GTA: San Andreas Leaked
Anonymous Coward cuts-and-pastes: "Less than a week after a pirated version of Halo 2 began appearing on the Web, another of the year's most sought after games has been stolen. Ironically, it also happens to be a game titled after a larcenous act itself. That's right. Grand Theft Auto: San Andreas has become the latest victim of piracy, with illegal copies of the game, its manual, and its cover appearing on various Web sites." Update: 10/21 13:54 GMT by Z : Rockstar adds some details to what we know about the crime in a press release covered by CVG.
"Downloading, possession and distribution of Grand Theft Auto: San Andreas, including making the game available on the internet, is theft." Then came this warning from the company: "We take the theft of our intellectual property very seriously and we are and will continue to diligently and aggressively pursue this matter."
I take the virtual theft of guns, money, sex with hookers, cars, and other people's lives very seriously and I will continue to diligently and aggressively pursue this matter once I get my hands on the game.
Yet another news article that continues the bombardment of the uninformed public trying to change the definition of words to fit their needs.
Interesting. I recall that one of the first "Leaked" games was a version of Ms. Pacman for the commodore 64. I think I was in HS, so that would be about 1984.
This is a another example, as the bbc explain in the article:
http://news.bbc.co.uk/2/hi/americas/3745484.stm
But what Garcia Maruez did finally is he modified the final chapter of the book so the book in the street does not have the same ending than the published book. Quick reaction and probably a very good publicity campaign for boths, the pirate version and the published version
Please post bittorrent links.... thanks!
Meh.
Another dupe.. and a day late also..
But on another note why is this making news.. Every single xbox,pc,gc,ps2 etc etc game is cracked/released, and normally before retail dates.
Just because they big name games does it actually matter.. This has been going on since the days of the zx81 (and prob before).
This will help with the supply shortage on the release date!
WHOA WHOA! You mean to tell me there is pirated software on the internet!?!? Next you'll be telling me I can download Music and Pornography.
Don't Tread on Me
This happens with every single game that comes out. Why all of a sudden is this huge news? Back in the days of doom and quake games were pirated days and weeks before their release. Granted, lately it's been sometimes the day of or a day after the game has been released to retail that a game gets pirated, but this isn't news people. It's been happening for 10+ years. One thing that has changed, is how easy it is for people not involved in the "scene" to get these releases. Before you used to have to know the right people, nowadays all you need to do is load up the latest p2p app and anyone can find it.
A game about robbing and stealing and wrackage and mayhem leaks out for everyone to steal. It is beautiful.
However, it is already clear [...] piracy is becoming an increasingly common and serious problem for both gamers and the games industry.
I have never condemmned piracy, but "a problem for gamers" - what kind of tripe is this?
Actually, I see their point. The game publishers try to combat piracy with more draconian copy protection. This *is* a problem for gamers. The gamers who legitimately paid for their game. Not for those who download a cracked version.
My religion forbids the use of sigs.
A thieving opportunist has stolen a van of my latest publication hot off the press! But that SPANKED-up idiot has left the rear doors open and now my, artistically violent, tastefully desctructive video game is being dropped all over the Internet. Persue that trail of illegal copies diligently and aggressively collecting evidence as you go. When you've followed the trail to that thieving SPANK-head, waste him.
"Nothing to see here, move along", as they say...
There's nothing new here. The warez scene has been doing -1 and 0-day releases forever. I've seen -7 releases before. They're getting a bit better, and I suspect some of the biggest networks are probably paying people to do the leaks, which helps things.
This is news only because the game has been widely publicized. This happens all the time.
If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
Look, I know a guy who's working on it, a really decent man. He has a wife, a child, and another on the way. If you copy this instead of buying it, you're contributing to putting him out of a job just when he needs one the most.
This isn't a theoretical issue. Rockstar aren't some faceless cartel. Please. Do the right thing this time.
If you were blocking sigs, you wouldn't have to read this.
it is not theft, it is copyright infringement.
Dont be dismissive of this, they have two different, and distinct meanings.
Please. Lets come back to this discussion after we see how many copies of Halo 2, Half-life 2, and GTA: San Andreas are sold. I guarantee you they won't be sparing the champagne at the developer's launch parties this year.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
We hate licensing and the such, but how far away are we from USB dongles?
Dongles don't work.
When Robocop 3 came out on the Amiga years ago they used a dongle. The pirates simply hacked the code and told it to ignore the dongle check.
The worst bit was that the hacked version was circulated before the game was even launched.
Summation 2
Alright, whose fault is this???
nyuk nyuk...i kill me...
These security breaches occur at the plants that manufacture the PS2 discs themselves. Rockstar doesn't do this, an outside (sony approved?) company does this.
No need to fire programmers!
I've just signed legislation that'll outlaw Russia forever. We'll begin bombing in five minutes.
Not a good idea. USB devices can be easily emulated in software ( c.f. various "virtual cdrom" drives that appear as being on the USB bus ), and there is a well developed and sophisticated toolchain on nearly all platforms of note for debugging and analysing USB information flow.
Unfortunately, there is precious little other in the way of standardised ports to plug into. Some machines are even shipping without Parallel ports now, if the word I'm hearing is correct, which is a bit troublesome if you're trying, for example, to run Compumedics Profusion 2 which uses a parallel dongle.
YLFIOne god, one market, one truth, one consumer.
This question is for people who believe that music file trading increases CD sales. Ever consider that maybe releasing your software online, then crying that it has been pirated, is a fantastic and free marketing ploy? The vast majority of game players actually by their games. So when they see news like this posted on Slashdot and other sites, it's simply free advertising, and a powerful message that this game must be damn hot, so I just gotta rush out and buy it as soon as it hits the stores.
Prepare for a "If a tree falls in the woods and no one is around" question...
So, hypothetically, if Half-Life 2 were to be pirated, I download the game, and I already have it paid for via Steam, is it illegal?
Bryan R.
The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
The only viable copy protection is similar to that used in Quake III, where you're banned from any Internet servers if you use a duplicate key. There's no killer solution for software that doesn't require the Internet to run (even Q3 would always work in single-player mode).
But hey, look at how many people downloaded the warezed copy of Doom 3, and Activision still sold a metric shedload of CDs. I wouldn't cry too much - piracy is going to hurt the publishers of weak games worst, 'cos everyone can find out that it sucks before it goes on sale ;-)
When I am king, you will be first against the wall.
ok, so its not the latest and greatest
but Rockstar has made the orig GTA free for dl
Grump
Is it true that more people vote for the winner of American Idol, than vote for the president? -Ali G.
It's just Pacman with a bow.
If the game was about trying to reform the main character away from robbing and stealing, then it would be irony. Since there is no relative constrast between the game plot and downloading leaked copies, this cannot be irony.
What does the article actually say has happened? Has a copy of the game actually been stolen, or has a copy been made and put online? Since its impossible to steal immaterial things it should mean the latter, but with all the deliberate confusion of theft and copyright infringement that goes on its impossible to say.
Wake me up when a game hasn't been leaked, stolen, copied or otherwise made available to the public before it has been released.
bash$
Grand Theft Auto made me do it.
*everything* is Orwellian to cats.
what does that have to do with anything? just because they are going to sell a lot of copies makes it ok that their intellectual property distribution rights were violated? if someone's rich, does it make it actually okay to steal from him/her, instead of, perhaps, less morrally wrong?
I strongly agree. GTA started out on the PC, designed for the PC, and with the PC gaming audience in mind (yeah, we're mindless car thieving yobs, jump on that Daily Mirror). They got their riches through the PC, and grew through the PC. So why neglect it? Max Payne. PC. GTA 1-2, PC first. Where did your early money come from Rockstar? PC. So, once again, Why neglect us?
Downloading warez from a
- website
? What a quaint, antiquated idea!(That's so 1995.
I'm sure a few communities still do it that way, but I think systems like IRC are the norm; harder to shut them down.
And here we have the prime example of the honest users being shackled with burdensome copyright prevention, while dishonest users remain happily unencumbered...
So tactics like these are supposed to promote honesty and goodwill between the game makers and their patrons?
I've said it numerous times here before... I do not promote copyright infringement, but the industry really needs to just look the other way to a certain extent... there's going to be a break even point between how much they spend trying to prevent copyright infringement and how many more people will actually buy the game.
In other words, if you look at all the people who, if they couldn't "steal" the game, would actually buy it , I think you'll find that game companies/RIAA/MPAA are wasting their time and money and promoting illwill.
I know a lot of people claim to download games to try them out before they buy... I don't think it's justifiable for a couple of reasons, but did exactly the opposite; I used to download cracked versions of games (or instructions on how to crack them) I previously bought just to remove the shackles that prevented me from enjoying the game. If you're the game industry, you're claiming that as another lost sale...
Stupid sexy Flanders.
does it make it actually okay to steal from him/her,
I only point this out in the interests of clarity. Say after me:
"COPYRIGHT INFRINGEMENT IS NOT STEALING"
(It's illegal and widely believed to be morally wrong, but it's NOT stealing)
-- MartinG To mail me: echo kewyjlcxyzvjfxbqwh | tr bcefhjklqvwxyz
The only effective copy protection I've ever seen is to make a compelling online-only game such as Counter-Strike.
Once you have the gamers online you can weave in connections to a centralized server where you can pull all sorts of tricks to insure that they are using a CDKEY that you issued, only once, with software that matches MD5 checksums/etc.
It's still possible to crack this, but AFAIK there is no effective multiplayer counterstrike crack, and given that the game has been out as long as it has been you would figure someone would have come up with SOMETHING by now. Even if they do, Valve would just issue a systemwide patch to combat it.
Same goes with MMORPGs and XBOX live/etc.
Every other form of copy protection is a plague on gamers. Granted Counter-Strike's cd key system has its own problems, but it's not as harsh as say, disabling the use of daemon tools or requiring a dongle or whatever. I predict that when net access becomes ubiquitous enough you'll see every game/application hit the net for authorization before running, on PC or consoles. Sad but true.
...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
By me copying and downloading and then spreading their product I haven't denied them of anything.
Amazingly ignorant comment. You are denying them the profit they have a right to. No one has a right to possess a copy of the game if they have not received it through legit means. This whole theft/copyright infringment argument is tiring, because the end result is that people are breaking the law. Theft is not the wrong word to use, it's just that the definition of the word is dated. Good luck trying to bring webster's dictionary into court to try and protect yourself.
Grow up. Piracy is wrong and it does cost the industry jobs and a lot of money (although not as much as they claim).
I've just signed legislation that'll outlaw Russia forever. We'll begin bombing in five minutes.
Wouldn't the best way to continue to see "more of the same" be to support the creator of the content?
I mean if GTA is so popular [and personally I love the series] and you want to see more GTA wouldn't it make sense to buy a 50$ copy?
By pirating it all you're doing is hindering their ability to make new games. This isn't like the RIAA/MPAA situation. While I'm sure there are six figure execs at Rockstar I'm also sure that the bulk of the revenue goes straight back into employee salary.
I'm going to buy a copy because I think it's worth it and I want to support their endeavours. If I thought GTA was a waste of time/money I would...shock...gasp... NOT GET A COPY BY ANY MEANS!
So little kiddies who "must pirate" the game... grow the fuck up. Get a job and pay the 50$ for a copy of the game. What sickens me more is that even some of my friends [who are older than I am] still pirate games... lame lame lame lame lame.
Tom
Someday, I'll have a real sig.
The explanation is quite straight forward. It's lawyer-speak, and you can expect to see it standardised. Not always quite this similar, but it is no coincidence (or theft of MS' threats).
*snort* Yeah, and various software algorithms are standardised and the most obvious and simple answer to a question. It doesn't keep corporations from copywriting those. Free speech is becoming less free-like-beer these days.
This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
Worse true fans now need to get the pirate version because they want to know the alternative ending. Similar to how movie fans want the directors cut and removed scenes.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I don't approve of piracy in and of itself - people put a lot of time and hard work into this software, and the long hours they put in are no picnic, make no mistake. If their work has produced a result that is enjoyable, I think people should pay for it. A friend of mine has Neverwinter Nights and the two expansions, but I spent $50 on the Platinum instead of $0.50 on a blank DVD, because it's worth it.
That all being said, I am glad in a way that games are getting pirated, though it's not having the effect I'd like. My roommate downloaded Doom 3 before it was released, as (according to suprnova) did several hundred thousand other people. As a direct result, we wasted at least 20 minutes playing the game (waste is right) before we decided that it was hopeless - the graphics were phenominal - not realistic, but phenominal anyway. The physics was well-done as well, and the environment felt real.
The game, however, was terrible.
If I had bought the game for anything more than $5, I would have kicked myself, and even if I had paid $5, I could have gotten a pork roast for that and had a good dinner instead. It was a complete waste of time, and as much as we tried to justify playing it, eventually we got sick and gave up.
Doom 3 lost a lot of sales to piracy, not because people weren't forced to buy it, but because people realized they didn't WANT to buy it. If I download GTA:SA and I like it, I'll get it. If I don't, I'll delete it (well, I'll burn it off then lose the DVD, which is the same thing).
Thanks to the proliferation of broadband and bittorrent, piracy has become the way we test our content first. ISOs are the new game demos, Telesyncs are the new trailers, and media, for a good portion of those so-inclined in North America, purchases have moved into the honor system - every 'ware is shareware now, and people are starting to realize that it's easier to download and try it out than to haggle with the clerk at EB when they find out the much-hyped 'game of the century' is both uninspired and pointless.
So yes, I'm glad this is released - not necessarily before the game is out, but I don't honestly think that matters, except for the 'first-day sales' figures, and those are largely unaffected anyway.
--Dan
In order to steal the game, you have to beat up enough cops and hookers in your town, and run over a few pedestrians on your way to work, and then you will be approached by a mysterious stranger who will send you on a mission that will result in your getting a bootleg copy of GTA:SA.
the profit they have a right to
A word of advice, steer clear of flawed statements like this. Nobody has a "right" to profit.
However, by infringing their copyrights (getting the game without paying for it), you have obtained their game _illegally_, and if you are participating in mass copyright infringement, it's a _criminal_ offence in the UK.
Theft _is_ the wrong word to use. Theft is a completely different crime from copyright infringement. You will not be prosecuted for theft. If you go to court, they won't say "theft" or "stolen" once. They'll prosecute you for "copyright infringement", and they'll use phrases like "massively infringed" and "duplicated without authorisation".
Copyright infringement is a much better phrase than "theft" or "piracy", because it also works for Free Software. Only copyright law stops people from taking free code and making it non-free. If we tried to say they "stole" our code, they'd retort "hah! how can you steal something that's free?". As you can see, "steal" is an extremely poor word choice for copyright infringement.
If you were to actually steal GTA, you'd do that by going into the shops when it is released and physically stealing the box from the shelf or the game discs from the stock drawers.
What if I don't recognize that right? Who gave you that right?
Are you, NEW? Those rights are enshrined in a variety of copyright legislations and international treaties. Just because you disagree with them doesn't mean that you get free reign to ignore them anymore than the fact that I disagree with the taboo against murder allows me to come over there and kill you with this shiv.
I have a lot of opinions about Cyborgs and Architects
I mean the game is Grand Theft Auto.... it's a game where you're a thief and your stealing things in a modern world.
Hell, one could argue they taught us to do this
And BTW: I thought the term was "Copyright Infringement" which is different from theft.
DarkMantle I been bored, so I started a blog.
But artists want to get paid. There are obviously no copy protection schemes that can not be circumvented, short of letting Palladium pwn the box, so what do we do to fix it?
The reality of the situation is simple - if the practice of creating and providing new art (software, music, whatever) is not profitable, there will be a great deal less content being made available to the masses.
Lots of people here are calling each other thieves and whining about infringement vs. theft and generally bickering, but I haven't seen anyone trying to fix the situation. How can we provide content that is freely shareable to the public, and yet ensure that content creators are appropriately (perhaps itself a matter for debate) remunerated?
I propose this - government sponsored artists who get paid based on the number of unique users of their product. Everytime I fire up my "free" version of Photoshop (or GTA, or Celine Dion's whatever) it shoots an informational 'bullet' at a government server where my IP, my unique machine ID and the content ID is recorded. The government tracks the number of unique users (but NOT! the identity of those users!!) of a given product and directly pays the content provider an agreed upon sum per use. The source of the funds could be an entertainment tax that is levied specifically for this purpose, and which you pay voluntarily. Those who pay get their unique ID issued, those who do not, don't. There may (and almost certainly would be) continued piracy, but I think the vast majority of people would willingly participate in such a scheme, because it simplifies the situation for them and it ensures that people who create content continue to get paid.
There would of course be losers in this scheme, and they would be those who currently occupy the position of 'middle man'. They would still be able to represent and promote artists, but artists would also be able to choose to forego that representation and promotion in favor of payments made directly to them.
Whaddya think?
"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor
I've spent the last two days solid in French language immersion on my XBox.
Well, we've already seen it start happening, but I think that piracy will be one of the reasons most companies will move to a subscription model. Basically, the software that you get (whether legit or not) will be useless without a paid subscription. This will pretty much move all games towards a MMO model, even if they are small grouped like Diablo.
I could even see where a single player game may be subscription based where you have to be online and connected to a server and paying a subscription in order to play at all.
I guess as much as folks hate a software rental model, piracy may just be the thing to give the companies enough of a reason to switch to this model.
Folks will not like the model but they will have brought it on themselves.
I remember a few years ago you would have NEVER heard of a pirated game make the news. And really, for all those in the know, games were routinely released in warez form weeks, sometimes months, before the actual release.
I think this is all a bunch of scare tactics by the media. Game companies know these sort of activities only have a marginal effect on their bottom lines. It's always been a constant. Hell, sometimes it's like free marketing.
Besides, most of the people who are into trading these leaked games are kids who can't afford to buy them anyways.
Don't get me wrong, it's not a good thing that games get pirated, but it's been happening since software was invented. Don't beleive the media hype, because sooner or later there's going to be a story about "The pandemic of software piracy".
Agreed. Dongles do not work. Even the really expensive ones they use for CAD type tools.
Bottom line: software has to be decrypted on your own system in order to run or play. Your system cannot be trusted. There is the fundamental vulnerability. There is no way to fix this, you can simply rely on time/reward investment to discourage people from doing it. However for mass market commercial products, once a single person cracks it, it's open for everyone. All that money you blew on the dongles, sw licenses etc. is out the window.
In actuality, there are enough people cracking CAD tool licenses such that as a student I never had problems learning how to use the ultra expensive chip synthesis tools etc. My school couldn't afford them, but some school in China funded their kids to go break the license, and shared the results. Fortunately we had a few chinese ex-patriots willing to share the wealth. Not trying to justify this, just showing how even a small niche market can bypass even more complicated dongle systems profitably. (No American corporation could get away with this, there are too many hostile eyes involved even in a "secret" design).
The bottom line is if you make excellent software, you will make money on it, even with piracy. How do I know this? The software industry went from almost non-existant, around the time of my birth, to the huge, hopeless gargantuan that we know today. Piracy has been there all along, for all the same reasons. Before the internet there were pirate BBSs, before that there was the corner SW shop with the cash only business in the back room.
Yeah, because companies that produce high quality games never make any money from them at all. Ever.
I'm not saying you're necessarily wrong - but if that does happen, it's due to corporate greed and not because of an inability to fund development through standard sales.
Whether the market stands for it is an interesting question.. I haven't played Rome Total War for a week - I'd be very resentful if I'd had to pay for a week's subscription to be unable to play it - especially since I am playing Battlefield Vietnam instead. Seeing as 'per use' payments are definitely not accepted by the mass market (notice all the MMORPGs charging flat rates) the average gamer can not and will not pay for multiple subscriptions just because he has several games that he hasn't finished playing yet. So it may well be that such a subscription model wont fly anyway..
MMORPGs are an interesting counter to my argument - they are indeed charging per-month subscriptions and making a lot of money (collectively) by doing so. However, they are all also continually evolving and adding new content, and also providing a compelling social experience - that social experience is fundamental to their product, and not present in a single-player game.
~Cederic
That is absolutely false. Man, I thought these type of "warez" myths died out years ago.
And 24-hours doesn't mean just one full day, you can play it for an hour a day for 3.5 weeks if you want.
I don't like to say this often, but you're a complete idiot.
I've just signed legislation that'll outlaw Russia forever. We'll begin bombing in five minutes.
I haven't laughed that hard since I heard Halo2 in French...
Seriously, though, you "Right to Profit" people need a quick wake-up call to the real world. As the owner of a small business that was put under by dirty-dealing competitors, I can tell you that your "Right to Profit" never existed. You can do just like I did: follow all the rules, work hard and provide a valuable service at a fair price, only to be run out of town on a rail, broke and dejected, through no fault of your own. Right to Profit indeed...
As far as feeling bad and guilty consciences, you may have over-estimated the people of which you speak. The key is to NOT see the rest of the world through your tiny little eyes when you try to figure out how we're all thinking...
Re: if you want one, you have to pay for it. If it costs too much, don't buy it! It's luxury item, you don't need it! Spoken like a person who has never had to do without. Before you regale us with tales of that time you didn't get a new car for Graduation: save it. People who HAVE gone to bed hungry don't see your noble "Do Without" sentiment in the same light. When "Do Without" and "Take It Without Depriving Anyone Else of Anything" are your only options, we'll all be impressed when you chose to impose unnecessary restrictions on yourself.
Until then, I'll freely sample items for personal use, delete them when I'm done and buy the items I plan on either keeping forever, using in a professional endeavor or would normally buy anyway. All the games and DVDs and MP3s that I can't afford (I have legitimate reasons, but I don't owe you an explanation) are a different story. Spend your time and energy arresting those who sell "pirated" DVDs and games on eBay or the street corner. Those are criminals, and they don't even "play semantics".
Come and see the violence inherent in the system!
If you wouldn't have bought it, and the people who distribute it to wouldn't have bought it, then they aren't losing anything, but they are gaining publicity. To me the problem is that people are now proud of pirating software where once they at least tried to keep it on the QT.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Great - another corporations-have-a-right-to-profit thinker. Corporations don't have a right to profit; they have a right to do business but whether they make profit depends on how they do it - it's not their guaranteed right that they will! They don't have a right to any sales revenue either if people decide not to buy their products.
So are the corporations. Who makes non-compete agreements? Enforces illegal trade restrictions? Lies with creative accounting practices to avoid paying equal share of taxes? Is a member of a cartel, and engages in price-fixing taking customers' money by illegal means?
How many times have those corporations' actions been discussed in the news recently compared to the mp3 music "thieves" and "pirates?" How many times has Congress proposed any legislation recently to combat the situation compared to what they have proposed and enacted to combat the "pirates?"
Gimme a break - next thing you'll tell me is that corporations have a right to break the law. Because we already know they have a right to bribe the Congress to enact new ones, making common sense illegal.
OK, maybe "theft" is the right word to use. After all, corporations in the entertainment industry alone have stolen 100s of millions if not billions in U.S. dollars over time from consumers using illegal means.
Look, I am no "piracy shop" supporter, and I don't know much about the Rockstar and its products or how all this applies in this case, but, for a general statement that you are making, having a one-sided view as if corporations' "rights" to profit are being violated is very ignorant of the whole situation.
A game being pirated doesn't really seem newsworthy to me, but if you're going to report it, then how about telling us which version was pirated? X-Box? PC?
-Rich
You are denying them the profit they have a right to.
Ah, another socialist? Since when do corporations (or anybody, for that matter) have a right to profit? By copying their game, you're not denying them their right to profit. They don't have that right to begin with. OTOH, if you copy the game, and then sell your copy, and don't pay any royalties, you will be committing copyright infringement.
Once upon a time, if money didn't change hands, no infringement had occurred. That's called "Fair Use". Copyright is supposed to temporarily secure (by creating) a person's right to commercially exploit their Creative Work on the free market. It is not supposed to prevent non-commercial uses of the word, and it protects some commercial uses (which is why we can include scene snippets from a feature film in a review if we wanted).
because the end result is that people are breaking the law.
If the law no longer represents the good of society and/or is no longer consistent with the intent of the law, and numerous attempts have been made to address the problems with the law and most/all have failed, what recourse would you suggest?
Like what I said? You might like my music
Under US copyright law, it's not illegal for you to download this game. It is illegal for you to upload or transfer it to someone else. That's when you're infringing on copyrights. Yes, the publisher will lose money. Yes, their lawyers will be hopping mad. As long as you don't transfer the game to someone else, there's no crime committed. So, don't do it.
(Now, let's see if I can break my personal best for up and down mod points in the same post.)
Sometimes I worry that I'll develop Alzheimer's disease, but no one will notice.