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The Dude Who Wrote Snood

usacoder writes "The Raleigh News and Observer Lifestyle section has a story on the guy who wrote Snood, Dave Dobson. It's nice to see that shareware can still make money for some developers." From the article: "He describes the evolution of Snood into a cult attraction as a series of random events, and refers to his fame as the game's creator as third-rate celebrity. 'But,' he adds, 'I milk it for all it's worth.'"

68 comments

  1. Thanks asshole. by Momoru · · Score: 5, Funny

    You are personally responsible for me skipping half of my classes in college. Hope you enjoy your stinkin' shareware fees.

    1. Re:Thanks asshole. by FullMetalAlchemist · · Score: 1

      Sorry, I fucked up, so I reply to remove the modding. This definity deserv a +5.

    2. Re:Thanks asshole. by Anonymous Coward · · Score: 0

      You get no porridge!

  2. Really cool. by xerxesVII · · Score: 2, Interesting

    I don't remember where I first learned about Snood, but I can attest to the cult mentality that surrounds it. It's the first shareware game where I grew up and paid the paltry sum instead of just finding a hack for it. And when I saw it was available on the gba I didn't hesitate to pick up a copy, glad to know that some guy just wrote a simple, fun little game and that it ended up on a cart.

    --
    "We shall grapple with the ineffable, and see if we may not eff it after all." - Douglas Adams
  3. The name? by christopherfinke · · Score: 1

    Why did he give his game the same name as a hairnet?

  4. he's a nice guy by jeffy124 · · Score: 3, Interesting

    I had downloaded a beta version many years ago (1999?) and got a BSOD style error, to which I reported to him the full error message and what I had done ahead of that. He emailed me back a day or two later saying he fixed it, and to download an updated (but still beta) version. First (and I think it's still the only) time I ever saw a BSOD source get eliminated.

    --
    The One Rule Of Chess You'll Ever Need: Don't play someone who carries a kit in their bookbag.
  5. Looks like Bubble Bobble by My+name+isn't+Tim · · Score: 1

    From the screen cap it looks like Bubble Bobble, never played Snood though.... how can a game like that get as addictive as Evercrack

    1. Re:Looks like Bubble Bobble by Riddlefox · · Score: 3, Informative
      Bubble Bobble was a completely different game. You controlled two little dinosaurs (Bub and Bob) and walked around a 2D level, shooting bubbles at the badguys and popping the bubbles. It was available on the NES.

      Bub and Bob do make a cameo on Bust a Move, which is the snood-like game I think you are referring to.

    2. Re:Looks like Bubble Bobble by rogabean · · Score: 1

      Cuz it's fun as hell?

      I was an Evercrack junkie for 4 and half years...

      I'm still a Bubble Bobble junkie...

      and I'm still a Snood junkie...

      Serioulsy... I mean why is solitaire popular? It's a distraction.

      --
      "why don't you just slip into something more comfortable...like a coma!"
    3. Re:Looks like Bubble Bobble by NewOrleansNed · · Score: 1

      Puzzle Bobble got way too easy once I beat it the first time or two... though I did make a fair amount of money by betting the arcade denizens of my university money that I could beat the game by using my right hand only.

      Of course, these were the same goofballs that supplied me with lunch money after I whupped them in SF2 using the left only. Did I mention I gots me some big hands?

    4. Re:Looks like Bubble Bobble by rogabean · · Score: 1

      Oops I meant... Bust-A-Move instead of Bubble Bobble in my post...

      Snood, Bust-A-Move and Frozen Bubble all have the same feel but are fun in their own ways...

      --
      "why don't you just slip into something more comfortable...like a coma!"
    5. Re:Looks like Bubble Bobble by Anonymous Coward · · Score: 0

      "Bub and Bob do make a cameo on Bust a Move, which is the snood-like game I think you are referring to."

      1. Bub and Bob are main characters in the first versions of Puzzle Bobble/Bust-a-Move. There are no other crank-turners in PB/BAM until later games.

      2. Bust-a-Move is "Snood-like" the same way Resident Evil is "Silent Hill-like."

      But sure, Puzzle Bobble is a totally different game that uses the Bubble Bobble characters.

    6. Re:Looks like Bubble Bobble by Anonymous Coward · · Score: 0

      Puzzle Bobble was the original name for Bust-A-Move. It predates Snood and is a better game in general.

  6. *ahem* by Chris+Pimlott · · Score: 5, Insightful

    A whole article, and yet not a single word about how Snood is a straight rip-off of Puzzle Bobble...

    1. Re:*ahem* by Elwood+P+Dowd · · Score: 2, Informative

      1) Not a straight rip off. There are gameplay improvements that make Snood distinctly more compelling. Different at least.

      2) Are you sure Puzzle Bobble wasn't a rip off of another game? There are a million snood-likes.

      --

      There are no trails. There are no trees out here.
    2. Re:*ahem* by GoRK · · Score: 2, Informative

      According to the MAME history file, Magic Bubble was released in 1993, a year ahead of Puzzle Bobble. However, there is no actual copyright date in the rom and no source listed for the date in the history file, so it could be inaccurate. It appears that Magic Bubble has some elements that could be ripped off from later versions of Puzzle Bobble -- but it could be the other way around also..

      for what it's worth...

    3. Re:*ahem* by Cuthalion · · Score: 1

      Puzzle Bobble, aka bust-a-move is definitely the one that everyone is cloning. Originally on the Taito B coin-op platform (in 1994), it really became popular on the Neo Geo, and is still in like 1/4 of neo geo cabinets in one incarnation or another.

      Puzzle Bobble was a pretty early 2p vs puzzle game (though some tetrises had 2p vs too, so it wasn't the first). Stuff like "attack patterns" and stuff was still new.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    4. Re:*ahem* by drinkypoo · · Score: 1

      I've only seen bust-a-move in a neo-geo cabinet once, and it was alone. Samurai Showdown (of assorted versions) and Metal Slug are still at least a hundred times more common - more's the pity.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:*ahem* by Anonymous Coward · · Score: 0

      1) I played Snood on my Macs a looong time ago, and have fiddled with the GB and recent PC versions (never bought a single version of it, since I prefer BAM and have purchased versions of that instead for the consoles and handhelds). It is not as compelling than any version of Bust-a-Move by a longshot in my opinion, but that's just my take and I don't intend to sell the point. Playing Snood = playing BAM without a timer. Imagine Tetris without pieces that fall on their own - to me, that's how exciting Snood is compared to BAM (which was born as an arcade game, so the timer makes a whole lot of sense).

      2) Yes. Another poster below cites a single Korean game that claims to have an earlier copyright date, but a quick look at their other games shows that they are clearly a producer of rip-off games that have adult themes added to them, so their release dates aren't necessarily going to be very trustworthy. The fact that the suppsosedly earlier copyright date is nowhere to be found on the title screen (whereas they display it prominently on the title screens of their other games) is a big tip-off that whatever date string the 1993 date was found in was likely just a red herring. This is irrelevant anyways, since there is no question about Snood's BAM lineage.

      Really, by the time Snood was first released, American-released localizations of PB/BAM had already been available for years. History isn't vague about this.

  7. The guy who wrote what? by david.given · · Score: 2, Insightful
    For what the article claims is a cultural phenomenon, I've never heard of it. Is this just a US thing?

    FWIW, it sounds awfully similar to Frozen Bubble --- was FB based on Snood?

    1. Re:The guy who wrote what? by Zerth · · Score: 1

      FB was more likely based off of Puzzle Bobble/Bust-a-move

    2. Re:The guy who wrote what? by jonadab · · Score: 1

      > FWIW, it sounds awfully similar to Frozen Bubble --- was FB based on Snood?

      Frozen Bubble is based on Magic Bubble, an arcade game from the early nineties.

      I've never heard of Snood before.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    3. Re:The guy who wrote what? by Vermifax · · Score: 1

      For wha its worth the only thing I've ever heard as a USian of snood, is that it is/was a cultural phenomenon.

      --

      Vermifax

      Logout
  8. There once was a guy who wrote Snood by Anonymous Coward · · Score: 0, Funny

    There once was a guy who wrote Snood
    He was really a talented dude
    You could not avoid
    Just like playing Arkanoid
    And then you need an appointment with Freud.

    1. Re:There once was a guy who wrote Snood by Anonymous Coward · · Score: 0

      You screwed up the limerick. The last line is supposed to rhyme with the first and second, not third and fourth. But still entertaining ;-)

    2. Re:There once was a guy who wrote Snood by Anonymous Coward · · Score: 0

      Maybe he thinks it's pronounced "Frood"

    3. Re:There once was a guy who wrote Snood by drinkypoo · · Score: 4, Funny

      An article led readers to think
      Something only believed after drink
      That snood was original
      But we know that's really bull
      And taito's fans are pushed o'er the brink.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:There once was a guy who wrote Snood by mmkkbb · · Score: 1

      The Internet Oracle has pondered your question deeply.
      Your question was:

      > Hehe, let's see you finish this one, Mr. Smarty-Oracle!

      > There once was an Oracle from Valhalla....

      And in response, thus spake the Oracle:

      } There once was an Oracle from Valhalla....
      } Who's poetic syllables were incorrect
      } They neither did rhyme
      } Or make anyone impressed
      } Because he was just a fake

      --
      -mkb
  9. Wow, a Bubble Bobble clone by NewOrleansNed · · Score: 2, Funny

    Just goes to show that you can make a lot of money by copying someone else's work if you just market it with a few silly looking monsters (Sesame Street, Barnie, Teletubbies, John and Teresa Kerry... oops!).

    1. Re:Wow, a Bubble Bobble clone by NewOrleansNed · · Score: 1

      Make that Puzzle Bobble....

    2. Re:Wow, a Bubble Bobble clone by aftk2 · · Score: 1

      Thanks for the clarification. Without it, we might not have gotten the hilarious joke.

      --
      concrete5: a cms made for marketing, but strong enough for geeks.
  10. Dear Mr. Gates by AtariAmarok · · Score: 0, Offtopic
    Dear Mr. Gates: I got a BSOD with my new Win2k upgrade. Can you fix it for me?

    Response: This is the Microsoft automailer, "Maily". This problem appears to be your fault. Can I help?

    --
    Don't blame Durga. I voted for Centauri.
  11. Snood isn't really an original game by fruitbane · · Score: 5, Interesting

    Though the article makes it out to be, it isn't original. The author nowhere points out that he was at all influenced by Puzzle Bobble/Bust a Move, an arcade game by Taito that came out in '94 on the Neo Geo hardware, predating Snood by roughly 2 years. It had a cannon at the bottom and fired up colored balls at rows of said balls above, which eliminate when matched in 3s or more.

    I think it's all well and good doing a clone game. I've played, loved, and respected many tetris clones over the years. I would say it's possible he came up with Snood without having every seen or played Puzzle Bobble, but I just don't buy it. There are too many similarities.

    So does anyone know of any other articles posted elsewhere that confess that Snood is essentially clone?

    1. Re:Snood isn't really an original game by ayersrj · · Score: 1

      I was a big fan of Bust-A-Move (Puzzle Bobble) and it was out on main-stream systems well before Snood was even in Beta. I remember versions for both the Neo-Geo, SNES, N64 and Playstation long before I had played SNOOD. Sure the idea could have been original, but it's unlikely.

      What most be even more annoying for the people at Taito is when people call Bust-A-Move a Snood clone.

  12. Whither Bust-A-Move? by kmhebert · · Score: 2, Informative

    Snood is just a shareware version of Bust-A-Move (a.k.a. Puzzle Bobble), which was released in 1994. And of course the two-player version of Bust-A-Move is TRULY addictive, exacting vengeance on your good friends via crazy multi-bubble drops. Still, I give the guy credit for making serious cash on a homebrew game.

    --
    Regular Meta Moderators are not more likely to get mod points.
  13. Snood Clone Discussion Redux by AceGopher · · Score: 5, Informative

    Instead of rehashing the Snood clone discussion, just visit Slashdot's article two years ago about Snood:

    Snood, the Simple Game

    So just read the previous discussion over, find what you thought was your original comment, and link. Saves typing ;-).

    -Ace

  14. Soon, he was imitating games that used to... by Anonymous Coward · · Score: 1, Funny

    from TFA:
    Soon, he was imitating games that used to devour his quarters at the arcade. But he was limited by text-only capabilities. He needed images. Color.

    They made text based arcade games?

    1. Re:Soon, he was imitating games that used to... by david+duncan+scott · · Score: 2, Funny

      Sure, kid. Things was different back then, slower. Punch a card, feed it in to the reader, and the next day you got back a printout saying, "Sorry, you have died"... and we liked it that way.

      --

      This next song is very sad. Please clap along. -- Robin Zander

    2. Re:Soon, he was imitating games that used to... by drinkypoo · · Score: 1

      You have been eaten by a grue. Please deposit twenty-five cents.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  15. Dave? I remember him. by harks · · Score: 3, Funny

    "Dave's got kids. They sure are neat. Register Snood so they can eat."

  16. parent contains subliminal by Anonymous Coward · · Score: 0

    That's not a very nice subliminal message... Naughty AC.

    1. Re:parent contains subliminal by curtisk · · Score: 1

      at least he said please...

      --

      Sehr geehrter Toilettenbenutzer!

  17. zerg by Lord+Omlette · · Score: 2, Interesting

    Snood was the game that introduced me to spyware. "Gator? What's this?"

    --
    [o]_O
  18. Re:Looks like Frozen Bobble by Kalak · · Score: 1

    So which came first, Snood or Frozen Bubble? To lazy to check the CVS logs. ;)

    --
    I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
  19. I hope no one respects him by M3wThr33 · · Score: 5, Insightful

    So he rips off Taito's title to the point where people think Puzzle Bobble is the imitator, makes a substandard clone that isn't even a realtime game AND becomes one of the first developers to begin installing Offer Manager/GATOR SPYWARE on computers?

    Why should we respect this guy? He took thunder away from Taito and ruined countless computers. I hate that friggin' O symbol. I had to clean it every day back in high school in a room full of computers. These kids didn't know what the f. On top of that, the game was too easy. There was no pressure to act fast and the collision detection was piss poor. You could fit any piece down any narrow path you wanted. Programmer art was in it, too.

    I hate Snood and I'm proud of it.

    1. Re:I hope no one respects him by Anonymous Coward · · Score: 0

      You're supposed to play it while really really high. That's why there's no time pressure.

    2. Re:I hope no one respects him by Anonymous Coward · · Score: 0

      Try Frozen bubble, another bust-a-move clone I discovered with slashdot

      There are now versions for almost any platform

      http://www.google.com/search?hl=fr&q=frozen+bubble &btnG=Recherche+Google&meta=

    3. Re:I hope no one respects him by dmauro · · Score: 1
      I had some friends playing this in college that would really get into it. These two girls would compete back and forth for the high score, and they were getting really good. But I watched them playing and realized there was no time limit. I was kind of amazed. Bust-A-Move with no pressure, okay. I asked if I could play a round of it, I busted out my ruler, and then proceeded to blow their high scores out of the water. If you just use a ruler to make sure your pieces are all going exactly where you want them, the game is ridiculously easy.

      Good job, Dave. You took an essential part of the game out and instead put in annoying faces.

  20. Re:Dave? I remember him. by Bachus9000 · · Score: 1

    I can't do that, Dave...

  21. Haha Snood by cookiepus · · Score: 1

    My roomie and I discovered Snood fairly early on, I think 1999. We didn't figure out the point of it for a few days but we "played" it when we were high anyway. Later on I got good at Snood, or so I thought, but some potheads I was hanging out with got some REAL high Scores.

    I once wrote Dave an e-mail letting him know what a following he has in the Stony Brook weed community. I also asked him why the faces had to be so bizzare, as I found them kinda freaky when high.

    Dave responded saying that he was considering an extension pack for Snood where the faces were not quite so grody. I guess he was just fucking with me, expecting me not to remember. Of course that never came out, as far as I know, anyway.

    Ah oh well.

  22. What the hell? This guy sucks... by __aailob1448 · · Score: 1

    This snood game of his is a crappy clone of Taito's classic Bust a move / puzzle bobble .

    Not only that but the visuals sucks and his code is horrible (try to make the game bigger and you'll see)

    It pisses me off that he made money off of this. Taito should sue his ass for all it's worth.

    1. Re:What the hell? This guy sucks... by Quill_28 · · Score: 1

      You are mean and bitter person.

  23. Re:Looks like Frozen Bobble by Anonymous Coward · · Score: 0

    Frozen Bubble is a (good) clone of Snood.

  24. Replies from author by dobnarr · · Score: 5, Informative
    Interesting to read the follow ups here, although many of you are pretty harsh :-).

    Here are some responses to various comments, if anybody cares:

    I've never represented that Snood was original, although I did write the first version way back in late 1995/early 1996, and it included a number of differences from other similar arcade games at the time. The skull snoods (i.e. Snoods that can't be matched and have to be dropped), the looser collision detection (which apparently some people hate, but which I thought made it a better game), the lack of time pressure, the danger bar management, the random layouts, mouse control rather than joystick. It is actually many of these features that people say they like most about the game, and many of them have been included in other similar games.

    This still not great innovation, certainly, but you have to remember the following:

    1) I wrote the thing primarily for my wife to play, since she never went to arcades. I never expected it to sell much at all; my previous game, Centaurian, was selling maybe 3-5 copies a week tops at the time, and I considered it a better game then.

    2) I wrote it on a non-competing platform (i.e. Macintosh; PC came later in 1998 due to me getting probably 30-50 requests a day for it). Don't tell me the arcade video game industry was suddenly going to expand into the Mac shareware market.

    3) The shareware community at the time (and still today) was rife with imitations of arcade games, including nearly every one of Ambrosia's early products (e.g. Maelstrom = Asteroids, Cyclone = Star Castle). There were probably 30 different popular shareware tetris-ish games then on Mac alone. There's nothing illegal or actionable in that if you're not using names, artwork, etc., and I was careful to stay far away from that. Just look at all the Monopoly clones out there - none of the localized ones are made by Parker Brothers.

    4) The Gator thing - I'm not necessarily too proud of that, but (1) the version of the Gator software we installed was the e-wallet kind; it didn't send personal information other than anonymous browsing statistics to their servers, (2) there were clear warnings in the installer that it was being installed, an explanation of what it would do, and instructions for removing it, and (3) there was always a non-Gator version of Snood available. We terminated our deal with them after maybe a year, year and a half. Gator has gone in a different, more morally obscure direction since we were involved with them. Even three years after we quit with them, people are still shouting about spyware; I guess I'd warn other developers to be more careful than we were about both your partnerships and how they may be perceived, sine the perception is often quite different from the reality.

    So, you can say I'm not original (I'm not! But go look at the console game section of your local Target sometime and tell me what percentage of the games there are unique archetypes uninfluenced by anything else). You can say we shouldn't have partnered with Gator (maybe not; it seemed like an OK and morally acceptable idea at the time, and we tried to be very careful and up-front about what our users were getting).

    You can't say, though, that people don't like Snood; even if I'd never made any money off it, I can tell from my e-mails that people are having fun with it and playing it with their families and friends, and that's cool. People use it to teach special-ed kids about shapes and colors, in kids' cancer and burn wards, to stop smoking, to lose weight, and to rehab after strokes, which is even cooler. I don't know why it caught on as much as it did, and I consider myself very lucky.

    My thanks to everybody who posted nice comments or constructive criticism.

    Sincerely,
    Dave

    1. Re:Replies from author by fondue · · Score: 1

      1) Then you released it commercially.
      2) This is pretty irrelevent, as a) there are (and were even then) home versions of Puzzle Bobble, and b) you are still making money from plagiarism. The host platform is not an issue.
      3) You cannot apply the 'relaxed' attitude to IP of 15 or 20 years ago to the modern world. You can't even claim there's a grey area- unlike Asteroids (a very, very old game, although it still makes money for its IP owners) or Tetris (the rights to which are now being defended heavily by the Tetris Company after an extended period of neglect), Puzzle Bobble is a modern game and a going concern for Taito.

      Everyone 'borrows' elements from games they've enjoyed, it's practically a necessity to make something the player will understand easily. But your game is a direct rip-off of Puzzle Bobble. If you make a living out of it you have to expect that no-one working professionally in games is ever going to respect you.

      Sick kids could still play the game if you gave it away free and credited the real authors.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    2. Re:Replies from author by Riddlefox · · Score: 1
      For what it's worth Dave, I installed Snood and loved it. I must have installed it pre/post Gator, as Ad-Aware has never warned me about having that installed on my computer.

      You're right that not having a timer on it makes the game much more fun. I'd much rather play Snood, take my time, and have fun, rather than stress out and run out of time in Bust a Move (which I also own, on the PS2). Snood's just more fun, for me, than any of the other similar games.

      It's been a while since I've played, but since I'm in the crunch time of writing my thesis, I suppose it'll have to be a while longer. Still, thanks for writing a great game!

  25. The Best Game of This Kind is ... by p_conrad · · Score: 1

    Super Puzzle fighter (2 Turbo)

    At first glance, it seems pretty silly - a derivative of Puyo Puyo that perhaps isn't as good as the original. It almost seems like arbitrary complexity was added and little else. But, as you play it the tricky balance between attack and defense becomes clear. I think the developers went to great lengths to playtest and balance the game - to perfection. It's especially great as against a competent human opponent. The handicapping feature can cover a bit for differences, but you need to have somebody who's mastered the basics to really get the best experience.

    In the most recent Mortal Kombat package - Deception, they copied SPF2T except for one important detail - the gems merging into power gems. Also the scrolling seems over-smooth, which is something I never thought I would actually complain about, but it feels really wrong. I haven't logged much time on this because I have easy access to the original.

    The most common home version of this game you can find is for the PSX. There was a release for the GBA about a year ago. There was also a PC version put out in the cheap bins of CompUSA. There might be some MAME solution. For the life of me, I have no idea why there hasn't been an update of this game for the PS2/GameCube/XBox generation of consoles. Maybe they have a Super Puzzle Fighter 3 in Japan - I have no idea. I'd love to see some snazzy new graphics and new characters, but I think they got the gameplay so perfect on 2 Turbo, any attempt to update the mechanics or balance would probably not be an improvement.

    1. Re:The Best Game of This Kind is ... by drinkypoo · · Score: 1

      Try puzzle bobble 3 or 4, depending on if you like inexplicable "combo" moves or not - they are present in PB4. To me, PB3 is the pinnacle of the PB series, because 4 goofed it all up with stupid combos. But, I'm sure many disagree... If you like Japanese games with Turbo in the name that aren't about racing, you probably like combos.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  26. Re:Looks like Frozen Bobble by rakxzo · · Score: 1

    I would venture to say that Snood came out first. And goddam is it addictive! I have never played evercrack though. never even heard of it... google here I come.

    --
    He who will not reason, is a bigot; he who cannot is a fool; and he who dares not, is a slave. - William Drummond
  27. Other Rip-Offs in Puzzle Gaming by p_conrad · · Score: 1

    Snood is a blatant rip-off, that adds nothing to the Puzzle Bobble series of games. I think the big break for Snood was when it was featured in a commercial for bank loans or something. A guy was playing Snood and his S/O was telling him she was pregnant in a snarky way. My first thought was, "That piece of .... in a commercial?!?!" Even if you love the concept, Snood has always been a buggy, crash-happy product.

    Popcap ripped Magical Drop to make Astro Pop, but at least they added to the formula. Zuma is a rip-off a game that I think was called Ballistic. They added a bit, but it's very similar to the game that had a tiny release on the PSX. You lost a lot quicker on the PSX, so if nothing else, Popcap balanced a very rough concept. Big Money is a rip-off of the "Same Game" or Maki which is so simple and common, it may be impossible to know the true origins, but I think it's certainly Japanese. But for all the derivative titles, Popcap always added something. They added enough to help advance the genre, so I can't really fault them too much.

    Cubis is a variant of a rare game called Builder's Block, but they changed so much, it's truly a different game. I like Builder's Block a lot better myself, especially the single-player game in the PSX release.

    One of the greatest rip-offs with enhancements was Deadly Rooms of Death (D.R.O.D) which is a very cool exetnsion of the old game Daleks, or the even older Robots. There's even been a fan re-programming of it. (http://sourceforge.net/projects/drod) Last I heard, the original D.R.O.D. developer's whereabouts were unknown. You could also argue (at least I could, anywat) that great Williams game Robotron is actually a derivative of the ancient game Robots. I only saw it running once on some kind of terminal system, with no idea what was serving the game from the other side, so I can't really say what it was like in the day. But I still play tons of Daleks and Drod. Once again Popcap gets into the concept with Seven Seas, but with lots of changes.

    Ripping off game mechanics is pretty much a standard thing development strategy. Most of the great strategy games are all boosted from great board games. Pretty much every game concept in play today can be traced back to an original title from the 80's. It's a pity the a dead-end game like Snood made a lot of money and quirky fame for the developer. Borrowing concepts is only acceptable, IMO, if it advances the genre or refines the gameplay. Just putting funny faces on an established Japanese franchies is pretty weak. Especially when the end product is vastly inferior to the source material.

  28. Re:Looks like Frozen Bobble by lisaparratt · · Score: 1

    And both are clones of Puzzle Bobble.

  29. Dude by lorcha · · Score: 1

    My Norton just barfed all over your sig.

    --
    "Avoid employing unlucky people - throw half of the pile of CVs in the bin without reading them." -- David Brent
    1. Re:Dude by GoRK · · Score: 1

      Did it actually catch it? Slashdot forces a space in there so it generally makes it fail..

    2. Re:Dude by GoRK · · Score: 1

      Oh yeah, I forgot the interesting tidbit: The string is also a legal .com file. If you save the ASCII text (without the space in between VIR and US) to a file, say, eicar.com and run it, it will print "EICAR-STANDARD-ANTIVIRUS-TEST-FILE!"

      It's safe to do, but then again, don't take my word for running any precompiled code on your machine :) You could also go to the source.

    3. Re:Dude by lorcha · · Score: 1
      Heh. No, it didn't catch it. I just thought it would be funny to say that it did.

      You would never be able to email me with that sig, though! I've never tried sending both eicar and gtube in the same message, but I'm guessing SA would score it pretty high. Higher than 10, which is my reject threshold. ;)

      --
      "Avoid employing unlucky people - throw half of the pile of CVs in the bin without reading them." -- David Brent
  30. One addiction replaced for another by LTB_Enterprises · · Score: 1

    I was a huge Snood addict, *huge* (we're talking played since 1996 on both Mac and PC, at one point averaging 100 games a day in a 4 hr session), but my addiction was quickly replaced by another game which feeds my puzzle solving needs but offers me more variety and more challenges. E.V.E Paradox is a suite of games with a game called Orbit that has replaced Snood as my new addiction. Since loading E.V.E. I haven't played Snood once in over 4 months!