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From DM6 to Park City: Machinima at Sundance

Moe Napoli writes "Machinima producer/author Paul Marino recently posted on his blog that he will be attending Sundance later this month (Jan. 26th to be exact) to moderate a panel discussion about the rising artform of machinima (using 3D games like Half-Life 2 for filmmaking purposes). Amongst the panelists will be Red Vs. Blue/The Strangerhood creators Burnie Burns and the Rooster Teeth team (also featured in the Jan. 2005 issue of Wired), who will also present a live demonstration of how they produce their hilarious RvB machinima series. Pretty cool to see Sundance embrace this new form of independent filmmaking and even cooler to see how far it has come since some gamers started making Quake Movies."

107 comments

  1. Focus on the independant filmmaker by BWJones · · Score: 4, Interesting

    Pretty cool to see Sundance embrace this new form of independent filmmaking

    It is actually pretty cool. I had stopped going to the Sundance film festival a few years ago because they had lost that focus on the small filmmaker and it had become one big Hollywood fest. It started getting quite difficult to get tickets (for the local folks) because the big Hollywood companies were buying them all up in big groups. Things have apparently gotten a bit better, recently with some blocks of tickets reserved for the local folks, but we'll see. For the locals it used to be a place to go to see filmmaking at its finest, but eventually turned into a venue for people to see "stars" and for people to be "seen" in addition to a huge marketing fest which makes it kinda repulsive. I was sitting in the Morning Ray Cafe one day next to a woman whose job it was to give out schwag to celebrities (like iPods and Gucci handbags) and drive them around meeting their every needs and all I could think of was "That has got to be the worst job in the world! Do something with your life.......Contribute to society somehow!.......Make a difference......." Of course that's what I was thinking. What I actually said was something like "Oh, that's interesting.....".

    --
    Visit Jonesblog and say hello.
    1. Re:Focus on the independant filmmaker by eclectro · · Score: 1

      I went to Sundance in the early days (eighties).

      There were times when I had the theatre to myself, and you could get tickets practically to anything. There was not a movie star to be found anywhere. Many of the movies were truly a labor of love. The film festival didn't even warrant a blurb in many newspapers.

      Today's scene at Sundance is surreal in comparison, and I don't bother hassling the crowds anymore.

      It's good for the economy though.

      --
      Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    2. Re:Focus on the independant filmmaker by GMFTatsujin · · Score: 2, Informative

      The Guild Theater in Albuquerque NM was recently host to Tromadance NM, the first of what will hopefully be an annual local filmmaking event. This was grassroots, homegrown, micro-budget stuff I'm talking about, like about $100 here -- I think $3000 was the max including equipment. I'm sure a lot of the shorter peices were budgeted literally with change dug out from under the sofa cushions. Lloyd Kaufmann of Toxic Avenger fame (among other things) ushered the event in, and everyone had a blast.

      I ran into a few folks that I'd known from high school a decade ago, who I them had the pleasure of seeing on-screen or as directors. It was a bigger thrill than meeting Redford would have afforded. Regular, ordinary folks *love* to make movies, and have some pretty cool stories to tell too. The innovation is amazing considering what some of these guys try to do with so little tech available to them, which ranged from simple Macromedia Flash animations to cheap Sony videocams to (rarely) prosumer-grade DV cams. I would have loved to see some machinima.

      The governor's office in New Mexico has waded hip-deep into local filmmaking, by which I mean Hollywood comes to town for a few weeks and hires local crews. This isn't the kind of local filmmaking I'd *like* to see the governor pimping the state for (SUPPORT FILMMAKERS WHO ACTUALLY WORK AND LIVE IN NEW MEXICO, PLEASE), but I guess it's a beginning. Plus, it means there are plenty of "workforce training" and continuing education classes to get the mad film skizzills. There's a lot to work with for the amateur, hobbyist, and professional filmmaker alike.

      Here are some links for the interested:
      Albuquerque Independent Film Cooperative Forums
      Albuquerque Digital Filmmakers Forum hosted by Blankstare pictures.
      Exhilarated Despair Productions Forum run by Scott Phillips, producer/director of Stink of Flesh.

      I'm leaving a lot of links out, but everyone is pretty much linked to everyone else, so those ones will get you well started.

      And that's it. I'm done shilling.

    3. Re:Focus on the independant filmmaker by RobotRunAmok · · Score: 3, Interesting

      "That has got to be the worst job in the world! Do something with your life.......Contribute to society somehow!.......Make a difference......."

      Judge not, lest ye be judged, Asshole.

      Do something with her life? Like what? Write code? Supervise people who write code? Manage people who supevise people who write code? When does the society contribution kick in for that li'l career death-spiral?

      You've got no idea what that woman does with her life, for her kids, her community, her extended family, her church/temple/happy-magick-circle. You're actually defining someone by the means through which they pay their motgage? And all this in a post to that most glorious chrome-sheened temple to mid-90's self-absorbed gadget fetishists, SlashDot!! Wow. I mean, Wow.

      Helloooooo!! 1954 is calling! When you get back from your tour of duty with a Red Cross Tsunami relief team, it would like it's biases back, please.

    4. Re:Focus on the independant filmmaker by Anonymous Coward · · Score: 0

      This is an extremely insightful post. Enjoy the ride down to -1 land, though.

    5. Re:Focus on the independant filmmaker by RobotRunAmok · · Score: 2, Funny

      Thanks, Bud. I got more karma than the friggin' Buddha, and if I can't burn it in reality-checks like this, then it ain't worth having.

    6. Re:Focus on the independant filmmaker by BWJones · · Score: 1

      Judge not, lest ye be judged, Asshole.

      Whoa dude....ease off your anger there, mind your p's and q's and don't be so self-righteous. Did I say anything to her about this? No. I kept my tongue and my thoughts to myself for years before posting them here.

      Do something with her life? Like what? Write code? Supervise people who write code? ....

      Writing code is obviously your bias. Others have theirs.

      You've got no idea what that woman does with her life, for her kids, her community, her extended family, her church/temple/happy-magick-circle. You're actually defining someone by the means through which they pay their motgage?

      Actually, she talked about herself quite a bit. Told me all about how she wanted to play throughout her life and how this job was an opportunity to hang out with stars and make them like you by giving them things that companies gave to her. She felt her lifestyle was a free ride and how that was sooooo cool.

      My only assay here was what she said about her job and I made no value judgements beyond her job. Reread my post. My comment was about her job and specifically, the concept of peddling needs to a bunch of self indulgent folks who like to feel important, to my mind was not at all attractive.

      Helloooooo!! 1954 is calling! When you get back from your tour of duty with a Red Cross Tsunami relief team, it would like it's biases back, please.

      Again with the self-righteousness! Damn dude, what do you know of the money we have given to USAID? Or the Intenational Red Cross. It is not appropriate for me to post numbers here, nor am I interested in demonstrating my generosity to you, but if you need proof, all of this information is in the public domain. Start with Googleing BWJones and go from there.

      --
      Visit Jonesblog and say hello.
    7. Re:Focus on the independant filmmaker by That's+Unpossible! · · Score: 1

      Do something with your life.......Contribute to society somehow!.......Make a difference....... .....post to Slashdot, something!!

      right?

      --
      Ironically, the word ironically is often used incorrectly.
    8. Re:Focus on the independant filmmaker by Anonymous Coward · · Score: 0

      Did I say anything to her about this? No. I kept my tongue and my thoughts to myself for years before posting them here.

      Which is something that RobotRunAmok cant say for himself. Good on ya! Me mum always did say that if ya cant say something good about someone well you know the rest

    9. Re:Focus on the independant filmmaker by Anonymous Coward · · Score: 0

      Judge not, lest ye be judged, Asshole.

      And you are the worst kind of asshole. What arrogance! What do you know of these people?

      Helloooooo!! 1954 is calling! When you get back from your tour of duty with a Red Cross Tsunami relief team, it would like it's biases back, please.

      And this is the worst kind of arrogance. Making it seem that you are concerned with the people who have suffered in the tsunami while demeaning others which you have no idea about their support of charitable organizations. Who is the asshole?

    10. Re:Focus on the independant filmmaker by Anonymous Coward · · Score: 0

      lemme guess, you were that woman at the Morning Ray Cafe.

    11. Re:Focus on the independant filmmaker by Fla · · Score: 1

      I think he was commenting on the fact that your reply sorta Ran Amok... oh, wait...

    12. Re:Focus on the independant filmmaker by Snaller · · Score: 1

      You are not the BWJones with an all flash website, are you? ;)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    13. Re:Focus on the independant filmmaker by BWJones · · Score: 1

      No

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      Visit Jonesblog and say hello.
    14. Re:Focus on the independant filmmaker by Anonymous Coward · · Score: 0

      With the nature of the job market in America it seems like a lot of people don't have time or energy for much outside of work. Your employer expects you to always be available to them whether you work full-time or part-time. They want you to exhaust yourself working endless shifts.

      Maybe the assumption being made here is really that your career is most of your life.

    15. Re:Focus on the independant filmmaker by fosterchild · · Score: 1
      You're actually defining someone by the means through which they pay their motgage?
      Yes -- and she still has a lousy job.
  2. Animation & films by fisheye1969 · · Score: 5, Interesting

    With all the increases in computing power, I can see room for an application where you simply provide a script and the animated characters perform it for you in real time. Just set one of a few supplied scenes, provide the dialogue and direction, and hey presto, one real film! Maybe with your favourite actors "faked" - just imagine Casablanca with David Beckham and your grandmother set on a spaceship. The mind boggles... ...and the pervs drool of course... (yuk!)

    1. Re:Animation & films by superpulpsicle · · Score: 1

      The ultimate package would be like a 3D filmmaker studio.

      1.) screen writing tools
      2.) 3D script animation engine
      3.) 3D film editing like adobe premiere
      4.) DTS sound editor.
      5.) mpeg compiler to make one big movie

    2. Re:Animation & films by vluther · · Score: 1

      so if I convert the script of The Matrix to something keygrip etc could parse... would I be prosecuted for stealing the IP of the wachowsky(sp) brothers ?

      Specially if someone started charging for said movies to cover bandwidth/cpu costs etc.

      I'll refrain from any wise cracks about the ability of bots to act better than Keanu.. or will I ? :).

      Just curious, what do you guys think would happen if someone took the sims engine, or quake engine and made a forest gump, or saving private ryan with the Battlefield 1942 engine.. or a story very similar to that ? Is that art or pure theft ?

    3. Re:Animation & films by fisheye1969 · · Score: 1

      Interesting question - of course, IANAL but I guess the if it was parody it might get away with it. Reminds me of the lego films someone makes in their spare time. Didn't someone do the Star Wars and Indiana Jones films?

      It's difficult to say though with all orgs like the RIAA and BSA frothing at the mouth because CD sales are up.

      And actually, lego would be easy to animate on computer...

    4. Re:Animation & films by ViolentGreen · · Score: 1

      Just curious, what do you guys think would happen if someone took the sims engine, or quake engine and made a forest gump, or saving private ryan with the Battlefield 1942 engine.. or a story very similar to that ? Is that art or pure theft ?

      Queue the onslaught of "not theft" comments....

      Seriously though, I don't think that they would be able to create these for profit. I'm sure there is something in the terms of use for these games that would prevent selling the resulting "movie." I doubt that there is anything that they can (or would have reason to) do for home use though.

      --
      Not everything is analogous to cars. Car analogies rarely work.
    5. Re:Animation & films by JQuick · · Score: 1

      It's a difficult question with no clear answer.

      The underlying legal ground is "Fair Use" of a copyrighted work. Is such cases, courts evaluate the following:
      Does the new work have commercial purpose?
      How much of the copyrighted material does it use?
      How does it affect the market value of the original?
      What is the nature and purpose of the original?

      Typically, this is also conditioned by the tone and nature of the derived work. If the new work is clearly intended as satire, parody, or commentary (especially political commentary), then its protection under fair use is unlikely to be challenged.

      Thus using short sections of a script or scripts (even verbatim) for the purpose of obvious parody is unlikely to get one in trouble. For examples of this type of use refer to "Scary Movie N" or "Not Another Teenage Movie", which are almost entirely derived from other recent films. In some cases, entire scenes or sections of dialog are used verbatim. However the underlying context clearly reveals their use as parody, and the resulting work does not appear to affect the market value of the works from which they derive their material.

      On the other hand, using longer sequences of material is questionable, especially if only a single work is being used as source material. Staging a Machinima of "Forest Gump", or "Saving Private Ryan", which is not clearly and entirely a parody would likely put the creators of the new work in jeopardy. In such a case your only sane recourse would be to attempt to gain permission from the original creators.

  3. Oh My! by blueZhift · · Score: 1

    Oh my! If this keeps up, in a few years people will think games themselves are a legitimate artform! ;-) Hooray!

    1. Re:Oh My! by Anonymous Coward · · Score: 0

      sigh

    2. Re:Oh My! by StevenHenderson · · Score: 1
      Oh my! If this keeps up, in a few years people will think games themselves are a legitimate artform! ;-) Hooray!

      Nah, we all know they just incite violence and laziness in children.

    3. Re:Oh My! by Anonymous Coward · · Score: 0

      we all know they just incite violence and laziness in children.

      I'd refute your statement, but I have to go kick someone's ass and take a nap.

    4. Re:Oh My! by kamapuaa · · Score: 1

      Probably they'll have to start having plots beyond "you are on mars with a lot of guns, and demons are attacking you." Even the stupidest fucking action movies have a better plot than that, and nobody is calling Vin Diesel movies "art."

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  4. Re:THIS PLACE IS LIKE A 419 SCAM by fisheye1969 · · Score: 1

    And when posting as html, remember to use paragraph tags.

    Or else your text ends up in one big paragraph , and those who need to read it won't bother.

  5. Finally, now writing can take some precidence by Anonymous Coward · · Score: 1, Insightful

    Hollywood seems to have forgotten that plot, characters, and writing are what drives the moving-going experience, not how many machines you needed to render 4 seconds of some over-blown CGI shot.

    That being said, machinima will be a great method for those with writing talents and a lot of patiences to showcase their skills to the biggest test audience of all, the internet.

    All I know is I'm waiting for a WW2 movie, either something like a Battlefield 1942's Hogan's Heroes or Saving Call of Duty.

    1. Re:Finally, now writing can take some precidence by MuNansen · · Score: 1

      have you seen this short?

      www.munansen.com/oursagain_divx.zip

  6. A Question To Movie Makers by teiresias · · Score: 3, Insightful

    So my question to movie makers is this.

    If you insist on making game based movies (Resident Evil, Mario Brothers, the upcoming Doom, etc etc), why not actually use the graphics engine that the game was based on?

    Seriously, with the exception of older games the graphics engines are right up there. Throw in some good voice acting, a little airbrushing to give it that Hollywood glow and bam you've got a film. And suprise suprise, it'd be fairly accurate to the game. Am I the only one who see's profit here?

    --
    -Teiresias
    1. Re:A Question To Movie Makers by mblase · · Score: 4, Insightful

      Seriously, with the exception of older games the graphics engines are right up there

      Define "up there". Hollywood CGI standards are not "Half Life 2" or "Doom3", it's Pixar and Dreamworks. In addition, remember that animation is still, for better or for worse, largely for G and PG stories in America.

      There's no profit to be made in a movie that looks exactly like a game. Anybody could throw that together. What makes a movie unique is using real actors, real sets, and really expensive special effects -- not to mention real writers and real directors, which, let's face it, most games are sorely lacking.

    2. Re:A Question To Movie Makers by Megaweapon · · Score: 4, Insightful

      Huh? There are two reasons Hollywood makes movies based off of games. 1) An already established storyline that some people will be familiar with. 2) It saves Hollywood writers from having to come up with anything original. It's a combination of marketing and idea recycling. Who in their right mind would go pay to see a movie that was rendered on an NES? (Citing your Mario Brothers example... Besides, if that were the case then we'd all miss out on Samantha Mathis)

      --
      I'm sure "SlashdotMedia" will improve on all the wonders that Dice Holdings blessed us all with
    3. Re:A Question To Movie Makers by Anonymous Coward · · Score: 0

      no 3d fps engine can touch the graphic quality of something like shrek.. and i would really hate to watch a feature-length movie with the fps characters talking. it's still completely cheesy when you watch the characters in doom3 or hl talk.

    4. Re:A Question To Movie Makers by WormholeFiend · · Score: 0

      Who in their right mind would go pay to see a movie that was rendered on an NES?

      The same people who went to see the South Park movie instead of going to a Disney one?

      If you have an excellent plot and decent acting, people seem to care less about the actual quality of the images on screen.

    5. Re:A Question To Movie Makers by Megaweapon · · Score: 1

      I doubt that a NES, which was designed to send a pixel-y NTSC signal to a typical home TV would render well on a big movie screen. Granted, the South Park movie did well, but that 1) really wasn't based off a game, and 2) was geared more towards the funny/parody/profanity/semi-counter-culture crowd (not that there's anything wrong with that) than towards some sort of "gaming" crowd (where Hollywood is trying to be "true" to something). If you are targeting a younger (kids) audience, then image quality is pretty high on the list anyways.

      --
      I'm sure "SlashdotMedia" will improve on all the wonders that Dice Holdings blessed us all with
    6. Re:A Question To Movie Makers by stratjakt · · Score: 2, Insightful

      If you are targeting a younger (kids) audience, then image quality is pretty high on the list anyways.

      You've never seen Pokemon, Dragonball, or any other kids "anime", have you?

      Image quality my ass. A still of Goku's head against a flashing background for 15 minutes is "image quality"?

      Kids would watch a Pitfall movie rendered on an Atari 2600, if you marketed it to them right.

      --
      I don't need no instructions to know how to rock!!!!
    7. Re:A Question To Movie Makers by WormholeFiend · · Score: 1

      The point I was trying to make is, Game-based or otherwise, I don't think that the movie industry is going to survive much longer if it keeps on using cookie-cutter-plots.

    8. Re:A Question To Movie Makers by Megaweapon · · Score: 1

      You've never seen Pokemon, Dragonball, or any other kids "anime", have you?

      On TV, yes. On a big screen, no.

      Kids would watch a Pitfall movie rendered on an Atari 2600, if you marketed it to them right.

      Yeah, but kids are idiots. :) Anyways, anime is more of a "style", right? It'd look weird if you tried to render a Pokemon movie on a 2600 since you'd have jerky, pixely movements instead of a usual looking drawn momement. Pokemon and the others work because they are fairly fast paced, colorful, and have strange monsters.

      --
      I'm sure "SlashdotMedia" will improve on all the wonders that Dice Holdings blessed us all with
    9. Re:A Question To Movie Makers by Megaweapon · · Score: 1

      I don't think that the movie industry is going to survive much longer if it keeps on using cookie-cutter-plots.

      I hope you're right, but I think Hollywood will continue to survive for quite some time rehasing the same old crap over and over. Actually, since some people are saying that the video game industry is rivaling Hollywood what else should Hollywood do but embrace it by showcasing other outlets to existing games? Hollywood's movie is just an ad for Corp X's game, so both benefit.

      --
      I'm sure "SlashdotMedia" will improve on all the wonders that Dice Holdings blessed us all with
    10. Re:A Question To Movie Makers by danila · · Score: 1

      There is not very much about Pixar or Dreamworks films that can't be rendered using CryEngine, Source or Doom 3 engine if you drop the real-time requirement and add more depth of field and motion blur effects (which are extremely easy to do, just too taxing for current hardware). Other important differences are better models, larger textures and better lighting. It makes perfect sense to start experimenting with deeper integration now.

      However, looking at Pixar is misleading. Have you seen the popular "Reboot" series (CGI TV series, 1994) or the "2Funky4You" film (first CGI porn film by Private, 2002?)? The fact is that you don't need Pixar (or Square) quality to make a compelling product. It is possible to take Doom 3 and make machinima TV series that would be popular and incredibly cheap to make. To make RvB you don't need anything besides an Xbox and a VCR. To make a CGI series you need a few millions, tens of people, lots of equipment, etc. But a Doom 3 knock-off series have requirements that are in the middle. You can't just write a lame script and act it in few hours. It requires creating custom art, animation, editing, etc., so you would need slightly more resources, but still many times less than with traditional CGI. It's just that noone is trying.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  7. This was going on long before Quake.... by Anonymous Coward · · Score: 5, Interesting

    Anyone else remember Stunt Island? It was an entire "movie studio" game that allowed you to build and "play" your own sets, making movies out of them in an editing room. Ran like gangbusters on my 486SX/33. It had an entire underground of people who would make their own movies and post them to BBSes. I was one of them. Sigh. Those were good days.

    1. Re:This was going on long before Quake.... by RushG60 · · Score: 3, Informative

      No need to remember; It's still going.. Stunt Island Film Group on Yahoo Groups.. http://games.groups.yahoo.com/group/sifa/

    2. Re:This was going on long before Quake.... by RichardX · · Score: 2, Informative

      Ahhh, Stunt Island. There's a program that's screaming out for a modern day remake.. It was like a machinima production studio years before the term "machinima" was even coined

      --
      Curiosity was framed. Ignorance killed the cat.
  8. My Suggestion : +1, Patriotic by Anonymous Coward · · Score: 0

    is Quake machinima titled Quake D.C. where
    you get to expose political corruption.

    Thanks as always,
    K. Trout, CEO

  9. complaints about gaming at 2003 SIGGRAPH by peter303 · · Score: 3, Interesting

    I recall a panel at the 2003 SIGGRAPH questioning whether the economic tilt toward game development was "impeding" the development of other branches of computer graphics. Graphics accerlation boards aimed at game machines lacked the color resolution (48+ bits) that hollywood and sci-viz people were interested. Also they were strongly tilted toward triangle-fill rendering when there were a dozen other rendering methods of interest to other branches of graphics.

    I think some of this criticism was abated as the graphics boards have been opended up to more programmer control. Also there was a session at last summer's SIGGRAPH on Hollywoods influence on gaming: the big companies are hiring artistic directors for the games and put feature-film type flourishes in the big money projects.

    1. Re:complaints about gaming at 2003 SIGGRAPH by Have+Blue · · Score: 1

      That specific complaint has been more than addressed now that consumer-level cards support floating point pixel buffers.

  10. New? by JPelorat · · Score: 1

    new form of independent filmmaking

    Depends on your definition of 'new', I guess. "Machinima" has been around about as long as Quake has.

    --
    Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    1. Re:New? by XxtraLarGe · · Score: 1

      Depends on your definition of 'new', I guess. "Machinima" has been around about as long as Quake has.

      Even longer than that. Games like Marathon by Bungie used to let you record your games for playback, and were widely distributed back in the good old days of the web.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:New? by JPelorat · · Score: 1

      Well, demo recording is one thing, but I've always seen 'machinima' as being a storytelling medium. Scripting events and avatars to tell a story that may or may not have anything to do with the actual game. Not just recording gameplay for playback.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
  11. RvB - still funny? by mbourgon · · Score: 1

    After watching (or trying to watch) the first few episodes of Season 2 of RvB, I gave up - there were too many injokes and self-referencing going on, and I'd even watched the first series recently. Sad to say, it wasn't funny. (Nor was the first episode of Strangerhood, though I don't know if it was supposed to be). Not trying to be a smartass, but has RvB gotten funny again?

    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  12. comparison to Sims by peter303 · · Score: 1

    Machinima and Sims sound similar: both have computers draw characters and scene in real time. Machinima is what Marshall McCluhan calls a "cold" medium: the audience is passively watching a preprogrammed script. On the other hand Sims is a "hot" medium with the audience actively involved creating the action.

    1. Re:comparison to Sims by kamapuaa · · Score: 1
      Except: the Sims is mostly about people buying a new fucking couch. Storytelling is such an enormous part of our culture, and has been for so long, that referring it as "cold," compared to the "hot" entertainment of couch-buying-simulators, is just a strange form of arrogance.

      Regardless, whole areas of study and art depend on people critiquing or referring or drawing inspiration from other artworks. Calling it "passive" is a bit of a misnomer. If a person at a party talks to me about the latest action movie or Sidney Sheldon novel I'm interested, and if they talk about Wong Kar-Wai or Jean-Luc Godard, I'll probably talk that around for a while. If a person at a party starts talking about their experience playing the Sims, I'm out of there before they finish the sentence.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  13. typo? by kennycoder · · Score: 1

    I guess author of this story is somehow mistaken. How can someone use engine that uses pre-compiled lights. Using doom3's engine is understandable because 99% of operations are realtime.. I can't find any other alternative with realtime lighting system, only doom3 atm (probably stalker in some way.

    --
    Fucking a fat girl is like riding a scooter... it's fun 'til someone sees you.
  14. Yes! by HarveyBirdman · · Score: 1

    Or a major movie studio may make a movile completely from computer graphics and- oh, wait...

    --
    --- Ban humanity.
  15. Machinima at Slamdance by djradon · · Score: 1

    Speaking of, if you're going to be in Park City this year, the notorious Slamdance film festival (held simultaneously with Sundance) is showing some machinima on Sunday, Jan 23 @ 10am. They also have an Anarchy Online Competition, with 9 finalists you can watch in Real format.

  16. how? by spac3manspiff · · Score: 1

    who will also present a live demonstration of how they produce their hilarious RvB machinima series.

    It really isnt that hard to make it. They're making it sound like theres some secret to it.

  17. Ahh...memories... by oneiron · · Score: 1

    Makes me want to watch Blahbalicious and Operation Bayshield...

  18. Uhm?? by Anonymous Coward · · Score: 0

    Are you serious? While this might work for a niche market (hardcore fans of the particular game), your average movie goer will not be impressed. No current games even come close to the pictures that Hollywood can produce. People want top-notch effects and big-name stars. I suppose if the game is popular enough (i.e. Halo or Doom), enough people might come to see it to make a profit. Why would somebody want to go to the theater and watch what is essentially a video capture of the game? They can just go home and play the game themselves. I think that Machinima is still a fringe thing and will be for quite a while. Personally, I don't care for it and I am a hardcore gamer.

  19. More information here on the REAL purpose of S I. by Anonymous Coward · · Score: 0


    This URL, shows how long the Taliban has been PLANNING the World Trade Center 9/11 attacks! It's horrible! Oh, the graph^H^H^H^H^Humanity!

  20. Sundance Panel Description by Anonymous Coward · · Score: 0
  21. Re:Sundance Panel Description : OOPS by Anonymous Coward · · Score: 0
  22. Don't make a blanket statement like that... by John3 · · Score: 1

    Hollywood seems to have forgotten that plot, characters, and writing are what drives the moving-going experience, not how many machines you needed to render 4 seconds of some over-blown CGI shot.

    Sideways, Million Dollar Baby, Hotel Rwanda, The Incredibles, Eternal Sunshine, Spiderman 2, and The Terminal are all plot driven with great characters and writing. Incredibles and Spiderman 2 even mix in a ton of CGI. Of course we have dreck like Catwoman and Van Helsing, but don't make a blanket statement about the decline of writing in Hollywood. I'm a big fan of independent films (my sister just completed a feature length documentary and my brother is producing a new film by Roger Majkowski), but Hollywood actually had a lot of excellent films in 2004.

    --
    "We make our world significant by the courage of our questions and by the depth of our answers." Carl Sagan
  23. Just want to go on record by mdxi · · Score: 2, Insightful

    ...as thinking that "Machinima" is the stupidest word ever (except for, maybe, "blogosphere"). It's just animation, people. Animation done with a video game and a software editing package. You could possibly take an extremist view and think of it as puppetry instead of animation, but there's still a perfectly good (pronouncable) word for that.

    You digibonerati really irritate me. Get back to work, eh?

    --
    Posted with Mozilla
    1. Re:Just want to go on record by Anonymous Coward · · Score: 0
      Yes, but it describes a specific kind of animation. It's a subset. For example:

      animation > rotoscoping
      animation > painted cell
      animation > machinima
    2. Re:Just want to go on record by Golias · · Score: 2, Insightful

      Animation: All motion pictures made from assembling still-life images into sequence.

      Puppetry: All manipulation objects to represent people.

      Machinima: Using the pre-rendered animation calculations of a computer game system to manipulate animated characters for the making of a motion picture.

      In other words, Machinima is sort-of like puppetry, but with computer-animated figures instead of actual objects.

      The reason it's spoken of as something different than traditional cell animation (or even CGI) is that machinima is able to use the motion and physics engine of the game to save all kinds of time. For Pixar to make a ball bounce, they must program a ball bouncing with the proper arc, and then render it.

      For Disney to make a ball bounce, they must draw images of a ball, and create repeated cells with the ball in sequencial places on the screen according to how it's supposed to move.

      For a machinima creator to make a ball bounce, they must find a game which has physics defined for bouncy balls, and manipulate a game character to drop one. It's a completely different method of production from what has come before. There is no pre-existing word which describes it.

      If you want to call the word "stupid", come up with a better one and get it to stick.

      Just be glad that it didn't become popular in the early 90s, or it would have been given either a stupid acronym (like "PMP" for "Pre-determined Motion Physics") or multiple capitalized words mashed together, the last one being "Ware" (like "GameFilmWare".)

      See, "Machinima" suddenly doesn't sound so horrible, does it?

      --

      Information wants to be anthropomorphized.

    3. Re:Just want to go on record by Gulthek · · Score: 1

      Yes, yes it does. Not just horrible either, but so atrociously awful that it mangles the language center of your brain if you pronounce it more than three times in one day. I don't watch many of these videos simply because of that name. It's that bad.

      As glad as I am to see a technological invention get a non i"blank" and non acronym based name, machinima has got to go. It sounds like paraphernalia for machines, like spinners on an arc welding robot.

    4. Re:Just want to go on record by Gulthek · · Score: 1

      Continuing my rant:

      This doesn't need a new name. No more than computer animated movies needed a name to convey their...computer animatedness. Just call it game animation if you really have to distinguish it from typical movie making and be done with it.

  24. Not good enough for Sundance by Anonymous Coward · · Score: 0

    It seems to me that game movies (or machinima) have gone downhill since Quake (worse yet, no one even remembers that people made movies for it). Some very nice movies were made for Quake back in the day (and a bit more recently, Seal of Nehahra). I haven't really seen anything worthwhile since then.

    But Sundance? Not even Quake movies are good enough for that. Source would seem to have a lot of potential for animation, but I doubt that anyone will bother to use it for anything too ambitious.

  25. Let's not confuse clever workarounds for .... by popo · · Score: 1, Flamebait

    Am I missing something? Why do we (the audience) care that the film makers have managed to *not create* original artwork? Why do we care that the film makers have managed to *not create* original sets? Why do we care that the original film makers have simply *made do* with limited camera angles and characters?

    Over the past decade 3D animation has not only gotten ten times easier with powerful tools and extensive mesh libraries, its also become cheaper: A high end PC loaded up with RAM can easily render scenes far more complicated than these 'Machinima' sets. The amount of talent coming out of places like Eastern Europe is just phenomenal, and animation festivals have become truly unbelievable showcases for what people are doing on PC's at home.

    So why do we care about some semi-talented film geeks who hack together serials from other people's creative and ip? It would be one thing if the writing and voice-acting was watchable, but really -- its not. So as an audience member I find myself thinking only: "God that's a nice trick to make a serial without doing any work". And then I think: "So why's that good?"

    This is the entertainment equivalent of TinyP2P. Its a good statement. But not worth experiencing.

    Move along. Nothing to see here.

    --
    ------ The best brain training is now totally free : )
    1. Re:Let's not confuse clever workarounds for .... by GMFTatsujin · · Score: 2, Insightful

      Yeah, you're missing something.

      Sometimes it's about doing the most you can with the least you've got. Sometimes it's about not having a huge budget, or even a budget at all. Sometimes it's just funnier that way, or the medium carries the message, or... or whatever. Sometimes authors show innovation within their craft by imposing limits on its structure. Might as well ask why Shakespeare "made do" with the constraining rules of iambic pentameter when he could have free-flowing written blank verse instead.

      Well, yeah, maybe Shakespeare it's not. But it's fun to do anyway.

      Think of it more like Junkyard Wars: cobble together whatever you can to make it work somehow and reach a goal. Why reinvent the wheel when there are plenty of bent and broken ones lying around that can be beaten into a close enough shape?

      Also, there aren't that many teams of graphics designers, programmers, and animators sitting around waiting to work on a film that doesn't have big $$$ to pay out. Give these guys a break, huh? Feel free to start your own studio if you want to show them up. While you're at it, why don't you make your own cameras like Lucas did for Episode II?

      As for stealing the IP... I don't quite buy it. They're filming themselves playing the game they paid for. It doesn't strike me as an inch out of line with screenshots and demo reels, except that nothing gets shot unscripted.

    2. Re:Let's not confuse clever workarounds for .... by Anonymous Coward · · Score: 0

      While your views are accurate for many Machinima films, I feel I must point out works such as Anna, and The Journey, which both use 100% original assets and animations to create what I can only call good animated artwork. A lot of people use Machinima as a springboard into filmmaking, using sets and characters available online or in the game as a sandbox to explore filmmaking. Why should you care? These are the clowns who will take traditional 3D, Film, and Puppets and merge them into a tool set that streamlines, automates, and gives control of Hollywood style special effects back into the hands of directors. These are the people who think, "I just want to make a film. I don't have the cash, I don't have a crew, and I wanted it in the can yesterday!"

      For my self, I find the extra challenge of game development a bonus, both as a hobby (Filmmaking, and general interest in game development) and on my resume. It gives instant gratification, WYSIWYG, and I also just dig the low-mid poly artwork. I'm not ready to give up painting character skins in lieu of insane detailed meshes that only need a few procedurals to look fantastic, and take hours to render, and years to produce.

    3. Re:Let's not confuse clever workarounds for .... by UserGoogol · · Score: 1

      Effort is not quality. Something can be very very easy but still be good. Of course, all other things being equal, increasing effort will usually increase quality, but all things are not equal.

      Using Machinimas, people can (not that they neccesarily do) spend their time on writing scripts, which I think can make up for whatever cheapness may come out of using a Machinima.

      Regarding your little IP comment, I think this is a little like shooting on location instead of building a set. Sure, you didn't create the set, but I don't think that should count against your film in any way.

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    4. Re:Let's not confuse clever workarounds for .... by popo · · Score: 1


      >Feel free to start your own studio if you want to show them up. While you're at it, why don't you make your own cameras like Lucas did for Episode II?

      As a former head of a large creative agency I can confidently say that some of the best work, if not the best work, that came out of our studios are the personal projects of the designers and animators that worked there. They're incredible. They worked tireless hours to make things from the ground up that were beautiful, compelling, and quite frankly for DIY projects, frequently looked like big-budget studio releases.

      My major criticism with this medium is that it isn't "entertaining" as much as it is "a clever workaround". But worth the time of an audience (especially at one of the most competitive festivals in the world) it is not.

      --
      ------ The best brain training is now totally free : )
    5. Re:Let's not confuse clever workarounds for .... by popo · · Score: 1



      I find it interesting that all of the justifications to Machinima in this subthread have to do with the justifications of the filmmaker.

      "Its a challenge", "It allows me to spend time on writing", etc.

      But the justifications should be on whether or not an *audience* should sit through it, not whether or not it fulfilled its creator during the creative process, or whether or not it was financially feasable. Newsflash: audiences don't give a crap how cheap or fast the production was. It sucks or doesn't suck from the perspective of the viewer.

      I'm talking about entertainment value. You're all talking about therapy.

      --
      ------ The best brain training is now totally free : )
  26. Its Our Lot In Life To Suffer ... by strelitsa · · Score: 1
    Pretty cool to see Sundance embrace this new form of independent filmmaking and even cooler to see how far it has come since some gamers started making Quake Movies.

    Oh yeah. Substituting non-stop CGI and special effects for story have really done wonders for the Star Wars franchise, haven't they.

    --
    No mod points, no meta-moderating/Firehose/all the other free work Slashdot wants me to do.
  27. q1dm6 by prator · · Score: 1

    dm6 is in the article title and no one is talking about it? That is still my favorite map of all time.

    -prator

    1. Re:q1dm6 by irc.goatse.cx+troll · · Score: 1

      I agree, I still enjoy a good duel on it now and then. My friend is porting it to hl2dm, hopefully that will work out.

      Until then, retextured quake is plenty sexy

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    2. Re:q1dm6 by WWWWolf · · Score: 1

      Yeah! q1dm6 rules! And recently I was overjoyed to find no less than two remakes of the level for Quake 3 Arena. Great fun. And some time ago we had tons of fun playing this thing 1on1 on Nintendo 64, too. Anyone remade (or re-built) this thing for Doom 3 yet? I just got Doom 3 myself this week and remake of dm6 is exactly what I've been looking for ever since.

      As for machinima angle... ummmm.... well, they should make some based on the level. Definitely. Some cool movies set on those extremely familiar surroundings. =)

    3. Re:q1dm6 by Anonymous Coward · · Score: 0

      Are you kidding me?

      This Classic Quaker is stuck playing bots in ztndm3, but when he feels like fragging 1on1 he fires up DM6, custommade so that instead of invisibility, we have the QUAD, and near the grenade launcher on the top floor is a box full o rockets, not just shells, so the playing field is a bit more level. I have even viewed the A-ha version of this map.

      Sad aint it

  28. Notes from a frustrated demoscener by Trixter · · Score: 1

    Whenever I see articles like this, it bothers me a tiny bit since the demoscene has existed for over a decade earlier than machinima has, and the artform is much more interesting and sophisticated. Yet demos get hardly any recognition from mainstream media because they don't appeal to the common denominator (probably because the art of the demoscene is so nebulous and abstract). Where is the coverage of the stunningly beautiful engines and music of the demoscene?

    Then again, coverage of the scene would probably drive it further underground and/or stifle its creativity. Okay, forget I said anything.

  29. Rooster teeth? by affliction · · Score: 0

    Rooster Teeth team

    No, it should be the Cock Bite team. That is definately their motto.

  30. Machinima is Realtime by Anonymous Coward · · Score: 0

    Anything else is just a pre-rendered movie.

    If you are watching an .avi of something done in Half-life2, or Doom3, or Halo its a pre-rendered movie.

    If you run a program which renders the stuff in real-time, its Machinima.

  31. Hollywood cares not about game's plot by Uninformed+Jester · · Score: 1
    ...An already established storyline that some people will be familiar with...It saves Hollywood writers from having to come up with anything original


    True, but keep in mind that Hollywood producers often twist the stories and plots around into something they think are enjoyable, and thus it makes videogame movies less enjoyable for fans.


    Case in point: take the upcoming "Doom" movie-- we're no longer dealing with demons anymore but.....mutants? zombies?


    But, alas, I digress. Hollywood makes these changes to ensure that all types of audiences, gamers and non-gamers alike, will go out to see their movie. The aim, I guess, is to make the most money out of the picture-- I mean, it's Hollywood we're talking about here.

    --UJ

  32. Please let me know if you have old movies by FleaPlus · · Score: 2, Informative

    I've actually been trying to archive as much as I can of old stunt island films before they disappear forever. The archive is available here:

    http://halelamien.no-ip.org/stunt_island/

    Unfortunately, I've only been able to locate a little bit so far. If anyone has old movies lying around on floppy disks or something, please let me know at neuronexmachina@gmail.com

    Also, Stunt Island runs like a charm in DOSBox, and you can typically acquire it from an abandonware site like The Underdogs.

  33. Whatever happened to Lithtech Film Producer by Anonymous Coward · · Score: 0

    "Strange Company" was developing LITHTECH FILM PRODUCER a few years ago, using the now-sorely-dated Monolith Lithtech game engine. It was to be the first Machinima creator that an ACTUAL WRITER OR DIRECTOR could use, and not just coders/modelers/geniuses. It is now 5 years later and Strange Company is dedicated to producing their own Machinima, but no one has stepped in and filled this niche. I love the concept of Machinima, but the process of making it right now is just IMPOSSIBLE. Half-Life 2 is a step in the right direction with automated lip-synching built-in to the engine. The upcoming game "The Movies" is also a leap forward, but it is very simplistic and designed as a game, not a tool. When someone develops a tool that can use either Doom3/Half-Life 2 engine, and is simple enough for SPIELBERG or SCORSESE to use (WITHOUT any help!), that will truly be the revolution for this genre.

  34. Alternate headline: by Anonymous Coward · · Score: 0

    "Sundance Makes Last Desperate Bid for Relevancy, Fails"

    1. Re:Alternate headline: by Anonymous Coward · · Score: 0

      Machinima is relevant? To fucking whom?

    2. Re:Alternate headline: by Anonymous Coward · · Score: 0

      Sundance, obviously.

  35. Some don't get Machinima by eMartin · · Score: 1

    Recently the guys behind Far Cry used the game's engine to create a short film, and for some reason people still refered to it as machinima. But it wasn't. In fact, it was really no different than a cutscene from any other game, but without the game.

    Machinima isn't just using a game engine for rendering an animation. That would make it no more special than using any other animation/rendering software to do the same. If anything, it's less so, because they are using pre-made animation (or sound effects, etc.) and just making a script, while the computer is doing the acting/filming/effects, etc.

    That has nothing to do with what something like Red vs. Blue is about, which is players taking the game characters and using them to ACT in the game's world, along with others that use theirs to control the camera to record the scene or work the props.

    In other words, making a film in a virtual world.

    1. Re:Some don't get Machinima by danila · · Score: 1

      The only reason why RvB authors can get away with their methods is that the characters lack any expressive capabilities. It's easy to ACT in real time in the game's world when the only thing you can do is repeatedly look up or down to simulate talking. It's not as easy when you need to use hands, the rest of the body, the face, etc. to express the feelings of the character. You simply can't do it in real time. So the solution for MACHINIMA would be to use more scripts instead of relying 100% on human acting.

      In regards to the final product, I don't really see much difference between rendering it as AVI and splicing it together or saving the demo files and rendering them on the engine in real time. Crytek could have made an AVI (in fact, they did make an AVI that can be downloaded), but their partner ATI was interested in showcasing the capabilities of the X850, so a real-time demo was essential.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    2. Re:Some don't get Machinima by eMartin · · Score: 1

      You're right that acting with game characters can be limiting, but I think that's what makes it interesting in the first place. A guy who puts on a puppet show obviously has some limitations, but if he can still make an expressive performance, then I don't think he should need to upgrade to less limiting tools.

      As for the Crytek thing, I wasn't really suggesting that the difference was the output format. It's that one is animated, and the other is acted. If something is animated and rendered in Maya, it isn't called machinima, so why would it be if it's animated and rendered using Crytek's tools and engine?

    3. Re:Some don't get Machinima by danila · · Score: 1

      From Machinima.com: "Machinima uses graphical techniques originally developed for computer games to generate its visuals". From Wikipedia: "rendering of computer-generated imagery (CGI) with ordinary PCs and the 3D engines of video games".

      Indeed, machinima is nothing more than "just using a game engine for rendering an animation". As it's currently defined, the term is broad enough to include "The Project" by Crytek. Whether the film is acted or animated is irrelevant. You may think that some types of machinima are less worthy/fun than others, but they are still machinima.

      You are saying that it's no different than a cutscene and you are right. The only difference is in purpose - machinima exists outside of the game itself, to create a film, while cutscenes exist to support the game. Other than that, these are the same.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  36. Buzzword = $$$ by Anonymous Coward · · Score: 0

    Well, if you want to get producers to fund your game animation movies, VCs to invest in your game animation movie company, and O'Reilly to fill your pockets for your Guide to Game Animation Movies, nothing's better than an inane buzz word like Machinima.

  37. Oh My!-FOSS Training. by Anonymous Coward · · Score: 0

    "Oh my! If this keeps up, in a few years people will think games themselves are a legitimate artform! ;-) Hooray!"

    They can also be used for educational purposes.