not much on replayability). However, the idea of rating things based on a 1 to 10, 1 to 20, or even 1 to 100 scale is far too ambitious for any reviewer to effectively handle. Generally, if you start needing that kind of resolution, you should be asking yourself whether, perhaps, your scores might just be inflated and the distribution tilted heavily towards the top.

    1. Re:Resolution of scores by Lisandro · · Score: 1

      I have some old C64 games magazines whose reviews consisted on only, well, a review of the game in matter, but *no* score. At most, they would do top 20 at the end of the year, of the games they liked most, and why. Reviews were also quite detailed, IIRC. You also got the demo tape, which was cool ;)

      I agree with you, the "74.2%"-kind scores are insane. I honestly can't see how you could balance that.

  17. Re:Classic example of reviewing gone wrong (Censor by 0x0d0a · · Score: 1

    If this quote was more appreciable by non-game-review-readers, it would be a dead ringer for the fortune database. Beautiful.

  18. Personalized evalution (fixed) by 0x0d0a · · Score: 1

    Seems I forgot to end my italics.

    We live in an era where an opinion is taken as fact by most people (Hello TV).

    I so deeply agree with you. Our current content-rating systems (review scores, whether someone is a spammer, how "good" a Slashdot post is) generally provide "absolute" metrics -- they rely on the false idea that a single measurement is appropriate to every person who will read that measurement. An adventure game player will have completely different tastes than a wargamer. There are a few stabs at providing personalized scores -- Slashcode lets people provide a minimal amount of metadata along with the score, like "Offtopic" (and, at least in theory, if you don't feel that Offtopic is a bad thing, you can make Offtopic have no effect for you). Google's Pagerank uses your current search as a bit of a "profile" for you to try to determine appropriate pages. TiVo contained some rudimentary stabs. But, in general, we are still using pre-computer-era evaluation mechanisms.

    There is no technical reason for me not to have a review score based more heavily on the feedback of people who, in the past, have had review scores similar to my own. There are some organizational issues -- this sort of thing requires a large population of users/reviewers to be effective, which means that unless a single website is massive, like Amazon or eBay, it really needs to take advantage of user reviews written for other sites.

  19. Not just the subjective elements either by Slashdot+Insider · · Score: 1
    There are occasions where a reviewer reads off features from the box (or publisher propaganda, take your pick) and puts it into the review, saying x game supports such and such feature (e.g. GBA multiplayer link) but when unsuspecting sucker (me) opens the box and plays the game, finds no such feature in the game at all! WTF, do you imbeciles actually test a feature during the course of a review before you state that it has it?

    I have no idea how often this happens but it sure has pissed me off before. It sure makes me question the professionalism of said reviewers. (Why do I keep thinking of IGN when this topic pops into my head?)

  20. Wrong. by Wanj00n · · Score: 2, Interesting

    Folks, anyone who tries to insist that opinions are 'just' opinions and that arguing about them is a mistake is just plain wrong, and you should run as fast and as far away from them as you can.

    The subjective/objective distinction is one of the most thoroughly abused in both philosophy and everyday life. Heidegger understood this, and developed a phenomenology that avoided the distinction altogether. Much of the debate in moral philosophy is simply the result of getting snagged on just this inability to see anything in between straight-up subjective and straight-up objective. It therefore becomes a 'problem' for moral philosophy to explain whether or not there are really objective moral facts when so much of our moral experience seems subjective.

    If you're wondering why I bring up morality, it's because questions of what one should or ought to do are, like videogame reviews, the subject of much controversy. What needs to be understood is why.

    Just as we have a moral faculty that allows us to make judgments about right and wrong, we have an aesthetic faculty that allows us to make judgments about good and bad for things like, not just videogames, but books, movies, paintings, music, and so on. And when we announce "this is good" or "this is bad", we are putting forth an opinion about what is, or should be, objectively true. Anyone who insists that all statements of "this is good" really just mean "this is good, in my opinion" or "for me, this is good" is making a mistake. It denies our human nature, our language (or interlocutionary) instinct to justify ourselves in our entirety to others (even the belligerent who tries to argue why he doesn't need to justify himself to others is contradicting himself).

    It's true that sometimes a person will say "this is good, in my opinion" or, often on the internet, "this is good, in my humble opinion". Such a person is either convinced of the fantasy that opinions are 'just' opinions (but will inevitably contradict his own position later by expressing a more forceful opinion about something he feels more certain about), or he is anticipating the dangers of insisting what is good to people who may disagree (a long and bitter argument, for instance).

    If you're not quite convinced, I only need point out the futility of articles (like the one /.ed) trying to talk (non)sense into people, preventing them from getting emotional about things we value highly. That's why I said you should run as fast and as far away as you can from such a person: ultimately, he's asking you to deny your humanity.

  21. Journalism 101 by 8tim8 · · Score: 2, Interesting

    All the ideas posted above are good (raving fanboys, opinions presented as fact) but there's also another reason: controversy = page hits. If you're a site that can afford to trash a game (i.e. you're not in the publisher's pocket) the best way to get page hits is by slagging a popular (or well-remembered) game. We just saw it here on Slashdot a couple of days ago with the article about Dragon's Lair.

    Sometimes, it's all about the advertising.

  22. Reviews should not be opinions by Anonymous Coward · · Score: 0

    The problem with reviews and reviewer's "opinions" is that they should be journalists first and foremost, and theefore they should be objective in their reviews.

    There's nothing worse that reviews by guys like Tommy Tallarico (Electric Playground) when he says on camera "I don't like X type of games" and then slams a game as a result of him just not liking that genre. Who does he think he is, the game buying public's savior? I guess all of us who LIKE genre X just need to be educated by Mr. Tallarico...

    Seriously, if a reviewer is not into a certain genre of game, that reviewer shouldn't be reviewing it. Let someone who knows the genre review it.

    1. Re:Reviews should not be opinions by Deadguy2322 · · Score: 1

      I always felt the biggest problem with Electric Playground was their obvious system biases. I remember when they reviewed Mace:The Dark Age for N64. Both guys bagged on the control, the character balance and the A.I., then gave the game 8.0 out of 10! WTF? So every element of the game is crap, but it is 80% perfect? I never watched the show again after that.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  23. nostalgic controversial videogame review by RotJ · · Score: 1

    Anyone remember the Game Fan jap bastards incident? Game reviews were more interesting back when game magazines were hiring teenagers off the street and had poor editorial oversight.

  24. Web Reviews are Different from Print by fallingdown · · Score: 1
    The GamerDad writer should stop thinking about his reviews in the same manner as a print reviewer. Web reviews are fundamentally different from print precisely because they are on the web. Rather than a statement of opinion they are the first salvo of a discussion. The web makes it easy to reply and for the subsequent replies to carry the same weight as the original review. These people aren't so much "fanbois" as they are users doing what comes natural.

    Further, reviewers of any subject who use the web as their primary means of distribution are crippled because there are so many web critics out there. So much of what is written for the web is terrible drivel! Most of it seems to be thinly veiled commercials for the games and hardware they are suppose to be "reviewing." It's like radio in the 50s, 60s and 70s - it's all about the graft and swag offered by the publishers.

    If you can put together a review site and get a few thousand unique visitors a month, I doubt you'll ever need to purchase a game again.

    If you want to have your reviews read without comment. Get a job writing for a newspaper or magazine. While I'm sure there will be a few "letters to the editor" it won't begin to approach the volume of response from something posted on the web.

    1. Re:Web Reviews are Different from Print by Deadguy2322 · · Score: 1

      You seem to have a very naive and distorted view of the way most websites present themselves. Be careful not to get victimized repeatedly in the next two hours or so. Oh, by the way, nothing will make your penis get bigger, no matter what your e-mail tells you.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    2. Re:Web Reviews are Different from Print by fallingdown · · Score: 1

      WHA-huh? Talk about your non-sequiter... If you believe that the vast majority of game review sites have anything to do with real criticism or journalism then your the naive one.

    3. Re:Web Reviews are Different from Print by Dave+Long · · Score: 1

      Um...would you be surprised to learn that the author and many of the folks who write for GamerDad (as well as many other high profile sites like Gamespot, etc.) also write for the print magazines, newspapers and more?

    4. Re:Web Reviews are Different from Print by fallingdown · · Score: 1
      It wouldn't surprise me.

      I'm sure they're lovely people but the editorial overlooks a fundamental aspect of publishing on the web - the ease of publication. The only cost to a reader in stating their opinion -and stating in vehemently - is time. You can't publish a review on the web, include a ' comments' field or a link to the site's forums and then act surprised when people use them. Reviews are controversial simply because the controversy is free. Add some sort of barrier or formality to the reply process and I'm willing to bet you'll see a ten-fold drop in "controversy."

      Just to clarify - my earlier comments about web reviews being drival wasn't directed specifically at GamerDad. Again, I'm sure they are fine folks.

      By way of example, I offer this literary masterpiece found over at PixelRage: http://www.pixelrage.ro/users/viewart.php?&artid=1 69&gid=27&type=4&back_page=/users/viewfeatures.php ?&game_loc=5&gid=27/

  25. Rescue Raiders rocked ! by LordPixie · · Score: 1

    Wow, I really loved playing that. Kept me busy for God knows how long back in gradeschool. Sure, the graphics were unamazing. (In fact, took me quite a while to figure out what everything was, without a manual) But you're correct about the strategy involved. The games market puts far too much emphasis on the graphics. This is as much the gamers' fault as anyone elses...I was drooling at early 3D accellerated games like the rest of us.

    It should be noted that this emphasis on visuals also detracts from our review process. Half a rewview is now basically just screenshots. It gives takes the critical thought out of a rewview, since the graphics can be measured pretty objectively. (And quickly)


    --LordPixie

  26. Controversial? by Lord_Dweomer · · Score: 1
    I think the REAL controversy has less to do with fanboys whining because their game got a non-perfect rating, and more to do with reviewers who have an "incentive" to rate games higher than the game deserves.

    This is why when I look for reviews, I make sure I read as many low score reviews as possible to see both sides, and hopefully demo the game before I decide to buy. And by demo of course I mean download.

    --
    Buy Steampunk Clothing Online!
  27. It's how the reviews are used... by Toddarooski · · Score: 1

    I think one of the reasons fanboys view these reviews as some sort of mathematical construct is that they very often use them in that way to strengthen whatever IGN Board argument they're trying to make at that time.

    Want to prove that GameCube exclusives are better than Xbox exclusives? I'll go to MetaCritic and show that the top 20 Nintendo exclusives scored better than the top 20 Xbox exlusives. Want to prove that Sega is a better publisher than EA? Why, I'll just go to GameRankings and show the average score for every EA game over the last year vs. every Sega game! The list goes on and on.

    It's silly -- nobody tries to "prove" that Sam Raimi is a better director than Tim Burton by averaging their movie scores on RottenTomatoes.com. But using that same kind of logic in the videogame world is completely acceptable.

    Of course, I'm not sure if there's really a way to fix this. Asking sites like GameRankings to shut their doors so that people can't perform these calculation is just a case of shooting the messenger (and I'm guessing GameRankings might not agree to my request).

    --

    "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

  28. what are reviews anyway? by PaganRitual · · Score: 1

    im confused. are game reviews the reviewers opinion, or should he/she be critically commenting on the gameplay elements present and how the game achieved what it set out to do? what i mean is that if it was going to be a semi-tactical shooter, and the AI was crappy (a complaint occasionally leveled at far cry), or if it was supposed to be a multi-pathed game that ended up being overly linear with your decisions doing little to affect the game (deus ex 2), then you can be critical of the fact that it didnt succesfully do what i was obviously trying to do.

    or is it all a line so blurred that game reviews are just pointless?

    i dont care about gamespot giving doom 3 8.5, cause the review reads like a forum post half the time anyway. but to be honest, i agree with the score, and i would possibly be tempted to make it even lower. the game is supposed to have the basic shooting that worked so well in doom 1 and 2, yet its removed the one thing that made it work in doom 1 and 2, and all the doom wanna be's like serious sam and painkiller; tons of enemies attacking at once. its all well and good having a basic shooting game, but if the enemies are slow as anything and weak as piss even on veteran, and are presented on a plate to you via endless mini set-pieces where they broadcast their presence to the world via a scream or teleport, what fun is that.

    either im making no sense or im all alone in suggesting that game reviews should be the reviewer commenting on how the game achieved what it set out to do, describing the gameplay elements involved and the graphics, controls and sound etc. include specific comments and stuff if required, and maybe a little bit of areas that the game could have been improved, being careful to not attempt to talk about things that would alter the specific genre of the game, and then leave it at that.

    reviews nowadays have just become an opinionated mess of people simply describing the plot, saying whether or not they liked it based on whatever, and then what they would have done to make it better, regardless of whether or not they would fit in with the existing game style.

    in fact, they've probably always been like that.

  29. Game Reviews WITHOUT Rankings by DemiUrgoss · · Score: 1

    hey all there is a game review site out there now that reviews games without rankings, in fact its all about the reviewers Opinion and about the kinds of games that the reviewer likes to play. check it out at www.gamersinfo.net ?:>

  30. I was going to post about the site...heh by Ophelea · · Score: 1

    Some sites believe in subjectivity - that the review SHOULD be about the player's experience and more importantly who the player IS. We try.... http://www.gamersinfo.net/aboutUs.php Not just a plug, but so the cynics know there are other ways of thinking.

  31. Objective reviewing by DreadPiratePizz · · Score: 1

    Game reviews are not always subjective. A review could point out bugs in the game, describe the style of play, or explain the controls. Such things are facts and not subject to interpretation, and can very well influence somebody's decision to purchase.