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Halo 2 Sells 5 Million Units

A witty GameIndustry.biz writer: "Avid gamers clock up 28 million hours shooting each other in the face on Live". They have word that Halo 2 has surpassed 5 million units sold through. The sequel beat the record achieved by the original game, which took 2 years to achieve.

94 comments

  1. Big Surprise by MarkPNeyer · · Score: 3, Informative

    I'm not at all surprised. I don't know anyone who has an Xbox and wasn't psyched about getting this game. I was psyched as well, but now I can't stop playing World of Warcraft.

    --

    My blog
    1. Re:Big Surprise by Anonymous Coward · · Score: 2, Funny

      I don't know anyone who has an Xbox

      Hey, me either.

      Oh, wait, you kept going.

    2. Re:Big Surprise by Bloomy · · Score: 1

      Well, then, pleased to meet you.

    3. Re:Big Surprise by Reapy · · Score: 1

      I'm another one with an xbox that wasn't excited. Halo 1 was fun for me only for co op, and was good for a few lan parties on the pc, but that's about it. I really like how the game uses its physics to do stuff, and I enjoy a lot of the marine weapons, but I definatly wasn't waiting around for hl2.

      I got to play it at a friends house and it really didn't do anything to excite me. No way the cutting edge consol fps games can overshadow the looming cutting edge pc fps games that were coming out.

    4. Re:Big Surprise by user32.ExitWindowsEx · · Score: 1

      seeing someone play it on xbox live made me think of two words: "battlefield 2".
      that's going to have all the ganeplay stuff halo 2 multiplayer does...including voice.

      as far as sp goes, i'll leave that the geniuses at raven, valve, and id.

      --
      "Evil will always triumph because good is dumb." -- Dark Helmet
    5. Re:Big Surprise by DeionXxX · · Score: 1

      Hah same here, rented it from Gamefly at the same time WoW came out.. I haven't touched it yet I'm lvl 15 in WoW :-)

      Damn Snowy Crack. (You know.. crack made by Blizzard.)

  2. Halo 2 beating the original Halo by Hellraisr · · Score: 1

    From what I've read previouslu, Halo 2 outsold the entire run of Halo 1 in the first day of sales.

    1. Re:Halo 2 beating the original Halo by Saltine+Cracker · · Score: 1

      That's probably because Halo 1 was an Xbox Release Title wasn't it?

      You have to figure with Halo 1 that people were just starting to buy Xboxen when it was released, so of course it's first day sales would be considerably lower.

    2. Re:Halo 2 beating the original Halo by g051051 · · Score: 1

      Actually, what I think he's saying is that Halo 2, in the first day of sales, outsold the entire run of Halo.

      That doesn't make sense in the context of this story. Halo sold 5 million units in 2 years, and Halo 2 didn't sell that many the first day. It only reached that number recently.

    3. Re:Halo 2 beating the original Halo by drewmca · · Score: 0, Troll

      xboxes, not xboxen. Please stop.

    4. Re:Halo 2 beating the original Halo by MBraynard · · Score: 0, Offtopic

      Xb0xen R0xen your s0xen.

    5. Re:Halo 2 beating the original Halo by drewmca · · Score: 0, Offtopic

      ihateu

  3. days of our lives by Anonymous Coward · · Score: 0

    28 million hours spent (that's just the online play). we are young and able-bodied and intelligent. what are our capabilities? this doesn't make sense. i was raised with video games; they are fun. but this just doesn't make sense. what could we accomplish?

    1. Re:days of our lives by Catnapster · · Score: 2, Insightful

      We could capture a whole shitload of flags.

      --
      The world can be wrong today for once.
  4. Darn by cheeseSource · · Score: 2, Interesting

    I've had it since it came out and still haven't played it on Live yet. Then again, I haven't finished the campaign...

    --
    (Sponsored by cheeseSource for President 2012)
    1. Re:Darn by Anonymous Coward · · Score: 0

      And you won't either. The story is as bad as the second matrix in terms of not finishing, except at least you knew the 3rd matrix was coming in 6 months....

    2. Re:Darn by FCAdcock · · Score: 1

      Febuary 2nd baby! We DO know when the story will be finished...

      --
      --Forest C. Adcock--
    3. Re:Darn by Tink2000 · · Score: 1

      Yeah, but you presume that is 2005. I'm betting it's 2006, which is a little more inline with the release rumours for Xbox2. It makes more sense to me that they would release H3 as an X2 launch title than to keep real quiet and vague about a game they would release 4 months after the first sequel.

      Think about it a second: Halo 3 Feb 2006 makes more sense than Halo 3 Feb 2005. If it were 2005, there would be more buzz than a flyfarm about it right now.

    4. Re:Darn by pappy97 · · Score: 1

      I've had it since it came out and have not playing anything BUT XBOX Live.

      Then again, I don't buy games for the single player experience anymore. I buy games to recreate the nostalgia of friends getting together to play games such as Street Fighter II, Mortal Kombat, NBA Jam, and most relevant to FPS, Goldeneye for N64.

    5. Re:Darn by Anonymous Coward · · Score: 0

      There has been absolutely no proof of the Feb 2nd story - nobody has video footage of it, everyone who has played through to check has reported it doesn't happen; it has been debunked by Bungie themselves.

      Nothing happens on Feb 2nd. Halo 3 is coming out for XBox Next. That's kinda it :)

    6. Re:Darn by FCAdcock · · Score: 1

      I don't think it's halo 3. I just think it's gonna be the REST of Halo 2.

      --
      --Forest C. Adcock--
  5. Re:umm.. by Anonymous Coward · · Score: 0

    actually, yeah. one of my brothers lives with me, the other doesn't; they both have xboxs. all they ever played before halo2 was halo1. if they bought a new game, they would play it for like 2 days and go back to halo1...wowzers.

  6. Re:Controler by Planesdragon · · Score: 3, Informative

    But how can anyone play a first person shooter on a gamepad? Absolute motion axis suck for aiming. Anyone who says otherwise is a console system apologist, and in denial.

    EVERYONE sucks the same, though.

    With PC FPS, you have the weenies who do nothing but play FPS games, and who can pick a pixel in the blink of an eye. They're simply not fun to play against -- nor fun to play as when your friends aren't.

    Halo is great for multiplayer, because you sit there and game and no ammonut of practice with the game makes you wholly incapable of being beaten by you friend on the counch next to you.

  7. Re:Controler by NanoGator · · Score: 1

    "But how can anyone play a first person shooter on a gamepad? "

    There are 5 million people out there that'd be happy to answer your question. Besides, the playing field is level. Everybody uses it because a mouse isn't available.

    --
    "Derp de derp."
  8. In other news..... by DeadBugs · · Score: 2, Funny

    Microsoft acquires license to print money.

    --
    http://www.kubuntu.org/
    1. Re:In other news..... by Fred+Or+Alive · · Score: 1, Insightful

      Not really. As far as I know they lose a couple of hundred US dollars on every Xbox system sold. They'll make back the development cost of the game, but they'll still be losing money overall, until every buyer buys a few dozen full-price games to go with the system.

      Now getting a monopoly on operating systems, using that to gain a monopoly on office suites, and a good share of the server market (etc., etc.). Now that's a licence to print money, at least as soon as companies are allowed to purchase countries. It's also a good way to subsidise a loss-leader[1] to get a foothold in the games console market.

      [1] Well, it's doing better than the Game Cube, although I'm sure I'm about to get assaulted by a Nintendo fanboy for daring to suggest the 'Cube is in 3rd.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    2. Re:In other news..... by Anonymous Coward · · Score: 0

      Microsoft has a monopoly on operating systems?

      Gee, I must have been asleep when Congress banned Linux and when Apple went out of business.

      Perhaps you might want to consider just what the word monopoly means. As long as peolpe can freely choose alternatives there is no monopoly, just a very large market share.

  9. Re:Halo 1 sucked by SilentChris · · Score: 2, Insightful

    "It took the first one two years because it sucked."

    Uh, I don't know about you, but I don't think Halo sucked at all. It added ton of features that influenced FPSes for years to come:

    * First game to incorporate lifelike, accurate AI in open battle scenes. Half-Life accomplished this in tight spaces, but most routines involved paths with very tight corners. They've evolved it even further in Halo 2: watch as AI takes cover under the boxes you just blasted.
    * First game to include a bevy of pixel shaders correctly. Yes, the corridors were repetitive, but they sure looked purty.
    * First game to get console FPS controls perfectly. Goldeneye came in a close second, and would've worked if you weren't using button for moving the sight up and down. Every console FPS I've seen since Halo (besides Metroid) has its controls.

  10. Re:Controler by Anonymous Coward · · Score: 0

    In addition to that I'd add that I find it EASIER to play with a game controller than with a keyboard and mouse. And I have used keyboards and mice for almost 20 years (since the Atari ST/Amiga days). Maybe if the grandparent poster would remove his clawed hand from his 2 button mouse (or cock as the case may be) and try something different for once he would see that there is more than one way to play a game or use a computer.

  11. Re:Controler by NotoriousQ · · Score: 2, Interesting

    Halo is great for multiplayer, because you sit there and game and no ammonut of practice with the game makes you wholly incapable of being beaten by you friend on the counch next to you.

    This is not true. While the perfect precision is not given to anyone, those with practice can actually get it within a decent amount. When my ex-roommate convinced me to play perfect dark with him, he could aim just fine, it took me 3 hours just to figure out how to point in the general direction.

    With the mouse, most people can point it in the general direction. I guess you could chuck it up to everyone has a decent amount of practice with the mouse.

    So as far as I can tell, it does not level the field at all, it just makes it equally frustrating for everyone.

    Worse, it is less ergonomic, at least for me. My fingers and wrists hurt after only half an hour of (joystick based) gamepad use. I have to quit just as I am getting started.

    --
    badness 10000
  12. Re:Controler by NotoriousQ · · Score: 1

    That means there would be 5 million people a whole lot happier if the mouse were to become available.

    These people play because this is the only way they can play the game.

    To me it is a killer. I do not have dexterity to hold the controller, and be very precise with a thumb.

    Controller -- good for certain things. Sucks for most. The day it is not the primary input on the console is the day I will consider buying one.

    --
    badness 10000
  13. Re:Halo 1 sucked by jayhawk88 · · Score: 1

    I'm no literary genius, but I'm pretty sure that pounding nails/dick thing might have been hyperbole. Just a bit. Tycho has said many times that he and his crew played the shit out of Halo multiplayer.

    It's true that Halo sold a lot of copies simply because there wasn't much better, but that does not mean it wasn't a good game. No, it is not the greatest game of all time as some would have you believe, but it is a very solid shooter with a nice coop-mode single player and excellent multiplayer.

  14. Re:Controler by Anonymous Coward · · Score: 0

    You admit you don't have the dexterity to hold a controller, but you wrongly assume that no one else does either. You assume that because your thumb is a worthless appendage only useful for stuffing in your ass, that everyone else has equally worthless thumbs.

    Welcome to the real world: We're not all the same. It is proven that the youth of today have greater dexterity in their thumbs, specifically from cell phone SMS and video games. Watch them tap out messages furiously with their thumbs. Watch them run circles around and kill older generations of console gamers in FPS like Halo 2.

  15. Re:Halo 1 sucked by cassidyc · · Score: 1

    It took the first one two years because it sucked.

    Your personal opinion is not the same as fact. Given that quite a few people don`t think that Halo sucked.

    If you want repetition in gameplay maybe you want to take a look at Doom3. Ooh look another room.... ooh the lights have gone out... oooh zombies... rinse and repeat

    CJC

  16. I wonder if there are other factors at play here. by St.+Arbirix · · Score: 2, Interesting

    World of Warcraft just sold a record number of units in their first day. Halo 2, Half-Life 2, and Doom 3 have all just hit the store shelves. With so many awesome games out there that people are buying so often I wonder if this is a sign of people being otherwise discomforted by life.

    Is there any historical evidence showing leisure activities blossom when so much else in the world seems to be in disarray?

    --
    Direct away from face when opening.
  17. 5 Million Coasters Sold by Anonymous Coward · · Score: 0

    The Halo 2 DVD has been the greatest game to rest my drink on since Halo 1.

  18. Re:Controler by NotoriousQ · · Score: 1

    Sure. But will bet that even a lower skilled person such as I can outtype anyone trying to type on their cellphone. That stands even if my thumb is only good enough to be stuck up my ass, or to press a single key (spacebar) on the keyboard. The crappy keyboard on cell phones is required for portability. No such requirement on the xbox, but they did it anyway.

    So if you feel that what you use is always superior to what I use, please, by all means, replace your keyboard with something the size of a dollar bill. Maybe then you will not be able to make a post in time for me to care to read it.

    Some technology is just plain inferior. I do not encourage it.

    --
    badness 10000
  19. Re:Controler by evilmousse · · Score: 3, Insightful

    2 thoughts:

    -a mouse becomes like a puppet, turn your wrist-head left, and your puppet turns left. HIGH potential for intuitiveness after an initial comfort-level is met. most people's problem with pc 1stp's are with using the KEYBOARD.

    -an analog stick is bound in it's maximum rotation, creating a paradox between speed and precision. a mouse (esp optical) has no reasonable bounds on the distance or speed you move it.

  20. Re:CS vs Halo 2? by Anti_zeitgeist · · Score: 1, Insightful

    you forget how easy it is to create an account on counter strike. On halo2 you need a whole new xbox live account which is paid for. AND counter strikes online play is a free service. All you have to do is buy the game, which runs about 20 bucks now anyway. But even at that, you can go to any internet cafe and set it up with such ease.

    --
    If it wasn't for C, we would be stuck using BASI, PASAL and OBOL.
  21. Re:Halo 1 sucked by Anonymous Coward · · Score: 0

    I seem to remember games BEFORE Halo 1 that had those features, and not to mention better executed.

    Come now, if Halo 1 was so influential, it would have made far more of an effect than being one of the few XBOX games worth playing.

    BTW, the corridors weren't repetitve...they were the SAME. The game was never finished.

    As for the controls, they aren't perfect. If they were, computer FPS makers would be scrambling to get rid of mice and keyboards and putting an XBOX like controller for computers to have those "perfect" controls.

  22. Re:Halo 1 sucked by Anonymous Coward · · Score: 0

    Doom 3 had far more originality than Halo 1. And at least the rooms in the 2nd half weren't the same rooms in the half of the game due to a lack of finishing the game itself.

  23. Re:I wonder if there are other factors at play her by Anonymous Coward · · Score: 1, Interesting

    Attendance at the roman collusium was at its peak right before the fall of the empire.

  24. Re:Controler by chrisbro · · Score: 2, Interesting

    Gotta disagree with that one. I live in a fraternity house, and we have 4 TVs hooked up with Halo/Halo II with multiplayer. There are three or four people that consistently are on top - just like any small group of PC gamers (I used to LAN party pretty often, too). I think it's just what you're used to - these people started FPSes on console, and they can get damned good at it. They think PC control sucks. Me, on the other hand, started gaming with Doom II and still can't get the hang of dual joysticks on modern consoles. The level of skill between the masters of the two platforms is the same, though; they can achieve the same amount of precision that any PC gamer can with a mouse/keyboard, from what I see (and I play them 10 hours a week or so).

  25. Re:Halo 1 sucked by ChaosDiscord · · Score: 1
    Your personal opinion is not the same as fact.

    I would suggest that whenever someone starts slinging the word "suck" around, they are probably talking about their opinion, not scientifically proven facts.

    If you want repetition in gameplay maybe you want to take a look at Doom3.

    Indeed. And that why, despite being deeply tempted by the gorgeous graphics I don't own a copy of Doom 3; by all accounts it's repetitive, boring, and (ultimately) sucks.

  26. Re:Halo 1 sucked by ChaosDiscord · · Score: 1, Insightful
    It added ton of features that influenced FPSes for years to come...

    While lots of people buy games for features, features don't necessarily mean fun. Halo might be a noteworthy step forward in FPSers, but it doesn't mean it doesn't suck.

    As to the specific features; the AI was interesting, but didn't do anything for me. I certainly felt more challenged by the grossly unbalanced power lavels ("let's empty multiple assault rifle clips into a single mid-grade bad-guy"), than super-clever AI. It may be an important milestone, but it didn't make the game fun for me.

    The graphics were quite nice. The graphics are also quite nice in Doom 3, but similarlly repetative. Ultimately it's not the technology; it's how you use it. I find World of Warcraft way more fun to look at than EverQuest 2, but EQ2 has the technically superior graphics engine. Doom 3 has a stunning lighting model, but fails to be as creepy and compelling as parts of Half-Life 2.

    As to the controls, they weren't some brand new thing. I'd been using identical or effectively identical controls in other console FPSes before the X-Box was released. What Halo got right was more subtle; I can't even put my finger on it. Halo felt right, while I was certainly slower than a mouse, I didn't feel gimpy like I do in every other console FPS. They balanced something about the inputs just right and they deserve recognition for that.

    Mind you, I hold nothing against Halo 2; the game looks really good and has lots of cool ideas. It may be good enough to sell me my very own X-Box.

  27. Re:Controler by NotoriousQ · · Score: 0, Redundant

    Well put. Thanks.

    --
    badness 10000
  28. Re:Halo 1 sucked by Anonymous Coward · · Score: 0

    Arent ALL games about repetition?

    I'm sorry this is a tired argument to begin with. Games haven't ben repetitive since they were only 30 -45 minutes long.

  29. Re:Controler by NanoGator · · Score: 1

    "Controller -- good for certain things. Sucks for most. The day it is not the primary input on the console is the day I will consider buying one."

    I never meant to say it was better. Simply that it wasn't as bad as he was making it sound.

    You might consider a Nintendo DS. This may sound funny to hear, but its stylus actually is pretty good for FPS shooters. I was extremely skeptical about that until I played Metroid on it.

    Maybe not your cup of tea, but Nintendo (and the company that made Metroid) really got that right.

    --
    "Derp de derp."
  30. Re:Controler by Anonymous Coward · · Score: 1

    I'm no apologist, nor in denial. I couldn't care less which system "wins" these console wars. That said, I have a Logitech wireless controller for my Xbox and, after taking the time to learn it, actually prefer it to the mouse and keyboard. The word "controller" is apt; holding the controlling device in your hands offers a tactile sense of balance and physicality. It's an instrument and, once you learn to play it, has its own distinctive feel. IMO, the mouse and keyboard isn't better; it's just different. I've played Quake, Unreal, etc. on a PC for years and, although the mouse is great, a keyboard is often awkward and distinctly unergonomic. Unreal and Counter-Strike, etc. play better with mouse and keyboard, but Halo2 and Splinter Cell play better gripping an Xbox controller. It'll be interesting to see how Half-Life 2 and Doom 3 play on the Box. When I play the original Halo on my PC, using the mouse and keyboard, I find myself missing, not only the use of my thumbs, but the center of gravity of the controller.

  31. Final Fantasy 7 sucked too by MMaestro · · Score: 1
    It took so long for the game to sell 5 million units it sucked too. Remember all the "buzz" about the PS1 launch and the new Final Fantasy game? The most shining characteristic was that every other game was pathetic and would never see the light of day again except as a coaster. The key phrase in FF7 was jaggy polygons. You saw the same graphical problems over and over again. You realized that all the tactics revolved around the old fire>ice>lighting>fire system. The levels were hardly creative with most of them revolving around a simple 'end of the world' theme.

    FF7 was redeemed by its storying telling. It also had exceptional FMVs for the time. But FF7 took a long time to move millions of units because there were so many flaws. It only did as well as it did at first because there were no other real options. Later on the 'first time playing an RPG' feeling became popular.

  32. Re:Controler by hollismb · · Score: 1

    Everytime a Slashdot story goes up about a console FPS, it's always the same control scheme thing. No, a pad isn't as precise as a mouse, but it doesn't really matter, since it's still possible to get a perfect headshot in Halo 2 with a sniper rifle when someone's jumping down off a tower at you. I've done it several times, and it's not at all hard.

    Same thing does for Rainbow Six 3 on the Xbox, when even if you're running (which takes the auto-aim away, it's still possible to quickly turn and get a headshot halfway across the map if you're even halfway decent at the game. It's still analog control, and you get used to it to the point that you know exactly how much pressure to apply, and in what direction, in order to exactly hit your mark.

    Some people aim just as well (or well enough, anyway) with their thumbs as other do with their whole forearm and wrist. Personally, I don't like the KB/M control scheme at all, whether it's technically better or not. But I know that's just my opinion.

  33. Re:Controler by NotoriousQ · · Score: 1

    Hmmm. Makes me wonder if I should try to use a Wacom tablet for UT2004.

    *thinking*
    Eraser for secondary fire, tap for shoot.
    *shudder*

    Maybe not.

    --
    badness 10000
  34. Re:Controler by hollismb · · Score: 1

    I, for one, would refuse the option of KB/M if it was presented to me on a console. First of all, because I don't like playing that way, and second of all, because I'd have to create some ridiculous setup in order to be able to play while sitting on the couch, which is one of the major differences between consoles and pcs anyway. I had enough of that keyboard crap with the Sega Dreamcast's online system, thank you very much.

  35. Re:Controler by NanoGator · · Score: 1

    "Hmmm. Makes me wonder if I should try to use a Wacom tablet for UT2004."

    Heh. You're talking to somebody who uses a Wacom tablet for a living. I promise, the DS isn't anything like that or a touchpad for a laptop. I'm not kidding, I had *serious* doubts about doing that with the DS. But they did it and it actually works. It's not quite up to mouse, but it's really pretty darned close.

    Btw, I didn't use a stylus. Thumb was sufficient, and my aim was quite accurate.

    --
    "Derp de derp."
  36. Re:Halo 1 sucked by hollismb · · Score: 2, Interesting

    The thing that you don't really notice is cool and original about Halo 2 until it's pointed out to you: The fact that your teamate AI's actually have conversations with eachother, while you're playing, and even coordinate attacks with eachother.

  37. Re:Controler by gl4ss · · Score: 1

    *The level of skill between the masters of the two platforms is the same, though; they can achieve the same amount of precision that any PC gamer can with a mouse/keyboard, from what I see (and I play them 10 hours a week or so).*

    that's not really true(that you would get on par with mouse performance with dual sticks), or do you see _ANYONE_ playing counter strike in tournaments with dualstick pads with any success vs. kb+mouse? head-to-head the dualstick loses.

    maybe some analog wasd device + mouse would be the almost perfect controller(mouse is better for aiming / turning as you can make those big moves _fast_ and still have precision enough for single pixel sniping, the sticks don't have that kind of precision variance, and if they were really insanely precise so that you could turn on spot in an instant if you wanted, then your thumb certainly wouldn't have the precision).

    besides, with most games it burns down to tactics pretty quick anyways(knowing the map and usual routes other people take getting more useful in gaining points than just pure trigger fingering). people pick up these tactics even without thinking about it if they just keep playing enough(and some of them apply to every game in the genre).

    --
    world was created 5 seconds before this post as it is.
  38. Re:Halo 1 sucked by Phudman · · Score: 1
    First game to get console FPS controls perfectly. Goldeneye came in a close second, and would've worked if you weren't using button for moving the sight up and down.

    That was the default control setup. You can set it so the analog stick aims and the C buttons move forward/back/strafe. There were even double controller setups (one in each hand) to use. Works just fine for console FPS.

    Of course the worst way to play a FPS is by using a Playstation controller. The analog sticks on those are too damn insensitive.

  39. Re:Controler by Zangief · · Score: 1

    Worse, it is less ergonomic, at least for me. My fingers and wrists hurt after only half an hour of (joystick based) gamepad use. I have to quit just as I am getting started.

    You must be doing something wrong here. Most people can play on pads for hours. Anyone playing FPSs on Keyb/Mouse for the same amount of time is doing himself a lot of damage, due to the less natural position.

    Less precision in shooting is a good thing. I hate being fragged from a mile away. I love the gunshots and rocket launcher fights that involve tight spaces.

    Also, it is a matter of numbers. 5 million of peoples are happy playing with dual sticks, in their couch in front of a (probably) very big TV.

    How many people are playing CS, on a chair, in front of a small monitor with KB/M? less than that.
    --
    Wiki de Ciencia Ficcion y Fantasia

  40. Re:Halo 1 sucked by Anonymous Coward · · Score: 0

    halo 2 and doom 3 were piles of ass, hl2 is where it's at.

  41. Re:Halo 1 sucked by Anonymous Coward · · Score: 0

    For years, I played multiplayer Quake and Unreal. Yeah, Counter Strike, too. Those games are fast, addictive and exhilerating. But the original HALO has a pace and a feel all its own. The people at Bungie are good storytellers. As McKee, the author of "Story," might put it: they are the god of their universe. It is a uniquely powerful one. It took me two years to beat HALO on Legendary and I grew to love it. Still love it. HALO 2, glitches and all, is equally compelling. A great gaming experience is as much about ideas as it is about action. I want my FPS in a convincing world with an intelligent story, not just run and gun.

  42. Re:Controler by Anonymous Coward · · Score: 0

    I also prefer pulling triggers over tapping keys. It's a more visceral experience that is better suited to the FPS.

  43. Re:Controler by Geoffreyerffoeg · · Score: 2, Informative

    stupid 1-button touchpad on apple laptops.....

    It does get annoying sometimes, but for normal use, I right click about once every hundred to thousand left clicks. You can Ctrl-click to get the same effect as a right-click. And if you're playing games, you're better off getting a mouse; USB mice with a right button work well with the Mac.

    But how can anyone play a first person shooter on a gamepad? Absolute motion axis suck for aiming. Anyone who says otherwise is a console system apologist, and in denial.

    It is harder to hit a specific target. However, I'll offer these two counterarguments: 1) the screen, not the reticle changes as you move the mouse, so your brain works more like "keep scrolling...stop", as with a gamepad, than "move to there" as with a normal mouse cursor, and 2) derivative joysticks are a lot better for panning at a constant rate or quickly moving than carefully sliding your mouse or picking it up every time it runs past the edge of your desk.

    Besides, how do you use keys for walking? It makes it hard to vary the rate at which you walk. Especially on Halo, there's a value to walking slowly such that you don't show up on the motion sensor, and changing walking speed can be useful for confusing people to snipe ahead.

    And the buttons are better; dual-wielding is almost subconscious due to good use of the button layout, and having two joysticks of the same kind allow you to correlate your walking and your moving.

    I've played using both, and I see them both as equal in strengths and weaknesses. Position controls have as many drawbacks as velocity controls.

  44. Re:Controler by bigman2003 · · Score: 1

    I have 'trained' a fair number of people to play Halo. And anytime someone was completely lost, and couldn't control it at all, the problem was usually solved by inverting (or normalizing) the control scheme.

    I play 'inverted' and whenever I am stuck playing 'normal', I get that lost feeling you mentioned, and I can't do anything. It is disorienting, and frustrating.

    Switch to inverted, and it all suddenly makes sense to me.

    The same happens with other people that come over- they may play two games using one setting, but if I see they are not doing too well (staring into the sky a lot is common) I switch them over, and 90% of the time the are instantly re-oriented, and ready to go.

    I will say that there was ONE guy who I tried to teach how to play Halo, who just could NOT figure it out. It was quite laughable...then we switched to his other game- NFL2K5...and it took me 10 minutes to convince him that there ARE plays other than a quarter-back sneak. So quite possibly, he was just game challenged.

    --
    No reason to lie.
  45. Re:Controler by NotoriousQ · · Score: 1

    Besides, how do you use keys for walking? It makes it hard to vary the rate at which you walk. Especially on Halo, there's a value to walking slowly such that you don't show up on the motion sensor, and changing walking speed can be useful for confusing people to snipe ahead.

    This is the best point I have seen yet. No rebuttal.

    --
    badness 10000
  46. Re:CS vs Halo 2? by bigman2003 · · Score: 1

    I don't know about the other million+ people on Live...but I just set up my Live account one time, about two years ago.

    Now, anytime I buy a Live-enabled game, I can throw it in my Xbox, and my account is already set up. The system knows who I am...etc. etc. etc.

    --
    No reason to lie.
  47. Re:Controler by NotoriousQ · · Score: 1

    Makes sense. However, since I have played a lot of flight sims, I know what inversion feels like. It is not that. In fact I usually invert, due to my flight sim experience.

    My problem is that I constantly bump the stick and do not return it to the middle completely.

    --
    badness 10000
  48. Re:Controler by AlexMax2742 · · Score: 1

    For the record, at this particular moment in time, 12:15 EST on a Friday night, here are teh stats from both major contenders...

    Number of people playing Halo 2: 91,837
    (source: Bungie.net statistics)
    Number of people playing Counter Strike: 77,405
    (source: Steampowered.com statistucs)

    I was actually quite surprised. I thought that CS players would outnumber Halo 2 players. However, if you take into account the other two versions of Counterstrike (CZ and Source), that adds about 30K extra players, putting it ahead of Halo 2.

    Casual Halo 2 and Counter-strike player here. I take no sides.

    --
    I'm the guy with the unpopular opinion
  49. Re:Controler by Phil+Wilkins · · Score: 2, Interesting

    Halo 2's what, a month old, less? How old is CS?

  50. Re:Halo 1 sucked by DownloadTHIS · · Score: 1

    I agree about the analog sticks being insensitive. They made an antisemetic joke and offended me greatly!

  51. Re:Halo 1 sucked by StingRay02 · · Score: 2, Interesting
    he and his crew played the shit out of Halo multiplayer

    You just invalidated your point. The PA crew did play the shit out of multiplayer, but as the parent post stated, they didn't like the single player campaign. Hyperbole or not, they didn't even enjoy the co-op campaign (which is the point of the comic).

    My biggest beef with all the fanboyism and rave reviews about Halo, and now Halo 2 is that they're almost always entirely based upon multiplayer. There are a few people now and again that claim to love the single player campaign, and that's fine, and there are also those people that openly admit they only play games for the multiplayer aspect, and that's fine as well, but all of the hype around the Halo series is WAY out of hand.

    This game is hyped as being the best ever, but a title only deserves that moniker if all aspects of it's execution are pulled off flawlessly, and both Halos are not flawless.

    On a side note, what about the other huge game release of the season: GTA:SA? I read that first WEEK sales were expected to top 5 million. Why do we hear constant updates on Halo's progress, but nothing about the competition. I find it odd that the Halo series, having sold 10 million copies in two years is somehow trumpeted as proof that videogames have come into their own, while the first two GTAs have sold more than twice that, with only one extra year, and no data on San Andreas's sales, and the only thing that series gets is shit from all sides about objectionable content.

  52. Generation gap and new gamers by blahplusplus · · Score: 2, Interesting

    I think theres a bit of a generation gap. Most experienced gamers have played the shit out of FPS on the PC, and the last 4-5 years thats pretty much the only Genre that keeps coming out with games frequently that are for the PC.

    I think console gamers and newer less experienced gamers in general have played less games then hardcore gamers period (in the library of games they have previously played). And this is really why you have yuppies thinking Halo 2 is the greatest thing "evar!!" it's not. It simply copies what has existed since the Doom and quake days with slight refinements, it does not play "radically differently" then any other game, you can have just as much fun in Serious Sam or SS 2nd encounter then you can in halo. The AI may be good but even if the AI was dumb as shit Halo would still get glowing reviews and still have millions of drooling idiots claiming its the best thing ever.

    The thing halo has is Master Chief and the fact that they nailed the feel of the universe and style of aliens well enough to make the game universe appealling.

    If you replaced all the graphics in halo with placeholder art I doubt halo 2 would get such glowing reviews. The halo experience is really about the small things they layer to the game that adds up to an overall experience on top of the graphics. They got things like the cpu controlled team mates right and the fact you feel they aren't just mindless dolls. They keep the pacing of the game going by having the recharging shield so you dont have to run around to find health and theres usually always plenty of ammo because you can pick up alien weapons and use them against your enemy.

    It's nothing revolutionary they just limit your guy and force you to make decisions. You can't carry 10 guns at once and pull them out of your ass you can only carry two.

    I still think its because most console gamers this generation have never been exposed to a lot of great FPS and thats why you see Halo selling so well.

    1. Re:Generation gap and new gamers by Anonymous Coward · · Score: 0

      Say what you like, I am an old school gamer and still think Halo and Halo2 are the best thing since sliced bread. Wanna know why? It's the story and the music that appeal to me. I've never been much of a FPS fan at all, first came Wolf3d, then Doom, Duke Nukem (probly my next fave after halo), Quake, then all the quake-alikes as everybody jumped on the bandwagon. Most of that either was the same over and over, just with new graphics, or there was something about the way the engine worked that gave me motion sickness. Then there was Halo. The game that made me put aside my hatred of M$ to buy an Xbox. It's more than just a FPS. It is a universe with history and a story that is actually interesting vs a b grade horror movie wannabe. Graphics are good (though I'm not a graphics whore), gameplay is extremely balanced. AI is good (though you need to move to at least Heroic for it to be more than a bot shoot). Say what you want. Slag all you want. Halo is good. It's damn good.

      BTW, I am a hardcore gamer, plus I receive and review games for promoters. Been a gamer since the 2600 days. FPS is not even close to my favorite genre (think rpg and strategy gamer.. best game ever made IMO was XCOM), so for me to say Halo is one of my favorite game series is praise indeed. Hardcore gamer does not equate to FPS player. I have found though, that people that play a FPS as they would watch an action movie (all about the 'splsions man!) don't seem to appreciate the game as much, because the deeper elements of the plot elude them... basically because most games now days don't have a REAL plot... ie they're about as deep as the plot in a pron flic.

    2. Re:Generation gap and new gamers by Anonymous Coward · · Score: 0

      >

      I've played QUAKE and UNREAL on-line for ten years. HALO 2 is its own uniquely compelling universe. The story works because its beautifully crafted with, among other things, excellent voice-acting, dual points of view and beautiful level design. It can be a bit linear, but it's obsessively well-designed and fun. The AI is effective. You can hear aliens discussing battle strategy. There is an intelligence that pervades every aspect of the game. A great game, or any entertainment experience for that matter, is nearly always about the little things. Truly original ideas are rare. If you sit around waiting for new ideas, you'll be waiting a long time. Bungie has twisted the FPS genre in wildly imaginative ways. To tell an effective story, you must become the god of your universe. God is in the details. HALO 2 is rich in detail and Bungie is god of their universe. I mean, DOOM 3 is just regurgitated ALIENS, but it's still jaw-droppingly entertaining. HALO 2, like it or not, is one of the best games of the year.

  53. 28,000,000 hours by Anonymous Coward · · Score: 0

    I'd just like to mention that Microsoft has just consumed the entire lives of approximately 45 people with this statistic.

    We are doomed as a species.

  54. Re:Halo 1 sucked by DeadScreenSky · · Score: 2, Insightful
    As to the specific features; the AI was interesting, but didn't do anything for me. I certainly felt more challenged by the grossly unbalanced power lavels ("let's empty multiple assault rifle clips into a single mid-grade bad-guy"), than super-clever AI. It may be an important milestone, but it didn't make the game fun for me.

    Like a lot of your complaints, it seems like you don't know how to play Halo very well. No harm in that, but it does nullify some of your points.

    The Assault Rifle is a piece of junk against targets like the Elite (though it is very useful against some later enemies) - the Covenant are most vulnerable to Covenant weapons, which is what you were 'supposed' to use. The power levels aren't unbalanced (though the odds are certainly against you) - you chose the wrong tool for that situation.

    Because of this I assume you didn't play the Legendary difficulty level, which is where you really see the AI at work. It really almost turns into a different game as the difficulty ramps up.

    As to the controls, they weren't some brand new thing. I'd been using identical or effectively identical controls in other console FPSes before the X-Box was released. What Halo got right was more subtle; I can't even put my finger on it. Halo felt right, while I was certainly slower than a mouse, I didn't feel gimpy like I do in every other console FPS. They balanced something about the inputs just right and they deserve recognition for that.

    That balance you are talking about is the control innovation the original poster was talking about. Among other subtle things, Halo slows down your aiming speed when the reticle is over an enemy. That is what modern console FPS games are copying now.

    Through its refinement, Halo also showed the world the 'correct way' to set up the controls, so it became the standard even if it wasn't the first use of such controls. That counts as an innovation, too, IMO. (And I would argue some of its elements were new - not a lot of games had a dedicated grenade or melee button before Halo!)

    Regardless of specifics, new features in a game usually aren't widely copied unless the game is fun enough to notice and show these off. That is the case with Halo1: imperfect as it may be, it doesn't suck. Not even remotely. The game was fun for a lot of people, and to insist otherwise is just nonsense. A game doesn't get to be as loved as Halo1 is by millions of people if it isn't fun to them. It just didn't click with you (maybe because you didn't know how to play well - but that could just be the result).
    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  55. Re:I wonder if there are other factors at play her by The-Bus · · Score: 2, Interesting

    No, I think there just haven't been any Big Hyped Games(TM) to get excited about in the past two years. Halo 2, Half-Life 2, Doom 3, and, to an extent, GTA:SA have been eagerly expected for years. Last holiday season we had some good games that came out, but these are not only Big Hyped Games(TM) but Sequels to Big Hyped Games(TM). And, believe it or not, gaming is still such an absolute microcosm, and gamers are generally so young that they're not really interested in politics (see: youth vote 2004), that I don't think that theory really holds water.

    --

    Small potatoes make the steak look bigger.

  56. Curious by Taulin · · Score: 2, Informative

    The XBox is a great system, but one reason Halo 2 has sold so many copies is because there is not any other good games out for the system. I can say this because I own an XBox along with every other system and I barely have 4 games for it. I've bought several multi platform games in the near past, but they never seem to make an XBox version. Unfortunatly, since I do own all the systems, Halo 2 doesn't have enough appeal for me to purchase it. Games like Ninja Gaiden and HL2 do, though.

    1. Re:Curious by CFTM · · Score: 1

      If you enjoy RPG's I suggest Gladius made by Lucas Arts. Intellectually engaging combat-RPG with a story that is at least interesting enough. Good game ...

  57. Re:Controler by Anonymous Coward · · Score: 0

    I have one: crouch.

    You walk slower, and are even harder to snipe.

    However, the point is still valid in that it's a stop-slow-fast system, rather than truly analog...

  58. Re:Controler by Anonymous Coward · · Score: 1, Informative

    I believe the Halo 2 stats are for the last 24 hours combined while the Steam statistics are for the exact time it was recorded. I might be wrong though.

  59. Re:Halo 1 sucked by Johnno74 · · Score: 1

    Yeah, just last night I was playing one of the arbitier levels, and I was pinned down by a bunch of brutes with grenade launchers and jackals with sniper weapons.
    There was another elite with me, and a grunt.

    The grunt was pretty much hiding behind a box and doing nothing (as usual)... The other elite turned around to the grunt and said "Get out there and fight or I'll shoot you myself"

    And he did!

    Its the little touches like this that make Halo 2 the best FPS I've ever played.

    I used to play a lot of FPS on the pc, and using mouse and kb definitely allows for more pinpoint accuracy, no doubt.

    But once you get used to the controller, I think it makes for a much more immersive experience. When you're using a mouse/kb, you still have to think about what you're doing, but using the controller becomse completely automatic after a while.

    And I've never had any complaints about the xbox controller, yes the first version was a little large but I've got two of the smaller ones and I find them far more comfortable than the pc2 controller.

  60. Re:Controler by tutori · · Score: 1

    I'm confused, how can you not have enough dexterity to use a controller, but be fine with a mouse/keyboard? In my experience, my fingers are more dextrous than my arms, though that may just be me...

  61. Re:Controler by NotoriousQ · · Score: 1

    First of all, when you use the controllers joysticks (which is all I am referring to) you only use your thumbs (at least in the controllers that I have used). My thumbs do not have much coordination.

    It is much easier to hit a certain key with 4 fingers (all keys are within reach), then it is for me to move the joystick left a third of its complete motion. As for the mouse -- the motions are fairly large so precision is not as much of a requirement.

    But as the other people have moved on to, this is really a debate of whether an FPS should be controlled via rate of movement, or the point here method.

    --
    badness 10000
  62. Re:Controler by Anonymous Coward · · Score: 0

    Also to take into consideration the number of people playing H2 that are not on Live. I'd wager there are more, at any given moment, playing single player campaign than are on Live. How many are playing CS single player now?

  63. Re:Halo 1 sucked by Anonymous Coward · · Score: 0

    "I certainly felt more challenged by the grossly unbalanced power lavels ("let's empty multiple assault rifle clips into a single mid-grade bad-guy"),"

    So I guess it took you a while to figure out there were specific weapon combinations which required a bit more forethought when going into an area than "hey I need to make sure I've got my rifle full"? I know of no Halo1 enemy that takes more than 3 shots max to kill *on Heroic*, depending on weaponry. It's being able to know what you need for the situation that gives the game it's extreme balance.

  64. Metroid is Awesome! by Anonymous Coward · · Score: 0

    I have Halo 2 and Metroid Prime 2: Echoes. IMO, Metroid Prime 2 is a far superior game.

    It has excellent atmosphere, puzzles, level design, enemy AI, bosses, story, and an improved scanning system (color-coded now).

    Don't get me wrong. Halo and Halo 2 are very good. However, Metroid belongs in the "masterpiece" category.

  65. Psyched, Shmyced.. by Channard · · Score: 1

    Well, there's me for a start. I was actually more psyched about Star Wars: Battlefront than Halo 2. Why? Because I'd played the original both in single and multiplayer, and been disappointed by the weak single player game that had you exploring the same room over and over again as of the Forerunner Complex levels. But I was actually pleasantly surprised by Halo 2's level design. It's a step up from the original in that the repetitive level design has gone out of the window, and while some areas look vaguely similar, there's none of the potato print levels seen in Halo. Where I did feel Halo 2 let me down was in the bait and switch pulled regards the game's location. The trailers seen so far, and the ads and so forth, all indicated the game would take place on Earth. Yet only the first few levels take place on Earth and then you're off to another world. Multiplayer in Halo 2 is fun if you have Live - but if you can only play on a single box you're not getting the most out of it. AI controlled bots would have been a blast, but for reasons as yet unknown Bungie left those out. So as it stands, Halo 2's a good game, but it's not the mind-blowing experience you'd think from the hype.

  66. Re:Halo 1 sucked by lion2 · · Score: 1

    "(And I would argue some of its elements were new - not a lot of games had a dedicated grenade or melee button before Halo!)" Very true! I've played many FPS's(mostly PC) and I havent played one game besides Halo that grenades and Melee was actually useful.