Carmack Discusses Delay of Q3A Source
Time Doctor writes "John Carmack moved to a blog format, and updates everyone with his thoughts on graphics and why licensing delays the (still) inevitable Quake 3: Arena source, when it was expected before the end of 2004."
He wrote in his blog, "I'm not quite sure what the tone is going to be - there will probably be some general interest stuff, but a bunch of things will only be of interest to hardcore graphics geeks."
Uh, Yeah....
Just be thankful that they DO release the source for these games. It keeps them alive. I don't know anyone else still playing network games from 1996 except for Quake.
By releasing the code for these games it increases their worth and their life for quite some time.
I'd be pissed if I just paid $500k and they released the engine GPL a week later too. Carmack has to keep his clients happy first, the free/gpl scene can wait. The fact that he/id is one of very few that release anything related to old software means we should hold him in very high regard.
I think its so slashdotted you can't see the humorous message anymore, something like.
Too much traffic
probably slashdot.org
email somedude@idsoftware.com
Quake 3 has been out for nearly 6 years now.
The source for Doom was relased in 97, 4 years
after that game's release. I wonder what's taking
ID so long?
--
Bandit has a dome
http://www.mirrordot.com/stories/94b382fc4adc8812a 904c676b34b459e/index.html
- S
...who thought they are going to release a clone of Q3A on the new HL2 engine "Source"?
45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
I'm not sure exactly what it is but there is some source for something in Team Arena out:
ftp://ftp.idsoftware.com/idstuff/quake3/source/
Welcome, Q3 source, Graphics
.plan file updates. There were two main factors involved in my not doing updates for a long time ? a good chunk of my time and interest was sucked into Armadillo Aerospace, and the fact that the work I had been doing at Id for the last half of Doom 3 development was basically pretty damn boring.
.plan files were appropriate ten years ago, and sort of retro-cute several years ago, but I?ll be sensible and use the web.
December 31st, 2004 | John Carmack's Blog
December 31, 2004
Welcome
I get a pretty steady trickle of emails from people hoping for
The Armadillo work has been very rewarding from a learning-lots-of-new-stuff perspective, and I?m still committed to the vehicle development, even post X-Prize, but the work at Id is back to a high level of interest now that we are working on a new game with new technology. I keep running across topics that are interesting to talk about, and the Armadillo updates have been a pretty good way for me to organize my thoughts, so I?m going to give it a more general try here.
I?m not quite sure what the tone is going to be ? there will probably be some general interest stuff, but a bunch of things will only be of interest to hardcore graphics geeks.
I have had some hesitation about doing this because there are a hundred times as many people interested in listening to me talk about games / graphics / computers as there are people interested in rocket fabrication, and my mailbox is already rather time consuming to get through.
If you really, really want to email me, add a ?[JC]? in the subject header so the mail gets filtered to a mailbox that isn?t clogged with spam. I can?t respond to most of the email I get, but I do read everything that doesn?t immediately scan as spam. Unfortunately, the probability of getting an answer from me doesn?t have a lot of correlation with the quality of the question, because what I am doing at the instant I read it is more dominant, and there is even a negative correlation for ?deep? questions that I don?t want to make an off-the-cuff response to.
Quake 3 Source
I intended to release the Q3 source under the GPL by the end of 2004, but we had another large technology licensing deal go through, and it would be poor form to make the source public a few months after a company paid hundreds of thousands of dollars for full rights to it. True, being public under the GPL isn?t the same as having a royalty free license without the need to disclose the source, but I?m pretty sure there would be some hard feelings.
Previous source code releases were held up until the last commercial license of the technology shipped, but with the evolving nature of game engines today, it is a lot less clear. There are still bits of early Quake code in Half Life 2, and the remaining licensees of Q3 technology intend to continue their internal developments along similar lines, so there probably won?t be nearly as sharp a cutoff as before. I am still committed to making as much source public as I can, and I won?t wait until the titles from the latest deal have actually shipped, but it is still going to be a little while before I feel comfortable doing the release.
Random Graphics Thoughts
Years ago, when I first heard about the inclusion of derivative instructions in fragment programs, I couldn?t think of anything off hand that I wanted them for. As I start working on a new generation of rendering code, uses for them come up a lot more often than I expected.
I can?t actually use them in our production code because it is an Nvidia-only feature at the moment, but it is convenient to do experimental code with the nv_fragment_program extension before figuring out various ways to build funny texture mip maps so that the built in texture filtering hardware calculates a value somewhat like the derivative I wanted.
If you are basically just looking for plane information, as you would for modifying things with t
of Carmack's page here
...id Software is going to be LATE releasing something? No way!
This sucks that Q3 code is being delayed.
Unless there is some provision somewhere in one of the licence aggreements with the companies still using Q3 code, they should just release it like they promised damnit.
The companies who have licenced it can still use it for whatever it is they are using it for without any problems.
Releasing the Q3 source code would provide people wanting to produce 3d games (well those that would fot onto the quake 3 engine and its way of doing things anyway i.e. FPS's mainly) a good base to work from.
Just look at what people have done with the previous code releases (Doom, Quake, Quake 2 etc)
But will it be released before Duke Nukem Forever?
Since when did Janet Jackson work for ID?
View the HTML source of Carmack's blog. Looks like the blog entry has been written in MS Word and exported to HTML. The HTML file generated by Word has then been copied and pasted into the blog HTML template. Just look at the source: it has one element inside another. Sure, it works and is probably displayed OK in most browsers, but...
"[...]Quake 1, 2, and 3, unreal, and the upcoming doom3."
Written ages ago...
"He has also popularized the Direct3d 3d format over Microsoft's competing Opengl format[...]"
Blatently false, trolling for corrections...
"[...]released accelerated quake for the s3 virge chipset."
Another falsehood, begging for a correction.
"[...]if Albert Einstein had worked creating amazing pinball games[...]"
Comparing Einstein to Carmack.
"Jon carmack is unfortunately doing JUST THIS, using his gifts at computer coding to create games instead of furthering the knowledge of humanity."
But instead of saving the world, all he does is write games! Awe, gee... what a jerk!
[...]
There's more of this crap, but I'm sick of reading it. Hope you get the -1 and subnet ban you deserve, trollster.
"The work I had been doing at Id for the last half of Doom 3 development was basically pretty damn boring."
The ______ Agenda
Bit of a difference from his Earlier days!.
My favourite quote from this article:
>John C. having some trouble getting the little Scrub in Keen2 to carry the player on its back and, as always, The Carmack figures the shit out and gets it done
Even with the delay, I would say hats off to Carmack and id for continuing to release code like this. As others have already mentioned, it really does help keep the fps genre in particular alive and progressing because it seeds the next generation of development talent. This is good not just for fps games, but anything where a good 3D engine is needed. It's easy to think that there may not be any need to further develop 3D engines, but with new hardware and software coming out all of the time, along with new ideas on how to do things, there's always more that can be done.
Contrast this openess to a company like EA which as far as I know has never released any source code. As many here already know, EA just sewed up an exclusive deal with the NFL for NFL branded football games which essentially puts competing games from ESPN or 989 off the field since they can't use NFL players or stadiums. There has never been any source code for sports games like this released to the public, which means no mods or clones. And it also means that learning how to write these types of games has an enormous learning curve. Well I'm rambling now, but I think the point has been made. Oh, and of course EA is not the only company tight with source code, most are!
To the making of books there is no end, so let's get started
In Bolo, the graphics were very fine and had good color, the refresh was excellent, and you never had any flicker. Also I think that because Macs were natively designed with a good 16-bit sound system in them (unlike DOS machines at the time with a little beeping speaker), game designers were inspired to write software for this platform. Who wants to play Indiana Jones and the Last Crusade on a PC when you could experience the game and all its gloy with full 16-bit sound on the Mac? Sadly, game developers moved away from the Mac with the introduction of DirectX on the PC, and most of the games now-adays lack that mysterious and inspiring quality in them. And Bolo was a network game written way back before Windows was sold to the Masses. Oh well... I'm 17 now, and enjoy writing software using Visual C++ for Windows anyway.
you miss the point:
a commercial outfit cannot pick up Q3A's code, once GPL'ed, and derive it to their benefit without releasing their changes.
a commercial outfit can, however, derive and keep their secrets if they pay for an proper licensing contract.
JC is being polite to his licensees, but he doesn't *really* have to. a commercial license to the Q3A source is far, far, far more valuable than a GPL release.
oh, Sh*t, so in 2005, i have decide to develop a web game instead ;)
The engine capabilities have nothing to do with how Idsoftware envisioned Doom3 as a game. Multiplayer support out of the box was not their focus this time around and was announced early on that it wouldn't be.
The D3 engine itself and the underlying netcode is quite capable of supporting far more than 4 players. D3 netcode is still better than UT4's
When Quake 3 shipped, it faced similar critisism. Most people didn't have the video resources to play it and it sucked up more cpu cycles on the servers. How soon people forget.
I do however think idsoft missed the mark when they assumed the single player aspect would be enough to make a winning title. I'm more inclined to think they will be successful with this next generation engine commercially. It's well placed to support the company for the next 4 years, with sales to other game developers alone.
We will also see what idsoft cranks out over the next couple of fiscals. It may very well tell us what direction they forsee the company moving into, or whether this really is the retirement swan song of the senior owners.
The Nethack Dev Team was founded in 1986.
What would have happened if Albert Einstein had worked creating amazing pinball games instead of creating the theory of relativity? Humanity would suffer! Jon carmack is unfortunately doing JUST THIS, using his gifts at computer coding to create games instead of furthering the knowledge of humanity.
It's an obvious troll, but I'll feed it to stop proliferation of a dangerous meme. Geniuses never work alone with their thoughts - they need to relax and concentrate in order to pursue their own ideas. Deprive Einstein of his famous pipe, his even more famous violin or his (slightly less) famous yacht and you won't get a genius, you will get someone who is too frustrated to work anymore. The old proverb about geniuses "standing on the shoulder of giants" is only partially true - they also stand on the shoulders of anonymous persons who satisfy their daily needs, just like Einstein stood not just on arms of Poincare or Newton, but also on the shoulders of anonymous guy in some Long Island marina, who kept his yacht ship shape, so Einstein could safely sail and think. You never know who is relaxing his tired mind fragging monsters in Quake this very moment. It could very well be this century's Einstein.
BZFlag, admittedly not from 1996, more like 1986.
Once more unto the breach, dear friends, once more, Or close the wall up with our American dead!
How would JC know what's in HL2's code base?
Don't think he looked at the leaked code do you?
you idiot
JC is being polite to his licensees, but he doesn't *really* have to. a commercial license to the Q3A source is far, far, far more valuable than a GPL release.
But the price of licensing the current GPL release for commercial use is substantially lower than the price for licensing the current commercial release for commercial use. Licensing Quake 2 costs $10,000. Licensing Quake 3 costs $250,000.
To the new licensee, I say tough beans. While there wasn't really an official announcement, it was fairly well known that Carmack was planning on releasing the source soon. Either they decided that it was worth it to pay and have it right away (instead of waiting for it to be opened), or they somehow missed this information when they researched their purchase. In the first scenario they have no reason to complain when it's open-sourced, since they were expecting it. In the second scenario they can complain, but only that they made a poorly informed purchase.
$ make work
make: *** No rule to make target `work'. Stop.
As I read through the comments so far, there hasn't been a single negative reply (within my threshhold) in regards to the delay, and I also applaud Id's efforts. Funny though, 'cause when I read this, I thought it sounded strikingly similar to the licensing delays Sun has in releasing the Solaris source code, which more people than not criticize as feet dragging or worse.
Sure, they're not exactly parallels, but both Id and Sun have positive history in the open source world (thats not intended as a troll...) Why is that Id gets slack while Sun gets stiffed for attempting the same thing?
I can't make any money off the free version anyway.
Trolltec must make some money from QT, (I've got a paid up version of Kylix with a QT license for staters), it's not like there's been a OSS quake game that's taken over the world.... yet. (though UFO2k is looking good!)
thank God the internet isn't a human right.
Just on a side note, I had heard that the "on the shoulders of giants" quote, given in a letter from Newton to Hooke, was actually a subtle jab meant to reference Hooke's height. Pretty funny, if you ask me.
BTW, I've seen the piece you quoted from a previous post, so it's not just a troll, it's a copycat troll.
In the beginnning of the 90s, I was a teen trying to get started in video games.
I found a BBS (I think MCI Worldcomm) in CA where John Carmack and Michael Abrash frequented. He was discussing Doom as it was being developed. Actually posted code from it as he was developing it and going into specifics of the engine. It was amazing to get that kind of perspective when your just starting out.
After a couple of months though it was removed. I take it that some people at Id didn't like him sharing the development of this ground breaking game while it was still being developed.
One of the things they looked at for Doom originally was Voxel models. I still have copies of this stuff someplace (including a primitive Voxel editor he released). I should dig it up and post it for posterity sake.
-William Shatner can be neither created nor destroyed.
Hopefully the company which licensed it will say something to the effect of:
"The Q3 GPL source release has no effect on our game(s). Go ahead with your plans Mr. Carmack!"
Don't even try to pretend you're some sort of genius.
Geniuses aren't entitled to special treatment. Einstein had a yacht? Rich fuckhead should have sold it and given the money to charity, right?
in no way am i trying to say i am a genious or anything, but I will put myself in the "creator" or "somewhat artistic" corner then follow up by saying that without CounterStrike Source, I would be "thinking" about boring day to day stuff so much that I would not be able to focus on songwriting when I needed that energy.
So mr games creating people my beats thank you. (bad grammar intended for the english nazi's here)
For some reason I don't think I'll be porting this one to Pocket PC anytime soon (can't find the slashdot story for the Q2 port).
:)
OTOH, Pocket PCs are already on the market with hardware acceleration, so who knows?
Dan East
Better known as 318230.
You never know who is relaxing his tired mind fragging monsters in Quake this very moment. It could very well be this century's Einstein.
Yup, it sure is...
I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
and...maybe a rich fuckhead like yourself should sell your computer (and cancel your ISP contract), and donate the money to starving children in Guatemala. You, sir, are a genious...much like Ray in "Rainman".
Exactly. Wealth is relative as well...
http://www.fuhquake.net
FuhQuake is a really great opengl quakeworld client.
Much better than quakeforge because fuhquake has support for 32bit textures AND includes 32bit textures for many, many maps as well as many other small refinements that compare to today's games. I don't know if it compares to doom3 but it does compare to quake3arena (2 years old?).
This sig space tolet, reasonable rate.
I don't see it linked or announced anywhere.
Einstein did his best work as a patent clerk. Carmack is wasting his talents.
I think it's a good thing if the people who are stupid and suggestible are encouraged to kill themselves. Too many people drift through life in a morass of pointlessness, so if the parent was literally true, a few worthless people would be removed from the world.
If the parent was true and not an incredible transparent attempt at trolling. I've seen this one a few times before, and wonder who keeps these comments and trots them out occasionally.
I suspect it's someone with a deep and fundamental worthlessness. A truly useless human being, utterly pointless.
Slashdotters love John Carmack.
Slashdotters also love piracy and go to great lengths to justify it.
So, do Slashdotters support pirating John Carmack's games, and if they do, what do they think his reaction is to it? What do they think his reaction was to Doom 3 being pirated for up to $1.5 million the weekend before its release?
Just curious...I don't know of any other situation in which this could be asked.
But I thought we were all about P2P warez piracy here on Slashdot? Does that mean it's okay if I rip off John Carmack's games, even though we "hold him in very high regard?"
Has nobody guessed that it's a script that automatically scans the referrer logs for the highest probable cause?
The proof is it uses Slashdot's full URI instead of just saying "Slashdot."
Mod parent up "arcane".
OGG!
[quote]
.
When Quake 3 shipped, it faced similar critisism. Most people didn't have the video resources to play it and it sucked up more cpu cycles on the servers. How soon people forget
[/quote]
Very good point. When Quake 3 shipped, folks still saw Doom as the better game.
But then something happened.
Like the internet, and high speed connections.
Suddenly Quake 3 became a world-wide multiplaying phenomenon. It changed history, really.
So why is Quake 3 still the best after so many years?
I am really puzzled why iD did not recognize multiplayer as their new focus. Valve, for instance, bought up Counter Strike and made it a new success. Counter Strike continues to be a successful enterprise.
We are playing for the consistent physics in a multiplayer game. Graphics are way far in second place as a reason to play. Many Quake 3 players turn the graphics down to favor steady frame rates.
Why, after all this time and all this success, has there not appeared the next great multiplayer game?
Unreal Tournament, Painkiller, Doom 3, are not a step forward. If there were a better game than Quake 3, I would be playing it.
For the best Quake 3 modification, one that takes its physics and game play seriously, check out:
http://www.promode.org/
Thus your argument ends HERE.
Agreed. Best Q3 Mod ever in my completely unbiased opinion.
;)
- newborn
Theres a better client in development ...3 6
Oldman has released a test version of ZQuake-SDL in the last few days http://www.quakeworld.nu/forum/viewtopic.php?t=27
JC .... Jesus Christ? Coincidence? I think not.
I think he may be the second coming...
Wasn't the source code for Enemy Territory released ages ago to the public? It was based on the Quake III engine with numerous enhancements...
[o]_O
I wish more companies would work like this. Make the code available on dual-license terms. You could then legally use it to create your game, and at the time of release decide if you wanted it to be freely available or not.
So basically, it's try-before-you-buy in the sense that you can develop and then market. But to market (and make money) requires that you pay the piper first.
Instead of focusing on this, they should be focosing on releasing the game they promised over twelve years ago. We want The Universe Is Toast!
:P
Actually wait, no we don't, not if it's made by the current iD Software. Today's iD Software is a mere shadow of the former great company. The crap they've been releasing for the past ten years has focused solely on graphics, with little attention given to gameplay. The Doom and Quake games don't even compare to the brilliance that was (and is) Commander Keen.
Of course, this will be modded either flamebait or troll, seeing as there are quite a few graphics whores here. That comment probably didn't help either
The D3 engine itself and the underlying netcode is quite capable of supporting far more than 4 players. D3 netcode is still better than UT4's
Which is why the biggest UT2k4 server has over 40 people and the largest doom 3 I can find?? Oh wait, NOBODY is playing doom 3 multiplayer. How exactly can you compare the networking in a game that has literally thousands of people playing it at any given second and a game that maybe 10 people have played multiplayer since it came out?
That is the sound of 100,000 nerds adding a new link to their favorites menu.
Quake 3 was 1999. Having to delay a source release now because they're licencing the engine is pretty damn amazing.
Free Java games for your phone: Tontie, Sokoban
Looks like all that hard work that was going into Armadillo (which had some pretty promising-looking stuff going) is going to fade into the background again. I was afraid of this: the prize has been won, so nearly everyone who didn't win now decides it's no longer worth trying and fades into the background to follow other things.
... if they, too, don't give up. They say they won't, and knowing them I'm inclined to believe it, but I thought Armadillo was doing well enough that they'd keep going, too.
I guess we'll just have to wait to see what Scaled Composites does next
A shame. There's a nice mockup of their vehicle on public display in front of the science museum here in St. Louis. Too bad it's just a mockup.
i am a soviet space shuttle
> "Think not that I am come to send peace on earth: I came not to send peace, but a sword." -- Matthew 10:34
This Matthew guy had better watch out if he doesn't want to find himself in Gitmo.
Also, it's not 10:34; it's 8:27 (A.M.).
Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
Speaking of Keen... You promised us The Universe Is Toast would be out in '92! What's taking so long? Huh?!
Have you not heard? Sir Richard Branson has signed Rutan up to make him some space planes, in his latest venture: Virgin Galactic
Stories:
Virgin Atlantic Licensing SpaceShipOne (27/09/04)
Sir Richard takes Virgin into Space (10/01/05)
Yahoo: 2004, The Year Space Tourism Finally Took Off
Plus, Armadillo Aerospace don't seem to have lost all hope yet either - Almost ready (06/01/05)