World of Warcraft Suffers More Downtime
_xeno_ writes "World of Warcraft has received many awards for being one of the best games released in 2004. Unfortunately, the game is still suffering from downtime. Over this weekend, twenty different servers went offline several times - enough for Penny Arcade to revoke their 2004 Game of the Year status from the game. As Tycho puts it, "...we loved the game and had faith that any hitches in the experience would be ground down before release. This has not been borne out."" Relatedly, Voodoo Extreme is reporting that the Korean release of World of Warcraft should be happening today.
A lot of people are playing this as their first MMORPG, and don't remember the launches of others. Star Wars has been out two years and is still unstable.
Stability takes time. WoW is still one of the best MMORPG's out there today.
Clinton made me a Republican. Bush made me a Libertarian. Trump is making me question reality.
I couldn't imagine setting up a datacenter for a game like this. How much load should you plan your 100% to be? Could they even afford it? It's the new Warcraft game, so all the Blizzard fanboys were in. It's a new MMORPG, so most of the fans of that genre(usually warcraft fans as well) were on board. The word of mouth advertising alone had to be crazy.
This is nothing new for most of the games like this though. Poor launches, crashing, lack of character balance, etc. Rarely do you see a launch as smooth as City of Heroes or Planetside.
Luckily I seem to be on a cluster that's not being intergrated with a new cluster.
Unless you know anything about how adding new servers to the clusters and how flippin hard it is to do right then really just sit back and go do something else for a bit.
Everyone runs around with their heads cut off like it's the end of the world becuase the 8 hours they set aside to play the game are totally interrupted and they're delayed from getting to level 60. Get up watch some news and get involved for a bit. Then go back and appreciate you can at least play a game like wow in this country.
This is great game in so many aspects.
/suggested many times for blizzard to upgrade their hardware for the traffic. Yet their policy seems to be to wait for battlefields as if that will magically cure their problem.
But, Blizzard just can't get the servers to stablize. In fact the situation is getting WORSE not better. I could understand during the first couple weeks, but we're getting close to two months now.
If you have a PvP battle with more that 30 on each side. You'll probably bring down a whole continent, or alteast completely lag out everyone in the region (can't loot, can't cast spells, can't get quests).
Even with no battles, if there's moderate amount of people in region everyone lags out.
We reported this lag bug so many times in beta. We
For the amount of money blizzard is making in subscription revenue, I'd suggest hiring fewer corrupt GMs (a gm disbanded a guild his guild was fighting with) and upgrade their server hardware. C'mon guys let's replace those PDP-11s.
- James
What was the number of units sold? About 600,00 (http://games.slashdot.org/article.pl?sid=05/01/10 /2030244&tid=209&tid=98). That's a lot of people to deal with. And this isn't affecting all servers either. I have never had to que up or get lagged out on the Dalaran server. Yes it's good to give Blizzard hell and light a fire under them so that they get more servers going, get the current ones stable, and allow people to move from high to low pop servers, but rescind your GotY award? That seems a brash and immature thing to do at this point. They put up with the rough release, and saw through the server problems to find a great game? Why take it back now when you've known this was going to take some time to get fully worked out. Especially when you have more and more people joining.
I also think Blizzard should be applauded for not shipping new copies of the game until the servers are stabilized. If they are going to have to stabilize the servers before selling more copies, don't you think it's their number one priority too?
Give them some time, start a alt on a better server, pick a Horde race, and enjoy the game.
Linking to PA makes perfect sense to me.
It's like if they linked to Larry Flint's blog on a story about a porn star. Gabe and Tycho are fucking game pundits. Games are their thing, and they are a good source to go to when you have a story dealing with games, especially when it's a story they themselves have covered.
I'm very glad this posted, I am a subscriber to WoW and I have to say that all things being equal I'm embarassed to be so.
Why?
I feel like an idiot for giving this company money for frequently crashing, laggy servers. I feel like an idiot for paying for a service where we are told absolutely nothing.
These are the current problems with the game
- HUGE queues
Even at non peak times you can expect to wait 10m- 2 hours on a server. People argue that "you should have started on a low pop server". Well idiots all servers were low pop at the start. They don't offer a server transfer and of course they don't offer an australian server.
- Server Issues and Lag
Servers are not stable, full stop. Last week blizzard took our servers down for an extended 16 hour maintenance period. After this "FIX" the servers constantly crashed every few hours and on sunday night were down for another 3 hours. Now they are down for another 4 hours tonight for "maintenance". Every time they fix something, its more broken. Hmm..
- Lack of Australian Server
if we want to play with others we are forced to play on the WORST server on the network. We pay premium price just like the rest of the people only for some reason we have to wear pings of 300-600ms. This is an issue that blizzard absolutely do not comment on either.
Communication
As far as Blizzard are concerned, I don't deserve to know whats going on. Let me expand on this. Any time a server goes down, we are told basically nothing (one line of text suggesting they are down 30 minutes after the fact means absolutely nothing). We are not worthy of having updates. All we are told is "we appreciate your patience".
If I have a technical issue and I post it in the forum. Most of the time it is ignored.
If I post a genuine thread in the general forum, it is almost always ignored.
Infact, the only time I can get a response is when I'm breaking the rules.
Wake up blizzard, if you don't say anything then we can't exactly see that you're making changes because you're sure as hell not fixing the problems. Throw out the smoke and mirrors! Inspire some confidence.
However, looking at the big picture, there does seem to more problems now, than at launch, which is strange. Increased user base? Most likely the cause. I think Penny Arcade is just whining now since they are so spoiled with such a great game. Man, people are contacting ops over not being able to log into the forums they are looking so hard for things to complain about? I have been in many 50+ people raids with no network lag, and the graphics stayed pretty smooth also. Incredible times.
My server was not one of the 14 hour down servers for some reason. Not sure why only half them had that long downtime last week. Wondering if they are going to spork the others this week.
I switched from FFXI. This game is better. I have never seen a queue. The downtime has all been scheduled, and thankfully at times that dont effect me. I have seen a few flaky things like rollbacks on player locations (disconnected, and reconnect where you were 3 minutes before you disconnected) etc..but I get that. Some movement is tracked on the client side, and if the server goes down you can still move a bit. It's annoying, but rare these days.
The ONLY issue I see is that it gets very very laggy in areas where there are a TON of people all at once - like the Auction House in Ironforge. It's in a huge area, across from the bank, next to the inn, and right by the entrance - all this traffic mixes to form a great town square... at 3fps
If they could solve that issue (and it must be a hard one to solve) then the game would be just about perfect.
Course, it sounds like some of the other servers are having a rough go of it.
Oh well... I intend to keep playing for a long time to come - maybe if all the people who are having a bad time leave the load will become managable, and all the servers will work just fine.
There simply is no comparison between the stability of SWG and the stability of WoW. From what I have been reading WoW is like a rickety bailing wire and spit Wright Brother's airplane that can't stay off the ground for very long and crashes continually.
What you are reading on WoW is frustration. Small problems become big ones because Blizzard's customer service can't seem to communicate. Players have problems and they feel like they are speaking into a vacuum. So we continue to talk about problems that we don't feel are being addressed. Honestly, the game is pretty good, and other than lag (or being on one of the 'special' servers) it's pretty solid. But get one problem that gets under your skin, and Blizzard won't address it (they won't repond to messages in their tech support forum, instead they lock the messages or delete them. If you report them in game, they delete the petition), then you have a bunch of players running around telling everyone about their unresolved problem.
It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
Except for the fact that XBox Live is, for the most part, a match-making service. The games are hosted on one of the players XBox's. The architecture is nothing like an MMORPG.
Forget the whales - save the babies.
Blizzard should have put hard caps on server population. Plain and simple. Their server maintenance schedules are ridiculously willy-nilly. Even in the open beta, servers were arranged by location. This meant that they could easily come up with maintenance windows that were conducive to affecting as few people as possible for a given server in a given region (east coast servers could go down for maintenance between 2am and 5am EST, west coast 2am and 5am PST). They apparently did away with that for the production release.
I don't discount your statement that there are people with:
and I'm sure those people are complaining. But when I can't get on at 10pm EST unless I want to wait an hour and a half, that is bullshit plain and simple. Blizzard is not providing the service that people are paying for. And before anyone holds up the EULA that says "You may not be able to play whenever you want" yada yada yada, a friend and fellow player who just completed his 2L at Harvard has laid out to me explicitly how that can be ripped apart in court (I'm not threatening legal action, as it's overreacting. People have though, and a class action against Blizzard is not out of the question apparently). I'm just saying they can't use that to cover their ass in the face of overwhelming lack of service.
I could forgive any provider who says "We have a set schedule, for server maintenance, to impact customers geographically as minimally as possible, but please understand that we may have overage on the downtime". That is just responsible. I would have no problem with hard server population caps, but before that cap has already been exceeded. If you can't get on to a specific server to play with friends because the limit has been reached, well, then your friends will just have to create a character on your server.
Blizzard lost a lot of their excusability when they performed an Open Beta for stress testing where they had to close registration because 500,000 people registered for it. There were similar problems at that time too, but I honestly don't remember them being as bad as it currently is. They had an idea of how many people would register. They should have been able to run automated stress tests on the servers to the point of breaking numerous times, and have had a wealth of statistical data by the time it launched.
They created a great game, but dropped the ball on the infrastructure needed to support that game. Plain and simple.
I try to play every night from around 8pm to 1am. And I've only encountered 1 queue that took about 3 minutes before I logged in. The fact that you don't like the reasons for the queues is not relevent at all because it is what it is.
During stress test I didn't see nearly as many people around as I do now. The stress was not a good stress test or it was actually testing something else that users don't need to know about.
"They should have been able to run automated stress tests on the servers to the point of breaking numerous times, and have had a wealth of statistical data by the time it launched."
Have you ever tried doing that? I have. It is not simple to get a valid test that will simulate real world events in the extreme.
Everytime so far that Blizzard has had out of the ordinary server problems they have given the user free time credits.
I'm paying the same price as everyone else to play and I really don't understand the hostility a lot of folks have. Its a freaking game! I've already got my worth out of it for this month. If I didn't play at all the rest of the month I wouldn't care. I've been able to pretty much play whenever I wanted to.
People complain about way to many things that they really don't have a clue about. They like to hear themselves talk and its annoying. Just proves my belief that 99% of the population on this planet are made up of stupid people.
Agreed... but of the 4 MMO's I've played (UO, FFXI, Galaxies, and WoW), they've all had issues at launch (heard lots of stories out of Japan when FFXI first launched), so all I'm saying is, why are people still suprised that servers arn't stable from the get go? I would actually be SHOCKED to see an MMO, with some 600k subscribers in the first couple of weeks, that worked flawlessly. I'd love to be wrong, but so far I haven't been...