Jakob Nielsen Talks About Usability in FOSS
dokey writes "In an interview with Builder AU, usability expert Jakob Nielsen gives his opinion of usability in Free and open source software. The article echoed what Jon "Maddog" Hall said earlier this year in a keynote at Linux.conf.au -- "Programmers Are From Mars, Users/Managers/Companies are from Venus". Is it time to pay more attention to end-users?(who aren't geeks)"
I suggest Slashdot copy his website's color scheme for their next section.
Don't expect usability from a programmer.
Separate program logic from design and let a designer do the interface. Much happier for everyone involved
> Is it time to pay more attention to end-users?(who aren't geeks)
Uhm... No, not really.
The dangers of knowledge trigger emotional distress in human beings.
Was a great speaker (and signed a friends Tshirt), had the view of someone between a total geek and Bdale, with enough business experience not to make a fool out of himself, but still enough of a hacker to not be out of place.
Any aussie's who havent been to an LCA before I highly recomend it, the next one is on in April 2005 in Canberra.
/* FUCK - The F-word is here so that you can grep for it */
This is the core focus for applications. The End-User must always be factored in, regardless of who that is.
For example, I may develop a quick little utility that let's me interface w/all the X10 in the house. I make it text-based commands, since I need no fancy interface.
Now, change that to Ma and Pa Kettle. Try to sell them the text interface and they call it crap. Add a whiz-bang interface showing all the connections in the house as the appliances/rooms they reflect and M&P buy it.
More IT apps fail from lack of interaction with the end-users.
"Is it time to pay more attention to end-users?(who aren't geeks)"
Not only is this mentality wrong, it's also holding OSS usability back. Geeks are end-users too. If good UI design is targeted at computer novices, as is widely assumed, then why do so many technically talented people love OS X? Answer: Because usability gains for "our grandmothers" are also usability gains for we geeks.
And this is way I use OSX. Usability beyond compare, commercial and open source apps, java, and windows integration.
The power of Unix, the ease of use of the Mac.
OSX makes me money today with increased productivity and access to best of breed apps.
Linux may get there one day...In the mean time i need to get work done TODAY.
The attitude of "It works, don't care if you don't like how it works or if you think it's ugly, I like it, if you don't like it than don't use it" is not just in FOSS, it's the attitude of many, if not most, programmers. Despite what it may look like, this isn't flamebait, I'm one of these guys myself. At the company I work for, this attitude is prevalent to a degree in most of the developers. It takes someone outside their heads (and usually, pressure from someone who makes the decisions) to put a friendly face on the application, and, dare I think it, reduce or refactor functionality to present a better interface to the user.
It's not that developers aren't to blame, but rather, it's how you'd expect developers to be. What FOSS needs is a free, open-source equivalent of the QA/Validation/UI Design department.
Welllll.. considering that without end-users IT wouldn't have a job, it does seem fairly important to pay as much attention as possible to end-users.
If you have to ask that question as an IT person, you are already a few steps behind.
Read the EFF's Fair Use FAQ
> The reason is, the motivation for open source is
> not because the person gets paid but the person
> gets prestige. The developers are designing for
> each other and they are so feature rich--geeks
> love features--and you get more prestige by adding
> features. For the average person fewer features is
> better and easier to understand.
This has been a constant battle on POPFile. People are forever asking me for this option, or that option, which are useful to a user community consisting of themselves and the two other people in the world who want the same thing. I've been argued with strenously for not adding various features and in general to innovating in the UI really slowly, but the lesson is clear: the average user should be guided by the software to the right behaviour. POPFile does have 100s of special options and they are available in a cfg file that a geek can get at.
The other problem with open source and GUIs are all the people who want things in very specific places. e.g. I got constant "Put button X at the top, no, put button X at the bottom, no put it at the top and bottom" type conversations. Finally, we've boiled the UI down to the things that most people like and anyone else can hack the HTML templates and make the UI just as they want it.
Overall, we've settled on:
1. Lots of flexibility exposed at the geek level
2. The every day functionality exposed in the UI.
There's still a lot to do to make POPFile's UI really friendly, but the biggest lesson has been to resist the power users when it comes to adding UI widgets.
John.
Most OSS is written by geeks as a personal hobby - just because they like writing code.
IMHO and experience, designing and implementing a GUI is one of the more boring, cumbersome and uninteresting parts of programming, something like writing office or business applications (atleast for me).
I don't see why a hobbyist would do something he didn't like.
An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
At times like these, it can be helpful to watch a little Nick Burns (Your Company's Computer Guy).
He fixes your computer, and then he's gonna make fun of you.
Who are these 'end users' you speak of?
This is not an automated signature. I type this in to the bottom of every message.
I think the state of OSS GUIs is better than he claims. A lot of work with regard to usability has gone into the major (!) projects like Gnome or KDE. That still does leave us with quite a few crappy OSS GUIs, but it doesn't really make sense to try to come up with some average value in this case.
A study on this could be interesting.
From TFA:
/. still dispute that view.
========
The second problem is that open source when they turn to the general tools they tend to be in the line of "let's implement what we already know" so they will take Microsoft Office and they will clone it. Since we've been criticising Microsoft for years for cloning Apple it is only fair to criticise open source for cloning Microsoft. The point being that you don't move ahead but you have to do something new.
========
Very nicely said - he's not the first or the last to say this, but I am puzzled how many in the OSS community and on
Of course, that is not only obvious but potentially dangerous from the legal perspective.
If/when OSS software gets close to endangering some big commercial software, I think this cloning thing will be the first the ISV will present to the court.
BTW, the Pope said something against cloning yesterday - was he complaining about OSS?
Sorry but the fact that this question still needs to be asked is a damning criticism of FOSS development.
Despite aiming to extend the reach of FOSS distros into the desktop developers still write software that most users can't use.
This gets brought to the community's attention quite frequently and despite this the core point remains unexamined and unanswered:
Geeks who write FOSS software aren't the ultimate market for those tools (or at least they aren't if you want to help spread FOSS) and until tools and software is written for a broader market then Linux will remain a server OS.
And while we're at it can we all drop phrases like "Joe User" and its ilk? Perjorative terms describing what is your actual target market don't help you create better software for them.
Step 1) For the love of God, stop making skinned applications. Use the UI-consistent widgets, they're dirt cheap, I promise. Skinned apps make me want to scrape my eyes out.
Mike Hoye
....asks Hemos as he blinds us with another blast of beige-on-white text...
What I'm listening to now on Pandora...
Just last night my wife and I where talking (read "arguing") about this.
To give a little background, we're going to be expanding our suso.org web hosting business to start offering Linux Support and prebuilt Linux systems in Bloomington. We'll be opening our office early next month.
She is worried that most people's expectations for functionality will be too high and will just end up throwing their machines away. However, we understand that Linux isn't for everybody yet and that we will have to turn somepeople away for the time being because they will have too high of expectations out of it. For instance, say that a family comes by and wants to by a new family PC so that the kids can play games and the parents can do their taxes, word processing and look at all those multimedia attachments that their family sends them. We'll we'll have to be up front with them and let them know that Linux probably isn't for them because those kids aren't going to be able to play off the shelf games yet (without fooling around with wine a lot or vmware) and they would get frustrated when some of those cute attachments don't work. Or TurboTax doesn't work.
That all said, I feel that OSS has come far enough that it is ready for the first batch of non-technical adopters. You know, the ones that like to tinker around with the latest technology.
Apache impressed people with its English-style configuration directives that have influenced other developers to switch to such logical formats. Another example: the Postfix MTA is becoming more popular and many users say they enjoy using it because of the straightforward configuration, compared to the m4 mess of sendmail. "It has to be complicated to be powerful" is no longer an excuse.
free/open source software is that the original developer does not have to focus on the user interface; Since the code is freely available for modification, someone else with better UI skills can improve it.
No data, no cry
This guy has a big UI name but this "genious" paint all open source with the same brush. Personally I think Apache has best GUI every - its easy to read flat file. Open Office, KDE, Gnome are very polisished but lots of stuff isn't.
I find this kind of article mystifying. I find mandrake 10 to be oriented towards the end-user, for I AM an enduser. And I get work done.
I bet all the posts on this page could be found in the previous articles harping on the "linux needs to be friendly to end-users" meme; but people just haven't realized yet that there ARE distros out there which are friendly to the end-users.
Good point taken. I hope I'm no troll or flamebait here, but have you seen KDE or GNOME lately, as well as their applications? They almost look like replications of the Windows interface. Isn't leaving Windows and learning something new part of the "benefits" of switching to Open Source? I think that the Open Source developers should build a brand new interface from the ground up, that is different from the other interfaces out there, but also useable enough so that way non-geeks would be able to use it with minimal trouble.
What I mean is this. Say you're a hypothetical non-geek Windows user who is using KDE or GNOME. You notice that the interfaces look very, very similar; the minimize/maximize/close buttons are in the same spot, the bar where your applications go works quite similar, and everything has a bit of familiarity. But say you want to go further. Then you'll hit some rough spots, because KDE/GNOME doesn't work exactly like Windows does, even though it looks very similar to it.
But what if I gave that same user a completely different user interface, one that the user has no experience in. Yes, the user would have to learn how to use the new interface, but if the interface is well designed enough for usability, the user will master most, if not, all of the aspects of the user interface in very little time. Plus, because the interface doesn't look like anything that he or she seen before, the user wouldn't expect "well, it worked here in this environment, so it should work the same way here."
This guy keeps saying the same things over and over again. Why anybody would pay him $10,000 (his starting price) to review their site is beyond me. Instead, someone should make an 8-ball with his 30 stock tips in it: "Don't have a link to the homepage on the homepage." "Don't have dark text on a dark background." "Have a search field in plain sight on the homepage." "Make your pages liquid." and so forth
No, just keep writing software like you always have, with astoundingly complicated UIs, impossibly obscure configuration options (when it's not just a damn text file buried under /etc or ~/) and completely non-standard behavior that throws people who've used other GUIs off to hell.
Yeah, the software is "cool" because it has that neat bayesian algorithm that was harrrd to implement in Malbolge and it's "free", so that must make it better. Anyone who complains can either a) Go to hell b) Write their own version; c) Submit a patch; d) Ask for their money back; or b) STFU.
Keep copying Apple and Microsoft and everyone else instead of coming up with your own UI designs (badly, too), while snickering at said companies on Slashdot and IRC.
That's fine. Just don't yell at me when I question your claims that your app is "ready for the desktop" and is "better" than what the "evil proprietary" companies can come up with.
Yes, yes, yes. A thousand times yes.
As a software engineer myself, I find the lack of attention to the user interface with end users (even other geeks) terrible.
Let's face it: I don't have the time or energy to learn the ins and outs of all the possible software out there. 90% of the time, I want the base functionality, and don't want to have to learn how to set 10 things, just because I want to do 1.
I'm sorry, but most of you programmers that think that an effective user interface isn't important are either ignorant, lazy, or both.
Take a User Interfaces class. Not only will your end-products improve, but you will also get some insight as to how other users may be thinking, and what they're looking for.
The most important thing you need to do before you begin the act of creating anything is to Understand Your Audience. I guaruntee, your audience will not follow the same thought processes you do.
~D
This sig has been enciphered with a one-time pad. It could say almost anything.
UI designers aren't any more likely than programmers to hate their work and never want to do anything similar in their spare time. The reason that OSS projects don't usually have UI designers as regular contributors is the amount of knowledge necessary to change a program's UI that isn't in the standard graphic design curriculum. In the commercial world, UI designers generally work by having the authority to tell programmers what to do; in the OSS world, they have no way to get this authority, because they don't have the skills for the entry-level gathering of respect.
In order to have good UIs, we need to involve people who can design them. In order to involve them, we have to empower them to make patches on their own. And that means arranging for UI coding to be completely obvious, and separate from the inner workings of the program.
I appreciate your attitude; it makes it easy for me to steal your job. =)
Seriously, I just can't understand this kind of thinking, although I encounter it all the time. If you're writing utilities for yourself or for a group of people very much like yourself, it's no problem. But if you're writing commercial software, you're not writing for yourself. Your whole livelihood revolves around solving other people's problems. Expecting your customers to adapt their way of thinking to your way of coding is just piss-poor customer service. You want their money; that means you make it easy for them, no matter how challenging that may make the coding task for you.
Oddly enough, I came to these convictions not through coding, but through years of work as a DJ. No kidding. When I started out, I had all these pretensions about educating the great unwashed in what good music was. And you know what? I got the conceit beaten out of me very quickly, as I cleared dancefloor after dancefloor for the first two months.
I soon realized that my job was to play what the crowd wanted to hear. And if their tastes had been informed by 30 years of top 40 radio, tough luck for me. My job was to figure out, at any given gig, what kind of crowd I was dealing with and play accordingly. And it's worked wonders.
Interestingly, I came to learn that if I do that well enough, the crowd learns to trust me. They're so happy with what I'm playing (after 13 years, I virtually never have a bad night) that if I slip in something new, they'll usually give me the benefit of the doubt enough to dance to it anyway. That's right: I have more success introducing new music now, than I ever did when I was looking down on the people who were cutting the cheques.
The same applies to software. I seem to be a rare case: someone with real interaction design chops, who has also written a C compiler. But it seems like a natural marriage, because what proper usability research does for me is confirm that I'm solving the right problem in the right way.
I think Eric Sink has an article or two about this where he distinguishes between what he calls developers and programmers, but I'm too lazy to Google for it.
Sigh. I don't know where to begin on your misinformed rant, so I'll just address some points that stand out at me:
If users got smarter about computers, programmers wouldn't have to spend so much time on making it nice, pretty, and easy
Usability does not automatically mean pretty. Usability means that the interface behaves as expected, and in a consistent manner. (ie. you don't make a widget that looks like a check box but behaves like a radio button) Pretty is for graphics designers to worry about, not for usability designers. In fact, often the prettiest interfaces aren't the ones that are good in terms of usability. Think of all the nice looking Flash websites you've seen, now think of how easy to use some of those were.
Computers aren't supposed to be friendly, they're supposed to work properly consistently
And that is a large part of what usability is. The application performs properly and consistently given user interaction. Quick, what's the command line option to read config options from a file in program foo? Is it -o? Better hope that's not the command line switch to output the results to the file. How about getting help in program bar? Is it -help or -h? Or how about --help or --h? These are the types of things usability is concerned with -- consistency.
Yes, ease of use is important, and it can't be stressed enough. But, laying all the blame on the users is misguided at best. Most people don't use computers the way programmers do, and they don't want to spend the time to do so. Besides, I'm sure there are plenty of programmers who'd prefer a nice consitent and intuitive interface when they encounter a new program.
One class I'm glad I took in college. It realy opened my eyes to usability and how to make something usable and a better understanding as to what other programs have done wrong. Elegant code should have an elegant interface and learning what goes into making an elegant interface is very important. True, not every program needs an interface at all but for the ones that do its not hard to follow some of the simple rules for making something usable. A lot of the material would only take someone 15 to 30 minutes to go over and understand, and not the 3 hours of class I had to sit through. If you are ever going to make an interface please please look into things like the ten usability heuristics.
this is the most important sig ever! In your face 446154!
It just occured to me why I dislike the "spatial" nature of the new Gnome.
#1) It is just like DOS. You can only be 'active' in one directory at a time. Deep dir's were hell, but shallow ones were kinda quick and easy to copy/move files around and open them.
#2) The entire "browser" style has lasted only because Suzie Soccermom has never learned that by using a "Tree-view + detailed list" is easier, (damn Windows default settings).
#3) IIRC Xtree, Norton Commander and Dosshell were all designed to quickly & easily allow of folder/file manipulation at the deep level. This is a huge improvment over the existing DOS CLI.
Is this really just a case of: "What is old is new again"?
Like a previous poster stated. Spatial systems would work very good for large numbers of files, if the OS did all the sorting for you. (Didn't MS try this with "My Documents, My Pictures, My P0rn..." and we all hated them dearly for it?)
Here's a novel idea, let's make the choices EASILY switchable. Include 999999999 different choices and let the end-user decide.
Damnit that's the mess that we have with any linux distro installer.
Ok, how about the Model-T Ford method: "You can have any colour you want as long as it's black."
Apple beat us to that one too.
ok I give up. Maybe I just go "roll my own". And no I am not talking about linny.
=) I love Mondays
"The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
Gee, it's too bad that there are no OSS projects that focus on usability. I wonder what such a product would look like if the OSS community ever tried to focus on that.
501 Not Implemented
Sure, it's confusing to people who know what they're doing, but it's more elegant!
how to invest, a novice's guide
Don't expect usability from a programmer.
You're making the same mistake as various high profile advocates who seem to think that usability is just one single thing. It's not. Usability has many different aspects, and the importance assigned to each of those aspects varies across different target groups. Usability is not just something required by granny. Programmers and managers and accountants and 4-year old Joey and granny all require high usability, and it's a complete mistake to think that non-programmers are the only users to whom the concept of usability applies, and that therefore programmers can't produce the goods.
As a software developer, I expect high usability from my dev tools, and that includes powerful integration between all elements of the toolkit (instead of simplicity), and easy visibility of all component parts (instead of hiding detail on purpose). Neither of these are wanted by granny, but it's a total mistake to then conclude that important general issues of usability like consistency and layout clarity are of no interest to me. They are, and the tool programmer is the person best placed to understand that, and to deliver it.
To simply say "Don't expect usability from a programmer" may sound cool, but it's incorrect. It's incorrect because usability is a multipart issue, comprising a large body of domain-independent elements that underpin access to one or more domain-specific object sets and relationships.
Tool programmers are exceedingly well placed to develop high usability in the domain-independent parts (such as symmetry and clarity) since these require an analytic mind, as well as in the domain-specific parts that apply to the programming domain. The only area where they will often lack competence is in application domains outside of their personal sphere of knowledge. Well, nothing new there --- that's why additional input from domain experts is always required when writing a non-trivial app.
Does this mean that a programmer can deliver excellent usability in an educational app for Joey, unaided? That's unlikely, unless his or her domain expertise includes toddler education. However, the programmer has oodles of the usability expertise needed to deliver elements of usability like clarity and symmetry and effective feedback, because they apply to all target audiences, including programmers.
None of this excuses incompetent design from inexperienced coders of course, but that's a different subject altogether. Only a competent software engineer (both amateurs and professionals) will ever deliver a quality product, barring accidents.
"The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
No, the poster was subconsiously telling a good point:
/= lack of control
Usability
(Usability is divided by lack of control and stored back into itself)
In other words, the more lack of control, the smaller the usability becomes.
The poster was being a rude ass, because while the points he made about usability were true, the points he made about the parent's ignorace were bullshit. The parent post had been about interfaces that were bad precisely because they took control away from the user.
There are a large number of poeple developing software now who think that more options equals more confusion and therefore everyone should do things the default way and like it. Unfortunately, Miguel is one of them, and that's why the new Gnome sucks.
Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.
>>"Is it time to pay more attention to end-users?(who aren't geeks)"
The fact that such a question can even be asked tesitifies to the arrogant lameness of many (not all) F/OSS hangers-on and developers who whine about Microsoft's enduring popularity yet continue to produce or extol software that only a geek would use.
If you make something people don't like using, why are you surprised when people don't use it?
Of course, if they started writing software for real people, the tinfoil brigade would have to abandon its two favorite excuses for the failure of F/OSS to take over the world's desktops: 1) The great Microsoft corporate conspiracy; and, 2) Stupid Users.It is much easier to posture as a victim of both Microsoft and users who are too dumb to use your software than it is to start paying attention to other people.
-- Slashdot: When Public Access TV Says "No"