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Doom 3 Beta Patch to Address Config File Cheating

Jason Shoulders writes "There's a discussion at Quake3World about an upcoming change in the first Doom 3 patch. Specifically, Id Software's Robert Duffy has updated his .plan file and mentions making 'r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows cheat protected'. This will force players to use features such as bump mapping and shadows. What settings gray the line between tweaking and cheating?"

63 comments

  1. Why? by justkarl · · Score: 2, Insightful

    Sorry, I don't play games like DOOM without cheating at least once. Consider it policy.

    1. Re:Why? by Goldberg's+Pants · · Score: 2, Interesting

      Funny... They're making graphical stuff mandatory, thus screwing over to a degree the scaleability of the game.

      Back when I had a REALLY lame machine and I played Unreal Tournament, I had a lot of graphical stuff off, including dynamic lighting. Game ran well. Problem was, when I went to play online, it forced the options on, making the game unplayable.

  2. Hold up! by FooAtWFU · · Score: 4, Funny

    Doom 3 with all the special effects *on*? Darn. I'm going to need a new computer.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
    1. Re:Hold up! by evslin · · Score: 1

      Parent modded improperly. Doom 3 + all effects = murder on some computers. It was a legitimate comment.

    2. Re:Hold up! by KDR_11k · · Score: 1

      Those are basic effects, not advanced ones. Even with those settings enabled, Doom 3 is relatively modest in its hardware requirements (it's just that some people think a system that can run Counterstrike should run Doom 3). These effects give you a great advantage by disabling them and forcefully disabling them would anger all those people who don't care about these advantages and just want to play a game that doesn't look completely ass (Doom 3 without Normalmaps is ugly). So, who would you rather piss off, those who have computers too weak to handle the game or everybody else?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Hold up! by Goldberg's+Pants · · Score: 1

      it's just that some people think a system that can run Counterstrike should run Doom 3

      You're implying that if you're system can run CS, it SHOULDN'T be able to run Doom 3:) Is this some weird new game company gimmick? I mean they already blacklist perfectly legal software with their copy protection, surely blacklisting competitors products is the next logical step.

      My system is below the minimum specs of Doom 3 on a couple of spots, and runs the game just fine.

  3. cheating? by alatesystems · · Score: 3, Insightful

    I don't see how this would be cheating in the single player experience. Cheating is when the company doesn't let me do what I want with property I purchase.

    If they are talking about multi-player, whatever. The multi-player in doom3 sucks; they are leaving that up to modders.

    I still don't see how it is bad? Are people hiding in shadows and other people aren't seeing those shadows? Wouldn't that make the ones hiding campers? I hate campers.

    Chris

    1. Re:cheating? by August_zero · · Score: 3, Interesting

      The multi-player in doom3 sucks; they are leaving that up to modders.

      That is exactly what I thought, and it seems like this is only going to make it more difficult for that all so important "it can carry our mulitplayer capabilities" mod community to actually mod it.

      I wonder though, are adding cheats and mods to single plyer games some day going to be sited as violating the DMCA? It could be argued that cheats make game easier, lead to quicker completion and thus lower sales (not that I am saying it is, but I believe nintendo once used an argument similar to this in one of their long ago battles with cheat devices like the game genie)

      Maybe what they should do, is add a little feature that forces the client to provide the server with a copy of their config file; if the host wants to block people messing with the lighting effects, they could turn on a filter that could block the would be sort-of-cheaters or choose to ignore them if they don't care?

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    2. Re:cheating? by bwalling · · Score: 1

      I still don't see how it is bad? Are people hiding in shadows and other people aren't seeing those shadows? Wouldn't that make the ones hiding campers? I hate campers.

      If you force me to turn shadows on, I can't play the game - it's too slow. I guess I won't play online, because somehow it's been decided that turning shadows off is cheating.

    3. Re:cheating? by delus10n0 · · Score: 2, Informative

      How did you even play it single player then?

      I can get Doom3 to run in single player just fine-- high quality setting, 1024x768 on a Radeon 9800 Pro 128meg card... .. but the instant I go try to play multiplayer, my framerate is just about halved or worse, and it's very sluggish.

      --
      Not All Who Wander Are Lost
    4. Re:cheating? by KDR_11k · · Score: 1

      Erm, I still can't see how this makes modding harder. Cheat protection very likely means the game enforces a value for the CVAR unless the server set sv_cheats (or what it's currently called) to 1. A mod could change this setting andit's not exactly something that will interfere with your mod making. Oh no, I can't offer the user the ability to turn of the normalmapping or shadows! Seriously, what effect does enforcing a certain minimum of visual quality have on mod making?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:cheating? by Anonymous Coward · · Score: 0

      Perhaps if the modders themselves want to play with those values?

    6. Re:cheating? by KDR_11k · · Score: 1

      They can tell the system to enforce different values or don't enforce at all. In Q3A the mods could control which values are enforced.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:cheating? by InfoHighwayRoadkill · · Score: 1

      If game companies were worried about cheaters reducing sales why do 99.999% of all games have cheat codes built into them? The DCMA doesnt come into it when you can type "god" and "give all"

      Personally I think that cheating drive up sales of single player games. The sooner I complete a game the sooner I want to buy a new one so if I cheat to complete a game I will be putting my hand in my pocket quicker than I normally would. I am sure I am not alone here.

      --
      another Roadkill on the Information Superhighway
    8. Re:cheating? by Goobermunch · · Score: 1

      Actually, the purpose of "cheat codes" is to let quality assurance testers duplicate bugs. They're actually dev tools.

      Trust me, it's no fun to play a pre-alpha game for an hour just to replicate one crash bug, if you can do the same thing in 5 minutes with liberal applications of iddqd and summon_weapon plasma rifle.

      --AC

  4. whats to stop somebody from just by Anonymous Coward · · Score: 0

    setting the defualt skin to be bright orange. and telling the game Force defualt models. People have done it before in the past with other games.

    1. Re:whats to stop somebody from just by gorre · · Score: 3, Interesting

      Also on the subject of shaddows, many monitors have a contrast setting that can go pretty damn high. What's to stop me from making my monitor so bright that I won't have shaddows wheather they are on or not in game?

      Also once the Linux version is out there will be nothing to stop us cranking up the gamma by running something like xgamma -gamma 1.7 (and I presume there is an equivalent in Windows) before we launch the game.

      --
      "Madness is something rare in individuals - but in groups, parties, peoples, ages it is the rule." -- Nietzsche
    2. Re:whats to stop somebody from just by KDR_11k · · Score: 2, Informative

      Well, the shadows in Doom 3 are absolute black, good luck trying to make your monitor bright enough to distinguish #000000 from #000000.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:whats to stop somebody from just by hummassa · · Score: 1

      I think the problem with shadows is the *time* it takes to render them (as is the rest of the stuff), so your workstation gets some free cycles (more FPSs, more agile gaming) with the shadows and the rest off.

      --
      It's better to be the foot on the boot than the face on the pavement. ~~ tkx Kadin2048
    4. Re:whats to stop somebody from just by Anonymous Coward · · Score: 0

      Ah, oh well I haven't played it (and probably never will) but I used to always crank up the brightness on my monitor for CS and others -- just an idea, never mind :).

  5. Doom3? Is that ready yet??? by Zzootnik · · Score: 0, Flamebait

    Okay, I'll definitely admit-- Cheats Bad.
    I WOULD like to actually play the game sometime while my system is still at least relatively current. Any news on the Linux port yet?

    --
    Sig currently under construction. Mind the gap....
  6. What's cheating? by TheLink · · Score: 4, Insightful

    Simple: if everyone agrees to play by certain rules and you pretend to (but don't), you're cheating.

    If everyone but you agrees to play by certain rules, and you still butt into the game, then you're an arsehole.

    Simple as that. It's not "the game physics/programming/server allows me to so it's not cheating".

    For example: if you get on a server where the players already on are playing "knife/melee only" AND they tell you so when you join. If you then go blow them to bits with a shotgun, you're just being a juvenile prick. If you don't want to play knife only, convince them to play the way you want. If the only way you can convince them is by being an arsehole, well then you really are one.

    There could be implicit or unwritten rules - e.g. if you install a custom video driver that lets you see through walls AND the _default_ way people want to play is "no see through walls" then you're cheating.

    There are so many ways of cheating that writing down the explicit rules against various cheats would make for a very thick and unwieldy rule book.

    That said players themselves may quietly agree that certain nonexplicit rules can be broken/bent occasionally - after all playing a multiplayer game is a "people" thing. You are playing the game _with_ other people. If you want to be an arsehole/cheat you may find yourself playing alone.

    Perhaps Hell is you playing alone for eternity - all the powers and toys you want but nobody around to play with you.

    --
  7. Doom3? by Sevn · · Score: 1, Troll

    Oh yeah, I remember that game. The game I QUIT PLAYING BECAUSE THEY HAVEN'T RELEASED THE FUCKING LINUX BINARIES. It got boring. I was all fired up to put up a Linux dedicated server too. Too bad they dragged their feet.

    --
    For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
    1. Re:Doom3? by Dreadlord · · Score: 4, Insightful

      Why the heck is this troll? I was going to post something similar.

      What I'm afraid of now, with the long delay of the Linux binaries, most Linux gamers will use Wine or get Windows somehow, and play the game, and when the binaries and boxed sets are released, a minority will buy or download, and it'll apprear as if there were no Linux gamers out there.

      Id, where are our binaries?

      --
      The IT section color scheme sucks.
    2. Re:Doom3? by DeckerEgo · · Score: 1
      Demo first, then Linux binaries. See Duffy's .plan where he says "The Linux Dedicated server is also ready to go and will also be available as soon as the update is non beta." Also see an interview with Dustin Reyes (porting was done by Zoid, then contracted to Loki, now Dustin) about the progress he's made in porting the client.

      TuxGames is preselling a Doom3 DVD with Linux binaries, quoted to be coming out October 1st. So Linux server should be out, and client soon after once Dustin is finished.

      It's in progress... patience...

    3. Re:Doom3? by Oliver+Wendell+Jones · · Score: 0, Offtopic

      It's marked as Troll because the poster chose to convey his message like this "I QUIT PLAYING BECAUSE THEY HAVEN'T RELEASED THE FUCKING LINUX BINARIES".

      Even though it's probably 100% factual and non-inflamatory, its presented in such a way as to almost scream "TROLL!"

      Note: I did not moderate the post, but if I had, this would be why...

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    4. Re:Doom3? by Sevn · · Score: 0, Offtopic

      So it's perfectly ok to mod down a message that conveys 100 percent factual information if you don't like the method with which the information is delivered? That's called moderation abuse. Please put your petty sensibilities aside the next time you are a moderator and use the moderation system properly. Poor moderation, like the kind your are describing, does nothing but ruin an otherwise excellent online community. It's not a freaking important job. All you have to do is remove the crap, and promote the good stuff. It's an important point in this case, and 100 percent THE TRUTH. I have one of the most popular Quake3 instagib servers up right now, and it takes a hell of a lot of traffic because it's sitting on an awesome network. I would have had no problem putting up a Doom3 server had they released a binary. THAT is on topic. THAT is relevant to the story. Using petty objections to caps and the word FUCK to justify a downmod is not only ludicrous, it's juvenile. Be an adult.

      Thank You.

      --
      For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
    5. Re:Doom3? by Oliver+Wendell+Jones · · Score: 0, Offtopic

      An adult?

      You mean like someone who TYPES IN ALL CAPS BECAUSE HE THINKS THAT NOT HAVING LINUX BINARIES JUSTIFIES HIS USING THE WORD FUCK?

      You're right... that's pretty typical of most adults.

      They are going to release binaries, just at a later date. It's not like 99% of the games out there that HAVE ABSOLUTELY NO FUCKING INTENTION (notice my adult use of all caps and the F-bomb) of ever releasing a Linux version.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    6. Re:Doom3? by Sevn · · Score: 0, Offtopic

      SEE!!!!!

      You used an explicative and it perfectly conveyed exactly what you were thinking. As far as saying fuck, well, it's good enough for Dick Cheney. It's just a word. I for one applaud your use of the word fuck to relay your idea. One would hope you wouldn't mod yourself down for doing it. As for Doom3, I'm more annoyed they didn't release the Linux server binary. There are more Linux game servers on the net than anything else. They definitely dropped the ball. Most of the people I know that run quake3 servers simply haven't bothered with a doom3 server specifically because they don't have any windows servers, and don't even see the point in setting one up since using Linux.

      --
      For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
    7. Re:Doom3? by Oliver+Wendell+Jones · · Score: 1, Offtopic

      I commend you for responding to my asshole response without acting like an asshole yourself. That's seems to be a very rare occurence on Slashdot. I respect and salute you even if I don't 100% agree with you!

      As a Windows gamer and a part-time Linux user, I can see both sides of this discussion, however the Windows gamer side of me says "If I had to wait 60 more days for Doom 3 to hit store shelves instead of being released on my birthday (it was, really!), then I'd be really pissed off".

      I thought that having to wait for Linux binaries was a pretty standard thing - I didn't think it warranted the use of all caps and the F-bomb.

      Would it have been great to have Windows and Linux servers available at the same time? Hell yeah, it would!

      Would it have been hilarious if the Linux version came out BEFORE the Windows version? I would have needed stitches from my sides splitting from laughing so hard.

      Is anybody going to really go postal because they were forced to wait 60 days for Linux binaries to be available. Doubtful.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    8. Re:Doom3? by Lisandro · · Score: 1

      He's not trolling (not much atleast :) ). I'm also waiting for the promised linux binaries, i hate dual booting.

    9. Re:Doom3? by Anonymous Coward · · Score: 0

      Oh shit, time to close up ID because all the LINUX users won't be playing..OMG ITS TEH END OF THE WORLD! ITS TEH WORST EVAR!!!

    10. Re:Doom3? by ildon · · Score: 2, Insightful

      Let's just forget the fact that they're making the linux and osx binaries practically for free, and that 95% of games never even have a linux client so that we can cry and whine that it's taking more than a week for them to come out.

    11. Re:Doom3? by Walkiry · · Score: 1

      > with the long delay of the Linux binaries, most Linux gamers will use Wine or get Windows somehow, and play the game, and when the binaries and boxed sets are released, a minority will buy or download, and it'll apprear as if there were no Linux gamers out there.

      Heh. Welcome to gaming in Europe, where big brands don't release games and when (if!) they finally do several months after the US and Japanese releases they claim poor sales as an excuse not to bother with it. It's not because everyone who had enough interest on it already got it as an import, no sir.

      Yes, it fucking blows.

      --
      ---- Take the Space Quiz!
  8. A similar thing happened with Wolfenstein ET by bear+pimp · · Score: 4, Insightful

    In Wolfenstein: Enemy Territory, one can gain an advantage by turning off all foliage rendering. This means anyone hiding in long grass is easily spotted.

    Some mods just turn foliage off for everybody. It's so boring that the problem of cheating in online games means the game has to run for the lowest common denominator.

    It always seems like the developers get the flak for this too: yet what are they supposed to do? The whole situation is getting like that with cracks - the only way for developers to 'fix' things is by constant updates. Such a shame but I suppose that's the way of the world - a couple of idiots ruining everyone else's fun.

    1. Re:A similar thing happened with Wolfenstein ET by delus10n0 · · Score: 0, Flamebait

      Wow, I totally didn't know that. I can't recall the name of the map, but there's a side entrance the Axis players have to watch (the Allies are trying to take out two communications towers) -- and it's covered with grass, and even though I can't see someone hiding in the grass, they'd snipe me or take me out pretty easily. This cheat explains a lot.

      --
      Not All Who Wander Are Lost
    2. Re:A similar thing happened with Wolfenstein ET by Maffy · · Score: 1

      There's a similar "feature" that you can change the appearance of explosions (so that you no longer get the large billboarded explosions). This improves visibility when there are lots of explosions, e.g. during an artillery strike.

    3. Re:A similar thing happened with Wolfenstein ET by Anonymous Coward · · Score: 0

      Yes, and this is a feature, it made the game playable on my OB graphics card.

      Now that I've upgraded, I no longer use it.

      There's also a myriad of other options that can be turned off: grass and leaves and especially weather effects.

      I think all thse options should be dictacted by the server so everyone would be on a level playing field.

    4. Re:A similar thing happened with Wolfenstein ET by mrgreen4242 · · Score: 1, Flamebait
      It's so boring that the problem of cheating in online games means the game has to run for the lowest common denominator.

      Welcome to America, land of the lowest common denominator. Our games, TV, even our politics are all aimed at that LCD.

    5. Re:A similar thing happened with Wolfenstein ET by Anonymous Coward · · Score: 0

      My problem with LCD's has always been ghosting.

    6. Re:A similar thing happened with Wolfenstein ET by Anonymous Coward · · Score: 0
      Our games, TV, even our politics are all aimed at that LCD.


      Shouldn't that be GCM (greatest common mulitple)? The LCD would be the smallest thing large enough for everybody. The GCM would be the largest thing that everybody has.

    7. Re:A similar thing happened with Wolfenstein ET by GregoryD · · Score: 1

      Actually you probably weren't being sniped from the grass.

      Believe it or not, if your in the grass you can see less then someone outside the grass looking in at you.

      On your screen it would look like your hiding in the grass but on the person on the outside looking in at you, you would be perfectly visible.

      Wierd huh?

    8. Re:A similar thing happened with Wolfenstein ET by GregoryD · · Score: 1

      Actually the opposite is true.

      If you turn off the foilage you can shoot out of it easier, but you are still seen by people outside of the foliage.

      If you were on a lan you would be able to see what I mean.

      Say player 1 was hiding in the foliage, he is directly behind a leaf on his screen so he can't see people coming directly at him.

      Player 2 is coming the opposite way can see player 1 with no problem because the leaf that is covering player 1 screen doesn't get rendered unless your right on top of it. (ie. prone in the grass)

  9. Makes sense... by Shufly · · Score: 5, Informative

    Making these options cheat protected in Multi-Player is the only way to make it fair. Especially the shadows, I've found it quite fun to be hiding in a shadow waiting for my roommate to grab the RL, only to be blown to bits by my other roommate running on a slow PC with shadows off because he just saw me sitting there, no problem. Also, IIRC, all of the lighting data is synched between the clients, so that everyone is seeing the same enviroment light wise. This is why they originally made the game peer to peer, and why it is only 4 player, because all that data takes up bandwidth. So it would be a waste to be sending all that and unifying the lights across clients if they could just turn them off. I think Doom 3 DM could have been fun, but they should have left the adreneline meter in, IMO. I've played standard, fast-paced DM to death. I was hoping the movement speed in Doom 3 DM would be a little slower, and to compensate there would be a lot of hiding and seeking in the shadows, but as it stands it is just a mindless fragfest, which isn't a bad thing, I just don't have fun with it anymore.

  10. This just in! by DeltaSigma · · Score: 5, Insightful

    Reportedly the r_showtris, r_showLightCount, and r_showIntensity commands will also be inaccessible in multiplayer! Oh the humanity, the outrage, the primal struggle between innocent gamer and tyrranous developer!

    Come off it. Cvars starting with "r_", mostly, concern renderer debugging. They're good for modders, and good for "oh neato wow" adventures in single player, but the very nature of the commands is to tell us more about a scene.

    It wouldn't be fair if I was running around with bump-maps while someone else isn't. In most cases the difference between light levels is minimal, however this all depends on the bump maps. Some bump-maps can drastically reduce the amount of light visible on a surface, thereby giving the user with bump-maps enabled a handicap compared to the user with bump-maps disabled.

  11. A lot of options should be disabled in multiplayer by Zed2K · · Score: 2, Interesting

    Most of the options for scripting commands and binding controls should all be disabled during multiplayer. Just like they should be disabled in counterstrike. You should not be able to zoom in, fire, jump and switch weapons with one key press. The "feature" of scriptability of commands and consoles in games has been one of the biggest problems with games lately.

  12. Good. People who have seen tournaments will agree by Drakino · · Score: 4, Insightful

    If you ever go to Quakecon and watch the Quake 3 players, any of them that get into the higher ranked matches make their game look, well, like ass and worse then Quake 1. Why? Well, they do things to increase contrast, change view angles to unreasonable amounts to practicially see 360, and ensure no eye candy might distract them. It's absolute lunacy that they feel they can't compete without making the game practicially flash ENEMY IS HERE.

    This isn't about trying to prevent people from making the game run better. It's to prevent people from playing a completly different looking game in competitions.

  13. WINE already runs Doom3 by Anonymous Coward · · Score: 0
  14. Re:Good. People who have seen tournaments will agr by Lisandro · · Score: 2, Interesting

    Seen it with Counter Strike players as well. They play the game 640x480 (on insanely powerful hardware), with gamma and digital vibrance all the way up, huge FOVs, and turning off absolutely everything they can; i've even seen a few that turned off the map textures.

    Lunacy. But still, as long as the client has to render the scene, there always be "cheats" like those to be used.

  15. wtf id by Anonymous Coward · · Score: 1, Informative

    con_notifyTime cannot be changed in multiplayer.
    com_showTics cannot be changed in multiplayer.
    com_timestampPrints cannot be changed in multiplayer.
    in_mouse cannot be changed in multiplayer.
    m_showMouseRate cannot be changed in multiplayer.
    g_kickAmplitude cannot be changed in multiplayer.
    g_kickTime cannot be changed in multiplayer.
    g_knockback cannot be changed in multiplayer.
    g_skipParticles cannot be changed in multiplayer.
    g_g_skipViewEffects cannot be changed in multiplayer.
    image_preload cannot be changed in multiplayer.
    r_displayRefresh cannot be changed in multiplayer.
    r_finish cannot be changed in multiplayer.
    r_hdr_gamma cannot be changed in multiplayer.
    r_ignoreGLErrors cannot be changed in multiplayer.
    r_lightScale cannot be changed in multiplayer.
    r_lightAllBackFaces cannot be changed in multiplayer.
    r_lightSourceRadius cannot be changed in multiplayer.
    r_shadows cannot be changed in multiplayer.
    r_skipAmbient cannot be changed in multiplayer.
    r_skipBlendLights cannot be changed in multiplayer.
    r_skipBump cannot be changed in multiplayer.
    r_skipSpecular cannot be changed in multiplayer.
    r_skipNewAmbient cannot be changed in multiplayer.
    net_clientSmoothing cannot be changed in multiplayer.
    s_force22kHz cannot be changed in multiplayer.

    isnt that a little excesive

  16. Re:A lot of options should be disabled in multipla by Goldberg's+Pants · · Score: 1

    Nonsense. It adds functionality to the game that should have been there in the first place. I fail to see how turning off shadows so people can't hide ranks next to, for example, having a button mapped to toggle crouch so I don't have to hold down the fucking key to stay crouched, or having a crouch jump mapped to a key.

    It's not a problem at all.

  17. Re:A lot of options should be disabled in multipla by droleary · · Score: 1

    The "feature" of scriptability of commands and consoles in games has been one of the biggest problems with games lately.

    I totally disagree. The ability to win a game via scripting merely points to a bad game (or bad opponent). I think it's silly to force players of any game to go through repetitive actions ad nauseam. This is especially true of level-grind MMORPGs. There is nothing wrong with having the high level view of the game that is allowed by scripting. Why reward only the fast twitchers when a strategic player can effectively plan a victory in advance to be executed by a single keystroke?

  18. Re:Good. People who have seen tournaments will agr by Chris+Pimlott · · Score: 1

    Hard core players have been doing this back in the Quake 1 era.
    Remember how cool you thought that wavy effect was the first time you jumped in the water? I don't know any serious players that didn't turn that off. Most people also changed the fov settings just slightly, to get rid of the weapon model. Another tactic some DM players used was to increase the d_mipcap setting to lower the resolution of the map textures, to make player models stand out more.

    Even id software guys used these tricks. American Mcgee used to play with the window reduced to about half its size, just so he could take in the whole view more easily without having to move his eyes around the screen.

  19. Why don't they have this an an option? by Anonymous Coward · · Score: 0

    It would've been a lot better if the person hosting the server could specify what effects are mandatory. At least that will level the playing field for everyone on that hosted session.

  20. Re:Good. People who have seen tournaments will agr by Mattintosh · · Score: 1, Informative

    Uhh... I used to tweak the hell out of UT when I played it a lot.

    No fog. A zoom key. A locked INI because the game would reset my 150 degree FOV to 90 all the time. Now? UT2k4 doesn't have any of these abilities. FOV is an optional command enabled on the server. Fog is required "to make your framerate better". And the FOV has an engine-enforced limit of 100 now, locked INI or not.

    And the moral of this story? I still suck. I used to get about 10-20 frags in a normal CTF game, and maybe over 100 in all-out insanity on ThornsV2. Now I get 10-20 frags in a normal CTF or ONS game, and I steer clear of Thorns. :)

  21. Shared Libraries by Anonymous Coward · · Score: 0

    Locking down graphics settings and views and such is all well and good.

    However, if ID is relying on a shared library for their OpenGL implementation, then they're ultimately playing a losing game. There are a number of software projects that can swap out the OpenGL shared library at runtime and intercept all of the gl and wgl calls. With this functionality, you can make the graphics look however you want them to. Remove shadows, change fov, even change the viewpoint entirely.

    1. Re:Shared Libraries by KDR_11k · · Score: 2, Informative

      There are always third party projects (like, e.g. Punkbuster, tough I think that one was discontinued) that prevent altering the dll, but the game itself enforcing that would become a support nightmare.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  22. Shared Libraries by SeanAhern · · Score: 4, Informative

    Locking down graphics settings and views and such is all well and good.

    However, if ID is relying on a shared library for their OpenGL implementation, then they're ultimately playing a losing game. There are a number of software projects that can swap out the OpenGL shared library at runtime and intercept all of the gl and wgl calls. With this functionality, you can make the graphics look however you want them to. Remove shadows, change fov, even change the viewpoint entirely!

  23. Re:Good. People who have seen tournaments will agr by Anonymous Coward · · Score: 0
    "Good. People who have seen tournaments will agree "

    Have you seen the Doom 3 Tournament this year ?

    Locked cvars uh...

    What was your point again ?

  24. Read the EULA by ReKleSS · · Score: 1

    The D3 EULA provides a pretty clear description of what they consider to be cheating. I can't remember it word for word, but it was something along the lines of changing the game to provide the player with an advantage, i.e. moving beyond the normal limited speed, auto-targetting (aimbots), etc. Take a look.
    -ReK

    --
    md5sum -c reality.md5
    reality: FAILED
    md5sum: WARNING: 1 of 1 computed checksum did NOT match
  25. Re:Shared Libraries! by Anonymous Coward · · Score: 0

    I like your post better with the bang at the end! Good call on the repost!

  26. Re:Shared Libraries! by SeanAhern · · Score: 1

    Well, it was because /. keeps losing my login, and that post accidentally went in as AC. I had to make a change for the database to accept a second post.

  27. Tweaking by GregoryD · · Score: 1

    Tweaking competitively, especially in the quake engine games, has always been accepted.

    Why?

    Because those people that get higher FPS have an advantage then those that have a low FPS. Any slowdown in your game will give the other guy the advantage.

    Tweaking allows the guy with the 1ghz pentium 3, GeForce TI 4200 computer, compete with the 3.2ghz Pentium 4 ATI 9800 Pro computer.

    Player 2 can have a significant advantage over player 1 if you turn on all the pretty stuff.

    But if you loosen the restirictions on the cvars both player 1 and player 2 would be able to play with acceptable frame rates and make the game more even.

    It really easy to test, just go into your favorite multiplayer game and turn on 1600x1200 and turn everything you can to high. Watch how hard it becomes. The slowdown will affect everything. Then turn all graphic settings down and watch how much smoother it is.

    Sure tweaking makes it uglier, but it makes the technical side to gaming more even.