GTA: San Andreas Leaked
Anonymous Coward cuts-and-pastes: "Less than a week after a pirated version of Halo 2 began appearing on the Web, another of the year's most sought after games has been stolen. Ironically, it also happens to be a game titled after a larcenous act itself. That's right. Grand Theft Auto: San Andreas has become the latest victim of piracy, with illegal copies of the game, its manual, and its cover appearing on various Web sites." Update: 10/21 13:54 GMT by Z : Rockstar adds some details to what we know about the crime in a press release covered by CVG.
"Downloading, possession and distribution of Grand Theft Auto: San Andreas, including making the game available on the internet, is theft." Then came this warning from the company: "We take the theft of our intellectual property very seriously and we are and will continue to diligently and aggressively pursue this matter."
I take the virtual theft of guns, money, sex with hookers, cars, and other people's lives very seriously and I will continue to diligently and aggressively pursue this matter once I get my hands on the game.
Yet another news article that continues the bombardment of the uninformed public trying to change the definition of words to fit their needs.
I saw this game for download on a certain site popular with Bit Torrent users yesterday nite... didn't download it, as I don't have a mod chip... and if I wait a few months, the game'll probably be like $10 anyways :P
Interesting. I recall that one of the first "Leaked" games was a version of Ms. Pacman for the commodore 64. I think I was in HS, so that would be about 1984.
The funniest thing about this is the bbc article that says that Rockstar will agressively persue the "theives" using all the appropriate measures. I pity the fool who gets in their way..
Grand Theft Application: Anditisn't Myfault!
From excellent karma to terible karma with a single +5 funny post...
This is a another example, as the bbc explain in the article:
http://news.bbc.co.uk/2/hi/americas/3745484.stm
But what Garcia Maruez did finally is he modified the final chapter of the book so the book in the street does not have the same ending than the published book. Quick reaction and probably a very good publicity campaign for boths, the pirate version and the published version
Please post bittorrent links.... thanks!
Meh.
Another dupe.. and a day late also..
But on another note why is this making news.. Every single xbox,pc,gc,ps2 etc etc game is cracked/released, and normally before retail dates.
Just because they big name games does it actually matter.. This has been going on since the days of the zx81 (and prob before).
This will help with the supply shortage on the release date!
Start firing programmers!
Seriously though, Maybe it's time for a security audit of the facilities, as well as the production sites and printing companies. If they can't keep their shit together, someone else will gladly do it for Rockstar.
WHOA WHOA! You mean to tell me there is pirated software on the internet!?!? Next you'll be telling me I can download Music and Pornography.
Don't Tread on Me
I know this is Slashdot, but these piracies are really hurting. I don't know about the financial aspect of things, but a lot of programmers worked really hard for this, and stealing the program just takes the shine out of all the work they put into it.
0 /20/news_6111057.html
We hate licensing and the such, but how far away are we from USB dongles?
Oh, Coralized Link.
http://www.gamespot.com.nyud.net:8090/news/2004/1
A NYC lawyer blogs. http://www.chuangblog.com/
This happens with every single game that comes out. Why all of a sudden is this huge news? Back in the days of doom and quake games were pirated days and weeks before their release. Granted, lately it's been sometimes the day of or a day after the game has been released to retail that a game gets pirated, but this isn't news people. It's been happening for 10+ years. One thing that has changed, is how easy it is for people not involved in the "scene" to get these releases. Before you used to have to know the right people, nowadays all you need to do is load up the latest p2p app and anyone can find it.
Stupid consoles.
A game about robbing and stealing and wrackage and mayhem leaks out for everyone to steal. It is beautiful.
However, it is already clear [...] piracy is becoming an increasingly common and serious problem for both gamers and the games industry.
I have never condemmned piracy, but "a problem for gamers" - what kind of tripe is this?
Actually, I see their point. The game publishers try to combat piracy with more draconian copy protection. This *is* a problem for gamers. The gamers who legitimately paid for their game. Not for those who download a cracked version.
My religion forbids the use of sigs.
I'd like to "RTFM" this article, so a torrent link would be appreciated!
Thanks!
It's not surprising that the theft of this game is considered news on Slashdot, considering the demographics. This puerile offering will probably be the most 'action' that Slashdotters will get in their lives. And yet you wonder why there aren't women in tech, as you sit around in your jammies playing out your sexist fantasies on your gaming console??
?-|||-----x<*))))><
A thieving opportunist has stolen a van of my latest publication hot off the press! But that SPANKED-up idiot has left the rear doors open and now my, artistically violent, tastefully desctructive video game is being dropped all over the Internet. Persue that trail of illegal copies diligently and aggressively collecting evidence as you go. When you've followed the trail to that thieving SPANK-head, waste him.
"Nothing to see here, move along", as they say...
There's nothing new here. The warez scene has been doing -1 and 0-day releases forever. I've seen -7 releases before. They're getting a bit better, and I suspect some of the biggest networks are probably paying people to do the leaks, which helps things.
This is news only because the game has been widely publicized. This happens all the time.
If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
Look, I know a guy who's working on it, a really decent man. He has a wife, a child, and another on the way. If you copy this instead of buying it, you're contributing to putting him out of a job just when he needs one the most.
This isn't a theoretical issue. Rockstar aren't some faceless cartel. Please. Do the right thing this time.
If you were blocking sigs, you wouldn't have to read this.
However, it is already clear that with four of the year's top games--GTA: San Andreas, Halo 2, Doom 3, and Half-Life 2---being posted online before their official releases, piracy is becoming an increasingly common and serious problem for both gamers and the games industry.
I agree that it's a problem with piracy. It definately looks like it's becoming an increasingly problem. But it's not. Just because these four games happen to be on every geek's wishlist they get noticed. Look at how many games are pirated and available for download well before their official release date, and you don't hear about those. If they're so concerned with piracy, restrict access (for employees) to the games so that as few people as possible have the final product in hand. Or register the cd keys (or whatever security system you use) to your employees. If you see a copy appear on the internet with one of those keys (because creating a keygen is a little more work) you know who was the leak.
Very nice.
I'd like a clarification of your position.
Do you consider this behavior not immoral? Or do you just have a beef with the term 'theft'?
Alright, whose fault is this???
nyuk nyuk...i kill me...
VERY lame that once again, another GTA game is being released on PS2 before PC.
The PC San Andreas wont even be out until SPRING 2005.
http://64.92.167.30/download.php?id=369&name=Grand _Theft_Auto_San_Andreas_USA_PS2DVD-PARANOiD.torren t
This question is for people who believe that music file trading increases CD sales. Ever consider that maybe releasing your software online, then crying that it has been pirated, is a fantastic and free marketing ploy? The vast majority of game players actually by their games. So when they see news like this posted on Slashdot and other sites, it's simply free advertising, and a powerful message that this game must be damn hot, so I just gotta rush out and buy it as soon as it hits the stores.
Prepare for a "If a tree falls in the woods and no one is around" question...
So, hypothetically, if Half-Life 2 were to be pirated, I download the game, and I already have it paid for via Steam, is it illegal?
Bryan R.
The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
Couldn't have happened to a better company.
FUCK those morons who produce this game..
I'm all for Doom style violence, but when you get into car jacking and shit like that.. go to hell..
Who is going to set up the care fund online to help the starving programmers and company eXecs cince this leak and piracy is making them poor.
Piracy steals from the poor creative people...
oh wait.....
Just for a bit of info, there another side of game piracy. I'm sure you guy that for a game to be well sale, you need some guy to pirate the game. Piracy help the game industrie to be well know. There is not one bad side of piracy. For myself I don't think game piracy is cool , but i'm sure it does help game selling. Jim
Why are these things starting to sound like publicity stunts more than anything else?
-------
"Every artist is a cannibal, every poet is a thief."
ok, so its not the latest and greatest
but Rockstar has made the orig GTA free for dl
Grump
Is it true that more people vote for the winner of American Idol, than vote for the president? -Ali G.
The media only covers things that make money. That's right. Video game "piracy" as they like to call it has been going on since there were video games. Now that video games "big business" they cover it. Where was media when people were pirating windows 3.1 and Warcraft 1? Nowhere to be seen. This isn't news people, it's "fake" news fed to you by your "unbiased, no we swear" media. Anybody who releases ANY production on CD-rom is an idiot to think it won't be made public before or soon after its release date. I'm not hear to argue if that is right or wrong that is just a fact of life. The sky is blue, politicians like to lie, and people will rip you off if given the chance. As for my views on this "piracy" I think it only hurts games that suck and weren't going to sell well anyway execpt for maybe some lame theme/licsensing. You wouldn't buy a car without driving it, buy a house without at least walking through it, go to a movie without seeing previews for it, or buy a book without at least reading the back cover. But we are expected to plop down 50$ on faith that this game won't suck ass. And you know what?? Plenty of times(more than not??) it does suck ass. Maybe the game producers could do 2 things to make "piracy" less prevalent. First start making games people think are worth buying. Second bring back the DEMO,before the game is released, not 2 months later(doom 3 anybody, though IMHO they had a good reason to not let us play that pile before release). So yeah I kind of got off on a tangent but it's all pretty relevant :)
It's just Pacman with a bow.
The .torrent
If the game was about trying to reform the main character away from robbing and stealing, then it would be irony. Since there is no relative constrast between the game plot and downloading leaked copies, this cannot be irony.
Please find a Simpsons quote to help me understand this.
Thanks,
The Obligatory Simpsons quote guy
haitians? surely...
What does the article actually say has happened? Has a copy of the game actually been stolen, or has a copy been made and put online? Since its impossible to steal immaterial things it should mean the latter, but with all the deliberate confusion of theft and copyright infringement that goes on its impossible to say.
I guess that's a nice move.. since your "patched" book might not look good. But a patch for the game can also go out... an so.. the happiest after all would be those that downloaded the game illegally because they'll have two endings instead of the one of the legal customers.
This deserves a +69 at least...
whoever modded my above post -1 troll
go cheney yourself.
and fuck rockstar games too
Buy a Hyundai. No self respecting car thief will be caught dead in one.
When the RIAA started sueing people left and right the common response from a lot of people was "just lower the price of a CD from $18 and you won't have this problem!" ... I think many people can agree that the music industry has some priorities out of place, but I won't dive into that here.
how realistic is this $50 price tag on games?! I've seen that same price for over 10 years now and I wonder, do gaming companies make a lot of money, or is the profit on a game pretty slim? Would the lowering of prices on games to combat piracy cause a serious profit problem for companies? I recently saw talks about increasing that price up to $60 or more! I'd think this would just drive MORE piracy. CD Protection is obviously not the answer since most games have cracks available within 48 hours of release, so what's the answer to stop piracy? Offer the games at a reasonable price? continue to push copy protection schemes (bring back the old Monkey Island code wheel)??
Best FPS gaming site on the net... ok, well maybe not the best
Wake me up when a game hasn't been leaked, stolen, copied or otherwise made available to the public before it has been released.
bash$
Grand Theft Auto made me do it.
*everything* is Orwellian to cats.
Slashdot is going to compete agains warez information sites who is first to announce when new release is out.
When do we get nfo listings around here?
The relative contrast is in the attitude of the game producer towards stealing in the virtual and in the real world .....
Instead of wasting money developing protection dongles (which will be cracked). Why not reduce the price of the games?
Sure, they cost a lot to develop and Sony gets a royalty. But focus on the gameplay, lose the rendered intros (which take time and money to produce and get watched once, if that).
Games have been steadily rising in cost for years and the actually quality hasn't been. Sure they look pretty but the actual ideas are stale and the gameplay is weak.
Downloading warez from a
- website
? What a quaint, antiquated idea!(That's so 1995.
I'm sure a few communities still do it that way, but I think systems like IRC are the norm; harder to shut them down.
We may not imagine how our lives could be more frustrating and complex—but Congress can. – Cullen Hightower
Nelson: "Copyright infringement is a victimless crime, like punching someone in the dark!"
Also, from the pamphlet, "So You've Decided to Download a Leaked Copy of GTA: San Andreas":
Myth: Unreleased video game piracy is wrong.
Fact: Video game companies are big faceless corporations, which makes it okay.
~Philly
The definition of irony is that it's created using contrasts between the apparent and intended meaning.
In the grandparent poster, the apparent meaning was that you play a game to steal and intended meaning was that you stole the game, very little constrast. Like I said, it's not irony because there is no difference.
If the apparent meaning was a game to be a good character where you had to not steal but the game was good enough where people wanted to steal it, then that's irony.
The only effective copy protection I've ever seen is to make a compelling online-only game such as Counter-Strike.
Once you have the gamers online you can weave in connections to a centralized server where you can pull all sorts of tricks to insure that they are using a CDKEY that you issued, only once, with software that matches MD5 checksums/etc.
It's still possible to crack this, but AFAIK there is no effective multiplayer counterstrike crack, and given that the game has been out as long as it has been you would figure someone would have come up with SOMETHING by now. Even if they do, Valve would just issue a systemwide patch to combat it.
Same goes with MMORPGs and XBOX live/etc.
Every other form of copy protection is a plague on gamers. Granted Counter-Strike's cd key system has its own problems, but it's not as harsh as say, disabling the use of daemon tools or requiring a dongle or whatever. I predict that when net access becomes ubiquitous enough you'll see every game/application hit the net for authorization before running, on PC or consoles. Sad but true.
...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
Isn't this just your everyday garden variety copyright infringement?
2500 people are on the suprnova tracker alone...
HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
Before that, a comment - if its posted on internet AFTER the game is released, it might be the "pirates" who are responsible. But if it happens BEFORE the release, most likely, its the "idiots" who are TOTALLY to be blamed. I never heard of the Coca Cola IP getting stolen!
:-P talking about THE GAME. Thats WAY more than my smelly money could have bought! Strikes a note...?!!
Secondly, pre launch publicity is a HUGE requirement when I want to launch a multi million dollar game. I KNOW its gonna be floating on the internet anyway within a week (max!) after its release. What if I provide the bare minimum conditions myself for the same to happen and then after it does, raise a hue and cry! BAM, I get my share of BBC, Slashdot, CNN, newspapers, anti/pro-"piracy" crusaders, conspiracy theorists
I am excited about GTA: San Andreas coming out, but not enough to steal it. What I want to know is when someone is going to leak the new Gran Turismo, not on the internet, but right into my hand, in the box, with a steering wheel, a case of Mountain Dew, and some adult diapers.
-
In Holland(Netherlands) we still erect statues of pirates who lived in the 16th century, so maybe if you are a pirate today we'll erect one for you too(in a couple of years).
Yes yes, the Dutch are very proud of their slave traders, they "freed" our own workforce of work, just as the current pirates "free" the "work" wich companies keep hidden from the public.
Maybe this can serve as inspiration for a spineoff series.
GTORRENT: INSIDE JOB
You free roam around town looking for DVD-R bargains and pepper-spraying coders and stealing their code.
You can walk into cyber-cafes and upload your stolen goods to one of the popular servers, and then with the money you saved you can buy some Doritos and Pepsi(PRODUCT PLACEMENT, w00t!), and maybe have enough left over to pay the eldery women not to kick your ass on the dangerous trek back to your dorm room on the bus.
I hear people have already downloaded the full Half Life 2 game!
(before anyone gets too excited, this is in reference to the Steam distribution model)
*redvsblue*I think it would be ironic, if we were all made of iron */redvsblue*
Rockstar game not wanting to be outdone by the mighty Microsoft marketing machine, clearly followed in their lead by allowing a copy to be leaked.
Next there will be a movie advert with a link to a website www.ilovecriminalorganisations.com, just you watch
CJC (scuse me while I remove my tongue from my cheek)
--
Y'all have no problem raping words of their definitions when it suits your personal principles, do you?
Firing programmers is the dumbest thing i'v read so far in this thread. Generally programmers are very carefull because they put their sweat and blood in the development process...
Usually, software is leaked by executives, marketting guys, press,... Very often, those people receive "free" or "evaluation" samples, and very often, they can't help but showing their friends/family, making copies for them... untill someone releases it on the web.
And the thing is that you know the guys at Rockstar are some sick guys. I have a feeling that once the thief is found, he'll have his tires shot out. As the Rockstar guys catch up to him, they'll probably fire an uzi out the driver side window until his car catches on fire. Since, once the car is on fire, it's explosion is imminent, the occupant will jump out and run down the street, fleeing in terror. A Rockstar employee will knock him down with a shotgun blast, then beat him to death with a baseball bat. Of course, once he's dead, they'll steal his money. Then, I'm betting, they'll steal a sweet Jamaican gang car with hydraulics, and use said car and cash to pick up a prostitute.
I don't respond to AC's.
I don't know wtf I'm saying this morning but that one was pretty bad. heh.
...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
Wouldn't the best way to continue to see "more of the same" be to support the creator of the content?
I mean if GTA is so popular [and personally I love the series] and you want to see more GTA wouldn't it make sense to buy a 50$ copy?
By pirating it all you're doing is hindering their ability to make new games. This isn't like the RIAA/MPAA situation. While I'm sure there are six figure execs at Rockstar I'm also sure that the bulk of the revenue goes straight back into employee salary.
I'm going to buy a copy because I think it's worth it and I want to support their endeavours. If I thought GTA was a waste of time/money I would...shock...gasp... NOT GET A COPY BY ANY MEANS!
So little kiddies who "must pirate" the game... grow the fuck up. Get a job and pay the 50$ for a copy of the game. What sickens me more is that even some of my friends [who are older than I am] still pirate games... lame lame lame lame lame.
Tom
Someday, I'll have a real sig.
good to know that now i dont need to search for warez anymore. I can find the latest info right here on /.
Good, relevant, insightful quote.
Rights are only a social convention, a clause in the fuzzy social contract. There is nothing inherently valid about them.
The explanation is quite straight forward. It's lawyer-speak, and you can expect to see it standardised. Not always quite this similar, but it is no coincidence (or theft of MS' threats).
*snort* Yeah, and various software algorithms are standardised and the most obvious and simple answer to a question. It doesn't keep corporations from copywriting those. Free speech is becoming less free-like-beer these days.
This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
Worse true fans now need to get the pirate version because they want to know the alternative ending. Similar to how movie fans want the directors cut and removed scenes.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I don't approve of piracy in and of itself - people put a lot of time and hard work into this software, and the long hours they put in are no picnic, make no mistake. If their work has produced a result that is enjoyable, I think people should pay for it. A friend of mine has Neverwinter Nights and the two expansions, but I spent $50 on the Platinum instead of $0.50 on a blank DVD, because it's worth it.
That all being said, I am glad in a way that games are getting pirated, though it's not having the effect I'd like. My roommate downloaded Doom 3 before it was released, as (according to suprnova) did several hundred thousand other people. As a direct result, we wasted at least 20 minutes playing the game (waste is right) before we decided that it was hopeless - the graphics were phenominal - not realistic, but phenominal anyway. The physics was well-done as well, and the environment felt real.
The game, however, was terrible.
If I had bought the game for anything more than $5, I would have kicked myself, and even if I had paid $5, I could have gotten a pork roast for that and had a good dinner instead. It was a complete waste of time, and as much as we tried to justify playing it, eventually we got sick and gave up.
Doom 3 lost a lot of sales to piracy, not because people weren't forced to buy it, but because people realized they didn't WANT to buy it. If I download GTA:SA and I like it, I'll get it. If I don't, I'll delete it (well, I'll burn it off then lose the DVD, which is the same thing).
Thanks to the proliferation of broadband and bittorrent, piracy has become the way we test our content first. ISOs are the new game demos, Telesyncs are the new trailers, and media, for a good portion of those so-inclined in North America, purchases have moved into the honor system - every 'ware is shareware now, and people are starting to realize that it's easier to download and try it out than to haggle with the clerk at EB when they find out the much-hyped 'game of the century' is both uninspired and pointless.
So yes, I'm glad this is released - not necessarily before the game is out, but I don't honestly think that matters, except for the 'first-day sales' figures, and those are largely unaffected anyway.
--Dan
What if I don't recognize that right? Who gave you that right?
I think you mean, that it's the usual practice to profit from your work. But guess what, that's your problem not mine.
In order to steal the game, you have to beat up enough cops and hookers in your town, and run over a few pedestrians on your way to work, and then you will be approached by a mysterious stranger who will send you on a mission that will result in your getting a bootleg copy of GTA:SA.
Yes I couldn't decide to "steal" it or not either, so I figured out what's going to make up my mind:
If you can swim in this one, I'll buy it. If every time you touch the water, you bite the big one, and have to start a mission over where 50% of it is DRIVING ACROSS THE F-ING island to get to a bank where during the holdup, a glitch means my hostage won't follow me, and then I have to restart the game and watch every splash screen through a painfully slow load; then I'll steal it.
Problem solved.
I mean the game is Grand Theft Auto.... it's a game where you're a thief and your stealing things in a modern world.
Hell, one could argue they taught us to do this
And BTW: I thought the term was "Copyright Infringement" which is different from theft.
DarkMantle I been bored, so I started a blog.
What part of "Seriously though" did you not understand?
Everyone seems to have played it. It certainly is mentioned enough whenever RPG's are discussed and is regarded by many as one of finest PC RPG's ever.
The sales however for it were piss poor. So poor that a sequel is not planned to one of the best RPG's ever according to many fansites.
So if noone bought it how can everyone have played it? Piracy.
I myself used to buy far more games. I still play them but most are downloaded not bought. (I do own all my Black Isle games legally) I justify it to myselve by only downloading games from companies that I have grown fedup with them screwing me.
There was a recent article about someone from lucasarts talking about the cost of 2D adventures. He talked about the cost of the box etc and how the cost would go up if they included some gifts like they used to in the olden days. Yeah, no fucking kidding mate. I remember Battle of Britain and Secret weapons of Luftwaffe coming with thick binder manuals complete with a history of the war. Compare this with x-wing and later black and white sheet. Geez, value for money.
Things like online manuals, gigantic bugs, incredibly short gameplay, european releases months later, no patches for the dutch-release despite the fact I don't want or need a dutch translated version, total lack of progress in AI, every other game being a boring FPS have made me loose hope. It must be said that I still buy games but the game market has fewer games I like.
But that doesn't make it any different that by downloading the game I am not putting money into the pocket of the developers to pay them for their time and effort.
Games cost a lot of money to put on the market and by piracy their is less chance of recovering the costs through sales.
Personally I think it is at least partly the fault of the games industry. Lets face it. GTA is not exactly aimed at the adult player with money to spend. It is aimed at kids with very limited income and lots of things to spend on (more so then in the past, mobile phones are huge extra cost as are games wich previous generations did not have).
Make the box you buy something to have. If the entire game can be played without a manual then yeah you have made a very accisable game. You just also increased the ease of piracy a thousand fold.
One of the worst examples must be Microsofts Flight Simulator. If ever there was a game crying out for a good paper manual to have besides you on the desk it is this one. But no, MS in its infinite wisdom put all the documentation on the CD (in a horrible unreadble manner) and upped the retail price. Smart move MS. Might as well put a sticker on the box saying "SUCKER".
Your right about copy protection. It doesn't work. Never has never will. It only affects the legitamete buyers.
Game industry keep it up. Remove any "extra" bonus from owning the legal version, make the legal version harder and harder to use, reduce the game time, up the price and make your website register only. We will all reward you with lots and lots of our cash. Oh and please, remember to include lots and lots of bugs. We need them, nothing like paying to beta test your games. Especially when we know everyone else is doing it for free.
Steam and MMO games seem to be imune to piracy, Steam is about to face its trial but MMO games seem to be near death. Yes World of Warcraft is coming out but is it just small vocal minority that is exited? Like Planescape Torment, it doesn't matter how many people like a game, what matters is how many buy it. The game industry is reducing the incentive to buy and piracy is making it easy not to buy. Something has to change.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Thieving from work is pretty normal but has a new twist with cd's. If I steal a car then all I have is 1 car. If I steal a cd I can run off an infinite amount of copies. Noone would risk their job by stealing 1 monopoly game. But 1 game cd is a different story.
Sure they could increase security at the pressing plant but that would involve spending money. Hiring motivated employees for who this job is a keeper and not just another minimum wager.
Easier to cry foul and put up rewards then to make sure your employees are satisfied enough with their jobs not to steal.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Almost EVERY game/app/cd appears in the newsgroups before it's release. It has been that way for some time. Not every release is in English, but it is usually out before the published release date.
Repant. Thy end is sheer.
iso news was dead, slashdot picks up the slack and announces the new releases for us!
and stop modding down anything that goes against your own personal politics. MODERATORS, read the bl00dy MODERATOR GUIDELINES, your supposed to be modding things up and only smack down obvious trolls and GNAA dreck, I do.
Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
Lets not forget that a console is also 1 piece of hardware exactly the same for everyone. The PC will at least have to work with both Nvidia and Ati cards. Coding for one causes the other to throw a hissy fit.
At least it is better then Lucasarts. A PC company that has totally neglected the PC recently despite the fact that it was on the PC they grew big.
I rather wait a bit for the PC version of a game then have to get a console (other then my gba) in my house. Perhaps the version will be better. In any case, at least we can have our bugs patched. Feel better now?
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
But artists want to get paid. There are obviously no copy protection schemes that can not be circumvented, short of letting Palladium pwn the box, so what do we do to fix it?
The reality of the situation is simple - if the practice of creating and providing new art (software, music, whatever) is not profitable, there will be a great deal less content being made available to the masses.
Lots of people here are calling each other thieves and whining about infringement vs. theft and generally bickering, but I haven't seen anyone trying to fix the situation. How can we provide content that is freely shareable to the public, and yet ensure that content creators are appropriately (perhaps itself a matter for debate) remunerated?
I propose this - government sponsored artists who get paid based on the number of unique users of their product. Everytime I fire up my "free" version of Photoshop (or GTA, or Celine Dion's whatever) it shoots an informational 'bullet' at a government server where my IP, my unique machine ID and the content ID is recorded. The government tracks the number of unique users (but NOT! the identity of those users!!) of a given product and directly pays the content provider an agreed upon sum per use. The source of the funds could be an entertainment tax that is levied specifically for this purpose, and which you pay voluntarily. Those who pay get their unique ID issued, those who do not, don't. There may (and almost certainly would be) continued piracy, but I think the vast majority of people would willingly participate in such a scheme, because it simplifies the situation for them and it ensures that people who create content continue to get paid.
There would of course be losers in this scheme, and they would be those who currently occupy the position of 'middle man'. They would still be able to represent and promote artists, but artists would also be able to choose to forego that representation and promotion in favor of payments made directly to them.
Whaddya think?
"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor
I've spent the last two days solid in French language immersion on my XBox.
Where are my mod points when I need them? Finally, someone who gets it!
Theft can only apply to physical things. If I steal your CD, I have stolen your CD. If I copy your CD, I have (potentially) violated copyright law, but that is not Theft.
Come on Slashdot, you're supposed to be the "smart", "enlightened" crowd. Stop embracing ignorance!
Squash
This could actually be a good thing. If sales of San Anderas are still fantastic, it could serve as yet more evidence that copyright infringement doesn't necessarily affect sales in a negative way.
People who pirate the game and don't end up buying a retail copy would probably not have bought the game anyway, thus no lost sale. I'm guessing that most people that download the version from the P2P networks just want to play it early and will buy their own retail copy when it's released.
Comment removed based on user account deletion
I think we need an addition to the lameness filter. It should restrict people from using words "steal", "theft" or "thief/thieves" in discussions where the writeup mentions "piracy" or "copyright".
Future Wiki -- If you don't think about the future, you cannot have one.
Pretty much every big budget game that gets released or is about to be released is pirated. So why do we need to have a Front Page story everytime some analyst wants to rant about piracy.
I just love that we have these great news for PC gaming. It turns out that XBox and PlayStation 2 games are not immune to piracy. Hopefully these well-publicised reports will make some publishers wary of this tired "no piracy" argument for console platforms.
Future Wiki -- If you don't think about the future, you cannot have one.
Is that the RIAA/MPAA branded version of the classic Trivial Pursuit?
A game that encourages theft and hurting others. And yet, when someone actually steals their game and hurts their profit, they cry for better morals.
"We take the theft of our intellectual property very seriously and we are and will continue to diligently and aggressively pursue this matter."
Since when has GTA ever been intellectual?!??
Does the unauthorized distribution of an unreleased video game bump the meter up to two stars, three stars, or what?
I... er, my friend needs to know if he should expect regular police, the FBI, or the Army.
(Where's the nearest police bribe pick up, anyway?)
I'm aware of Cubase and Lightwave that use dongles. Cubase and related software can be quite tricky about it... Hypersonic, for example is a virtual instrument, and if it detects that the dongle driver has been cracked, it doesn't give out an error, it simply adds bugs and makes some of the presets sound crap. The Lightwave dongle actually contains some of the program's code, so that some operations are performed on the dongle. If you try to do these operations with the cracked version, you get weird and cryptic errors.
A one sided agreement dictated by one party and backed up with the use of force is not morally binding, whether it is technically legal or not. I never agreed to the distribution system and am indifferent to the legal code. If you want my money you have to come up with a system that I am comfortable with.
Well, we've already seen it start happening, but I think that piracy will be one of the reasons most companies will move to a subscription model. Basically, the software that you get (whether legit or not) will be useless without a paid subscription. This will pretty much move all games towards a MMO model, even if they are small grouped like Diablo.
I could even see where a single player game may be subscription based where you have to be online and connected to a server and paying a subscription in order to play at all.
I guess as much as folks hate a software rental model, piracy may just be the thing to give the companies enough of a reason to switch to this model.
Folks will not like the model but they will have brought it on themselves.
with both games and CDs.
When I hear a band I like has a new CD out, unless I'm *really* sure they are musical Gods who could never put a foot wrong, I will download a couple of tracks to see if I actually like the album and it's not just that catchy single drawing me in. If a friend suggests a band to me, I'll download 2 or 3 tracks to see if I like them before I'll spend money on an album - I consider this fair to me and to the record companies. Ditto with games - I'll download it and if I like it I'll buy it.
The reason is threefold:
a) I don't like stealing. If I like something, I will pay for it - I just like to know if I'm going to like something before I hand over the cash.
b) I like owning the official media. I'm a collector at heart, and CDs are like collector's items - I like the warm, fuzzy feeling that comes with owning every DVD of my favourite TV series, or every album by my favourite band - Burned copies just don't cut it, and that brings me on to
c) CD-Rs tend to be fairly fragile - I've had the important layer come off in chunks from even the most well-protected CDs after even the most minimal of handling - how do the real warez freaks do it? What are you using that ultra-1337 warezed copy of 3D Studio MAX! (Which every warez kiddie seems to have, but none know how to use) for once that all-important layer's gone? bragging rights?
Personally, I buy far more CDs since I had access to P2P and other filesharing methods - the only CDs I've downloaded and not paid for have been ones I *genuinely* couldn't find availible *anywhere* (US bands' demo-releases rarely make it to these shores), and the same with games - I've been introduced to so many games via the medium of P2P or borrowing copies from friends, for instance Medal of Honour - I copied one game in the series off a mate and guess what? I've now bought every one since - sure I didn't pay for the first one initially, but I wouldn't have paid for any of the others if I hadn't experienced it first with a (technically illegal) 'borrowed' copy.
Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.
It is rare to see someone post something as intelligent as this on slashdot. I've read the other emotionally charged responses to this, and they seem to be along the lines of:
"What?! No one has a right to profit!?" and "If people can get something for free, they will!"
Both of these statements are true, if in the right context:
The first one is true if you do not provide a product or a service that people want. If I start a company that sells only rusty nails, I can't complain when all my hard work and investment gets me nothing. However, should I create something that millions of people want, say a sequel to a popular game, I have a right to profit when people obtain copies of it, because - shock - I'm not giving it away for free.
The second one is true as well, if you accept that the people who do so are morally bankrupt. Of course free is better than not free, but - and here's the point again - they aren't giving it away for free. They worked on it, it's theirs, and if you want one, you have to pay for it. If it costs too much, don't buy it! It's luxury item, you don't need it!
Justify all you want, it's still wrong. And despite all the lovely semantics people like to use to make themselves feel better, I personally still consider it theft.
Actually it's a bit like another sales channel. And your sales person hardly needs to spend any time at all.
People copy the software, install it (without support), use it. Get dependent on it. Then all you need to do is get them to hand over money for some itsy bits of paper or even just itsy bits.
In fact apparently the Microsoft Boss in my country scolded his staff for taking the hardline against infringers. He said something to the effect of "These are happy users of our software, they have done all the work of installing, configuring it themselves, now all we have to do is get them to hand over the money, why are you taking them to court?".
And the sales-proposition is pretty simple: coz over here if they don't license it is about 10x to 100x the cost in fines per infringing copy, plus the bosses risk _jail_time_. Yep jail time for managers and bosses.
Jail-time really gets management's attention. Fines come out of the Company's coffers, jail-time comes out of _your_own_ life.
Which would you rather happen - people buy your competitors stuff and get used to its idiosyncracies? Or you let everyone copy your stuff, and you just go up to those with money and ask them to hand some over?
It works really well if there are network-effects. e.g. multiplayer games, proprietary protocols/document formats, communications software.
iLok works pretty damn well. People figured out a way to reset some of the stuff a while ago, but the newest version is pretty tight so far.
iLok is used for several TDM and RTAS plugins mainly for Logic, Protools, and DP. I think Max/MSP and Pluggo also use it.
If someone knows a stable hack for this... please tell me, but I think they have fixed all of the holes so far.
Tibbon
tibbon.com
You know he ain't like that! And yo boy Kant is a bitch.
daaamn. snap. *dances around, waving hands*
How true it is that Slashdot has become so lame that in order to get all sides of an issue one MUST rely on trolls.
Game development is a *business*.
You got it wrong pal. Notice these people specifically don't mention anymore "the game business," it's "the game industry," just like "music industry" and "movie industry." That's because "business" implies some form of customer service, or at least an attempt to customer satisfaction, as in making long-term plans based on a growing customer base etc. But these people aren't interested in that, they're interested in making money from the manufacture and sale of goods, which is what industry is all about. You make something, sell it to as many people as you can, and move on. Of course, there are still (mostly small) shops that are interested in the business, but not RIAA, MPAA, and G(ame)IAA members.
A "business" would try to keep a balance between profits and customer satisfaction. An "industry" tries to make as much as possible on each product, regardless of customer satisfaction.
I remember a few years ago you would have NEVER heard of a pirated game make the news. And really, for all those in the know, games were routinely released in warez form weeks, sometimes months, before the actual release.
I think this is all a bunch of scare tactics by the media. Game companies know these sort of activities only have a marginal effect on their bottom lines. It's always been a constant. Hell, sometimes it's like free marketing.
Besides, most of the people who are into trading these leaked games are kids who can't afford to buy them anyways.
Don't get me wrong, it's not a good thing that games get pirated, but it's been happening since software was invented. Don't beleive the media hype, because sooner or later there's going to be a story about "The pandemic of software piracy".
Depends on the license, but usually no it is not illegal to resell software, provided you remove all copies from your hard drive and erase backups that you have made of the software.
You can sell the medium that you bought the content on.
You bought the medium, and in doing so were provided with the licensed content.
If while buying a DVD you happen to ask the clerk,
"Can I sell this DVD on eBay when I'm done watching it?"
They will most certainly reply, "Of course you can."
But if you never agreed to the license to begin with (IE never installed it, or in some cases, never broke the seal), then you really can do whatever you want - it's physical medium you own and have the right to sell, but the licensed content is not yours to sell.
http://www.fsckin.com/
One thing I haven't seen here yet is a link to any screenshots of the leaked game -- anyone care to step up and deliver?
Yeah, because companies that produce high quality games never make any money from them at all. Ever.
I'm not saying you're necessarily wrong - but if that does happen, it's due to corporate greed and not because of an inability to fund development through standard sales.
Whether the market stands for it is an interesting question.. I haven't played Rome Total War for a week - I'd be very resentful if I'd had to pay for a week's subscription to be unable to play it - especially since I am playing Battlefield Vietnam instead. Seeing as 'per use' payments are definitely not accepted by the mass market (notice all the MMORPGs charging flat rates) the average gamer can not and will not pay for multiple subscriptions just because he has several games that he hasn't finished playing yet. So it may well be that such a subscription model wont fly anyway..
MMORPGs are an interesting counter to my argument - they are indeed charging per-month subscriptions and making a lot of money (collectively) by doing so. However, they are all also continually evolving and adding new content, and also providing a compelling social experience - that social experience is fundamental to their product, and not present in a single-player game.
~Cederic
Steal this Game was part of an ad campaign that was run for one of the early GTA games:
Reference: here!
Ironic really (isn't it?) how things come back round.
Well done. If there were such a lameness filter, it would have blocked you from posting that.
"So what's the difference between Pacman and Ms. Pacman?"
"Well you see, Ms. Pacman has a bow on her head, and that's basically it."
Or emulators that can "emulate" the dongle (again using data read from it)
Unless, as in the case of a few high-end audio editing programs, the program does significant processing on the dongle.
Seen any ways to copy, download and play GameCube games lately?
Yes. Thanks to Game Boy Player, almost every Game Boy Advance game (except tilt sensor, photo sensor, and Majesco video titles) is now a GameCube game.
Senator Joe Lieberman has continuously pushed for violent video games to be banned from the United States. He believes that they cause our children to commit murder, vandalism, and robbery. In fact, this could be a conspiracy plot to begin legal action against Rockstar before the game even gets out. Senator Lieberman. Do we want him in office? Do not vote Lieberman. It's your last chance.
I am a slashdot reader, and I support this annoucement.
I'm f#$king magic!
At the end of the day the company wants to make money, why should they release it just for the PC when they can sell it in much larger volumes on the consoles?
This doesn't apply to Rockstar, but what about new game development firms? Incumbent console makers and incumbent licensed publishers won't even talk to a firm that doesn't yet have a decent selling PC game in its portfolio.
Instead of wasting money developing protection dongles (which will be cracked).
In the era of Super NES, did anybody ever crack the Super FX coprocessor used in games such as Star Fox (called Starwing in Europe), Stunt Race FX, and Doom? Not only did it act as a copy protection measure for the Super NES games that used it, but it also offloaded much of the game's processing for the CPU. Likewise, some high-end audio editing programs for the PC run their effects on a DSP inside a dongle.
There was even one guy when I was just a lad who had built his own Pong box (but certainly didn't write the software on the ROM himself).
Pong didn't have a ROM per se, as it was built out of discrete logic parts soldered to a PCB.
The only effective copy protection I've ever seen is to make a compelling online-only game such as Counter-Strike.
I don't know about CS: Source, but Counter-Strike is not an online-only game, as it allows for LAN parties disconnected from the public Internet. Currently, only the MMORPGs are online-only.
I want it! I want it! Gimme! Gimme! Gimme!
With games increasingly becoming multiplayer and internet based, why have a price on the game at all? Is it not a viable business model to give the games for free (if played in a single player mode) and have a per session cost (99c like iPod music store) to logon to a central server and play the game with others? There would be no necessity for pirating the game then.
I recall seeing cracked Apple II/IIc games around then too, although I guess it would have been at the earliest in '84. The only one I recall clearly though was choplifter, but there were others as well. I didn't know how my older cousins got them, but I think that's the first time I ever saw "cracked by" (it's amazing that little kids like me learned what 'brun' means)
0- Eamonman Proud member of DNRC
As a devolper myself, not good enough to design a full fledged video game though, this really bothers me. I have never downloaded an illegal copy of software, game, or "warez". For every copy of pirated software that is downloaded illegally a company is loosing money. If you download it, share it than buy it, you still contributed to the lose income by being in possesion of stolen goods.
You'd THINK they would have serious security measures in place but in this case they didn't. Do it once (Doom 3 beta leak/Half-Life 2 source code hack), I hope you learned your lesson. Do it twice (Halo 2) or three times (GTA:San Andreas), wtf is going on? What next? A Quake 4 beta leak? Half-Life 2 version of Counter-Strike source code hacked? Final Fantasy XII English translation version leaked a week after the Japanese version is released?
*obvious*
This just illustrates the difference between the real sense of irony we all have and the bogus definition created by the literary establishment. Real irony is like real humor; it's impossible to define exactly (other than as whatever happens to provoke the appropriate response in humans). But the English profs. had to come up with something to grade people on, so they made up this stupid definition.
We are talking about a game that is centered around theft. Maybe there should be a mission about stealing mp3s and software written into the game. You could run from the RIAA instead of the Police or the FBI..
But then if it already existed there would be no reason to propose it. :)
Future Wiki -- If you don't think about the future, you cannot have one.
Scenario: You belong to a l33t group of pirates releasing 0-Day gamez, with the next big game due to be released in 30 days your crew is working hard to get a pre-release copy onto bittorrent before it hit's retail shelves, get extra points if your release is in English...
A game being pirated doesn't really seem newsworthy to me, but if you're going to report it, then how about telling us which version was pirated? X-Box? PC?
-Rich
I have never condemmned piracy, but "a problem for gamers" - what kind of tripe is this?
One word, spoilers. Even when you are not actively seeking them, they are hard to avoid. There are people like the trolls here who would go out of their way to spoil the game for other people.
Plus with releases being pirated weeks/days in advance, it gives people a big head start and plenty of time to play through the whole game.
So why give them even more incentive by posting in the media like this? This give the "0-day warez elite" even more incentive to do it, since now they also get fame in the MAINSTREAM press!
Or are you just spreading FUD to justify this?
I don't agree so much with your rolex on the street example. If you download a game from someone, you aren't doing them a service. You are costing them some bandwidth and they aren't getting anything in return.
Take for example the Steam service goes down (and presumably you purchased HL2 over Steam) You have no way to get your game until Steam goes back online. How is it wrong for you to obtain a copy of a game you bought through a working distribution channel? I think you are granting companies too much power with regards to distribution rights.
I mean, if you get points by beating up a hooker and taking back your money, the ultimate score must be stealing the game itself, and giving it away on the Internet!
Just one more reason to aim higher when creating video games... Karma is a bitch.
The Constitution is a piece of parchment and ink. A right is simply a standard. Standards are a convenience. No one is bound to them in any sort of intrinsic way.
While I don't pirate stuff or cruse those sites, on one GTA related site's forum someone claimed that the pirates found dummy files on the PS2 DVD and cut them to make GTA:SA fit on a regular DVD. So while for now it seems the pirates have won, it might turn out that Rockstar did what you suggested.
Under US copyright law, it's not illegal for you to download this game. It is illegal for you to upload or transfer it to someone else. That's when you're infringing on copyrights. Yes, the publisher will lose money. Yes, their lawyers will be hopping mad. As long as you don't transfer the game to someone else, there's no crime committed. So, don't do it.
(Now, let's see if I can break my personal best for up and down mod points in the same post.)
Sometimes I worry that I'll develop Alzheimer's disease, but no one will notice.
mbonig is a known troll.. the racial undertones of his nickname should clue you in, he's been posting lots of garbage lately now he's trying to get karma.
just a heads up!
To answer my own question, I did a little searching of warez sources, and it looks like it was the PS2 version that was pirated.
-Rich
It couldn't have happened to a more deserving company.
(I'm not talking about the content of their games, just the company)
GNAA freedom fighters attack mbonig into submission
Cakedrink KillsPics - Sinclair Broadcasting Correspondent
In the GNAA's continued effort to combat mindless idiocy, blogging, and bigoted oppression of gay nigger rights, GNAA member Penisbird has announced victory over mindless slashbot and blogger mbonig.
In true Hitlerian fashion, mbonig wanted to deny freedom speech to gay black men under the guise of his own nazi-esque values of censorship. "Gasgaynigs", mbonig was quoted as saying to a swooning crowd of neo-nazis ready for a golden shower of his drivel.
GNAA member Penisbird, who is considered of one of the most gifted and intelligent members, according to the GNAT or Gay Nigger Aptitude Test, excellently crafted his arguments against the nazi, as shown here, and was able to counter every point with concise and irrefutable facts. In the usual Slashdot hypocrisy, anyone who fights for the legitimate rights of the unpopular is considered a troll and this thread was no different.
The tragic defeat on Slashdot forced mbonig to retreat to his blog and admit that the GNAA's posts are free speech (unlike what he said earlier) while at the same time slandering Penisbird's impeccable character. Penisbird does not tolerate such insolence and proceeded to attack his wretched blog.
In the most skilled fashion, Penisbird proceeded to flood his blog as a form of legitimate protest. Like an relentless flood of nigger cocks, Mbonig (which is an intentional slur against niggers) tried to squelch the massive flood of protest posts by deleting hundreds of comments but could not keep up. His next step was to disable commenting for a couple of days. The very morning he restored comments and declared that by requiring logins, the attacks would cease. Wrong. Penisbird was on the attack and continued the assault.
After the morning offensive, mbonig quickly and embarrassingly disabled comments, declaring that "script kiddies" (the scripts in question consist of Microsoft Internet Explorer and the refresh button) do not deserve the same free speech rights he enjoys. However, Penisbird was victorious in that he caused mbonig to permanently disable comments. Penisbird vows to keep up the assault on his Slashdot posts and anywhere else he tries to oppress free speech rights online.
mbonig claims that he is not hiding who he is. Really? What is your last name? Where do you live? Oh, it seems that you are hiding who you are. Hypocrite.
About mbonig:
mbonig is a mindless Slashbot and blogger who constantly tries to oppress free speech online. He is a known neo-Nazi and supports the gassing of Gay Men of African Descent.
Mbonig is currently offering gmail invites, You may partake his invitation below:
https://gmail.google.com/gmail/a-b0ab39f1a8-51723
About GNAA:
GNAA (GAY NIGGER ASSOCIATION OF AMERICA) is the first organization which
gathers GAY NIGGERS from all over America and abroad for one common goal - being GAY NIGGERS.
Are you GAY ?
Are you a NIGGER ?
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If you answered "Yes" to all of the above questions, then GNAA (GAY NIGGER ASSOCIATION OF AMERICA) might be exactly what you've been looking for!
Join GNAA (GAY NIGGER ASSOCIATION OF AMERICA) today, and enjoy all the benefits of being a full-time GNAA member.
GNAA (GAY NIGGER ASSOCIATION OF AMERICA) is the
We get it. You post the same damned thing every time there's a story related to copyright violation. All of us have heard you by now. We either agree with you or don't, but hammering away monotonously on the topic isn't convincing anyone.
You can play semantic games all you want, but copyright violation is what it is - illegally taking something that doesn't belong to you. If you don't like the word thief, call it what you will, but it amounts to the same thing. Aside from that, what exactly is your point?
Euphemisms, in this case as is often so, are just a means of rationalization for *thieves* (there, I said it!) to justify their illegal behavior.
-Looking for a job as a materials chemist or multivariat
Has anybody thought to ask wether this whole structure/process for making and releasing games is out of date?
With the interest of having advertising in games, maybe companies will sponsor a game to include their advertising and the have the game released for free?
See my art -> http://herbevore.deviantart.com
that's what it all about man.
i'll put lines in my coloring book if I want... and take em out if I want.
In fact, i'll even do the opposite of what I want! that'll show em.
the title was serious though.
-pyrrho
this is George W. Bush's fault.
First of all, while I'm not quite a professional in copyright, I have studied it pretty extensively in my business program at school, and basically every other class I have taken has dealt with the legal aspects of it. These classes were all taught by practicing lawyers and other professonals who have worked in the field.
As I said in another post, if people think the idea of IP is such bullshit, write to their congressmen and tell them to burn the copyright and all IP laws. If enough people do this, and everyone feels it's for the good of all, then i'm sure they will do it soon enough.
But also, most people have NO idea what the copyright law actually entails and have never really read into what Fair Use actually means and is for. Read some copyright case studies and figure it out. I can't believe how many people try to tell me that since they aren't publically performing or profiting from MP3s, or that they are 'learning' from them, that they are legal and covered under fair use.
Copyright can and have been made to the US Copyright law over the years, and even major rehauls. If you think that's what it needs, then be my guest, and get it changed!
And i'm still shocked at the fact that you'd like to see no more major movies or music made, simply because it shouldn't be invested in with your theory. And people aren't going to make Multi Million dollar movies that you all love so dearly (cough cough, Star Wars, LoTR, The Matrix, etc...) if they can't make some money off of them. Yes, people in the past made things without IP laws protecting them, but perhaps now the protection is needed and then it wasn't?
Tibbon
tibbon.com
"Do you really think the general public wants a new word for copyright infringing when most will look at it as Hey Why Don't They Just Say Theft Or Piracy, Because Thats What It Is. Other than the morons that take 1984 to heart and want to shape public perception by forcing the use of word choice to promote their lifestyles:"
Giving new meaning to new words is all well and good except that piracy (of the maritime variety) is still quite prevalent in many parts of the world.
And quite frankly I believe it is extremely disrespectful to the victims of piracy (rape, murder, theft of property, kidnapping) to say that copyright infringement (reduction in potential income) is the same thing.
So where can I find one of these sites giving out free GTA:SA?
Just kidding yo.
Funny that all those games which are published these days are mainly made by people who come from a generation who copied everything back in the old commodore and atari home computer days - Yes, my dear holders of morality, even in bright daylight, on the schoolyard or at home juggling massive amounts of 3.5 inch floppy's - i was there, and i know, there are now working at rockstar.. :) Go catch 'em! :D
yet [a CD32 custom blitter] was emulated on the Amiga A1200/4000 in software.
Amiga A1200/4000 was not a CD32, just as my PC running ZSNES is not a Super NES. Granted, I had never followed Amiga history, but when did the Amiga A1200/4000 come out relative to the CD32? Did it make an impact on CD32 software sales the way Nintendo alleges that GBA emulators make an negative impact on GBA Game Pak sales? Or was CD32 commercially extinct by the time newer Amiga models came out?
There's quite a difference between a dongle which is purely something that is a key to unlock some software, compared with actual hardware that is required to use the software.
The point of the suggestion is to stop making keys and start making accelerators. Shift from a purely copyright business model to a copyright plus hardware patent plus fabrication business model, which makes it easier to sue copycats.
I wouldn't pay 500 euro for Photoshop either. I downloaded it a few months ago and have been using since. Hah! And no, since this isn't naziusa, nobody can "check" its legality.
A leaked high-profile game, OS, utility, film screener, anything is always good news, no matter what platform it's for. Aroo-gah!