Game Software Sales Reach $7.3B in 2004
A press release from the Entertainment Software Association reveals the growing popularity of the gaming industry, as sales reach into the 7 Billion US Dollars arena. From the article: "In 2004, video games flew off the shelves as eight titles were sold per second per day throughout the year, evidence of the continuing vast popularity of games among consumers of all ages. This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter."
World Obesity rates climb to new highs !
.. We dont have another great video game crash due to crappy games flooding the market trying to get a piece of the pie. I enjoy games but I dont think that mainstream profit mongering is good for gamers as a whole.
Exclusivity contracts, workers being laid off, smaller developers going under or being bought out, Japan's game industry shrinking, prices on games going up next generation, innovation compromised in favor of a constant stream of sequels, and mediocre games all abound...
Sounds like a bright future...
In 2004, video games flew off the shelves as eight titles were sold per second per day throughout the year, evidence of the continuing vast popularity of games among consumers of all ages. This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter.
If that is true, which I am not disputing, then why are game companies always bitching about not making enough money?
You see what file sharing is doing to the market?! We cannot stand for this!
I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
$7 billion being spent on games nowadays but adventure games and some other long-forgotten genres are still all but extinct? With all this money being spent on gaming, it seems like a development house about the size Sierra was in its heyday could still carve out a respectable (but not glamorous) living.
... eight titles were sold per second per day throughout the year...
8 titles per second MORE each day?
At that acceleration rate, they'll run out of titles way before Xmas...
eight titles were sold per second per day throughout the year
What other unit of measure would there but "per day"?
Video game elitism. Who would have thunk it? Can someone who plays games be a false gamer? And who really identifies themselves as a gamer, let alone a true gamer? Not anyone that has much to brag about I would guess. Do you often find yourself in conversation saying, "Dude, you may be a gamer, but you aren't a true gamer."
And this is coming from someone who plays games all day...
This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter.
... the list goes on and on.
Isn't this how every industry sounds when it reaches a new zenith? Home desktop manufacturers, various ISPs, Cellphone service providers,
What, based on history, will really happen is this:
-Mergers to help consolidate costs of producing new games.
-Complete outsourcing of all testing efforts, and eventually large portions of developments (for things such as graphics engines).
-Stock inflation for small companies, followed by the eventual crash.
-Longer hours for employees.
-Higher costs for games and worse customer service.
If anything, I worry MORE now that gaming has become big business. I can look at pretty much any given shelf in an EB or GameStop and immediately denote half of the titles as the shovelware they are. The rest are probably the "prestige" titles of various publishers from the last year or two. Honestly, the comparisons between Hollywood and gaming aren't that far off...
*not actualy more than the movie industry
There has been way too much video game hype floating around this past year or more. I'm not complaining about the quality of games, or the marketing campaigns for games themselves, but rather this video game industry awareness campaign that tries to wow everyone into thinking video games are legitimate now (disregarding whether or not they have been a legitimate form of entertainment for some time now). Is this meant to get companies with big money interested in the video game industry, or am I supposed to buy more games now because I won't get picked on for being a geek since games are cool now?
Apparently this campaign is lost on all my friends because they still pick on me whenever I come home with a new game.
I'm not a gamer but I was around back then (Inforcom text adventures + the original Scott Adams stuff):
Alice, Resident Evil seriies, Bloodrayne. They are still releasing adventure games.
That's how Dreamcatcher has remained in and grown their business.
Here we go again. Last week /. had a news post about how there was a litle shrinkage in revenue. Now it's growth? Which is it?