Slashdot Mirror


Infinium May Have Content Partners

eToychest writes "In a move that indicates the video game industry is embracing digital distribution as a vehicle to expand the market, more than 20 game publishers have signed on to supply titles for the Phantom Game Service." Their previously reported financial status is undoubtedly still an issue, though.

62 comments

  1. this is a horrible memory by everyplace · · Score: 1

    I just envision somewhere some game developers jumping back into the middle of the street, in full street hockey gear a la Wayne and Garth, and saying "Game on!"

  2. Who do they have in PR? by cephyn · · Score: 4, Funny

    I mean honestly...who in the world can say "Phantom Game Service" with a straight face? Are they really that oblivious to the obvious pun?

    --
    Moo.
    1. Re:Who do they have in PR? by mausmalone · · Score: 1
      At least it's not a Phantom Music Service. Then they'd have polls on their site
      How often do you use PMS?:
      • every day
      • once a week
      • once a month
      • every 28 days
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  3. And furthermore by cephyn · · Score: 3, Funny

    Did anyone else read that as "Infinium may have Content Partners" as in "Infinium may have happy, satisfied partners" --- and subsequently chuckle?

    --
    Moo.
  4. Wake me up... by hejog · · Score: 1, Redundant

    when they have Doom 3, Half Life 2 and Duke Nukem Forever. Sniggger. :)

    1. Re:Wake me up... by Anonymous Coward · · Score: 0

      when they have Doom 3, Half Life 2 and Duke Nukem Forever. Sniggger. :)

      Doom 3 actually exists...

    2. Re:Wake me up... by Kehvarl · · Score: 1

      For the Phantom Game System?

    3. Re:Wake me up... by stoborrobots · · Score: 1

      for WinXP embedded? it's not a reach ... if it's not already possible to run it, it shouldn't take much...

    4. Re:Wake me up... by Anonymous Coward · · Score: 0

      before you go go

  5. Details? by Bastian · · Score: 1, Insightful

    Maybe I need to take the time to go to Infinium Labs's site, but otherwise this article doesn't really wow me. Those 20 developers could be a bunch of firms that don't have any hit games under their belts (or on the stove). Those 25+ games on the greatest games of all times list probably include such cutting-edge soon-to-be hits as DOOM, Commander Keen, Warcraft, and Pac-Man.

    I'll get excited when they can drop names like Sega and Valve and mention games like DOOM 3 and Warcraft 3.

    1. Re:Details? by superpulpsicle · · Score: 3, Funny

      Woh buddy hold up. This is Phantom we are talking about. I was thinking more or less games like "Ascii Susan". Who ever said anything about the hardware being good enough to run pac man.

    2. Re:Details? by Anonymous Coward · · Score: 0

      HL2's publisher (Vivendi) is there...

    3. Re:Details? by MBCook · · Score: 2, Informative
      I agree. Chronic Logic made Gish, Pontifix I & II, and some puzzle game. They're a nice company (I own two of their games), but they are hardly a big name console launch partner unless they have something big up their sleeve. Interplay? What have they done big in the last few years? Nothing stands out for me. They also have Vivendi. Same kind of things.

      This list is all small publishers and left-overs. Where is EA, Sega, Rockstar, Activision, etc? Where are the companies with recent, big games? Where are the companies that have had "must-have" games in the past? None of those companies look like they'll be supplying a "killer app". They all look like little companies that are jumping on a console that they might be able to ride up if it becomes the next big thing. If not, no big loss (unlike EA trying to push a major game on the console).

      I want to see a list of GAMES. When (if) the phantom gets here, it's going to need some good games. Show me the games, I'll believe you.

      And please, NOT PORTS. I won't buy a console for ports, because I can buy the port that's already on the PC, X-Box, PS2, or GC that I already own. You need something UNIQUE.

      I've said it before and I'll say it again. Phantom is an interesting property, and if it takes off it could be quite a story. But for now, it's barely above the "scam/sham" level on my "hype-o-meter".

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:Details? by Anonymous Coward · · Score: 0
      I'll save you some time. You can get a PDF of the press release here.

      Sounds like a lot of out dates PC games, but it's hard to tell.

    5. Re:Details? by thamaht · · Score: 1

      "Oh, they also have Vivendi."
      Oh, you mean the people who own Valve and Blizzard?
      Nothing big has come out of either of those two studios that I can remember.. really!

    6. Re:Details? by MBCook · · Score: 0, Redundant

      OK, you found a flaw. Great point. Still, that gives them HL2 and WC3. Those are already on PC (or will be in the HL 2 case) so why should I buy a console that requires a monthly fee to play it?

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    7. Re:Details? by bigman2003 · · Score: 1

      As far as I know, the entire concept of the Phantom is that it makes PC games run like a console.

      So, saying that you don't want games that are already on the PC leaves them with...well, nothing.

      --
      No reason to lie.
    8. Re:Details? by stoborrobots · · Score: 2, Funny

      it's a freakin' x86-based windows box... and you don't want PC games on it?

      So what are they going to release then?

    9. Re:Details? by Corngood · · Score: 1

      Well, you could consider the fact that it might not be marketed towards the average slashdot reader, not everything is. I for one don't have a PC that can play HL2, and I love the idea of being able to buy games without getting up off my ass.

    10. Re:Details? by Anonymous Coward · · Score: 2, Funny

      I love the idea of being able to buy games without getting up off my ass.

      You can already do that via Amazon. The hard part is getting off your ass to go pick 'em up out of your mailbox. It's this 9-meter trek that Infinium is trying to save you from.

    11. Re:Details? by kLaNk · · Score: 1

      Back off Commander Keen man, that game was freakin awesome.

      All of them actually, except the last one.

    12. Re:Details? by harrkev · · Score: 1

      Why would anybody pay a monthly fee to RENT movies when you can buy them? Yet Blockbuster and Netflix still thrive. Isn't this the same sort of plan?

      Such a scheme would be nice for some people. Not that I think that Infinium can deliver. It has already taken them two years to deliver hardware that a dedicated modder could make in two weeks.

      But the idea still makes sense for a certain type of customer -- if the price is right.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    13. Re:Details? by GameNutz · · Score: 1

      For those who would care to read the Phantom materials before making comments, the Phantom is not a "game console". It is a service that delivers new games every month in the base subscription price as well as news, forums, media, etc.

      The Phantom will only play games that can run on a PC, so why ask about console only companies like Sega? Wouldn't it be nice to play your big fat PC game on your big screen in the living room, with all of the latest patches automatically installed and always kept up to date, and perhaps some service only levels thrown in the mix? Not to mention the ability to get games on the launch day vs. having to wait until they physically hit the store shelf.

      Also, has no one figured out that Atari publishes Unreal Tournament? Until you have actually played on the system (I did at E3 and it kicked ass) hold your judgement. You know, when the original PlayStation came out, delayed, most reviewers and "industry experts" believed that it would fail and become a niche product. So let's just wait and see what they come out with first.

    14. Re:Details? by GameNutz · · Score: 1

      Yeah but the LATENCY on the mailbox network sucks!

    15. Re:Details? by thamaht · · Score: 1

      I'm not trying to get YOU to buy it, I'm trying to say that there is some worth in it in general. I'm willing to bet that both of OUR PCs will play HL2 fine, but I wouldn't assume that the average person's would.

      Besides, the point of your post was the lack of well known games and game companies, not this. I just wanted to let you know that it wasn't quite as plain as it reads in TFA.

  6. what return will there be? by spir0 · · Score: 3, Insightful

    what return will the investors get? considering so much money has been spent on building a shell for a PC, how many subscribers will be needed over how long a period before the investors start seeing a return back? let alone when the company will start actually turning a profit.

    After all that's been said and done, even if the Phantom DOES eventuate and some games DO start to come out, there is no way in hell I would consider getting one. The company just seems too flaky and dishonest.

    Are you going to give them your credit card details?

    Are you going to pay for a one year subscription in advance only to have the realise their folly 3 months through and close up shop?

    For the record, I buy pretty much every game console that comes out, regardless of how much the company suck. Yes, I even have an Xbox and I thoroughly enjoy it.

    But I'm way too paranoid to buy anything from Infinium Labs or whatever they may change their name to in the future to avoid bad press.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  7. the real story on the games by Artifex · · Score: 2, Interesting

    The article mentions 500 titles, including 1/2 of the top 50 PC games ever. In other words, at least some of these are not brand-new games. My question at this point would be, why would I want to pay for a crippled PC that requires a monthly service, just to bring me retreads of old games? Do we at least get to keep the content, or does it disappear if we don't pay the bill? At least the XBox has new titles, and I don't have to pay any monthly fee unless I want XBox Live. I'll probably buy an XBox soon enough so I can chip it for use as an extra, Replay-streaming media center, but I haven't rushed to buy it, yet.

    --
    Get off my launchpad!
    1. Re:the real story on the games by mausmalone · · Score: 1
      Do we at least get to keep the content, or does it disappear if we don't pay the bill?
      I believe you don't, which is a shame. Given the cost of used PC games, you can probably buy (or download) most of the old ones cheaper than buying a Phantom.
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  8. Console gamers. by BrookHarty · · Score: 3, Interesting

    Anyone play Q3A on a console? Exactly, it begs for a keyboard and mouse. Now, at 640x480, I think most games would run just fine on a pc->console conversion.

    I don't know why everyone keeps dissing on Infinium, it takes time to get a startup going, and lots of money. They keep working at it, getting content providers, getting the prototype working, games working on it, problems solved, closer to launch.

    And still, you give them no credit. These guys are not SCO or Microsoft, we shouldnt be treating this startup like criminals.

    I personally think its a great idea, bringing the PC into the living room. Same thing Microsoft is trying to do with its home PC boxes.
    When you get a PC in the living room, the choices are endless on what you can do, all types of entertainment media and communications.

    Just imagine if people told Linus, stop it, Minix is all we need.

    We are a society that builds on other peoples work, even if they fail, our society grows on experience. Glad there are people still trying after the whole dotbomb days. Make it or not, this is a interesting idea.

    1. Re:Console gamers. by Cyno01 · · Score: 3, Insightful

      Uh, people have issues with Infinium because they've files lawsuits against people saying pretty much what every comment to this story has said. They seem to want to offer all the advantages of a hacked X-box w/ a hard drive, but you still have to pay for games. Not sure if thats a niche that needs to be filled.

      --
      "Sic Semper Tyrannosaurus Rex."
    2. Re:Console gamers. by Anonymous Coward · · Score: 0

      You mean people saying it didnt exist, when they where working on it?So they sued? NO WAY! Even when photos existed? They still called it vaporware, so the company was mad? NO WAY!

      Or could it be OCP went overboard on attacking them for other than no reason but to make waves?

    3. Re:Console gamers. by BrookHarty · · Score: 0, Offtopic

      I knew if I said something good about Infinium it would be marked overrated, even if it is on-topic. Only jokes about how much they suck get modded up.

    4. Re:Console gamers. by Zangief · · Score: 1

      We ditch on them because they have a nebolous business plans that smells fishy to many. And ignorante people are investing money on them, and when they find out they were robed blind, they will blame the videogame industry, and the industry will be hurt.

      That money invested on the phantom could have been better invested on small indie developers to bring them to the big arena. (like the guys that made pontifex, instead of having them supporting the phantom, and thus just gaining ridicule and a stain on their resume)

      And because of the whole HardOCP debacle. They are innovative yes, but they are scamming people.

    5. Re:Console gamers. by drjenk · · Score: 1

      I agree. Everyone loves to diss them, but nobody knows any details yet. I was called by them for a potential job a few months back regarding testing. I questioned them about how they think the company will do, and the guy told me they are after the crowd that has turned console from PC, but still want the big screen and big sound experience. They will have top of the line hardware, and it looks like they may have some decent games as well. Yes I said MAY, still to be seen. But the guy I talked to dropped the name "Halo PC" when comparing Halo game experienced vs. xbox. Of course that didn't sell me at the time because all I thought was how much halo2 is going to own. Of course it may have been a strategic move on their part to delay, and not take on halo2 and xbox, to give that time to blow over. Who knows.

    6. Re:Console gamers. by Corngood · · Score: 1

      But don't point that out, because then you're off topic. :)

  9. Phantom console, phantom service? by thirty2bit · · Score: 4, Interesting

    I still have reservations paying a monthly charge to 'rent games' regardless of how many publishers or titles they have signed on. And I own seven Porche GT3's, each a different color. But only on the Internet.

    If Microsoft nixes the Xbox (are they still losing money on hardware / Xbox overall?) tomorrow, I can still drop discs in and play them next week. If I lose my broadband or (gasp!) move to an area without high-speed internet, I can still use my Xbox. My Xbox can't be remotely hacked, DOS'd, and won't need monthly security patches.

    It's not time for a "on demand" content model yet.

    1. Re:Phantom console, phantom service? by Corngood · · Score: 1

      I recently moved to an area where I can no longer get service for my GSM mobile phone, but I'm not going to go around saying that the world isn't ready for mobile phones...

      Personally, I'm ready for on-demand content. I have high-speed internet access, and the nearest place that has a good selection of games to buy is like an hour away. So I can either drive an hour to find out that everywhere is sold out (Fable), or didn't get the game in the first place (Gradius), or I can just download the game to my phantom and play it.

      Infinium might not be the company to bring it to me, but I know I'm ready for this sort of system.

    2. Re:Phantom console, phantom service? by ad0gg · · Score: 1

      Not only do you have to rent the games, you also have to pay a set amount for the game. I'm not sure the pricing structure but I'd assume its gonna be comparable to regular games at $50. No thanks.

      --

      Have you ever been to a turkish prison?

    3. Re:Phantom console, phantom service? by KeeperS · · Score: 1

      Agreed. I want to own my games. I don't care if they have the best developers and the best games in the world... I still won't buy a Phantom. Even if it was Nintendo or Sony trying this idea, I still wouldn't buy it.

      Of course, that's even assuming that the Phantom is a real product. The whole thing sounds like a scam to me.

    4. Re:Phantom console, phantom service? by thirty2bit · · Score: 1

      Mobile phones - sure, I can't get Sprint service unless I go stand by the highway. Same problem though: the 'system' isn't ready.

      There is no current high-speed, relible, global architecture with any measure of consistency that can properly support an on-demand system requiring high bandwidth.

      Cable is available at my house, not at my friend's house that is five miles away, though he does have DSL. If you go another 10 miles in the same direction, another friend has cable but on a different system, but no DSL. Another 7 miles up his road(same direction still), is another friend with DSL , different company than the first, but no cable (at all). Psychotic? Yes. Real? No: reality. It's a fractured patchwork system.

      Cable, DSL, ADSL, ISDN all have different bandwidths, pricing structures, TOS that make launching an on-demand console a pot-shot. Some ISPs have download caps or dynamic speed-rate caps. Download so much in an hour, and your bandwidth is capped for a certain amount of time (look up FAP. No, the other FAP. Fair Access Policy)

      My point is high-speed isn't available everywhere, to everyone, with 'high-speed' being completely undefined.

      Companies attempting to establish themselves in such an immature market (read: Infinium) have a high chance of problems when the foundations are shaky. I'm not investing in them, and still abhor any idea of 'renting' games when there is a monthly fee plus the need for me to also pay for high-speed access.

      By the time you rent a game for three months, it may be in the bargain bin for less. Or in six months, you'll have paid more for your 'privilege' to use it than my original CD cost me. No thanks.

    5. Re:Phantom console, phantom service? by Corngood · · Score: 1

      It's not fractured or patchwork, because it's all built on top of the internet. Sure it's not available in all areas, but neither is mobile phone service, and around here it's easier to get internet access than a signal on your phone.

  10. They need exclusive content... by Anonymous Coward · · Score: 0

    Unfortunately the only way they can servive the already saturated gaming industry is if they can provide exclusive content.

    If you could only play GTA: San Amdreas on the Phantom, wouldn't you consider purchasing one?

    Its possible the Phantom will play PC games, which could be a huge plus. If they could advertise Half Life as Phantom Console excluve then that could help boost sales exponentially.

    I for one hope they succeed.

  11. The new obligatory Joke? by Thedalek · · Score: 4, Insightful

    Is it now required that at every mention of Infinium Labs, someone has to make the DNF Joke? Who thinks it's still funny?

    --
    Happiness is relative, Based upon the way we live.
    1. Re:The new obligatory Joke? by escher · · Score: 1

      *raises hand* ... yeah, I know, I'm lame...

    2. Re:The new obligatory Joke? by MyDixieWrecked · · Score: 1

      Who thinks it's still funny?

      well, DNF jokes will always be funny... until someone gets hurt (ie kills themselves).

      Anyway, from what I understand, the wolfman, W's concience, bigfoot, and the abomidable snowman are partners with infinium... wait, what? They don't exist? Are you sure?

      --



      ...spike
      Ewwwwww, coconut...
  12. Found this article by monsterhead78 · · Score: 2, Interesting
    Found this article.. There have been a lot of people that have called the whole thing a hoax, whether it is because of the position of the system or because of the name. The creators say go ahead and speculate but stop laughing. The Phantom is a real thing and looks to revolutionize video gaming providing real-time game purchasing, game rental and try before you buy all on demand.

    "Being a gamer, there is no two ways about it," says Dale Eldridge, Vice President of Infinium Labs. "You'll have CDs that get scratched that will no longer work and you have to front the cost to buy the same game multiple times. And you buy a system, the developer upgrades it, you can't play the game you have before on the same proprietary console, and then your little cheap $200 consumer item breaks because it is only a toy. The most frustrating is the titles only appeal to the 8-18 year olds and don't offer the genres and title selection which appeals to the 3-38 year olds which is 80% of the market today. It's frustrating. So what we've designed is a real machine with a hassle free service allowing you a infinite selection of gaming content. You no longer have to spend your time as an IT person. It can be in your living room, it can be easy to use, it is built for the hardcore horsepower driven gamer, it can appeal to all audiences, it can be convenient, and it can be FUN!'"

    One of the interesting things, Tim Roberts (CEO and founder) noted is that other consoles are just PC's with Proprietary Operating Systems which actually raise the cost of games, since they have to be re-written to adapt to these consoles. He also stated that the proprietary consoles have "built themselves into a box"; this means that they have to purchase huge volumes of parts in order to achieve the economies of scale. This also ties them into the same technology for 5 years since they have produced tied up enormous amounts of there cash and don't want to obsolete themselves.

    Roberts explained that the Beta tester requests were very successful. With over 28k applications on file to date we have collected some very resourceful testers which can help fine tune our product. We are planning on distributing emails to the 300 lucky testers on Sept 15th which will announce who has been selected. We will then shift gears and open beta tester requests for Europe, Asia, Mexico and Australia, as well as others. We are looking for the best, the elite hard core gamers and also the top hackers and crackers out there. We will be sending the United States and Canada beta testers consoles to them on Sept 15th. The beta testers will need to sign an agreement to provide 1 year worth of testing for us and commit to provide feed back to us regarding the service. They will be allowed to keep the equipment and games but will have to pay there own broadband access fees. We will be looking for 300 testers in each country, not just the United States and Canada.

    We plan to launch our service in Europe and Asia in Q1 2005.

    Unlike the other current-generation systems on the market today, all costing under 200 bucks, the Phantom looks to do something that no other video gaming console has done before. The Phantom is the most robust, upgradeable console which provides a better entertainment package and will drive down the cost of games to the consumers.

    "The consumer who enters the market earlier is obviously going to pay the price," says Roberts. "The people who bought the first generation of Tivo ended up having to pay a little more. And there are going to be people who will wait thinking that second generation product will be cheaper, faster and better. But our console is upgradeable, provides a refurbish program and also there are people who are willing to come in early and adopt the product and help launch our service. As we build our subscriber base, the consumer monthly service fee goes down offset by our economies of scale. But the most dramatic change to that is when the advertising revenue is achieved; consumers are predicted to spend 7 times mo

    1. Re:Found this article by Anonymous Coward · · Score: 0

      "We will then shift gears and open beta tester requests for Europe, Asia, Mexico and Australia, as well as others."

      Has this happened yet?

      Is anyone reading this one of the 300 people who got a beta acceptance letter?

      Or are they under NDAs?

      ""We are going to do to the gaming industry what mp3.com has done to the music industry," ...Yeah, and Mp3.com went bellyup a while back.

  13. You have to work to make gamers cynical by superultra · · Score: 1

    Just imagine if people told Linus, stop it, Minix is all we need.

    Look. You're talking about gamers here. Gamers. These are guys (and a few girls) that drool over screenshots in magazines. They buy games before reviews come out. They have an innate enthusiasm for all things gamey. These are guys that - even after three or four duds - will still buy a game from a certain studio or developer. They'll pay upwards $30 for 4 new levels. In other words: you have to work to make gamers cynical.

    And if anyone has worked at it, it's Infinium. Not only have they demonstrated a complete and utter lack of understanding when it comes to gamers and games, but they go as far as to sue gamers when they start saying bad things about them. And it's not that gamers were dead set against the Phantom. For example, this article clearly shows that people have wanted to believe in the Phantom, but Infinium has kept giving gamers reasons not to believe them.

    I've seen nothing of Infinium that says, "We get to make money for making games? What a deal!" These are not artists here, BrookH. These aren't a bunch of hardcore gamers in a garage with a great vision. There is no art or design here. It's just the opposite. If there was any beachfront property left in Florida, Infinium would be busier buying that instead of making a video game console. Myths like "bigger sales than Hollywood" give the perception that gaming is the new dotcom. As far as I can tell, Infinium is just trying to get in while they can, or at least some property in Florida opens up.

    You're welcome to show me otherwise.

    1. Re:You have to work to make gamers cynical by fondue · · Score: 2, Funny

      "These aren't a bunch of hardcore gamers in a garage with a great vision."

      As opposed to Sony, Microsoft and Nintendo...

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    2. Re:You have to work to make gamers cynical by superultra · · Score: 1

      As opposed to Sony, Microsoft and Nintendo...

      Hey - I'm not saying they're charities. But if you look at the people in charge of the gaming divisions in each of those companies, they really are people who are gaming enthusiasts. I can't cite specific individuals at Sony just because I'm less aware, but the people in Microsoft who are convinced Gates to fund the Xbox are definitely these visionary-gamer-type-people (Allard, Blackley, and now people like Lobb).

      Nintendo you probably shouldn't have included at all in your retort, as it's quite clear they have always had a very definitive vision for gaming.

      In other words, these people play games. They have an idea for what games can do, their power and their influence. Are their parent companies out to make money? Hell yes. But contrast that to Infinium who - excepting one Microsoft refugee - have shown a complete disregard for all things gaming. They're clueless.

    3. Re:You have to work to make gamers cynical by GameNutz · · Score: 1

      but the people in Microsoft who are convinced Gates to fund the Xbox are definitely these visionary-gamer-type-people (Allard, Blackley, and now people like Lobb)

      Uuummmmmmmm....Kevin Bachus is the President of Infinium Labs now. So how can he be a hardcore game visionary at Microsoft but not at IL?

    4. Re:You have to work to make gamers cynical by superultra · · Score: 1

      So how can he be a hardcore game visionary at Microsoft but not at IL?

      Easy. With the Xbox, Bachus didn't need a job. He already had a very secure position within MS. He risked more by pushing the Xbox within MS than if he'd just shut up and continued to work on DirectX. I can't say why he went with Infinium exactly, but he was unemployed. Before that, he was part of the rather placid and failed CEG. Now, Infinium pretty much has him doing their dirty work. Short of some E3 evangelism and threats of lawsuits, we haven't seen much from Kevin Bachus-Infinium.

      Here's a swell experiment if you're bored: go back and read articles with Bachus about the Xbox pre-launch. Then read through the press and interviews he's done while at Infinium, and tell me which one is the excited Bachus and which one is the I'm-Glad-I'm-Getting-Paid-Bachus. Have fun.

  14. Linux subscriptions anyone? by Slashdot+Insider · · Score: 0, Redundant

    Infinium has a new content partner, and his name is SCO.

  15. Blatantly obvious joke: by C0rinthian · · Score: 1

    Infinium Labs introduces it's newest software development partner:

    VaporWare

    :rimshot:

  16. MOD PARENT UP by Anonymous Coward · · Score: 0

    this persons speak the "common sense" of which I have been hearing so much!

    Where is the bias? Can this honestly be a reasoned opinion on /.?

  17. Get your details by MachDelta · · Score: 4, Informative

    Out of curiosity, I visited all of the publishers websites to look for interesting or recognizable (to me) game titles. Here's what I found (not sure if its all accurate but it should be close):

    21-6 Productions - crap
    BraveTree - crap
    Chronic Logic - Pontifex 1 & 2 (if anyone remembers that neat little demo)
    Codemasters - Operation Flashpoint 1 & 2, IGI 2, Colin McRae Rally, TOCA, Dragon Empires,
    Dreamcatcher Interactive - Painkiller
    eGames - Raptor, Demonstar (loved those old shooters!), otherwise crap
    Eidos - Thief, Dues Ex, Hitman, Legacy of Kain, Tomb Raider, Commandos, Blood Omen; series'
    Enlight Interactive - X2: The Threat, Seven Kingdoms 1 & 2, Warlords Battlecry 3
    Framework Studios - Crap
    GamerBlitz - Crap
    Gameware Development - Creatures
    GarageGames - Crap, other than the Torque engine licenses
    Global Software Publishing - Crap (educational/kids games)
    Interplay - Fallout, Freespace... oh hell, does it matter? Aren't these guys bankrupt anyways? Their website doesn't even fucking work, who cares!
    Kuma Reality Games - Some AA wannabe called Kumawar
    Legacy Interactive - Crap
    Max Gaming - Crap (Moon Tycoon anyone?)
    O-3 Entertainment - Crap (GTA wannabe)
    Riverdeep (aka Broderbund) - Crap (educational)
    Skunk Studios - Crap
    Vivendi Universal Games - AvP 2, Bard's Tale, CS:Z, Crash Bandicoot, Half-Life series, LOTR, NOLF 1 & 2, Simspons Hit n Run, SWAT 3 & 4, Diablo series, DAoC, Warcraft 3, Starcraft, Middle-Earth Online, WoW, Ghost Master, Empire Earth series, Ground Control series, Homeworld 2
    Atari Inc - Civilization series, Driver series, Deer Hunter series (groan), Independence War, RollerCoaster Tycoon, Unreal Tournament series, Enter the Matrix, Wheel of Time, Unreal 2, Moo3, NWN series, Mechwarrior 3

    So the only 'real' publishers they have are Atari (kinda), VUG, and Eidos. Add Interplay if they aren't actually dead yet (again? still? whatever). Codemasters, Enlight, and Dreamcatcher might be capable of publishing something decent too, I suppose.

    All things considered though, it isn't a very impressive lineup. Their three big names are heavily into other consoles - I suspect their involvment here is just a continuation of their diversification strategy. So the chances of Phantom having a big hit/exclusive (Halo, Mario, etc) are pretty much nil. I mean, unless the Phantom intends to corner the market on educational software, i'm guessing this little ghosty is gonna get pounded into a very, very small niche by the competition.
    But we'll see. I intend to sit back and watch the fireworks, whatever they may be. :)

  18. Digital Content Distribution by llevity · · Score: 1
    I think it's probably a no brainer that many developers would love the idea of digital content distribution. With it, they could eliminate many of the middlemen, and get more profit for themselves. No need for CD pressing, manual printing, publishing costs, etc. Publishers would be out of luck and out of business, unless they were used strictly for marketing.

    However, in the typical business model structure, I'm not sure I see it happening. Consoles are generally produced and sold at a loss, with the intent of recouping the losses through licensing fees. Although they could still charge these fees for digital content distribution, I can't see them charging as much. Some companies, like Nintendo, even insist on creating consoles that require proprietary media, another sneaky way to get some extra cash.

    Add to that the fact that everyone still does not have broadband, and casual gamers that impulse buy at Walmart make up a large portion of the overall market, I can't see this becoming the only way any console ever sells its games.

    And doing it both ways is probably going to be equally as challenging. If you still rely on the old fashioned way of distribution, you're going to need a publisher. And no publisher worth their salt is going to let you get away with also selling the game through digital content channels without taking just a big piece of the cut. Look at Valve's Steam and VU's lawsuits and spats.

    1. Re:Digital Content Distribution by GameNutz · · Score: 1

      Consoles are generally produced and sold at a loss, with the intent of recouping the losses through licensing fees.

      *Sigh* Will this old myth please die already? Microsoft is the only company that followed this with the XBox and it's because they could not control part fabrication (i.e. hard drives, GPU, CPU). Nintendo is profitable from DAY ONE on ALL of their hardware. Same with PS2 (In Japan, the US cost them some $$$ due to fabrication issues but was back being profitable on hardware inside of 6 months)

    2. Re:Digital Content Distribution by llevity · · Score: 1

      The myth might die sooner if you'd include some proof backing up your claim. I've already heard that consoles maker lose out on production of their systems, at least initially. And I'm not talking about hearing it from my brother's sister's cousin's barber. I read about it on sites specializing in gaming news, magazines, etc. How does Microsoft have any less control over part fabrication than other console makers? Granted they're using a setup similar to PCs in architecture, but I would think that would make it even cheaper, as you get off the shelf components instead of ones you have to dump R&D into developing and then producing yourself.