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Prince of Persia 2 On Store Shelves

The second game in the revival of the Prince of Persia series has made it to store shelves. Gamespot has a review available on the recently released hack and slash puzzle game. From the article: "while Warrior Within's new combat and satisfyingly long campaign improve on last year's game, the now darker tone falls somewhat flat compared to the storybook atmosphere in The Sands of Time."

50 comments

  1. Penney Arcade by Sylver+Dragon · · Score: 2, Informative

    PA has a great review of PoP:WW, and a really funny comic on this.
    comic

    --
    Necessity is the mother of invention.
    Laziness is the father.
    1. Re:Penney Arcade by Anonymous Coward · · Score: 0

      I didn't find that funny at all.

      Not all of their shit is pure white and has no smell whatsoever, ya know.

    2. Re:Penney Arcade by Sentry21 · · Score: 3, Informative

      Why not link to the news post so that people can actually read their review. kthx bye.

    3. Re:Penney Arcade by Anonymous Coward · · Score: 0

      I agree wholeheartedly, and I also post anonymously because the modders tend to mindlessly embrace anything from PA and silence all criticism. It makes me wonder whether steel thongs are riding up Slashdot modders' collective asses as well.

      Though I have to admit the 'I smolder with generic rage' line was pretty funny (and quotable to boot).

    4. Re:Penney Arcade by geminidomino · · Score: 2, Insightful

      I think I'm going to listen to Tycho on this one. He's been pretty lined up with me (which I only find out AFTER the fact) on just about every game that we both have an opinion on this year.

      Wish I would have listened when Star Ocean and Tales of Symphonia hadn't taken the place of my hundred bucks...

  2. Old news by codexus · · Score: 5, Funny

    Prince Of Persia 2 was released about 10 years ago, it was a great game but it's a bit late to announce its release on slashdot.

    --
    True warriors use the Klingon Google
  3. Two? It's actually Three by arhar · · Score: 1, Informative

    The original Prince of Persia game was released back in 1990 and was one of the greatest games of all times. It featured THE best character animation to date. Good times, good times.

    1. Re:Two? It's actually Three by SansTinfoilHat · · Score: 1

      It featured THE best character animation to date.

      I do think they have improved character animation since 1990.

    2. Re:Two? It's actually Three by johannesg · · Score: 1
      I respectfully offer this different opinion: the original Prince of Persia was a piece of uncontrollable crap that sacrificed any semblance of control accuracy for its animation system. Lightly tap the left button, and watch the prince awkwardly stumble over two tiles, make a little dance on the edge of a deep pit, and finally tumble in. Or fall victim to some other invisible death trap, which were scattered liberally through its screens.

      Like so many titles that are now happily remembered by elderly PC gamers, PoP just had the distinction of being among the first titles on that platform that exceeded the graphical prowess of the CGA card, and as such it left a deep and lasting impression on many. But really, as platform games go it was a very significant step backwards from the days of pixel perfect joy that were so common on the 8-bit and 16-bit platforms. And as it happened, it was a blow the platform gaming genre has never really recovered from (and spare me your Netcraft jokes).

      A scathing post about PoP would not be complete without at least a quick mention of its horrific control scheme (featuring numerous keys for different types of step, jump, or whatever), or its dull graphics that fit nicely within the PC tradition of "grey walls, grey walls, and more grey walls". But that's nitpicking, really. The game was flawed at the core, and no amount of beautiful EGA-colored graphics could have rescued a concept that, Dragon's Lair style, only allows control input whenever it is convenient for the animators.

      So, go play Jet Set Willy. Go play Turrican. _Those_ are platform games worthy of that name, where every pixel counts and is accounted for. And forget about that wasteland of frustration and broken keyboards, that abomination known as PoP.

    3. Re:Two? It's actually Three by johannesg · · Score: 1
      That's karma my friend ;-)

      I'm serious though. I don't like PoP because the controls sucked. I must have played hundreds of platform games (mostly on 8 bit machines) and this one _really_ doesn't cut it.

    4. Re:Two? It's actually Three by gl4ss · · Score: 2, Insightful

      ???

      prince of persia was highly regarded BECAUSE of the control system, you had to time your shit carefully and know beforehand what you were going to do, not just go blazing forwards sonic style. if it hadn't had the control scheme nobody would have remembered the game - and the newer pop titles would have been titled otherwise(and the setting maybe different too). it wasn't just a platformer, as a jump'n'run it would have sucked, but that's not what it was.

      and.. the colors didn't really matter, it was good looking on hercules as well - equally liked by people who had never even seen it in color.

      you might have not liked it, but for you there were consoles and their itchy marios.

      the original pop has had a fairly succesfull j2me port too.

      --
      world was created 5 seconds before this post as it is.
    5. Re:Two? It's actually Three by ksiddique · · Score: 1

      horrific control scheme (featuring numerous keys for different types of step, jump, or whatever)

      I'm not sure what game you played but my PC version of POP uses five keys: Up, Down, Left, Right, and Action (used to hang on to ledges, walk slowly, pick up stuff, and fight).

    6. Re:Two? It's actually Three by aok · · Score: 1

      Didn't you know if you held down the ALT key that the Prince would take a controlled step and would inch up to (and not fall down) an edge?

    7. Re:Two? It's actually Three by ahmusch · · Score: 1

      Never figured out how to use the shift button, didja? Or was it the putting your sword away and jumping into the mirror that you were never able to figure out?

      Prince of Persia and its direct ancestor, Karateka, were fabulous. Hell, I still pull them up on the old ][e emulator from time to time.

      I bet you find the special effects in _Star Wars_ super-crappy, too.

    8. Re:Two? It's actually Three by stanmann · · Score: 1

      Six keys. there was the sword button. You remember the draw/put away button.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    9. Re:Two? It's actually Three by ksiddique · · Score: 1

      If there was a sword button then I guess I never used it. My sword was drawn automatically and the Down key put it away.

  4. Three? It's actually Five by codexus · · Score: 4, Informative

    There was the original Prince Of Persia, its sequel Prince Of Persia 2: The Shadow and The Flame with better graphics, Prince Of Persia 3D, Prince Of Persia: The Sands Of Time and the finally the new one Prince Of Persia: Warrior Within.

    --
    True warriors use the Klingon Google
    1. Re:Three? It's actually Five by RdsArts · · Score: 1

      You've obviously never played PoP 3d. Anyone who had would never consider it canon. ;)

    2. Re:Three? It's actually Five by Zorilla · · Score: 1, Flamebait

      Was Arabian Nights on Dreamcast the same game? What a piece of crap.

      Of course, Sands of Time quickly lost my interest after that stupid jump puzzle right after the giant bat carrying the hourglass cutscene.

      --

      It would be cool if it didn't suck.
    3. Re:Three? It's actually Five by BigBadDude · · Score: 1


      but, that was like just in the beginning...

    4. Re:Three? It's actually Five by Violet+Null · · Score: 2, Insightful

      Saying you didn't like playing Sands of Time because of jumping puzzles is sort of like saying you don't like playing FPSes because of all the violence.

    5. Re:Three? It's actually Five by -kertrats- · · Score: 1

      if you don't like platforming puzzles, its probably a good thing you stopped playing.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    6. Re:Three? It's actually Five by Zorilla · · Score: 1

      I should elaborate, since I was actually enjoying this game up to a certain point (with maybe the exception of fighting with the camera and its surprise angle changes). The issue actually revolved around poorly placed save points. In this case, the save spot before the really difficult puzzle was right before two retarded, unskippable cutscenes; one with the flying hourglass thingy and the other with the princess and the giant beetles.

      This meant you spent at least five minutes drooling as you waited for the damn cutscene to finish so you can proceed to die nearly instantly as you try to figure out the puzzle. This is soon followed by getting to see yourself fall to your death four more times as you rewind yourself, but don't quite have enough sand to rewind yourself back to the platform.

      Walkthroughs weren't much help on this. "Jump left, then left, then right, then uppy-right, then down" doesn't assist in anything in the game.

      --

      It would be cool if it didn't suck.
    7. Re:Three? It's actually Five by Jormundgandr · · Score: 1

      Great history skills, but I noticed something funny about your post. Lots of bing hoopy things. Remember that "of" is not capitalized in titles.

      --
      -sig removed for tax purposes-
    8. Re:Three? It's actually Five by nz17 · · Score: 1

      Tut tut, don't forget Prince of Persia: Arabian Nights for SEGA Dreamcast.

      --
      Most men are not thought unwise until they speak.
    9. Re:Three? It's actually Five by codexus · · Score: 1

      I didn't know that one. I'm not sure it should count though. From what I see on the web it wasn't meant to be a sequel to PoP and they added that to the title later. But thanks for the info!

      --
      True warriors use the Klingon Google
  5. Mod this redundant but... by niteice · · Score: 0, Redundant

    Why is this game referred to as Prince of Persia 2? The actual Prince of Persia 2 (The Shadow and the Flame) was released in 1993.

    --
    ROMANES EUNT DOMUS
    1. Re:Mod this redundant but... by NeoChaosX · · Score: 4, Interesting

      Because videogames didn't exist before the Playstation. :P (kidding, kidding)

      --
      One man's selflessness is another man's annoyance.
    2. Re:Mod this redundant but... by buffer-overflowed · · Score: 4, Insightful

      Oh, don't be all kidding, be proud! You just managed to sum up what's wrong with video game reviewers(and most of the market).

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:Mod this redundant but... by NeoChaosX · · Score: 2, Interesting

      Nice to see someone agrees with me. When you've heard someone say that GTA3 was the first in it's series and the three was thrown in as a gimmick, or don't believe you when you say there was a Final Fantasy game on the Super Nintendo, it'll drive you crazy too.

      (And it didn't even start with the Playstation generation - there are still some people convinced that Street Fighter II was the first in it's series as well.)

      --
      One man's selflessness is another man's annoyance.
  6. DUPE by xgamer04 · · Score: 0, Redundant

    OMG SERIOUSLY. ;D

    --
    When you look at the state of the world, how can you not become a radical, liberal anarchist?
  7. yeah and... by Anonymous Coward · · Score: 0

    how long has the torrent been out for?

  8. PoP Fan... but not so much of this by Scorpion265 · · Score: 2, Interesting

    I was actually really disappointed by this game... The combat is repetitive, and well, there is too much of it! The thing that I liked about Sands of Time was that there were so MANY cool rooms to try and navigate, and there was combat to give me a rest from the puzzle based rooms (very balanced if you ask me). Also, the 'banter' from the characters in the game during combat made my ears want to bleed.... Speaking of which, what's with the new prince, the prince from the first was a likable character, this prince seems like an angst ridden cliché... Anyone else feel this way?

    --
    I am full of goo... black evil goo
    1. Re:PoP Fan... but not so much of this by bzBetty · · Score: 2, Interesting
      Before I start, I'll admit I haven't finished this game, however I fully plan to I just like to have my games last alittle longer then one day playing (ie i limit myself to x hours and day and actually do something else for a while).

      Combat is repetitive?, are you saying it wasn't in SoT? If I remember right there were basically only a couple types of monsters in the first, meaning that you either did a wall jump attack to knock them down and kill them in a total of 2 hits, or you could counter/jump over them and kill them in maybe 3 hits?

      To be honest I got sick of how boring the fighting was in the first one, once you could counter/wall jump attack you didn't need any other skills at all.

      This new games fighting system, while not perfect is a great improvement, sure it's harder but overall it seems like a better fighting system. Something i have noticed is that they blend the fighting/jumping puzzles more which means you dont get 20+ monsters in one room then jump for a while then kill another 20+ monsters. The boss fights are another welcome addition to the game.

      Story wise I haven't decided yet, like i said I'm not finished and I know there are a few cool twists coming up (even if at least one of them was spoilt by a model loading bug). The story in the first one was actually quite simple but it was told extremely well, the prince is funny and likeable. This one seems to have a more involved story but not be told as well.

      Alot of people seem to put this game down due to the new look of the prince, am I the only one to actually like it more? well except the crap that said during battle.

      In no way am i saying this is a perfect game, the first in my opinion was alot more polished and I can't think of anyone that ran into bugs (which i certainlly cant say for this one) I think it could have done with another month or so to hopefully catch most the major problems and maybe fix a few little bits (like lack of speech during one cut scene?) but overall seems like a very good game.

    2. Re:PoP Fan... but not so much of this by nicksthings · · Score: 1

      How far into the game did you play? Too much combat? Not enough rooms to navigate? Are you insane? If anything, this game's platforming/navigation/trap avoiding is far more difficult than SoT. The fighting/navigation seems pretty well balanced. I think the fighting sticks out so much just because you're not necessarily expecting it to be there (and be more like SoT).

  9. A Case For Trying Too Hard, and Room to Breathe by superultra · · Score: 4, Insightful

    Ubisoft, in their rush to get the big numbers on the end of fourth quarter conference call, pushed out a number of A-rate titles in 2003 like PoP and Beyond Good & Evil in the midst of an extremely competitive season. Because these were neither well known franchises or sequels, none sold comparatively well.

    So what does Ubisoft do? Instead of admitting that their mistake was not in game design but in scheduling, they push their Quebec developer to redesign the game. This time, in Warrior Within, combat is the focus, not puzzles. The Prince is no longer naive, he's pissed at, presumably, something. Nix the tasteful ethereal mid eastern fuze guitar rock, sub straight up in your face grind rock. Because that's what the mainstream wants. Jagged. Edgy. Rough. Mean. GTA.

    Warrior Within is an excellent example of a company trying too hard to cater to this mythical "mainstream." But the best games are ones that pioneer game design, not play to the crowd. That's not to say that Sands of Time was the most creative thing since the invention of paper-rock-scissors, but rather that Sands didn't have focus groups dictating its design. Warrior Within obviously does, and it suffers for it. The reason for Sands' poor sales had nothing to do with gameplay, and everything to do with timing. This isn't surprising. Release something like the Sims, and instead of everyone emulating the creativity of the Sims, they emulate the gameplay.

    And it's happening again. I loved Sands of Time. But from what I've read of Warrior, it's not good enough for me to spend money on it right now when there are literally half a dozen must-own titles out right now. Even with their insistence of game redesign, I still would've picked Warrior up if they'd released it more strategically. The movie industry has learned that you don't stack it your Matrix on the same weekend as Phantom Menace, even if it is a better movie. You bide your time, and release your good stuff when there's room to breathe.

    1. Re:A Case For Trying Too Hard, and Room to Breathe by Khuffie · · Score: 2, Interesting
      Ya I agree. It's really sad when that happens. It happened with Jak and Daxter too. It went from a nice fun platformer to a dark gritty (and boring) GTA-like Jak 2. I don't even know what's happened with Jak 3 since I've really lost interested...It's really a shame when game companies ruin a perfectly good franchise/game to try to be more 'adult'.

      Ubisoft made some good franchises over the last couple of years, but since then seem to be content in releasing sequel after sequel. Splinter Cell, Prince of Persia, their Tom Clancy games have seen multiple releases. Now, if only they'd make a sequel of the one game I'd like to delve more into...where's Beyond Good and Evil 2 dognabbit?!

    2. Re:A Case For Trying Too Hard, and Room to Breathe by nicksthings · · Score: 1

      Beyond, Good and Evil 2 is already in production. Jade's a gun toting, vampire killing, drug dealing street walker. Linsday Lohan will be providing the voice and a remix of Limp Bizkit's "Nookie" will be played everytime you press the A button.

    3. Re:A Case For Trying Too Hard, and Room to Breathe by Anonymous Coward · · Score: 0

      Um, not trying to be a stickler for the rules, but you mentioned Lohan without providing the obligatory daily nipple oops link.

    4. Re:A Case For Trying Too Hard, and Room to Breathe by Anonymous Coward · · Score: 0

      ...and yet Nintendo is oft derided for not caving in to the winds of market trends like Ubisoft has done with this franchise, or actually like pretty much every Western developer (scratch that, I mean "publisher") has done. Sega has been trying to go a little more Western, but other than their bargain sports titles, they are nobodies nowadays compared to Nintendo.

      I see it this way. Hollywood is where everybody wants to be. It's where the rock star wannabes go once they've gone from small-fries to big-time, so it's what all the Western gaming publishers want to emulate, considering that gaming is a growing industry not yet as entrenched as people think it can be. So they emulate everything about it: the release schedules, the PR, the focus groups, the cloak & dagger bullshit, basically, all the crap associated with contracted pop art like music, movies, even TV and pop journalism. And if something isn't popular, they will scramble like idiots to try to fix what they can and regurgitate something more palatable. All those changes you highlight in the latest PoP are exactly this.

      Where is the actual art? What is its importance? The answer is that the art is only as important as far as it affects the bottom line. This is something that Japanese publishers mostly ignore (with notable exceptions, like some of the anime tie-in game publishers), while Western publishers take it to heart as credo (with very few exceptions at all). At least, this is my opinion, after seeing too many Western pubs take good games like PoP: Sands of Time and turn them into okay games with fad elements.

      So my advice to Western publishers who dictate what art Western developers should be making: Make good games first, foremost, and ONLY, and people will buy them. If you keep going down the popularity contest route, you will only hurt the industry that feeds your children.

    5. Re:A Case For Trying Too Hard, and Room to Breathe by KirkH · · Score: 2, Informative

      There is this myth that PoP:SoT didn't sell well. It's true that it was slow to sell at first, but it really picked up on word-of-mouth.

      From: Ubisoft posts solid year-end numbers

      "The company credited 3 million-plus-selling multiplatform titles as the primary boosters of the year's bottom line: Tom Clancy's Splinter Cell Pandora Tomorrow (1.7 million copies), Prince of Persia: The Sands of Time (2.4 million), and Tom Clancy's Rainbow Six 3 (2.2 million)."

      Since when is 2.4 million copies sold not good sales??? Why would they make a sequel to a game that sold poorly?

      This is what has confounded me. They had a successful game but decided to radically change the sequel because...why?

    6. Re:A Case For Trying Too Hard, and Room to Breathe by superultra · · Score: 1

      huh, well there goes my thesis but obviously doesn't make Ubisoft any less stupid. Like you say: why is Ubisoft acting like the game didn't sell? Why not do more of the same, with a few tweaks here there (ala KOTOR II)?

  10. Wow by Anonymous Coward · · Score: 0

    That was, like, almost insightful.

    That is, until I noticed you hadn't actually played it yet...

    1. Re:Wow by superultra · · Score: 1

      Why should I drop $50 to play something I won't like, when the people I trust tell it's not worth $50 (for the reasons I stated)? Do I rely on other people's opinions? Am I living my life based on my peers? Are my choices dictated by others?

      Sure, but at least I admit it. Shrug.

  11. Six PoP Games by nz17 · · Score: 1

    Indeed Prince of Persia: Arabia Nights was not originally titled as an official sequel in the series.

    However, the game from the start was heavily inspired by Tomb Raider, which in turn is little more than a 3D iteration of the classic Prince of Persia game series. Then the publisher sought to license the PoP name for the game as the material was so very similiar. These coupled with the fact that the development team imagined this as a sequel and designed it as so makes it quite close to being as real a sequel as possible without actually involving the original development crew.

    That, and it's (if you'll pardon the puns) leaps and bounds better than Prince of Persia 3D though somewhat more difficult.

    --
    Most men are not thought unwise until they speak.
  12. I bought it. I (mostly) regret it. by scot4875 · · Score: 1

    I bought it. I (mostly) regret it. It's still got the game that I loved in SoT in it, but it's buried in a heap of garbage. Well, maybe not 'garbage', but it's certainly at least hidden under a pile of dirty laundry.

    I like how the opening sequence had a solid 5-second full-screen ass shot. I wonder what focus group thought that'd be tasteful?

    I mean, I can certainly *see* where the same talent that worked on SoT went. The art is very well done, the music is well done, the story is sorta well done, but it's all SO GODDAMN GENERIC that is's a huge turnoff.

    I'm not one that usually cares that much about a game's story, so long as the game itself is fun, but SoT had an *excellent* story with a clever twist at the end. (One of the best endings I've ever seen, IMO) I actually cared about the characters right away, even though the prince was a reckless hothead -- the narration made you actually like the guy. Warrior Within, though? Story is crap. Writing is crap. Cliches abound -- "Your task is impossible! You cannot escape your fate!", "You bitch!", and that's just in the first 45 minutes or so that I've been able to stomach.

    Swordplay? More like button mashing while you're mobbed by annoying enemies that are faster than you are. I really liked how in the first one, there were the drawn-out battles, followed by a large section of platform navigation/puzzle solving. In this one, you're reminded every 3 or 4 minutes that yes, there are in fact people who want to kill you (for whatever reason). The 'soul shattering' bosses that the back of the box mentions have so far been thoughtless "I'll hold block for 15 seconds until there's an opening, then try to get a few whacks in, then resume blocking." Nevermind that I'm barely into the game and I've already fought one boss twice.

    Oh, and speaking of repetition -- what the hell were they thinking when they decided to make you keep revisiting areas? I mean, once you've figured out how to get from point A to point B in a room, doing it over and over again *really* isn't that much fun, it's just time consuming. The marketoids must have read some focus group that the game needs to have X hours of gameplay to be fun and sell well...

    I bought it ... I plan on finishing it, because despite all the crap, it's *still* got the core cameplay that I really liked in SoT. I like the new elements that they've added to the platforming portion of the game -- the tapestries, the new ropes, new types of switches and such. But why oh why did they have to screw it up so bad? It's like a Snickers bar that's coated in mud rather than chocolate -- the stuff inside is still good, but you have to *really* convince yourself that you want it.

    In a nutshell: The PoP team did an outstanding job realizing the game that the marketing team said they should create. The marketing team did a really shitty job defining the game that PoP team made.

    --Jeremy

    --
    Jesus was a liberal
  13. Re:I bought it. I (mostly) regret it. by bzBetty · · Score: 1

    I understand people complaining about the clothing in the game and i think penny-arcades new comment puts it fairly well. Some of the ass shots etc really weren't needed, however i dont see why people complain so much about the "You bitch!" comment. It's not exactly foul language or anything and she did just cut his face, i dont think anyone in his position would have come up with something nice to say back. I dont see how anyone enjoyed the sword fighting in the original game, like i said earlier all you end up doing is using counter attack alot, meaning you block until they almost hit you and then hit e to retrieve them immediately. This one is slightly different admittedly i used counter alot to start with but later on find it doesn't work so well and actually have to use more advanced techniques. The repetition is alittle annoying, however i didn't find that annoying till later in the game rather then doing similar areas in different time periods. The levels themselves are alot more complex and well put together then the ones in SoT, having different paths through the same level depending what time/direction you're going i thought was kinda nice. Also i like the story in this one, it's not told anywhere near as well as in the first one, but thinking about it the first one didn't have the greatest story during the game but the ending twist was just so good it reflects well on the whole game. I think people are complaining too much about this game, so there's a few things people dont like about it but the gameplay is still amazing and worth the money for the game.

  14. Re:I bought it. I (mostly) regret it. by ebyrob · · Score: 1

    I dont see how anyone enjoyed the sword fighting in the original game, like i said earlier all you end up doing is using counter attack alot, meaning you block until they almost hit you and then hit e to retrieve them immediately.

    Funny, I played Sands of Time all the way through and hardly used counter attack at all. I basically used the jump slash, on the enemies that didn't pound you for it, and the wall-jump/attack, on those who did.

    Of course, that was still pretty repetitive...