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Is There Something Wrong with Video Game Reviews?

unclethursday writes "GamesAreFun.com has a new editorial about what the Editor in Chief feels is wrong with video game reviews, GamesAreFun's included. The editorial touches on the importance of scores to people, the importance of getting the first review out there, the problem with trying to review online parts of a game before the game is released into the wild, reviewing games in a series, the expectations from reviews about overly hyped games, and review length."

98 comments

  1. What about ad revenue? by dasunt · · Score: 3, Insightful

    There is also the problem of reviewers depending on the money of the companies they review for income...

    That is a biggie, IMHO.

    1. Re:What about ad revenue? by Anonymous Coward · · Score: 0

      When you go to sites like IGN you aren't getting a "review" of a game, rather a paid advertisement.

    2. Re:What about ad revenue? by Austerity+Empowers · · Score: 1

      I think the only reason you can get semi-reliable movie reviews from a newspaper is because the newspaper has many different types sponsors, and printed newspapers are not yet totally owned by the big media companies.

      IGN? May as well ask Microsoft what it thinks about Windows.

    3. Re:What about ad revenue? by Mitleid · · Score: 2, Insightful

      I completely agree. There is a LOT wrong with video game reviews, and it seems to revolve completely around money.

      The worst offender lately, as far as I'm concerned, would have to be Game Informer, though I read that magazine all the time. Only the WORST games they give a poor review, and most of the time those games are by publishers and developers that don't have much credibility (read:cashflow) anyway. The loopholes in their review system, as well as many other review sites/magazines, show if you actually read the review. While they might give a game a number rating of 7 or 8, if you actually read the review text maybe 50% of the written review criticizes the weak points of the game. Now I understand even the best games aren't flawless, but if you're taking half of the time to criticize what's wrong with the game, then that should automatically be like a 5 or 6. It's even worse though, when a reviewer IGNORES ALTOGETHER the poor aspects of a game when they are blatantly there or played it in an environment that is optimized to specifically cater to a particular game.

      Case in point, Half-Life 2. It's my understanding that in order to get reviews of the game out in a timely manner, the reviewers had to play the game in the Valve offices. Which means they didn't have to deal with Steam downloads, authentication or the verification system each time they wanted to play. Even more skewing is the fact that they most likely played the game on systems that the game might have been specifically designed for, thus robbing the whole "average gamer" aspect from their review; they might not have had to deal with a minimum requirement system OR possible unrealiabilites with the Steam servers.

      So, sadly, you really can't trust any reviewer these days, and this will probably only get worse as the industry continues to grow. With game review publishers getting more and more money from hardware manufacturers, game developers/publishers, and game culture companies it's going to become VERY hard to get away with saying anything bad about your financial contributors. It's a Catch-22 though, really, because the groups that are willing to give the most advertising dollar to game reviewers are the ones that are going to raise the biggest stink about harsh reviews. Hopefully the industry might grow in a manner where companies who have little invested in game reviews can market towards gamers in magazines and on websites so that reviewers no longer have to worry about pleasing the greater majority of the ones paying their bills, but who knows...

      --

      --
      Is it me, or did it just get fatter in here?
    4. Re:What about ad revenue? by wolf31o2 · · Score: 1

      I tend to agree. The best method would be to only accept advertising from related, but different fields. For example, if I am primarily a gaming review site, then I might take ads from Nvidia, ATI, or any of the other manufacturers out there that make gaming hardware, but not from anyone that makes gaming software. This ensures that my ads would be well received by my readers, but not compromise my journalistic integrity.

    5. Re:What about ad revenue? by grumpygrodyguy · · Score: 1

      So, sadly, you really can't trust any reviewer these days, and this will probably only get worse as the industry continues to grow.

      Yes, but it's not as grim a picture as you paint. If anything it will increase the popularity of forums and blogs as the de-facto source of 'from the horses mouth' information and reviews. This is definitely a change for the better imo. The death of promotional advertising is long overdue.

      Just look at newegg.com, or shopper.com. You can easily sort products or stores by customer satisfaction levels. It's very difficult to fake 150 independant customer reviews. Or if you think newegg is pruning the negative reviews, just double-check at google forums. It's relatively painless now that all of these wonderful internet technologies and communities are maturing.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    6. Re:What about ad revenue? by bedessen · · Score: 2, Interesting
      Case in point, Half-Life 2. It's my understanding that in order to get reviews of the game out in a timely manner, the reviewers had to play the game in the Valve offices.

      So ignore those reviews and read the ones written by people who tested the game after it was released. I don't understand the obsession with having to have all reviews completed before the game is even released. Just have some patience and wait for decent reviews by people whose heads aren't up $game_company's posterior.
    7. Re:What about ad revenue? by Anonymous Coward · · Score: 0

      Yes! I have had nothing but good luck following amazon + newegg + usenet + epinion + (some) web reviews. You'll start to find out what is BS and what is not. Hopefullt you'll be able to sort it out.

  2. Way back when... by cassidyc · · Score: 1

    home computers were lucky to be 8 bit, and spectrum owners where fighting Commodore owner, it was exactly the same with reviews in magazines.

    Being the first to show grainy black and white pictures of the next great classic was big (for it's time) business for computer games magazines.

    You can replace spectrum with Mac, and Commodore with PCs, and magazines with websites and realise that nothing changes.

    CJC

  3. The photos by Anonymous Coward · · Score: 2, Funny

    The biggest problem with these reviews is that the screen snapshots they choose are just too boring. They'll snap a picture of the female heroine blasting some tank or ghoul away instead of bending over or reaching way up over her head to grab something hanging from the ceiling. So then I have to be stuck with trying to imagine what it will look like if I buy the game, manage to put the character in that pose, and pause the action. Maybe there is horrible pixelation that will completely ruin what I'm trying to enjoy! How would I know?

    1. Re:The photos by Mitleid · · Score: 1

      This is the smartest and most insightful post I've ever seen on slashdot.

      --

      --
      Is it me, or did it just get fatter in here?
    2. Re:The photos by Anonymous Coward · · Score: 0

      I was just thinking the same thing.

  4. Ninja Gaiden review by ThePolkapunk · · Score: 2, Interesting

    Anyone remember when the EBGames magazine reviewed Ninja Gaiden months before it came out? When the game REALLY was released, they had an apology and a new review of the game in it's finished state, which mostly consisted of a comparison between the finished game and the build they produced their original review from. WTF?

    --
    Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
  5. SuperPlay by Isbiten · · Score: 1

    Super Play is a swedish reviewing magazine and when the makers of GTA: Vice City to be on the cover for them to let them have a preview copy so they could review it they refused. I did however see it on the cover on other magazines...

    --
    I fought the corporate America, and the corporate America bought the law.
  6. Couples / Multiplayer Gaming. by ClioCJS · · Score: 2, Interesting
    Most game reviews are utterly useless to me. Why? Lack of multi-player "support".

    There is not a proper focus on multiplayer gaming in ANY of the review sites. I *only* play multiplayer games (with a few exceptions).

    There are some issues that simply are not touched. In Burnout2, my wife & I could race against each other using 2 forcefeedback steering wheels. In Burnout3, the same 2 wheels don't work -- only 1 is recognized.

    But no reviewer out there even mentions using two wheels at once. They only care about the single-player experience.

    Also: Online games. There are games that are 4player locally, and you can play online. But can 4 local players play online? No. You can play online only 1 at a time. So my choice is: Play with wife, or a complete stranger. BUT I WANT TO PLAY WITH MY WIFE *AND* A FEW COMPLETE STRANGERS (like we do when we play Quake3 online--I also wish I didn't have to purchase 2 copies of the game to do that.)

    Some sites will say "1-16 players". But that is the online count. It doesn't answer the question of "Will my wife be able to join in?"

    Magazines don't mention it. Gamefaqs only gives a # of players that MIGHT be online or MIGHT be in-person.

    Also, gamefaqs does not have select-by-controller. For instance, i'd like to see all the Eye Toy games, or all the steering-wheel games, or all the headset games in a category. I'd also like "4 player games" to be a category.

    Does anyone have ANY suggestions on a site that might give my wife and I the type of reviews *WE* want???????

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
    1. Re:Couples / Multiplayer Gaming. by Firehawke · · Score: 1

      You're within an EXTREME minority, on a fringe. Almost no games *period* support what you want to do, which is two local player online from one game. Reviewers play the games as an AVERAGE player would-- as they would themselves.

      If you want reviews that meet your odd requirements, you're pretty much going to have to go out and develop them yourself-- you're just not within the norms for reviews.

    2. Re:Couples / Multiplayer Gaming. by McKinney83 · · Score: 1

      Actually on Xbox live, you can have "Guests" sign on too.

      Halo 2 can support you and three friends on one tv, all playing on Live.
      Pretty sure Crimson Skies does too, as well as a few other titles.

      --
      Winner of The Second Annual Montgomery Burns Award for Outstanding Achievement in the Field of Excellence.
    3. Re:Couples / Multiplayer Gaming. by Anonymous Coward · · Score: 0

      BUT I WANT TO PLAY WITH MY WIFE *AND* A FEW COMPLETE STRANGERS

      Sounds kinda kinky to me...



      little letters to kill the lameness filter cos i'm quoting someone who yells...

    4. Re:Couples / Multiplayer Gaming. by ClioCJS · · Score: 1

      Too bad I dont' have an x-box! But thanks for being nice, unlike the guy pointing out that I'm in a fringe.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    5. Re:Couples / Multiplayer Gaming. by ClioCJS · · Score: 1
      You think I didn't see that coming? Because I did.

      But.. you know.. she's a wild woman :)

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    6. Re:Couples / Multiplayer Gaming. by ClioCJS · · Score: 1
      I think "married couples who game" is not the extreme fringe that you think it is. There are more married people with income to buy a PS2 than unmarried people and the age of the average gamer has been rising for years.

      But you don't hear about us, becuase, well, why would we become part of a scene that doesn't acknowledge us or give us the information we need?

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    7. Re:Couples / Multiplayer Gaming. by Anonymous Coward · · Score: 0

      ?

      Read Gamespy. They put a "pro and con" item, the first thing in their reviews.

      Those idiots put, on almost every gamecube game a con that says something like "No online support".

    8. Re:Couples / Multiplayer Gaming. by shadow303 · · Score: 0, Flamebait

      Oh boo hoo. Heaven forbid that something might not actually cater to you smug married people. In this case, you are more of a fringe group than you care to admit. There may be a lot of married people who play games, but there aren't that many cases where both people in the marriage are into video games.

      --
      I've got a mind like a steel trap - it's got an animal's foot stuck in it.
    9. Re:Couples / Multiplayer Gaming. by ClioCJS · · Score: 1

      Ironically, every couple I know who owns a playstation (about 6) all play together. But hey what do we married people know? We only constitute the bulk of the population. :)

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    10. Re:Couples / Multiplayer Gaming. by BigumD · · Score: 1

      You're making a real chicken and egg argument. You refuse to join in officially on this subculture, but you deride it for not providing the information you need. I won't argue with you that some of the info that you're looking for would be nice to have, and that multiplayer configs are often glossed over in reviews. But if you just sit around and complain about it, your civil disobedience isn't going to make the product any better for you. Try sending your thoughts to the editiors of the online review houses. Your idea may find a home at one of those sites.

      --
      --The space between my ears was intentionally left blank--
    11. Re:Couples / Multiplayer Gaming. by ClioCJS · · Score: 1
      Unfortunately I and most people are governed by the path of least resistance, which means it's easier to click 'reply' than to go on a wild goose chase surfing around for people who i think MIGHT be influential.

      Maybe since I don't know who these people are, one of them is reading slashdot, y'know?

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    12. Re:Couples / Multiplayer Gaming. by leland242 · · Score: 1

      Well, I think you are a bit crazy...maybe in a good way, maybe not.

      Every online review that I read mentions online support. I've seen great single player games get points off for no multi-play. Sorry, I dont have an example - check out just about any sp game review on gamespy.

      It sound's like what you want (and just about everyone else I talk to) is co-op. Co-op on the same copy of the game though, that doesn't sound very likely. Usually it's co-op online.

      I think what you need to do is stick to console gaming where your demands are more easily met.

    13. Re:Couples / Multiplayer Gaming. by Firehawke · · Score: 1

      Alright, this is kinda-sorta semi-offtopic, but I'm going to ante two modpoints (no karma bonus; this isn't _completely_ related to the topic) on this one just because I'm really curious..

      What did I say that was so offensive? I'm merely pointing out that the VAST majority of gamers (I'm going to guess 95% or more) are NOT looking for those options, and thus they're not going to be catered to by reviewers. As a result, I'm suggesting he might have better luck building a new site TO that angle.

    14. Re:Couples / Multiplayer Gaming. by ClioCJS · · Score: 1
      Um.... I'm actually TALKING aobut console gaming.

      I realize I mentioned Quake3 as my rant decended into "general dissatisfaction with the world around me", but I actually ONLY play console games at this point (and any point in the last year).

      And ideally it would not be co-op, but deathmatch :)
      (Yes we can chat by looking at the other side of the screen, it's akin to having telepathy.)

      (BTW, I'm crazy in a good way.)

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    15. Re:Couples / Multiplayer Gaming. by Catnapster · · Score: 1

      Clearly this poster is trying to karma whore, by impressing moderators with the fact that he has a wife.

      Remember, when moderating, it is the content of the post that matters, not the mythical nature of the poster.

      --
      The world can be wrong today for once.
    16. Re:Couples / Multiplayer Gaming. by ClioCJS · · Score: 1

      Actually if you check my signature you would see I don't really care about karma. Sure I'm impressed when a comment of mine scores 3... but... What does karma DO? Help me slashdot better? Give me free money and sex? Allow me to moderate more? (Like I care?)

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    17. Re:Couples / Multiplayer Gaming. by Anonymous Coward · · Score: 0

      What is that "wife" you keep mentioning? Your mum?

      Tels

    18. Re:Couples / Multiplayer Gaming. by ClioCJS · · Score: 1

      You could actually find her page if you look with any slight effort at all. (scatters to place adsense code in place)

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    19. Re:Couples / Multiplayer Gaming. by yRabbit · · Score: 1

      I wish more games had co-op play.. I see more and more games that have singleplayer and deathmatch, but no cooperative, or even deathmatch but no bots.

      For cooperative play, I guess it is level design (scripted events, hallways smashing closed behind you, doors closing and locking behind you, etc.). Couldn't they at least put magic cooperative-play teleporters or something in these games?

  7. The most difficult part of reviews by brkello · · Score: 1

    I think one of the biggest problem with reviews (if we ignore the corruption) is that we all enjoy different types of games. If a reviewer is a big RTS fan, he may not understand what's new and speical about a game like HL2. I think the best thing a person can do if they want to read reviews is to find a reviewer that has a similar taste in games. That way you stand a better chance of enjoying a game based on the review. Personally, I don't read reviews (unless you can count Penny Arcade). I will wait for a game to be released awhile, watch public reaction, and if it seems like a game I would be interested in, get if the opinion isn't too negative. You can usually tell the bad ones. No matter how good a game is though, there will always be some l33t game connoisseur who will trash the game for some reason, so take that with a grain of salt. Also, some game companies just make good games. If you like something that they made before, it doesn't hurt to try out some of their other titles.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:The most difficult part of reviews by Monohielo · · Score: 2, Insightful
      For me, the most informative reviews are not ones that take a generic approach to a review and compare it against other games in the genre but those in which the reviewer personally states his likes and dislikes often and mentions the particulars that made the game special (or not so special) to them.

      I'd say that's one of the biggest reasons that Tycho and Gabe are so respected. I know that Tycho likes computer games of the strategy variety and Gabe prefers action packed consoles, and so when I read their opinion of a game, I take into account the reviewer and compare their personal likes to mine. Generally, I like games that Tycho recommends, and know that if Gabe really enjoys a game, it's probably not going to be my cup of tea.

      The best thing that a review site can do is provide an easily accessible background on each of the reviewers, containing the genres they like and mention specific games which they have liked and disliked. Also, provide and easy way of identifying particular reviewers, such as the picture icons PA uses. Eventually, people will figure out what reviewers they agree with and trust.

    2. Re:The most difficult part of reviews by BrookHarty · · Score: 1

      Thats why multi reviewer ratings are good, have 10 people rate it on gfx/sound/etc, and ignore sequel ratings other than the story.

      The biggest problem I have is how can they call every game a 90+ game? 90+ should be earth shatering with the most advanced in every aspect from gameplay to the graphics.

      He makes good points, people rate games they dont know or novel games way to low. Tetris was a novel game, and look how that has changed gaming. And I'm not into DDR, but there are people who love that game like crazy. And for what it does, it does it well.

      And btw, those 10 dollar older games on sale are worth the couple of weekends of play you get out of it. Per dollar an hour gameplay, its more than lets say than the newer titles for 60 with only 20 hours of game play.

    3. Re:The most difficult part of reviews by Anonymous Coward · · Score: 1, Interesting

      I think one of the biggest problem with reviews (if we ignore the corruption) is that we all enjoy different types of games

      While I understand exactly what you're saying, and think it can be a big issue in game reviews, for me the biggest problem is the opposite:

      Certain types of games become entrenched as "canonical" among every reviewer--and gamer--and there is no "bigger picture" analysis of how a game is or isn't innovating in terms of gameplay. That is, every reviewer, whether preferring RTS, FPS, or whatever genre, seems to expect--and want--a game to fit nicely into one of those genres.

      HL2 in my mind is a good example of this. HL2, for me, has been a bit let down, and it's seemed overly hyped to me in a big way. The gameplay is incredibly linear and forced, and the scripting is so extensive that it seriously detracts from immersion for me. The story is incredibly incoherent and poor. I felt HL1 was a much better game in this way. Very few reviews I have read have raised these problems, or if they have, they quickly dismiss them, or condone them and essentially ignore them.

      Aside from issues of hype that are well explained in the target article, part of what I think happens is that reviewers come to expect a prototype FPS, and never question whether or not that prototype should be improved upon. That is, there is so much focus on improvements in technical quality--e.g., graphics, physics--and very little discussion of what the game brings that is new in gameplay itself. I think this is, in large part, due to the fact that certain genres have become entrenched as expectations and preferences in reviewer's minds, and they overrate games to the extent that the games fit their prototypes of what a RTS, or FPS, or MMORPG should be like.

      For a traditional scripted single-player FPS, HL2 is very good. But is it really good as a game, in general, if what you're getting is, in fact, a standard, if well-executed "prototype" of a traditional, scripted single-player FPS? Should Valve have tried to introduce nonlinearity into the story line, even a little, with a couple of different game paths or something? An RPG element? Should have they done something to increase freedom of choice in the game? More interactivity and dialogue?

      These are questions that don't get asked, but should, and I suspect it's because the reviewers are so focused on whether a game meets their expectations rather than asking what could be different, or how it fails to be different. There's no discussion of gameplay as a general topic in the same way that there is the merits of different approaches to lighting, or physics, or view, or whatever.

      So, to follow up on what you're saying, it's not just that that RTS-preferring reviewers don't appreciate games from other genres, it's that preferences for games get so attached to particular types of genres that there is no meaningful discussion of the gameplay itself.

    4. Re:The most difficult part of reviews by Anonymous Coward · · Score: 0

      Yeah, that's a problem. I've seen many reviews start with apologies-- "I don't normally play first person games", etc. It's amateur journalism, plain and simple... They might as well be saying "Don't listen to me because I am the wrong person for this job." Would Roger Ebert be the icon that he is if he started every review with "I don't like comedies?"

      Being a critic takes more than the ability to form an opinion-- it also requires one to be informed about the medium.

  8. I wished reviews would include by xutopia · · Score: 1

    more hardware information. For example tell me what my video card can reach in frames per second for a said resolution. Yes I know there are too many combinations to know all video cards but I'd like to have an idea.

  9. Not that it'll ever work for major sites... by jvmatthe · · Score: 3, Informative
    ...but I am more comfortable with the progression I've used on my own site:
    1. First impressions - After an hour or two with the game, putting down just what things are like early on, and useful for comparison when I'm finished with a game.
    2. Updated impressions - After several days with a game, revising anything from the first impressions, and starting to really get into the things that are working and the things that aren't.
    3. Review/Final impressions - If I finish a game, I write a review that summarizes all previous writings and gives a plain English summary of my opinion. No score is assigned, since that seems pointless to me.

      On the other hand, if I decide a game's not worth finishing, I just put up some final impressions and a summary of why the game wasn't worth my time to finish.

    To really see how I feel about a game, you'll generally want to read all the parts, and I've tried to keep them as brief as I can. I try not a give laundry lists of features, but instead focus on the experience of playing, story, and quality of the gameplay (e.g. is it fun driving game, does this particular fps work with a console controller, is that puzzle game addictive, etc.) I will also knock a game for crappy production values, load times, and other annoyances that we shouldn't have to deal with anymore.

    The real down side is that I often won't finish writing about a game until several weeks after it's been released, if not months later. They're not always timely, that's for sure.

    If a real publication did something like this, I'd be impressed and more likely to read it regularly.

    Here's an example with Ace Combat 04: First impressions, Updated impressions, and Final review. The game is old (it was an early PS2 title), the total process took from 10 March to 6 May 2004.

    1. Re:Not that it'll ever work for major sites... by Relic+of+the+Future · · Score: 1
      Three MONTHS? Yeah, that won't work for the professionals. They need to have that review ready within days of release, if not well before. If you take three months, you'll haver zero revenue, so the review gets rushed and focuses on first impressions instead of deeper game elements.

      Black & White was an excellent study for this effect. Myself, I was absolutely engrossed with the game; it was exciting, inovative, refreshing, funny... for about three weeks; then it was repetitive and uninteresting. And the reviews reflect that. It had high 8s and 9s in the reviews that came out before or just after its release, but the few that came out later were significantly lower.

      --
      Those who fail to understand communication protocols, are doomed to repeat them over port 80.
  10. Same ole, same ole by (trb001) · · Score: 2, Interesting

    Is this much different than what happens with any media? Look at news corporations...I will assume that at one time they actually understood their job to be informing the public, being a trusted figure, etc. Now look at Rather; rushing to break a story that wasn't properly vetted in order to be the first, and only, person out there with "the scoop".

    Sports is the same...it used to be to entertain people and compete (what were salaries in the 20's and 30's?), now it's about how young you can get recruited by a team and how many ridiculous numbers of zero's are attached to your paycheck.

    The only reviews that I'll trust come from amateurs...ie, other gamers. Just like most of the sports I enjoy are the amateurs, like college athletes. While they may have agendas, a whole lot of them play just for the fun of it, like me.

    --trb

    1. Re:Same ole, same ole by Dan667 · · Score: 1

      I think the real problem with news organizations is that they are now aligning to think for people and tell them what their opinion should be. You have the Fox right wing channel, the CBS right wing channel, and so on. Sad really, I like to think for myself and make my own opinions.

      Google appears to have pretty bad bias now (pro US, pro right wing), I would like to see another aggregate service that I could see all the news and make up my own mind.

    2. Re:Same ole, same ole by (trb001) · · Score: 1

      My mind reels trying to comprehend how you figure that CBS is a voice for the right wing. Rooney and Rather ring any bells? And Google?! They link to other newspapers, half the time the New York Times or LA Times are the first articles on Google news, and if those papers are bastions of conservative thought, I'm Mickey Mouse.

      I spent election night watching NBC and CNN, and I swear to God I thought Brokaw and Wolf Blitzer were going to cry when it started to look like Bush would win. They weren't even attempting to hide it, they were just plain sullen.

      Fox News has plenty of right wing people, but on their editorial shows. Their news anchors are robots.

      --trb

    3. Re:Same ole, same ole by Dan667 · · Score: 1

      Yea, i messed up, i was trying to say CBS has a left wing bias. Google very rarely puts up anything with a negative US bias. They use to, it is to bad.

      My point was that it is hard to get all of the information in a form not on someone's lead the masses by the nose agenda, and then make up your own mind.

  11. Ranting... by Moo+Moo+Cow+of+Death · · Score: 2, Insightful

    There is nothing mind boggling or new that he's stating here. In fact, most of what he's saying comes across far more as a whiner or an english prof. than an actual analysis of game reviewing.

    I've found multiple instances where it seems he's either contradicting himself or carrying on some strange arguement inside his own head and translating the results onto paper. He also makes some GRAND assumptions that gamers rely off of reviews to buy games even though they already know about the game itself. Personally, I don't rely on a goddamn thing other than my own opinion for the basis of my like/dislike of a game. The only reason these days to read a review is to find out more about specific features not found on the side of the box or areas of the game that play poorly or I dislike, NOT that the reviewer likes or dislikes...ME.

    He also mentions that scores are a bad idea, but then goes back and says (in no certain terms) that we should all adopt a single system of rating, which is all fine and dandy but unfortunately, not realistic in the slightest, since some people want to split their games up like slices of pie (5 pieces) and others like pizza (10+ slices). Along with this he also mentions that for some reason, people seem to be CONFUSED about these different ratings (or at least he is). I could CARE LESS what numbering system people use, personally, I can count from 1 to 5 or 1 to 100 and I also know that 5 is a greater number than 1 and 100 is a greater number than 1. This to me, means that a higher score is better, despite minor differences, this is pretty clear, even between such devious numbers as 89 and 98 which seems to perplex him.

    Despite all the stuff he's written, I believe he doesn't really take the gamer perspective into view at all. Which is that gamers KNOW what they like, reviews don't need to be scrutinized to the point of obscruity, because they may help or hinder, but only because they show DEFINITE SIGNS of what people ALREADY WANT. Let me show you an example...
    World of Warcraft:
    WoW did well, that's a no contest. Reviews were also good for WoW. Did this corelate?

    WoW did not introduce anything extremely new or groundbreaking but followed the formulas of other RPGs and did everything RIGHT. Reviewers stated this, and that is pretty much all people need. If a reviewer stated horribly bad things about WoW, they'd probably be stating OPINION rather than fact, which is pretty much all reviewer readers look for. Therefore, if the viewer read a bad review, they could usually tell that the reviewer was using opinion and not fact.

    In the end, reviews are simply not needed to undergo the reformat and scrutiny he desires because people simply DONT CARE how they're formated, as long as they get the facts across in a clear concise fashion. Possibly the only thing I would agree with, is that reviewers need to figure out a way to not rely on money from companies who make the same games they review, it obviously creates a flawed view on things.

    /end rant

    1. Re:Ranting... by Anonymous Coward · · Score: 0

      You mean that you "couldn't" care less... if you "could" care less, then why wouldn't you?

    2. Re:Ranting... by Anonymous Coward · · Score: 0

      You are wrong on a couple of points. People DO rely on reviews. Just because you don't, doesn't mean that everyone else doesn't too. Reviews extend more than just what is published. When I tell someone about how much I like or dislike a game, that's my REVIEW of the game to another person. Likewise, when someone is telling me about a game, that's their REVIEW of the game.

      I've read previews about stuff that got me intrigued, read reviews for stuff that got me intrigued (I use stuff because I've used reviews for other products like anime and movies). Yes, a lot of them were junk, but a lot of them were also useful. Before I bought Chrono Trigger, I read previews, read reviews, even asked a visitor from Japan (an exchange student living with my friend) about the game. Based on those REVIEWS, I ended up buying the game, and I loved it.

      You also state that you buy games simply based on your experience. Does that mean you play every game you want before deciding you want to buy it? More often than not, people DON'T. Look at the long lineups for when HL2 or Halo2 came out. I'm pretty sure, they never got a chance to play either game before buying it.

    3. Re:Ranting... by SansTinfoilHat · · Score: 1

      :: I could CARE LESS what numbering system people use, personally, I can count from 1 to 5 or 1 to 100 and I also know that 5 is a greater number than 1 and 100 is a greater number than 1. This to me, means that a higher score is better, despite minor differences, this is pretty clear, even between such devious numbers as 89 and 98 which seems to perplex him.::

      I believe the point is that a game that gets 4/5 is certainly NOT NECCESSARILY the same opinion as a game that gets 80/100. The fact is that the scales do not match up and scores are often chosen in a completely arbitrary manner. I can tell you how to compare something that is one foot and something that is sixteen inches, but I cannot tell you how to compare games that were scored 3 stars versus 7.1/10. (To that degree, I can't tell you the difference between an 8.2 and an 8.3) What does a 9.0 for a sports game mean when compared to a 9.0 of a strategy game?

      People want numeric scores because it makes reviews easy to compare and quick to skim, but it ends up being a false sense of measurement because it makes little or no sense to compare numbers between reviewers, between games or between systems.

  12. Story on consumer-centric reviews by bippy · · Score: 1

    We just ran an editoral on that ourselves over at . The writer argues game reviews should be more consumer-centric.

    1. Re:Story on consumer-centric reviews by iocat · · Score: 1
      This pretty much nails it. Any core gamer is going to have his purchase decision made 90% before he even reads a review. A non-core gamer is not going to read the review (because they don't read game magazines) and will just buy on word of mouth or what's at the store.

      Reviews, therefore, are mostly useless.

      --

      Dude, I think I can see my house from here.

  13. I don't read or care about reviews by Fr05t · · Score: 3, Interesting

    Warning I did not RTFA.. I might later but honestly I stopped giving a crap about reviews years ago, same with movie reviews.

    Games like movies are a matter of personal choice. God some of the movies and games I have loved the most have been slammed by reviews and won awards for being among the "worse".

    Every reviewer will be biased based on their own preferences, tack on some nostalgia related to the old games they loved then given a rating based on what they like - not what I like. Worse than that is the problem (and I do believe it to be a problem) of reviewers catering to game companies to get favors like early review copies, and various free crap.

    I rent games, read the manuals online and look at screenshots and make my own opinions.

    1. Re:I don't read or care about reviews by MikeBabcock · · Score: 1

      Walkthroughs are a great way to review a game before playing it. Granted, they don't come out for a while after a game is released, you can read the "what you have to do to beat level 1" quickly and decide if that's the type of game you want to play.

      "Go get wood, bring wood back, get more wood, bring wood back, get amulet, give amulet to girl, throw girl in lake ..." sounds boring to me. If I read that, I go for a different game.

      --
      - Michael T. Babcock (Yes, I blog)
  14. How about severe bugs being overlooked? by iwadasn · · Score: 2, Interesting


    I can't tell you how many times it's happened. I read a dozen reviews online to hear that a game is great (baldur's gate for mac was a classic example), so I buy said game, and WHAM severe bug. Every time you try to rest (in certain circumstances, which occur about half the time) the game just crashes completely. This now fundamentally changes the nature of the game. Rather than trying to fight bad guys, your primary mission is to find a way to rest without crashing the game, the actual plot of the game becomes secondary to working around the bugs in the game.

    Once the game has been out for a little while, this is all over the bulletin boards, nearly everybody (or maybe actually everybody) has this bug, so..... How did the reviewer not know? Did he even play the game? Did he think that a single bug that crashed the game 5 times an hour was insignificant? What exactly is going on here?

    For reviewers, first and foremost, actual obvious bugs should be the first thing to look for. If you play the game for a whole day and it ever crashes, that should go in the very first sentence of the review. In addition, include a full list of the bugs you saw, and any game with more than a few obscure bugs (or god forbid a single crasher or severe bug) should get the thumbs down automatically.

    I can't stand the reviewers ignoring obvious deficiencies and claiming "this game played like a dream......" when it is a scientific fact that they couldn't have played more than 10 minutes without having a complete crash.

    1. Re:How about severe bugs being overlooked? by Karma+Farmer · · Score: 1

      For reviewers, first and foremost, actual obvious bugs should be the first thing to look for.

      But, those bugs are only in the pre-release version. The developers know all about them, and fixing them is their top priority. They'll be fixed before the game goes gold. Really.

      Yeah, yeah, yeah. So I'm lying. I'm in marketing, and in charge of getting prominent positive reviews for the game. So sue me.

  15. Scores can be misleading by Poseidon88 · · Score: 1
    I've always hated the idea of "scoring" games in reviews. A review is subjective and should be treated as such. A score promotes the idea that the review is a sort of scientific process, wherein the reviewer distills the game down to its very essence and then measures it against some standard.

    What I'd like to see more of is review sites where a review is written by multiple reviewers, each getting their own say. This way, the readers can decide for themselves which reviewer's preferences most closely match their own.

    I used to get all my game reviews from GamesDomain back when they were a non-commercial site, and most of the reviews were submitted by site visitors instead of staff. Heck, I even submitted a few of my own. Nowadays, I don't know of any really good review sites like that, so I generally ignore them and just exchange recommendations with friends that play games.

    1. Re:Scores can be misleading by Anonymous Coward · · Score: 0

      Well, you'd be surprised - most sites have "user" reviews which can often be the best checked. 2 sites with excellent review coverage that I know of are Videogame.net and GamerCentric.com

    2. Re:Scores can be misleading by yRabbit · · Score: 1

      GameFAQs is a site I view for user-posted reviews (but moreso, walkthroughs/FAQs/codes).

  16. That's why I skip most of 'em by gmhowell · · Score: 1

    That's why I skip most of 'em. With rare exceptions, I don't buy games on release day, and wait for a demo. If the demo sucks, the game will usually suck as well. Given time/money constraints, I only want to play what I view as the 'best of the best'.

    Which leads into one of the reviewer's complaints: numerical scores. These are an utter waste of time and energy. How can one number (or even three or four) possibly capture a game. I've got two speakers, so who cares about the audio portion? I like the same old shit (mostly) so who cares about 'originality'?

    The worst thing about game reviews is something he buries pretty deeply: not slagging companies for unpatched trash. How many of us have read a review that says "I'm sure these issues will be fixed by the forthcoming patch". If we're lucky, the patch shows up quickly. But given the short lifespan of a game company (or the disregard for the customer by the survivors), why should we expect a patch? Much like the movie industry, the games industry seems most interested in the first week(s) of a title's release. If it has legs, fine, if not, here comes Redneck Muthatruckers 17.

    Read lots of reviews. Find reviewers who generally agree with you on some titles in your library. Rate those reviews slightly higher than others. Read the support forums for a week or a month, or whatever. Wait for a demo and play it. Then, and only then, do you make a purchase.

    If you aren't doing this, you've got enough money that I really don't care about your bitching because you bought a game that sucked, particularly if you bought it within a week of release. I learned my lesson with Black and White: don't trust game reviews.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  17. ... reviews ... by ninjagin · · Score: 1
    I did RTFA, so I'll address a couple of his points.

    re: Scoring

    I don't mind seeing scores, so much, as long as I have an inkling as to how they were arrived at. Admittedly, when you see a score (like in PCGamer, for example) you have to take it with a grain or two of salt to begin with. Still, if a 100 point score could be proken down into four categories that offer 25-point rages, that might be helpful. In such a case, having a game score in the 90s would be pretty rare, but if all of the objective criteria added up to that, then it would at least be a bona-fide 90-ish score.

    re: Hype/Buzz

    To some degree, having hype and buzz in a review can't be avoided, but it can be moderated. Consider a "panel" approach. After the review, you could offer a pithy paragraph from each of maybe 6 other people at the mag/site who also played the game. The hype could be neatly confined to the review and the buzz could be neatly confined to the impressions related by the panel. Maybe the whole review should be made by a panel of players, just to create a little bit of objectivity.

    My experience, FWIW

    In my LAN gaming group, we always take time to grab any demo we think might be interesting and show it off to the other members. Some in our group are more activist about demoing and sharing their results, while others (like me) tend to wait until there's some consensus in the group as to what looks like a good title to actually go out and buy. By the time I go out and buy something, then, I tend to be satisfied that not only will I play it, but I'll enjoy playing it with the rest of the group.

    An earlier post on this topic made the point that there's not much said about the multiplayer aspects of games in moost reviews. I'd agree. If a game has a multiplayer capability, I'd like some description of it. I bought Call of Duty knowing that I'd enjoy the single player part, but also because I thought that the multiplayer game would have some kind of Co-op mode we could enjoy when our group meets... I was disappointed because I was led to believe that the AI was good enough to support a co-op mode. I ended up trying to get Red Orchestra to feed that fix.

    --
    .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
    1. Re:... reviews ... by OAB_X · · Score: 1

      In response to PCGamer, I need to say that they are the best magazine out there in terms of accurate reviews. Graphics dont make a game, and they dont break reviews into "graphics score, sound score, fun score, etc.". The score is the average reflection of how a reviewer feels about the game overall.

      Ive seen them give games 5% (mad dog mcrae), 12% (armored moon). Or give a game 98% (half-life 2), 97% (half-life 1), 94% (far cry). C&C Tiberian Sun got a 77. Its on the high end of the "good" scale, recomemded for fans of that particular genre.

      In Dawn of War they gave it an 88(87), in the lows section near the % said "no strategy at all in single player needed". This was mentioned in the review. Right after it was mentioned how the multiplayer alone could last for months.

      Some magazines (like X-Box magazine, and the now defunct PC Accelerator just suck (quake did not deserve a 10/10). PC gamer gave it an 80, and UT a 90. Why? Cause UT was a better game. Not all reviews are bad. Though the gamespot HL-2 one sucked (bash hl2 all the time, then give it a 96, wtf?)

  18. Gamepro's SFII for the Genesis review. by hal2814 · · Score: 2, Interesting

    Does anybody remember this one? THis is what made me lose faith in all video game magazines. I haven't bought one since. Gamepro swore up and down that the Genesis version of SFII was better than its SNES counterpart in almost every way. It simply wasn't true. I owned both systems. I bought the SNES version when it first came out. I decided to rent the Genesis version since I hear it was so cool. I'm really glad I only rented it. It was pretty bad stacked up to the SNES version. Not only that, but it seems like the things Gamepro touted about the Genesis version were the worst parts (ex. sound, which was downright pathetic compared to its counterpart). I'm sure there have been earlier examples of misleading reviews but this is the one that made me put down the magazines.

    1. Re:Gamepro's SFII for the Genesis review. by Mr_Engrish · · Score: 1

      I believe the Genesis SF2 (Street Fighter 2 Special Championship Edition) is the superior version. The gameplay felt closer to the arcade version - there were more frames of animation, and it had more 'polish' than the SNES counterpart (SF2:Turbo Edition). Of course, you had to have the 6-button controller to really appreciate it. Also, the music was A LOT closer to the arcade version than the re-done SNES music (which sounded horrible). The only thing that it was inferior on was the voices - they were lifted straight from the arcade version, but they were a little 'raspy'

    2. Re:Gamepro's SFII for the Genesis review. by akisugawara · · Score: 1

      Whoa. I do work for Gamepro, *but* The Genesis version was better than the SNES version, hands down. I bought both versions and played them extensively. Controls were better, especially with the six-button controller (which along with the Saturn controller are still the best d-pad controllers, IMO)--SNES d-pads gave you blisters after awhile, and the L/R buttons were cumbersome. Sounds sounded very raspy on the Genesis, yes. But the sounds themselves were a lot closer to the arcade version. I mean, in the SNES version the Jab, Strong, and Fierce Shoryuken each had a different pitch--unacceptable for Street Fighter arcade buffs. The Jab fireballs would go "Hadouuuuuuuken," while the Fierce went "Hdoken!" It sounded cheesy. The Dhalsim stage music was downright bizzare in the SNES version, with the blaring horns and ear-blasting elephant sounds. And as previously stated, the Genesis version felt more substantial. Graphics and sound were below that of the SNES version, but it more than made up for it with its great controls, closer music. While I don't agree with all (or a lot) of reviews, online or print (Halo 2 scoring higher than Half-Life 2... huh???), that was one of the highlights of Gamepro in my opinion--didn't get sucked into just judging the aesthetic differences.

    3. Re:Gamepro's SFII for the Genesis review. by hal2814 · · Score: 1

      The fighter stick I had for the SNES took care of all of my controller woes. The stock Genesis controller did feel better than the stock SNES controller, but the actual response I got from the stock SNES controller seemed to be better than the Genesis. For example, I had a hard time getting a Dragon Punch to come out right on the Genesis which has never happened to me on the SNES or at the arcade (at least ever since I learned it at the arcade).

      I didn't notice the music being particularly bad on either version, but the actual sound effects and voices sound terrible on the Genesis version. I don't think that a "raspy" direct copy of the arcade version beats a clearer approximation of the arcade version of the sound. Also, in case you didn't notice the Dahlsim music was terrible on every platform, arcade or otherwise. I didn't notice the SNES being better or worse than the rest.

      I will say that the 6-button Genesis and Saturn controllers are indeed the pinnacle of game console controllers, but I stand by my claim that SF2SCE is inferior to SF2 Turbo and the last I looked sales numbers back me up here.

    4. Re:Gamepro's SFII for the Genesis review. by alan_dershowitz · · Score: 1

      Hey, remember that time EGM had the April Fools Day gag where they said they unlocked a hidden character "Sheng Long" in the arcade version of Street Fighter II CE, complete with faked screenshots? And then Gamepro wrote up an article on how you "confirmed" the "rumors", and that the secret character was real? And then EGM admitted they made the whole thing up?

      HILARIOUS!

      From an editorial standpoint, Gamepro has NEVER had any credibility.

      I will throw one bone though, Gamepro's SFII guide with character moves, combos and strengh/fighting matrix was top notch. Stick to strategy guides.

    5. Re:Gamepro's SFII for the Genesis review. by akisugawara · · Score: 1
      That was a great April Fools gag. And that happened looong before I ever started working here so it's not as though I was the ringleader of that fiasco. But I wonder which editor did confirm that? Hmmm something to dig into.

      Gamepro isn't the only mag to have made "confirmed" screwups--almost every media publication has made such "confirmations" that turned out to be wrong. You make your mistakes, and you learn.

      As for editorial credibility, I think it's our reviews that could use the most improvement ...there will be times when I'd think "what the heck?" when looking at some other's take on games--and that's the catch 22. On one hand we don't coax each other to giving higher or lower scores, on the other some person's who's a fanboy can give over-inflated scores.

      Can you believe we gave Masters of Teras Kasi a 5.0? Wow.

    6. Re:Gamepro's SFII for the Genesis review. by akisugawara · · Score: 1
      On the contrary, I found the more difficult moves easier to execute on the Genesis than the SNES version--with or without the fighter stick.

      Dragon punch combos were especially difficult with the SNES--cancellations didn't quite work as well as they did on arcades or the Genesis. The timing for hitting the punch button for the dragon punch was closer to arcades in the Genesis version too--which is why you said you had a harder time on both the Genesis and arcade versions.

      The point about the Dhalsim music was not that it sucked from a musical standpoint, but that the SNES version was really off compared to the Genesis version. Back in those days, unless it was done by someone like Yuzo Koshiro music was generally whack anyways.

    7. Re:Gamepro's SFII for the Genesis review. by hal2814 · · Score: 1

      The Dahlsim music on the SNES version might have been off compared to the arcade, but my point is that it didn't make the Genesis version any better for being closer. Closer to crap is still crap. Also, the only problem I had with the arcade verion was mastering the moves to begin with. Just to be clear, here's the timeline:

      1. Learn moves in the arcade. At first hard but then ok.
      2. Use moves on SNES with no problem.
      3. Use moves on Genesis but with some difficulty.

      You can argue the point that SF2SCE was closer to the arcade version, but being closer to the arcade version does not make it the better game. A good approximation taking SNES's hardware abilities and limitations into account beats a bad copy where Capcom tries to take a CPS (or was it CPS2?) game and shoehorn it onto a pseudo System 16 platform.

    8. Re:Gamepro's SFII for the Genesis review. by alan_dershowitz · · Score: 1

      By the way, I didn't mean to imply that you were responsible for that, poor wording on my part.

      Whoever wrote that in Gamepro out and out lied. They literally said that they tried it and it worked. No one actually takes video game articles seriously from a truth perspective, so I suppose the stakes aren't high, but it rubbed me the wrong way.

      My biggest complaint against Gamepro had always been the fluff reviews, almost everything got a good score. At the time (1993-4? roughly) EGM was at the top of the ballgame, reviews were fairly in-depth and were pretty critical. Even if a game is good, it still might only deserve a 6.5/10 or something, simply because it's not challenging enough, and you quit playing after a few days. EGM is crap now too. I honestly haven't looked at gamepro in years, but even a few years ago my impression was that most game magazines weren't differentiating themselves enough.

      It's my feeling that with superaccelerated schedules now, and the extremely high amounts of money that have to be pumped into fancy 3D games with cutscenes and CD-quality music, critical standards for games should be MUCH higher than they have ever been before. Higher aspirations have further to fall, I guess.

      Thanks for your considerate response.

  19. Most writers just suck... by Shufly · · Score: 1

    There are so many factors that go into how good or bad a review of a game is that there is no way to know if you are getting useful information unless you do some homework. Having worked as a professional game reviewer, I've spent a lot of time thinking about this matter, and discussing it with fellow editors, game developers, and friends. The most important thing you can do is find a source you can trust, be it a web site or magazine, or even an individual editor. Someone brought up the point that some gamers prefer certain genres of games to others, and of course this is going to be reflected in a review. Some organizations have specialized reviewers that only review one or a couple different types of games, I would not trust someone if they seem to always hold most RTS games in high regard but never seem to like many FPS games. Another problem is how committed the reviewer is to gaming. Some reviewers are hardcore gamers, others are casual gamers or have tastes that would cater to that segment. Again, find a source that suits your preferences. I honestly don't think corruption in the form of publisher bribes is as widespread as some people are making it out to be. Sure, publishers will spend a great deal of money to make editors happy, but what happens to your credibility when you give a shitty game a good review? I would say that the vast majority of professional editors and game publications are more concerned with this than getting a cool T-Shirt and mouse pad from a game publisher, I know there must be some swaying of scores due to publisher gifts, but I don't think it is as big a factor as the fact that there are a lot of shitty writers out there who really don't understand how to write an honestly good review.

  20. Re: Tommy Tallarico! by Anonymous Coward · · Score: 0

    You're talking about Tommy T from Electric Playground. It really pisses me off when he reviews a game with a really low score and then openly admits on the show that he hates that genre of game. WTF? If you don't like a particular genre, you shouldn't be reviewing it.

  21. Too much hype... by wolf31o2 · · Score: 2, Insightful

    What gets me is that most game reviews read more like an infomercial than an actual review. There are usually too many references to how much ass something kicks or how completely cool some stupid eye-candy effect is compared to some other game's stupid eye-candy effect.

    Hype and anticipation should have no part in a game review. It doesn't matter if the game has been anticipated for years or it is an unknown that just came to market, it should be reviewed equally.

    It seems that there are no real metrics for doing a game review that can be accepted. After all, shouldn't the results be reproducable? How do you review things like playability or replayability? What if the game doesn't deliver everything that was promised at release time? What if the game won't run on half of the gaming hardware out there? What if a game doesn't run quite as fast as a competitor on the same hardware but is much more creative and inventive?

  22. editorial direction by Anonymous Coward · · Score: 0

    I wrote for a (minor) game news and reviews web site for a while. My experience in gaming leads me to only like games that surprise me by doing something new or doing the same thing better than I've ever seen it done. As such, I wasn't too impressed by most of the games I got to review. The editor at the website admonished me a few times to try and highlight the positive features of a game over any negatives, and really not to mention bugs because they could be as much due to my configuration as to the game software.

    I think his problem was that he was basically in publishers' pockets. Without advance materials and interviews with developers (etc), some websites have nothing. Unenthusiastic reviews don't endear you to publishers.

  23. Keywords by Boronx · · Score: 2, Interesting
    The point in TFA about scores is well taken.

    We once ran a set of experiments where we compared subjective taste tests against the physical properties of apples. At first, the tester were told to jot down any number of single words like "crisp" or "sour", as they ate the apple. We started to see some interesting clustering around some of the words.

    Well, some people don't like qualitative data, so they switch the experiment to a score. Now testers were told to give the "sourness" a numerical value.

    All of a sudden, we had white noise. Data became highly correllated with previous apples, and the clustering disappeared. Why? No standards. People could only measure one apple relative to another.

    Similarly, when you're playing a game, you don't have any basis for thinking "Whoah, dude, this is gameplay 4 out of 5!" Except in relation to some previous 3 out of 5 game, itself arbitrarily scored that just happened to be in your mind when you were fabricating the new scores out of pure nothingness.

  24. ratings versus reviews by rpillala · · Score: 1

    I want to see a writer who covers games as art, and examines connections between one game and another, or the influence of a developer or studio on games in general. That is, criticism of games as art rather than commercial products. I understand that most people use a review as a buying guide because they only seek entertainment from games.

    I would think that some of us longtime gamers would appreciate game critics who reviewed on the basis of more than (say) 5 years gaming. A lot of reviewers might have more than 5 years, but they certainly don't use it. Take a look at any recent "Top x Games of All Time" list to see what kind of time period is getting their attention. To me, a great game that comes first is better than a newer game that does the exact same thing with better graphics. That makes Prince of Persia (the very first one) better than a lot of modern games, but you won't see reviewers go back that far.

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    1. Re:ratings versus reviews by Anonymous Coward · · Score: 0

      you may be interested in www.insertcredit.com

  25. Use www.gamefaqs.com for reviews by DarkAdonis · · Score: 3, Informative

    I don't purchase games based on the major website reviews or reviews from any magzine publications. I use www.gamefaqs.com. Nearly every game on that site has a review section where members submit reviews.

    A week or two after a game's release, I can get a pretty good distribution of reviews on a 10-point scale. If 90% of the reviewers give the game an 8, 9, or 10, I can usually assume the game is quality.

    However, such high scores can be a result of fanboy-ism...which is why I don't read more than two 10/10 reviews. I usually read, a 9/10, a few 7/10 or 8/10 and a few If I deem a game worthy of my consideration, I'll visit sources to obtain a free trial and I'll buy the game if it's good.

  26. Where to find good reviews by alexo · · Score: 0, Offtopic


    We recently got a PS2 as a gift.

    When I look for a game review, I am trying to figure out:
    - Will it appeal to me (male, 30s, non-stellar reaction speed & manual dexterity)?
    - Will it appeal to my wife (30s, prefers non-violent games)?
    - Will it appeal to my daughter (7, no gaming experience)?
    - Can my son (3.5) participate, or at least watch?
    - Can we play together (in any combination)?
    - Does the game becomes repetetive (boring) or too-hard (frustrating) as it progresses?
    - Will the game still be interesting after it is played N times?
    - Etc.

    Are there any game review sites that will provide this information?

    1. Re:Where to find good reviews by Anonymous Coward · · Score: 0

      How the fuck a post about video game reviews in a thread about video game reviews is offtopic???

      Sorry man, I don't have an answer for you.

  27. who's fault is that? by Anonymous Coward · · Score: 0

    My problem is the length of the cycle. Seems each stage of game development, from conception, coding, beta and final builds, warrants pages and pages of ink.

    I don't understand the reasoning for this except that games magazines would be mighty thin if all they did was print reviews. Instead, how about covering actual industry news? Some site/mag could have built a nice rep by reporting on EA's working conditions, which have been an open secret since forever. Of course, that's not likely to happen for obvious reasons and those sites/mags will continue to substitute access for news. Talk about a vicious cycle but game mags/sites have only themselves to blame for getting too touchy-feely with companies to begin with.

  28. Find a Compatible Reviewer by robbway · · Score: 1

    In movies, I check out Roger Ebert, because he knows when a movie lacks artistic merit, but can enjoy it for the action or horror! However, that's most like me!

    One of the things EGM does, is they highlight their reviewers and say their favorite games that month. For example, if Sarah J. (fake name!) is playing the hell out of Halo 2 and Unreal 2, you can bet her review of another FPS is going to be according to her standards. If you like the same games the reviewer likes, you're more in a position to trust that reviewer.

    However, if someone likes Halo 2, Super Puzzle Fighter, and Def Jam Vendatta, you're not sure whether they just love all video games to the point of all good reviews.

    Scores do stink. I'm still trying to figure out how games achieve all 10's. There is always a drawback to every great game.

  29. Getting paid to review games by akisugawara · · Score: 1
    Ok, this talk about good reviews=more money needs to be debunked.

    If you know of any game companies that give money for positive reviews, lemme know, cus' I'm sure not getting any of that cut.

    Magazines and online sites are driven by ads, and that's no surprise. What's more important to game companies is circulation numbers and exposure. Doesn't really matter if a game gets a "bad" review, if millions read that medium then it gives them that much more of an opportunity for companies to get exposure for their games.

    Had Halo 2 been given a bad review, would it slow down sales? Probably not by much, if at all. Nor did bad reviews hinder the success of Cabela's Deer Hunter, Barbie Fashion Designer, or Zoo Tycoon. System Shock justifiably had great reviews, and did really poorly.

    With ever-blossoming budgets that rival the movie industry, it's all in the packaging--timely press releases, etc. It's the same reasons that make mediocre movies like Van Helsing make millions. Ebert and Roper, Gamespot, Gamepro etc. isn't the impetus for success.

    Scores bad? Reviews without scores aren't worth reading. I mean, how many people seriously read through the five (or eight pages with Halo 2) of all the blabbering with these online reviews? Many times I'll skip all the frivolous jabber of bump maps and just look at the score. Sometimes despite the issues there's some quality of the game that words can't describe that makes it a great game. And it's a concise way to assess what the reviewer thinks of the game.

    Maybe a new editorial should spurt up of "What's wrong with reviews of video game reviews."

  30. Good thing to put in a review... by Ascagnel · · Score: 0

    If a review really wants to be good, the score shouldn't be matched up against, anything alse, including graphics, sound, previous games, etc. The most important factor in any game is the amount of FUN that you have playing it. I've been reading MaximumPC since just after the magazine started publishing, and so far they're the only ones who get that, and even then they don't get it totally. A game only gets their "Kick Ass" award if it's amazingly fun. No amount of new features or eye candy or sound immersion can replace that. They even had the nerve to give DOOM 3 a bad score (iirc, it was an 8/10) because they felt it got too boring and repetitive during the end. Alas, they don't totally get it, and sometimes will dock points from a fun game because something technical is wrong with it (why should a game like Rainbow Six 3: Raven Shield lose points for still being a realistic counterterrorist game?), but as far as I know, it's a good example for reviews. Reviewers should also give a quick summary of the things that made a game fun or not fun at the end of the review, along with the score. A quick summary like that should be standard, and gives out so much more information and goes much deeper than just a score can. That way, if you don't like the things that make a game fun, you know not to buy the game. PS: My review, based on FUN, of HL2 would only be about a 7, because the ending ruined it for me, and after a while the Ravenholm level annoyed me.

    --
    "It's the end of the world as we know it, and I feel fine."
  31. Game Informer by xgamer04 · · Score: 2, Interesting

    Have you actually looked at the explanation of GI's review section? They specifically state that 7 is their "average" score, on a scale from 1 to 10. Whether or not this is sensible is debatable, but the fact that that is the way they do it doesn't change.

    --
    When you look at the state of the world, how can you not become a radical, liberal anarchist?
  32. Think negative! by __aatgod8309 · · Score: 1

    I've found game reviews are a great help. What i do is visit somewhere like GameRankings.com and read the lowest-rated reviews, and take careful note of the negative points that are raised.

    It might just be me, but "It's nothing new, but the implementation is ok and kind of fun, i guess" is not 90+% material.

    1. Re:Think negative! by Zareste · · Score: 1

      Isn't it easier to just rent it? I mean, I just run out to Blockbuster and choose a game. The fact that someone else likes or dislikes it doesn't mean much.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
    2. Re:Think negative! by __aatgod8309 · · Score: 1

      If there was more than one store in the city that rented PC games that might be an option. (And that store is two buses from where i live, so it's not worth the travel time)

    3. Re:Think negative! by Zareste · · Score: 1

      Ha, I see. In that case I'd play the demo, but I guess those give limited results.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
    4. Re:Think negative! by __aatgod8309 · · Score: 1

      That was definately true of the last demo i played, for Evil Genius. Without the 'World Domination' section the demo wasn't representational of the whole game. (Okay, the game was fun, just not as much fun as the demo suggested)

  33. Rottentomatoes? by darthtrevino · · Score: 1

    Rottentomatoes' way of doing reviews is far superior to reading individual reviews. Their video game composite reviews are pretty good. All it needs now is a music review section.

    1. Re:Rottentomatoes? by paulychamp · · Score: 1

      You might like Metacritic as well.

    2. Re:Rottentomatoes? by darthtrevino · · Score: 1

      That's an excellent site!! Thanks!

  34. Funny things. by SuiteSisterMary · · Score: 1

    Game reviews are funny things. There are things you can point out that will always make a game bad, but not things you can point at that will make a game universally good.

    I find the only thing to do is find a reviewer who's reviews of past games fall in line with your views of said games.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  35. Apples And Oranges And by swilldontgethurt · · Score: 1

    As an avid gamers since my fingers were big enough to mash the Vic 20 keys, I started to get really sick of the rating systems people use. Game themes and engines are spread across such a wide audience that one man's trash may be another's gold. I'd say reading about someone's experience in the game is quite a treat, especially if they really got into it and found things they loved about the game, beyond the usual faults like no story, glitches etc... And it can give you an insight into the possibilities about the game beyond the marketing. I.e. trapping people in doorless windowed rooms in the original sims, try it sometime. I guess it boils down to an example like: Starship Troopers was given bad reviews by local papers, but it still had me singing woohoo for the weeks until it was released simply because I have a hard-on for drop-ships. Everyone's interest in games is as unique as their ars or opinion. At http://www.dontgethurt.ca/ we took a more personal approach to reviewing games and are getting wonderful response to our editorial without rating systems or glitch reports. Screenshots can tell stories as well.

  36. Gamespy.com by Foo2rama · · Score: 1

    I tend to like teh reviews at gamespy, they seem to be fairly unbiased, and truthfull outside of marketing hype. At least in teh past, they got bought by IGN and the reviews are starting to look more like IGN hype drivel. Gamespy as far as I know was the only reviewer that said wait Halo is great but here are the problems. While everyone else was trying to clean the sticky stuff off of thier hands, while gushing that it was the best game ever. Gamespy also waits at least a week to review MMORPG's to give a more fair unbaised look at the game. Very rarely do I disagree with them. Sure sometimes I question a reviewer who complains about the online component being missing (HL2 reviews anyone) but just read with a critical eye... just my opinion...

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    ---In a time of Chimpanzees I was a Monkey.
  37. Uhh by sg3000 · · Score: 1

    > I WANT TO PLAY WITH MY WIFE *AND* A FEW COMPLETE
    > STRANGERS

    Uh ... you're talking about video games, right? With a computer?

    My wife and I play plenty of games on our Macs and our Playstation 2, but I have to admit, reading your post made me feel a little dirty

    --
    Insert simplistic political, ideological, or personal proselytization here.